Difference between revisions of "User:JuliaCat/data"
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== Needs == | == Needs == | ||
+ | |||
+ | <!-- | ||
+ | // Token: 0x04003537 RID: 13623 | ||
+ | public Type needClass; | ||
+ | |||
+ | // Token: 0x04003538 RID: 13624 | ||
+ | public Intelligence minIntelligence; | ||
+ | |||
+ | // Token: 0x04003539 RID: 13625 | ||
+ | public bool colonistAndPrisonersOnly; | ||
+ | |||
+ | // Token: 0x0400353A RID: 13626 | ||
+ | public bool playerMechsOnly; | ||
+ | |||
+ | // Token: 0x0400353B RID: 13627 | ||
+ | public bool colonistsOnly; | ||
+ | |||
+ | // Token: 0x0400353C RID: 13628 | ||
+ | public bool slavesOnly; | ||
+ | |||
+ | // Token: 0x0400353D RID: 13629 | ||
+ | public bool onlyIfCausedByHediff; | ||
+ | |||
+ | // Token: 0x0400353E RID: 13630 | ||
+ | public bool onlyIfCausedByGene; | ||
+ | |||
+ | // Token: 0x0400353F RID: 13631 | ||
+ | public bool onlyIfCausedByTrait; | ||
+ | |||
+ | // Token: 0x04003540 RID: 13632 | ||
+ | public bool neverOnPrisoner; | ||
+ | |||
+ | // Token: 0x04003541 RID: 13633 | ||
+ | public bool neverOnSlave; | ||
+ | |||
+ | // Token: 0x04003542 RID: 13634 | ||
+ | public List<RoyalTitleDef> titleRequiredAny; | ||
+ | |||
+ | // Token: 0x04003543 RID: 13635 | ||
+ | public List<HediffDef> hediffRequiredAny; | ||
+ | |||
+ | // Token: 0x04003544 RID: 13636 | ||
+ | public List<PreceptDef> nullifyingPrecepts; | ||
+ | |||
+ | // Token: 0x04003545 RID: 13637 | ||
+ | public List<CompProperties> requiredComps; | ||
+ | |||
+ | // Token: 0x04003546 RID: 13638 | ||
+ | public DevelopmentalStage developmentalStageFilter = DevelopmentalStage.Child | DevelopmentalStage.Adult; | ||
+ | |||
+ | // Token: 0x04003547 RID: 13639 | ||
+ | public bool showOnNeedList = true; | ||
+ | |||
+ | // Token: 0x04003548 RID: 13640 | ||
+ | public float baseLevel = 0.5f; | ||
+ | |||
+ | // Token: 0x04003549 RID: 13641 | ||
+ | public bool major; | ||
+ | |||
+ | // Token: 0x0400354A RID: 13642 | ||
+ | public int listPriority; | ||
+ | |||
+ | // Token: 0x0400354B RID: 13643 | ||
+ | [NoTranslate] | ||
+ | public string tutorHighlightTag; | ||
+ | |||
+ | // Token: 0x0400354C RID: 13644 | ||
+ | public bool showForCaravanMembers; | ||
+ | |||
+ | // Token: 0x0400354D RID: 13645 | ||
+ | public bool scaleBar; | ||
+ | |||
+ | // Token: 0x0400354E RID: 13646 | ||
+ | public bool showUnitTicks; | ||
+ | |||
+ | // Token: 0x0400354F RID: 13647 | ||
+ | public float fallPerDay = 0.5f; | ||
+ | |||
+ | // Token: 0x04003550 RID: 13648 | ||
+ | public float seekerRisePerHour; | ||
+ | |||
+ | // Token: 0x04003551 RID: 13649 | ||
+ | public float seekerFallPerHour; | ||
+ | |||
+ | // Token: 0x04003552 RID: 13650 | ||
+ | public bool freezeWhileSleeping; | ||
+ | |||
+ | // Token: 0x04003553 RID: 13651 | ||
+ | public bool freezeInMentalState; | ||
+ | --> | ||
+ | |||
+ | Defaults: | ||
+ | * developmentalStageFilter = DevelopmentalStage.Child | DevelopmentalStage.Adult; | ||
+ | * showOnNeedList = true; | ||
+ | * baseLevel = 0.5f; | ||
+ | * fallPerDay = 0.5f; | ||
+ | {| {{STDT}} | ||
+ | ! Developmental Stage Filter !! Show On Need List !! Base Level !! Fall Per Day | ||
+ | |- | ||
+ | | <!-- Developmental Stage Filter -->Child, Adult | ||
+ | | <!-- Show On Need List -->{{Good|true}} | ||
+ | | <!-- Base Level -->0.5 | ||
+ | | <!-- Fall Per Day -->0.5 | ||
+ | |} | ||
+ | <!--div--> | ||
+ | <!-- Core --> | ||
+ | |||
+ | <!--Defs--> | ||
+ | {| {{STDT| c_23 sortable}} | ||
+ | ! Name !! Description !! Base Level !! Fall Per Day !! Details !! List Priority | ||
+ | |-<!--NeedDef--> | ||
+ | <!--defName>Mood</defName--> | ||
+ | ! <!--label-->{{ucfirst:mood}}<!--/label--> | ||
+ | | <!--description-->Mood represents how happy or stressed someone is. If mood gets too low, the person may suffer a mental break. Depending on how low their mood is, someone who has a mental break may have a minor breaks like hiding in their room for a day, or a major break like going on a murder spree.<!--/description--> | ||
+ | | <!--baseLevel-->0.32<!--/baseLevel--> | ||
+ | | <!-- Fall Per Day -->0.5 | ||
+ | |<!-- Details --> | ||
+ | * Need Class: <!--needClass-->'''Need_Mood'''<!--/needClass--> | ||
+ | * <seekerRisePerHour>0.12</seekerRisePerHour> | ||
+ | * <seekerFallPerHour>0.08</seekerFallPerHour> | ||
+ | * Show On Need List: <!--showOnNeedList-->{{Bad|false}}<!--/showOnNeedList--> | ||
+ | * Min Intelligence: <!--minIntelligence-->'''Humanlike'''<!--/minIntelligence--> | ||
+ | * Major: <!--major-->{{Good|true}}<!--/major--> | ||
+ | * Freeze While Sleeping: <!--freezeWhileSleeping-->{{Good|true}}<!--/freezeWhileSleeping--> | ||
+ | * Show For Caravan Members: <!--showForCaravanMembers-->{{Good|true}}<!--/showForCaravanMembers--> | ||
+ | * Developmental Stage Filter: <!--developmentalStageFilter-->'''Baby, Child, Adult'''<!--/developmentalStageFilter--> | ||
+ | | <!--listPriority-->1000<!--/listPriority--> | ||
+ | <!--/NeedDef--> | ||
+ | |||
+ | |-<!--NeedDef--> | ||
+ | <!--defName>Food</defName--> | ||
+ | ! <!--label-->{{ucfirst:food}}<!--/label--> | ||
+ | | <!--description-->Food is the amount of nutrition a creature has consumed recently. If it is at zero, a creature will become increasingly malnourished and eventually die.<!--/description--> | ||
+ | | <!-- Base Level -->0.5 | ||
+ | | <!-- Fall Per Day -->0.5 | ||
+ | |<!-- Details --> | ||
+ | * Need Class: <!--needClass-->'''Need_Food'''<!--/needClass--> | ||
+ | * Major: <!--major-->{{Good|true}}<!--/major--> | ||
+ | * Show For Caravan Members: <!--showForCaravanMembers-->{{Good|true}}<!--/showForCaravanMembers--> | ||
+ | * Developmental Stage Filter: <!--developmentalStageFilter-->'''Baby, Child, Adult'''<!--/developmentalStageFilter--> | ||
+ | * Show Unit Ticks: <!--showUnitTicks-->{{Good|true}}<!--/showUnitTicks--> | ||
+ | | <!--listPriority-->800<!--/listPriority--> | ||
+ | <!--/NeedDef--> | ||
+ | |||
+ | |-<!--NeedDef--> | ||
+ | <!--defName>Rest</defName--> | ||
+ | ! <!--label-->{{ucfirst:sleep}}<!--/label--> | ||
+ | | <!--description-->Sleep is how much time a creature has spent sleeping recently. If it is at zero, a creature will eventually fall asleep on the spot.<!--/description--> | ||
+ | | <!-- Base Level -->0.5 | ||
+ | | <!-- Fall Per Day -->0.5 | ||
+ | |<!-- Details --> | ||
+ | * Need Class: <!--needClass-->'''Need_Rest'''<!--/needClass--> | ||
+ | * Major: <!--major-->{{Good|true}}<!--/major--> | ||
+ | * Show For Caravan Members: <!--showForCaravanMembers-->{{Good|true}}<!--/showForCaravanMembers--> | ||
+ | * Developmental Stage Filter: <!--developmentalStageFilter-->'''Baby, Child, Adult'''<!--/developmentalStageFilter--> | ||
+ | | <!--listPriority-->700<!--/listPriority--> | ||
+ | <!--/NeedDef--> | ||
+ | |||
+ | |-<!--NeedDef--> | ||
+ | <!--defName>Joy</defName--> | ||
+ | ! <!--label-->{{ucfirst:recreation}}<!--/label--> | ||
+ | | <!--description-->Recreation is the need to have fun. Repeating the same kind of activity makes it less fun, so variety is necessary.<!--/description--> | ||
+ | | <!-- Base Level -->0.5 | ||
+ | | <!-- Fall Per Day -->0.5 | ||
+ | |<!-- Details --> | ||
+ | * Need Class: <!--needClass-->'''Need_Joy'''<!--/needClass--> | ||
+ | * Min Intelligence: <!--minIntelligence-->'''Humanlike'''<!--/minIntelligence--> | ||
+ | * Colonists Only: <!--colonistsOnly-->{{Good|true}}<!--/colonistsOnly--> | ||
+ | * Never On Prisoner: <!--neverOnPrisoner-->{{Good|true}}<!--/neverOnPrisoner--> | ||
+ | * Never On Slave: <!--neverOnSlave-->{{Good|true}}<!--/neverOnSlave--> | ||
+ | * Major: <!--major-->{{Good|true}}<!--/major--> | ||
+ | * Freeze While Sleeping: <!--freezeWhileSleeping-->{{Good|true}}<!--/freezeWhileSleeping--> | ||
+ | * Freeze In Mental State: <!--freezeInMentalState-->{{Good|true}}<!--/freezeInMentalState--> | ||
+ | * Developmental Stage Filter: <!--developmentalStageFilter-->'''Adult'''<!--/developmentalStageFilter--> | ||
+ | | <!--listPriority-->500<!--/listPriority--> | ||
+ | <!--/NeedDef--> | ||
+ | |||
+ | |-<!--NeedDef--> | ||
+ | <!--defName>Beauty</defName--> | ||
+ | ! <!--label-->{{ucfirst:beauty}}<!--/label--> | ||
+ | | <!--description-->Beauty reflects how visually pleasing a person has found their surroundings recently. Beautiful things like art improve beauty when viewed, while ugly things like filth and rough stone surfaces reduce it.<!--/description--> | ||
+ | | <!--baseLevel-->0.4<!--/baseLevel--> | ||
+ | | <!-- Fall Per Day -->0.5 | ||
+ | |<!-- Details --> | ||
+ | * Need Class: <!--needClass-->'''Need_Beauty'''<!--/needClass--> | ||
+ | * Min Intelligence: <!--minIntelligence-->'''Humanlike'''<!--/minIntelligence--> | ||
+ | * Colonist And Prisoners Only: <!--colonistAndPrisonersOnly-->{{Good|true}}<!--/colonistAndPrisonersOnly--> | ||
+ | * <seekerRisePerHour>0.32</seekerRisePerHour> | ||
+ | * <seekerFallPerHour>0.08</seekerFallPerHour> | ||
+ | * Freeze While Sleeping: <!--freezeWhileSleeping-->{{Good|true}}<!--/freezeWhileSleeping--> | ||
+ | | <!--listPriority-->300<!--/listPriority--> | ||
+ | <!--/NeedDef--> | ||
+ | |||
+ | |-<!--NeedDef--> | ||
+ | <!--defName>Comfort</defName--> | ||
+ | ! <!--label-->{{ucfirst:comfort}}<!--/label--> | ||
+ | | <!--description-->Comfort is gained by sitting in or sleeping on comfortable furniture. It is acquired while laying in bed, sitting in a chair while working, or other times.<!--/description--> | ||
+ | | <!-- Base Level -->0.5 | ||
+ | | <!-- Fall Per Day -->0.5 | ||
+ | |<!-- Details --> | ||
+ | * Need Class: <!--needClass-->'''Need_Comfort'''<!--/needClass--> | ||
+ | * Min Intelligence: <!--minIntelligence-->'''Humanlike'''<!--/minIntelligence--> | ||
+ | * Colonist And Prisoners Only: <!--colonistAndPrisonersOnly-->{{Good|true}}<!--/colonistAndPrisonersOnly--> | ||
+ | * <seekerRisePerHour>0.60</seekerRisePerHour> | ||
+ | * <seekerFallPerHour>0.04</seekerFallPerHour> | ||
+ | * Nullifying Precepts:<!--nullifyingPrecepts--> | ||
+ | ** '''[[Precepts#Comfort|Comfort: Ignored]]''' {{IdeologyIcon}}<!--/nullifyingPrecepts--> | ||
+ | | <!--listPriority-->200<!--/listPriority--> | ||
+ | <!--/NeedDef--> | ||
+ | |||
+ | |-<!--NeedDef--> | ||
+ | <!--defName>Outdoors</defName--> | ||
+ | ! <!--label-->{{ucfirst:outdoors}}<!--/label--> | ||
+ | | <!--description-->Outdoors expresses the need not to be cooped up inside. It is harmed by long periods inside, especially underground. It improves when someone spends time under the sky, especially outdoors. It's not about the size of the rooms, but the need to be outside from time to time. Lack of outdoors time is a significant challenge for people who dwell in underground bases.<!--/description--> | ||
+ | | <!-- Base Level -->0.5 | ||
+ | | <!-- Fall Per Day -->0.5 | ||
+ | |<!-- Details --> | ||
+ | * Need Class: <!--needClass-->'''Need_Outdoors'''<!--/needClass--> | ||
+ | * Min Intelligence: <!--minIntelligence-->'''Humanlike'''<!--/minIntelligence--> | ||
+ | * Colonist And Prisoners Only: <!--colonistAndPrisonersOnly-->{{Good|true}}<!--/colonistAndPrisonersOnly--> | ||
+ | * Freeze While Sleeping: <!--freezeWhileSleeping-->{{Good|true}}<!--/freezeWhileSleeping--> | ||
+ | | <!--listPriority-->100<!--/listPriority--> | ||
+ | <!--/NeedDef--> | ||
+ | |||
+ | |-<!--NeedDef--> | ||
+ | <!--defName>Indoors</defName--> | ||
+ | ! <!--label-->{{ucfirst:indoors}}<!--/label--> | ||
+ | | <!--description-->Indoors expresses the need to be within walls and under a roof. It is harmed by spending time in outdoor areas or not under roofs. To raise this need past 50%, a person must be under an overhead mountain, not just a normal roof.<!--/description--> | ||
+ | | <!-- Base Level -->0.5 | ||
+ | | <!-- Fall Per Day -->0.5 | ||
+ | |<!-- Details --> | ||
+ | * Need Class: <!--needClass-->'''Need_Indoors'''<!--/needClass--> | ||
+ | * Min Intelligence: <!--minIntelligence-->'''Humanlike'''<!--/minIntelligence--> | ||
+ | * Colonist And Prisoners Only: <!--colonistAndPrisonersOnly-->{{Good|true}}<!--/colonistAndPrisonersOnly--> | ||
+ | * Freeze While Sleeping: <!--freezeWhileSleeping-->{{Good|true}}<!--/freezeWhileSleeping--> | ||
+ | | <!--listPriority-->100<!--/listPriority--> | ||
+ | <!--/NeedDef--> | ||
+ | |||
+ | |-<!--NeedDef--> | ||
+ | <!--defName>DrugDesire</defName--> | ||
+ | ! <!--label-->{{ucfirst:chemical}}<!--/label--> | ||
+ | | <!--description-->Chemical expresses the desire to ingest drugs. When above a certain level it will create good mood, but when below a certain level it will create increasingly bad mood.<!--/description--> | ||
+ | | <!-- Base Level -->0.5 | ||
+ | | <!--fallPerDay-->0.071<!--/fallPerDay--> | ||
+ | |<!-- Details --> | ||
+ | * Need Class: <!--needClass-->'''Need_Chemical_Any'''<!--/needClass--> | ||
+ | * Min Intelligence: <!--minIntelligence-->'''Humanlike'''<!--/minIntelligence--> | ||
+ | * Colonist And Prisoners Only: <!--colonistAndPrisonersOnly-->{{Good|true}}<!--/colonistAndPrisonersOnly--> | ||
+ | * Freeze While Sleeping: <!--freezeWhileSleeping-->{{Good|true}}<!--/freezeWhileSleeping--> | ||
+ | | <!--listPriority-->150<!--/listPriority--> | ||
+ | <!--/NeedDef--> | ||
+ | |||
+ | |-<!--NeedDef--> | ||
+ | <!--defName>RoomSize</defName--> | ||
+ | ! <!--label-->{{ucfirst:room size}}<!--/label--> | ||
+ | | -<!-- Description --> | ||
+ | | <!-- Base Level -->0.5 | ||
+ | | <!-- Fall Per Day -->0.5 | ||
+ | |<!-- Details --> | ||
+ | * Need Class: <!--needClass-->'''Need_RoomSize'''<!--/needClass--> | ||
+ | * Show On Need List: <!--showOnNeedList-->{{Bad|false}}<!--/showOnNeedList--> | ||
+ | * Min Intelligence: <!--minIntelligence-->'''Humanlike'''<!--/minIntelligence--> | ||
+ | * Colonist And Prisoners Only: <!--colonistAndPrisonersOnly-->{{Good|true}}<!--/colonistAndPrisonersOnly--> | ||
+ | * <seekerRisePerHour>0.90</seekerRisePerHour> | ||
+ | * <seekerFallPerHour>0.90</seekerFallPerHour> | ||
+ | * Freeze While Sleeping: <!--freezeWhileSleeping-->{{Good|true}}<!--/freezeWhileSleeping--> | ||
+ | | <!--listPriority-->100<!--/listPriority--> | ||
+ | <!--/NeedDef--> | ||
+ | |||
+ | <!--/Defs--> | ||
+ | |||
+ | <!-- Drugs --> | ||
+ | |||
+ | <!--div--><!-- | ||
+ | <NeedDef Name="DrugAddictionNeedBase" Abstract="True"> | ||
+ | * Only If Caused By Hediff: <onlyIfCausedByHediff>{{Good|true}}</onlyIfCausedByHediff> | ||
+ | * Tutor Highlight Tag: <tutorHighlightTag>'''NeedAddiction'''</tutorHighlightTag> | ||
+ | * Show For Caravan Members: <showForCaravanMembers>{{Good|true}}</showForCaravanMembers> | ||
+ | </NeedDef>--> | ||
+ | |||
+ | <!-- Go-juice addiction --> | ||
+ | |||
+ | |-<!--NeedDef ParentName="DrugAddictionNeedBase"--> | ||
+ | <!--defName>Chemical_GoJuice</defName--> | ||
+ | ! <!--label-->{{ucfirst:go-juice}}<!--/label--> | ||
+ | | <!--description-->Because of a go-juice addiction, this person needs to regularly consume the drug to avoid withdrawal symptoms.<!--/description--> | ||
+ | | <!-- Base Level -->0.5 | ||
+ | | <!--fallPerDay-->0.333<!--/fallPerDay--> | ||
+ | |<!-- Details --> | ||
+ | * Need Class: <!--needClass-->'''Need_Chemical'''<!--/needClass--> | ||
+ | * Only If Caused By Hediff: <!--onlyIfCausedByHediff-->{{Good|true}}<!--/onlyIfCausedByHediff--> | ||
+ | * Tutor Highlight Tag: <!--tutorHighlightTag-->'''NeedAddiction'''<!--/tutorHighlightTag--> | ||
+ | * Show For Caravan Members: <!--showForCaravanMembers-->{{Good|true}}<!--/showForCaravanMembers--> | ||
+ | | <!--listPriority-->45<!--/listPriority--> | ||
+ | <!--/NeedDef--> | ||
+ | |||
+ | <!-- Luciferium addiction --> | ||
+ | |||
+ | |-<!--NeedDef ParentName="DrugAddictionNeedBase"--> | ||
+ | <!--defName>Chemical_Luciferium</defName--> | ||
+ | ! <!--label-->{{ucfirst:luciferium}}<!--/label--> | ||
+ | | <!--description-->This person's body is enhanced by luciferium mechanites.<br /><br />Without regular doses of luciferium, the mechanites will lose cohesion. If this happens, the user becomes continuously, violently insane and eventually dies.<br /><br />This addiction never goes away.<!--/description--> | ||
+ | | <!-- Base Level -->0.5 | ||
+ | | <!--fallPerDay-->0.15<!--/fallPerDay--> | ||
+ | |<!-- Details --> | ||
+ | * Need Class: <!--needClass-->'''Need_Chemical'''<!--/needClass--> | ||
+ | * Developmental Stage Filter: <!--developmentalStageFilter-->'''Baby, Child, Adult'''<!--/developmentalStageFilter--> | ||
+ | * Only If Caused By Hediff: <!--onlyIfCausedByHediff-->{{Good|true}}<!--/onlyIfCausedByHediff--> | ||
+ | * Tutor Highlight Tag: <!--tutorHighlightTag-->'''NeedAddiction'''<!--/tutorHighlightTag--> | ||
+ | * Show For Caravan Members: <!--showForCaravanMembers-->{{Good|true}}<!--/showForCaravanMembers--> | ||
+ | | <!--listPriority-->45<!--/listPriority--> | ||
+ | <!--/NeedDef--> | ||
+ | |||
+ | <!-- Psychite addiction --> | ||
+ | |||
+ | |-<!--NeedDef ParentName="DrugAddictionNeedBase"--> | ||
+ | <!--defName>Chemical_Psychite</defName--> | ||
+ | ! <!--label-->{{ucfirst:psychite}}<!--/label--> | ||
+ | | <!--description-->Because of a psychite addiction, this person needs to regularly consume the drug to avoid withdrawal symptoms.<!--/description--> | ||
+ | | <!-- Base Level -->0.5 | ||
+ | | <!-- Fall Per Day -->0.5 | ||
+ | |<!-- Details --> | ||
+ | * Need Class: <!--needClass-->'''Need_Chemical'''<!--/needClass--> | ||
+ | * Only If Caused By Hediff: <!--onlyIfCausedByHediff-->{{Good|true}}<!--/onlyIfCausedByHediff--> | ||
+ | * Tutor Highlight Tag: <!--tutorHighlightTag-->'''NeedAddiction'''<!--/tutorHighlightTag--> | ||
+ | * Show For Caravan Members: <!--showForCaravanMembers-->{{Good|true}}<!--/showForCaravanMembers--> | ||
+ | | <!--listPriority-->50<!--/listPriority--> | ||
+ | <!--/NeedDef--> | ||
+ | |||
+ | <!-- Smokeleaf addiction --> | ||
+ | |||
+ | |-<!--NeedDef ParentName="DrugAddictionNeedBase"--> | ||
+ | <!--defName>Chemical_Smokeleaf</defName--> | ||
+ | ! <!--label-->{{ucfirst:smokeleaf}}<!--/label--> | ||
+ | | <!--description-->Because of a smokeleaf dependence, this person needs to regularly consume the drug to avoid withdrawal symptoms.<!--/description--> | ||
+ | | <!-- Base Level -->0.5 | ||
+ | | <!-- Fall Per Day -->0.5 | ||
+ | |<!-- Details --> | ||
+ | * Need Class: <!--needClass-->'''Need_Chemical'''<!--/needClass--> | ||
+ | * Only If Caused By Hediff: <!--onlyIfCausedByHediff-->{{Good|true}}<!--/onlyIfCausedByHediff--> | ||
+ | * Tutor Highlight Tag: <!--tutorHighlightTag-->'''NeedAddiction'''<!--/tutorHighlightTag--> | ||
+ | * Show For Caravan Members: <!--showForCaravanMembers-->{{Good|true}}<!--/showForCaravanMembers--> | ||
+ | | <!--listPriority-->25<!--/listPriority--> | ||
+ | <!--/NeedDef--> | ||
+ | |||
+ | <!-- WakeUp addiction --> | ||
+ | |||
+ | |-<!--NeedDef ParentName="DrugAddictionNeedBase"--> | ||
+ | <!--defName>Chemical_WakeUp</defName--> | ||
+ | ! <!--label-->{{ucfirst:wake-up}}<!--/label--> | ||
+ | | <!--description-->Because of a wake-up addiction, this person needs to regularly consume the drug to avoid withdrawal symptoms.<!--/description--> | ||
+ | | <!-- Base Level -->0.5 | ||
+ | | <!--fallPerDay-->0.333<!--/fallPerDay--> | ||
+ | |<!-- Details --> | ||
+ | * Need Class: <!--needClass-->'''Need_Chemical'''<!--/needClass--> | ||
+ | * Only If Caused By Hediff: <!--onlyIfCausedByHediff-->{{Good|true}}<!--/onlyIfCausedByHediff--> | ||
+ | * Tutor Highlight Tag: <!--tutorHighlightTag-->'''NeedAddiction'''<!--/tutorHighlightTag--> | ||
+ | * Show For Caravan Members: <!--showForCaravanMembers-->{{Good|true}}<!--/showForCaravanMembers--> | ||
+ | | <!--listPriority-->40<!--/listPriority--> | ||
+ | <!--/NeedDef--> | ||
+ | |||
+ | <!-- Alcohol addiction --> | ||
+ | |||
+ | |-<!--NeedDef ParentName="DrugAddictionNeedBase"--> | ||
+ | <!--defName>Chemical_Alcohol</defName--> | ||
+ | ! <!--label-->{{ucfirst:alcohol}}<!--/label--> | ||
+ | | <!--description-->Because of an alcohol addiction, this person needs to regularly consume alcohol to avoid withdrawal symptoms.<!--/description--> | ||
+ | | <!-- Base Level -->0.5 | ||
+ | | <!-- Fall Per Day -->0.5 | ||
+ | |<!-- Details --> | ||
+ | * Need Class: <!--needClass-->'''Need_Chemical'''<!--/needClass--> | ||
+ | * Only If Caused By Hediff: <!--onlyIfCausedByHediff-->{{Good|true}}<!--/onlyIfCausedByHediff--> | ||
+ | * Tutor Highlight Tag: <!--tutorHighlightTag-->'''NeedAddiction'''<!--/tutorHighlightTag--> | ||
+ | * Show For Caravan Members: <!--showForCaravanMembers-->{{Good|true}}<!--/showForCaravanMembers--> | ||
+ | | <!--listPriority-->35<!--/listPriority--> | ||
+ | <!--/NeedDef--> | ||
+ | |||
+ | <!-- Ambrosia addiction --> | ||
+ | |||
+ | |-<!--NeedDef ParentName="DrugAddictionNeedBase"--> | ||
+ | <!--defName>Chemical_Ambrosia</defName--> | ||
+ | ! <!--label-->{{ucfirst:ambrosia}}<!--/label--> | ||
+ | | <!--description-->Because of an ambrosia addiction, this person needs to regularly consume ambrosia to avoid withdrawal symptoms.<!--/description--> | ||
+ | | <!-- Base Level -->0.5 | ||
+ | | <!-- Fall Per Day -->0.5 | ||
+ | |<!-- Details --> | ||
+ | * Need Class: <!--needClass-->'''Need_Chemical'''<!--/needClass--> | ||
+ | * Only If Caused By Hediff: <!--onlyIfCausedByHediff-->{{Good|true}}<!--/onlyIfCausedByHediff--> | ||
+ | * Tutor Highlight Tag: <!--tutorHighlightTag-->'''NeedAddiction'''<!--/tutorHighlightTag--> | ||
+ | * Show For Caravan Members: <!--showForCaravanMembers-->{{Good|true}}<!--/showForCaravanMembers--> | ||
+ | | <!--listPriority-->20<!--/listPriority--> | ||
+ | <!--/NeedDef--> | ||
+ | <!--/div--> | ||
+ | |||
+ | <!-- Royalty --> | ||
+ | |||
+ | <!--Defs--> | ||
+ | <!-- This is a temporary dummy need to suppress errors when loading older saves. --> | ||
+ | |-<!--NeedDef--> | ||
+ | <!--defName>Authority</defName--> | ||
+ | | Authority<!-- Label --> | ||
+ | | <!--description-->dummy need<!--/description--> | ||
+ | | <!-- Base Level -->0.5 | ||
+ | | <!-- Fall Per Day -->0.5 | ||
+ | |<!-- Details --> | ||
+ | * Need Class: <!--needClass-->'''Need_Authority'''<!--/needClass--> | ||
+ | * {{Quote|This is a temporary dummy need to suppress errors when loading older saves.|XML comment|RimWorld}} | ||
+ | | -<!-- List Priority --> | ||
+ | <!--/NeedDef--> | ||
+ | <!--/Defs--> | ||
+ | |||
+ | <!-- Ideology --> | ||
+ | |||
+ | <!--Defs--> | ||
+ | |||
+ | |-<!--NeedDef--> | ||
+ | <!--defName>Suppression</defName--> | ||
+ | ! <!--label-->{{ucfirst:suppression}}<!--/label--> | ||
+ | | -<!-- Description --> | ||
+ | | <!--baseLevel-->0.5<!--/baseLevel--> | ||
+ | | <!--fallPerDay-->0<!--/fallPerDay--> | ||
+ | |<!-- Details --> | ||
+ | * Need Class: <!--needClass-->'''Need_Suppression'''<!--/needClass--> | ||
+ | * Show On Need List: <!--showOnNeedList-->{{Bad|false}}<!--/showOnNeedList--> | ||
+ | * Slaves Only: <!--slavesOnly-->{{Good|true}}<!--/slavesOnly--> | ||
+ | | -<!-- List Priority --> | ||
+ | <!--/NeedDef--> | ||
+ | |||
+ | <!--/Defs--> | ||
+ | |||
+ | <!-- Biotech --> | ||
+ | |||
+ | <!--Defs--> | ||
+ | |||
+ | |-<!--NeedDef--> | ||
+ | <!--defName>Deathrest</defName--> | ||
+ | ! <!--label-->{{ucfirst:deathrest}}<!--/label--> | ||
+ | | <!--description-->People with the deathrest gene must deathrest every few days or quadrums. Deathresting means entering a regenerative coma for several days, during which the rester appears dead.<br /><br />A variety of special buildings can connect to a deathresting person and give them bonuses upon waking.<br /><br />Going too long without deathrest will cause deathrest exhaustion, which massively degrades a person's physical capacities.<!--/description--> | ||
+ | | <!--baseLevel-->0.01<!--/baseLevel--> | ||
+ | | <!-- Fall Per Day -->0.5 | ||
+ | |<!-- Details --> | ||
+ | * Need Class: <!--needClass-->'''Need_Deathrest'''<!--/needClass--> | ||
+ | * Major: <!--major-->{{Good|true}}<!--/major--> | ||
+ | * Min Intelligence: <!--minIntelligence-->'''ToolUser'''<!--/minIntelligence--> | ||
+ | * Only If Caused By Gene: <!--onlyIfCausedByGene-->{{Good|true}}<!--/onlyIfCausedByGene--> | ||
+ | | <!--listPriority-->600<!--/listPriority--> | ||
+ | <!--/NeedDef--> | ||
+ | |||
+ | |-<!--NeedDef--> | ||
+ | <!--defName>KillThirst</defName--> | ||
+ | ! <!--label-->{{ucfirst:kill satiety}}<!--/label--> | ||
+ | | <!--description-->Kill satiety fulfills a built-in desire to do violence at close range to human victims. If it isn't satiated, the person will become very unhappy.<!--/description--> | ||
+ | | <!--baseLevel-->0<!--/baseLevel--> | ||
+ | | <!-- Fall Per Day -->0.5 | ||
+ | |<!-- Details --> | ||
+ | * Need Class: <!--needClass-->'''Need_KillThirst'''<!--/needClass--> | ||
+ | * Min Intelligence: <!--minIntelligence-->'''ToolUser'''<!--/minIntelligence--> | ||
+ | * Colonist And Prisoners Only: <!--colonistAndPrisonersOnly-->{{Good|true}}<!--/colonistAndPrisonersOnly--> | ||
+ | * Only If Caused By Gene: <!--onlyIfCausedByGene-->{{Good|true}}<!--/onlyIfCausedByGene--> | ||
+ | | -<!-- List Priority --> | ||
+ | <!--/NeedDef--> | ||
+ | |||
+ | |-<!--NeedDef--> | ||
+ | <!--defName>Learning</defName--> | ||
+ | ! <!--label-->{{ucfirst:learning}}<!--/label--> | ||
+ | | <!--description-->Children need new lessons and experiences to grow up well, and will become unhappy without them.<br /><br />Children will only do learning activities when their schedule is set to Recreation or Anything.<br /><br />Activities that fulfill a child's desire to learn include:<br />{ACTIVITIES}<br /><br />A satisfied learning need helps children gain growth tiers faster, giving them more passions and choices during growth moments.<!--/description--> | ||
+ | | <!-- Base Level -->0.5 | ||
+ | | <!-- Fall Per Day -->0.5 | ||
+ | |<!-- Details --> | ||
+ | * Need Class: <!--needClass-->'''Need_Learning'''<!--/needClass--> | ||
+ | * Developmental Stage Filter: <!--developmentalStageFilter-->'''Child'''<!--/developmentalStageFilter--> | ||
+ | * Colonists Only: <!--colonistsOnly-->{{Good|true}}<!--/colonistsOnly--> | ||
+ | * Major: <!--major-->{{Good|true}}<!--/major--> | ||
+ | | <!--listPriority-->500<!--/listPriority--> | ||
+ | <!--/NeedDef--> | ||
+ | |||
+ | |-<!--NeedDef--> | ||
+ | <!--defName>Play</defName--> | ||
+ | ! <!--label-->{{ucfirst:play}}<!--/label--> | ||
+ | | <!--description-->Babies need to be played with by adults. If they aren't played with, they will become unhappy.<!--/description--> | ||
+ | | <!-- Base Level -->0.5 | ||
+ | | <!-- Fall Per Day -->0.5 | ||
+ | |<!-- Details --> | ||
+ | * Need Class: <!--needClass-->'''Need_Play'''<!--/needClass--> | ||
+ | * Developmental Stage Filter: <!--developmentalStageFilter-->'''Baby'''<!--/developmentalStageFilter--> | ||
+ | * Colonist And Prisoners Only: <!--colonistAndPrisonersOnly-->{{Good|true}}<!--/colonistAndPrisonersOnly--> | ||
+ | * Major: <!--major-->{{Good|true}}<!--/major--> | ||
+ | | <!--listPriority-->550<!--/listPriority--> | ||
+ | <!--/NeedDef--> | ||
+ | |||
+ | |-<!--NeedDef--> | ||
+ | <!--defName>MechEnergy</defName--> | ||
+ | ! <!--label-->{{ucfirst:energy}}<!--/label--> | ||
+ | | <!--description-->A reserve of bioelectric energy needed for a mechanoid to function. It can be recharged at a charging station. If it reaches zero, the mech will go into dormant self-charging mode and recharge very slowly.<!--/description--> | ||
+ | | <!-- Base Level -->0.5 | ||
+ | | <!-- Fall Per Day -->0.5 | ||
+ | |<!-- Details --> | ||
+ | * Need Class: <!--needClass-->'''Need_MechEnergy'''<!--/needClass--> | ||
+ | * Show On Need List: <!--showOnNeedList-->{{Good|true}}<!--/showOnNeedList--> | ||
+ | * Min Intelligence: <!--minIntelligence-->'''ToolUser'''<!--/minIntelligence--> | ||
+ | * Player Mechs Only: <!--playerMechsOnly-->{{Good|true}}<!--/playerMechsOnly--> | ||
+ | * Freeze While Sleeping: <!--freezeWhileSleeping-->{{Good|true}}<!--/freezeWhileSleeping--> | ||
+ | * Show For Caravan Members: <!--showForCaravanMembers-->{{Good|true}}<!--/showForCaravanMembers--> | ||
+ | * Major: <!--major-->{{Good|true}}<!--/major--> | ||
+ | | <!--listPriority-->10000<!--/listPriority--> | ||
+ | <!--/NeedDef--> | ||
+ | |||
+ | <!--/Defs--> | ||
+ | |} | ||
+ | <!--/div--> | ||
== Thoughts == | == Thoughts == |
Revision as of 23:50, 20 October 2024
Needs
Defaults:
- developmentalStageFilter = DevelopmentalStage.Child | DevelopmentalStage.Adult;
- showOnNeedList = true;
- baseLevel = 0.5f;
- fallPerDay = 0.5f;
Developmental Stage Filter | Show On Need List | Base Level | Fall Per Day |
---|---|---|---|
Child, Adult | true | 0.5 | 0.5 |
Name | Description | Base Level | Fall Per Day | Details | List Priority |
---|---|---|---|---|---|
Mood | Mood represents how happy or stressed someone is. If mood gets too low, the person may suffer a mental break. Depending on how low their mood is, someone who has a mental break may have a minor breaks like hiding in their room for a day, or a major break like going on a murder spree. | 0.32 | 0.5 |
|
1000 |
Food | Food is the amount of nutrition a creature has consumed recently. If it is at zero, a creature will become increasingly malnourished and eventually die. | 0.5 | 0.5 |
|
800 |
Sleep | Sleep is how much time a creature has spent sleeping recently. If it is at zero, a creature will eventually fall asleep on the spot. | 0.5 | 0.5 |
|
700 |
Recreation | Recreation is the need to have fun. Repeating the same kind of activity makes it less fun, so variety is necessary. | 0.5 | 0.5 |
|
500 |
Beauty | Beauty reflects how visually pleasing a person has found their surroundings recently. Beautiful things like art improve beauty when viewed, while ugly things like filth and rough stone surfaces reduce it. | 0.4 | 0.5 |
|
300 |
Comfort | Comfort is gained by sitting in or sleeping on comfortable furniture. It is acquired while laying in bed, sitting in a chair while working, or other times. | 0.5 | 0.5 |
|
200 |
Outdoors | Outdoors expresses the need not to be cooped up inside. It is harmed by long periods inside, especially underground. It improves when someone spends time under the sky, especially outdoors. It's not about the size of the rooms, but the need to be outside from time to time. Lack of outdoors time is a significant challenge for people who dwell in underground bases. | 0.5 | 0.5 |
|
100 |
Indoors | Indoors expresses the need to be within walls and under a roof. It is harmed by spending time in outdoor areas or not under roofs. To raise this need past 50%, a person must be under an overhead mountain, not just a normal roof. | 0.5 | 0.5 |
|
100 |
Chemical | Chemical expresses the desire to ingest drugs. When above a certain level it will create good mood, but when below a certain level it will create increasingly bad mood. | 0.5 | 0.071 |
|
150 |
Room size | - | 0.5 | 0.5 |
|
100
|
Go-juice | Because of a go-juice addiction, this person needs to regularly consume the drug to avoid withdrawal symptoms. | 0.5 | 0.333 |
|
45
|
Luciferium | This person's body is enhanced by luciferium mechanites. Without regular doses of luciferium, the mechanites will lose cohesion. If this happens, the user becomes continuously, violently insane and eventually dies. This addiction never goes away. |
0.5 | 0.15 |
|
45
|
Psychite | Because of a psychite addiction, this person needs to regularly consume the drug to avoid withdrawal symptoms. | 0.5 | 0.5 |
|
50
|
Smokeleaf | Because of a smokeleaf dependence, this person needs to regularly consume the drug to avoid withdrawal symptoms. | 0.5 | 0.5 |
|
25
|
Wake-up | Because of a wake-up addiction, this person needs to regularly consume the drug to avoid withdrawal symptoms. | 0.5 | 0.333 |
|
40
|
Alcohol | Because of an alcohol addiction, this person needs to regularly consume alcohol to avoid withdrawal symptoms. | 0.5 | 0.5 |
|
35
|
Ambrosia | Because of an ambrosia addiction, this person needs to regularly consume ambrosia to avoid withdrawal symptoms. | 0.5 | 0.5 |
|
20
|
Authority | dummy need | 0.5 | 0.5 |
|
-
|
Suppression | - | 0.5 | 0 |
|
-
|
Deathrest | People with the deathrest gene must deathrest every few days or quadrums. Deathresting means entering a regenerative coma for several days, during which the rester appears dead. A variety of special buildings can connect to a deathresting person and give them bonuses upon waking. Going too long without deathrest will cause deathrest exhaustion, which massively degrades a person's physical capacities. |
0.01 | 0.5 |
|
600 |
Kill satiety | Kill satiety fulfills a built-in desire to do violence at close range to human victims. If it isn't satiated, the person will become very unhappy. | 0 | 0.5 |
|
- |
Learning | Children need new lessons and experiences to grow up well, and will become unhappy without them. Children will only do learning activities when their schedule is set to Recreation or Anything. Activities that fulfill a child's desire to learn include: {ACTIVITIES} A satisfied learning need helps children gain growth tiers faster, giving them more passions and choices during growth moments. |
0.5 | 0.5 |
|
500 |
Play | Babies need to be played with by adults. If they aren't played with, they will become unhappy. | 0.5 | 0.5 |
|
550 |
Energy | A reserve of bioelectric energy needed for a mechanoid to function. It can be recharged at a charging station. If it reaches zero, the mech will go into dormant self-charging mode and recharge very slowly. | 0.5 | 0.5 |
|
10000 |
Thoughts
Temp
Tool Capacities
Maneuvers
defName | requiredCapacity | verb | logEntryDef | combatLogRulesHit | combatLogRulesDeflect | combatLogRulesMiss | combatLogRulesDodge |
---|---|---|---|---|---|---|---|
Slash | Cut |
|
MeleeAttack | Maneuver_Slash_MeleeHit | Maneuver_Slash_MeleeDeflect | Maneuver_Slash_MeleeMiss | Maneuver_Slash_MeleeDodge |
Stab | Stab |
|
MeleeAttack | Maneuver_Stab_MeleeHit | Maneuver_Stab_MeleeDeflect | Maneuver_Stab_MeleeMiss | Maneuver_Stab_MeleeDodge |
Smash | Blunt |
|
MeleeAttack | Maneuver_Smash_MeleeHit | Maneuver_Smash_MeleeDeflect | Maneuver_Smash_MeleeMiss | Maneuver_Smash_MeleeDodge |
Demolish | Demolish |
|
MeleeAttack | Maneuver_Smash_MeleeHit | Maneuver_Smash_MeleeDeflect | Maneuver_Smash_MeleeMiss | Maneuver_Smash_MeleeDodge |
Scratch | Scratch |
|
MeleeAttack | Maneuver_Scratch_MeleeHit | Maneuver_Scratch_MeleeDeflect | Maneuver_Scratch_MeleeMiss | Maneuver_Scratch_MeleeDodge |
ScratchToxic | ScratchToxic |
|
MeleeAttack | Maneuver_Scratch_MeleeHit | Maneuver_Scratch_MeleeDeflect | Maneuver_Scratch_MeleeMiss | Maneuver_Scratch_MeleeDodge |
Poke | Poke |
|
MeleeAttack | Maneuver_Poke_MeleeHit | Maneuver_Poke_MeleeDeflect | Maneuver_Poke_MeleeMiss | Maneuver_Poke_MeleeDodge |
Bite | Bite |
|
MeleeAttack | Maneuver_Bite_MeleeHit | Maneuver_Bite_MeleeDeflect | Maneuver_Bite_MeleeMiss | Maneuver_Bite_MeleeDodge |
ToxicBite | ToxicBite |
|
MeleeAttack | Maneuver_Bite_MeleeHit | Maneuver_Bite_MeleeDeflect | Maneuver_Bite_MeleeMiss | Maneuver_Bite_MeleeDodge |
KickMaterialInEyes | KickMaterialInEyes |
|
SandInEyes | Maneuver_KickMaterialInEyes_MeleeHit | Maneuver_KickMaterialInEyes_MeleeDeflect | Maneuver_KickMaterialInEyes_MeleeMiss | Maneuver_KickMaterialInEyes_MeleeDodge |
Unsorted
defName | RewardStandardMidFreq | RewardStandardCore | RewardStandardLowFreq | RewardStandardQualitySuper | RewardStandardHighFreq |
---|---|---|---|---|---|
Hyperweave | - | ✓ | - | - | - |
MedicineUltratech | - | ✓ | - | - | - |
VoidsightSerum | - | - | ✓ | - | - |
NerveSpiker | - | - | - | ✓ | - |
Bow_Recurve | - | - | - | ✓ | - |
Luciferium | - | ✓ | - | - | - |
MindNumbSerum | - | - | ✓ | - | - |
Genepack | ✓ | - | - | - | - |
Bow_Great | - | - | - | ✓ | - |
VoidSculpture | - | - | ✓ | - | - |
MeleeWeapon_Gladius | - | - | - | ✓ | - |
Schematic | ✓ | - | - | - | - |
TextBook | ✓ | - | - | - | - |
Novel | ✓ | - | - | - | - |
SculptureSmall | - | - | ✓ | - | - |
MeleeWeapon_Spear | - | - | - | ✓ | - |
ComponentSpacer | - | ✓ | - | - | - |
MetalbloodSerum | - | - | ✓ | - | - |
JuggernautSerum | - | - | ✓ | - | - |
Mindscrew | - | - | ✓ | - | - |
Joywire | - | - | ✓ | - | - |
Painstopper | - | - | ✓ | - | - |
Harp | - | - | - | ✓ | - |
Tome | ✓ | - | - | - | - |
Psytrainer_Painblock | - | - | ✓ | - | - |
Psytrainer_Stun | - | - | ✓ | - | - |
Psytrainer_Burden | - | - | ✓ | - | - |
Psytrainer_SolarPinhole | - | - | ✓ | - | - |
Psytrainer_WordOfTrust | - | - | ✓ | - | - |
Psytrainer_Chunkskip | - | - | ✓ | - | - |
MeleeWeapon_LongSword | - | - | - | ✓ | - |
Throne | - | - | - | ✓ | - |
SculptureLarge | - | - | ✓ | - | - |
SculptureTerror | - | - | ✓ | - | - |
Apparel_Gunlink | - | - | ✓ | - | - |
Telescope | - | - | - | ✓ | - |
Gun_HeavySMG | - | - | - | ✓ | - |
HandTalon | - | - | ✓ | - | - |
ElbowBlade | - | - | ✓ | - | - |
KneeSpike | - | - | ✓ | - | - |
VenomFangs | - | - | ✓ | - | - |
VenomTalon | - | - | ✓ | - | - |
MeleeWeapon_Warhammer | - | - | - | ✓ | - |
PowerClaw | - | - | ✓ | - | - |
Apparel_ShieldBelt | - | - | - | ✓ | - |
Apparel_PsyfocusShirt | - | - | ✓ | - | - |
Psytrainer_BlindingPulse | - | - | ✓ | - | - |
Psytrainer_EntropyDump | - | - | ✓ | - | - |
Psytrainer_Waterskip | - | - | ✓ | - | - |
Psytrainer_WordOfJoy | - | - | ✓ | - | - |
Gun_ChainShotgun | - | - | - | ✓ | - |
Harpsichord | - | - | - | ✓ | - |
Gun_LMG | - | - | - | ✓ | - |
DrillArm | - | - | ✓ | - | - |
FieldHand | - | - | ✓ | - | - |
Apparel_PackBroadshield | - | - | - | ✓ | - |
Apparel_DeadlifePack | - | - | ✓ | - | - |
Apparel_PlateArmor | - | - | - | ✓ | - |
Gun_AssaultRifle | - | - | - | ✓ | - |
Gun_HellcatRifle | - | - | - | ✓ | - |
Apparel_PsyfocusHelmet | ✓ | - | - | - | - |
Apparel_EltexSkullcap | ✓ | - | - | - | - |
Apparel_PsyfocusVest | ✓ | - | - | - | - |
Apparel_ShardPsychicShockLance | - | - | ✓ | - | - |
Apparel_ArmorHelmetRecon | - | - | - | - | ✓ |
ShardAnimalPulser | - | - | ✓ | - | - |
Gun_SniperRifle | - | - | - | ✓ | - |
Apparel_ShardPsychicInsanityLance | - | - | ✓ | - | - |
Gun_Incinerator | - | - | - | ✓ | - |
Apparel_PsychicShockLance | - | - | - | - | ✓ |
Psytrainer_Beckon | - | - | ✓ | - | - |
Psytrainer_VertigoPulse | - | - | ✓ | - | - |
Psytrainer_ChaosSkip | - | - | ✓ | - | - |
Psytrainer_WordOfLove | - | - | ✓ | - | - |
AestheticNose | - | - | ✓ | - | - |
PsychicSoothePulser | - | - | - | - | ✓ |
ReinforcedBarrel | - | ✓ | - | - | - |
Apparel_PsyfocusRobe | ✓ | - | - | - | - |
Apparel_PowerArmorHelmet | - | - | - | - | ✓ |
Apparel_PackJump | - | - | - | ✓ | - |
Apparel_PsychicInsanityLance | - | - | - | - | ✓ |
Piano | - | - | - | ✓ | - |
PsychicAnimalPulser | - | - | - | - | ✓ |
ArchiteCapsule | - | - | - | - | ✓ |
Psytrainer_Skip | - | - | ✓ | - | - |
Psytrainer_Wallraise | - | - | ✓ | - | - |
Psytrainer_Smokepop | - | - | ✓ | - | - |
Psytrainer_Focus | - | - | ✓ | - | - |
Psytrainer_WordOfSerenity | - | - | ✓ | - | - |
Apparel_ArmorHelmetReconPrestige | - | - | - | - | ✓ |
Apparel_ArmorHelmetCataphract | - | - | - | - | ✓ |
Neurotrainer_Shooting | ✓ | - | - | - | - |
Neurotrainer_Melee | ✓ | - | - | - | - |
Neurotrainer_Construction | ✓ | - | - | - | - |
Neurotrainer_Mining | ✓ | - | - | - | - |
Neurotrainer_Cooking | ✓ | - | - | - | - |
Neurotrainer_Plants | ✓ | - | - | - | - |
Neurotrainer_Animals | ✓ | - | - | - | - |
Neurotrainer_Crafting | ✓ | - | - | - | - |
Neurotrainer_Artistic | ✓ | - | - | - | - |
Neurotrainer_Medicine | ✓ | - | - | - | - |
Neurotrainer_Social | ✓ | - | - | - | - |
Neurotrainer_Intellectual | ✓ | - | - | - | - |
TornadoGenerator | - | - | - | - | ✓ |
BiomutationPulser | - | - | ✓ | - | - |
GastroAnalyzer | - | - | ✓ | - | - |
AestheticShaper | - | - | ✓ | - | - |
Apparel_ArmorMarineHelmetPrestige | - | - | - | - | ✓ |
Apparel_BiomutationLance | - | - | - | - | ✓ |
Psytrainer_Berserk | - | - | ✓ | - | - |
Psytrainer_Invisibility | - | - | ✓ | - | - |
Psytrainer_Flashstorm | - | - | ✓ | - | - |
Psytrainer_WordOfInspiration | - | - | ✓ | - | - |
Psytrainer_Farskip | - | - | ✓ | - | - |
RoyalBed | - | - | - | ✓ | - |
FlatscreenTelevision | - | - | - | ✓ | - |
TechprofSubpersonaCore | - | ✓ | - | - | - |
Gun_TripleRocket | - | - | ✓ | - | - |
Gun_DoomsdayRocket | - | - | ✓ | - | - |
DeathrestCapacitySerum | - | - | - | - | ✓ |
Psytrainer_BerserkPulse | - | - | ✓ | - | - |
Psytrainer_ManhunterPulse | - | - | ✓ | - | - |
Psytrainer_MassChaosSkip | - | - | ✓ | - | - |
Psytrainer_BulletShield | - | - | ✓ | - | - |
Psytrainer_Neuroquake | - | - | ✓ | - | - |
Gun_ChargeRifle | - | - | - | ✓ | - |
BionicEye | ✓ | - | - | - | - |
BionicArm | ✓ | - | - | - | - |
BionicLeg | ✓ | - | - | - | - |
Neurocalculator | - | - | ✓ | - | - |
LearningAssistant | - | - | ✓ | - | - |
Immunoenhancer | - | - | ✓ | - | - |
Coagulator | - | - | ✓ | - | - |
HealingEnhancer | - | - | ✓ | - | - |
ToughskinGland | ✓ | - | - | - | - |
LoveEnhancer | - | - | ✓ | - | - |
DetoxifierStomach | - | - | ✓ | - | - |
ReprocessorStomach | - | - | ✓ | - | - |
NuclearStomach | - | - | ✓ | - | - |
CircadianAssistant | - | - | ✓ | - | - |
CircadianHalfCycler | - | - | ✓ | - | - |
Apparel_ArmorHelmetCataphractPrestige | - | - | - | - | ✓ |
Gun_Minigun | - | - | - | ✓ | - |
SculptureGrand | - | - | ✓ | - | - |
VanometricPowerCell | - | ✓ | - | - | - |
Shell_AntigrainWarhead | - | ✓ | - | - | - |
OrbitalTargeterBombardment | - | - | - | - | ✓ |
OrbitalTargeterPowerBeam | - | - | - | - | ✓ |
Apparel_ArmorHelmetMechCommander | - | - | - | - | ✓ |
PsychicEmanator | - | ✓ | - | - | - |
MechSerumHealer | - | ✓ | - | - | - |
Gun_ChargeLance | - | - | - | ✓ | - |
ArmorskinGland | ✓ | - | - | - | - |
MegascreenTelevision | - | - | - | ✓ | - |
GrandThrone | - | - | - | ✓ | - |
InfiniteChemreactor | - | ✓ | - | - | - |
Apparel_ArmorRecon | - | - | - | - | ✓ |
MechSerumResurrector | ✓ | - | - | - | - |
StoneskinGland | ✓ | - | - | - | - |
Apparel_ArmorReconPrestige | - | - | - | - | ✓ |
MeleeWeapon_MonoSword | ✓ | - | - | - | - |
MeleeWeapon_Zeushammer | ✓ | - | - | - | - |
MeleeWeapon_PlasmaSword | ✓ | - | - | - | - |
MeleeWeapon_PsyfocusStaff | ✓ | - | - | - | - |
Apparel_PowerArmor | - | - | - | - | ✓ |
Apparel_ArmorLocust | - | - | - | - | ✓ |
Apparel_ArmorMarineGrenadier | - | - | - | - | ✓ |
Apparel_IntegratorHeadset | - | - | - | - | ✓ |
Apparel_ArmorMarinePrestige | - | - | - | - | ✓ |
ArchotechEye | - | ✓ | - | - | - |
ArchotechArm | - | ✓ | - | - | - |
ArchotechLeg | - | ✓ | - | - | - |
Apparel_ArmorCataphract | - | - | - | - | ✓ |
Apparel_ArmorCataphractPhoenix | - | - | - | - | ✓ |
Apparel_ArmorCataphractPrestige | - | - | - | - | ✓ |
Apparel_ArmorHelmetMechlordHelmet | - | - | - | - | ✓ |
Apparel_MechlordSuit | - | - | - | - | ✓ |
defName | weightClass | ingredients | ingredients market value | forming cycles | total forming time (game days) | produced at | research required | bandwidth cost | repair energy cost | base health scale | move speed | average armor | melee DPS | weapon | weapon range | weapon DPS | weapon accuracy short | weapon accuracy medium | weapon accuracy long | shooter accuracy short | shooter accuracy medium | shooter accuracy long | total accuracy short | total accuracy medium | total accuracy long | special abilities | combat power | body size |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mech_Lifter | Light | 50x steel 1x basic subcore | $202 | 1 | 2 | mech gestator | basic mechtech | 1 | 0.66 | 1 | 2.8 | 15% | 1.4 | - | "-" | 0 | 0% | 0% | 0% | 61% | 36% | 20% | 0% | 0% | 0% | none | 10 | 0.70 |
Mech_Constructoid | Light | 50x steel 1x basic subcore | $202 | 1 | 2 | mech gestator | basic mechtech | 1 | 0.66 | 1 | 3.4 | 15% | 2.0 | - | "-" | 0 | 0% | 0% | 0% | 61% | 36% | 20% | 0% | 0% | 0% | none | 10 | 0.70 |
Mech_Fabricor | Light | 100x steel 1x high subcore | $1002 | 1 | 2 | mech gestator | high mechtech | 1 | 0.66 | 1 | 3.4 | 15% | 1.4 | - | "-" | 0 | 0% | 0% | 0% | 61% | 36% | 20% | 0% | 0% | 0% | none | 10 | 0.70 |
Mech_Agrihand | Light | 50x steel 1x basic subcore | $202 | 1 | 2 | mech gestator | basic mechtech | 1 | 0.66 | 1 | 3.4 | 15% | 2.2 | - | "-" | 0 | 0% | 0% | 0% | 61% | 36% | 20% | 0% | 0% | 0% | none | 10 | 0.70 |
Mech_Cleansweeper | Light | 50x steel 1x basic subcore | $202 | 1 | 2 | mech gestator | basic mechtech | 1 | 0.66 | 1 | 3.4 | 15% | 1.4 | - | "-" | 0 | 0% | 0% | 0% | 61% | 36% | 20% | 0% | 0% | 0% | none | 10 | 0.30 |
Mech_WarUrchin | Light | "-" | "-" | "-" | 0 | "-" | "-" | 1 | 0.66 | 1.3 | 4.2 | 15% | 2.0 | spiner | 6.9 | 40 | 30% | 40% | 95% | 61% | 36% | 20% | 18% | 14% | 19% | none | 10 | 0.70 |
Mech_Paramedic | Light | 100x steel 1x high subcore | $1002 | 1 | 2 | mech gestator | high mechtech | 1 | 0.66 | 1 | 3.8 | 15% | 1.4 | - | "-" | 0 | 0% | 0% | 0% | 61% | 36% | 20% | 0% | 0% | 0% | none | 10 | 0.70 |
Mech_Militor | Light | 50x steel 1x basic subcore | $202 | 1 | 2 | mech gestator | basic mechtech | 1 | 0.66 | 1 | 3.8 | 15% | 2.0 | mini-shotgun | 12.9 | 8.3 | 87% | 70% | 55% | 61% | 36% | 20% | 53% | 25% | 11% | none | 45 | 0.70 |
Mech_Scorcher | Medium | 80x steel 32x plasteel 3x component 1x standard subcore | $343 | 2 | 4 | large mech gestator | standard mechtech | 1 | 0.33 | 0.7 | 4.5 | 30% | 3.2 | mini-flameblaster | 4.9 | 0 | 48% | 35% | 26% | 61% | 36% | 20% | 29% | 13% | 5.1% | none | 75 | 1.00 |
Mech_Termite_Breach | Medium | "-" | "-" | "-" | 0 | "-" | "-" | 1 | 0.33 | 2.16 | 2.1 | 39% | 3.6 | thump cannon | 24.9 | 9 | 87% | 77% | 64% | 61% | 36% | 20% | 53% | 28% | 13% | none | 110 | 1.60 |
Mech_Pikeman | Medium | 100x steel 40x plasteel 4x component 1x standard subcore | $343 | 2 | 4 | large mech gestator | standard mechtech | 2 | 0.33 | 0.85 | 2.5 | 30% | 3.2 | needle gun | 44.9 | 6 | 80% | 90% | 85% | 61% | 36% | 20% | 49% | 32% | 17% | none | 110 | 1.00 |
Mech_Scyther | Medium | 75x steel 75x plasteel 4x component 1x standard subcore | $343 | 2 | 4 | large mech gestator | standard mechtech | 2 | 0.33 | 1.32 | 4.7 | 30% | 6.2 | - | "-" | 0 | 0% | 0% | 0% | 61% | 36% | 20% | 0% | 0% | 0% | none | 150 | 1.00 |
Mech_Legionary | Medium | 100x plasteel 6x component 1x high subcore | $1041 | 4 | 8 | large mech gestator | ultra mechtech | 2 | 0.33 | 0.72 | 4.3 | 30% | 3.2 | needle launcher | 24.9 | 6 | 80% | 90% | 85% | 61% | 36% | 20% | 49% | 32% | 17% | none | 150 | 1.00 |
Mech_Tesseron | Medium | 110x plasteel 7x component 1x high subcore | $1041 | 4 | 8 | large mech gestator | ultra mechtech | 3 | 0.33 | 0.72 | 4.7 | 30% | 3.5 | beam graser | 24.9 | 0 | 70% | 65% | 55% | 61% | 36% | 20% | 43% | 23% | 11% | none | 150 | 1.00 |
Mech_Lancer | Medium | 75x steel 75x plasteel 4x component 1x standard subcore | $343 | 2 | 4 | large mech gestator | high mechtech | 3 | 0.33 | 0.72 | 4.7 | 30% | 3.5 | charge lance | 29.9 | 17.6 | 85% | 85% | 75% | 61% | 36% | 20% | 52% | 31% | 15% | none | 180 | 1.00 |
Mech_Tunneler | Heavy | 150x steel 75x plasteel 4x component 1x standard subcore | $343 | 4 | 8 | large mech gestator | standard mechtech | 3 | 0.2 | 1.5 | 1.9 | 60% | 4.7 | - | "-" | 0 | 0% | 0% | 0% | 61% | 36% | 20% | 0% | 0% | 0% | has shield | 250 | 3.50 |
Mech_Centurion | UltraHeavy | 300x steel 200x plasteel 2x advanced component 1x powerfocus chip 1x high subcore | $2211 | 12 | 24 | large mech gestator | ultra mechtech | 5 | 0.15 | 3 | 1.6 | 50% | 3.7 | - | "-" | 0 | 0% | 0% | 0% | 61% | 36% | 20% | 0% | 0% | 0% | none | 250 | 3.60 |
Mech_CentipedeBlaster | Heavy | 255x steel 355x plasteel 8x component 1x high subcore | $1043 | 6 | 12 | large mech gestator | ultra mechtech | 4 | 0.2 | 4.32 | 1.9 | 47% | 3.7 | heavy charge blaster | 26.9 | 113.7 | 26% | 26% | 18% | 61% | 36% | 20% | 16% | 9.4% | 3.5% | none | 400 | 3.00 |
Mech_CentipedeGunner | Heavy | 255x steel 255x plasteel 8x component 1x high subcore | $1043 | 6 | 12 | large mech gestator | high mechtech | 4 | 0.2 | 4.32 | 1.9 | 47% | 3.7 | minigun | 30.9 | 55.6 | 25% | 25% | 18% | 61% | 36% | 20% | 15% | 9% | 3.5% | none | 400 | 3.00 |
Mech_CentipedeBurner | Heavy | 255x steel 255x plasteel 8x component 1x high subcore | $1043 | 6 | 12 | large mech gestator | high mechtech | 4 | 0.2 | 4.32 | 1.9 | 47% | 3.7 | inferno cannon | 26.9 | 8 | 100% | 100% | 100% | 61% | 36% | 20% | 61% | 36% | 20% | none | 400 | 3.00 |
Mech_Diabolus | UltraHeavy | 300x steel 300x plasteel 2x signal chip 1x high subcore | $1511 | 12 | 24 | large mech gestator | high mechtech | 5 | 0.15 | 4.5 | 2.4 | 50% | 3.8 | hellsphere cannon | 18.9 | 106.7 | 100% | 100% | 100% | 61% | 36% | 20% | 61% | 36% | 20% | none | 500 | 4.00 |
Mech_Apocriton | UltraHeavy | "-" | "-" | "-" | 0 | "-" | "-" | 2 | 0.33 | 5.2 | 3.2 | 58% | 2.1 | toxic needle gun | 44.9 | 10.6 | 80% | 90% | 92% | 61% | 36% | 20% | 49% | 32% | 18% | none | 600 | 1.00 |
Mech_Warqueen | UltraHeavy | 600x steel 300x plasteel 3x advanced component 1x nano structuring chip 1x high subcore | $2711 | 12 | 24 | large mech gestator | ultra mechtech | 5 | 0.15 | 5.2 | 1.6 | 50% | 1.2 | - | "-" | 0 | 0% | 0% | 0% | 61% | 36% | 20% | 0% | 0% | 0% | produces war urchins | 600 | 4.00 |
Thing | |
---|---|
Breach axe | |
Club | |
Ikwa | |
Knife (Jade) | |
Spear | |
Gladius | |
Longsword | |
Mace | |
Axe | |
Warhammer | |
Eltex staff | |
Monosword (Persona) | |
Plasmasword (Persona) | |
Zeushammer (Persona) | |
Beer | |
Elephant tusk | |
Thrumbo horn | |
Wood | |
Greatbow | |
Pila | |
Recurve bow | |
Short bow | |
Flamebow | |
Nerve spiker | |
Assault rifle | |
Autopistol | |
Bolt-action rifle | |
Chain shotgun | |
Heavy SMG | |
Launcher (EMP, Incendiary, Smoke, Toxbomb) | |
LMG | |
Machine pistol | |
Minigun | |
Pump shotgun | |
Revolver | |
Sniper rifle | |
Hellcat rifle | |
Incinerator | |
Charge lance | |
Charge rifle | |
Doomsday rocket launcher | |
Triple rocket launcher | |
EMP grenades | |
Frag grenades | |
Molotov cocktails | |
Tox grenades | |
Heavy charge blaster | |
Inferno cannon | |
Needle gun | |
Thump cannon | |
Beam graser | |
Charge blaster turret | |
Hellsphere cannon | |
Mini-flameblaster | |
Mini-shotgun | |
Slugthrower | |
Spiner | |
Toxic needle gun | |
Autocannon | |
Mini-turret gun | |
Mortar (Weapon) | |
Uranium slug cannon | |
Auto-mortar | |
Inferno cannon (Turret) | |
Light charge blaster | |
Mini-slugger | |
Tactical turret gun |
Tags
- weaponTags
- Artillery
- Artillery_BaseDestroyer
- AssaultRifle
- Autopistol
- Axe
- BeamGraserGun
- Bladelink
- ChargeBlasterHeavyGun
- EltexStaff
- EmpireGrenadeDestructive
- Flamethrower
- GrenadeDestructive
- GrenadeEMP
- GrenadeFlame
- GrenadeSmoke
- GrenadeTox
- Gun
- GunHeavy
- GunSingleUse
- HeavyTox
- HellsphereCannonGun
- IndustrialGunAdvanced
- InfernoCannonGun
- LongSword
- MechanoidGunBreach
- MechanoidGunHeavy
- MechanoidGunLongRange
- MechanoidGunMedium
- MechanoidGunMiniFlameblaster
- MechanoidGunNeedleLauncher
- MechanoidGunShortRange
- MechanoidGunSlugthrower
- MechanoidGunSpiner
- MechanoidGunToxicNeedle
- MedievalMeleeAdvanced
- MedievalMeleeBasic
- MedievalMeleeDecent
- Minigun
- Neolithic
- NeolithicMeleeAdvanced
- NeolithicMeleeBasic
- NeolithicMeleeDecent
- NeolithicMeleeDestructive
- NeolithicRangedFlame
- NerveSpiker
- PumpShotgun
- Revolver
- ShortShots
- SimpleGun
- SniperRifle
- SpacerGun
- Spear
- TurretGun
- UltratechMelee
- weaponClasses
- LongShots
- Melee
- MeleeBlunt
- MeleePiercer
- Neolithic
- Ranged
- RangedHeavy
- RangedLight
- ShortShots
- Ultratech
- apparelTags
- BeltDefensePop
- BeltDefenseTox
- Firefighting
- Horaxian
- IndustrialAdvanced
- IndustrialBasic
- IndustrialMilitaryAdvanced
- IndustrialMilitaryBasic
- Neolithic
- Outlander
- Royal
- SpacerMilitary
- Western
- tags
- Bald
- NoBeard
- techHediffsTags
- Advanced
- AdvancedWeapon
- Anomaly
- Ghoul
- ImplantEmpireCommon
- Poor
- Simple
- PainCauser
- SubcoreBasic
- ImplantEmpireRoyal
- DrillArm
- FieldHand
- apparelRequired
- Apparel_AirwireHeadset
- Apparel_ArmorCataphract
- Apparel_ArmorCataphractPrestige
- Apparel_ArmorHelmetCataphract
- Apparel_ArmorHelmetCataphractPrestige
- Apparel_ArmorHelmetRecon
- Apparel_ArmorRecon
- Apparel_Bandolier
- Apparel_BasicShirt
- Apparel_BowlerHat
- Apparel_CollarShirt
- Apparel_CowboyHat
- Apparel_Duster
- Apparel_FlakJacket
- Apparel_FlakPants
- Apparel_FlakVest
- Apparel_HatTop
- Apparel_Jacket
- Apparel_LabCoat
- Apparel_PackTox
- Apparel_Pants
- Apparel_PlateArmor
- Apparel_PowerArmor
- Apparel_PowerArmorHelmet
- Apparel_Robe
- Apparel_Sash
- Apparel_Shadecone
- Apparel_ShieldBelt
- Apparel_Tailcap
- Apparel_TribalHeaddress
- Apparel_WarMask
- Apparel_WarVeil
- styleTags
- Bald
- Balding
- BeardBushy
- BeardLong
- BeardPunk
- BeardRural
- BeardShort
- BeardTribal
- BeardUrban
- Bushy
- Cultist
- Furskin
- Ghoul
- HairLong
- HairShort
- MoustacheOnly
- NoTattoo
- Punk
- Royalty
- Rural
- Shaved
- Soldier
- TattoBodyBuddhist
- TattooBodyCannibal
- TattooBodyInsect
- TattooBodyPunk
- TattooBodyTribal
- TattooFaceCannibal
- TattooFacePunk
- TattooFaceTribal
- Tribal
- Urban
- Wild
- styleItemTags
- BeardTribal
- Cultist
- NoBeard
- Punk
- Royalty
- Rural
- Soldier
- TattooBodyInsect
- TattooFaceCannibal
- TattooFaceTribal
- Tribal
- Urban
- Wild
- disabledWorkTags
- AllWork
- Caring
- Cleaning
- Commoner
- Firefighting
- Intellectual
- ManualDumb
- ManualSkilled
- PlantWork
- Social
- Violent
- targetTags
- Caravan
- Map_Misc
- Map_PlayerHome
- Map_RaidBeacon
- Map_TempIncident
- buildingTags
- Anomaly
- Artillery
- Artillery_BaseDestroyer
- Bed
- Biotech
- MechClusterActivator
- MechClusterCombatThreat
- MechClusterMember
- MechClusterMemberGood
- MechClusterMemberLamp
- MechClusterProblemCauser
- Production
- RitualFocus
- RitualSeat
- Artillery_MannedMortar
- tradeTags
- Armor
- Art
- Artifact
- BasicClothing
- Bionic
- Clothing
- Drugs
- ExoticBuilding
- ExoticMisc
- HiTechArmor
- HoraxArmor
- HoraxWeapon
- MortarShell
- MusicalInstrument
- PsylinkNeuroformer
- Serum
- TechHediff
- Television
- UtilitySpecial
- WeaponMelee
- WeaponRanged
- thingSetMakerTags (thingSetMakerTagsToAllow + thingSetMakerTagsToDisallow)
- AnimalPart
- ImplantEmpireRoyal
- RewardNonEmpireFactionsOnly
- RewardStandardCore
- RewardStandardHighFreq
- RewardStandardLowFreq
- RewardStandardMidFreq
- RewardStandardQualitySuper
- SingleUseWeapon
- SkillNeurotrainer
- Techprint
- WeaponBladelink