Difference between revisions of "Stat/Core Weapons Melee"

From RimWorld Wiki
Jump to navigation Jump to search
(Core Stats_Weapons_Melee)
 
m (Category Data)
 
Line 2: Line 2:
 
&larr; <small>[[Stat]]</small>
 
&larr; <small>[[Stat]]</small>
 
{| {{STDT|sortable}}
 
{| {{STDT|sortable}}
! Def Name<br />Label<br />Label For Full Stat List<br />Offset Label !! Description !! Category !! Parameters !! Complex<br />Paramaters !! Display<br />Priority<br />In<br />Category</noinclude>
+
! Def Name<br />Label<br />Label For Full Stat List<br />Offset Label !! Description !! Category !! Parameters !! Complex<br />Parameters !! Display<br />Priority<br />In<br />Category</noinclude>
 
<!-- Core Stats_Weapons_Melee -->
 
<!-- Core Stats_Weapons_Melee -->
 
<div id="Core Stats_Weapons_Melee"><!--<Defs>-->
 
<div id="Core Stats_Weapons_Melee"><!--<Defs>-->
Line 10: Line 10:
 
* '''Label:'''<br />melee damage per second
 
* '''Label:'''<br />melee damage per second
 
| Average damage dealt per second in melee combat, if all attacks hit.
 
| Average damage dealt per second in melee combat, if all attacks hit.
| Weapon-Melee
+
|
 +
* Display Order:<br />'''48'''
 +
* Def Name:<br />'''Weapon_Melee'''
 +
* Label:<br />'''Weapon (melee)'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* '''Worker Class:''' StatWorker_MeleeAverageDPS
 
* '''Worker Class:''' StatWorker_MeleeAverageDPS
Line 25: Line 29:
 
* '''Label:'''<br />melee armor penetration
 
* '''Label:'''<br />melee armor penetration
 
| Average armor penetration in melee combat.
 
| Average armor penetration in melee combat.
| Weapon-Melee
+
|
 +
* Display Order:<br />'''48'''
 +
* Def Name:<br />'''Weapon_Melee'''
 +
* Label:<br />'''Weapon (melee)'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* '''Worker Class:''' StatWorker_MeleeAverageArmorPenetration
 
* '''Worker Class:''' StatWorker_MeleeAverageArmorPenetration
Line 40: Line 48:
 
* '''Label:'''<br />melee damage multiplier
 
* '''Label:'''<br />melee damage multiplier
 
| A damage multiplier applied to melee combat.
 
| A damage multiplier applied to melee combat.
| Weapon-Melee
+
|
 +
* Display Order:<br />'''48'''
 +
* Def Name:<br />'''Weapon_Melee'''
 +
* Label:<br />'''Weapon (melee)'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* '''Default Base Value:''' {{%|1}}
 
* '''Default Base Value:''' {{%|1}}
Line 65: Line 77:
 
* '''Label:'''<br />melee cooldown
 
* '''Label:'''<br />melee cooldown
 
| A multiplier on attack delay for weapons made of this material.
 
| A multiplier on attack delay for weapons made of this material.
| Stuff-Stat-Factors
+
|
 +
* Display Order:<br />'''74'''
 +
* Def Name:<br />'''StuffStatFactors'''
 +
* Label:<br />'''Multipliers when made of this'''
 +
* Display All By Default:<br />'''{{Good|true}}'''
 
|
 
|
 
* '''Default Base Value:''' {{%|1}}
 
* '''Default Base Value:''' {{%|1}}
Line 79: Line 95:
 
* '''Label:'''<br />sharp damage
 
* '''Label:'''<br />sharp damage
 
| A multiplier on damage from sharp-type attacks for weapons made of this material.
 
| A multiplier on damage from sharp-type attacks for weapons made of this material.
| Stuff-Stat-Factors
+
|
 +
* Display Order:<br />'''74'''
 +
* Def Name:<br />'''StuffStatFactors'''
 +
* Label:<br />'''Multipliers when made of this'''
 +
* Display All By Default:<br />'''{{Good|true}}'''
 
|
 
|
 
* '''Default Base Value:''' {{%|1}}
 
* '''Default Base Value:''' {{%|1}}
Line 93: Line 113:
 
* '''Label:'''<br />blunt damage
 
* '''Label:'''<br />blunt damage
 
| A multiplier on damage from blunt-type attacks for weapons made of this material.
 
| A multiplier on damage from blunt-type attacks for weapons made of this material.
| Stuff-Stat-Factors
+
|
 +
* Display Order:<br />'''74'''
 +
* Def Name:<br />'''StuffStatFactors'''
 +
* Label:<br />'''Multipliers when made of this'''
 +
* Display All By Default:<br />'''{{Good|true}}'''
 
|
 
|
 
* '''Default Base Value:''' {{%|1}}
 
* '''Default Base Value:''' {{%|1}}

Latest revision as of 00:50, 5 September 2024

Stat

Def Name
Label
Label For Full Stat List
Offset Label
Description Category Parameters Complex
Parameters
Display
Priority
In
Category
  • Def Name:
    MeleeWeapon_AverageDPS
  • Label:
    melee damage per second
Average damage dealt per second in melee combat, if all attacks hit.
  • Display Order:
    48
  • Def Name:
    Weapon_Melee
  • Label:
    Weapon (melee)
  • Display All By Default:
    false
  • Worker Class: StatWorker_MeleeAverageDPS
  • Default Base Value: 100%
  • Min Value: 0%
  • To String Style: FloatTwo
  • For Information Only: true
- 5010
  • Def Name:
    MeleeWeapon_AverageArmorPenetration
  • Label:
    melee armor penetration
Average armor penetration in melee combat.
  • Display Order:
    48
  • Def Name:
    Weapon_Melee
  • Label:
    Weapon (melee)
  • Display All By Default:
    false
  • Worker Class: StatWorker_MeleeAverageArmorPenetration
  • Default Base Value: 0%
  • Min Value: 0%
  • To String Style: PercentZero
  • For Information Only: true
- 5009
  • Def Name:
    MeleeWeapon_DamageMultiplier
  • Label:
    melee damage multiplier
A damage multiplier applied to melee combat.
  • Display Order:
    48
  • Def Name:
    Weapon_Melee
  • Label:
    Weapon (melee)
  • Display All By Default:
    false
  • Default Base Value: 100%
  • Min Value: 0%
  • To String Style: PercentZero
  • Show If Undefined: false
  • Scenario Randomizable: true
  • Parts:
    • StatPart_Quality:
      • Factor Awful: 80%
      • Factor Poor: 90%
      • Factor Normal: 100%
      • Factor Good: 110%
      • Factor Excellent: 120%
      • Factor Masterwork: 145%
      • Factor Legendary: 165%
5008
  • Def Name:
    MeleeWeapon_CooldownMultiplier
  • Label:
    melee cooldown
A multiplier on attack delay for weapons made of this material.
  • Display Order:
    74
  • Def Name:
    StuffStatFactors
  • Label:
    Multipliers when made of this
  • Display All By Default:
    true
  • Default Base Value: 100%
  • Min Value: 5%
  • To String Style: PercentZero
  • Show If Undefined: false
- 4504
  • Def Name:
    SharpDamageMultiplier
  • Label:
    sharp damage
A multiplier on damage from sharp-type attacks for weapons made of this material.
  • Display Order:
    74
  • Def Name:
    StuffStatFactors
  • Label:
    Multipliers when made of this
  • Display All By Default:
    true
  • Default Base Value: 100%
  • Min Value: 5%
  • To String Style: PercentZero
  • Show If Undefined: false
- 4505
  • Def Name:
    BluntDamageMultiplier
  • Label:
    blunt damage
A multiplier on damage from blunt-type attacks for weapons made of this material.
  • Display Order:
    74
  • Def Name:
    StuffStatFactors
  • Label:
    Multipliers when made of this
  • Display All By Default:
    true
  • Default Base Value: 100%
  • Min Value: 5%
  • To String Style: PercentZero
  • Show If Undefined: false
- 4506