Difference between revisions of "Entity Study Rate"

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m (+100 to +50 (mixed up with study efficiency))
m (Stat Category)
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| to string style = PercentZero
 
| to string style = PercentZero
 
| description = The rate at which this person generates knowledge from studying unnatural entities.
 
| description = The rate at which this person generates knowledge from studying unnatural entities.
 +
| category = PawnWork
 
}}
 
}}
  

Revision as of 20:14, 6 September 2024

Entity Study Rate is a stat: The rate at which this person generates knowledge from studying unnatural entities. Its minimum allowed value is 0%. Its default value is 100%.

Factors

A pawn's entity study rate has a base value of 100%, a minimum of 0.1%, and is affected by the following factors:

EntityStudyRate StatDef

  <StatDef ParentName="IntellectualSkillBase">
    <defName>EntityStudyRate</defName>
    <label>entity study rate</label>
    <description>The rate at which this person generates knowledge from studying unnatural entities.</description>
    <showOnDefaultValue>false</showOnDefaultValue>
    <minValue>0.001</minValue>
    <showOnAnimals>false</showOnAnimals>
    <showOnMechanoids>false</showOnMechanoids>
    <scenarioRandomizable>true</scenarioRandomizable>
    <displayPriorityInCategory>211</displayPriorityInCategory>
  </StatDef>

IntellectualSkillBase StatDef

  <StatDef Abstract="True" Name="IntellectualSkillBase">
    <defaultBaseValue>1</defaultBaseValue>
    <toStringStyle>PercentZero</toStringStyle>
    <category>PawnWork</category>
    <statFactors>
      <li>WorkSpeedGlobal</li>
    </statFactors>
    <skillNeedFactors>
      <li Class="SkillNeed_BaseBonus">
        <skill>Intellectual</skill>
        <baseValue>0.08</baseValue>
        <bonusPerLevel>0.115</bonusPerLevel>
      </li>
    </skillNeedFactors>
    <capacityFactors>
      <li>
        <capacity>Manipulation</capacity>
        <weight>0.5</weight>
        <max>1.1</max>
      </li>
      <li>
        <capacity>Sight</capacity>
        <weight>0.5</weight>
        <max>1.1</max>
      </li>
    </capacityFactors>
    <scenarioRandomizable>true</scenarioRandomizable>
  </StatDef>