Difference between revisions of "Stat/Core Building Special"
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(Core Stats_Building_Special) |
m (Category Data) |
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← <small>[[Stat]]</small> | ← <small>[[Stat]]</small> | ||
{| {{STDT|sortable}} | {| {{STDT|sortable}} | ||
− | ! Def Name<br />Label<br />Label For Full Stat List<br />Offset Label !! Description !! Category !! Parameters !! Complex<br /> | + | ! Def Name<br />Label<br />Label For Full Stat List<br />Offset Label !! Description !! Category !! Parameters !! Complex<br />Parameters !! Display<br />Priority<br />In<br />Category</noinclude> |
<!-- Core Stats_Building_Special --> | <!-- Core Stats_Building_Special --> | ||
<div id="Core Stats_Building_Special"><!--<Defs>--> | <div id="Core Stats_Building_Special"><!--<Defs>--> | ||
Line 10: | Line 10: | ||
* '''Label:'''<br />work to build | * '''Label:'''<br />work to build | ||
| The base amount of work it takes to build a structure, once all materials are gathered.<br id="n" /><br id="n" />The work required to deconstruct the structure is also based on this. | | The base amount of work it takes to build a structure, once all materials are gathered.<br id="n" /><br id="n" />The work required to deconstruct the structure is also based on this. | ||
− | | Building | + | | |
+ | * Display Order:<br />'''50''' | ||
+ | * Def Name:<br />'''Building''' | ||
+ | * Label:<br />'''Building''' | ||
+ | * Display All By Default:<br />'''{{Bad|false}}''' | ||
| | | | ||
* '''Default Base Value:''' {{%|1}} | * '''Default Base Value:''' {{%|1}} | ||
Line 26: | Line 30: | ||
* '''Label:'''<br />door opening speed | * '''Label:'''<br />door opening speed | ||
| The speed at which the door opens when unpowered.<br id="n" /><br id="n" />Slow doors will slow down everyone who uses them. | | The speed at which the door opens when unpowered.<br id="n" /><br id="n" />Slow doors will slow down everyone who uses them. | ||
− | | Building | + | | |
+ | * Display Order:<br />'''50''' | ||
+ | * Def Name:<br />'''Building''' | ||
+ | * Label:<br />'''Building''' | ||
+ | * Display All By Default:<br />'''{{Bad|false}}''' | ||
| | | | ||
* '''Default Base Value:''' {{%|1}} | * '''Default Base Value:''' {{%|1}} | ||
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* '''Label:'''<br />rest effectiveness | * '''Label:'''<br />rest effectiveness | ||
| How fast people sleeping on this gain rest. | | How fast people sleeping on this gain rest. | ||
− | | Building | + | | |
+ | * Display Order:<br />'''50''' | ||
+ | * Def Name:<br />'''Building''' | ||
+ | * Label:<br />'''Building''' | ||
+ | * Display All By Default:<br />'''{{Bad|false}}''' | ||
| | | | ||
* '''Default Base Value:''' {{%|0.0}} | * '''Default Base Value:''' {{%|0.0}} | ||
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* '''Label:'''<br />trap melee damage | * '''Label:'''<br />trap melee damage | ||
| How much damage this trap does on average per hit. Each trap hits multiple times.<br id="n" /><br id="n" />The actual damage in any instance will vary randomly. | | How much damage this trap does on average per hit. Each trap hits multiple times.<br id="n" /><br id="n" />The actual damage in any instance will vary randomly. | ||
− | | Building | + | | |
+ | * Display Order:<br />'''50''' | ||
+ | * Def Name:<br />'''Building''' | ||
+ | * Label:<br />'''Building''' | ||
+ | * Display All By Default:<br />'''{{Bad|false}}''' | ||
| | | | ||
* '''Worker Class:''' StatWorker_MeleeDamageAmountTrap | * '''Worker Class:''' StatWorker_MeleeDamageAmountTrap | ||
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* '''Label:'''<br />trap spring chance | * '''Label:'''<br />trap spring chance | ||
| The likelihood that the trap will spring when an unaware creature passes over it. | | The likelihood that the trap will spring when an unaware creature passes over it. | ||
− | | Building | + | | |
+ | * Display Order:<br />'''50''' | ||
+ | * Def Name:<br />'''Building''' | ||
+ | * Label:<br />'''Building''' | ||
+ | * Display All By Default:<br />'''{{Bad|false}}''' | ||
| | | | ||
* '''Default Base Value:''' {{%|1}} | * '''Default Base Value:''' {{%|1}} | ||
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* '''Label:'''<br />research speed factor | * '''Label:'''<br />research speed factor | ||
| The speed at which people do research is multiplied by this value. | | The speed at which people do research is multiplied by this value. | ||
− | | Building | + | | |
+ | * Display Order:<br />'''50''' | ||
+ | * Def Name:<br />'''Building''' | ||
+ | * Label:<br />'''Building''' | ||
+ | * Display All By Default:<br />'''{{Bad|false}}''' | ||
| | | | ||
* '''Default Base Value:''' {{%|1}} | * '''Default Base Value:''' {{%|1}} | ||
Line 117: | Line 141: | ||
* '''Label:'''<br />medical tend quality offset | * '''Label:'''<br />medical tend quality offset | ||
| Medical tend quality is offset by this value. | | Medical tend quality is offset by this value. | ||
− | | Building | + | | |
+ | * Display Order:<br />'''50''' | ||
+ | * Def Name:<br />'''Building''' | ||
+ | * Label:<br />'''Building''' | ||
+ | * Display All By Default:<br />'''{{Bad|false}}''' | ||
| | | | ||
* '''Default Base Value:''' {{%|0}} | * '''Default Base Value:''' {{%|0}} | ||
Line 131: | Line 159: | ||
* '''Label:'''<br />immunity gain speed factor | * '''Label:'''<br />immunity gain speed factor | ||
| Immunity gain speed is multiplied by this value. | | Immunity gain speed is multiplied by this value. | ||
− | | Building | + | | |
+ | * Display Order:<br />'''50''' | ||
+ | * Def Name:<br />'''Building''' | ||
+ | * Label:<br />'''Building''' | ||
+ | * Display All By Default:<br />'''{{Bad|false}}''' | ||
| | | | ||
* '''Default Base Value:''' {{%|1}} | * '''Default Base Value:''' {{%|1}} | ||
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* '''Label:'''<br />max power output | * '''Label:'''<br />max power output | ||
| The maximum power that this generator can output in ideal conditions. | | The maximum power that this generator can output in ideal conditions. | ||
− | | Building | + | | |
+ | * Display Order:<br />'''50''' | ||
+ | * Def Name:<br />'''Building''' | ||
+ | * Label:<br />'''Building''' | ||
+ | * Display All By Default:<br />'''{{Bad|false}}''' | ||
| | | | ||
* '''Worker Class:''' StatWorker_MaxPowerOutput | * '''Worker Class:''' StatWorker_MaxPowerOutput | ||
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* '''Label:'''<br />work speed factor | * '''Label:'''<br />work speed factor | ||
| Work speed is multiplied by this value. | | Work speed is multiplied by this value. | ||
− | | Building | + | | |
+ | * Display Order:<br />'''50''' | ||
+ | * Def Name:<br />'''Building''' | ||
+ | * Label:<br />'''Building''' | ||
+ | * Display All By Default:<br />'''{{Bad|false}}''' | ||
| | | | ||
* '''Default Base Value:''' {{%|1}} | * '''Default Base Value:''' {{%|1}} | ||
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* '''Label:'''<br />work efficiency factor | * '''Label:'''<br />work efficiency factor | ||
| Work efficiency is multiplied by this value. | | Work efficiency is multiplied by this value. | ||
− | | Building | + | | |
+ | * Display Order:<br />'''50''' | ||
+ | * Def Name:<br />'''Building''' | ||
+ | * Label:<br />'''Building''' | ||
+ | * Display All By Default:<br />'''{{Bad|false}}''' | ||
| | | | ||
* '''Default Base Value:''' {{%|1}} | * '''Default Base Value:''' {{%|1}} | ||
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* '''Label:'''<br />recreation power | * '''Label:'''<br />recreation power | ||
| How effectively this item entertains people and fulfills the need for recreation. | | How effectively this item entertains people and fulfills the need for recreation. | ||
− | | Building | + | | |
+ | * Display Order:<br />'''50''' | ||
+ | * Def Name:<br />'''Building''' | ||
+ | * Label:<br />'''Building''' | ||
+ | * Display All By Default:<br />'''{{Bad|false}}''' | ||
| | | | ||
* '''Default Base Value:''' {{%|1}} | * '''Default Base Value:''' {{%|1}} | ||
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* '''Label:'''<br />surgery success chance factor | * '''Label:'''<br />surgery success chance factor | ||
| A multiplier to the chance that a surgery will succeed when performed here.<br id="n" /><br id="n" />Surgery success chances are also affected by many other factors, including the surgeon's ability and medicine used. | | A multiplier to the chance that a surgery will succeed when performed here.<br id="n" /><br id="n" />Surgery success chances are also affected by many other factors, including the surgeon's ability and medicine used. | ||
− | | Building | + | | |
+ | * Display Order:<br />'''50''' | ||
+ | * Def Name:<br />'''Building''' | ||
+ | * Label:<br />'''Building''' | ||
+ | * Display All By Default:<br />'''{{Bad|false}}''' | ||
| | | | ||
* '''Worker Class:''' StatWorker_SurgerySuccessChanceFactor | * '''Worker Class:''' StatWorker_SurgerySuccessChanceFactor | ||
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* '''Label:'''<br />reading bonus | * '''Label:'''<br />reading bonus | ||
| Provides a bonus to research speed, XP gained from reading, and recreation gained from reading in the same room as the bookcase. This is increased by placing more and higher quality books in the bookcase. | | Provides a bonus to research speed, XP gained from reading, and recreation gained from reading in the same room as the bookcase. This is increased by placing more and higher quality books in the bookcase. | ||
− | | Building | + | | |
+ | * Display Order:<br />'''50''' | ||
+ | * Def Name:<br />'''Building''' | ||
+ | * Label:<br />'''Building''' | ||
+ | * Display All By Default:<br />'''{{Bad|false}}''' | ||
| | | | ||
* '''Worker Class:''' StatWorker_RoomReadingBonus | * '''Worker Class:''' StatWorker_RoomReadingBonus |
Latest revision as of 00:41, 5 September 2024
← Stat
Def Name Label Label For Full Stat List Offset Label |
Description | Category | Parameters | Complex Parameters |
Display Priority In Category |
---|---|---|---|---|---|
|
The base amount of work it takes to build a structure, once all materials are gathered. The work required to deconstruct the structure is also based on this. |
|
|
- | 3101 |
|
The speed at which the door opens when unpowered. Slow doors will slow down everyone who uses them. |
|
|
- | 3102 |
|
How fast people sleeping on this gain rest. |
|
|
|
4000 |
|
How much damage this trap does on average per hit. Each trap hits multiple times. The actual damage in any instance will vary randomly. |
|
|
- | 5001 |
|
The likelihood that the trap will spring when an unaware creature passes over it. |
|
|
- | 5000 |
|
The speed at which people do research is multiplied by this value. |
|
|
|
1000 |
|
Medical tend quality is offset by this value. |
|
|
- | 2000 |
|
Immunity gain speed is multiplied by this value. |
|
|
- | 4000 |
|
The maximum power that this generator can output in ideal conditions. |
|
|
- | 1000 |
|
Work speed is multiplied by this value. |
|
|
|
3000 |
|
Work efficiency is multiplied by this value. |
|
|
- | 3000 |
|
How effectively this item entertains people and fulfills the need for recreation. |
|
|
|
4010 |
|
A multiplier to the chance that a surgery will succeed when performed here. Surgery success chances are also affected by many other factors, including the surgeon's ability and medicine used. |
|
|
|
4100 |
|
Provides a bonus to research speed, XP gained from reading, and recreation gained from reading in the same room as the bookcase. This is increased by placing more and higher quality books in the bookcase. |
|
|
|
4200 |