Difference between revisions of "Template:Stat"
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m (Turns out there were a lot of double brackets instead of triple brackets) |
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| 0 | no | n | f | false = | | 0 | no | n | f | false = | ||
| #default = | | #default = | ||
− | {{#set: Description | + | {{#set: Description = {{{description|}}} |
− | + | | Def Name = {{{def name|}}} | |
− | + | | Label = {{{label|}}} | |
− | + | | Stat Maximum = {{{max value|}}}<!-- 9999999 --> | |
− | + | | Stat Minimum = {{{min value|}}}<!-- -9999999 --> | |
− | + | | Default Base Value = {{{default base value|}}}<!-- 1 --> | |
− | + | | To String Style = {{{to string style|}}} | |
− | + | | Health Type = Stat | |
+ | | Effective Minimum = {{#expr: {{{effective minimum|}}} }} | ||
+ | | Effective Maximum = {{#expr: {{{effective maximum|}}} }} | ||
+ | <!-- Strings --> | ||
+ | | Offset Label = {{{offset label|}}} | ||
+ | | Format String = {{{format string|}}} | ||
+ | | Format String Unfinalized = {{{format string unfinalized|}}} | ||
+ | | Stat Factors Explanation Header = {{{stat factors explanation header|}}} | ||
+ | | Label For Full Stat List = {{{label for full stat list|}}} | ||
+ | <!-- Booleans --> | ||
+ | | Always Hide = {{{always hide|}}} | ||
+ | | Apply Factors If Negative = {{{apply factors if negative|true}}} | ||
+ | | Cacheable = {{{cacheable|}}} | ||
+ | | Display Max When Above Or Equal = {{{display max when above or equal|}}} | ||
+ | | Finalize Equipped Stat Offset = {{{finalize equipped stat offset|true}}} | ||
+ | | For Information Only = {{{for information only|}}} | ||
+ | | Hide In Classic Mode = {{{hide in classic mode|}}} | ||
+ | | Minified Thing Inherits = {{{minified thing inherits|}}} | ||
+ | | Never Disabled = {{{never disabled|}}} | ||
+ | | Overrides Hide Stats = {{{overrides hide stats|}}} | ||
+ | | Round Value = {{{round value|}}} | ||
+ | | Scenario Randomizable = {{{scenario randomizable|}}} | ||
+ | | Show If Undefined = {{{show if undefined|true}}} | ||
+ | | Show Non Abstract = {{{show non abstract|true}}} | ||
+ | | Show On Animals = {{{show on animals|true}}} | ||
+ | | Show On Default Value = {{{show on default value|true}}} | ||
+ | | Show On Entities = {{{show on entities|true}}} | ||
+ | | Show On Humanlikes = {{{show on humanlikes|true}}} | ||
+ | | Show On Mechanoids = {{{show on mechanoids|true}}} | ||
+ | | Show On Non Power Plants = {{{show on non power plants|true}}} | ||
+ | | Show On Non Wild Man Humanlikes = {{{show on non wild man humanlikes|true}}} | ||
+ | | Show On Non Work Tables = {{{show on non work tables|true}}} | ||
+ | | Show On Pawns = {{{show on pawns|true}}} | ||
+ | | Show On Player Mechanoids = {{{show on player mechanoids|}}} | ||
+ | | Show On Slaves Only = {{{show on slaves only|}}} | ||
+ | | Show On Unhaulables = {{{show on unhaulables|true}}} | ||
+ | | Show On Untradeables = {{{show on untradeables|true}}} | ||
+ | | Show Zero Base Value = {{{show zero base value|}}} | ||
+ | | Suppress Disabled Error = {{{suppress disabled error|}}}<!-- written in code as: supressDisabledError --> | ||
+ | | Immutable = {{{immutable|}}} | ||
+ | <!-- Floats --> | ||
+ | <!--| Default Base Value = {{{default base value|1}}}--> | ||
+ | | Hide At Value = {{{hide at value|-2.14748365 e9}}} | ||
+ | <!--| Max Value = {{{max value|9999999}}}--> | ||
+ | <!--| Min Value = {{{min value|-9999999}}}--> | ||
+ | | No Skill Factor = {{{no skill factor|1}}} | ||
+ | | No Skill Offset = {{{no skill offset|}}} | ||
+ | | Round To Five Over = {{{round to five over|Max Value}}} | ||
+ | | Value If Missing = {{{value if missing|}}} | ||
+ | --> | ||
+ | <!-- Lists --> | ||
+ | <!--List<HediffDef>--> | Show If Hediffs Present = {{{show if hediffs present|}}} | ||
+ | <!--List<PawnCapacityFactor>--> | Capacity Factors = {{{capacity factors|}}} | ||
+ | <!--List<PawnCapacityOffset>--> | Capacity Offsets = {{{capacity offsets|}}} | ||
+ | <!--List<PawnKindDef>-->| Show On Pawn Kind = {{{show on pawn kind|}}} | ||
+ | <!--List<SkillNeed>--> | Skill Need Factors = {{{skill need factors|}}} | ||
+ | <!--List<SkillNeed>--> | Skill Need Offsets = {{{skill need offsets|}}} | ||
+ | <!--List<StatDef>-->| Post Process Stat Factors = {{{post process stat factors|}}} | ||
+ | <!--List<StatDef>-->| Stat Factors = {{{stat factors|}}} | ||
+ | <!--List<StatPart>--> | Parts = {{{parts|}}} | ||
+ | <!--List<String>--> | Show If Mods Loaded = {{{show if mods loaded|}}} | ||
+ | <!--List<String>--> | Show If Mods Loaded Any = {{{show if mods loaded any|}}} | ||
+ | <!-- Integer --> | ||
+ | | Display Priority In Category = {{{display priority in category|}}} | ||
+ | <!-- Other --> | ||
+ | <!--StatWorker--> | Worker Int = {{{worker int|}}} | ||
+ | <!--ToStringStyle?--> | To String Style Unfinalized = {{{to string style unfinalized|}}} | ||
+ | <!--Hashset<StatDef>--> | Mutable Stats = {{{mutable stats|}}} | ||
+ | <!--DevelopmentalStage--> | Show Developmental Stage Filter = {{{show developmental stage filter|}}}<!-- Baby, Child, Adult --> | ||
+ | <!--SimpleCurve--> | Post Process Curve = {{{post process curve|}}} | ||
+ | <!--SkillDef--> | Disable If Skill Disabled = {{{disable if skill disabled|}}} | ||
+ | <!--StatCategoryDef--><!-- | Category = {{{category|}}}--> | ||
+ | <!--ToStringNumberSense--> | To String Number Sense = {{{to string number sense|Absolute}}} | ||
+ | <!--ToStringStyle--><!--| To String Style = {{{to string style|}}}--> | ||
+ | <!--Type--> | Worker Class = {{{worker class|}}} | ||
}} | }} | ||
[[Category:{{#switch: {{{category|}}} | [[Category:{{#switch: {{{category|}}} | ||
− | + | | Important | |
− | + | | Basics Important | |
− | + | | BasicsImportant = Stats - Important | |
− | + | | Pawn Important | |
− | + | | Basics Pawn Important | |
− | + | | BasicsPawnImportant = Stats - Pawn Important | |
− | + | | NonPawnImportant | |
− | + | | Basics Non Pawn Important | |
− | + | | BasicsNonPawnImportant = Stats - Non Pawn Important | |
− | + | | Basics = Stats - Basics | |
− | + | | Pawn | |
− | + | | BasicsPawn = Stats - Pawn | |
− | + | | Non Pawn | |
− | + | | NonPawn | |
− | + | | BasicsNonPawn = Stats - Non Pawn | |
− | + | | Terrain = Stats - Terrain | |
− | + | | Meditation = Stats - Meditation | |
− | + | | Mechanoid = Stats - Mechanoid | |
− | + | | Apparel = Stats - Apparel | |
− | + | | Buildings | |
− | + | | Building = Stats - Building | |
− | + | | Ranged Weapon | |
− | + | | Ranged | |
− | + | | Weapon_Ranged = Stats - Weapon (Ranged) | |
− | + | | Melee | |
− | + | | Melee Weapon | |
− | + | | Weapon_Melee = Stats - Weapon (Melee) | |
− | + | | Ability = Stats - Ability | |
− | + | | Stuff Stat Factors | |
− | + | | StuffStatFactors = Stats - Stuff Stat Factors | |
− | + | | Mechanitor = Stats - Mechanitor | |
− | + | | Pawn Combat | |
− | + | | PawnCombat = Stats - Pawn Combat | |
− | + | | Social | |
− | + | | Pawn Social | |
− | + | | PawnSocial = Stats - Pawn Social | |
− | + | | Misc | |
− | + | | Pawn Misc | |
− | + | | PawnMisc = Stats - Pawn Misc | |
− | + | | Work | |
− | + | | Pawn Work | |
+ | | PawnWork = Stats - Pawn Work | ||
+ | | Psychic Ritual | ||
+ | | PsychicRituals = Stats - Psychic Ritual | ||
+ | | Containment = Stats - Containment | ||
+ | | Obsolete = Stats - Obsolete | ||
+ | | #default = Stat}}]] | ||
}}<!-- | }}<!-- | ||
DISPLAY TEXT | DISPLAY TEXT | ||
− | -->'''{{PAGENAME}}''' is a [[stat]]: {{Text | description | {{{description|}}} }} {{#if: {{{min value|}}} | Its minimum allowed value is {{Format Number|{{{min value|}}}|{{{to string style|}}} }}{{#if: {{{effective minimum|}}} | (effectively limited to {{Format Number|{{{effective minimum|}}}|{{{to string style|}}} }})}}.}} {{#if: {{{max value|}}} | Its maximum allowed value is {{Format Number|{{{max value|}}}|{{{to string style|}}} }}{{#if: {{{effective maximum|}}} | (effectively limited to {{Format Number|{{{effective maximum|}}}|{{{to string style|}}} }})}}.}} {{#if: {{{default base value|}}} | Its default value is {{Format Number|{{{default base value|}}}|{{{to string style|}}} }}.}}</includeonly><noinclude>{{Documentation}}</noinclude> | + | -->'''{{PAGENAME}}''' is a [[stat]]: {{Text | description | {{{description|}}} }} <!-- |
+ | -->{{#if: {{{min value|}}} | Its minimum allowed value is {{Format Number|{{{min value|}}}|{{{to string style|}}} }}<!-- | ||
+ | -->{{#if: {{{effective minimum|}}} | (effectively limited to {{Format Number|{{{effective minimum|}}}|{{{to string style|}}} }})}}.}} <!-- | ||
+ | -->{{#if: {{{max value|}}} | Its maximum allowed value is {{Format Number|{{{max value|}}}|{{{to string style|}}} }}<!-- | ||
+ | -->{{#if: {{{effective maximum|}}} | (effectively limited to {{Format Number|{{{effective maximum|}}}|{{{to string style|}}} }})}}.}} <!-- | ||
+ | -->{{#if: {{{default base value|}}} | Its default value is {{Format Number|{{{default base value|}}}|{{{to string style|}}} }}.}}</includeonly><noinclude>{{Documentation}}</noinclude> |
Revision as of 03:22, 21 September 2024
Creates the first line of a Stat page, displaying what it is, providing the description, categorizing the page and setting several page parameters.
Note: Description placed in the template should match the description of the stat in-game. Additional information and context can be added later. Links can be made from the text in the description.
The Capacity equivalent is Template: Capacity.
Example
No Table (Default)
Stat is a stat: Speed of movement in cells per second. Its minimum allowed value is 0.15. Its default value is 3.
Table
Stat is a stat: Speed of movement in cells per second. Its minimum allowed value is 0.15. Its default value is 3.
The above documentation is transcluded from Template:Stat/doc. (edit | history) Editors can experiment in this template's sandbox (edit | diff) and testcases (create) pages. Please add categories to the /doc subpage. Subpages of this template. |