Difference between revisions of "Stat/Core Weapons Ranged"

From RimWorld Wiki
Jump to navigation Jump to search
(Core Stats_Weapons_Ranged)
 
m (Category Data)
 
Line 2: Line 2:
 
&larr; <small>[[Stat]]</small>
 
&larr; <small>[[Stat]]</small>
 
{| {{STDT|sortable}}
 
{| {{STDT|sortable}}
! Def Name<br />Label<br />Label For Full Stat List<br />Offset Label !! Description !! Category !! Parameters !! Complex<br />Paramaters !! Display<br />Priority<br />In<br />Category</noinclude>
+
! Def Name<br />Label<br />Label For Full Stat List<br />Offset Label !! Description !! Category !! Parameters !! Complex<br />Parameters !! Display<br />Priority<br />In<br />Category</noinclude>
 
<!-- Core Stats_Weapons_Ranged -->
 
<!-- Core Stats_Weapons_Ranged -->
 
<div id="Core Stats_Weapons_Ranged"><!--<Defs>-->
 
<div id="Core Stats_Weapons_Ranged"><!--<Defs>-->
Line 10: Line 10:
 
* '''Label:'''<br />Accuracy (close)
 
* '''Label:'''<br />Accuracy (close)
 
| The weapon's accuracy at a distance of 3 cells or less.<br id="n" /><br id="n" />An actual shot's chance to hit will also be affected by other factors.
 
| The weapon's accuracy at a distance of 3 cells or less.<br id="n" /><br id="n" />An actual shot's chance to hit will also be affected by other factors.
| Weapon-Ranged
+
|
 +
* Display Order:<br />'''44'''
 +
* Def Name:<br />'''Weapon_Ranged'''
 +
* Label:<br />'''Weapon (ranged)'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* Default Base Value: '''{{%|1}}'''
 
* Default Base Value: '''{{%|1}}'''
Line 34: Line 38:
 
* '''Label:'''<br />Accuracy (short)
 
* '''Label:'''<br />Accuracy (short)
 
| The weapon's accuracy at a distance of 12 cells.<br id="n" /><br id="n" />An actual shot's chance to hit will also be affected by other factors.
 
| The weapon's accuracy at a distance of 12 cells.<br id="n" /><br id="n" />An actual shot's chance to hit will also be affected by other factors.
| Weapon-Ranged
+
|
 +
* Display Order:<br />'''44'''
 +
* Def Name:<br />'''Weapon_Ranged'''
 +
* Label:<br />'''Weapon (ranged)'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* Default Base Value: '''{{%|1}}'''
 
* Default Base Value: '''{{%|1}}'''
Line 58: Line 66:
 
* '''Label:'''<br />Accuracy (medium)
 
* '''Label:'''<br />Accuracy (medium)
 
| The weapon's accuracy at a distance of 25 cells.<br id="n" /><br id="n" />An actual shot's chance to hit will also be affected by other factors.
 
| The weapon's accuracy at a distance of 25 cells.<br id="n" /><br id="n" />An actual shot's chance to hit will also be affected by other factors.
| Weapon-Ranged
+
|
 +
* Display Order:<br />'''44'''
 +
* Def Name:<br />'''Weapon_Ranged'''
 +
* Label:<br />'''Weapon (ranged)'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* Default Base Value: '''{{%|1}}'''
 
* Default Base Value: '''{{%|1}}'''
Line 82: Line 94:
 
* '''Label:'''<br />Accuracy (long)
 
* '''Label:'''<br />Accuracy (long)
 
| The weapon's accuracy at a distance of 40 cells or more.<br id="n" /><br id="n" />An actual shot's chance to hit will also be affected by other factors.
 
| The weapon's accuracy at a distance of 40 cells or more.<br id="n" /><br id="n" />An actual shot's chance to hit will also be affected by other factors.
| Weapon-Ranged
+
|
 +
* Display Order:<br />'''44'''
 +
* Def Name:<br />'''Weapon_Ranged'''
 +
* Label:<br />'''Weapon (ranged)'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* Default Base Value: '''{{%|1}}'''
 
* Default Base Value: '''{{%|1}}'''
Line 106: Line 122:
 
* '''Label:'''<br />ranged cooldown
 
* '''Label:'''<br />ranged cooldown
 
| How long it takes to recover after firing this weapon.
 
| How long it takes to recover after firing this weapon.
| Weapon-Ranged
+
|
 +
* Display Order:<br />'''44'''
 +
* Def Name:<br />'''Weapon_Ranged'''
 +
* Label:<br />'''Weapon (ranged)'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* '''Default Base Value:''' {{%|1}}
 
* '''Default Base Value:''' {{%|1}}
Line 122: Line 142:
 
* '''Label:'''<br />damage multiplier
 
* '''Label:'''<br />damage multiplier
 
| A damage multiplier applied to projectiles fired from this weapon.
 
| A damage multiplier applied to projectiles fired from this weapon.
| Weapon-Ranged
+
|
 +
* Display Order:<br />'''44'''
 +
* Def Name:<br />'''Weapon_Ranged'''
 +
* Label:<br />'''Weapon (ranged)'''
 +
* Display All By Default:<br />'''{{Bad|false}}'''
 
|
 
|
 
* '''Default Base Value:''' {{%|1}}
 
* '''Default Base Value:''' {{%|1}}

Latest revision as of 00:53, 5 September 2024

Stat

Def Name
Label
Label For Full Stat List
Offset Label
Description Category Parameters Complex
Parameters
Display
Priority
In
Category
  • Def Name:
    AccuracyTouch
  • Label:
    Accuracy (close)
The weapon's accuracy at a distance of 3 cells or less.

An actual shot's chance to hit will also be affected by other factors.
  • Display Order:
    44
  • Def Name:
    Weapon_Ranged
  • Label:
    Weapon (ranged)
  • Display All By Default:
    false
  • Default Base Value: 100%
  • Min Value: 1%
  • Max Value: 100%
  • To String Style: PercentZero
  • Show If Undefined: false

StatParts:

  • StatPart_Quality:
    • Factor Awful: 80%
    • Factor Poor: 90%
    • Factor Normal: 100%
    • Factor Good: 110%
    • Factor Excellent: 120%
    • Factor Masterwork: 135%
    • Factor Legendary: 150%
5110
  • Def Name:
    AccuracyShort
  • Label:
    Accuracy (short)
The weapon's accuracy at a distance of 12 cells.

An actual shot's chance to hit will also be affected by other factors.
  • Display Order:
    44
  • Def Name:
    Weapon_Ranged
  • Label:
    Weapon (ranged)
  • Display All By Default:
    false
  • Default Base Value: 100%
  • Min Value: 1%
  • Max Value: 100%
  • To String Style: PercentZero
  • Show If Undefined: false

StatParts:

  • StatPart_Quality:
    • Factor Awful: 80%
    • Factor Poor: 90%
    • Factor Normal: 100%
    • Factor Good: 110%
    • Factor Excellent: 120%
    • Factor Masterwork: 135%
    • Factor Legendary: 150%
5109
  • Def Name:
    AccuracyMedium
  • Label:
    Accuracy (medium)
The weapon's accuracy at a distance of 25 cells.

An actual shot's chance to hit will also be affected by other factors.
  • Display Order:
    44
  • Def Name:
    Weapon_Ranged
  • Label:
    Weapon (ranged)
  • Display All By Default:
    false
  • Default Base Value: 100%
  • Min Value: 1%
  • Max Value: 100%
  • To String Style: PercentZero
  • Show If Undefined: false

StatParts:

  • StatPart_Quality:
    • Factor Awful: 80%
    • Factor Poor: 90%
    • Factor Normal: 100%
    • Factor Good: 110%
    • Factor Excellent: 120%
    • Factor Masterwork: 135%
    • Factor Legendary: 150%
5108
  • Def Name:
    AccuracyLong
  • Label:
    Accuracy (long)
The weapon's accuracy at a distance of 40 cells or more.

An actual shot's chance to hit will also be affected by other factors.
  • Display Order:
    44
  • Def Name:
    Weapon_Ranged
  • Label:
    Weapon (ranged)
  • Display All By Default:
    false
  • Default Base Value: 100%
  • Min Value: 1%
  • Max Value: 100%
  • To String Style: PercentZero
  • Show If Undefined: false

StatParts:

  • StatPart_Quality:
    • Factor Awful: 80%
    • Factor Poor: 90%
    • Factor Normal: 100%
    • Factor Good: 110%
    • Factor Excellent: 120%
    • Factor Masterwork: 135%
    • Factor Legendary: 150%
5107
  • Def Name:
    RangedWeapon_Cooldown
  • Label:
    ranged cooldown
How long it takes to recover after firing this weapon.
  • Display Order:
    44
  • Def Name:
    Weapon_Ranged
  • Label:
    Weapon (ranged)
  • Display All By Default:
    false
  • Default Base Value: 100%
  • Min Value: 1%
  • To String Style: FloatTwo
  • Format String: {0} s
  • Show If Undefined: false
  • Scenario Randomizable: true
- 5106
  • Def Name:
    RangedWeapon_DamageMultiplier
  • Label:
    damage multiplier
A damage multiplier applied to projectiles fired from this weapon.
  • Display Order:
    44
  • Def Name:
    Weapon_Ranged
  • Label:
    Weapon (ranged)
  • Display All By Default:
    false
  • Default Base Value: 100%
  • Min Value: 0%
  • To String Style: PercentZero
  • Show If Undefined: false
  • Scenario Randomizable: true
  • Parts:
    • StatPart_Quality:
      • Factor Awful: 90%
      • Factor Poor: 100%
      • Factor Normal: 100%
      • Factor Good: 100%
      • Factor Excellent: 100%
      • Factor Masterwork: 125%
      • Factor Legendary: 150%
5105