Difference between revisions of "User:JuliaCat/data"

From RimWorld Wiki
Jump to navigation Jump to search
m
Line 1: Line 1:
== Bodies ==
 
 
=== Body Parts ===
 
=== Body Parts ===
 
{| {{STDT| sortable}}
 
{| {{STDT| sortable}}
Line 92: Line 91:
 
| -
 
| -
 
|}
 
|}
| <!-- Delicate -->
+
<!-- Delicate -->
| <!-- Can Scarify -->
+
<!-- Can Scarify -->
| <!-- Beauty Related -->
+
<!-- Beauty Related -->
| <!-- Conceptual -->
+
<!-- Conceptual -->
| <!-- Socketed -->
+
<!-- Socketed -->
| <!-- Spawn Thing On Removed -->
+
<!-- Spawn Thing On Removed -->
| <!-- Frostbite Vulnerability -->
+
<!-- Frostbite Vulnerability -->
| <!-- Pawn Generator Can Amputate -->
+
<!-- Pawn Generator Can Amputate -->
| <!-- Force Always Removable -->
+
<!-- Force Always Removable -->
| <!-- Hit Chance Factors -->
+
<!-- Hit Chance Factors -->
| <!-- Remove Recipe Label Override -->
+
<!-- Remove Recipe Label Override -->
| <!-- Execution Part Priority -->
+
<!-- Execution Part Priority -->
  
 
{| {{STDT| sortable mw-collapsible}}
 
{| {{STDT| sortable mw-collapsible}}
Line 154: Line 153:
 
| Delicate: {{Bad|true}}<!--/delicate-->
 
| Delicate: {{Bad|true}}<!--/delicate-->
 
| <!--tags-->
 
| <!--tags-->
* '''Consciousness-Source'''
+
* '''ConsciousnessSource'''
 
| {{RimworldIcon}}
 
| {{RimworldIcon}}
 
|-
 
|-
Line 177: Line 176:
 
* Beauty Related: {{Good|true}}<!--/beautyRelated-->
 
* Beauty Related: {{Good|true}}<!--/beautyRelated-->
 
| <!--tags-->
 
| <!--tags-->
* '''Sight-Source'''
+
* '''SightSource'''
 
| {{RimworldIcon}}
 
| {{RimworldIcon}}
 
|-
 
|-
Line 195: Line 194:
 
* Beauty Related: {{Good|true}}<!--/beautyRelated-->
 
* Beauty Related: {{Good|true}}<!--/beautyRelated-->
 
| <!--tags-->
 
| <!--tags-->
* '''Hearing-Source'''
+
* '''HearingSource'''
 
| {{RimworldIcon}}
 
| {{RimworldIcon}}
 
|-
 
|-
Line 231: Line 230:
 
* Beauty Related: {{Good|true}}<!--/beautyRelated-->
 
* Beauty Related: {{Good|true}}<!--/beautyRelated-->
 
| <!--tags-->
 
| <!--tags-->
* '''Eating-Source'''
+
* '''EatingSource'''
* '''Talking-Source'''
+
* '''TalkingSource'''
 
| {{RimworldIcon}}
 
| {{RimworldIcon}}
 
|-
 
|-
Line 248: Line 247:
 
| Execution Part Priority: '''1000'''<!--/executionPartPriority-->
 
| Execution Part Priority: '''1000'''<!--/executionPartPriority-->
 
| <!--tags-->
 
| <!--tags-->
* '''Breathing-Pathway'''
+
* '''BreathingPathway'''
* '''Eating-Pathway'''
+
* '''EatingPathway'''
* '''Talking-Pathway'''
+
* '''TalkingPathway'''
 
| {{RimworldIcon}}
 
| {{RimworldIcon}}
 
|-
 
|-
! Rib-Cage
+
! Ribcage
| rib-Cage
+
| ribcage
 
| -<!-- Label Short -->
 
| -<!-- Label Short -->
 
| 30<!--/hitPoints-->
 
| 30<!--/hitPoints-->
Line 266: Line 265:
 
| -<!-- Temp -->
 
| -<!-- Temp -->
 
| <!--tags-->
 
| <!--tags-->
* '''Breathing-Source-Cage'''
+
* '''BreathingSourceCage'''
 
| {{RimworldIcon}}
 
| {{RimworldIcon}}
 
|-
 
|-
Line 298: Line 297:
 
| Can Scarify: {{Bad|true}}<!--/canScarify-->
 
| Can Scarify: {{Bad|true}}<!--/canScarify-->
 
| <!--tags-->
 
| <!--tags-->
* '''Moving-Limb-Core'''
+
* '''MovingLimbCore'''
 
| {{RimworldIcon}}
 
| {{RimworldIcon}}
 
|-
 
|-
Line 314: Line 313:
 
| Frostbite Vulnerability: {{Good|0.5}}<!--/frostbiteVulnerability-->
 
| Frostbite Vulnerability: {{Good|0.5}}<!--/frostbiteVulnerability-->
 
| <!--tags-->
 
| <!--tags-->
* '''Moving-Limb-Segment'''
+
* '''MovingLimbSegment'''
 
| {{RimworldIcon}}
 
| {{RimworldIcon}}
 
|-
 
|-
Line 366: Line 365:
 
| Frostbite Vulnerability: {{Bad|1.5}}<!--/frostbiteVulnerability-->
 
| Frostbite Vulnerability: {{Bad|1.5}}<!--/frostbiteVulnerability-->
 
| <!--tags-->
 
| <!--tags-->
* '''Eating-Source'''
+
* '''EatingSource'''
* '''Talking-Source'''
+
* '''TalkingSource'''
* '''Manipulation-Limb-Core'''
+
* '''ManipulationLimbCore'''
 
| {{RimworldIcon}}
 
| {{RimworldIcon}}
 
|-
 
|-
Line 399: Line 398:
 
| Execution Part Priority: '''500'''<!--/executionPartPriority-->
 
| Execution Part Priority: '''500'''<!--/executionPartPriority-->
 
| <!--tags-->
 
| <!--tags-->
* '''Moving-Limb-Core'''
+
* '''MovingLimbCore'''
 
| {{RimworldIcon}}
 
| {{RimworldIcon}}
 
|-
 
|-
Line 415: Line 414:
 
| -<!-- Temp -->
 
| -<!-- Temp -->
 
| <!--tags-->
 
| <!--tags-->
* '''Hearing-Source'''
+
* '''HearingSource'''
 
| {{RimworldIcon}}
 
| {{RimworldIcon}}
 
|-
 
|-
Line 431: Line 430:
 
| -<!-- Temp -->
 
| -<!-- Temp -->
 
| <!--tags-->
 
| <!--tags-->
* '''Eating-Source'''
+
* '''EatingSource'''
* '''Talking-Source'''
+
* '''TalkingSource'''
* '''Manipulation-Limb-Core'''
+
* '''ManipulationLimbCore'''
 
| {{RimworldIcon}}
 
| {{RimworldIcon}}
 
|-
 
|-
Line 449: Line 448:
 
| -<!-- Temp -->
 
| -<!-- Temp -->
 
| <!--tags-->
 
| <!--tags-->
* '''Blood-Pumping-Source'''
+
* '''BloodPumpingSource'''
* '''Blood-Filtration-Source'''
+
* '''BloodFiltrationSource'''
* '''Metabolism-Source'''
+
* '''MetabolismSource'''
* '''Breathing-Source'''
+
* '''BreathingSource'''
 
| {{RimworldIcon}}
 
| {{RimworldIcon}}
 
|-
 
|-
Line 483: Line 482:
 
| -<!-- Temp -->
 
| -<!-- Temp -->
 
| <!--tags-->
 
| <!--tags-->
* '''Eating-Source'''
+
* '''EatingSource'''
* '''Manipulation-Limb-Core'''
+
* '''ManipulationLimbCore'''
 
| {{RimworldIcon}}
 
| {{RimworldIcon}}
 
|-
 
|-
Line 500: Line 499:
 
| -<!-- Temp -->
 
| -<!-- Temp -->
 
| <!--tags-->
 
| <!--tags-->
* '''Manipulation-Limb-Core'''
+
* '''ManipulationLimbCore'''
 
| {{RimworldIcon}}
 
| {{RimworldIcon}}
 
|-
 
|-
Line 561: Line 560:
 
| -<!-- Temp -->
 
| -<!-- Temp -->
 
| <!--tags-->
 
| <!--tags-->
* '''Breathing-Pathway'''
+
* '''BreathingPathway'''
* '''Eating-Pathway'''
+
* '''EatingPathway'''
* '''Talking-Pathway'''
+
* '''TalkingPathway'''
 
| {{RimworldIcon}}
 
| {{RimworldIcon}}
 
|-
 
|-
Line 624: Line 623:
 
| Frostbite Vulnerability: {{Bad|5}}<!--/frostbiteVulnerability-->
 
| Frostbite Vulnerability: {{Bad|5}}<!--/frostbiteVulnerability-->
 
| <!--tags-->
 
| <!--tags-->
* '''Manipulation-Limb-Core'''
+
* '''ManipulationLimbCore'''
 
| {{RimworldIcon}}
 
| {{RimworldIcon}}
 
|-
 
|-
Line 715: Line 714:
 
| -<!-- Temp -->
 
| -<!-- Temp -->
 
| <!--tags-->
 
| <!--tags-->
* '''Manipulation-Limb-Core'''
+
* '''ManipulationLimbCore'''
 
| {{RimworldIcon}}
 
| {{RimworldIcon}}
 
<!--===================== Insect legs =====================-->
 
<!--===================== Insect legs =====================-->
Line 732: Line 731:
 
| Frostbite Vulnerability: {{Good|0.1}}<!--/frostbiteVulnerability-->
 
| Frostbite Vulnerability: {{Good|0.1}}<!--/frostbiteVulnerability-->
 
| <!--tags-->
 
| <!--tags-->
* '''Moving-Limb-Core'''
+
* '''MovingLimbCore'''
* '''Manipulation-Limb-Core'''
+
* '''ManipulationLimbCore'''
 
| {{RimworldIcon}}
 
| {{RimworldIcon}}
 
<!--===================== Paws =====================-->
 
<!--===================== Paws =====================-->
Line 750: Line 749:
 
| Frostbite Vulnerability: {{Bad|6}}<!--/frostbiteVulnerability-->
 
| Frostbite Vulnerability: {{Bad|6}}<!--/frostbiteVulnerability-->
 
| <!--tags-->
 
| <!--tags-->
* '''Moving-Limb-Segment'''
+
* '''MovingLimbSegment'''
 
| {{RimworldIcon}}
 
| {{RimworldIcon}}
 
<!--===================== Hoofs =====================-->
 
<!--===================== Hoofs =====================-->
Line 767: Line 766:
 
| Frostbite Vulnerability: {{Bad|6}}<!--/frostbiteVulnerability-->
 
| Frostbite Vulnerability: {{Bad|6}}<!--/frostbiteVulnerability-->
 
| <!--tags-->
 
| <!--tags-->
* '''Moving-Limb-Segment'''
+
* '''MovingLimbSegment'''
 
| {{RimworldIcon}}
 
| {{RimworldIcon}}
 
<!--===================== Claws =====================-->
 
<!--===================== Claws =====================-->
Line 796: Line 795:
 
* Pawn Generator Can Amputate: {{Good|true}}<!--/pawnGeneratorCanAmputate-->
 
* Pawn Generator Can Amputate: {{Good|true}}<!--/pawnGeneratorCanAmputate-->
 
| <!--tags-->
 
| <!--tags-->
* '''Moving-Limb-Digit'''
+
* '''MovingLimbDigit'''
* '''Manipulation-Limb-Digit'''
+
* '''ManipulationLimbDigit'''
 
| {{RimworldIcon}}
 
| {{RimworldIcon}}
 
|- <!-- ParentName="ClawBase" -->
 
|- <!-- ParentName="ClawBase" -->
Line 815: Line 814:
 
* Pawn Generator Can Amputate: {{Good|true}}<!--/pawnGeneratorCanAmputate-->
 
* Pawn Generator Can Amputate: {{Good|true}}<!--/pawnGeneratorCanAmputate-->
 
| <!--tags-->
 
| <!--tags-->
* '''Moving-Limb-Digit'''
+
* '''MovingLimbDigit'''
 
| {{RimworldIcon}}
 
| {{RimworldIcon}}
 
<!--============================================================ Humanoid ============================================================-->
 
<!--============================================================ Humanoid ============================================================-->
Line 849: Line 848:
 
| -<!-- Temp -->
 
| -<!-- Temp -->
 
| <!--tags-->
 
| <!--tags-->
* '''Manipulation-Limb-Segment'''
+
* '''ManipulationLimbSegment'''
 
* '''Mirrored'''
 
* '''Mirrored'''
 
| {{RimworldIcon}}
 
| {{RimworldIcon}}
Line 866: Line 865:
 
| Can Scarify: {{Bad|true}}<!--/canScarify-->
 
| Can Scarify: {{Bad|true}}<!--/canScarify-->
 
| <!--tags-->
 
| <!--tags-->
* '''Manipulation-Limb-Core'''
+
* '''ManipulationLimbCore'''
 
* '''Mirrored'''
 
* '''Mirrored'''
 
| {{RimworldIcon}}
 
| {{RimworldIcon}}
Line 883: Line 882:
 
| Frostbite Vulnerability: {{Good|0.5}}<!--/frostbiteVulnerability-->
 
| Frostbite Vulnerability: {{Good|0.5}}<!--/frostbiteVulnerability-->
 
| <!--tags-->
 
| <!--tags-->
* '''Manipulation-Limb-Segment'''
+
* '''ManipulationLimbSegment'''
 
| {{RimworldIcon}}
 
| {{RimworldIcon}}
 
|-
 
|-
Line 901: Line 900:
 
* Pawn Generator Can Amputate: {{Good|true}}<!--/pawnGeneratorCanAmputate-->
 
* Pawn Generator Can Amputate: {{Good|true}}<!--/pawnGeneratorCanAmputate-->
 
| <!--tags-->
 
| <!--tags-->
* '''Manipulation-Limb-Digit'''
+
* '''ManipulationLimbDigit'''
 
* '''Mirrored'''
 
* '''Mirrored'''
 
| {{RimworldIcon}}
 
| {{RimworldIcon}}
Line 935: Line 934:
 
* Pawn Generator Can Amputate: {{Good|true}}<!--/pawnGeneratorCanAmputate-->
 
* Pawn Generator Can Amputate: {{Good|true}}<!--/pawnGeneratorCanAmputate-->
 
| <!--tags-->
 
| <!--tags-->
* '''Moving-Limb-Digit'''
+
* '''MovingLimbDigit'''
 
* '''Mirrored'''
 
* '''Mirrored'''
 
| {{RimworldIcon}}
 
| {{RimworldIcon}}
Line 953: Line 952:
 
| -<!-- Temp -->
 
| -<!-- Temp -->
 
| <!--tags-->
 
| <!--tags-->
* '''Manipulation-Limb-Segment'''
+
* '''ManipulationLimbSegment'''
 
* '''Mirrored'''
 
* '''Mirrored'''
 
| {{RimworldIcon}}
 
| {{RimworldIcon}}
Line 970: Line 969:
 
| -<!-- Temp -->
 
| -<!-- Temp -->
 
| <!--tags-->
 
| <!--tags-->
* '''Breathing-Source-Cage'''
+
* '''BreathingSourceCage'''
 
| {{RimworldIcon}}
 
| {{RimworldIcon}}
 
|-
 
|-
Line 986: Line 985:
 
| -<!-- Temp -->
 
| -<!-- Temp -->
 
| <!--tags-->
 
| <!--tags-->
* '''Manipulation-Limb-Segment'''
+
* '''ManipulationLimbSegment'''
 
* '''Mirrored'''
 
* '''Mirrored'''
 
| {{RimworldIcon}}
 
| {{RimworldIcon}}
Line 1,003: Line 1,002:
 
| -<!-- Temp -->
 
| -<!-- Temp -->
 
| <!--tags-->
 
| <!--tags-->
* '''Manipulation-Limb-Segment'''
+
* '''ManipulationLimbSegment'''
 
* '''Mirrored'''
 
* '''Mirrored'''
 
| {{RimworldIcon}}
 
| {{RimworldIcon}}
Line 1,036: Line 1,035:
 
| -<!-- Temp -->
 
| -<!-- Temp -->
 
| <!--tags-->
 
| <!--tags-->
* '''Moving-Limb-Segment'''
+
* '''MovingLimbSegment'''
 
* '''Mirrored'''
 
* '''Mirrored'''
 
| {{RimworldIcon}}
 
| {{RimworldIcon}}
Line 1,053: Line 1,052:
 
| -<!-- Temp -->
 
| -<!-- Temp -->
 
| <!--tags-->
 
| <!--tags-->
* '''Moving-Limb-Segment'''
+
* '''MovingLimbSegment'''
 
* '''Mirrored'''
 
* '''Mirrored'''
 
| {{RimworldIcon}}
 
| {{RimworldIcon}}
Line 1,072: Line 1,071:
 
| -<!-- Temp -->
 
| -<!-- Temp -->
 
| <!--tags-->
 
| <!--tags-->
* '''Breathing-Pathway'''
+
* '''BreathingPathway'''
* '''Eating-Pathway'''
+
* '''EatingPathway'''
* '''Talking-Pathway'''
+
* '''TalkingPathway'''
 
| {{RimworldIcon}}
 
| {{RimworldIcon}}
 
|-
 
|-
Line 1,105: Line 1,104:
 
| -<!-- Temp -->
 
| -<!-- Temp -->
 
| <!--tags-->
 
| <!--tags-->
* '''Consciousness-Source'''
+
* '''ConsciousnessSource'''
 
| {{RimworldIcon}}
 
| {{RimworldIcon}}
 
|-
 
|-
Line 1,121: Line 1,120:
 
| -<!-- Temp -->
 
| -<!-- Temp -->
 
| <!--tags-->
 
| <!--tags-->
* '''Blood-Pumping-Source'''
+
* '''BloodPumpingSource'''
 
| {{RimworldIcon}}
 
| {{RimworldIcon}}
 
|-
 
|-
Line 1,137: Line 1,136:
 
| -<!-- Temp -->
 
| -<!-- Temp -->
 
| <!--tags-->
 
| <!--tags-->
* '''Blood-Filtration-Source'''
+
* '''BloodFiltrationSource'''
 
| {{RimworldIcon}}
 
| {{RimworldIcon}}
 
|-
 
|-
Line 1,155: Line 1,154:
 
* Socketed: {{Good|true}}<!--/socketed-->
 
* Socketed: {{Good|true}}<!--/socketed-->
 
| <!--tags-->
 
| <!--tags-->
* '''Sight-Source'''
+
* '''SightSource'''
 
| {{RimworldIcon}}
 
| {{RimworldIcon}}
 
|-
 
|-
Line 1,171: Line 1,170:
 
| Frostbite Vulnerability: {{Bad|2}}<!--/frostbiteVulnerability-->
 
| Frostbite Vulnerability: {{Bad|2}}<!--/frostbiteVulnerability-->
 
| <!--tags-->
 
| <!--tags-->
* '''Hearing-Source'''
+
* '''HearingSource'''
 
| {{RimworldIcon}}
 
| {{RimworldIcon}}
 
|-
 
|-
Line 1,202: Line 1,201:
 
| -<!-- Temp -->
 
| -<!-- Temp -->
 
| <!--tags-->
 
| <!--tags-->
* '''Manipulation-Limb-Segment'''
+
* '''ManipulationLimbSegment'''
 
| {{RimworldIcon}}
 
| {{RimworldIcon}}
 
|-
 
|-
Line 1,218: Line 1,217:
 
| -<!-- Temp -->
 
| -<!-- Temp -->
 
| <!--tags-->
 
| <!--tags-->
* '''Manipulation-Limb-Core'''
+
* '''ManipulationLimbCore'''
 
| {{RimworldIcon}}
 
| {{RimworldIcon}}
 
|-
 
|-
Line 1,234: Line 1,233:
 
| -<!-- Temp -->
 
| -<!-- Temp -->
 
| <!--tags-->
 
| <!--tags-->
* '''Manipulation-Limb-Segment'''
+
* '''ManipulationLimbSegment'''
 
| {{RimworldIcon}}
 
| {{RimworldIcon}}
 
|-
 
|-
Line 1,252: Line 1,251:
 
* Pawn Generator Can Amputate: {{Good|true}}<!--/pawnGeneratorCanAmputate-->
 
* Pawn Generator Can Amputate: {{Good|true}}<!--/pawnGeneratorCanAmputate-->
 
| <!--tags-->
 
| <!--tags-->
* '''Manipulation-Limb-Digit'''
+
* '''ManipulationLimbDigit'''
 
| {{RimworldIcon}}
 
| {{RimworldIcon}}
 
|-
 
|-
Line 1,268: Line 1,267:
 
| -<!-- Temp -->
 
| -<!-- Temp -->
 
| <!--tags-->
 
| <!--tags-->
* '''Moving-Limb-Core'''
+
* '''MovingLimbCore'''
 
| {{RimworldIcon}}
 
| {{RimworldIcon}}
 
|-
 
|-
Line 1,284: Line 1,283:
 
| Frostbite Vulnerability: {{Bad|2}}<!--/frostbiteVulnerability-->
 
| Frostbite Vulnerability: {{Bad|2}}<!--/frostbiteVulnerability-->
 
| <!--tags-->
 
| <!--tags-->
* '''Moving-Limb-Segment'''
+
* '''MovingLimbSegment'''
 
| {{RimworldIcon}}
 
| {{RimworldIcon}}
 
<!--===================== Human-like specific (lancer, scyther) ====================-->
 
<!--===================== Human-like specific (lancer, scyther) ====================-->
Line 1,316: Line 1,315:
 
| -<!-- Temp -->
 
| -<!-- Temp -->
 
| <!--tags-->
 
| <!--tags-->
* '''Manipulation-Limb-Core'''
+
* '''ManipulationLimbCore'''
 
| {{RimworldIcon}}
 
| {{RimworldIcon}}
 
<!--===================== Scyther specific ====================-->
 
<!--===================== Scyther specific ====================-->
Line 1,343: Line 1,342:
 
| 0 bR</bleedRate>
 
| 0 bR</bleedRate>
 
<tags>
 
<tags>
* '''Moving-Limb-Core'''
+
* '''MovingLimbCore'''
* '''Manipulation-Limb-Core'''
+
* '''ManipulationLimbCore'''
 
| {{RimworldIcon}} -->
 
| {{RimworldIcon}} -->
 
|- <!-- ParentName="MechanicalCentipedeRingBase" -->
 
|- <!-- ParentName="MechanicalCentipedeRingBase" -->
Line 1,360: Line 1,359:
 
| -<!-- Temp -->
 
| -<!-- Temp -->
 
| <!--tags-->
 
| <!--tags-->
* '''Moving-Limb-Core'''
+
* '''MovingLimbCore'''
* '''Manipulation-Limb-Core'''
+
* '''ManipulationLimbCore'''
 
| {{RimworldIcon}}
 
| {{RimworldIcon}}
 
|- <!-- ParentName="MechanicalCentipedeRingBase" -->
 
|- <!-- ParentName="MechanicalCentipedeRingBase" -->
Line 1,377: Line 1,376:
 
| -<!-- Temp -->
 
| -<!-- Temp -->
 
| <!--tags-->
 
| <!--tags-->
* '''Moving-Limb-Core'''
+
* '''MovingLimbCore'''
* '''Manipulation-Limb-Core'''
+
* '''ManipulationLimbCore'''
 
| {{RimworldIcon}}
 
| {{RimworldIcon}}
 
|- <!-- ParentName="MechanicalCentipedeRingBase" -->
 
|- <!-- ParentName="MechanicalCentipedeRingBase" -->
Line 1,394: Line 1,393:
 
| -<!-- Temp -->
 
| -<!-- Temp -->
 
| <!--tags-->
 
| <!--tags-->
* '''Moving-Limb-Core'''
+
* '''MovingLimbCore'''
* '''Manipulation-Limb-Core'''
+
* '''ManipulationLimbCore'''
 
| {{RimworldIcon}}
 
| {{RimworldIcon}}
 
|- <!-- ParentName="MechanicalCentipedeRingBase" -->
 
|- <!-- ParentName="MechanicalCentipedeRingBase" -->
Line 1,411: Line 1,410:
 
| -<!-- Temp -->
 
| -<!-- Temp -->
 
| <!--tags-->
 
| <!--tags-->
* '''Moving-Limb-Core'''
+
* '''MovingLimbCore'''
* '''Manipulation-Limb-Core'''
+
* '''ManipulationLimbCore'''
 
| {{RimworldIcon}}
 
| {{RimworldIcon}}
 
|- <!-- ParentName="MechanicalCentipedeRingBase" -->
 
|- <!-- ParentName="MechanicalCentipedeRingBase" -->
Line 1,428: Line 1,427:
 
| -<!-- Temp -->
 
| -<!-- Temp -->
 
| <!--tags-->
 
| <!--tags-->
* '''Moving-Limb-Core'''
+
* '''MovingLimbCore'''
* '''Manipulation-Limb-Core'''
+
* '''ManipulationLimbCore'''
 
| {{RimworldIcon}}
 
| {{RimworldIcon}}
 
|- <!-- ParentName="MechanicalCentipedeRingBase" -->
 
|- <!-- ParentName="MechanicalCentipedeRingBase" -->
Line 1,445: Line 1,444:
 
| -<!-- Temp -->
 
| -<!-- Temp -->
 
| <!--tags-->
 
| <!--tags-->
* '''Moving-Limb-Core'''
+
* '''MovingLimbCore'''
* '''Manipulation-Limb-Core'''
+
* '''ManipulationLimbCore'''
 
| {{RimworldIcon}}
 
| {{RimworldIcon}}
 
<!--============================================================ Organs ============================================================-->
 
<!--============================================================ Organs ============================================================-->
Line 1,463: Line 1,462:
 
| Spawn Thing On Removed: '''[[Heart]]'''<!--/spawnThingOnRemoved-->
 
| Spawn Thing On Removed: '''[[Heart]]'''<!--/spawnThingOnRemoved-->
 
| <!--tags-->
 
| <!--tags-->
* '''Blood-Pumping-Source'''
+
* '''BloodPumpingSource'''
 
| {{RimworldIcon}}
 
| {{RimworldIcon}}
 
|-
 
|-
Line 1,479: Line 1,478:
 
| Spawn Thing On Removed: '''[[Lung]]'''<!--/spawnThingOnRemoved-->
 
| Spawn Thing On Removed: '''[[Lung]]'''<!--/spawnThingOnRemoved-->
 
| <!--tags-->
 
| <!--tags-->
* '''Breathing-Source'''
+
* '''BreathingSource'''
 
| {{RimworldIcon}}
 
| {{RimworldIcon}}
 
|-
 
|-
Line 1,495: Line 1,494:
 
| Spawn Thing On Removed: '''[[Kidney]]'''<!--/spawnThingOnRemoved-->
 
| Spawn Thing On Removed: '''[[Kidney]]'''<!--/spawnThingOnRemoved-->
 
| <!--tags-->
 
| <!--tags-->
* '''Blood-Filtration-Kidney'''
+
* '''BloodFiltrationKidney'''
 
| {{RimworldIcon}}
 
| {{RimworldIcon}}
 
|-
 
|-
Line 1,511: Line 1,510:
 
| Spawn Thing On Removed: '''[[Liver]]'''<!--/spawnThingOnRemoved-->
 
| Spawn Thing On Removed: '''[[Liver]]'''<!--/spawnThingOnRemoved-->
 
| <!--tags-->
 
| <!--tags-->
* '''Blood-Filtration-Liver'''
+
* '''BloodFiltrationLiver'''
* '''Metabolism-Source'''
+
* '''MetabolismSource'''
 
| {{RimworldIcon}}
 
| {{RimworldIcon}}
 
|-
 
|-
Line 1,528: Line 1,527:
 
| -<!-- Temp -->
 
| -<!-- Temp -->
 
| <!--tags-->
 
| <!--tags-->
* '''Metabolism-Source'''
+
* '''MetabolismSource'''
 
| {{RimworldIcon}}
 
| {{RimworldIcon}}
 
<!--============================================================ Biotech - Mechanoid ============================================================-->
 
<!--============================================================ Biotech - Mechanoid ============================================================-->
Line 1,545: Line 1,544:
 
| -<!-- Temp -->
 
| -<!-- Temp -->
 
| <!--tags-->
 
| <!--tags-->
* '''Moving-Limb-Core'''
+
* '''MovingLimbCore'''
 
| {{BiotechIcon}}
 
| {{BiotechIcon}}
 
|-
 
|-
Line 1,561: Line 1,560:
 
| Frostbite Vulnerability: {{Bad|2}}<!--/frostbiteVulnerability-->
 
| Frostbite Vulnerability: {{Bad|2}}<!--/frostbiteVulnerability-->
 
| <!--tags-->
 
| <!--tags-->
* '''Moving-Limb-Segment'''
+
* '''MovingLimbSegment'''
 
| {{BiotechIcon}}
 
| {{BiotechIcon}}
 
|-
 
|-
Line 1,602: Line 1,601:
 
| 0 bR</bleedRate>
 
| 0 bR</bleedRate>
 
<tags>
 
<tags>
* '''Moving-Limb-Core'''
+
* '''MovingLimbCore'''
* '''Manipulation-Limb-Core'''
+
* '''ManipulationLimbCore'''
 
| {{BiotechIcon}} -->
 
| {{BiotechIcon}} -->
 
|- <!-- ParentName="MechanicalWarqueenRingBase" -->
 
|- <!-- ParentName="MechanicalWarqueenRingBase" -->
Line 1,619: Line 1,618:
 
| -<!-- Temp -->
 
| -<!-- Temp -->
 
| <!--tags-->
 
| <!--tags-->
* '''Moving-Limb-Core'''
+
* '''MovingLimbCore'''
* '''Manipulation-Limb-Core'''
+
* '''ManipulationLimbCore'''
 
| {{BiotechIcon}}
 
| {{BiotechIcon}}
 
|- <!-- ParentName="MechanicalWarqueenRingBase" -->
 
|- <!-- ParentName="MechanicalWarqueenRingBase" -->
Line 1,636: Line 1,635:
 
| -<!-- Temp -->
 
| -<!-- Temp -->
 
| <!--tags-->
 
| <!--tags-->
* '''Moving-Limb-Core'''
+
* '''MovingLimbCore'''
* '''Manipulation-Limb-Core'''
+
* '''ManipulationLimbCore'''
 
| {{BiotechIcon}}
 
| {{BiotechIcon}}
 
|- <!-- ParentName="MechanicalWarqueenRingBase" -->
 
|- <!-- ParentName="MechanicalWarqueenRingBase" -->
Line 1,653: Line 1,652:
 
| -<!-- Temp -->
 
| -<!-- Temp -->
 
| <!--tags-->
 
| <!--tags-->
* '''Moving-Limb-Core'''
+
* '''MovingLimbCore'''
* '''Manipulation-Limb-Core'''
+
* '''ManipulationLimbCore'''
 
| {{BiotechIcon}}
 
| {{BiotechIcon}}
 
|- <!-- ParentName="MechanicalWarqueenRingBase" -->
 
|- <!-- ParentName="MechanicalWarqueenRingBase" -->
Line 1,670: Line 1,669:
 
| -<!-- Temp -->
 
| -<!-- Temp -->
 
| <!--tags-->
 
| <!--tags-->
* '''Moving-Limb-Core'''
+
* '''MovingLimbCore'''
* '''Manipulation-Limb-Core'''
+
* '''ManipulationLimbCore'''
 
| {{BiotechIcon}}
 
| {{BiotechIcon}}
 
|- <!-- ParentName="MechanicalWarqueenRingBase" -->
 
|- <!-- ParentName="MechanicalWarqueenRingBase" -->
Line 1,687: Line 1,686:
 
| -<!-- Temp -->
 
| -<!-- Temp -->
 
| <!--tags-->
 
| <!--tags-->
* '''Moving-Limb-Core'''
+
* '''MovingLimbCore'''
* '''Manipulation-Limb-Core'''
+
* '''ManipulationLimbCore'''
 
| {{BiotechIcon}}
 
| {{BiotechIcon}}
 
|-
 
|-
Line 1,714: Line 1,713:
 
| 0</bleedRate>
 
| 0</bleedRate>
 
<tags>
 
<tags>
* '''Moving-Limb-Core'''
+
* '''MovingLimbCore'''
* '''Manipulation-Limb-Core'''
+
* '''ManipulationLimbCore'''
 
| {{BiotechIcon}} -->
 
| {{BiotechIcon}} -->
 
|- <!-- ParentName="MechanicalDiabolusRingBase" -->
 
|- <!-- ParentName="MechanicalDiabolusRingBase" -->
Line 1,731: Line 1,730:
 
| -<!-- Temp -->
 
| -<!-- Temp -->
 
| <!--tags-->
 
| <!--tags-->
* '''Moving-Limb-Core'''
+
* '''MovingLimbCore'''
* '''Manipulation-Limb-Core'''
+
* '''ManipulationLimbCore'''
 
| {{BiotechIcon}}
 
| {{BiotechIcon}}
 
|- <!-- ParentName="MechanicalDiabolusRingBase" -->
 
|- <!-- ParentName="MechanicalDiabolusRingBase" -->
Line 1,748: Line 1,747:
 
| -<!-- Temp -->
 
| -<!-- Temp -->
 
| <!--tags-->
 
| <!--tags-->
* '''Moving-Limb-Core'''
+
* '''MovingLimbCore'''
* '''Manipulation-Limb-Core'''
+
* '''ManipulationLimbCore'''
 
| {{BiotechIcon}}
 
| {{BiotechIcon}}
 
|- <!-- ParentName="MechanicalDiabolusRingBase" -->
 
|- <!-- ParentName="MechanicalDiabolusRingBase" -->
Line 1,765: Line 1,764:
 
| -<!-- Temp -->
 
| -<!-- Temp -->
 
| <!--tags-->
 
| <!--tags-->
* '''Moving-Limb-Core'''
+
* '''MovingLimbCore'''
* '''Manipulation-Limb-Core'''
+
* '''ManipulationLimbCore'''
 
| {{BiotechIcon}}
 
| {{BiotechIcon}}
 
|- <!-- ParentName="MechanicalDiabolusRingBase" -->
 
|- <!-- ParentName="MechanicalDiabolusRingBase" -->
Line 1,782: Line 1,781:
 
| -<!-- Temp -->
 
| -<!-- Temp -->
 
| <!--tags-->
 
| <!--tags-->
* '''Moving-Limb-Core'''
+
* '''MovingLimbCore'''
* '''Manipulation-Limb-Core'''
+
* '''ManipulationLimbCore'''
 
| {{BiotechIcon}}
 
| {{BiotechIcon}}
 
|- <!-- ParentName="MechanicalDiabolusRingBase" -->
 
|- <!-- ParentName="MechanicalDiabolusRingBase" -->
Line 1,799: Line 1,798:
 
| -<!-- Temp -->
 
| -<!-- Temp -->
 
| <!--tags-->
 
| <!--tags-->
* '''Moving-Limb-Core'''
+
* '''MovingLimbCore'''
* '''Manipulation-Limb-Core'''
+
* '''ManipulationLimbCore'''
 
| {{BiotechIcon}}
 
| {{BiotechIcon}}
 
|- <!-- ParentName="MechanicalDiabolusRingBase" -->
 
|- <!-- ParentName="MechanicalDiabolusRingBase" -->
Line 1,816: Line 1,815:
 
| -<!-- Temp -->
 
| -<!-- Temp -->
 
| <!--tags-->
 
| <!--tags-->
* '''Moving-Limb-Core'''
+
* '''MovingLimbCore'''
* '''Manipulation-Limb-Core'''
+
* '''ManipulationLimbCore'''
 
| {{BiotechIcon}}
 
| {{BiotechIcon}}
 
|-
 
|-
Line 1,835: Line 1,834:
 
| {{BiotechIcon}}
 
| {{BiotechIcon}}
 
|}
 
|}
 
=== Body Part Groups ===
 
{| {{STDT| sortable mw-collapsible}}
 
! Def Name !! label !! Label Short !! List Order !! Source
 
|-
 
! Torso
 
| torso
 
| -
 
| 100
 
| {{RimworldIcon}}
 
|-
 
! UpperHead
 
| upper head
 
| -
 
| 200
 
| {{RimworldIcon}}
 
|-
 
! FullHead
 
| full head
 
| -
 
| 199
 
| {{RimworldIcon}}
 
|-
 
! Eyes
 
| eyes
 
| -
 
| 198
 
| {{RimworldIcon}}
 
|-
 
! Teeth
 
| teeth
 
| -
 
| 197
 
| {{RimworldIcon}}
 
|-
 
! Mouth
 
| mouth
 
| -
 
| 196
 
| {{RimworldIcon}}
 
|-
 
! Neck
 
| neck
 
| -
 
| 180
 
| {{RimworldIcon}}
 
|-
 
! Arms
 
| arms
 
| -
 
| 90
 
| {{RimworldIcon}}
 
|-
 
! Shoulders
 
| shoulders
 
| -
 
| 85
 
| {{RimworldIcon}}
 
|-
 
! Hands
 
| hands
 
| -
 
| 80
 
| {{RimworldIcon}}
 
|-
 
! LeftHand
 
| left fist
 
| fist
 
| 79
 
| {{RimworldIcon}}
 
|-
 
! RightHand
 
| right fist
 
| fist
 
| 78
 
| {{RimworldIcon}}
 
|-
 
! MiddleFingers
 
| middle finger
 
| finger
 
| 77
 
| {{RimworldIcon}}
 
|-
 
! Waist
 
| utility slot
 
| -
 
| 50
 
| {{RimworldIcon}}
 
|-
 
! Legs
 
| legs
 
| -
 
| 10
 
| {{RimworldIcon}}
 
|-
 
! Feet
 
| feet
 
| -
 
| 9
 
| {{RimworldIcon}}
 
|-
 
! FrontLeftPaw
 
| front left paw
 
| paw
 
| -
 
| {{RimworldIcon}}
 
|-
 
! FrontRightPaw
 
| front right paw
 
| paw
 
| -
 
| {{RimworldIcon}}
 
|-
 
! HeadAttackTool
 
| head
 
| -
 
| -
 
| {{RimworldIcon}}
 
|-
 
! FrontLeftLeg
 
| front left leg
 
| leg
 
| -
 
| {{RimworldIcon}}
 
|-
 
! FrontRightLeg
 
| front right leg
 
| leg
 
| -
 
| {{RimworldIcon}}
 
|-
 
! FrontLeftClaws
 
| front left claws
 
| claws
 
| -
 
| {{RimworldIcon}}
 
|-
 
! FrontRightClaws
 
| front right claws
 
| claws
 
| -
 
| {{RimworldIcon}}
 
|-
 
! LeftBlade
 
| left blade
 
| blade
 
| -
 
| {{RimworldIcon}}
 
|-
 
! RightBlade
 
| right blade
 
| blade
 
| -
 
| {{RimworldIcon}}
 
|-
 
! TuskAttackTool
 
| tusks
 
| -
 
| -
 
| {{RimworldIcon}}
 
|-
 
! HornAttackTool
 
| horn
 
| -
 
| -
 
| {{RimworldIcon}}
 
|-
 
! HeadClaw
 
| claw
 
| -
 
| -
 
| {{RimworldIcon}}
 
|-
 
! TurtleBeakAttackTool
 
| beak
 
| -
 
| -
 
| {{RimworldIcon}}
 
|-
 
! Beak
 
| beak
 
| -
 
| -
 
| {{RimworldIcon}}
 
|-
 
! LeftPowerClaw
 
| left power claw
 
| power claw
 
| -
 
| {{BiotechIcon}}
 
|-
 
! RightPowerClaw
 
| right power claw
 
| power claw
 
| -
 
| {{BiotechIcon}}
 
|-
 
! BulbTurret
 
| bulb turret
 
| -
 
| -
 
| {{BiotechIcon}}
 
|-
 
! RightFleshClub
 
| right flesh club
 
| flesh club
 
| -
 
| {{AnomalyIcon}}
 
|-
 
! LeftFleshClub
 
| left flesh club
 
| flesh club
 
| -
 
| {{AnomalyIcon}}
 
|-
 
! LeftFin
 
| left fin
 
| fin
 
| -
 
| {{AnomalyIcon}}
 
|-
 
! RightFin
 
| right fin
 
| fin
 
| -
 
| {{AnomalyIcon}}
 
|}
 
 
== Chemicals ==
 
<div>
 
<!--
 
public HediffDef addictionHediff;
 
 
public HediffDef toleranceHediff;
 
 
public bool canBinge = true;
 
 
public bool generateAddictionGenes = true;
 
 
public float geneOverdoseChanceFactorResist = 1f;
 
 
public float geneOverdoseChanceFactorImmune = 1f;
 
 
public float geneToleranceBuildupFactorResist = 1f;
 
 
public float geneToleranceBuildupFactorImmune = 1f;
 
 
public float onGeneratedAddictedToleranceChance;
 
 
public List<HediffGiver_Event> onGeneratedAddictedEvents;
 
-->
 
 
{| {{STDT}}
 
! Name !! Addiction Hediff !! Tolerance Hediff !! Can Binge !! Generate Addiction Genes !! Gene Overdose Chance Factor Resist !! Gene Overdose Chance Factor Immune !! Gene Tolerance Buildup Factor Resist !! Gene Tolerance Buildup Factor Immune !! On Generated Addicted Tolerance Chance !! On Generated Addicted Events
 
<!-- Go-juice addiction -->
 
 
|-<!--ChemicalDef-->
 
<!--defName>GoJuice</defName-->
 
! <!--label-->{{ucfirst:go-juice}}<!--/label-->
 
| <!--addictionHediff-->[[Hediffs#Go-juice addiction|Go-juice addiction]]<!--/addictionHediff-->
 
| -<!-- Tolerance Hediff -->
 
| {{Good|true}}<!-- Can Binge -->
 
| {{Good|true}}<!-- Generate Addiction Genes -->
 
| <!--geneOverdoseChanceFactorResist-->{{%|0.5}}<!--/geneOverdoseChanceFactorResist-->
 
| <!--geneOverdoseChanceFactorImmune-->{{%|0}}<!--/geneOverdoseChanceFactorImmune-->
 
| {{%|1}}<!-- Gene Tolerance Buildup Factor Resist -->
 
| {{%|1}}<!-- Gene Tolerance Buildup Factor Immune -->
 
| -<!-- On Generated Addicted Tolerance Chance -->
 
| -<!-- On Generated Addicted Events -->
 
<!--/ChemicalDef-->
 
 
<!-- Luciferium addiction -->
 
 
|-<!--ChemicalDef-->
 
<!--defName>Luciferium</defName-->
 
! <!--label-->{{ucfirst:luciferium}}<!--/label-->
 
| <!--addictionHediff-->[[Hediffs#Luciferium need|Luciferium need]]<!--/addictionHediff-->
 
| -<!-- Tolerance Hediff -->
 
| <!--canBinge-->{{Bad|false}}<!--/canBinge-->
 
| <!--generateAddictionGenes-->{{Bad|false}}<!--/generateAddictionGenes-->
 
| N/A<!-- Gene Overdose Chance Factor Resist -->
 
| N/A<!-- Gene Overdose Chance Factor Immune -->
 
| N/A<!-- Gene Tolerance Buildup Factor Resist -->
 
| N/A<!-- Gene Tolerance Buildup Factor Immune -->
 
| -<!-- On Generated Addicted Tolerance Chance -->
 
| -<!-- On Generated Addicted Events -->
 
<!--/ChemicalDef-->
 
 
<!-- Psychite addiction -->
 
 
|-<!--ChemicalDef-->
 
<!--defName>Psychite</defName-->
 
! <!--label-->{{ucfirst:psychite}}<!--/label-->
 
| <!--addictionHediff-->[[Hediffs#Psychite addiction|Psychite addiction]]<!--/addictionHediff-->
 
| <!--toleranceHediff-->[[Hediffs#Psychite tolerance|Psychite tolerance]]<!--/toleranceHediff-->
 
| {{Good|true}}<!-- Can Binge -->
 
| {{Good|true}}<!-- Generate Addiction Genes -->
 
| <!--geneOverdoseChanceFactorResist-->{{%|0.5}}<!--/geneOverdoseChanceFactorResist-->
 
| <!--geneOverdoseChanceFactorImmune-->{{%|0}}<!--/geneOverdoseChanceFactorImmune-->
 
| <!--geneToleranceBuildupFactorResist-->{{%|0.5}}<!--/geneToleranceBuildupFactorResist-->
 
| <!--geneToleranceBuildupFactorImmune-->{{%|0}}<!--/geneToleranceBuildupFactorImmune-->
 
| <!--onGeneratedAddictedToleranceChance-->{{%|0.8}}<!--/onGeneratedAddictedToleranceChance-->
 
| <!-- On Generated Addicted Events -->
 
<!--onGeneratedAddictedEvents-->
 
<!--li-->
 
* Hediff: <!--hediff-->'''[[Hediffs#Severe chemical damage|Chemical damage (severe)]]'''<!--/hediff-->
 
* Chance: <!--chance-->0.15<!--/chance-->
 
<!--partsToAffect-->
 
* Parts To Affect: <!--li-->'''[[Kidney]]'''<!--/li-->
 
<!--/partsToAffect-->
 
<!--/li-->
 
<!--/onGeneratedAddictedEvents-->
 
<!--/ChemicalDef-->
 
 
<!-- Smokeleaf addiction -->
 
 
|-<!--ChemicalDef-->
 
<!--defName>Smokeleaf</defName-->
 
! <!--label-->{{ucfirst:Smokeleaf}}<!--/label-->
 
| <!--addictionHediff-->[[Hediffs#Smokeleaf dependence|Smokeleaf dependence]]<!--/addictionHediff-->
 
| <!--toleranceHediff-->[[Hediffs#Smokeleaf tolerance|Smokeleaf tolerance]]<!--/toleranceHediff-->
 
| {{Good|true}}<!-- Can Binge -->
 
| {{Good|true}}<!-- Generate Addiction Genes -->
 
| {{%|1}}<!-- Gene Overdose Chance Factor Resist -->
 
| {{%|1}}<!-- Gene Overdose Chance Factor Immune -->
 
| <!--geneToleranceBuildupFactorResist-->{{%|0.5}}<!--/geneToleranceBuildupFactorResist-->
 
| <!--geneToleranceBuildupFactorImmune-->{{%|0}}<!--/geneToleranceBuildupFactorImmune-->
 
| <!--onGeneratedAddictedToleranceChance-->{{%|0.8}}<!--/onGeneratedAddictedToleranceChance-->
 
| -<!-- On Generated Addicted Events -->
 
<!--/ChemicalDef-->
 
 
<!-- WakeUp addiction -->
 
 
|-<!--ChemicalDef-->
 
<!--defName>WakeUp</defName-->
 
! <!--label-->{{ucfirst:wake-up}}<!--/label-->
 
| <!--addictionHediff-->[[Hediffs#Wake-up addiction|Wake-up addiction]]<!--/addictionHediff-->
 
| -<!-- Tolerance Hediff -->
 
| {{Good|true}}<!-- Can Binge -->
 
| {{Good|true}}<!-- Generate Addiction Genes -->
 
| <!--geneOverdoseChanceFactorResist-->{{%|0.5}}<!--/geneOverdoseChanceFactorResist-->
 
| <!--geneOverdoseChanceFactorImmune-->{{%|0}}<!--/geneOverdoseChanceFactorImmune-->
 
| {{%|1}}<!-- Gene Tolerance Buildup Factor Resist -->
 
| {{%|1}}<!-- Gene Tolerance Buildup Factor Immune -->
 
| -<!-- On Generated Addicted Tolerance Chance -->
 
| -<!-- On Generated Addicted Events -->
 
<!--/ChemicalDef-->
 
 
<!-- Alcohol addiction -->
 
 
|-<!--ChemicalDef-->
 
<!--defName>Alcohol</defName-->
 
! <!--label-->{{ucfirst:alcohol}}<!--/label-->
 
| <!--addictionHediff-->[[Hediffs#Alcohol addiction|Alcohol addiction]]<!--/addictionHediff-->
 
| <!--toleranceHediff-->[[Hediffs#Alcohol tolerance|Alcohol tolerance]]<!--/toleranceHediff-->
 
| {{Good|true}}<!-- Can Binge -->
 
| {{Good|true}}<!-- Generate Addiction Genes -->
 
| {{%|1}}<!-- Gene Overdose Chance Factor Resist -->
 
| {{%|1}}<!-- Gene Overdose Chance Factor Immune -->
 
| <!--geneToleranceBuildupFactorResist-->{{%|0.5}}<!--/geneToleranceBuildupFactorResist-->
 
| <!--geneToleranceBuildupFactorImmune-->{{%|0}}<!--/geneToleranceBuildupFactorImmune-->
 
| <!--onGeneratedAddictedToleranceChance-->{{%|0.8}}<!--/onGeneratedAddictedToleranceChance-->
 
| <!-- On Generated Addicted Events -->
 
<!--onGeneratedAddictedEvents-->
 
<!--li-->
 
* Hediff: <!--hediff-->'''[[Hediffs#Cirrhosis|Cirrhosis]]'''<!--/hediff-->
 
* Chance: <!--chance-->0.15<!--/chance-->
 
<!--partsToAffect-->
 
* Parts To Affect: <!--li-->'''[[Liver]]'''<!--/li-->
 
<!--/partsToAffect-->
 
<!--/li-->
 
<!--/onGeneratedAddictedEvents-->
 
<!--/ChemicalDef-->
 
 
<!-- Ambrosia addiction -->
 
 
|-<!--ChemicalDef-->
 
<!--defName>Ambrosia</defName-->
 
! <!--label-->{{ucfirst:ambrosia}}<!--/label-->
 
| <!--addictionHediff-->[[Hediffs#Ambrosia addiction|Ambrosia addiction]]<!--/addictionHediff-->
 
| <!--toleranceHediff-->[[Hediffs#Ambrosia tolerance|Ambrosia tolerance]]<!--/toleranceHediff-->
 
| {{Good|true}}<!-- Can Binge -->
 
| <!--generateAddictionGenes-->{{Bad|false}}<!--/generateAddictionGenes-->
 
| N/A<!-- Gene Overdose Chance Factor Resist -->
 
| N/A<!-- Gene Overdose Chance Factor Immune -->
 
| N/A<!-- Gene Tolerance Buildup Factor Resist -->
 
| N/A<!-- Gene Tolerance Buildup Factor Immune -->
 
| <!--onGeneratedAddictedToleranceChance-->{{%|0.8}}<!--/onGeneratedAddictedToleranceChance-->
 
| -<!-- On Generated Addicted Events -->
 
<!--/ChemicalDef-->
 
|}
 
</div>
 
 
== Needs ==
 
<!--
 
public Type needClass;
 
 
public Intelligence minIntelligence;
 
 
public bool colonistAndPrisonersOnly;
 
 
public bool playerMechsOnly;
 
 
public bool colonistsOnly;
 
 
public bool slavesOnly;
 
 
public bool onlyIfCausedByHediff;
 
 
public bool onlyIfCausedByGene;
 
 
public bool onlyIfCausedByTrait;
 
 
public bool neverOnPrisoner;
 
 
public bool neverOnSlave;
 
 
public List<RoyalTitleDef> titleRequiredAny;
 
 
public List<HediffDef> hediffRequiredAny;
 
 
public List<PreceptDef> nullifyingPrecepts;
 
 
public List<CompProperties> requiredComps;
 
 
public DevelopmentalStage developmentalStageFilter = DevelopmentalStage.Child | DevelopmentalStage.Adult;
 
 
public bool showOnNeedList = true;
 
 
public float baseLevel = 0.5f;
 
 
public bool major;
 
 
public int listPriority;
 
 
[NoTranslate]
 
public string tutorHighlightTag;
 
 
public bool showForCaravanMembers;
 
 
public bool scaleBar;
 
 
public bool showUnitTicks;
 
 
public float fallPerDay = 0.5f;
 
 
public float seekerRisePerHour;
 
 
public float seekerFallPerHour;
 
 
public bool freezeWhileSleeping;
 
 
public bool freezeInMentalState;
 
-->
 
 
Defaults:
 
* developmentalStageFilter = DevelopmentalStage.Child | DevelopmentalStage.Adult;
 
* showOnNeedList = true;
 
* baseLevel = 0.5f;
 
* fallPerDay = 0.5f;
 
{| {{STDT}}
 
! Developmental Stage Filter !! Show On Need List !! Base Level !! Fall Per Day
 
|-
 
| <!-- Developmental Stage Filter -->Child, Adult
 
| <!-- Show On Need List -->{{Good|true}}
 
| <!-- Base Level -->0.5
 
| <!-- Fall Per Day -->0.5
 
|}
 
<!--div-->
 
<!-- Core -->
 
 
<!--Defs-->
 
{| {{STDT| c_23 sortable}}
 
! Name !! Description !! Base Level !! Fall Per Day !! Details !! List Priority
 
|-<!--NeedDef-->
 
<!--defName>Mood</defName-->
 
! <!--label-->{{ucfirst:mood}}<!--/label-->
 
| <!--description-->Mood represents how happy or stressed someone is. If mood gets too low, the person may suffer a mental break. Depending on how low their mood is, someone who has a mental break may have a minor breaks like hiding in their room for a day, or a major break like going on a murder spree.<!--/description-->
 
| <!--baseLevel-->0.32<!--/baseLevel-->
 
| <!-- Fall Per Day -->
 
|<!-- Details -->
 
* Need Class: <!--needClass-->'''[[#Need_Mood|Need_Mood]]'''<!--/needClass-->
 
* <seekerRisePerHour>0.12</seekerRisePerHour>
 
* <seekerFallPerHour>0.08</seekerFallPerHour>
 
* Show On Need List: <!--showOnNeedList-->{{Bad|false}}<!--/showOnNeedList-->
 
* Min Intelligence: <!--minIntelligence-->'''Humanlike'''<!--/minIntelligence-->
 
* Major: <!--major-->{{Good|true}}<!--/major-->
 
* Freeze While Sleeping: <!--freezeWhileSleeping-->{{Good|true}}<!--/freezeWhileSleeping-->
 
* Show For Caravan Members: <!--showForCaravanMembers-->{{Good|true}}<!--/showForCaravanMembers-->
 
* Developmental Stage Filter: <!--developmentalStageFilter-->'''Baby, Child, Adult'''<!--/developmentalStageFilter-->
 
| <!--listPriority-->1000<!--/listPriority-->
 
<!--/NeedDef-->
 
 
|-<!--NeedDef-->
 
<!--defName>Food</defName-->
 
! <!--label-->{{ucfirst:food}}<!--/label-->
 
| <!--description-->Food is the amount of nutrition a creature has consumed recently. If it is at zero, a creature will become increasingly malnourished and eventually die.<!--/description-->
 
| <!-- Base Level -->
 
| <!-- Fall Per Day -->
 
|<!-- Details -->
 
* Need Class: <!--needClass-->'''[[#Need_Food|Need_Food]]'''<!--/needClass-->
 
* Major: <!--major-->{{Good|true}}<!--/major-->
 
* Show For Caravan Members: <!--showForCaravanMembers-->{{Good|true}}<!--/showForCaravanMembers-->
 
* Developmental Stage Filter: <!--developmentalStageFilter-->'''Baby, Child, Adult'''<!--/developmentalStageFilter-->
 
* Show Unit Ticks: <!--showUnitTicks-->{{Good|true}}<!--/showUnitTicks-->
 
| <!--listPriority-->800<!--/listPriority-->
 
<!--/NeedDef-->
 
 
|-<!--NeedDef-->
 
<!--defName>Rest</defName-->
 
! <!--label-->{{ucfirst:sleep}}<!--/label-->
 
| <!--description-->Sleep is how much time a creature has spent sleeping recently. If it is at zero, a creature will eventually fall asleep on the spot.<!--/description-->
 
| <!-- Base Level -->
 
| <!-- Fall Per Day -->
 
|<!-- Details -->
 
* Need Class: <!--needClass-->'''[[#Need_Rest|Need_Rest]]'''<!--/needClass-->
 
* Major: <!--major-->{{Good|true}}<!--/major-->
 
* Show For Caravan Members: <!--showForCaravanMembers-->{{Good|true}}<!--/showForCaravanMembers-->
 
* Developmental Stage Filter: <!--developmentalStageFilter-->'''Baby, Child, Adult'''<!--/developmentalStageFilter-->
 
| <!--listPriority-->700<!--/listPriority-->
 
<!--/NeedDef-->
 
 
|-<!--NeedDef-->
 
<!--defName>Joy</defName-->
 
! <!--label-->{{ucfirst:recreation}}<!--/label-->
 
| <!--description-->Recreation is the need to have fun. Repeating the same kind of activity makes it less fun, so variety is necessary.<!--/description-->
 
| <!-- Base Level -->
 
| <!-- Fall Per Day -->
 
|<!-- Details -->
 
* Need Class: <!--needClass-->'''[[#Need_Joy|Need_Joy]]'''<!--/needClass-->
 
* Min Intelligence: <!--minIntelligence-->'''Humanlike'''<!--/minIntelligence-->
 
* Colonists Only: <!--colonistsOnly-->{{Good|true}}<!--/colonistsOnly-->
 
* Never On Prisoner: <!--neverOnPrisoner-->{{Good|true}}<!--/neverOnPrisoner-->
 
* Never On Slave: <!--neverOnSlave-->{{Good|true}}<!--/neverOnSlave-->
 
* Major: <!--major-->{{Good|true}}<!--/major-->
 
* Freeze While Sleeping: <!--freezeWhileSleeping-->{{Good|true}}<!--/freezeWhileSleeping-->
 
* Freeze In Mental State: <!--freezeInMentalState-->{{Good|true}}<!--/freezeInMentalState-->
 
* Developmental Stage Filter: <!--developmentalStageFilter-->'''Adult'''<!--/developmentalStageFilter-->
 
| <!--listPriority-->500<!--/listPriority-->
 
<!--/NeedDef-->
 
 
 
|-<!--NeedDef-->
 
<!--defName>Beauty</defName-->
 
! <!--label-->{{ucfirst:beauty}}<!--/label-->
 
| <!--description-->Beauty reflects how visually pleasing a person has found their surroundings recently. Beautiful things like art improve beauty when viewed, while ugly things like filth and rough stone surfaces reduce it.<!--/description-->
 
| <!--baseLevel-->0.4<!--/baseLevel-->
 
| <!-- Fall Per Day -->
 
|<!-- Details -->
 
* Need Class: <!--needClass-->'''[[#Need_Beauty|Need_Beauty]]'''<!--/needClass-->
 
* Min Intelligence: <!--minIntelligence-->'''Humanlike'''<!--/minIntelligence-->
 
* Colonist And Prisoners Only: <!--colonistAndPrisonersOnly-->{{Good|true}}<!--/colonistAndPrisonersOnly-->
 
* <seekerRisePerHour>0.32</seekerRisePerHour>
 
* <seekerFallPerHour>0.08</seekerFallPerHour>
 
* Freeze While Sleeping: <!--freezeWhileSleeping-->{{Good|true}}<!--/freezeWhileSleeping-->
 
| <!--listPriority-->300<!--/listPriority-->
 
<!--/NeedDef-->
 
 
|-<!--NeedDef-->
 
<!--defName>Comfort</defName-->
 
! <!--label-->{{ucfirst:comfort}}<!--/label-->
 
| <!--description-->Comfort is gained by sitting in or sleeping on comfortable furniture. It is acquired while laying in bed, sitting in a chair while working, or other times.<!--/description-->
 
| <!-- Base Level -->
 
| <!-- Fall Per Day -->
 
|<!-- Details -->
 
* Need Class: <!--needClass-->'''[[#Need_Comfort|Need_Comfort]]'''<!--/needClass-->
 
* Min Intelligence: <!--minIntelligence-->'''Humanlike'''<!--/minIntelligence-->
 
* Colonist And Prisoners Only: <!--colonistAndPrisonersOnly-->{{Good|true}}<!--/colonistAndPrisonersOnly-->
 
* <seekerRisePerHour>0.60</seekerRisePerHour>
 
* <seekerFallPerHour>0.04</seekerFallPerHour>
 
* Nullifying Precepts:<!--nullifyingPrecepts-->
 
** '''[[Precepts#Comfort|Comfort: Ignored]]''' {{IdeologyIcon}}<!--/nullifyingPrecepts-->
 
| <!--listPriority-->200<!--/listPriority-->
 
<!--/NeedDef-->
 
 
|-<!--NeedDef-->
 
<!--defName>Outdoors</defName-->
 
! <!--label-->{{ucfirst:outdoors}}<!--/label-->
 
| <!--description-->Outdoors expresses the need not to be cooped up inside. It is harmed by long periods inside, especially underground. It improves when someone spends time under the sky, especially outdoors. It's not about the size of the rooms, but the need to be outside from time to time. Lack of outdoors time is a significant challenge for people who dwell in underground bases.<!--/description-->
 
| <!-- Base Level -->
 
| <!-- Fall Per Day -->
 
|<!-- Details -->
 
* Need Class: <!--needClass-->'''[[#Need_Outdoors|Need_Outdoors]]'''<!--/needClass-->
 
* Min Intelligence: <!--minIntelligence-->'''Humanlike'''<!--/minIntelligence-->
 
* Colonist And Prisoners Only: <!--colonistAndPrisonersOnly-->{{Good|true}}<!--/colonistAndPrisonersOnly-->
 
* Freeze While Sleeping: <!--freezeWhileSleeping-->{{Good|true}}<!--/freezeWhileSleeping-->
 
| <!--listPriority-->100<!--/listPriority-->
 
<!--/NeedDef-->
 
 
|-<!--NeedDef-->
 
<!--defName>Indoors</defName-->
 
! <!--label-->{{ucfirst:indoors}}<!--/label-->
 
| <!--description-->Indoors expresses the need to be within walls and under a roof. It is harmed by spending time in outdoor areas or not under roofs. To raise this need past 50%, a person must be under an overhead mountain, not just a normal roof.<!--/description-->
 
| <!-- Base Level -->
 
| <!-- Fall Per Day -->
 
|<!-- Details -->
 
* Need Class: <!--needClass-->'''[[#Need_Indoors|Need_Indoors]]'''<!--/needClass-->
 
* Min Intelligence: <!--minIntelligence-->'''Humanlike'''<!--/minIntelligence-->
 
* Colonist And Prisoners Only: <!--colonistAndPrisonersOnly-->{{Good|true}}<!--/colonistAndPrisonersOnly-->
 
* Freeze While Sleeping: <!--freezeWhileSleeping-->{{Good|true}}<!--/freezeWhileSleeping-->
 
| <!--listPriority-->100<!--/listPriority-->
 
<!--/NeedDef-->
 
 
|-<!--NeedDef-->
 
<!--defName>DrugDesire</defName-->
 
! <!--label-->{{ucfirst:chemical}}<!--/label-->
 
| <!--description-->Chemical expresses the desire to ingest drugs. When above a certain level it will create good mood, but when below a certain level it will create increasingly bad mood.<!--/description-->
 
| <!-- Base Level -->
 
| <!--fallPerDay-->0.071<!--/fallPerDay-->
 
|<!-- Details -->
 
* Need Class: <!--needClass-->'''[[#Need_Chemical_Any|Need_Chemical_Any]]'''<!--/needClass-->
 
* Min Intelligence: <!--minIntelligence-->'''Humanlike'''<!--/minIntelligence-->
 
* Colonist And Prisoners Only: <!--colonistAndPrisonersOnly-->{{Good|true}}<!--/colonistAndPrisonersOnly-->
 
* Freeze While Sleeping: <!--freezeWhileSleeping-->{{Good|true}}<!--/freezeWhileSleeping-->
 
| <!--listPriority-->150<!--/listPriority-->
 
<!--/NeedDef-->
 
 
|-<!--NeedDef-->
 
<!--defName>RoomSize</defName-->
 
! <!--label-->{{ucfirst:room size}}<!--/label-->
 
| -<!-- Description -->
 
| <!-- Base Level -->
 
| <!-- Fall Per Day -->
 
|<!-- Details -->
 
* Need Class: <!--needClass-->'''[[#Need_RoomSize|Need_RoomSize]]'''<!--/needClass-->
 
* Show On Need List: <!--showOnNeedList-->{{Bad|false}}<!--/showOnNeedList-->
 
* Min Intelligence: <!--minIntelligence-->'''Humanlike'''<!--/minIntelligence-->
 
* Colonist And Prisoners Only: <!--colonistAndPrisonersOnly-->{{Good|true}}<!--/colonistAndPrisonersOnly-->
 
* <seekerRisePerHour>0.90</seekerRisePerHour>
 
* <seekerFallPerHour>0.90</seekerFallPerHour>
 
* Freeze While Sleeping: <!--freezeWhileSleeping-->{{Good|true}}<!--/freezeWhileSleeping-->
 
| <!--listPriority-->100<!--/listPriority-->
 
<!--/NeedDef-->
 
 
<!--/Defs-->
 
 
<!-- Drugs -->
 
 
<!--div--><!--
 
<NeedDef Name="DrugAddictionNeedBase" Abstract="True">
 
* Only If Caused By Hediff: <onlyIfCausedByHediff>{{Good|true}}</onlyIfCausedByHediff>
 
* Tutor Highlight Tag: <tutorHighlightTag>'''NeedAddiction'''</tutorHighlightTag>
 
* Show For Caravan Members: <showForCaravanMembers>{{Good|true}}</showForCaravanMembers>
 
</NeedDef>-->
 
 
 
  <!-- Go-juice addiction -->
 
 
|-<!--NeedDef ParentName="DrugAddictionNeedBase"-->
 
<!--defName>Chemical_GoJuice</defName-->
 
! <!--label-->{{ucfirst:go-juice}}<!--/label-->
 
| <!--description-->Because of a go-juice addiction, this person needs to regularly consume the drug to avoid withdrawal symptoms.<!--/description-->
 
| <!-- Base Level -->
 
| <!--fallPerDay-->0.333<!--/fallPerDay-->
 
|<!-- Details -->
 
* Need Class: <!--needClass-->'''[[#Need_Chemical|Need_Chemical]]'''<!--/needClass-->
 
* Only If Caused By Hediff: <!--onlyIfCausedByHediff-->{{Good|true}}<!--/onlyIfCausedByHediff-->
 
* Tutor Highlight Tag: <!--tutorHighlightTag-->'''NeedAddiction'''<!--/tutorHighlightTag-->
 
* Show For Caravan Members: <!--showForCaravanMembers-->{{Good|true}}<!--/showForCaravanMembers-->
 
| <!--listPriority-->45<!--/listPriority-->
 
<!--/NeedDef-->
 
 
  <!-- Luciferium addiction -->
 
 
|-<!--NeedDef ParentName="DrugAddictionNeedBase"-->
 
<!--defName>Chemical_Luciferium</defName-->
 
! <!--label-->{{ucfirst:luciferium}}<!--/label-->
 
| <!--description-->This person's body is enhanced by luciferium mechanites.<br /><br />Without regular doses of luciferium, the mechanites will lose cohesion. If this happens, the user becomes continuously, violently insane and eventually dies.<br /><br />This addiction never goes away.<!--/description-->
 
| <!-- Base Level -->
 
| <!--fallPerDay-->0.15<!--/fallPerDay-->
 
|<!-- Details -->
 
* Need Class: <!--needClass-->'''[[#Need_Chemical|Need_Chemical]]'''<!--/needClass-->
 
* Developmental Stage Filter: <!--developmentalStageFilter-->'''Baby, Child, Adult'''<!--/developmentalStageFilter-->
 
* Only If Caused By Hediff: <!--onlyIfCausedByHediff-->{{Good|true}}<!--/onlyIfCausedByHediff-->
 
* Tutor Highlight Tag: <!--tutorHighlightTag-->'''NeedAddiction'''<!--/tutorHighlightTag-->
 
* Show For Caravan Members: <!--showForCaravanMembers-->{{Good|true}}<!--/showForCaravanMembers-->
 
| <!--listPriority-->45<!--/listPriority-->
 
<!--/NeedDef-->
 
 
 
  <!-- Psychite addiction -->
 
 
|-<!--NeedDef ParentName="DrugAddictionNeedBase"-->
 
<!--defName>Chemical_Psychite</defName-->
 
! <!--label-->{{ucfirst:psychite}}<!--/label-->
 
| <!--description-->Because of a psychite addiction, this person needs to regularly consume the drug to avoid withdrawal symptoms.<!--/description-->
 
| <!-- Base Level -->
 
| <!-- Fall Per Day -->
 
|<!-- Details -->
 
* Need Class: <!--needClass-->'''[[#Need_Chemical|Need_Chemical]]'''<!--/needClass-->
 
* Only If Caused By Hediff: <!--onlyIfCausedByHediff-->{{Good|true}}<!--/onlyIfCausedByHediff-->
 
* Tutor Highlight Tag: <!--tutorHighlightTag-->'''NeedAddiction'''<!--/tutorHighlightTag-->
 
* Show For Caravan Members: <!--showForCaravanMembers-->{{Good|true}}<!--/showForCaravanMembers-->
 
| <!--listPriority-->50<!--/listPriority-->
 
<!--/NeedDef-->
 
 
  <!-- Smokeleaf addiction -->
 
 
|-<!--NeedDef ParentName="DrugAddictionNeedBase"-->
 
<!--defName>Chemical_Smokeleaf</defName-->
 
! <!--label-->{{ucfirst:smokeleaf}}<!--/label-->
 
| <!--description-->Because of a smokeleaf dependence, this person needs to regularly consume the drug to avoid withdrawal symptoms.<!--/description-->
 
| <!-- Base Level -->
 
| <!-- Fall Per Day -->
 
|<!-- Details -->
 
* Need Class: <!--needClass-->'''[[#Need_Chemical|Need_Chemical]]'''<!--/needClass-->
 
* Only If Caused By Hediff: <!--onlyIfCausedByHediff-->{{Good|true}}<!--/onlyIfCausedByHediff-->
 
* Tutor Highlight Tag: <!--tutorHighlightTag-->'''NeedAddiction'''<!--/tutorHighlightTag-->
 
* Show For Caravan Members: <!--showForCaravanMembers-->{{Good|true}}<!--/showForCaravanMembers-->
 
| <!--listPriority-->25<!--/listPriority-->
 
<!--/NeedDef-->
 
 
 
  <!-- WakeUp addiction -->
 
 
|-<!--NeedDef ParentName="DrugAddictionNeedBase"-->
 
<!--defName>Chemical_WakeUp</defName-->
 
! <!--label-->{{ucfirst:wake-up}}<!--/label-->
 
| <!--description-->Because of a wake-up addiction, this person needs to regularly consume the drug to avoid withdrawal symptoms.<!--/description-->
 
| <!-- Base Level -->
 
| <!--fallPerDay-->0.333<!--/fallPerDay-->
 
|<!-- Details -->
 
* Need Class: <!--needClass-->'''[[#Need_Chemical|Need_Chemical]]'''<!--/needClass-->
 
* Only If Caused By Hediff: <!--onlyIfCausedByHediff-->{{Good|true}}<!--/onlyIfCausedByHediff-->
 
* Tutor Highlight Tag: <!--tutorHighlightTag-->'''NeedAddiction'''<!--/tutorHighlightTag-->
 
* Show For Caravan Members: <!--showForCaravanMembers-->{{Good|true}}<!--/showForCaravanMembers-->
 
| <!--listPriority-->40<!--/listPriority-->
 
<!--/NeedDef-->
 
 
 
  <!-- Alcohol addiction -->
 
 
|-<!--NeedDef ParentName="DrugAddictionNeedBase"-->
 
<!--defName>Chemical_Alcohol</defName-->
 
! <!--label-->{{ucfirst:alcohol}}<!--/label-->
 
| <!--description-->Because of an alcohol addiction, this person needs to regularly consume alcohol to avoid withdrawal symptoms.<!--/description-->
 
| <!-- Base Level -->
 
| <!-- Fall Per Day -->
 
|<!-- Details -->
 
* Need Class: <!--needClass-->'''[[#Need_Chemical|Need_Chemical]]'''<!--/needClass-->
 
* Only If Caused By Hediff: <!--onlyIfCausedByHediff-->{{Good|true}}<!--/onlyIfCausedByHediff-->
 
* Tutor Highlight Tag: <!--tutorHighlightTag-->'''NeedAddiction'''<!--/tutorHighlightTag-->
 
* Show For Caravan Members: <!--showForCaravanMembers-->{{Good|true}}<!--/showForCaravanMembers-->
 
| <!--listPriority-->35<!--/listPriority-->
 
<!--/NeedDef-->
 
 
  <!-- Ambrosia addiction -->
 
 
|-<!--NeedDef ParentName="DrugAddictionNeedBase"-->
 
<!--defName>Chemical_Ambrosia</defName-->
 
! <!--label-->{{ucfirst:ambrosia}}<!--/label-->
 
| <!--description-->Because of an ambrosia addiction, this person needs to regularly consume ambrosia to avoid withdrawal symptoms.<!--/description-->
 
| <!-- Base Level -->
 
| <!-- Fall Per Day -->
 
|<!-- Details -->
 
* Need Class: <!--needClass-->'''[[#Need_Chemical|Need_Chemical]]'''<!--/needClass-->
 
* Only If Caused By Hediff: <!--onlyIfCausedByHediff-->{{Good|true}}<!--/onlyIfCausedByHediff-->
 
* Tutor Highlight Tag: <!--tutorHighlightTag-->'''NeedAddiction'''<!--/tutorHighlightTag-->
 
* Show For Caravan Members: <!--showForCaravanMembers-->{{Good|true}}<!--/showForCaravanMembers-->
 
| <!--listPriority-->20<!--/listPriority-->
 
<!--/NeedDef-->
 
<!--/div-->
 
 
<!-- Royalty -->
 
 
<!--Defs-->
 
  <!-- This is a temporary dummy need to suppress errors when loading older saves. -->
 
|-<!--NeedDef-->
 
<!--defName>Authority</defName-->
 
| Authority<!-- Label -->
 
| <!--description-->dummy need<!--/description-->
 
| <!-- Base Level -->
 
| <!-- Fall Per Day -->
 
|<!-- Details -->
 
* Need Class: <!--needClass-->'''[[#Need_Authority|Need_Authority]]'''<!--/needClass-->
 
* {{Quote|This is a temporary dummy need to suppress errors when loading older saves.|XML comment|RimWorld}}
 
| -<!-- List Priority -->
 
<!--/NeedDef-->
 
<!--/Defs-->
 
 
<!-- Ideology -->
 
 
<!--Defs-->
 
 
|-<!--NeedDef-->
 
<!--defName>Suppression</defName-->
 
! <!--label-->{{ucfirst:suppression}}<!--/label-->
 
| -<!-- Description -->
 
| <!--baseLevel-->0.5<!--/baseLevel-->
 
| <!--fallPerDay-->0<!--/fallPerDay-->
 
|<!-- Details -->
 
* Need Class: <!--needClass-->'''[[#Need_Suppression|Need_Suppression]]'''<!--/needClass-->
 
* Show On Need List: <!--showOnNeedList-->{{Bad|false}}<!--/showOnNeedList-->
 
* Slaves Only: <!--slavesOnly-->{{Good|true}}<!--/slavesOnly-->
 
| -<!-- List Priority -->
 
<!--/NeedDef-->
 
 
<!--/Defs-->
 
 
<!-- Biotech -->
 
 
<!--Defs-->
 
 
|-<!--NeedDef-->
 
<!--defName>Deathrest</defName-->
 
! <!--label-->{{ucfirst:deathrest}}<!--/label-->
 
| <!--description-->People with the deathrest gene must deathrest every few days or quadrums. Deathresting means entering a regenerative coma for several days, during which the rester appears dead.<br /><br />A variety of special buildings can connect to a deathresting person and give them bonuses upon waking.<br /><br />Going too long without deathrest will cause deathrest exhaustion, which massively degrades a person's physical capacities.<!--/description-->
 
| <!--baseLevel-->0.01<!--/baseLevel-->
 
| <!-- Fall Per Day -->
 
|<!-- Details -->
 
* Need Class: <!--needClass-->'''[[#Need_Deathrest|Need_Deathrest]]'''<!--/needClass-->
 
* Major: <!--major-->{{Good|true}}<!--/major-->
 
* Min Intelligence: <!--minIntelligence-->'''ToolUser'''<!--/minIntelligence-->
 
* Only If Caused By Gene: <!--onlyIfCausedByGene-->{{Good|true}}<!--/onlyIfCausedByGene-->
 
| <!--listPriority-->600<!--/listPriority-->
 
<!--/NeedDef-->
 
 
|-<!--NeedDef-->
 
<!--defName>KillThirst</defName-->
 
! <!--label-->{{ucfirst:kill satiety}}<!--/label-->
 
| <!--description-->Kill satiety fulfills a built-in desire to do violence at close range to human victims. If it isn't satiated, the person will become very unhappy.<!--/description-->
 
| <!--baseLevel-->0<!--/baseLevel-->
 
| <!-- Fall Per Day -->
 
|<!-- Details -->
 
* Need Class: <!--needClass-->'''[[#Need_KillThirst|Need_KillThirst]]'''<!--/needClass-->
 
* Min Intelligence: <!--minIntelligence-->'''ToolUser'''<!--/minIntelligence-->
 
* Colonist And Prisoners Only: <!--colonistAndPrisonersOnly-->{{Good|true}}<!--/colonistAndPrisonersOnly-->
 
* Only If Caused By Gene: <!--onlyIfCausedByGene-->{{Good|true}}<!--/onlyIfCausedByGene-->
 
| -<!-- List Priority -->
 
<!--/NeedDef-->
 
 
|-<!--NeedDef-->
 
<!--defName>Learning</defName-->
 
! <!--label-->{{ucfirst:learning}}<!--/label-->
 
| <!--description-->Children need new lessons and experiences to grow up well, and will become unhappy without them.<br /><br />Children will only do learning activities when their schedule is set to Recreation or Anything.<br /><br />Activities that fulfill a child's desire to learn include:<br />{ACTIVITIES}<br /><br />A satisfied learning need helps children gain growth tiers faster, giving them more passions and choices during growth moments.<!--/description-->
 
| <!-- Base Level -->
 
| <!-- Fall Per Day -->
 
|<!-- Details -->
 
* Need Class: <!--needClass-->'''[[#Need_Learning|Need_Learning]]'''<!--/needClass-->
 
* Developmental Stage Filter: <!--developmentalStageFilter-->'''Child'''<!--/developmentalStageFilter-->
 
* Colonists Only: <!--colonistsOnly-->{{Good|true}}<!--/colonistsOnly-->
 
* Major: <!--major-->{{Good|true}}<!--/major-->
 
| <!--listPriority-->500<!--/listPriority-->
 
<!--/NeedDef-->
 
 
|-<!--NeedDef-->
 
<!--defName>Play</defName-->
 
! <!--label-->{{ucfirst:play}}<!--/label-->
 
| <!--description-->Babies need to be played with by adults. If they aren't played with, they will become unhappy.<!--/description-->
 
| <!-- Base Level -->
 
| <!-- Fall Per Day -->
 
|<!-- Details -->
 
* Need Class: <!--needClass-->'''[[#Need_Play|Need_Play]]'''<!--/needClass-->
 
* Developmental Stage Filter: <!--developmentalStageFilter-->'''Baby'''<!--/developmentalStageFilter-->
 
* Colonist And Prisoners Only: <!--colonistAndPrisonersOnly-->{{Good|true}}<!--/colonistAndPrisonersOnly-->
 
* Major: <!--major-->{{Good|true}}<!--/major-->
 
| <!--listPriority-->550<!--/listPriority-->
 
<!--/NeedDef-->
 
 
|-<!--NeedDef-->
 
<!--defName>MechEnergy</defName-->
 
! <!--label-->{{ucfirst:energy}}<!--/label-->
 
| <!--description-->A reserve of bioelectric energy needed for a mechanoid to function. It can be recharged at a charging station. If it reaches zero, the mech will go into dormant self-charging mode and recharge very slowly.<!--/description-->
 
| <!-- Base Level -->
 
| <!-- Fall Per Day -->
 
|<!-- Details -->
 
* Need Class: <!--needClass-->'''[[#Need_MechEnergy|Need_MechEnergy]]'''<!--/needClass-->
 
* Show On Need List: <!--showOnNeedList-->{{Good|true}}<!--/showOnNeedList-->
 
* Min Intelligence: <!--minIntelligence-->'''ToolUser'''<!--/minIntelligence-->
 
* Player Mechs Only: <!--playerMechsOnly-->{{Good|true}}<!--/playerMechsOnly-->
 
* Freeze While Sleeping: <!--freezeWhileSleeping-->{{Good|true}}<!--/freezeWhileSleeping-->
 
* Show For Caravan Members: <!--showForCaravanMembers-->{{Good|true}}<!--/showForCaravanMembers-->
 
* Major: <!--major-->{{Good|true}}<!--/major-->
 
| <!--listPriority-->10000<!--/listPriority-->
 
<!--/NeedDef-->
 
 
<!--/Defs-->
 
|}
 
<!--/div-->
 
 
 
=== Need_Seeker ===
 
 
// Token: 0x040045F3 RID: 17907
 
private const float GUIArrowTolerance = 0.05f;
 
 
=== Need_Mood ===
 
 
// Token: 0x040045B5 RID: 17845
 
public ThoughtHandler thoughts;
 
 
// Token: 0x040045B6 RID: 17846
 
public PawnObserver observer;
 
 
// Token: 0x040045B7 RID: 17847
 
public PawnRecentMemory recentMemory;
 
 
// Token: 0x040045B8 RID: 17848
 
private int lastInstantMoodCheckTick = -9999;
 
 
// Token: 0x040045B9 RID: 17849
 
private float lastInstantMood = -1f;
 
 
=== Need_Food ===
 
 
// Token: 0x04004571 RID: 17777
 
public int lastNonStarvingTick = -99999;
 
 
// Token: 0x04004572 RID: 17778
 
public const float BaseFoodFallPerTick = 2.66666666E-05f;
 
 
// Token: 0x04004573 RID: 17779
 
private const float BaseMalnutritionSeverityPerDay = 0.453f;
 
 
// Token: 0x04004574 RID: 17780
 
private const float BaseMalnutritionSeverityPerInterval = 0.0011325f;
 
 
// Token: 0x04004575 RID: 17781
 
private CompHoldingPlatformTarget platformComp;
 
 
=== Need_Rest ===
 
 
// Token: 0x040045DC RID: 17884
 
private int lastRestTick = -999;
 
 
// Token: 0x040045DD RID: 17885
 
private float lastRestEffectiveness = 1f;
 
 
// Token: 0x040045DE RID: 17886
 
private int ticksAtZero;
 
 
// Token: 0x040045DF RID: 17887
 
private const float FullSleepHours = 10.5f;
 
 
// Token: 0x040045E0 RID: 17888
 
public const float BaseRestGainPerTick = 3.809524E-05f;
 
 
// Token: 0x040045E1 RID: 17889
 
private const float BaseRestFallPerTick = 1.58333332E-05f;
 
 
// Token: 0x040045E2 RID: 17890
 
public const float ThreshTired = 0.28f;
 
 
// Token: 0x040045E3 RID: 17891
 
public const float ThreshVeryTired = 0.14f;
 
 
// Token: 0x040045E4 RID: 17892
 
public const float DefaultFallAsleepMaxLevel = 0.75f;
 
 
// Token: 0x040045E5 RID: 17893
 
public const float DefaultNaturalWakeThreshold = 1f;
 
 
// Token: 0x040045E6 RID: 17894
 
public const float CanWakeThreshold = 0.2f;
 
 
// Token: 0x040045E7 RID: 17895
 
private const float BaseInvoluntarySleepMTBDays = 0.25f;
 
 
=== Need_Joy ===
 
 
// Token: 0x0400459A RID: 17818
 
public JoyToleranceSet tolerances = new JoyToleranceSet();
 
 
// Token: 0x0400459B RID: 17819
 
private int lastGainTick = -999;
 
 
=== Need_Beauty ===
 
 
// Token: 0x04004536 RID: 17718
 
private const float BeautyImpactFactor = 0.1f;
 
 
// Token: 0x04004537 RID: 17719
 
private const float ThreshVeryUgly = 0.01f;
 
 
// Token: 0x04004538 RID: 17720
 
private const float ThreshUgly = 0.15f;
 
 
// Token: 0x04004539 RID: 17721
 
private const float ThreshNeutral = 0.35f;
 
 
// Token: 0x0400453A RID: 17722
 
private const float ThreshPretty = 0.65f;
 
 
// Token: 0x0400453B RID: 17723
 
private const float ThreshVeryPretty = 0.85f;
 
 
// Token: 0x0400453C RID: 17724
 
private const float ThreshBeautiful = 0.99f;
 
 
// Token: 0x0400453D RID: 17725
 
private int lastInstantBeautyCheckTick = -9999;
 
 
// Token: 0x0400453E RID: 17726
 
private float lastInstantBeauty = -1f;
 
 
=== Need_Comfort ===
 
 
// Token: 0x0400455B RID: 17755
 
public float lastComfortUsed;
 
 
// Token: 0x0400455C RID: 17756
 
public int lastComfortUseTick;
 
 
// Token: 0x0400455D RID: 17757
 
private const float MinNormal = 0.1f;
 
 
// Token: 0x0400455E RID: 17758
 
private const float MinComfortable = 0.6f;
 
 
// Token: 0x0400455F RID: 17759
 
private const float MinVeryComfortable = 0.7f;
 
 
// Token: 0x04004560 RID: 17760
 
private const float MinExtremelyComfortablee = 0.8f;
 
 
// Token: 0x04004561 RID: 17761
 
private const float MinLuxuriantlyComfortable = 0.9f;
 
 
// Token: 0x04004562 RID: 17762
 
public const int ComfortUseInterval = 10;
 
 
=== Need_Outdoors ===
 
// Token: 0x040045C1 RID: 17857
 
private const float Delta_IndoorsThickRoof = -0.45f;
 
 
// Token: 0x040045C2 RID: 17858
 
private const float Delta_OutdoorsThickRoof = -0.4f;
 
 
// Token: 0x040045C3 RID: 17859
 
private const float Delta_IndoorsThinRoof = -0.32f;
 
 
// Token: 0x040045C4 RID: 17860
 
private const float Minimum_IndoorsThinRoof = 0.2f;
 
 
// Token: 0x040045C5 RID: 17861
 
private const float Delta_OutdoorsThinRoof = 1f;
 
 
// Token: 0x040045C6 RID: 17862
 
private const float Delta_IndoorsNoRoof = 5f;
 
 
// Token: 0x040045C7 RID: 17863
 
private const float Delta_OutdoorsNoRoof = 8f;
 
 
// Token: 0x040045C8 RID: 17864
 
private const float DeltaFactor_InBed = 0.2f;
 
 
// Token: 0x040045C9 RID: 17865
 
private float lastEffectiveDelta;
 
 
=== Need_Indoors ===
 
 
// Token: 0x0400457D RID: 17789
 
private static readonly float[] Thresholds = new float[]
 
{
 
0.8f,
 
0.6f,
 
0.4f,
 
0.2f,
 
0.05f
 
};
 
 
// Token: 0x0400457E RID: 17790
 
private const float Max_NotUnderThickRoof = 0.5f;
 
 
// Token: 0x0400457F RID: 17791
 
private const float Delta_Indoors_ThickRoof = 2f;
 
 
// Token: 0x04004580 RID: 17792
 
private const float Delta_Indoors_ThinRoof = 1f;
 
 
// Token: 0x04004581 RID: 17793
 
private const float Delta_Indoors_NoRoof = 0f;
 
 
// Token: 0x04004582 RID: 17794
 
private const float Delta_Outdoors_ThickRoof = 0f;
 
 
// Token: 0x04004583 RID: 17795
 
private const float Delta_Outdoors_ThinRoof = -0.25f;
 
 
// Token: 0x04004584 RID: 17796
 
private const float Delta_Outdoors_NoRoof = -0.25f;
 
 
// Token: 0x04004585 RID: 17797
 
private const float Delta_NotUnderThickRoofOverThreshold = -0.5f;
 
 
// Token: 0x04004586 RID: 17798
 
private float lastEffectiveDelta;
 
 
=== Need_Chemical_Any ===
 
<div>
 
** {{+|0.2}} gain for ingesting [[Social drugs]]
 
** {{+|0.3}} gain for ingesting [[Hard drugs]]
 
 
** Fall Per Tick Factor Base:
 
*** '''[[Traits#Chemical fascination|Chemical fascination]]''': 1
 
*** '''[[Traits#Chemical interest|Chemical interest]]''': 1.25
 
 
<code>Fall Per Tick Factor = Fall Per Tick Factor Base × Fall Curve</code>
 
 
<code>Fall Per Need Interval Tick = Fall Per Day × (Fall Per Tick Factor / Ticks in a Day) × Need Update Interval</code>
 
 
<code>Fall Per Need Interval Tick = 0.071 × (Fall Per Tick Factor / 60000) × 150</code>
 
 
** '''[[Traits#Chemical interest|Chemical interest]]'''
 
*** Level Thresholds For Mood:
 
{| {{STDT}}
 
! Mood !! Threshold
 
|-
 
! Extremely Negative
 
| 0.01
 
|-
 
! Very Negative
 
| 0.15
 
|-
 
! Negative
 
| 0.3
 
|-
 
! Positive
 
| 0.6
 
|-
 
! Very Positive
 
| 0.75
 
|}
 
*** Mood Buff For Current Level:
 
{| {{STDT}}
 
! Current Level !! Mood Buff
 
|-
 
! ≤ 0.01
 
| Extremely Negative
 
|-
 
! ≤ 0.15
 
| Very Negative
 
|-
 
! ≤ 0.3
 
| Negative
 
|-
 
! ≤ 0.6
 
| Neutral
 
|-
 
! ≤ 0.75
 
| Positive
 
|-
 
! > 0.75
 
| Very Positive
 
|}
 
*** Fall Curve:
 
{| {{STDT}}
 
! Current Level !! Need Fall
 
|-
 
! 0
 
| 0.3
 
|-
 
! 0.4
 
| 0.6
 
|-
 
! 0.401
 
| 1
 
|-
 
! 0.7
 
| 1
 
|-
 
! 1
 
| 1
 
|}
 
** '''[[Traits#Chemical fascination|Chemical fascination]]'''
 
*** Level Thresholds For Mood:
 
{| {{STDT}}
 
! Mood !! Threshold
 
|-
 
! Extremely Negative
 
| 0.1
 
|-
 
! Very Negative
 
| 0.25
 
|-
 
! Negative
 
| 0.4
 
|-
 
! Positive
 
| 0.7
 
|-
 
! Very Positive
 
| 0.85
 
|}
 
*** Mood Buff For Current Level:
 
{| {{STDT}}
 
! Current Level !! Mood Buff
 
|-
 
! ≤ 0.1
 
| Extremely Negative
 
|-
 
! ≤ 0.25
 
| Very Negative
 
|-
 
! ≤ 0.4
 
| Negative
 
|-
 
! ≤ 0.7
 
| Neutral
 
|-
 
! ≤ 0.85
 
| Positive
 
|-
 
! > 0.85
 
| Very Positive
 
|}
 
*** Fall Curve:
 
{| {{STDT}}
 
! Current Level !! Need Fall
 
|-
 
! 0
 
| 0.4
 
|-
 
! 0.4
 
| 0.7
 
|-
 
! 0.401
 
| 1
 
|-
 
! 0.7
 
| 1
 
|-
 
! 1
 
| 1.15
 
|}
 
</div>
 
 
<div>
 
// Token: 0x0400454A RID: 17738
 
public const int InterestTraitDegree = 1;
 
 
// Token: 0x0400454B RID: 17739
 
public const int FascinationTraitDegree = 2;
 
 
// Token: 0x0400454C RID: 17740
 
private const float FallPerTickFactorForChemicalFascination = 1.25f;
 
 
// Token: 0x0400454D RID: 17741
 
public const float GainForHardDrugIngestion = 0.3f;
 
 
// Token: 0x0400454E RID: 17742
 
public const float GainForSocialDrugIngestion = 0.2f;
 
 
// Token: 0x0400454F RID: 17743
 
private static readonly SimpleCurve InterestDegreeFallCurve = new SimpleCurve
 
{
 
{
 
new CurvePoint(0f, 0.3f),
 
true
 
},
 
{
 
new CurvePoint(Need_Chemical_Any.FascinationDegreeLevelThresholdsForMood.negative, 0.6f),
 
true
 
},
 
{
 
new CurvePoint(Need_Chemical_Any.FascinationDegreeLevelThresholdsForMood.negative + 0.001f, 1f),
 
true
 
},
 
{
 
new CurvePoint(Need_Chemical_Any.FascinationDegreeLevelThresholdsForMood.positive, 1f),
 
true
 
},
 
{
 
new CurvePoint(1f, 1f),
 
true
 
}
 
};
 
 
// Token: 0x04004550 RID: 17744
 
private static readonly SimpleCurve FascinationDegreeFallCurve = new SimpleCurve
 
{
 
{
 
new CurvePoint(0f, 0.4f),
 
true
 
},
 
{
 
new CurvePoint(Need_Chemical_Any.FascinationDegreeLevelThresholdsForMood.negative, 0.7f),
 
true
 
},
 
{
 
new CurvePoint(Need_Chemical_Any.FascinationDegreeLevelThresholdsForMood.negative + 0.001f, 1f),
 
true
 
},
 
{
 
new CurvePoint(Need_Chemical_Any.FascinationDegreeLevelThresholdsForMood.positive, 1f),
 
true
 
},
 
{
 
new CurvePoint(1f, 1.15f),
 
true
 
}
 
};
 
 
// Token: 0x04004551 RID: 17745
 
private static readonly Need_Chemical_Any.LevelThresholds FascinationDegreeLevelThresholdsForMood = new Need_Chemical_Any.LevelThresholds
 
{
 
extremelyNegative = 0.1f,
 
veryNegative = 0.25f,
 
negative = 0.4f,
 
positive = 0.7f,
 
veryPositive = 0.85f
 
};
 
 
// Token: 0x04004552 RID: 17746
 
private static readonly Need_Chemical_Any.LevelThresholds InterestDegreeLevelThresholdsForMood = new Need_Chemical_Any.LevelThresholds
 
{
 
extremelyNegative = 0.01f,
 
veryNegative = 0.15f,
 
negative = 0.3f,
 
positive = 0.6f,
 
veryPositive = 0.75f
 
};
 
 
// Token: 0x04004553 RID: 17747
 
private Trait lastThresholdUpdateTraitRef;
 
 
// Token: 0x02002E19 RID: 11801
 
public enum MoodBuff
 
{
 
// Token: 0x0400B407 RID: 46087
 
ExtremelyNegative,
 
// Token: 0x0400B408 RID: 46088
 
VeryNegative,
 
// Token: 0x0400B409 RID: 46089
 
Negative,
 
// Token: 0x0400B40A RID: 46090
 
Neutral,
 
// Token: 0x0400B40B RID: 46091
 
Positive,
 
// Token: 0x0400B40C RID: 46092
 
VeryPositive
 
}
 
 
// Token: 0x02002E1A RID: 11802
 
public struct LevelThresholds
 
{
 
// Token: 0x0400B40D RID: 46093
 
public float extremelyNegative;
 
 
// Token: 0x0400B40E RID: 46094
 
public float veryNegative;
 
 
// Token: 0x0400B40F RID: 46095
 
public float negative;
 
 
// Token: 0x0400B410 RID: 46096
 
public float positive;
 
 
// Token: 0x0400B411 RID: 46097
 
public float veryPositive;
 
}
 
</div>
 
 
=== Need_RoomSize ===
 
 
// Token: 0x040045ED RID: 17901
 
private static List<Room> tempScanRooms = new List<Room>();
 
 
// Token: 0x040045EE RID: 17902
 
private const float MinCramped = 0.01f;
 
 
// Token: 0x040045EF RID: 17903
 
private const float MinNormal = 0.3f;
 
 
// Token: 0x040045F0 RID: 17904
 
private const float MinSpacious = 0.7f;
 
 
// Token: 0x040045F1 RID: 17905
 
public static readonly int SampleNumCells = GenRadial.NumCellsInRadius(7.9f);
 
 
// Token: 0x040045F2 RID: 17906
 
private static readonly SimpleCurve RoomCellCountSpaceCurve = new SimpleCurve
 
{
 
{
 
new CurvePoint(3f, 0f),
 
true
 
},
 
{
 
new CurvePoint(9f, 0.25f),
 
true
 
},
 
{
 
new CurvePoint(16f, 0.5f),
 
true
 
},
 
{
 
new CurvePoint(42f, 0.71f),
 
true
 
},
 
{
 
new CurvePoint(100f, 1f),
 
true
 
}
 
};
 
 
=== Need_Chemical ===
 
Drug Desire Category:
 
* Withdrawal
 
* Desire
 
* Satisfied
 
 
If CurLevel > 0.1: Satisfied
 
If CurLevel > 0.01: Desire
 
Else: Withdrawal
 
 
 
ChemicalFallPerTick = fallPerDay / 60000
 
 
Need Interval
 
* CurLevel -= this.ChemicalFallPerTick * 150
 
 
ThreshPercents:
 
* 0.1
 
 
Initial Level: 0.8~1
 
 
// Token: 0x04004548 RID: 17736
 
private const float ThreshDesire = 0.01f;
 
 
// Token: 0x04004549 RID: 17737
 
private const float ThreshSatisfied = 0.1f;
 
 
=== Need_Authority ===
 
// Token: 0x0400452B RID: 17707
 
public const float LevelGainPerDayOfReigning = 2f;
 
 
// Token: 0x0400452C RID: 17708
 
public const float LevelGainPerDayOfGivingSpeech = 3f;
 
 
// Token: 0x0400452D RID: 17709
 
private readonly SimpleCurve FallFactorCurve = new SimpleCurve
 
{
 
{
 
new CurvePoint(1f, 0f),
 
true
 
},
 
{
 
new CurvePoint(3f, 0.5f),
 
true
 
},
 
{
 
new CurvePoint(5f, 1f),
 
true
 
}
 
};
 
 
=== Need_Suppression ===
 
Can be suppressed now when CurLevel < 0.7
 
 
Is high when CurLevel < 0.3
 
 
Need Interval
 
* <code>CurLevel -= 0.0025 × [[Slave Suppression Fall Rate]]</code>
 
 
// Token: 0x040045F4 RID: 17908
 
private const float CanSuppressMaxThreshold = 0.7f;
 
 
// Token: 0x040045F5 RID: 17909
 
private const float SuppressCriticalThreshold = 0.3f;
 
 
=== Need_Deathrest ===
 
 
// Token: 0x04004563 RID: 17763
 
public int lastDeathrestTick = -999;
 
 
// Token: 0x04004564 RID: 17764
 
[Unsaved(false)]
 
private Gene_Deathrest cachedDeathrestGene;
 
 
// Token: 0x04004565 RID: 17765
 
public const float LevelForAlert = 0.1f;
 
 
// Token: 0x04004566 RID: 17766
 
public const float FallPerDay = 0.0333333351f;
 
 
// Token: 0x04004567 RID: 17767
 
public const float GainPerDayDeathresting = 0.2f;
 
 
// Token: 0x04004568 RID: 17768
 
private const float Interval = 400f;
 
 
// Token: 0x04004569 RID: 17769
 
public const float HemogenGainPerDayDeathrest = 0.08f;
 
 
=== Need_KillThirst ===
 
Is Frozen when biological pawn age < 13 or IsFrozen = true
 
 
Show On Needs List when pawn biological age ≥ 13 and ShowOnNeedsList = true
 
 
ThreshPercents
 
* 0.3
 
 
Need Interval
 
* CurLevel -= 8.333333E-05
 
 
 
Do Kill Side Effects
 
* If there is an associated weapon body part group, weapon linked hediff, or weapon is a melee weapon:
 
* CurLevel = 1
 
 
 
// Token: 0x0400459C RID: 17820
 
public const float FallPerDay = 0.0333333351f;
 
 
// Token: 0x0400459D RID: 17821
 
private const float MinAgeForNeed = 13f;
 
 
=== Need_Learning ===
 
IsFrozen when deathresting
 
 
Learning Categories:
 
* Empty
 
* Very Low
 
* Low
 
* Satisfied
 
* High
 
* Extreme
 
 
Current Category:
 
{| {{STDT}}
 
! Current Level !! Play Category
 
|-
 
! < 0.01
 
| Empty
 
|-
 
! < 0.15
 
| Very Low
 
|-
 
! < 0.3
 
| Low
 
|-
 
! < 0.7
 
| Satisfied
 
|-
 
! < 0.85
 
| High
 
|-
 
! ≥ 0.85
 
| Extreme
 
|}
 
 
threshPercents:
 
* 0.15
 
* 0.3
 
* 0.7
 
* 0.85
 
 
Need Interval:
 
* CurLevel -= 0.000450000021
 
* growthPoints += GrowthPointsPerDay * 0.0025
 
 
// Token: 0x040045A5 RID: 17829
 
private static string learningActivitiesLineList;
 
 
// Token: 0x040045A6 RID: 17830
 
public const float BaseFallPerTick = 3E-06f;
 
 
// Token: 0x040045A7 RID: 17831
 
public const float BaseFallPerInterval = 0.000450000021f;
 
 
// Token: 0x040045A8 RID: 17832
 
public const float ThresholdEmpty = 0.01f;
 
 
// Token: 0x040045A9 RID: 17833
 
public const float ThresholdLow = 0.15f;
 
 
// Token: 0x040045AA RID: 17834
 
public const float ThresholdSatisfied = 0.3f;
 
 
// Token: 0x040045AB RID: 17835
 
public const float ThresholdHigh = 0.7f;
 
 
// Token: 0x040045AC RID: 17836
 
public const float ThresholdVeryHigh = 0.85f;
 
 
// Token: 0x040045AD RID: 17837
 
public const float IconSize = 30f;
 
 
// Token: 0x040045AE RID: 17838
 
public const float IconPad = 5f;
 
 
LearningUtility:
 
// Token: 0x04002B2E RID: 11054
 
public const float NeedSatisfiedPerTick = 1.2E-05f;
 
 
// Token: 0x04002B2F RID: 11055
 
public const float StartJobMaxLearning = 0.9f;
 
 
// Token: 0x04002B30 RID: 11056
 
private const float EndJobMaxLearning = 0.999f;
 
 
// Token: 0x04002B31 RID: 11057
 
public const float LearningRateBonusOffset_Blackboard = 0.2f;
 
 
// Token: 0x04002B32 RID: 11058
 
public const int MaxConnectedBlackboards = 3;
 
 
==== Learning Desires ====
 
{| {{STDT}}
 
! Def Name !! Label !! Description !! Worker Class !! Icon !! Job Def !! Selection Weight !! XP Per Tick
 
|-
 
! Skydreaming
 
| sky dreaming
 
| Find a spot outside and watch the sky. Requires access to the outdoors.
 
| LearningGiver_Skydreaming
 
| [[File:Sky dreaming learning.png]]
 
| Skydreaming
 
| 1
 
| -
 
|-
 
! Radiotalking
 
| radio talking
 
| Chat with people over the radio. Requires a powered comms console.
 
| LearningGiver_Radiotalking
 
| [[File:Radio talking learning.png]]
 
| Radiotalking
 
| 1
 
| -
 
|-
 
! Floordrawing
 
| floor drawing
 
| Draw designs on the ground using chalk. A cleaner will eventually remove the drawings.
 
| LearningGiver_Floordrawing
 
| [[File:Floor drawing learning.png]]
 
| Floordrawing
 
| 1
 
| -
 
|-
 
! NatureRunning
 
| nature running
 
| Explore the local outdoors. Requires access to the outdoors.
 
| LearningGiver_NatureRunning
 
| [[File:Nature running learning.png]]
 
| NatureRunning
 
| 1
 
| -
 
|-
 
! Workwatching
 
| work watching
 
| Follow an adult and watch them as they work. This gives experience in skills.
 
| LearningGiver_Workwatching
 
| [[File:Work watching learning.png]]
 
| Workwatching
 
| 1
 
| 0.16
 
|-
 
! Lessontaking
 
| lesson taking
 
| An adult assigned to childcare will teach about various topics. This gives experience in skills. Requires a school desk.
 
| LearningGiver_Lessontaking
 
| [[File:Lesson taking learning.png]]
 
| Lessontaking
 
| 2.5
 
| 0.25
 
|-
 
! Reading
 
| reading
 
| Find a book and practice reading.
 
| LearningGiver_Reading
 
| [[File:Reading learning.png]]
 
| Reading
 
| 1
 
| -
 
|}
 
 
=== Need_Play ===
 
Is low when current level percentage < 0.15
 
 
Play Categories:
 
* Empty
 
* Very Low
 
* Low
 
* Satisfied
 
* High
 
* Extreme
 
 
Current Category:
 
{| {{STDT}}
 
! Current Level !! Play Category
 
|-
 
! < 0.01
 
| Empty
 
|-
 
! < 0.15
 
| Very Low
 
|-
 
! < 0.3
 
| Low
 
|-
 
! < 0.7
 
| Satisfied
 
|-
 
! < 0.85
 
| High
 
|-
 
! ≥ 0.88
 
| Extreme
 
|}
 
 
threshPercents:
 
* 0.15
 
* 0.3
 
* 0.7
 
* 0.85
 
 
Need Interval:
 
* CurLevel -= 0.00025
 
 
// Token: 0x040045D1 RID: 17873
 
public const float BaseFallPerInterval = 0.00025f;
 
 
// Token: 0x040045D2 RID: 17874
 
public const float ThresholdEmpty = 0.01f;
 
 
// Token: 0x040045D3 RID: 17875
 
public const float ThresholdLow = 0.15f;
 
 
// Token: 0x040045D4 RID: 17876
 
public const float ThresholdSatisfied = 0.3f;
 
 
// Token: 0x040045D5 RID: 17877
 
public const float ThresholdHigh = 0.7f;
 
 
// Token: 0x040045D6 RID: 17878
 
public const float ThresholdVeryHigh = 0.85f;
 
 
 
BabyPlayUtility:
 
 
// Token: 0x04002B43 RID: 11075
 
private const float PlayPerTick = 0.0002f;
 
 
// Token: 0x04002B44 RID: 11076
 
private const float EndJobMaxPlay = 0.99f;
 
 
// Token: 0x04002B45 RID: 11077
 
private const float MaxBabyDecorationDistance = 9.9f;
 
 
 
 
 
=== Need_MechEnergy ===
 
Defaults:
 
* Max Mech Energy: 100
 
 
Base Fall Per Day:
 
* While Active: 10
 
* While idle or gestating: 3
 
 
Fall Per Day:
 
If Pawn is downed, not awake, is in self shutdown, is charging, or is caravan member: Fall Per Day = 0
 
 
<code>Fall Per Day = Base Fall Per Day × [[Energy Usage Multiplier]]</code>
 
 
 
Need Update Interval = 150
 
 
Ticks in a Day = 60,000
 
 
Therefore, there are 400 Need Update Intervals in a day
 
 
 
Need Interval
 
* num = 400
 
 
If not in self shutdown:
 
* CurLevel -= Fall Per Day / num
 
 
If in self shutdown:
 
* CurLevel += 1 / num
 
 
If Curlevel ≤ 0:
 
* mech is in self shutdown
 
* Find a nearby spot to shutdown at
 
* Add [[Hediffs#Dormant_self-charging|Dormant self-charging]] Hediff
 
 
If Curlevel ≤ 15 or mech is charging:
 
* mech is not in self shutdown
 
* Remove [[Hediffs#Dormant_self-charging|Dormant self-charging]] Hediff
 
 
// Token: 0x040045AF RID: 17839
 
private bool selfShutdown;
 
 
// Token: 0x040045B0 RID: 17840
 
public Building_MechCharger currentCharger;
 
 
// Token: 0x040045B1 RID: 17841
 
public const float BaseFallPerDayActive = 10f;
 
 
// Token: 0x040045B2 RID: 17842
 
public const float BaseFallPerDayIdle = 3f;
 
 
// Token: 0x040045B3 RID: 17843
 
public const float BaseGainPerDaySelfShutdown = 1f;
 
 
// Token: 0x040045B4 RID: 17844
 
public const float ShutdownUntil = 15f;
 
 
 
=== temp ===
 
 
 
{| {{STDT}}
 
!  !!
 
|-
 
!
 
|
 
|-
 
!
 
|
 
|-
 
!
 
|
 
|-
 
!
 
|
 
|-
 
!
 
|
 
|-
 
!
 
|
 
|}
 
 
== Thoughts ==
 
 
== Debug Outputs ==
 
=== Incidents ===
 
=== Quests ===
 
=== General ===
 
==== Body Part Tag Groups ====
 
===== Bird =====
 
[[Ostrich]], [[Emu]], [[Cassowary]], [[Chicken]], [[Duck]], [[Goose]]
 
 
Bird
 
----------------
 
Spine
 
* Spine
 
MetabolismSource
 
* Liver
 
* Stomach
 
BloodPumpingSource
 
* Heart
 
BreathingSource
 
* Lung
 
* Lung
 
BloodFiltrationKidney
 
* Kidney
 
* Kidney
 
BloodFiltrationLiver
 
* Liver
 
BreathingPathway
 
* Neck
 
EatingPathway
 
* Neck
 
TalkingPathway
 
* Neck
 
ConsciousnessSource
 
* Brain
 
SightSource
 
* Eye
 
* Eye
 
EatingSource
 
* Beak
 
TalkingSource
 
* Beak
 
ManipulationLimbCore
 
* Beak
 
MovingLimbCore
 
* Leg
 
* Leg
 
MovingLimbSegment
 
* Foot
 
* Foot
 
 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
 
Verse.Log:Message (string)
 
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
 
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
 
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
 
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
 
Verse.Window:InnerWindowOnGUI (int)
 
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 
 
 
 
===== BeetleLike =====
 
[[Megascarab]]
 
 
BeetleLike
 
----------------
 
MetabolismSource
 
* InsectHeart
 
* Stomach
 
BloodPumpingSource
 
* InsectHeart
 
BloodFiltrationSource
 
* InsectHeart
 
BreathingSource
 
* InsectHeart
 
BreathingPathway
 
* Pronotum
 
EatingPathway
 
* Pronotum
 
TalkingPathway
 
* Pronotum
 
ConsciousnessSource
 
* Brain
 
SightSource
 
* Eye
 
* Eye
 
EatingSource
 
* InsectMouth
 
ManipulationLimbCore
 
* InsectLeg
 
* InsectLeg
 
* InsectLeg
 
* InsectLeg
 
* InsectLeg
 
* InsectLeg
 
* InsectMouth
 
MovingLimbCore
 
* InsectLeg
 
* InsectLeg
 
* InsectLeg
 
* InsectLeg
 
* InsectLeg
 
* InsectLeg
 
 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
 
Verse.Log:Message (string)
 
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
 
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
 
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
 
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
 
Verse.Window:InnerWindowOnGUI (int)
 
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 
 
 
===== BeetleLikeWithClaw =====
 
[[Spelopede]], [[Megaspider]]
 
 
BeetleLikeWithClaw
 
----------------
 
MetabolismSource
 
* InsectHeart
 
* Stomach
 
BloodPumpingSource
 
* InsectHeart
 
BloodFiltrationSource
 
* InsectHeart
 
BreathingSource
 
* InsectHeart
 
BreathingPathway
 
* Pronotum
 
EatingPathway
 
* Pronotum
 
TalkingPathway
 
* Pronotum
 
ConsciousnessSource
 
* Brain
 
SightSource
 
* Eye
 
* Eye
 
EatingSource
 
* InsectMouth
 
ManipulationLimbCore
 
* InsectLeg
 
* InsectLeg
 
* InsectLeg
 
* InsectLeg
 
* InsectLeg
 
* InsectLeg
 
* InsectMouth
 
MovingLimbCore
 
* InsectLeg
 
* InsectLeg
 
* InsectLeg
 
* InsectLeg
 
* InsectLeg
 
* InsectLeg
 
 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
 
Verse.Log:Message (string)
 
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
 
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
 
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
 
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
 
Verse.Window:InnerWindowOnGUI (int)
 
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 
 
 
===== QuadrupedAnimalWithPaws =====
 
[[Grizzly bear]], [[Polar bear]], [[Capybara]], [[Rat]], [[Boomrat]], [[Raccoon]], [[Waste rat]] {{BiotechIcon}}, [[Chimera]] {{AnomalyIcon}}
 
 
QuadrupedAnimalWithPaws
 
----------------
 
Spine
 
* Spine
 
MetabolismSource
 
* Liver
 
* Stomach
 
BloodPumpingSource
 
* Heart
 
BreathingSource
 
* Lung
 
* Lung
 
BloodFiltrationKidney
 
* Kidney
 
* Kidney
 
BloodFiltrationLiver
 
* Liver
 
BreathingPathway
 
* Neck
 
EatingPathway
 
* Neck
 
TalkingPathway
 
* Neck
 
ConsciousnessSource
 
* Brain
 
SightSource
 
* Eye
 
* Eye
 
HearingSource
 
* Ear
 
* Ear
 
ManipulationLimbCore
 
* AnimalJaw
 
MovingLimbCore
 
* Leg
 
* Leg
 
* Leg
 
* Leg
 
MovingLimbSegment
 
* Paw
 
* Paw
 
* Paw
 
* Paw
 
 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
 
Verse.Log:Message (string)
 
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
 
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
 
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
 
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
 
Verse.Window:InnerWindowOnGUI (int)
 
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 
 
 
===== QuadrupedAnimalWithPawsAndTail =====
 
[[Cougar]], [[Panther]], [[Lynx]], [[Cat]], [[Yorkshire terrier]], [[Guinea pig]], [[Labrador retriever]], [[Husky]], [[Hare]], [[Snowhare]], [[Alphabeaver]], [[Chinchilla]], [[Megasloth]], [[Squirrel]], [[Warg]], [[Timber wolf]], [[Arctic wolf]], [[Fennec fox]], [[Red fox]], [[Arctic fox]], [[Immature dryad]] {{IdeologyIcon}}, [[Woodmaker dryad]] {{IdeologyIcon}}, [[Berrymaker dryad]] {{IdeologyIcon}}, [[Medicinemaker dryad]] {{IdeologyIcon}}, [[Gaumaker dryad]] {{IdeologyIcon}}, [[Carrier dryad]] {{IdeologyIcon}}, [[Clawer dryad]] {{IdeologyIcon}}, [[Barkskin dryad]] {{IdeologyIcon}}
 
 
QuadrupedAnimalWithPawsAndTail
 
----------------
 
Spine
 
* Spine
 
MetabolismSource
 
* Liver
 
* Stomach
 
BloodPumpingSource
 
* Heart
 
BreathingSource
 
* Lung
 
* Lung
 
BloodFiltrationKidney
 
* Kidney
 
* Kidney
 
BloodFiltrationLiver
 
* Liver
 
BreathingPathway
 
* Neck
 
EatingPathway
 
* Neck
 
TalkingPathway
 
* Neck
 
ConsciousnessSource
 
* Brain
 
SightSource
 
* Eye
 
* Eye
 
HearingSource
 
* Ear
 
* Ear
 
ManipulationLimbCore
 
* AnimalJaw
 
MovingLimbCore
 
* Leg
 
* Leg
 
* Leg
 
* Leg
 
MovingLimbSegment
 
* Paw
 
* Paw
 
* Paw
 
* Paw
 
 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
 
Verse.Log:Message (string)
 
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
 
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
 
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
 
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
 
Verse.Window:InnerWindowOnGUI (int)
 
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 
 
 
===== QuadrupedAnimalWithHooves =====
 
[[Cow]], [[Muffalo]], [[Bison]], [[Goat]], [[Elk]], [[Yak]], [[Caribou]], [[Horse]], [[Donkey]], [[Pig]], [[Ibex]], [[Deer]], [[Gazelle]], [[Sheep]], [[Alpaca]]
 
 
QuadrupedAnimalWithHooves
 
----------------
 
Spine
 
* Spine
 
MetabolismSource
 
* Liver
 
* Stomach
 
BloodPumpingSource
 
* Heart
 
BreathingSource
 
* Lung
 
* Lung
 
BloodFiltrationKidney
 
* Kidney
 
* Kidney
 
BloodFiltrationLiver
 
* Liver
 
BreathingPathway
 
* Neck
 
EatingPathway
 
* Neck
 
TalkingPathway
 
* Neck
 
ConsciousnessSource
 
* Brain
 
SightSource
 
* Eye
 
* Eye
 
HearingSource
 
* Ear
 
* Ear
 
ManipulationLimbCore
 
* AnimalJaw
 
MovingLimbCore
 
* Leg
 
* Leg
 
* Leg
 
* Leg
 
MovingLimbSegment
 
* Hoof
 
* Hoof
 
* Hoof
 
* Hoof
 
 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
 
Verse.Log:Message (string)
 
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
 
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
 
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
 
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
 
Verse.Window:InnerWindowOnGUI (int)
 
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 
 
 
===== QuadrupedAnimalWithHoovesAndHump =====
 
[[Boomalope]], [[Dromedary]], [[Toxalope]] {{BiotechIcon}}
 
 
QuadrupedAnimalWithHoovesAndHump
 
----------------
 
Spine
 
* Spine
 
MetabolismSource
 
* Liver
 
* Stomach
 
BloodPumpingSource
 
* Heart
 
BreathingSource
 
* Lung
 
* Lung
 
BloodFiltrationKidney
 
* Kidney
 
* Kidney
 
BloodFiltrationLiver
 
* Liver
 
BreathingPathway
 
* Neck
 
EatingPathway
 
* Neck
 
TalkingPathway
 
* Neck
 
ConsciousnessSource
 
* Brain
 
SightSource
 
* Eye
 
* Eye
 
HearingSource
 
* Ear
 
* Ear
 
ManipulationLimbCore
 
* AnimalJaw
 
MovingLimbCore
 
* Leg
 
* Leg
 
* Leg
 
* Leg
 
MovingLimbSegment
 
* Hoof
 
* Hoof
 
* Hoof
 
* Hoof
 
 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
 
Verse.Log:Message (string)
 
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
 
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
 
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
 
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
 
Verse.Window:InnerWindowOnGUI (int)
 
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 
 
 
===== QuadrupedAnimalWithHoovesAndTusks =====
 
[[Wild boar]]
 
 
QuadrupedAnimalWithHoovesAndTusks
 
----------------
 
Spine
 
* Spine
 
MetabolismSource
 
* Liver
 
* Stomach
 
BloodPumpingSource
 
* Heart
 
BreathingSource
 
* Lung
 
* Lung
 
BloodFiltrationKidney
 
* Kidney
 
* Kidney
 
BloodFiltrationLiver
 
* Liver
 
BreathingPathway
 
* Neck
 
EatingPathway
 
* Neck
 
TalkingPathway
 
* Neck
 
ConsciousnessSource
 
* Brain
 
SightSource
 
* Eye
 
* Eye
 
HearingSource
 
* Ear
 
* Ear
 
ManipulationLimbCore
 
* AnimalJaw
 
MovingLimbCore
 
* Leg
 
* Leg
 
* Leg
 
* Leg
 
MovingLimbSegment
 
* Hoof
 
* Hoof
 
* Hoof
 
* Hoof
 
 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
 
Verse.Log:Message (string)
 
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
 
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
 
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
 
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
 
Verse.Window:InnerWindowOnGUI (int)
 
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 
 
 
===== QuadrupedAnimalWithHoovesTusksAndTrunk =====
 
[[Elephant]]
 
 
QuadrupedAnimalWithHoovesTusksAndTrunk
 
----------------
 
Spine
 
* Spine
 
MetabolismSource
 
* Liver
 
* Stomach
 
BloodPumpingSource
 
* Heart
 
BreathingSource
 
* Lung
 
* Lung
 
BloodFiltrationKidney
 
* Kidney
 
* Kidney
 
BloodFiltrationLiver
 
* Liver
 
BreathingPathway
 
* Neck
 
EatingPathway
 
* Neck
 
TalkingPathway
 
* Neck
 
ConsciousnessSource
 
* Brain
 
SightSource
 
* Eye
 
* Eye
 
HearingSource
 
* Ear
 
* Ear
 
ManipulationLimbCore
 
* AnimalJaw
 
* Trunk
 
MovingLimbCore
 
* Leg
 
* Leg
 
* Leg
 
* Leg
 
MovingLimbSegment
 
* Hoof
 
* Hoof
 
* Hoof
 
* Hoof
 
 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
 
Verse.Log:Message (string)
 
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
 
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
 
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
 
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
 
Verse.Window:InnerWindowOnGUI (int)
 
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 
 
 
===== QuadrupedAnimalWithHoovesAndHorn =====
 
[[Rhinoceros]], [[Thrumbo]]
 
 
QuadrupedAnimalWithHoovesAndHorn
 
----------------
 
Spine
 
* Spine
 
MetabolismSource
 
* Liver
 
* Stomach
 
BloodPumpingSource
 
* Heart
 
BreathingSource
 
* Lung
 
* Lung
 
BloodFiltrationKidney
 
* Kidney
 
* Kidney
 
BloodFiltrationLiver
 
* Liver
 
BreathingPathway
 
* Neck
 
EatingPathway
 
* Neck
 
TalkingPathway
 
* Neck
 
ConsciousnessSource
 
* Brain
 
SightSource
 
* Eye
 
* Eye
 
HearingSource
 
* Ear
 
* Ear
 
ManipulationLimbCore
 
* AnimalJaw
 
MovingLimbCore
 
* Leg
 
* Leg
 
* Leg
 
* Leg
 
MovingLimbSegment
 
* Hoof
 
* Hoof
 
* Hoof
 
* Hoof
 
 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
 
Verse.Log:Message (string)
 
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
 
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
 
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
 
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
 
Verse.Window:InnerWindowOnGUI (int)
 
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 
 
 
===== QuadrupedAnimalWithClawsTailAndJowl =====
 
[[Iguana]]
 
 
QuadrupedAnimalWithClawsTailAndJowl
 
----------------
 
Spine
 
* Spine
 
MetabolismSource
 
* Liver
 
* Stomach
 
BloodPumpingSource
 
* Heart
 
BreathingSource
 
* Lung
 
* Lung
 
BloodFiltrationKidney
 
* Kidney
 
* Kidney
 
BloodFiltrationLiver
 
* Liver
 
BreathingPathway
 
* Neck
 
EatingPathway
 
* Neck
 
TalkingPathway
 
* Neck
 
ConsciousnessSource
 
* Brain
 
SightSource
 
* Eye
 
* Eye
 
HearingSource
 
* Ear
 
* Ear
 
ManipulationLimbCore
 
* AnimalJaw
 
MovingLimbCore
 
* Leg
 
* Leg
 
* Leg
 
* Leg
 
MovingLimbDigit
 
* FrontClaw
 
* FrontClaw
 
* FrontClaw
 
* FrontClaw
 
* FrontClaw
 
* FrontClaw
 
* FrontClaw
 
* FrontClaw
 
* FrontClaw
 
* FrontClaw
 
* RearClaw
 
* RearClaw
 
* RearClaw
 
* RearClaw
 
* RearClaw
 
* RearClaw
 
* RearClaw
 
* RearClaw
 
* RearClaw
 
* RearClaw
 
ManipulationLimbDigit
 
* FrontClaw
 
* FrontClaw
 
* FrontClaw
 
* FrontClaw
 
* FrontClaw
 
* FrontClaw
 
* FrontClaw
 
* FrontClaw
 
* FrontClaw
 
* FrontClaw
 
 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
 
Verse.Log:Message (string)
 
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
 
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
 
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
 
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
 
Verse.Window:InnerWindowOnGUI (int)
 
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 
 
===== TurtleLike =====
 
[[Tortoise]]
 
 
TurtleLike
 
----------------
 
Spine
 
* Spine
 
MetabolismSource
 
* Liver
 
* Stomach
 
BloodPumpingSource
 
* Heart
 
BreathingSource
 
* Lung
 
* Lung
 
BloodFiltrationKidney
 
* Kidney
 
* Kidney
 
BloodFiltrationLiver
 
* Liver
 
ConsciousnessSource
 
* Brain
 
SightSource
 
* Eye
 
* Eye
 
ManipulationLimbCore
 
* TurtleBeak
 
MovingLimbCore
 
* Leg
 
* Leg
 
* Leg
 
* Leg
 
 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
 
Verse.Log:Message (string)
 
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
 
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
 
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
 
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
 
Verse.Window:InnerWindowOnGUI (int)
 
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 
 
 
===== Monkey =====
 
[[Monkey]]
 
 
Monkey
 
----------------
 
ManipulationLimbSegment
 
* Clavicle
 
* Clavicle
 
* Hand
 
* Hand
 
* Humerus
 
* Humerus
 
* Radius
 
* Radius
 
* Shoulder
 
* Shoulder
 
Mirrored
 
* Arm
 
* Arm
 
* Clavicle
 
* Clavicle
 
* Femur
 
* Femur
 
* Finger
 
* Finger
 
* Finger
 
* Finger
 
* Finger
 
* Finger
 
* Finger
 
* Finger
 
* Finger
 
* Finger
 
* Humerus
 
* Humerus
 
* Radius
 
* Radius
 
* Shoulder
 
* Shoulder
 
* Tibia
 
* Tibia
 
* Toe
 
* Toe
 
* Toe
 
* Toe
 
* Toe
 
* Toe
 
* Toe
 
* Toe
 
* Toe
 
* Toe
 
BreathingSourceCage
 
* Ribcage
 
* Sternum
 
Pelvis
 
* Pelvis
 
Spine
 
* Spine
 
MetabolismSource
 
* Liver
 
* Stomach
 
BloodPumpingSource
 
* Heart
 
BreathingSource
 
* Lung
 
* Lung
 
BloodFiltrationKidney
 
* Kidney
 
* Kidney
 
BloodFiltrationLiver
 
* Liver
 
BreathingPathway
 
* Neck
 
EatingPathway
 
* Neck
 
TalkingPathway
 
* Neck
 
ConsciousnessSource
 
* Brain
 
SightSource
 
* Eye
 
* Eye
 
HearingSource
 
* Ear
 
* Ear
 
ManipulationLimbCore
 
* AnimalJaw
 
* Arm
 
* Arm
 
ManipulationLimbDigit
 
* Finger
 
* Finger
 
* Finger
 
* Finger
 
* Finger
 
* Finger
 
* Finger
 
* Finger
 
* Finger
 
* Finger
 
MovingLimbCore
 
* Leg
 
* Leg
 
MovingLimbSegment
 
* Femur
 
* Femur
 
* Foot
 
* Foot
 
* Tibia
 
* Tibia
 
MovingLimbDigit
 
* Toe
 
* Toe
 
* Toe
 
* Toe
 
* Toe
 
* Toe
 
* Toe
 
* Toe
 
* Toe
 
* Toe
 
 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
 
Verse.Log:Message (string)
 
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
 
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
 
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
 
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
 
Verse.Window:InnerWindowOnGUI (int)
 
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 
 
 
===== Snake =====
 
[[Cobra]]
 
 
Snake
 
----------------
 
MovingLimbCore
 
* SnakeBody
 
MetabolismSource
 
* Liver
 
* Stomach
 
BloodPumpingSource
 
* Heart
 
BreathingSource
 
* Lung
 
* Lung
 
BloodFiltrationKidney
 
* Kidney
 
* Kidney
 
BloodFiltrationLiver
 
* Liver
 
HearingSource
 
* SnakeHead
 
ConsciousnessSource
 
* Brain
 
SightSource
 
* Eye
 
* Eye
 
EatingSource
 
* SnakeMouth
 
TalkingSource
 
* SnakeMouth
 
ManipulationLimbCore
 
* SnakeMouth
 
 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
 
Verse.Log:Message (string)
 
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
 
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
 
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
 
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
 
Verse.Window:InnerWindowOnGUI (int)
 
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 
 
 
===== Human =====
 
[[Human]], [[Creepjoiner]] {{AnomalyIcon}}, [[Revenant]] {{AnomalyIcon}}, [[Sightstealer]] {{AnomalyIcon}}
 
 
Human
 
----------------
 
BreathingSourceCage
 
* Ribcage
 
* Sternum
 
Pelvis
 
* Pelvis
 
Spine
 
* Spine
 
MetabolismSource
 
* Liver
 
* Stomach
 
BloodPumpingSource
 
* Heart
 
BreathingSource
 
* Lung
 
* Lung
 
BloodFiltrationKidney
 
* Kidney
 
* Kidney
 
BloodFiltrationLiver
 
* Liver
 
BreathingPathway
 
* Neck
 
EatingPathway
 
* Neck
 
TalkingPathway
 
* Neck
 
ConsciousnessSource
 
* Brain
 
SightSource
 
* Eye
 
* Eye
 
HearingSource
 
* Ear
 
* Ear
 
EatingSource
 
* Jaw
 
TalkingSource
 
* Jaw
 
Tongue
 
* Tongue
 
ManipulationLimbSegment
 
* Clavicle
 
* Clavicle
 
* Hand
 
* Hand
 
* Humerus
 
* Humerus
 
* Radius
 
* Radius
 
* Shoulder
 
* Shoulder
 
Mirrored
 
* Arm
 
* Arm
 
* Clavicle
 
* Clavicle
 
* Femur
 
* Femur
 
* Finger
 
* Finger
 
* Finger
 
* Finger
 
* Finger
 
* Finger
 
* Finger
 
* Finger
 
* Finger
 
* Finger
 
* Humerus
 
* Humerus
 
* Radius
 
* Radius
 
* Shoulder
 
* Shoulder
 
* Tibia
 
* Tibia
 
* Toe
 
* Toe
 
* Toe
 
* Toe
 
* Toe
 
* Toe
 
* Toe
 
* Toe
 
* Toe
 
* Toe
 
ManipulationLimbCore
 
* Arm
 
* Arm
 
ManipulationLimbDigit
 
* Finger
 
* Finger
 
* Finger
 
* Finger
 
* Finger
 
* Finger
 
* Finger
 
* Finger
 
* Finger
 
* Finger
 
MovingLimbCore
 
* Leg
 
* Leg
 
MovingLimbSegment
 
* Femur
 
* Femur
 
* Foot
 
* Foot
 
* Tibia
 
* Tibia
 
MovingLimbDigit
 
* Toe
 
* Toe
 
* Toe
 
* Toe
 
* Toe
 
* Toe
 
* Toe
 
* Toe
 
* Toe
 
* Toe
 
 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
 
Verse.Log:Message (string)
 
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
 
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
 
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
 
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
 
Verse.Window:InnerWindowOnGUI (int)
 
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 
 
 
===== MechanicalCentipede =====
 
[[Centipede blaster]], [[Centipede gunner]], [[Centipede burner]]
 
 
MechanicalCentipede
 
----------------
 
MovingLimbCore
 
* MechanicalCentipedeBodyFifthRing
 
* MechanicalCentipedeBodyFirstRing
 
* MechanicalCentipedeBodyFourthRing
 
* MechanicalCentipedeBodySecondRing
 
* MechanicalCentipedeBodySixthRing
 
* MechanicalCentipedeBodyThirdRing
 
ManipulationLimbCore
 
* MechanicalCentipedeBodyFifthRing
 
* MechanicalCentipedeBodyFirstRing
 
* MechanicalCentipedeBodyFourthRing
 
* MechanicalCentipedeBodySecondRing
 
* MechanicalCentipedeBodySixthRing
 
* MechanicalCentipedeBodyThirdRing
 
ConsciousnessSource
 
* ArtificialBrain
 
SightSource
 
* SightSensor
 
* SightSensor
 
HearingSource
 
* HearingSensor
 
* HearingSensor
 
BloodPumpingSource
 
* Reactor
 
BloodFiltrationSource
 
* FluidReprocessor
 
* FluidReprocessor
 
 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
 
Verse.Log:Message (string)
 
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
 
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
 
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
 
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
 
Verse.Window:InnerWindowOnGUI (int)
 
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 
 
 
===== Lancer =====
 
[[Lancer]], [[Legionary]] {{BiotechIcon}}, [[Tesseron]] {{BiotechIcon}}
 
 
Lancer
 
----------------
 
BreathingPathway
 
* MechanicalNeck
 
EatingPathway
 
* MechanicalNeck
 
TalkingPathway
 
* MechanicalNeck
 
ConsciousnessSource
 
* ArtificialBrain
 
SightSource
 
* SightSensor
 
* SightSensor
 
HearingSource
 
* HearingSensor
 
* HearingSensor
 
ManipulationLimbSegment
 
* MechanicalHand
 
* MechanicalHand
 
* MechanicalShoulder
 
* MechanicalShoulder
 
ManipulationLimbCore
 
* MechanicalArm
 
* MechanicalArm
 
ManipulationLimbDigit
 
* MechanicalFinger
 
* MechanicalFinger
 
* MechanicalFinger
 
* MechanicalFinger
 
* MechanicalFinger
 
* MechanicalFinger
 
* MechanicalFinger
 
* MechanicalFinger
 
MovingLimbCore
 
* MechanicalLeg
 
* MechanicalLeg
 
MovingLimbSegment
 
* MechanicalFoot
 
* MechanicalFoot
 
BloodPumpingSource
 
* Reactor
 
BloodFiltrationSource
 
* FluidReprocessor
 
* FluidReprocessor
 
 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
 
Verse.Log:Message (string)
 
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
 
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
 
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
 
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
 
Verse.Window:InnerWindowOnGUI (int)
 
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 
 
 
===== Pikeman =====
 
[[Pikeman]]
 
 
Pikeman
 
----------------
 
ManipulationLimbCore
 
* MechanicalThoraxCanManipulate
 
BreathingPathway
 
* MechanicalNeck
 
EatingPathway
 
* MechanicalNeck
 
TalkingPathway
 
* MechanicalNeck
 
ConsciousnessSource
 
* ArtificialBrain
 
SightSource
 
* SightSensor
 
* SightSensor
 
HearingSource
 
* HearingSensor
 
* HearingSensor
 
MovingLimbCore
 
* MechanicalLeg
 
* MechanicalLeg
 
* MechanicalLeg
 
* MechanicalLeg
 
MovingLimbSegment
 
* MechanicalFoot
 
* MechanicalFoot
 
* MechanicalFoot
 
* MechanicalFoot
 
BloodPumpingSource
 
* Reactor
 
BloodFiltrationSource
 
* FluidReprocessor
 
* FluidReprocessor
 
 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
 
Verse.Log:Message (string)
 
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
 
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
 
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
 
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
 
Verse.Window:InnerWindowOnGUI (int)
 
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 
 
 
===== Scyther =====
 
[[Scyther]]
 
 
Scyther
 
----------------
 
BreathingPathway
 
* MechanicalNeck
 
EatingPathway
 
* MechanicalNeck
 
TalkingPathway
 
* MechanicalNeck
 
ConsciousnessSource
 
* ArtificialBrain
 
SightSource
 
* SightSensor
 
* SightSensor
 
HearingSource
 
* HearingSensor
 
* HearingSensor
 
ManipulationLimbSegment
 
* MechanicalHand
 
* MechanicalHand
 
* MechanicalShoulder
 
* MechanicalShoulder
 
ManipulationLimbCore
 
* MechanicalArm
 
* MechanicalArm
 
ManipulationLimbDigit
 
* MechanicalFinger
 
* MechanicalFinger
 
* MechanicalFinger
 
* MechanicalFinger
 
* MechanicalFinger
 
* MechanicalFinger
 
* MechanicalFinger
 
* MechanicalFinger
 
MovingLimbCore
 
* MechanicalLeg
 
* MechanicalLeg
 
MovingLimbSegment
 
* MechanicalFoot
 
* MechanicalFoot
 
BloodPumpingSource
 
* Reactor
 
BloodFiltrationSource
 
* FluidReprocessor
 
* FluidReprocessor
 
 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
 
Verse.Log:Message (string)
 
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
 
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
 
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
 
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
 
Verse.Window:InnerWindowOnGUI (int)
 
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 
 
 
===== MechanicalTermite =====
 
[[Termite]]
 
 
MechanicalTermite
 
----------------
 
MovingLimbCore
 
* MechanicalTermiteBodyFirstRing
 
* MechanicalTermiteBodySecondRing
 
* MechanicalTermiteBodyThirdRing
 
ManipulationLimbCore
 
* MechanicalTermiteBodyFirstRing
 
* MechanicalTermiteBodySecondRing
 
* MechanicalTermiteBodyThirdRing
 
ConsciousnessSource
 
* ArtificialBrain
 
SightSource
 
* SightSensor
 
* SightSensor
 
HearingSource
 
* HearingSensor
 
* HearingSensor
 
BloodPumpingSource
 
* Reactor
 
BloodFiltrationSource
 
* FluidReprocessor
 
 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
 
Verse.Log:Message (string)
 
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
 
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
 
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
 
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
 
Verse.Window:InnerWindowOnGUI (int)
 
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 
 
 
===== Biotech =====
 
{{Biotech|section=1}}
 
====== Mech_Tunneler ======
 
[[Tunneler]]
 
 
Mech_Tunneler
 
----------------
 
BreathingPathway
 
* MechanicalNeck
 
EatingPathway
 
* MechanicalNeck
 
TalkingPathway
 
* MechanicalNeck
 
ConsciousnessSource
 
* ArtificialBrain
 
SightSource
 
* SightSensor
 
* SightSensor
 
HearingSource
 
* HearingSensor
 
* HearingSensor
 
ManipulationLimbSegment
 
* MechanicalShoulder
 
* MechanicalShoulder
 
ManipulationLimbCore
 
* MechanicalArm
 
* MechanicalArm
 
MovingLimbCore
 
* MechanicalLeg
 
* MechanicalLeg
 
MovingLimbSegment
 
* MechanicalFoot
 
* MechanicalFoot
 
BloodPumpingSource
 
* Reactor
 
BloodFiltrationSource
 
* FluidReprocessor
 
* FluidReprocessor
 
 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
 
Verse.Log:Message (string)
 
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
 
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
 
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
 
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
 
Verse.Window:InnerWindowOnGUI (int)
 
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 
 
 
====== Mech_Light ======
 
[[Militor]], [[Lifter]], [[Constructoid]], [[Fabricor]], [[Cleansweeper]], [[War urchin]], [[Paramedic]]
 
 
Mech_Light
 
----------------
 
ManipulationLimbCore
 
* MechanicalThoraxCanManipulate
 
BreathingPathway
 
* MechanicalNeck
 
EatingPathway
 
* MechanicalNeck
 
TalkingPathway
 
* MechanicalNeck
 
ConsciousnessSource
 
* ArtificialBrain
 
SightSource
 
* SightSensor
 
HearingSource
 
* HearingSensor
 
MovingLimbCore
 
* SmallMechanicalLeg
 
* SmallMechanicalLeg
 
MovingLimbSegment
 
* SmallMechanicalFoot
 
* SmallMechanicalFoot
 
BloodPumpingSource
 
* Reactor
 
BloodFiltrationSource
 
* FluidReprocessor
 
 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
 
Verse.Log:Message (string)
 
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
 
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
 
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
 
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
 
Verse.Window:InnerWindowOnGUI (int)
 
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 
 
 
====== Mech_Agrihand ======
 
[[Agrihand]]
 
 
Mech_Agrihand
 
----------------
 
BreathingPathway
 
* MechanicalNeck
 
EatingPathway
 
* MechanicalNeck
 
TalkingPathway
 
* MechanicalNeck
 
ConsciousnessSource
 
* ArtificialBrain
 
SightSource
 
* SightSensor
 
HearingSource
 
* HearingSensor
 
ManipulationLimbSegment
 
* MechanicalShoulder
 
ManipulationLimbCore
 
* MechanicalArm
 
MovingLimbCore
 
* SmallMechanicalLeg
 
* SmallMechanicalLeg
 
MovingLimbSegment
 
* SmallMechanicalFoot
 
* SmallMechanicalFoot
 
BloodPumpingSource
 
* Reactor
 
BloodFiltrationSource
 
* FluidReprocessor
 
 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
 
Verse.Log:Message (string)
 
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
 
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
 
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
 
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
 
Verse.Window:InnerWindowOnGUI (int)
 
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 
 
 
====== Scorcher ======
 
[[Scorcher]]
 
 
Scorcher
 
----------------
 
ManipulationLimbCore
 
* MechanicalThoraxCanManipulate
 
BreathingPathway
 
* MechanicalNeck
 
EatingPathway
 
* MechanicalNeck
 
TalkingPathway
 
* MechanicalNeck
 
ConsciousnessSource
 
* ArtificialBrain
 
SightSource
 
* SightSensor
 
* SightSensor
 
HearingSource
 
* HearingSensor
 
* HearingSensor
 
MovingLimbCore
 
* MechanicalLeg
 
* MechanicalLeg
 
* MechanicalLeg
 
* MechanicalLeg
 
MovingLimbSegment
 
* MechanicalFoot
 
* MechanicalFoot
 
* MechanicalFoot
 
* MechanicalFoot
 
BloodPumpingSource
 
* Reactor
 
BloodFiltrationSource
 
* FluidReprocessor
 
* FluidReprocessor
 
 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
 
Verse.Log:Message (string)
 
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
 
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
 
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
 
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
 
Verse.Window:InnerWindowOnGUI (int)
 
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 
 
 
====== Apocriton ======
 
[[Apocriton]]
 
 
Apocriton
 
----------------
 
ManipulationLimbCore
 
* MechanicalThoraxCanManipulate
 
BreathingPathway
 
* MechanicalNeck
 
EatingPathway
 
* MechanicalNeck
 
TalkingPathway
 
* MechanicalNeck
 
ConsciousnessSource
 
* ArtificialBrain
 
SightSource
 
* SightSensor
 
* SightSensor
 
HearingSource
 
* HearingSensor
 
* HearingSensor
 
MovingLimbCore
 
* MechanicalLeg
 
* MechanicalLeg
 
* MechanicalLeg
 
* MechanicalLeg
 
MovingLimbSegment
 
* MechanicalFoot
 
* MechanicalFoot
 
* MechanicalFoot
 
* MechanicalFoot
 
BloodPumpingSource
 
* Reactor
 
BloodFiltrationSource
 
* FluidReprocessor
 
* FluidReprocessor
 
 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
 
Verse.Log:Message (string)
 
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
 
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
 
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
 
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
 
Verse.Window:InnerWindowOnGUI (int)
 
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 
 
 
====== Mech_Diabolus ======
 
[[Diabolus]]
 
 
Mech_Diabolus
 
----------------
 
MovingLimbCore
 
* MechanicalDiabolusBodyFifthRing
 
* MechanicalDiabolusBodyFirstRing
 
* MechanicalDiabolusBodyFourthRing
 
* MechanicalDiabolusBodySecondRing
 
* MechanicalDiabolusBodySixthRing
 
* MechanicalDiabolusBodyThirdRing
 
ManipulationLimbCore
 
* MechanicalDiabolusBodyFifthRing
 
* MechanicalDiabolusBodyFirstRing
 
* MechanicalDiabolusBodyFourthRing
 
* MechanicalDiabolusBodySecondRing
 
* MechanicalDiabolusBodySixthRing
 
* MechanicalDiabolusBodyThirdRing
 
ConsciousnessSource
 
* ArtificialBrain
 
SightSource
 
* SightSensor
 
* SightSensor
 
HearingSource
 
* HearingSensor
 
* HearingSensor
 
BloodPumpingSource
 
* Reactor
 
BloodFiltrationSource
 
* FluidReprocessor
 
 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
 
Verse.Log:Message (string)
 
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
 
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
 
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
 
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
 
Verse.Window:InnerWindowOnGUI (int)
 
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 
 
 
====== Mech_Centurion ======
 
[[Centurion]]
 
 
Mech_Centurion
 
----------------
 
ManipulationLimbCore
 
* MechanicalThoraxCanManipulate
 
BreathingPathway
 
* MechanicalNeck
 
EatingPathway
 
* MechanicalNeck
 
TalkingPathway
 
* MechanicalNeck
 
ConsciousnessSource
 
* ArtificialBrain
 
SightSource
 
* SightSensor
 
* SightSensor
 
HearingSource
 
* HearingSensor
 
* HearingSensor
 
MovingLimbCore
 
* MechanicalLeg
 
* MechanicalLeg
 
* MechanicalLeg
 
* MechanicalLeg
 
MovingLimbSegment
 
* MechanicalFoot
 
* MechanicalFoot
 
* MechanicalFoot
 
* MechanicalFoot
 
BloodPumpingSource
 
* Reactor
 
BloodFiltrationSource
 
* FluidReprocessor
 
* FluidReprocessor
 
 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
 
Verse.Log:Message (string)
 
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
 
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
 
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
 
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
 
Verse.Window:InnerWindowOnGUI (int)
 
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 
 
 
====== Mech_Warqueen ======
 
[[War queen]]
 
 
Mech_Warqueen
 
----------------
 
MovingLimbCore
 
* MechanicalWarqueenBodyFifthRing
 
* MechanicalWarqueenBodyFirstRing
 
* MechanicalWarqueenBodyFourthRing
 
* MechanicalWarqueenBodySecondRing
 
* MechanicalWarqueenBodyThirdRing
 
ManipulationLimbCore
 
* MechanicalWarqueenBodyFifthRing
 
* MechanicalWarqueenBodyFirstRing
 
* MechanicalWarqueenBodyFourthRing
 
* MechanicalWarqueenBodySecondRing
 
* MechanicalWarqueenBodyThirdRing
 
ConsciousnessSource
 
* ArtificialBrain
 
SightSource
 
* SightSensor
 
* SightSensor
 
HearingSource
 
* HearingSensor
 
* HearingSensor
 
BloodPumpingSource
 
* Reactor
 
BloodFiltrationSource
 
* FluidReprocessor
 
 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
 
Verse.Log:Message (string)
 
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
 
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
 
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
 
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
 
Verse.Window:InnerWindowOnGUI (int)
 
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 
 
 
===== Anomaly =====
 
{{Anomaly|section=1}}
 
====== Noctol ======
 
[[Noctol]]
 
 
Noctol
 
----------------
 
Spine
 
* Spine
 
MetabolismSource
 
* Liver
 
* Stomach
 
BloodPumpingSource
 
* Heart
 
BreathingSource
 
* Lung
 
* Lung
 
BloodFiltrationKidney
 
* Kidney
 
* Kidney
 
BloodFiltrationLiver
 
* Liver
 
BreathingPathway
 
* Neck
 
EatingPathway
 
* Neck
 
TalkingPathway
 
* Neck
 
ConsciousnessSource
 
* Brain
 
SightSource
 
* Eye
 
* Eye
 
HearingSource
 
* Ear
 
* Ear
 
ManipulationLimbCore
 
* AnimalJaw
 
MovingLimbCore
 
* Leg
 
* Leg
 
* Leg
 
* Leg
 
MovingLimbSegment
 
* NoctolClaw
 
* NoctolClaw
 
* NoctolClaw
 
* NoctolClaw
 
 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
 
Verse.Log:Message (string)
 
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
 
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
 
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
 
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
 
Verse.Window:InnerWindowOnGUI (int)
 
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 
 
 
====== Nociosphere ======
 
[[Nociosphere]]
 
 
Nociosphere
 
----------------
 
ManipulationLimbCore
 
* NociosphereShell
 
ConsciousnessSource
 
* NociosphereCore
 
BloodPumpingSource
 
* NociosphereCore
 
BloodFiltrationSource
 
* NociosphereCore
 
SightSource
 
* NociosphereCore
 
HearingSource
 
* NociosphereCore
 
 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
 
Verse.Log:Message (string)
 
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
 
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
 
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
 
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
 
Verse.Window:InnerWindowOnGUI (int)
 
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 
 
 
====== Metalhorror ======
 
[[Metalhorror]]
 
 
Metalhorror
 
----------------
 
ManipulationLimbCore
 
* MetalhorrorArm
 
* MetalhorrorArm
 
* MetalhorrorTorso
 
BloodPumpingSource
 
* MetalhorrorCore
 
BloodFiltrationSource
 
* MetalhorrorCore
 
BreathingPathway
 
* MetalhorrorNeck
 
EatingPathway
 
* MetalhorrorNeck
 
TalkingPathway
 
* MetalhorrorNeck
 
ConsciousnessSource
 
* MetalhorrorBrain
 
SightSource
 
* MetalhorrorBrain
 
HearingSource
 
* MetalhorrorBrain
 
ManipulationLimbSegment
 
* MetalhorrorShoulder
 
* MetalhorrorShoulder
 
MovingLimbCore
 
* MetalhorrorLeg
 
* MetalhorrorLeg
 
MovingLimbSegment
 
* MetalhorrorFoot
 
* MetalhorrorFoot
 
 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
 
Verse.Log:Message (string)
 
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
 
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
 
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
 
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
 
Verse.Window:InnerWindowOnGUI (int)
 
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 
 
 
====== FleshmassNucleus ======
 
[[Fleshmass nucleus]]
 
 
FleshmassNucleus
 
----------------
 
ConsciousnessSource
 
* FleshmassNucleusCore
 
BloodPumpingSource
 
* FleshmassNucleusCore
 
BloodFiltrationSource
 
* FleshmassNucleusCore
 
SightSource
 
* FleshmassNucleusCore
 
HearingSource
 
* FleshmassNucleusCore
 
ManipulationLimbCore
 
* FleshmassNucleusCore
 
 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
 
Verse.Log:Message (string)
 
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
 
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
 
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
 
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
 
Verse.Window:InnerWindowOnGUI (int)
 
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 
 
 
====== Gorehulk ======
 
[[Gorehulk]]
 
 
Gorehulk
 
----------------
 
BreathingSourceCage
 
* Ribcage
 
* Sternum
 
Pelvis
 
* Pelvis
 
Spine
 
* Spine
 
MetabolismSource
 
* Liver
 
* Stomach
 
BloodPumpingSource
 
* Heart
 
BreathingSource
 
* Lung
 
* Lung
 
BloodFiltrationKidney
 
* Kidney
 
* Kidney
 
BloodFiltrationLiver
 
* Liver
 
BreathingPathway
 
* Neck
 
EatingPathway
 
* Neck
 
TalkingPathway
 
* Neck
 
ConsciousnessSource
 
* Brain
 
SightSource
 
* Eye
 
* Eye
 
EatingSource
 
* Jaw
 
TalkingSource
 
* Jaw
 
ManipulationLimbSegment
 
* Clavicle
 
* Clavicle
 
* Shoulder
 
* Shoulder
 
Mirrored
 
* Clavicle
 
* Clavicle
 
* Femur
 
* Femur
 
* Shoulder
 
* Shoulder
 
* Tibia
 
* Tibia
 
* Toe
 
* Toe
 
* Toe
 
* Toe
 
* Toe
 
* Toe
 
* Toe
 
* Toe
 
* Toe
 
* Toe
 
ManipulationLimbCore
 
* FleshClub_Gorehulk
 
* FleshClub_Gorehulk
 
MovingLimbCore
 
* Leg
 
* Leg
 
MovingLimbSegment
 
* Femur
 
* Femur
 
* Foot
 
* Foot
 
* Tibia
 
* Tibia
 
MovingLimbDigit
 
* Toe
 
* Toe
 
* Toe
 
* Toe
 
* Toe
 
* Toe
 
* Toe
 
* Toe
 
* Toe
 
* Toe
 
 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
 
Verse.Log:Message (string)
 
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
 
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
 
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
 
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
 
Verse.Window:InnerWindowOnGUI (int)
 
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 
 
 
====== Devourer ======
 
[[Devourer]]
 
 
Devourer
 
----------------
 
MovingLimbCore
 
* MovingBody
 
ManipulationLimbCore
 
* MovingBody
 
Spine
 
* Spine
 
MetabolismSource
 
* Liver
 
* Stomach
 
BloodPumpingSource
 
* Heart
 
BreathingSource
 
* Lung
 
* Lung
 
BloodFiltrationKidney
 
* Kidney
 
* Kidney
 
BloodFiltrationLiver
 
* Liver
 
BreathingPathway
 
* Neck
 
EatingPathway
 
* Neck
 
TalkingPathway
 
* Neck
 
ConsciousnessSource
 
* Brain
 
SightSource
 
* Eye
 
* Eye
 
HearingSource
 
* Ear
 
* Ear
 
 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
 
Verse.Log:Message (string)
 
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
 
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
 
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
 
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
 
Verse.Window:InnerWindowOnGUI (int)
 
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 
 
 
====== Bulbfreak ======
 
[[Bulbfreak]]
 
 
Bulbfreak
 
----------------
 
MovingLimbCore
 
* MovingBodyFleshbeast
 
Spine
 
* Spine
 
MetabolismSource
 
* Liver
 
* Stomach
 
BloodPumpingSource
 
* Heart
 
BreathingSource
 
* Lung
 
* Lung
 
BloodFiltrationKidney
 
* Kidney
 
* Kidney
 
BloodFiltrationLiver
 
* Liver
 
ConsciousnessSource
 
* Brain
 
SightSource
 
* Eye
 
* Eye
 
ManipulationLimbCore
 
* Tentacle
 
* Tentacle
 
* Tentacle
 
* Tentacle
 
* Tentacle
 
 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
 
Verse.Log:Message (string)
 
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
 
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
 
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
 
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
 
Verse.Window:InnerWindowOnGUI (int)
 
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 
 
 
====== Toughspike ======
 
[[Toughspike]]
 
 
Toughspike
 
----------------
 
Spine
 
* Spine
 
MetabolismSource
 
* Liver
 
* Stomach
 
BloodPumpingSource
 
* Heart
 
BreathingSource
 
* Lung
 
* Lung
 
BloodFiltrationKidney
 
* Kidney
 
* Kidney
 
BloodFiltrationLiver
 
* Liver
 
BreathingPathway
 
* Neck
 
EatingPathway
 
* Neck
 
TalkingPathway
 
* Neck
 
ConsciousnessSource
 
* Brain
 
SightSource
 
* Eye
 
* Eye
 
EatingSource
 
* Jaw
 
TalkingSource
 
* Jaw
 
ManipulationLimbSegment
 
* Shoulder
 
* Shoulder
 
Mirrored
 
* Shoulder
 
* Shoulder
 
ManipulationLimbCore
 
* FleshbeastSpike
 
* FleshbeastSpike
 
MovingLimbCore
 
* FleshbeastLeg
 
* FleshbeastLeg
 
 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
 
Verse.Log:Message (string)
 
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
 
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
 
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
 
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
 
Verse.Window:InnerWindowOnGUI (int)
 
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 
 
 
====== Trispike ======
 
[[Trispike]]
 
 
Trispike
 
----------------
 
Spine
 
* Spine
 
ManipulationLimbCore
 
* FleshbeastSpike
 
* FleshbeastSpike
 
* FleshbeastSpike
 
MetabolismSource
 
* Liver
 
* Stomach
 
BloodPumpingSource
 
* Heart
 
BreathingSource
 
* Lung
 
* Lung
 
BloodFiltrationKidney
 
* Kidney
 
* Kidney
 
BloodFiltrationLiver
 
* Liver
 
BreathingPathway
 
* Neck
 
EatingPathway
 
* Neck
 
TalkingPathway
 
* Neck
 
ConsciousnessSource
 
* Brain
 
SightSource
 
* Eye
 
* Eye
 
EatingSource
 
* Jaw
 
TalkingSource
 
* Jaw
 
ManipulationLimbSegment
 
* Shoulder
 
* Shoulder
 
Mirrored
 
* Shoulder
 
* Shoulder
 
MovingLimbCore
 
* FleshbeastLeg
 
* FleshbeastLeg
 
 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
 
Verse.Log:Message (string)
 
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
 
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
 
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
 
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
 
Verse.Window:InnerWindowOnGUI (int)
 
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 
 
 
====== Fingerspike ======
 
[[Fingerspike]]
 
 
Fingerspike
 
----------------
 
Spine
 
* Spine
 
ManipulationLimbCore
 
* FleshbeastSpike
 
MetabolismSource
 
* Liver
 
* Stomach
 
BloodPumpingSource
 
* Heart
 
BreathingSource
 
* Lung
 
* Lung
 
BloodFiltrationKidney
 
* Kidney
 
* Kidney
 
BloodFiltrationLiver
 
* Liver
 
BreathingPathway
 
* Neck
 
EatingPathway
 
* Neck
 
TalkingPathway
 
* Neck
 
ConsciousnessSource
 
* Brain
 
SightSource
 
* Eye
 
* Eye
 
EatingSource
 
* Jaw
 
TalkingSource
 
* Jaw
 
ManipulationLimbSegment
 
* Shoulder
 
* Shoulder
 
Mirrored
 
* Shoulder
 
* Shoulder
 
MovingLimbCore
 
* FleshbeastLeg
 
* FleshbeastLeg
 
 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
 
Verse.Log:Message (string)
 
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
 
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
 
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
 
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
 
Verse.Window:InnerWindowOnGUI (int)
 
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 
 
 
====== Dreadmeld ======
 
[[Dreadmeld]]
 
 
Dreadmeld
 
----------------
 
MovingLimbCore
 
* MovingBodyFleshbeast
 
Spine
 
* Spine
 
MetabolismSource
 
* Liver
 
* Stomach
 
BloodPumpingSource
 
* Heart
 
BreathingSource
 
* Lung
 
* Lung
 
BloodFiltrationKidney
 
* Kidney
 
* Kidney
 
BloodFiltrationLiver
 
* Liver
 
ManipulationLimbCore
 
* FleshbeastSpike
 
* FleshbeastSpike
 
* Tentacle
 
* Tentacle
 
* Tentacle
 
ConsciousnessSource
 
* Brain
 
SightSource
 
* Eye
 
* Eye
 
 
UnityEngine.StackTraceUtility:ExtractStackTrace ()
 
Verse.Log:Message (string)
 
Verse.DebugOutputsMisc/<>c__DisplayClass28_0:<BodyPartTagGroups>b__0 ()
 
Verse.FloatMenuOption:Chosen (bool,Verse.FloatMenu)
 
Verse.FloatMenuOption:DoGUI (UnityEngine.Rect,bool,Verse.FloatMenu)
 
Verse.FloatMenu:DoWindowContents (UnityEngine.Rect)
 
Verse.Window:InnerWindowOnGUI (int)
 
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
 
 
=== Bodies ===
 
==== Bird ====
 
[[Ostrich]], [[Emu]], [[Cassowary]], [[Chicken]], [[Duck]], [[Goose]]
 
{| {{STDT| sortable mw-collapsible}}
 
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
 
|-
 
| Neck || 25 || 20% || 20% || 5% || Outside || Top
 
|-
 
| Head || 25 || 75% || 15% || 3.1% || Outside || Top
 
|-
 
| Skull || 25 || 30% || 4.5% || 1.8% || Inside || Top
 
|-
 
| Brain || 10 || 60% || 2.7% || 2.7% || Inside || Top
 
|-
 
| Eye || 10 || 12% || 1.8% || 1.8% || Outside || Top
 
|-
 
| Eye || 10 || 12% || 1.8% || 1.8% || Outside || Top
 
|-
 
| Beak || 20 || 25% || 3.8% || 3.8% || Outside || Top
 
|-
 
| Body || 40 || 100% || 100% || 19% || Outside || Middle
 
|-
 
| Tail || 10 || 10% || 10% || 10% || Outside || Middle
 
|-
 
| Spine || 25 || 5% || 5% || 5% || Inside || Middle
 
|-
 
| Stomach || 20 || 4% || 4% || 4% || Inside || Middle
 
|-
 
| Heart || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Lung || 15 || 4% || 4% || 4% || Inside || Middle
 
|-
 
| Lung || 15 || 4% || 4% || 4% || Inside || Middle
 
|-
 
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Liver || 20 || 5% || 5% || 5% || Inside || Middle
 
|-
 
| Leg || 30 || 10% || 10% || 5% || Outside || Bottom
 
|-
 
| Foot || 25 || 50% || 5% || 5% || Outside || Bottom
 
|-
 
| Leg || 30 || 10% || 10% || 5% || Outside || Bottom
 
|-
 
| Foot || 25 || 50% || 5% || 5% || Outside || Bottom
 
|-
 
|}
 
 
==== BeetleLike ====
 
[[Megascarab]]
 
{| {{STDT| sortable mw-collapsible}}
 
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
 
|-
 
| Pronotum || 20 || 18% || 18% || 6.3% || Outside || Top
 
|-
 
| InsectHead || 30 || 65% || 12% || 1.5% || Outside || Top
 
|-
 
| Brain || 10 || 20% || 2.3% || 2.3% || Inside || Top
 
|-
 
| Eye || 10 || 15% || 1.8% || 1.8% || Outside || Top
 
|-
 
| Eye || 10 || 15% || 1.8% || 1.8% || Outside || Top
 
|-
 
| Antenna || 10 || 10% || 1.2% || 1.2% || Outside || Top
 
|-
 
| Antenna || 10 || 10% || 1.2% || 1.2% || Outside || Top
 
|-
 
| InsectNostril || 10 || 7% || 0.82% || 0.82% || Outside || Top
 
|-
 
| InsectMouth || 10 || 10% || 1.2% || 1.2% || Outside || Top
 
|-
 
| Shell || 30 || 100% || 100% || 28% || Outside || Middle
 
|-
 
| Elytra || 30 || 5% || 5% || 5% || Outside || Middle
 
|-
 
| Elytra || 30 || 5% || 5% || 5% || Outside || Middle
 
|-
 
| Stomach || 20 || 5% || 5% || 5% || Inside || Middle
 
|-
 
| InsectHeart || 20 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| InsectLeg || 20 || 6% || 6% || 6% || Outside || Bottom
 
|-
 
| InsectLeg || 20 || 6% || 6% || 6% || Outside || Bottom
 
|-
 
| InsectLeg || 20 || 6% || 6% || 6% || Outside || Bottom
 
|-
 
| InsectLeg || 20 || 6% || 6% || 6% || Outside || Bottom
 
|-
 
| InsectLeg || 20 || 6% || 6% || 6% || Outside || Bottom
 
|-
 
| InsectLeg || 20 || 6% || 6% || 6% || Outside || Bottom
 
|-
 
|}
 
 
==== BeetleLikeWithClaw ====
 
[[Spelopede]], [[Megaspider]]
 
{| {{STDT| sortable mw-collapsible}}
 
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
 
|-
 
| Pronotum || 20 || 18% || 18% || 6.3% || Outside || Top
 
|-
 
| InsectHead || 30 || 65% || 12% || 1.3% || Outside || Top
 
|-
 
| Brain || 10 || 20% || 2.3% || 2.3% || Inside || Top
 
|-
 
| Eye || 10 || 12% || 1.4% || 1.4% || Outside || Top
 
|-
 
| Eye || 10 || 12% || 1.4% || 1.4% || Outside || Top
 
|-
 
| Antenna || 10 || 8% || 0.94% || 0.94% || Outside || Top
 
|-
 
| Antenna || 10 || 8% || 0.94% || 0.94% || Outside || Top
 
|-
 
| InsectNostril || 10 || 6% || 0.7% || 0.7% || Outside || Top
 
|-
 
| InsectMouth || 10 || 8% || 0.94% || 0.94% || Outside || Top
 
|-
 
| HeadClaw || 15 || 15% || 1.8% || 1.8% || Outside || Top
 
|-
 
| Shell || 30 || 100% || 100% || 28% || Outside || Middle
 
|-
 
| Elytra || 30 || 5% || 5% || 5% || Outside || Middle
 
|-
 
| Elytra || 30 || 5% || 5% || 5% || Outside || Middle
 
|-
 
| Stomach || 20 || 5% || 5% || 5% || Inside || Middle
 
|-
 
| InsectHeart || 20 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| InsectLeg || 20 || 6% || 6% || 6% || Outside || Bottom
 
|-
 
| InsectLeg || 20 || 6% || 6% || 6% || Outside || Bottom
 
|-
 
| InsectLeg || 20 || 6% || 6% || 6% || Outside || Bottom
 
|-
 
| InsectLeg || 20 || 6% || 6% || 6% || Outside || Bottom
 
|-
 
| InsectLeg || 20 || 6% || 6% || 6% || Outside || Bottom
 
|-
 
| InsectLeg || 20 || 6% || 6% || 6% || Outside || Bottom
 
|-
 
|}
 
 
==== QuadrupedAnimalWithPaws ====
 
[[Grizzly bear]], [[Polar bear]], [[Capybara]], [[Rat]], [[Boomrat]], [[Raccoon]], [[Waste rat]] {{BiotechIcon}}, [[Chimera]] {{AnomalyIcon}}
 
{| {{STDT| sortable mw-collapsible}}
 
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
 
|-
 
| Neck || 25 || 22% || 22% || 5.5% || Outside || Top
 
|-
 
| Head || 25 || 75% || 16% || 2.5% || Outside || Top
 
|-
 
| Skull || 25 || 25% || 4.1% || 1.2% || Inside || Top
 
|-
 
| Brain || 10 || 70% || 2.9% || 2.9% || Inside || Top
 
|-
 
| Eye || 10 || 12% || 2% || 2% || Outside || Top
 
|-
 
| Eye || 10 || 12% || 2% || 2% || Outside || Top
 
|-
 
| Ear || 12 || 8% || 1.3% || 1.3% || Outside || Top
 
|-
 
| Ear || 12 || 8% || 1.3% || 1.3% || Outside || Top
 
|-
 
| Nose || 10 || 10% || 1.6% || 1.6% || Outside || Top
 
|-
 
| AnimalJaw || 10 || 10% || 1.6% || 1.6% || Outside || Top
 
|-
 
| Body || 40 || 100% || 100% || 26% || Outside || Middle
 
|-
 
| Spine || 25 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Stomach || 20 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Heart || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Liver || 20 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Leg || 30 || 7% || 7% || 6% || Outside || Bottom
 
|-
 
| Paw || 10 || 15% || 1.1% || 1.1% || Outside || Bottom
 
|-
 
| Leg || 30 || 7% || 7% || 6% || Outside || Bottom
 
|-
 
| Paw || 10 || 15% || 1.1% || 1.1% || Outside || Bottom
 
|-
 
| Leg || 30 || 7% || 7% || 6% || Outside || Bottom
 
|-
 
| Paw || 10 || 15% || 1.1% || 1.1% || Outside || Bottom
 
|-
 
| Leg || 30 || 7% || 7% || 6% || Outside || Bottom
 
|-
 
| Paw || 10 || 15% || 1.1% || 1.1% || Outside || Bottom
 
|-
 
|}
 
 
==== QuadrupedAnimalWithPawsAndTail ====
 
[[Cougar]], [[Panther]], [[Lynx]], [[Cat]], [[Yorkshire terrier]], [[Guinea pig]], [[Labrador retriever]], [[Husky]], [[Hare]], [[Snowhare]], [[Alphabeaver]], [[Chinchilla]], [[Megasloth]], [[Squirrel]], [[Warg]], [[Timber wolf]], [[Arctic wolf]], [[Fennec fox]], [[Red fox]], [[Arctic fox]], [[Immature dryad]] {{IdeologyIcon}}, [[Woodmaker dryad]] {{IdeologyIcon}}, [[Berrymaker dryad]] {{IdeologyIcon}}, [[Medicinemaker dryad]] {{IdeologyIcon}}, [[Gaumaker dryad]] {{IdeologyIcon}}, [[Carrier dryad]] {{IdeologyIcon}}, [[Clawer dryad]] {{IdeologyIcon}}, [[Barkskin dryad]] {{IdeologyIcon}}
 
{| {{STDT| sortable mw-collapsible}}
 
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
 
|-
 
| Neck || 25 || 20% || 20% || 5% || Outside || Top
 
|-
 
| Head || 25 || 75% || 15% || 2.3% || Outside || Top
 
|-
 
| Skull || 25 || 25% || 3.8% || 1.1% || Inside || Top
 
|-
 
| Brain || 10 || 70% || 2.6% || 2.6% || Inside || Top
 
|-
 
| Eye || 10 || 12% || 1.8% || 1.8% || Outside || Top
 
|-
 
| Eye || 10 || 12% || 1.8% || 1.8% || Outside || Top
 
|-
 
| Ear || 12 || 8% || 1.2% || 1.2% || Outside || Top
 
|-
 
| Ear || 12 || 8% || 1.2% || 1.2% || Outside || Top
 
|-
 
| Nose || 10 || 10% || 1.5% || 1.5% || Outside || Top
 
|-
 
| AnimalJaw || 10 || 10% || 1.5% || 1.5% || Outside || Top
 
|-
 
| Body || 40 || 100% || 100% || 21% || Outside || Middle
 
|-
 
| Tail || 10 || 7% || 7% || 7% || Outside || Middle
 
|-
 
| Spine || 25 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Stomach || 20 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Heart || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Liver || 20 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Leg || 30 || 7% || 7% || 6% || Outside || Bottom
 
|-
 
| Paw || 10 || 15% || 1.1% || 1.1% || Outside || Bottom
 
|-
 
| Leg || 30 || 7% || 7% || 6% || Outside || Bottom
 
|-
 
| Paw || 10 || 15% || 1.1% || 1.1% || Outside || Bottom
 
|-
 
| Leg || 30 || 7% || 7% || 6% || Outside || Bottom
 
|-
 
| Paw || 10 || 15% || 1.1% || 1.1% || Outside || Bottom
 
|-
 
| Leg || 30 || 7% || 7% || 6% || Outside || Bottom
 
|-
 
| Paw || 10 || 15% || 1.1% || 1.1% || Outside || Bottom
 
|-
 
|}
 
 
==== QuadrupedAnimalWithHooves ====
 
[[Cow]], [[Muffalo]], [[Bison]], [[Goat]], [[Elk]], [[Yak]], [[Caribou]], [[Horse]], [[Donkey]], [[Pig]], [[Ibex]], [[Deer]], [[Gazelle]], [[Sheep]], [[Alpaca]]
 
{| {{STDT| sortable mw-collapsible}}
 
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
 
|-
 
| Neck || 25 || 22% || 22% || 5.5% || Outside || Top
 
|-
 
| Head || 25 || 75% || 16% || 2.5% || Outside || Top
 
|-
 
| Skull || 25 || 25% || 4.1% || 1.2% || Inside || Top
 
|-
 
| Brain || 10 || 70% || 2.9% || 2.9% || Inside || Top
 
|-
 
| Eye || 10 || 12% || 2% || 2% || Outside || Top
 
|-
 
| Eye || 10 || 12% || 2% || 2% || Outside || Top
 
|-
 
| Ear || 12 || 8% || 1.3% || 1.3% || Outside || Top
 
|-
 
| Ear || 12 || 8% || 1.3% || 1.3% || Outside || Top
 
|-
 
| Nose || 10 || 10% || 1.6% || 1.6% || Outside || Top
 
|-
 
| AnimalJaw || 10 || 10% || 1.6% || 1.6% || Outside || Top
 
|-
 
| Body || 40 || 100% || 100% || 26% || Outside || Middle
 
|-
 
| Spine || 25 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Stomach || 20 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Heart || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Liver || 20 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Leg || 30 || 7% || 7% || 6% || Outside || Bottom
 
|-
 
| Hoof || 10 || 15% || 1.1% || 1.1% || Outside || Bottom
 
|-
 
| Leg || 30 || 7% || 7% || 6% || Outside || Bottom
 
|-
 
| Hoof || 10 || 15% || 1.1% || 1.1% || Outside || Bottom
 
|-
 
| Leg || 30 || 7% || 7% || 6% || Outside || Bottom
 
|-
 
| Hoof || 10 || 15% || 1.1% || 1.1% || Outside || Bottom
 
|-
 
| Leg || 30 || 7% || 7% || 6% || Outside || Bottom
 
|-
 
| Hoof || 10 || 15% || 1.1% || 1.1% || Outside || Bottom
 
|-
 
|}
 
 
==== QuadrupedAnimalWithHoovesAndHump ====
 
[[Boomalope]], [[Dromedary]], [[Toxalope]] {{BiotechIcon}}
 
{| {{STDT| sortable mw-collapsible}}
 
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
 
|-
 
| Hump || 20 || 10% || 10% || 10% || Outside || Top
 
|-
 
| Neck || 25 || 18% || 18% || 4.5% || Outside || Top
 
|-
 
| Head || 25 || 75% || 14% || 2% || Outside || Top
 
|-
 
| Skull || 25 || 25% || 3.4% || 1% || Inside || Top
 
|-
 
| Brain || 10 || 70% || 2.4% || 2.4% || Inside || Top
 
|-
 
| Eye || 10 || 12% || 1.6% || 1.6% || Outside || Top
 
|-
 
| Eye || 10 || 12% || 1.6% || 1.6% || Outside || Top
 
|-
 
| Ear || 12 || 8% || 1.1% || 1.1% || Outside || Top
 
|-
 
| Ear || 12 || 8% || 1.1% || 1.1% || Outside || Top
 
|-
 
| Nose || 10 || 10% || 1.4% || 1.4% || Outside || Top
 
|-
 
| AnimalJaw || 10 || 10% || 1.4% || 1.4% || Outside || Top
 
|-
 
| Body || 40 || 100% || 100% || 22% || Outside || Middle
 
|-
 
| Spine || 25 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Stomach || 20 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Heart || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Liver || 20 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Leg || 30 || 6.5% || 6.5% || 5.5% || Outside || Bottom
 
|-
 
| Hoof || 10 || 15% || 0.98% || 0.98% || Outside || Bottom
 
|-
 
| Leg || 30 || 6.5% || 6.5% || 5.5% || Outside || Bottom
 
|-
 
| Hoof || 10 || 15% || 0.98% || 0.98% || Outside || Bottom
 
|-
 
| Leg || 30 || 6.5% || 6.5% || 5.5% || Outside || Bottom
 
|-
 
| Hoof || 10 || 15% || 0.98% || 0.98% || Outside || Bottom
 
|-
 
| Leg || 30 || 6.5% || 6.5% || 5.5% || Outside || Bottom
 
|-
 
| Hoof || 10 || 15% || 0.98% || 0.98% || Outside || Bottom
 
|-
 
|}
 
 
==== QuadrupedAnimalWithHoovesAndTusks ====
 
[[Wild boar]]
 
{| {{STDT| sortable mw-collapsible}}
 
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
 
|-
 
| Neck || 25 || 26% || 26% || 5.2% || Outside || Top
 
|-
 
| Head || 25 || 80% || 21% || 2.9% || Outside || Top
 
|-
 
| Skull || 25 || 20% || 4.2% || 1.2% || Inside || Top
 
|-
 
| Brain || 10 || 70% || 2.9% || 2.9% || Inside || Top
 
|-
 
| Eye || 10 || 9% || 1.9% || 1.9% || Outside || Top
 
|-
 
| Eye || 10 || 9% || 1.9% || 1.9% || Outside || Top
 
|-
 
| Ear || 12 || 6% || 1.2% || 1.2% || Outside || Top
 
|-
 
| Ear || 12 || 6% || 1.2% || 1.2% || Outside || Top
 
|-
 
| Nose || 10 || 6% || 1.2% || 1.2% || Outside || Top
 
|-
 
| AnimalJaw || 10 || 30% || 6.2% || 1.2% || Outside || Top
 
|-
 
| Tusk || 20 || 40% || 2.5% || 2.5% || Outside || Top
 
|-
 
| Tusk || 20 || 40% || 2.5% || 2.5% || Outside || Top
 
|-
 
| Body || 40 || 100% || 100% || 24% || Outside || Middle
 
|-
 
| Spine || 25 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Stomach || 20 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Heart || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Liver || 20 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Leg || 30 || 6.5% || 6.5% || 5.5% || Outside || Bottom
 
|-
 
| Hoof || 10 || 15% || 0.98% || 0.98% || Outside || Bottom
 
|-
 
| Leg || 30 || 6.5% || 6.5% || 5.5% || Outside || Bottom
 
|-
 
| Hoof || 10 || 15% || 0.98% || 0.98% || Outside || Bottom
 
|-
 
| Leg || 30 || 6.5% || 6.5% || 5.5% || Outside || Bottom
 
|-
 
| Hoof || 10 || 15% || 0.98% || 0.98% || Outside || Bottom
 
|-
 
| Leg || 30 || 6.5% || 6.5% || 5.5% || Outside || Bottom
 
|-
 
| Hoof || 10 || 15% || 0.98% || 0.98% || Outside || Bottom
 
|-
 
|}
 
 
==== QuadrupedAnimalWithHoovesTusksAndTrunk ====
 
[[Elephant]]
 
{| {{STDT| sortable mw-collapsible}}
 
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
 
|-
 
| Neck || 25 || 32% || 32% || 6.4% || Outside || Top
 
|-
 
| Head || 25 || 80% || 26% || 1.3% || Outside || Top
 
|-
 
| Skull || 25 || 15% || 3.8% || 1.2% || Inside || Top
 
|-
 
| Brain || 10 || 70% || 2.7% || 2.7% || Inside || Top
 
|-
 
| Eye || 10 || 6% || 1.5% || 1.5% || Outside || Top
 
|-
 
| Eye || 10 || 6% || 1.5% || 1.5% || Outside || Top
 
|-
 
| Ear || 12 || 6% || 1.5% || 1.5% || Outside || Top
 
|-
 
| Ear || 12 || 6% || 1.5% || 1.5% || Outside || Top
 
|-
 
| Trunk || 15 || 28% || 7.2% || 7.2% || Outside || Top
 
|-
 
| AnimalJaw || 10 || 28% || 7.2% || 1.4% || Outside || Top
 
|-
 
| Tusk || 20 || 40% || 2.9% || 2.9% || Outside || Top
 
|-
 
| Tusk || 20 || 40% || 2.9% || 2.9% || Outside || Top
 
|-
 
| Body || 40 || 100% || 100% || 20% || Outside || Middle
 
|-
 
| Spine || 25 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Stomach || 20 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Heart || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Liver || 20 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Leg || 30 || 6% || 6% || 5.1% || Outside || Bottom
 
|-
 
| Hoof || 10 || 15% || 0.9% || 0.9% || Outside || Bottom
 
|-
 
| Leg || 30 || 6% || 6% || 5.1% || Outside || Bottom
 
|-
 
| Hoof || 10 || 15% || 0.9% || 0.9% || Outside || Bottom
 
|-
 
| Leg || 30 || 6% || 6% || 5.1% || Outside || Bottom
 
|-
 
| Hoof || 10 || 15% || 0.9% || 0.9% || Outside || Bottom
 
|-
 
| Leg || 30 || 6% || 6% || 5.1% || Outside || Bottom
 
|-
 
| Hoof || 10 || 15% || 0.9% || 0.9% || Outside || Bottom
 
|-
 
|}
 
 
==== QuadrupedAnimalWithHoovesAndHorn ====
 
[[Rhinoceros]], [[Thrumbo]]
 
{| {{STDT| sortable mw-collapsible}}
 
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
 
|-
 
| Neck || 25 || 28% || 28% || 7% || Outside || Top
 
|-
 
| Head || 25 || 75% || 21% || 2.1% || Outside || Top
 
|-
 
| Skull || 25 || 15% || 3.2% || 0.95% || Inside || Top
 
|-
 
| Brain || 10 || 70% || 2.2% || 2.2% || Inside || Top
 
|-
 
| Eye || 10 || 9% || 1.9% || 1.9% || Outside || Top
 
|-
 
| Eye || 10 || 9% || 1.9% || 1.9% || Outside || Top
 
|-
 
| Ear || 12 || 6% || 1.3% || 1.3% || Outside || Top
 
|-
 
| Ear || 12 || 6% || 1.3% || 1.3% || Outside || Top
 
|-
 
| Nose || 10 || 35% || 7.3% || 1.1% || Outside || Top
 
|-
 
| Horn || 20 || 85% || 6.2% || 6.2% || Outside || Top
 
|-
 
| AnimalJaw || 10 || 10% || 2.1% || 2.1% || Outside || Top
 
|-
 
| Body || 40 || 100% || 100% || 22% || Outside || Middle
 
|-
 
| Spine || 25 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Stomach || 20 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Heart || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Liver || 20 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Leg || 30 || 6.5% || 6.5% || 5.5% || Outside || Bottom
 
|-
 
| Hoof || 10 || 15% || 0.98% || 0.98% || Outside || Bottom
 
|-
 
| Leg || 30 || 6.5% || 6.5% || 5.5% || Outside || Bottom
 
|-
 
| Hoof || 10 || 15% || 0.98% || 0.98% || Outside || Bottom
 
|-
 
| Leg || 30 || 6.5% || 6.5% || 5.5% || Outside || Bottom
 
|-
 
| Hoof || 10 || 15% || 0.98% || 0.98% || Outside || Bottom
 
|-
 
| Leg || 30 || 6.5% || 6.5% || 5.5% || Outside || Bottom
 
|-
 
| Hoof || 10 || 15% || 0.98% || 0.98% || Outside || Bottom
 
|-
 
|}
 
 
==== QuadrupedAnimalWithClawsTailAndJowl ====
 
[[Iguana]]
 
{| {{STDT| sortable mw-collapsible}}
 
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
 
|-
 
| Neck || 25 || 24% || 24% || 6% || Outside || Top
 
|-
 
| Head || 25 || 75% || 18% || 2.2% || Outside || Top
 
|-
 
| Skull || 25 || 24% || 4.3% || 1.3% || Inside || Top
 
|-
 
| Brain || 10 || 70% || 3% || 3% || Inside || Top
 
|-
 
| Eye || 10 || 9% || 1.6% || 1.6% || Outside || Top
 
|-
 
| Eye || 10 || 9% || 1.6% || 1.6% || Outside || Top
 
|-
 
| Ear || 12 || 8% || 1.4% || 1.4% || Outside || Top
 
|-
 
| Ear || 12 || 8% || 1.4% || 1.4% || Outside || Top
 
|-
 
| Nose || 10 || 10% || 1.8% || 1.8% || Outside || Top
 
|-
 
| AnimalJaw || 10 || 10% || 1.8% || 1.8% || Outside || Top
 
|-
 
| Jowl || 20 || 10% || 1.8% || 1.8% || Outside || Top
 
|-
 
| Body || 40 || 100% || 100% || 21% || Outside || Middle
 
|-
 
| Tail || 10 || 5% || 5% || 5% || Outside || Middle
 
|-
 
| Spine || 25 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Stomach || 20 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Heart || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Liver || 20 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Leg || 30 || 6.5% || 6.5% || 4.9% || Outside || Bottom
 
|-
 
| FrontClaw || 7 || 5% || 0.32% || 0.32% || Outside || Bottom
 
|-
 
| FrontClaw || 7 || 5% || 0.32% || 0.32% || Outside || Bottom
 
|-
 
| FrontClaw || 7 || 5% || 0.32% || 0.32% || Outside || Bottom
 
|-
 
| FrontClaw || 7 || 5% || 0.32% || 0.32% || Outside || Bottom
 
|-
 
| FrontClaw || 7 || 5% || 0.32% || 0.32% || Outside || Bottom
 
|-
 
| Leg || 30 || 6.5% || 6.5% || 4.9% || Outside || Bottom
 
|-
 
| FrontClaw || 7 || 5% || 0.32% || 0.32% || Outside || Bottom
 
|-
 
| FrontClaw || 7 || 5% || 0.32% || 0.32% || Outside || Bottom
 
|-
 
| FrontClaw || 7 || 5% || 0.32% || 0.32% || Outside || Bottom
 
|-
 
| FrontClaw || 7 || 5% || 0.32% || 0.32% || Outside || Bottom
 
|-
 
| FrontClaw || 7 || 5% || 0.32% || 0.32% || Outside || Bottom
 
|-
 
| Leg || 30 || 6.5% || 6.5% || 4.9% || Outside || Bottom
 
|-
 
| RearClaw || 7 || 5% || 0.32% || 0.32% || Outside || Bottom
 
|-
 
| RearClaw || 7 || 5% || 0.32% || 0.32% || Outside || Bottom
 
|-
 
| RearClaw || 7 || 5% || 0.32% || 0.32% || Outside || Bottom
 
|-
 
| RearClaw || 7 || 5% || 0.32% || 0.32% || Outside || Bottom
 
|-
 
| RearClaw || 7 || 5% || 0.32% || 0.32% || Outside || Bottom
 
|-
 
| Leg || 30 || 6.5% || 6.5% || 4.9% || Outside || Bottom
 
|-
 
| RearClaw || 7 || 5% || 0.32% || 0.32% || Outside || Bottom
 
|-
 
| RearClaw || 7 || 5% || 0.32% || 0.32% || Outside || Bottom
 
|-
 
| RearClaw || 7 || 5% || 0.32% || 0.32% || Outside || Bottom
 
|-
 
| RearClaw || 7 || 5% || 0.32% || 0.32% || Outside || Bottom
 
|-
 
| RearClaw || 7 || 5% || 0.32% || 0.32% || Outside || Bottom
 
|-
 
|}
 
 
==== TurtleLike ====
 
[[Tortoise]]
 
{| {{STDT| sortable mw-collapsible}}
 
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
 
|-
 
| TurtleShell || 50 || 100% || 100% || 28% || Outside || Middle
 
|-
 
| Tail || 10 || 5% || 5% || 5% || Outside || Middle
 
|-
 
| Spine || 25 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Stomach || 20 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Heart || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Liver || 20 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Head || 25 || 17% || 17% || 2.9% || Outside || Middle
 
|-
 
| Brain || 10 || 18% || 3.1% || 3.1% || Inside || Middle
 
|-
 
| Eye || 10 || 15% || 2.6% || 2.6% || Outside || Middle
 
|-
 
| Eye || 10 || 15% || 2.6% || 2.6% || Outside || Middle
 
|-
 
| Nose || 10 || 15% || 2.6% || 2.6% || Outside || Middle
 
|-
 
| TurtleBeak || 10 || 20% || 3.4% || 3.4% || Outside || Middle
 
|-
 
| Plastron || 20 || 6% || 6% || 6% || Outside || Bottom
 
|-
 
| Leg || 30 || 5% || 5% || 5% || Outside || Bottom
 
|-
 
| Leg || 30 || 5% || 5% || 5% || Outside || Bottom
 
|-
 
| Leg || 30 || 5% || 5% || 5% || Outside || Bottom
 
|-
 
| Leg || 30 || 5% || 5% || 5% || Outside || Bottom
 
|-
 
|}
 
 
==== Monkey ====
 
[[Monkey]]
 
{| {{STDT| sortable mw-collapsible}}
 
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
 
|-
 
| Clavicle || 25 || 1% || 1% || 1% || Inside || Top
 
|-
 
| Clavicle || 25 || 1% || 1% || 1% || Inside || Top
 
|-
 
| Neck || 25 || 10% || 10% || 2.8% || Outside || Top
 
|-
 
| Head || 25 || 72% || 7.2% || 1.6% || Outside || Top
 
|-
 
| Skull || 25 || 18% || 1.3% || 0.39% || Inside || Top
 
|-
 
| Brain || 10 || 70% || 0.91% || 0.91% || Inside || Top
 
|-
 
| Eye || 10 || 12% || 0.86% || 0.86% || Outside || Top
 
|-
 
| Eye || 10 || 12% || 0.86% || 0.86% || Outside || Top
 
|-
 
| Ear || 12 || 8% || 0.58% || 0.58% || Outside || Top
 
|-
 
| Ear || 12 || 8% || 0.58% || 0.58% || Outside || Top
 
|-
 
| Nose || 10 || 10% || 0.72% || 0.72% || Outside || Top
 
|-
 
| AnimalJaw || 10 || 10% || 0.72% || 0.72% || Outside || Top
 
|-
 
| Torso || 40 || 100% || 100% || 15% || Outside || Middle
 
|-
 
| Ribcage || 30 || 4.5% || 4.5% || 4.5% || Inside || Middle
 
|-
 
| Sternum || 20 || 0.5% || 0.5% || 0.5% || Inside || Middle
 
|-
 
| Spine || 25 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Stomach || 20 || 4% || 4% || 4% || Inside || Middle
 
|-
 
| Heart || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Liver || 20 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Shoulder || 30 || 10% || 10% || 1.5% || Outside || Middle
 
|-
 
| Arm || 30 || 85% || 8.5% || 4.7% || Outside || Middle
 
|-
 
| Humerus || 25 || 10% || 0.85% || 0.85% || Inside || Middle
 
|-
 
| Radius || 20 || 10% || 0.85% || 0.85% || Inside || Middle
 
|-
 
| Shoulder || 30 || 10% || 10% || 1.5% || Outside || Middle
 
|-
 
| Arm || 30 || 85% || 8.5% || 4.7% || Outside || Middle
 
|-
 
| Humerus || 25 || 10% || 0.85% || 0.85% || Inside || Middle
 
|-
 
| Radius || 20 || 10% || 0.85% || 0.85% || Inside || Middle
 
|-
 
| Tail || 10 || 2% || 2% || 2% || Outside || Bottom
 
|-
 
| Pelvis || 25 || 1% || 1% || 1% || Inside || Bottom
 
|-
 
| Hand || 20 || 25% || 2.1% || 0.68% || Outside || Bottom
 
|-
 
| Finger || 8 || 11% || 0.23% || 0.23% || Outside || Bottom
 
|-
 
| Finger || 8 || 13% || 0.28% || 0.28% || Outside || Bottom
 
|-
 
| Finger || 8 || 15% || 0.32% || 0.32% || Outside || Bottom
 
|-
 
| Finger || 8 || 14% || 0.3% || 0.3% || Outside || Bottom
 
|-
 
| Finger || 8 || 15% || 0.32% || 0.32% || Outside || Bottom
 
|-
 
| Hand || 20 || 25% || 2.1% || 0.68% || Outside || Bottom
 
|-
 
| Finger || 8 || 11% || 0.23% || 0.23% || Outside || Bottom
 
|-
 
| Finger || 8 || 13% || 0.28% || 0.28% || Outside || Bottom
 
|-
 
| Finger || 8 || 15% || 0.32% || 0.32% || Outside || Bottom
 
|-
 
| Finger || 8 || 14% || 0.3% || 0.3% || Outside || Bottom
 
|-
 
| Finger || 8 || 15% || 0.32% || 0.32% || Outside || Bottom
 
|-
 
| Leg || 30 || 10% || 10% || 6% || Outside || Bottom
 
|-
 
| Femur || 25 || 10% || 1% || 1% || Inside || Bottom
 
|-
 
| Tibia || 25 || 10% || 1% || 1% || Inside || Bottom
 
|-
 
| Foot || 25 || 20% || 2% || 0.66% || Outside || Bottom
 
|-
 
| Toe || 8 || 10% || 0.2% || 0.2% || Outside || Bottom
 
|-
 
| Toe || 8 || 12% || 0.24% || 0.24% || Outside || Bottom
 
|-
 
| Toe || 8 || 14% || 0.28% || 0.28% || Outside || Bottom
 
|-
 
| Toe || 8 || 15% || 0.3% || 0.3% || Outside || Bottom
 
|-
 
| Toe || 8 || 16% || 0.32% || 0.32% || Outside || Bottom
 
|-
 
| Leg || 30 || 10% || 10% || 6% || Outside || Bottom
 
|-
 
| Femur || 25 || 10% || 1% || 1% || Inside || Bottom
 
|-
 
| Tibia || 25 || 10% || 1% || 1% || Inside || Bottom
 
|-
 
| Foot || 25 || 20% || 2% || 0.64% || Outside || Bottom
 
|-
 
| Toe || 8 || 11% || 0.22% || 0.22% || Outside || Bottom
 
|-
 
| Toe || 8 || 12% || 0.24% || 0.24% || Outside || Bottom
 
|-
 
| Toe || 8 || 14% || 0.28% || 0.28% || Outside || Bottom
 
|-
 
| Toe || 8 || 15% || 0.3% || 0.3% || Outside || Bottom
 
|-
 
| Toe || 8 || 16% || 0.32% || 0.32% || Outside || Bottom
 
|-
 
|}
 
 
==== Snake ====
 
[[Cobra]]
 
{| {{STDT| sortable mw-collapsible}}
 
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
 
|-
 
| SnakeBody || 30 || 100% || 100% || 55% || Outside || Middle
 
|-
 
| Stomach || 20 || 5% || 5% || 5% || Inside || Middle
 
|-
 
| Heart || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Liver || 20 || 5% || 5% || 5% || Inside || Middle
 
|-
 
| SnakeHead || 30 || 20% || 20% || 4% || Outside || Middle
 
|-
 
| Skull || 25 || 30% || 6% || 3% || Inside || Middle
 
|-
 
| Brain || 10 || 50% || 3% || 3% || Inside || Middle
 
|-
 
| Eye || 10 || 10% || 2% || 2% || Outside || Middle
 
|-
 
| Eye || 10 || 10% || 2% || 2% || Outside || Middle
 
|-
 
| Nose || 10 || 15% || 3% || 3% || Outside || Middle
 
|-
 
| SnakeMouth || 20 || 15% || 3% || 3% || Outside || Middle
 
|-
 
|}
 
 
==== Human ====
 
[[Human]], [[Creepjoiner]] {{AnomalyIcon}}, [[Revenant]] {{AnomalyIcon}}, [[Sightstealer]] {{AnomalyIcon}}
 
{| {{STDT| sortable mw-collapsible}}
 
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
 
|-
 
| Neck || 25 || 7.5% || 7.5% || 1.5% || Outside || Top
 
|-
 
| Head || 25 || 80% || 6% || 1.7% || Outside || Top
 
|-
 
| Skull || 25 || 18% || 1.1% || 0.22% || Inside || Top
 
|-
 
| Brain || 10 || 80% || 0.86% || 0.86% || Inside || Top
 
|-
 
| Eye || 10 || 7% || 0.42% || 0.42% || Outside || Top
 
|-
 
| Eye || 10 || 7% || 0.42% || 0.42% || Outside || Top
 
|-
 
| Ear || 12 || 7% || 0.42% || 0.42% || Outside || Top
 
|-
 
| Ear || 12 || 7% || 0.42% || 0.42% || Outside || Top
 
|-
 
| Nose || 10 || 10% || 0.6% || 0.6% || Outside || Top
 
|-
 
| Jaw || 20 || 15% || 0.9% || 0.9% || Outside || Top
 
|-
 
| Tongue || 10 || 0.1% || 0% || 0% || Inside || Top
 
|-
 
| Clavicle || 25 || 9% || 1.1% || 1.1% || Inside || Top
 
|-
 
| Clavicle || 25 || 9% || 1.1% || 1.1% || Inside || Top
 
|-
 
| Torso || 40 || 100% || 100% || 15% || Outside || Middle
 
|-
 
| Ribcage || 30 || 3.6% || 3.6% || 3.6% || Inside || Middle
 
|-
 
| Sternum || 20 || 1.5% || 1.5% || 1.5% || Inside || Middle
 
|-
 
| Spine || 25 || 2.5% || 2.5% || 2.5% || Inside || Middle
 
|-
 
| Stomach || 20 || 2.5% || 2.5% || 2.5% || Inside || Middle
 
|-
 
| Heart || 15 || 2% || 2% || 2% || Inside || Middle
 
|-
 
| Lung || 15 || 2.5% || 2.5% || 2.5% || Inside || Middle
 
|-
 
| Lung || 15 || 2.5% || 2.5% || 2.5% || Inside || Middle
 
|-
 
| Kidney || 15 || 1.7% || 1.7% || 1.7% || Inside || Middle
 
|-
 
| Kidney || 15 || 1.7% || 1.7% || 1.7% || Inside || Middle
 
|-
 
| Liver || 20 || 2.5% || 2.5% || 2.5% || Inside || Middle
 
|-
 
| Shoulder || 30 || 12% || 12% || 1.7% || Outside || Middle
 
|-
 
| Arm || 30 || 77% || 9.2% || 6.1% || Outside || Middle
 
|-
 
| Humerus || 25 || 10% || 0.92% || 0.92% || Inside || Middle
 
|-
 
| Radius || 20 || 10% || 0.92% || 0.92% || Inside || Middle
 
|-
 
| Shoulder || 30 || 12% || 12% || 1.7% || Outside || Middle
 
|-
 
| Arm || 30 || 77% || 9.2% || 6.1% || Outside || Middle
 
|-
 
| Humerus || 25 || 10% || 0.92% || 0.92% || Inside || Middle
 
|-
 
| Radius || 20 || 10% || 0.92% || 0.92% || Inside || Middle
 
|-
 
| Pelvis || 25 || 2.5% || 2.5% || 2.5% || Inside || Bottom
 
|-
 
| Hand || 20 || 14% || 1.3% || 0.83% || Outside || Bottom
 
|-
 
| Finger || 8 || 6% || 0.08% || 0.08% || Outside || Bottom
 
|-
 
| Finger || 8 || 7% || 0.09% || 0.09% || Outside || Bottom
 
|-
 
| Finger || 8 || 8% || 0.1% || 0.1% || Outside || Bottom
 
|-
 
| Finger || 8 || 7% || 0.09% || 0.09% || Outside || Bottom
 
|-
 
| Finger || 8 || 8% || 0.1% || 0.1% || Outside || Bottom
 
|-
 
| Hand || 20 || 14% || 1.3% || 0.83% || Outside || Bottom
 
|-
 
| Finger || 8 || 6% || 0.08% || 0.08% || Outside || Bottom
 
|-
 
| Finger || 8 || 7% || 0.09% || 0.09% || Outside || Bottom
 
|-
 
| Finger || 8 || 8% || 0.1% || 0.1% || Outside || Bottom
 
|-
 
| Finger || 8 || 7% || 0.09% || 0.09% || Outside || Bottom
 
|-
 
| Finger || 8 || 8% || 0.1% || 0.1% || Outside || Bottom
 
|-
 
| Waist || 10 || 0% || 0% || 0% || Outside || Bottom
 
|-
 
| Leg || 30 || 14% || 14% || 9.8% || Outside || Bottom
 
|-
 
| Femur || 25 || 10% || 1.4% || 1.4% || Inside || Bottom
 
|-
 
| Tibia || 25 || 10% || 1.4% || 1.4% || Inside || Bottom
 
|-
 
| Foot || 25 || 10% || 1.4% || 0.85% || Outside || Bottom
 
|-
 
| Toe || 8 || 6% || 0.08% || 0.08% || Outside || Bottom
 
|-
 
| Toe || 8 || 7% || 0.1% || 0.1% || Outside || Bottom
 
|-
 
| Toe || 8 || 8% || 0.11% || 0.11% || Outside || Bottom
 
|-
 
| Toe || 8 || 9% || 0.13% || 0.13% || Outside || Bottom
 
|-
 
| Toe || 8 || 9% || 0.13% || 0.13% || Outside || Bottom
 
|-
 
| Leg || 30 || 14% || 14% || 9.8% || Outside || Bottom
 
|-
 
| Femur || 25 || 10% || 1.4% || 1.4% || Inside || Bottom
 
|-
 
| Tibia || 25 || 10% || 1.4% || 1.4% || Inside || Bottom
 
|-
 
| Foot || 25 || 10% || 1.4% || 0.85% || Outside || Bottom
 
|-
 
| Toe || 8 || 6% || 0.08% || 0.08% || Outside || Bottom
 
|-
 
| Toe || 8 || 7% || 0.1% || 0.1% || Outside || Bottom
 
|-
 
| Toe || 8 || 8% || 0.11% || 0.11% || Outside || Bottom
 
|-
 
| Toe || 8 || 9% || 0.13% || 0.13% || Outside || Bottom
 
|-
 
| Toe || 8 || 9% || 0.13% || 0.13% || Outside || Bottom
 
|-
 
|}
 
 
==== MechanicalCentipede ====
 
[[Centipede blaster]], [[Centipede gunner]], [[Centipede burner]]
 
{| {{STDT| sortable mw-collapsible}}
 
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
 
|-
 
| MechanicalHead || 30 || 15% || 15% || 8.3% || Outside || Top
 
|-
 
| ArtificialBrain || 10 || 5% || 0.75% || 0.75% || Inside || Top
 
|-
 
| SightSensor || 10 || 8% || 1.2% || 1.2% || Outside || Top
 
|-
 
| SightSensor || 10 || 8% || 1.2% || 1.2% || Outside || Top
 
|-
 
| HearingSensor || 10 || 8% || 1.2% || 1.2% || Outside || Top
 
|-
 
| HearingSensor || 10 || 8% || 1.2% || 1.2% || Outside || Top
 
|-
 
| SmellSensor || 10 || 8% || 1.2% || 1.2% || Outside || Top
 
|-
 
| MechanicalCentipedeBodyFirstRing || 45 || 100% || 100% || 14% || Outside || Middle
 
|-
 
| MechanicalCentipedeBodySecondRing || 40 || 71% || 71% || 11% || Outside || Middle
 
|-
 
| Reactor || 20 || 5% || 3.6% || 3.6% || Inside || Middle
 
|-
 
| MechanicalCentipedeBodyThirdRing || 35 || 80% || 57% || 11% || Outside || Middle
 
|-
 
| FluidReprocessor || 15 || 5% || 2.8% || 2.8% || Inside || Middle
 
|-
 
| MechanicalCentipedeBodyFourthRing || 30 || 75% || 43% || 12% || Outside || Middle
 
|-
 
| FluidReprocessor || 15 || 6% || 2.6% || 2.6% || Inside || Middle
 
|-
 
| MechanicalCentipedeBodyFifthRing || 25 || 66% || 28% || 14% || Outside || Middle
 
|-
 
| MechanicalCentipedeBodySixthRing || 20 || 50% || 14% || 14% || Outside || Middle
 
|-
 
|}
 
 
==== Lancer ====
 
[[Lancer]], [[Legionary]] {{BiotechIcon}}, [[Tesseron]] {{BiotechIcon}}
 
{| {{STDT| sortable mw-collapsible}}
 
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
 
|-
 
| MechanicalNeck || 30 || 10% || 10% || 2% || Outside || Top
 
|-
 
| MechanicalHead || 30 || 80% || 8% || 2.7% || Outside || Top
 
|-
 
| ArtificialBrain || 10 || 10% || 0.8% || 0.8% || Inside || Top
 
|-
 
| SightSensor || 10 || 13% || 1% || 1% || Outside || Top
 
|-
 
| SightSensor || 10 || 13% || 1% || 1% || Outside || Top
 
|-
 
| HearingSensor || 10 || 10% || 0.8% || 0.8% || Outside || Top
 
|-
 
| HearingSensor || 10 || 10% || 0.8% || 0.8% || Outside || Top
 
|-
 
| SmellSensor || 10 || 10% || 0.8% || 0.8% || Outside || Top
 
|-
 
| MechanicalThorax || 40 || 100% || 100% || 2% || Outside || Middle
 
|-
 
| MechanicalShoulder || 25 || 17% || 17% || 2.5% || Outside || Middle
 
|-
 
| MechanicalArm || 30 || 85% || 14% || 12% || Outside || Middle
 
|-
 
| MechanicalShoulder || 25 || 17% || 17% || 2.5% || Outside || Middle
 
|-
 
| MechanicalArm || 30 || 85% || 14% || 12% || Outside || Middle
 
|-
 
| Reactor || 20 || 6% || 6% || 6% || Inside || Middle
 
|-
 
| FluidReprocessor || 15 || 4% || 4% || 4% || Inside || Middle
 
|-
 
| FluidReprocessor || 15 || 4% || 4% || 4% || Inside || Middle
 
|-
 
| MechanicalHand || 20 || 20% || 2.9% || 1.2% || Outside || Bottom
 
|-
 
| MechanicalFinger || 7 || 15% || 0.43% || 0.43% || Outside || Bottom
 
|-
 
| MechanicalFinger || 7 || 15% || 0.43% || 0.43% || Outside || Bottom
 
|-
 
| MechanicalFinger || 7 || 15% || 0.43% || 0.43% || Outside || Bottom
 
|-
 
| MechanicalFinger || 7 || 15% || 0.43% || 0.43% || Outside || Bottom
 
|-
 
| MechanicalHand || 20 || 20% || 2.9% || 1.2% || Outside || Bottom
 
|-
 
| MechanicalFinger || 7 || 15% || 0.43% || 0.43% || Outside || Bottom
 
|-
 
| MechanicalFinger || 7 || 15% || 0.43% || 0.43% || Outside || Bottom
 
|-
 
| MechanicalFinger || 7 || 15% || 0.43% || 0.43% || Outside || Bottom
 
|-
 
| MechanicalFinger || 7 || 15% || 0.43% || 0.43% || Outside || Bottom
 
|-
 
| MechanicalLeg || 30 || 20% || 20% || 16% || Outside || Bottom
 
|-
 
| MechanicalFoot || 20 || 20% || 4% || 4% || Outside || Bottom
 
|-
 
| MechanicalLeg || 30 || 20% || 20% || 16% || Outside || Bottom
 
|-
 
| MechanicalFoot || 20 || 20% || 4% || 4% || Outside || Bottom
 
|-
 
|}
 
 
==== Pikeman ====
 
[[Pikeman]]
 
{| {{STDT| sortable mw-collapsible}}
 
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
 
|-
 
| MechanicalNeck || 30 || 10% || 10% || 2% || Outside || Top
 
|-
 
| MechanicalHead || 30 || 80% || 8% || 2.7% || Outside || Top
 
|-
 
| ArtificialBrain || 10 || 10% || 0.8% || 0.8% || Inside || Top
 
|-
 
| SightSensor || 10 || 20% || 1.6% || 1.6% || Outside || Top
 
|-
 
| SightSensor || 10 || 20% || 1.6% || 1.6% || Outside || Top
 
|-
 
| HearingSensor || 10 || 5% || 0.4% || 0.4% || Outside || Top
 
|-
 
| HearingSensor || 10 || 5% || 0.4% || 0.4% || Outside || Top
 
|-
 
| SmellSensor || 10 || 6% || 0.48% || 0.48% || Outside || Top
 
|-
 
| MechanicalThoraxCanManipulate || 40 || 100% || 100% || 4% || Outside || Middle
 
|-
 
| Reactor || 20 || 6% || 6% || 6% || Inside || Middle
 
|-
 
| FluidReprocessor || 15 || 4% || 4% || 4% || Inside || Middle
 
|-
 
| FluidReprocessor || 15 || 4% || 4% || 4% || Inside || Middle
 
|-
 
| MechanicalLeg || 30 || 18% || 18% || 9% || Outside || Bottom
 
|-
 
| MechanicalFoot || 20 || 50% || 9% || 9% || Outside || Bottom
 
|-
 
| MechanicalLeg || 30 || 18% || 18% || 9% || Outside || Bottom
 
|-
 
| MechanicalFoot || 20 || 50% || 9% || 9% || Outside || Bottom
 
|-
 
| MechanicalLeg || 30 || 18% || 18% || 9% || Outside || Bottom
 
|-
 
| MechanicalFoot || 20 || 50% || 9% || 9% || Outside || Bottom
 
|-
 
| MechanicalLeg || 30 || 18% || 18% || 9% || Outside || Bottom
 
|-
 
| MechanicalFoot || 20 || 50% || 9% || 9% || Outside || Bottom
 
|-
 
|}
 
 
==== Scyther ====
 
[[Scyther]]
 
{| {{STDT| sortable mw-collapsible}}
 
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
 
|-
 
| MechanicalNeck || 30 || 10% || 10% || 2% || Outside || Top
 
|-
 
| MechanicalHead || 30 || 80% || 8% || 2.7% || Outside || Top
 
|-
 
| ArtificialBrain || 10 || 10% || 0.8% || 0.8% || Inside || Top
 
|-
 
| SightSensor || 10 || 13% || 1% || 1% || Outside || Top
 
|-
 
| SightSensor || 10 || 13% || 1% || 1% || Outside || Top
 
|-
 
| HearingSensor || 10 || 10% || 0.8% || 0.8% || Outside || Top
 
|-
 
| HearingSensor || 10 || 10% || 0.8% || 0.8% || Outside || Top
 
|-
 
| SmellSensor || 10 || 10% || 0.8% || 0.8% || Outside || Top
 
|-
 
| MechanicalThorax || 40 || 100% || 100% || 2% || Outside || Middle
 
|-
 
| MechanicalShoulder || 25 || 17% || 17% || 2.5% || Outside || Middle
 
|-
 
| MechanicalArm || 30 || 85% || 14% || 7.2% || Outside || Middle
 
|-
 
| Blade || 20 || 30% || 4.3% || 4.3% || Outside || Middle
 
|-
 
| MechanicalShoulder || 25 || 17% || 17% || 2.5% || Outside || Middle
 
|-
 
| MechanicalArm || 30 || 85% || 14% || 7.2% || Outside || Middle
 
|-
 
| Blade || 20 || 30% || 4.3% || 4.3% || Outside || Middle
 
|-
 
| Reactor || 20 || 6% || 6% || 6% || Inside || Middle
 
|-
 
| FluidReprocessor || 15 || 4% || 4% || 4% || Inside || Middle
 
|-
 
| FluidReprocessor || 15 || 4% || 4% || 4% || Inside || Middle
 
|-
 
| MechanicalHand || 20 || 20% || 2.9% || 1.2% || Outside || Bottom
 
|-
 
| MechanicalFinger || 7 || 15% || 0.43% || 0.43% || Outside || Bottom
 
|-
 
| MechanicalFinger || 7 || 15% || 0.43% || 0.43% || Outside || Bottom
 
|-
 
| MechanicalFinger || 7 || 15% || 0.43% || 0.43% || Outside || Bottom
 
|-
 
| MechanicalFinger || 7 || 15% || 0.43% || 0.43% || Outside || Bottom
 
|-
 
| MechanicalHand || 20 || 20% || 2.9% || 1.2% || Outside || Bottom
 
|-
 
| MechanicalFinger || 7 || 15% || 0.43% || 0.43% || Outside || Bottom
 
|-
 
| MechanicalFinger || 7 || 15% || 0.43% || 0.43% || Outside || Bottom
 
|-
 
| MechanicalFinger || 7 || 15% || 0.43% || 0.43% || Outside || Bottom
 
|-
 
| MechanicalFinger || 7 || 15% || 0.43% || 0.43% || Outside || Bottom
 
|-
 
| MechanicalLeg || 30 || 20% || 20% || 16% || Outside || Bottom
 
|-
 
| MechanicalFoot || 20 || 20% || 4% || 4% || Outside || Bottom
 
|-
 
| MechanicalLeg || 30 || 20% || 20% || 16% || Outside || Bottom
 
|-
 
| MechanicalFoot || 20 || 20% || 4% || 4% || Outside || Bottom
 
|-
 
|}
 
 
==== MechanicalTermite ====
 
[[Termite]]
 
{| {{STDT| sortable mw-collapsible}}
 
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
 
|-
 
| MechanicalHead || 30 || 15% || 15% || 8.3% || Outside || Top
 
|-
 
| ArtificialBrain || 10 || 5% || 0.75% || 0.75% || Inside || Top
 
|-
 
| SightSensor || 10 || 8% || 1.2% || 1.2% || Outside || Top
 
|-
 
| SightSensor || 10 || 8% || 1.2% || 1.2% || Outside || Top
 
|-
 
| HearingSensor || 10 || 8% || 1.2% || 1.2% || Outside || Top
 
|-
 
| HearingSensor || 10 || 8% || 1.2% || 1.2% || Outside || Top
 
|-
 
| SmellSensor || 10 || 8% || 1.2% || 1.2% || Outside || Top
 
|-
 
| MechanicalTermiteBodyFirstRing || 50 || 100% || 100% || 14% || Outside || Middle
 
|-
 
| MechanicalTermiteBodySecondRing || 40 || 71% || 71% || 11% || Outside || Middle
 
|-
 
| Reactor || 20 || 5% || 3.6% || 3.6% || Inside || Middle
 
|-
 
| MechanicalTermiteBodyThirdRing || 35 || 80% || 57% || 54% || Outside || Middle
 
|-
 
| FluidReprocessor || 15 || 5% || 2.8% || 2.8% || Inside || Middle
 
|-
 
|}
 
 
==== Biotech ====
 
{{Biotech|section=1}}
 
===== Mech_Tunneler =====
 
[[Tunneler]]
 
{| {{STDT| c_18 sortable mw-collapsible}}
 
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
 
|-
 
| MechanicalNeck || 30 || 10% || 10% || 2% || Outside || Top
 
|-
 
| MechanicalHead || 30 || 80% || 8% || 2.7% || Outside || Top
 
|-
 
| ArtificialBrain || 10 || 10% || 0.8% || 0.8% || Inside || Top
 
|-
 
| SightSensor || 10 || 13% || 1% || 1% || Outside || Top
 
|-
 
| SightSensor || 10 || 13% || 1% || 1% || Outside || Top
 
|-
 
| HearingSensor || 10 || 10% || 0.8% || 0.8% || Outside || Top
 
|-
 
| HearingSensor || 10 || 10% || 0.8% || 0.8% || Outside || Top
 
|-
 
| SmellSensor || 10 || 10% || 0.8% || 0.8% || Outside || Top
 
|-
 
| MechanicalThorax || 40 || 100% || 100% || 2% || Outside || Middle
 
|-
 
| MechanicalShoulder || 25 || 17% || 17% || 2.5% || Outside || Middle
 
|-
 
| MechanicalArm || 30 || 85% || 14% || 12% || Outside || Middle
 
|-
 
| MechanicalShoulder || 25 || 17% || 17% || 2.5% || Outside || Middle
 
|-
 
| MechanicalArm || 30 || 85% || 14% || 12% || Outside || Middle
 
|-
 
| Reactor || 20 || 6% || 6% || 6% || Inside || Middle
 
|-
 
| FluidReprocessor || 15 || 4% || 4% || 4% || Inside || Middle
 
|-
 
| FluidReprocessor || 15 || 4% || 4% || 4% || Inside || Middle
 
|-
 
| PowerClaw || 40 || 20% || 2.9% || 2.9% || Outside || Bottom
 
|-
 
| PowerClaw || 40 || 20% || 2.9% || 2.9% || Outside || Bottom
 
|-
 
| MechanicalLeg || 30 || 20% || 20% || 16% || Outside || Bottom
 
|-
 
| MechanicalFoot || 20 || 20% || 4% || 4% || Outside || Bottom
 
|-
 
| MechanicalLeg || 30 || 20% || 20% || 16% || Outside || Bottom
 
|-
 
| MechanicalFoot || 20 || 20% || 4% || 4% || Outside || Bottom
 
|-
 
|}
 
 
===== Mech_Light =====
 
[[Militor]], [[Lifter]], [[Constructoid]], [[Fabricor]], [[Cleansweeper]], [[War urchin]], [[Paramedic]]
 
{| {{STDT| c_18 sortable mw-collapsible}}
 
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
 
|-
 
| MechanicalNeck || 30 || 10% || 10% || 2% || Outside || Top
 
|-
 
| MechanicalHead || 30 || 80% || 8% || 4.6% || Outside || Top
 
|-
 
| ArtificialBrain || 10 || 10% || 0.8% || 0.8% || Inside || Top
 
|-
 
| SightSensor || 10 || 13% || 1% || 1% || Outside || Top
 
|-
 
| HearingSensor || 10 || 10% || 0.8% || 0.8% || Outside || Top
 
|-
 
| SmellSensor || 10 || 10% || 0.8% || 0.8% || Outside || Top
 
|-
 
| MechanicalThoraxCanManipulate || 40 || 100% || 100% || 40% || Outside || Middle
 
|-
 
| Reactor || 20 || 6% || 6% || 6% || Inside || Middle
 
|-
 
| FluidReprocessor || 15 || 4% || 4% || 4% || Inside || Middle
 
|-
 
| SmallMechanicalLeg || 10 || 20% || 20% || 16% || Outside || Bottom
 
|-
 
| SmallMechanicalFoot || 5 || 20% || 4% || 4% || Outside || Bottom
 
|-
 
| SmallMechanicalLeg || 10 || 20% || 20% || 16% || Outside || Bottom
 
|-
 
| SmallMechanicalFoot || 5 || 20% || 4% || 4% || Outside || Bottom
 
|-
 
|}
 
 
===== Mech_Agrihand =====
 
[[Agrihand]]
 
{| {{STDT| c_18 sortable mw-collapsible}}
 
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
 
|-
 
| MechanicalNeck || 30 || 10% || 10% || 2% || Outside || Top
 
|-
 
| MechanicalHead || 30 || 80% || 8% || 4.6% || Outside || Top
 
|-
 
| ArtificialBrain || 10 || 10% || 0.8% || 0.8% || Inside || Top
 
|-
 
| SightSensor || 10 || 13% || 1% || 1% || Outside || Top
 
|-
 
| HearingSensor || 10 || 10% || 0.8% || 0.8% || Outside || Top
 
|-
 
| SmellSensor || 10 || 10% || 0.8% || 0.8% || Outside || Top
 
|-
 
| MechanicalThorax || 40 || 100% || 100% || 23% || Outside || Middle
 
|-
 
| MechanicalShoulder || 25 || 17% || 17% || 2.5% || Outside || Middle
 
|-
 
| MechanicalArm || 30 || 85% || 14% || 10% || Outside || Middle
 
|-
 
| Blade || 20 || 30% || 4.3% || 4.3% || Outside || Middle
 
|-
 
| Reactor || 20 || 6% || 6% || 6% || Inside || Middle
 
|-
 
| FluidReprocessor || 15 || 4% || 4% || 4% || Inside || Middle
 
|-
 
| SmallMechanicalLeg || 10 || 20% || 20% || 16% || Outside || Bottom
 
|-
 
| SmallMechanicalFoot || 5 || 20% || 4% || 4% || Outside || Bottom
 
|-
 
| SmallMechanicalLeg || 10 || 20% || 20% || 16% || Outside || Bottom
 
|-
 
| SmallMechanicalFoot || 5 || 20% || 4% || 4% || Outside || Bottom
 
|-
 
|}
 
 
===== Scorcher =====
 
[[Scorcher]]
 
{| {{STDT| c_18 sortable mw-collapsible}}
 
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
 
|-
 
| MechanicalNeck || 30 || 10% || 10% || 2% || Outside || Top
 
|-
 
| MechanicalHead || 30 || 80% || 8% || 2.7% || Outside || Top
 
|-
 
| ArtificialBrain || 10 || 10% || 0.8% || 0.8% || Inside || Top
 
|-
 
| SightSensor || 10 || 20% || 1.6% || 1.6% || Outside || Top
 
|-
 
| SightSensor || 10 || 20% || 1.6% || 1.6% || Outside || Top
 
|-
 
| HearingSensor || 10 || 5% || 0.4% || 0.4% || Outside || Top
 
|-
 
| HearingSensor || 10 || 5% || 0.4% || 0.4% || Outside || Top
 
|-
 
| SmellSensor || 10 || 6% || 0.48% || 0.48% || Outside || Top
 
|-
 
| MechanicalThoraxCanManipulate || 40 || 100% || 100% || 4% || Outside || Middle
 
|-
 
| Reactor || 20 || 6% || 6% || 6% || Inside || Middle
 
|-
 
| FluidReprocessor || 15 || 4% || 4% || 4% || Inside || Middle
 
|-
 
| FluidReprocessor || 15 || 4% || 4% || 4% || Inside || Middle
 
|-
 
| MechanicalLeg || 30 || 18% || 18% || 9% || Outside || Bottom
 
|-
 
| MechanicalFoot || 20 || 50% || 9% || 9% || Outside || Bottom
 
|-
 
| MechanicalLeg || 30 || 18% || 18% || 9% || Outside || Bottom
 
|-
 
| MechanicalFoot || 20 || 50% || 9% || 9% || Outside || Bottom
 
|-
 
| MechanicalLeg || 30 || 18% || 18% || 9% || Outside || Bottom
 
|-
 
| MechanicalFoot || 20 || 50% || 9% || 9% || Outside || Bottom
 
|-
 
| MechanicalLeg || 30 || 18% || 18% || 9% || Outside || Bottom
 
|-
 
| MechanicalFoot || 20 || 50% || 9% || 9% || Outside || Bottom
 
|-
 
|}
 
 
===== Apocriton =====
 
[[Apocriton]]
 
{| {{STDT| c_18 sortable mw-collapsible}}
 
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
 
|-
 
| MechanicalNeck || 30 || 10% || 10% || 2% || Outside || Top
 
|-
 
| MechanicalHead || 30 || 80% || 8% || 2.7% || Outside || Top
 
|-
 
| ArtificialBrain || 10 || 10% || 0.8% || 0.8% || Inside || Top
 
|-
 
| SightSensor || 10 || 20% || 1.6% || 1.6% || Outside || Top
 
|-
 
| SightSensor || 10 || 20% || 1.6% || 1.6% || Outside || Top
 
|-
 
| HearingSensor || 10 || 5% || 0.4% || 0.4% || Outside || Top
 
|-
 
| HearingSensor || 10 || 5% || 0.4% || 0.4% || Outside || Top
 
|-
 
| SmellSensor || 10 || 6% || 0.48% || 0.48% || Outside || Top
 
|-
 
| MechanicalThoraxCanManipulate || 40 || 100% || 100% || 4% || Outside || Middle
 
|-
 
| Reactor || 20 || 6% || 6% || 6% || Inside || Middle
 
|-
 
| FluidReprocessor || 15 || 4% || 4% || 4% || Inside || Middle
 
|-
 
| FluidReprocessor || 15 || 4% || 4% || 4% || Inside || Middle
 
|-
 
| MechanicalLeg || 30 || 18% || 18% || 9% || Outside || Bottom
 
|-
 
| MechanicalFoot || 20 || 50% || 9% || 9% || Outside || Bottom
 
|-
 
| MechanicalLeg || 30 || 18% || 18% || 9% || Outside || Bottom
 
|-
 
| MechanicalFoot || 20 || 50% || 9% || 9% || Outside || Bottom
 
|-
 
| MechanicalLeg || 30 || 18% || 18% || 9% || Outside || Bottom
 
|-
 
| MechanicalFoot || 20 || 50% || 9% || 9% || Outside || Bottom
 
|-
 
| MechanicalLeg || 30 || 18% || 18% || 9% || Outside || Bottom
 
|-
 
| MechanicalFoot || 20 || 50% || 9% || 9% || Outside || Bottom
 
|-
 
|}
 
 
===== Mech_Diabolus =====
 
[[Diabolus]]
 
{| {{STDT| c_18 sortable mw-collapsible}}
 
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
 
|-
 
| MechanicalDiabolusBodyFirstRing || 55 || 100% || 100% || 10% || Outside || Middle
 
|-
 
| MechanicalHead || 30 || 10% || 10% || 3.4% || Outside || Middle
 
|-
 
| ArtificialBrain || 10 || 10% || 1% || 1% || Inside || Middle
 
|-
 
| SightSensor || 10 || 13% || 1.3% || 1.3% || Outside || Middle
 
|-
 
| SightSensor || 10 || 13% || 1.3% || 1.3% || Outside || Middle
 
|-
 
| HearingSensor || 10 || 10% || 1% || 1% || Outside || Middle
 
|-
 
| HearingSensor || 10 || 10% || 1% || 1% || Outside || Middle
 
|-
 
| SmellSensor || 10 || 10% || 1% || 1% || Outside || Middle
 
|-
 
| MechanicalDiabolusBodySecondRing || 55 || 75% || 75% || 3.7% || Outside || Middle
 
|-
 
| Reactor || 20 || 5% || 3.8% || 3.8% || Inside || Middle
 
|-
 
| DiabolusCapacitor || 50 || 10% || 7.5% || 7.5% || Outside || Middle
 
|-
 
| DiabolusCapacitor || 50 || 10% || 7.5% || 7.5% || Outside || Middle
 
|-
 
| MechanicalDiabolusBodyThirdRing || 50 || 70% || 52% || 16% || Outside || Middle
 
|-
 
| MechanicalDiabolusBodyFourthRing || 45 || 70% || 37% || 15% || Outside || Middle
 
|-
 
| MechanicalDiabolusBodyFifthRing || 40 || 60% || 22% || 11% || Outside || Middle
 
|-
 
| MechanicalDiabolusBodySixthRing || 35 || 50% || 11% || 10% || Outside || Middle
 
|-
 
| FluidReprocessor || 15 || 5% || 0.55% || 0.55% || Inside || Middle
 
|-
 
| BulbTurret || 40 || 5% || 5% || 5% || Outside || Middle
 
|-
 
|}
 
 
===== Mech_Centurion =====
 
[[Centurion]]
 
{| {{STDT| c_18 sortable mw-collapsible}}
 
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
 
|-
 
| MechanicalNeck || 30 || 10% || 10% || 2% || Outside || Top
 
|-
 
| MechanicalHead || 30 || 80% || 8% || 2.7% || Outside || Top
 
|-
 
| ArtificialBrain || 10 || 10% || 0.8% || 0.8% || Inside || Top
 
|-
 
| SightSensor || 10 || 13% || 1% || 1% || Outside || Top
 
|-
 
| SightSensor || 10 || 13% || 1% || 1% || Outside || Top
 
|-
 
| HearingSensor || 10 || 10% || 0.8% || 0.8% || Outside || Top
 
|-
 
| HearingSensor || 10 || 10% || 0.8% || 0.8% || Outside || Top
 
|-
 
| SmellSensor || 10 || 10% || 0.8% || 0.8% || Outside || Top
 
|-
 
| MechanicalThoraxCanManipulate || 40 || 100% || 100% || 7% || Outside || Middle
 
|-
 
| Reactor || 20 || 6% || 6% || 6% || Inside || Middle
 
|-
 
| FluidReprocessor || 15 || 4% || 4% || 4% || Inside || Middle
 
|-
 
| FluidReprocessor || 15 || 4% || 4% || 4% || Inside || Middle
 
|-
 
| BulbTurret || 40 || 5% || 5% || 5% || Outside || Middle
 
|-
 
| MechanicalLeg || 30 || 16% || 16% || 8% || Outside || Bottom
 
|-
 
| MechanicalFoot || 20 || 50% || 8% || 8% || Outside || Bottom
 
|-
 
| MechanicalLeg || 30 || 16% || 16% || 8% || Outside || Bottom
 
|-
 
| MechanicalFoot || 20 || 50% || 8% || 8% || Outside || Bottom
 
|-
 
| MechanicalLeg || 30 || 16% || 16% || 8% || Outside || Bottom
 
|-
 
| MechanicalFoot || 20 || 50% || 8% || 8% || Outside || Bottom
 
|-
 
| MechanicalLeg || 30 || 16% || 16% || 8% || Outside || Bottom
 
|-
 
| MechanicalFoot || 20 || 50% || 8% || 8% || Outside || Bottom
 
|-
 
|}
 
 
===== Mech_Warqueen =====
 
[[War queen]]
 
{| {{STDT| c_18 sortable mw-collapsible}}
 
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
 
|-
 
| MechanicalWarqueenBodyFirstRing || 55 || 100% || 100% || 10% || Outside || Middle
 
|-
 
| MechanicalHead || 30 || 10% || 10% || 3.4% || Outside || Middle
 
|-
 
| ArtificialBrain || 10 || 10% || 1% || 1% || Inside || Middle
 
|-
 
| SightSensor || 10 || 13% || 1.3% || 1.3% || Outside || Middle
 
|-
 
| SightSensor || 10 || 13% || 1.3% || 1.3% || Outside || Middle
 
|-
 
| HearingSensor || 10 || 10% || 1% || 1% || Outside || Middle
 
|-
 
| HearingSensor || 10 || 10% || 1% || 1% || Outside || Middle
 
|-
 
| SmellSensor || 10 || 10% || 1% || 1% || Outside || Middle
 
|-
 
| MechanicalWarqueenBodySecondRing || 50 || 75% || 75% || 11% || Outside || Middle
 
|-
 
| Reactor || 20 || 5% || 3.8% || 3.8% || Inside || Middle
 
|-
 
| MechanicalWarqueenBodyThirdRing || 45 || 80% || 60% || 18% || Outside || Middle
 
|-
 
| MechanicalWarqueenBodyFourthRing || 40 || 70% || 42% || 17% || Outside || Middle
 
|-
 
| MechanicalWarqueenBodyFifthRing || 35 || 60% || 25% || 11% || Outside || Middle
 
|-
 
| FluidReprocessor || 15 || 5% || 1.3% || 1.3% || Inside || Middle
 
|-
 
| MechanicalWarqueenFormingPod || 200 || 50% || 13% || 13% || Inside || Middle
 
|-
 
| BulbTurret || 40 || 5% || 5% || 5% || Outside || Middle
 
|-
 
|}
 
 
==== Anomaly ====
 
{{Anomaly|section=1}}
 
===== Noctol =====
 
[[Noctol]]
 
{| {{STDT| c_21 sortable mw-collapsible}}
 
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
 
|-
 
| Neck || 25 || 22% || 22% || 5.5% || Outside || Top
 
|-
 
| Head || 25 || 75% || 16% || 2.5% || Outside || Top
 
|-
 
| Skull || 25 || 25% || 4.1% || 1.2% || Inside || Top
 
|-
 
| Brain || 10 || 70% || 2.9% || 2.9% || Inside || Top
 
|-
 
| Eye || 10 || 12% || 2% || 2% || Outside || Top
 
|-
 
| Eye || 10 || 12% || 2% || 2% || Outside || Top
 
|-
 
| Ear || 12 || 8% || 1.3% || 1.3% || Outside || Top
 
|-
 
| Ear || 12 || 8% || 1.3% || 1.3% || Outside || Top
 
|-
 
| Nose || 10 || 10% || 1.6% || 1.6% || Outside || Top
 
|-
 
| AnimalJaw || 10 || 10% || 1.6% || 1.6% || Outside || Top
 
|-
 
| Body || 40 || 100% || 100% || 26% || Outside || Middle
 
|-
 
| Spine || 25 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Stomach || 20 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Heart || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Liver || 20 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Leg || 30 || 7% || 7% || 6% || Outside || Bottom
 
|-
 
| NoctolClaw || 10 || 15% || 1.1% || 1.1% || Outside || Bottom
 
|-
 
| Leg || 30 || 7% || 7% || 6% || Outside || Bottom
 
|-
 
| NoctolClaw || 10 || 15% || 1.1% || 1.1% || Outside || Bottom
 
|-
 
| Leg || 30 || 7% || 7% || 6% || Outside || Bottom
 
|-
 
| NoctolClaw || 10 || 15% || 1.1% || 1.1% || Outside || Bottom
 
|-
 
| Leg || 30 || 7% || 7% || 6% || Outside || Bottom
 
|-
 
| NoctolClaw || 10 || 15% || 1.1% || 1.1% || Outside || Bottom
 
|-
 
|}
 
 
===== Nociosphere =====
 
[[Nociosphere]]
 
{| {{STDT| c_21 sortable mw-collapsible}}
 
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
 
|-
 
| NociosphereShell || 2500 || 100% || 100% || 15% || Outside || Middle
 
|-
 
| NociosphereCore || 750 || 5% || 5% || 5% || Inside || Middle
 
|-
 
| ShellSection || 1250 || 20% || 20% || 20% || Outside || Middle
 
|-
 
| ShellSection || 1250 || 20% || 20% || 20% || Outside || Middle
 
|-
 
| ShellSection || 1250 || 20% || 20% || 20% || Outside || Middle
 
|-
 
| ShellSection || 1250 || 20% || 20% || 20% || Outside || Middle
 
|-
 
|}
 
 
===== Metalhorror =====
 
[[Metalhorror]]
 
{| {{STDT| c_21 sortable mw-collapsible}}
 
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
 
|-
 
| MetalhorrorNeck || 30 || 18% || 18% || 4.5% || Outside || Top
 
|-
 
| MetalhorrorHead || 30 || 75% || 14% || 4.1% || Outside || Top
 
|-
 
| MetalhorrorBrain || 45 || 70% || 9.5% || 9.5% || Inside || Top
 
|-
 
| MetalhorrorTorso || 50 || 100% || 100% || 3% || Outside || Middle
 
|-
 
| MetalhorrorCore || 50 || 5% || 5% || 5% || Inside || Middle
 
|-
 
| MetalhorrorShoulder || 30 || 17% || 17% || 2.5% || Outside || Middle
 
|-
 
| MetalhorrorArm || 30 || 85% || 14% || 10% || Outside || Middle
 
|-
 
| MetalhorrorBlade || 20 || 30% || 4.3% || 4.3% || Outside || Middle
 
|-
 
| MetalhorrorShoulder || 30 || 17% || 17% || 2.5% || Outside || Middle
 
|-
 
| MetalhorrorArm || 30 || 85% || 14% || 10% || Outside || Middle
 
|-
 
| MetalhorrorBlade || 20 || 30% || 4.3% || 4.3% || Outside || Middle
 
|-
 
| MetalhorrorLeg || 30 || 20% || 20% || 18% || Outside || Bottom
 
|-
 
| MetalhorrorFoot || 30 || 10% || 2% || 2% || Outside || Bottom
 
|-
 
| MetalhorrorLeg || 30 || 20% || 20% || 18% || Outside || Bottom
 
|-
 
| MetalhorrorFoot || 30 || 10% || 2% || 2% || Outside || Bottom
 
|-
 
|}
 
 
===== FleshmassNucleus =====
 
[[Fleshmass nucleus]]
 
{| {{STDT| c_21 sortable mw-collapsible}}
 
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
 
|-
 
| FleshmassNucleusCore || 100 || 100% || 100% || 100% || Outside || Middle
 
|-
 
|}
 
 
===== Gorehulk =====
 
[[Gorehulk]]
 
{| {{STDT| c_21 sortable mw-collapsible}}
 
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
 
|-
 
| Neck || 25 || 7.5% || 7.5% || 1.5% || Outside || Top
 
|-
 
| Head || 25 || 80% || 6% || 3.5% || Outside || Top
 
|-
 
| Skull || 25 || 18% || 1.1% || 0.22% || Inside || Top
 
|-
 
| Brain || 10 || 80% || 0.86% || 0.86% || Inside || Top
 
|-
 
| Eye || 10 || 7% || 0.42% || 0.42% || Outside || Top
 
|-
 
| Eye || 10 || 7% || 0.42% || 0.42% || Outside || Top
 
|-
 
| Jaw || 20 || 10% || 0.6% || 0.6% || Outside || Top
 
|-
 
| Clavicle || 25 || 9% || 1.1% || 1.1% || Inside || Top
 
|-
 
| Clavicle || 25 || 9% || 1.1% || 1.1% || Inside || Top
 
|-
 
| Torso || 40 || 100% || 100% || 5.1% || Outside || Middle
 
|-
 
| SpineLauncher_Gorehulk || 40 || 11% || 11% || 11% || Outside || Middle
 
|-
 
| Ribcage || 30 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Sternum || 20 || 1.5% || 1.5% || 1.5% || Inside || Middle
 
|-
 
| Spine || 25 || 2.5% || 2.5% || 2.5% || Inside || Middle
 
|-
 
| Stomach || 20 || 2.5% || 2.5% || 2.5% || Inside || Middle
 
|-
 
| Heart || 15 || 2% || 2% || 2% || Inside || Middle
 
|-
 
| Lung || 15 || 2.5% || 2.5% || 2.5% || Inside || Middle
 
|-
 
| Lung || 15 || 2.5% || 2.5% || 2.5% || Inside || Middle
 
|-
 
| Kidney || 15 || 1.7% || 1.7% || 1.7% || Inside || Middle
 
|-
 
| Kidney || 15 || 1.7% || 1.7% || 1.7% || Inside || Middle
 
|-
 
| Liver || 20 || 2.5% || 2.5% || 2.5% || Inside || Middle
 
|-
 
| Shoulder || 30 || 12% || 12% || 0.12% || Outside || Middle
 
|-
 
| FleshClub_Gorehulk || 12 || 60% || 7.2% || 7.2% || Outside || Middle
 
|-
 
| SpineLauncher_Gorehulk || 40 || 30% || 3.6% || 3.6% || Outside || Middle
 
|-
 
| Shoulder || 30 || 12% || 12% || 0.12% || Outside || Middle
 
|-
 
| FleshClub_Gorehulk || 12 || 60% || 7.2% || 7.2% || Outside || Middle
 
|-
 
| SpineLauncher_Gorehulk || 40 || 30% || 3.6% || 3.6% || Outside || Middle
 
|-
 
| Pelvis || 25 || 2% || 2% || 2% || Inside || Bottom
 
|-
 
| Waist || 10 || 0% || 0% || 0% || Outside || Bottom
 
|-
 
| Leg || 30 || 14% || 14% || 9.8% || Outside || Bottom
 
|-
 
| Femur || 25 || 10% || 1.4% || 1.4% || Inside || Bottom
 
|-
 
| Tibia || 25 || 10% || 1.4% || 1.4% || Inside || Bottom
 
|-
 
| Foot || 25 || 10% || 1.4% || 0.85% || Outside || Bottom
 
|-
 
| Toe || 8 || 6% || 0.08% || 0.08% || Outside || Bottom
 
|-
 
| Toe || 8 || 7% || 0.1% || 0.1% || Outside || Bottom
 
|-
 
| Toe || 8 || 8% || 0.11% || 0.11% || Outside || Bottom
 
|-
 
| Toe || 8 || 9% || 0.13% || 0.13% || Outside || Bottom
 
|-
 
| Toe || 8 || 9% || 0.13% || 0.13% || Outside || Bottom
 
|-
 
| Leg || 30 || 14% || 14% || 9.8% || Outside || Bottom
 
|-
 
| Femur || 25 || 10% || 1.4% || 1.4% || Inside || Bottom
 
|-
 
| Tibia || 25 || 10% || 1.4% || 1.4% || Inside || Bottom
 
|-
 
| Foot || 25 || 10% || 1.4% || 0.85% || Outside || Bottom
 
|-
 
| Toe || 8 || 6% || 0.08% || 0.08% || Outside || Bottom
 
|-
 
| Toe || 8 || 7% || 0.1% || 0.1% || Outside || Bottom
 
|-
 
| Toe || 8 || 8% || 0.11% || 0.11% || Outside || Bottom
 
|-
 
| Toe || 8 || 9% || 0.13% || 0.13% || Outside || Bottom
 
|-
 
| Toe || 8 || 9% || 0.13% || 0.13% || Outside || Bottom
 
|-
 
|}
 
 
===== Devourer =====
 
[[Devourer]]
 
{| {{STDT| c_21 sortable mw-collapsible}}
 
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
 
|-
 
| Neck || 25 || 32% || 32% || 6.4% || Outside || Top
 
|-
 
| Head || 25 || 80% || 26% || 16% || Outside || Top
 
|-
 
| Skull || 25 || 15% || 3.8% || 1.2% || Inside || Top
 
|-
 
| Brain || 10 || 70% || 2.7% || 2.7% || Inside || Top
 
|-
 
| Eye || 10 || 6% || 1.5% || 1.5% || Outside || Top
 
|-
 
| Eye || 10 || 6% || 1.5% || 1.5% || Outside || Top
 
|-
 
| Ear || 12 || 6% || 1.5% || 1.5% || Outside || Top
 
|-
 
| Ear || 12 || 6% || 1.5% || 1.5% || Outside || Top
 
|-
 
| MovingBody || 40 || 100% || 100% || 32% || Outside || Middle
 
|-
 
| Spine || 25 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Stomach || 20 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Heart || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Lung || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Kidney || 15 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Liver || 20 || 3% || 3% || 3% || Inside || Middle
 
|-
 
| Fin || 12 || 6% || 6% || 6% || Outside || Bottom
 
|-
 
| Fin || 12 || 6% || 6% || 6% || Outside || Bottom
 
|-
 
|}
 
 
===== Bulbfreak =====
 
[[Bulbfreak]]
 
{| {{STDT| c_21 sortable mw-collapsible}}
 
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
 
|-
 
| MovingBodyFleshbeast || 40 || 100% || 100% || 42% || Outside || Middle
 
|-
 
| Spine || 25 || 2.5% || 2.5% || 2.5% || Inside || Middle
 
|-
 
| Stomach || 20 || 2.5% || 2.5% || 2.5% || Inside || Middle
 
|-
 
| Heart || 15 || 2% || 2% || 2% || Inside || Middle
 
|-
 
| Lung || 15 || 2.5% || 2.5% || 2.5% || Inside || Middle
 
|-
 
| Lung || 15 || 2.5% || 2.5% || 2.5% || Inside || Middle
 
|-
 
| Kidney || 15 || 1.7% || 1.7% || 1.7% || Inside || Middle
 
|-
 
| Kidney || 15 || 1.7% || 1.7% || 1.7% || Inside || Middle
 
|-
 
| Liver || 20 || 2.5% || 2.5% || 2.5% || Inside || Middle
 
|-
 
| FleshbeastHead || 25 || 40% || 40% || 1.2% || Outside || Middle
 
|-
 
| Skull || 25 || 18% || 7.2% || 1.4% || Inside || Middle
 
|-
 
| Brain || 10 || 80% || 5.8% || 5.8% || Inside || Middle
 
|-
 
| Eye || 10 || 2% || 0.8% || 0.8% || Outside || Middle
 
|-
 
| Eye || 10 || 2% || 0.8% || 0.8% || Outside || Middle
 
|-
 
| Tentacle || 30 || 15% || 6% || 6% || Outside || Middle
 
|-
 
| Tentacle || 30 || 15% || 6% || 6% || Outside || Middle
 
|-
 
| Tentacle || 30 || 15% || 6% || 6% || Outside || Middle
 
|-
 
| Tentacle || 30 || 15% || 6% || 6% || Outside || Middle
 
|-
 
| Tentacle || 30 || 15% || 6% || 6% || Outside || Middle
 
|-
 
|}
 
 
===== Toughspike =====
 
[[Toughspike]]
 
{| {{STDT| c_21 sortable mw-collapsible}}
 
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
 
|-
 
| Neck || 25 || 7.5% || 7.5% || 1.5% || Outside || Top
 
|-
 
| FleshbeastHead || 25 || 80% || 6% || 3.5% || Outside || Top
 
|-
 
| Skull || 25 || 18% || 1.1% || 0.22% || Inside || Top
 
|-
 
| Brain || 10 || 80% || 0.86% || 0.86% || Inside || Top
 
|-
 
| Eye || 10 || 7% || 0.42% || 0.42% || Outside || Top
 
|-
 
| Eye || 10 || 7% || 0.42% || 0.42% || Outside || Top
 
|-
 
| Jaw || 20 || 10% || 0.6% || 0.6% || Outside || Top
 
|-
 
| Torso || 40 || 100% || 100% || 31% || Outside || Middle
 
|-
 
| Spine || 25 || 2.5% || 2.5% || 2.5% || Inside || Middle
 
|-
 
| Stomach || 20 || 2.5% || 2.5% || 2.5% || Inside || Middle
 
|-
 
| Heart || 15 || 2% || 2% || 2% || Inside || Middle
 
|-
 
| Lung || 15 || 2.5% || 2.5% || 2.5% || Inside || Middle
 
|-
 
| Lung || 15 || 2.5% || 2.5% || 2.5% || Inside || Middle
 
|-
 
| Kidney || 15 || 1.7% || 1.7% || 1.7% || Inside || Middle
 
|-
 
| Kidney || 15 || 1.7% || 1.7% || 1.7% || Inside || Middle
 
|-
 
| Liver || 20 || 2.5% || 2.5% || 2.5% || Inside || Middle
 
|-
 
| Shoulder || 30 || 12% || 12% || 2.8% || Outside || Middle
 
|-
 
| FleshbeastSpike || 40 || 77% || 9.2% || 9.2% || Outside || Middle
 
|-
 
| Shoulder || 30 || 12% || 12% || 2.8% || Outside || Middle
 
|-
 
| FleshbeastSpike || 40 || 77% || 9.2% || 9.2% || Outside || Middle
 
|-
 
| FleshbeastLeg || 30 || 10% || 10% || 10% || Outside || Bottom
 
|-
 
| FleshbeastLeg || 30 || 10% || 10% || 10% || Outside || Bottom
 
|-
 
|}
 
 
===== Trispike =====
 
[[Trispike]]
 
{| {{STDT| c_21 sortable mw-collapsible}}
 
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
 
|-
 
| Neck || 25 || 7.5% || 7.5% || 1.5% || Outside || Top
 
|-
 
| FleshbeastHead || 25 || 80% || 6% || 3.5% || Outside || Top
 
|-
 
| Skull || 25 || 18% || 1.1% || 0.22% || Inside || Top
 
|-
 
| Brain || 10 || 80% || 0.86% || 0.86% || Inside || Top
 
|-
 
| Eye || 10 || 7% || 0.42% || 0.42% || Outside || Top
 
|-
 
| Eye || 10 || 7% || 0.42% || 0.42% || Outside || Top
 
|-
 
| Jaw || 20 || 10% || 0.6% || 0.6% || Outside || Top
 
|-
 
| Torso || 40 || 100% || 100% || 31% || Outside || Middle
 
|-
 
| Spine || 25 || 2.5% || 2.5% || 0.58% || Inside || Middle
 
|-
 
| FleshbeastSpike || 40 || 77% || 1.9% || 1.9% || Inside || Middle
 
|-
 
| Stomach || 20 || 2.5% || 2.5% || 2.5% || Inside || Middle
 
|-
 
| Heart || 15 || 2% || 2% || 2% || Inside || Middle
 
|-
 
| Lung || 15 || 2.5% || 2.5% || 2.5% || Inside || Middle
 
|-
 
| Lung || 15 || 2.5% || 2.5% || 2.5% || Inside || Middle
 
|-
 
| Kidney || 15 || 1.7% || 1.7% || 1.7% || Inside || Middle
 
|-
 
| Kidney || 15 || 1.7% || 1.7% || 1.7% || Inside || Middle
 
|-
 
| Liver || 20 || 2.5% || 2.5% || 2.5% || Inside || Middle
 
|-
 
| Shoulder || 30 || 12% || 12% || 2.8% || Outside || Middle
 
|-
 
| FleshbeastSpike || 40 || 77% || 9.2% || 9.2% || Outside || Middle
 
|-
 
| Shoulder || 30 || 12% || 12% || 2.8% || Outside || Middle
 
|-
 
| FleshbeastSpike || 40 || 77% || 9.2% || 9.2% || Outside || Middle
 
|-
 
| FleshbeastLeg || 30 || 10% || 10% || 10% || Outside || Bottom
 
|-
 
| FleshbeastLeg || 30 || 10% || 10% || 10% || Outside || Bottom
 
|-
 
|}
 
 
===== Fingerspike =====
 
[[Fingerspike]]
 
{| {{STDT| c_21 sortable mw-collapsible}}
 
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
 
|-
 
| Neck || 25 || 7.5% || 7.5% || 1.5% || Outside || Top
 
|-
 
| FleshbeastHead || 25 || 80% || 6% || 3.5% || Outside || Top
 
|-
 
| Skull || 25 || 18% || 1.1% || 0.22% || Inside || Top
 
|-
 
| Brain || 10 || 80% || 0.86% || 0.86% || Inside || Top
 
|-
 
| Eye || 10 || 7% || 0.42% || 0.42% || Outside || Top
 
|-
 
| Eye || 10 || 7% || 0.42% || 0.42% || Outside || Top
 
|-
 
| Jaw || 20 || 10% || 0.6% || 0.6% || Outside || Top
 
|-
 
| Torso || 40 || 100% || 100% || 31% || Outside || Middle
 
|-
 
| Spine || 25 || 2.5% || 2.5% || 0.58% || Inside || Middle
 
|-
 
| FleshbeastSpike || 40 || 77% || 1.9% || 1.9% || Inside || Middle
 
|-
 
| Stomach || 20 || 2.5% || 2.5% || 2.5% || Inside || Middle
 
|-
 
| Heart || 15 || 2% || 2% || 2% || Inside || Middle
 
|-
 
| Lung || 15 || 2.5% || 2.5% || 2.5% || Inside || Middle
 
|-
 
| Lung || 15 || 2.5% || 2.5% || 2.5% || Inside || Middle
 
|-
 
| Kidney || 15 || 1.7% || 1.7% || 1.7% || Inside || Middle
 
|-
 
| Kidney || 15 || 1.7% || 1.7% || 1.7% || Inside || Middle
 
|-
 
| Liver || 20 || 2.5% || 2.5% || 2.5% || Inside || Middle
 
|-
 
| Shoulder || 30 || 12% || 12% || 12% || Outside || Middle
 
|-
 
| Shoulder || 30 || 12% || 12% || 12% || Outside || Middle
 
|-
 
| FleshbeastLeg || 30 || 10% || 10% || 10% || Outside || Bottom
 
|-
 
| FleshbeastLeg || 30 || 10% || 10% || 10% || Outside || Bottom
 
|-
 
|}
 
 
===== Dreadmeld =====
 
[[Dreadmeld]]
 
{| {{STDT| c_21 sortable mw-collapsible}}
 
! defName !! hitPoints (non-adjusted) !! coverage !! coverageAbsWithChildren !! coverageAbs !! depth !! height
 
|-
 
| MovingBodyFleshbeast || 40 || 100% || 100% || 27% || Outside || Middle
 
|-
 
| Spine || 25 || 2.5% || 2.5% || 2.5% || Inside || Middle
 
|-
 
| Stomach || 20 || 2.5% || 2.5% || 2.5% || Inside || Middle
 
|-
 
| Heart || 15 || 2% || 2% || 2% || Inside || Middle
 
|-
 
| Lung || 15 || 2.5% || 2.5% || 2.5% || Inside || Middle
 
|-
 
| Lung || 15 || 2.5% || 2.5% || 2.5% || Inside || Middle
 
|-
 
| Kidney || 15 || 1.7% || 1.7% || 1.7% || Inside || Middle
 
|-
 
| Kidney || 15 || 1.7% || 1.7% || 1.7% || Inside || Middle
 
|-
 
| Liver || 20 || 2.5% || 2.5% || 2.5% || Inside || Middle
 
|-
 
| Tentacle || 30 || 5% || 5% || 5% || Outside || Middle
 
|-
 
| Tentacle || 30 || 5% || 5% || 5% || Outside || Middle
 
|-
 
| Tentacle || 30 || 5% || 5% || 5% || Outside || Middle
 
|-
 
| FleshbeastHead || 25 || 40% || 40% || 27% || Outside || Middle
 
|-
 
| Skull || 25 || 18% || 7.2% || 1.4% || Inside || Middle
 
|-
 
| Brain || 10 || 80% || 5.8% || 5.8% || Inside || Middle
 
|-
 
| Eye || 10 || 2% || 0.8% || 0.8% || Outside || Middle
 
|-
 
| Eye || 10 || 2% || 0.8% || 0.8% || Outside || Middle
 
|-
 
| FleshbeastSpike || 40 || 5% || 2% || 2% || Outside || Middle
 
|-
 
| FleshbeastSpike || 40 || 5% || 2% || 2% || Outside || Middle
 
|-
 
|}
 
 
=== Pawns ===
 
==== Animal Combat Power ====
 
{| {{STDT| sortable mw-collapsible mw-collapsed}}
 
! animal !! meleeDps !! baseHealthScale !! moveSpeed !! averageArmor !! combatPowerCalculated !! combatPower !! combatPower difference
 
|-
 
| YorkshireTerrier || 1.2 || 0.4 || 3.1 || 0% || 32 || 30 || -2
 
|-
 
| Chicken || 0.9 || 0.35 || 2.1 || 0% || 26 || 30 || 4
 
|-
 
| Duck || 1.2 || 0.35 || 2.1 || 0% || 29 || 30 || 1
 
|-
 
| Rat || 1.6 || 0.29 || 4 || 0% || 35 || 30 || -5
 
|-
 
| GuineaPig || 1.6 || 0.4 || 5 || 0% || 39 || 33 || -6
 
|-
 
| Hare || 1.1 || 0.4 || 6 || 0% || 36 || 33 || -3
 
|-
 
| Snowhare || 1.1 || 0.4 || 6 || 0% || 36 || 33 || -3
 
|-
 
| Chinchilla || 1.6 || 0.4 || 5 || 0% || 39 || 33 || -6
 
|-
 
| Squirrel || 1.3 || 0.25 || 5.1 || 0% || 34 || 33 || -1
 
|-
 
| Cat || 2.4 || 0.42 || 4.4 || 0% || 45 || 35 || -10
 
|-
 
| Monkey || 1.4 || 0.45 || 4.3 || 0% || 37 || 35 || -2
 
|-
 
| Goose || 1.6 || 0.4 || 2.3 || 0% || 34 || 35 || 1
 
|-
 
| Raccoon || 1.9 || 0.4 || 4.1 || 0% || 40 || 35 || -5
 
|-
 
| Megascarab || 1.6 || 0.4 || 3.75 || 45% || 53 || 40 || -13
 
|-
 
| Alphabeaver || 2.3 || 0.7 || 3.7 || 0% || 51 || 40 || -11
 
|-
 
| Gazelle || 2.2 || 0.7 || 6 || 0% || 55 || 40 || -15
 
|-
 
| Iguana || 2.5 || 0.5 || 3 || 0% || 46 || 40 || -6
 
|-
 
| Dryad_Basic || 2.6 || 0.8 || 3 || 0% || 56 || 40 || -16
 
|-
 
| Dryad_Woodmaker || 2.6 || 0.8 || 3 || 0% || 56 || 40 || -16
 
|-
 
| Dryad_Berrymaker || 2.6 || 0.8 || 3 || 0% || 56 || 40 || -16
 
|-
 
| Dryad_Medicinemaker || 2.6 || 0.8 || 3 || 0% || 56 || 40 || -16
 
|-
 
| Dryad_Gaumaker || 2.6 || 0.8 || 3 || 0% || 56 || 40 || -16
 
|-
 
| Dryad_Carrier || 2.6 || 0.8 || 2.4 || 0% || 55 || 40 || -15
 
|-
 
| Dryad_Clawer || 7.4 || 0.7 || 4 || 0% || 113 || 40 || -73
 
|-
 
| Dryad_Barkskin || 2.6 || 0.9 || 3.2 || 55% || 90 || 40 || -50
 
|-
 
| WasteRat || 1.8 || 0.29 || 4 || 0% || 36 || 40 || 4
 
|-
 
| Goat || 2.3 || 0.7 || 3.9 || 0% || 51 || 45 || -6
 
|-
 
| Pig || 2.3 || 0.7 || 3.9 || 0% || 51 || 45 || -6
 
|-
 
| Capybara || 2.6 || 0.7 || 3.9 || 0% || 55 || 45 || -10
 
|-
 
| Fox_Fennec || 2.6 || 0.7 || 4.6 || 0% || 56 || 45 || -11
 
|-
 
| Fox_Red || 2.6 || 0.7 || 4.6 || 0% || 56 || 45 || -11
 
|-
 
| Fox_Arctic || 2.6 || 0.7 || 4.6 || 0% || 56 || 45 || -11
 
|-
 
| Turkey || 2.0 || 0.6 || 3.6 || 0% || 45 || 50 || 5
 
|-
 
| Ibex || 2.5 || 0.85 || 4.6 || 0% || 59 || 50 || -9
 
|-
 
| Deer || 2.2 || 0.9 || 5.5 || 0% || 59 || 50 || -9
 
|-
 
| WildBoar || 2.9 || 0.7 || 4.6 || 0% || 60 || 55 || -5
 
|-
 
| Sheep || 2.8 || 0.7 || 4.8 || 0% || 59 || 55 || -4
 
|-
 
| Boomrat || 2.0 || 0.4 || 4.6 || 0% || 42 || 55 || 13
 
|-
 
| Cassowary || 2.8 || 0.8 || 4.6 || 0% || 62 || 60 || -2
 
|-
 
| Cobra || 3.7 || 0.5 || 3.5 || 0% || 59 || 65 || 6
 
|-
 
| Alpaca || 2.3 || 1 || 4.1 || 0% || 60 || 65 || 5
 
|-
 
| Emu || 3.1 || 0.9 || 5.5 || 0% || 72 || 70 || -2
 
|-
 
| LabradorRetriever || 2.9 || 1 || 5 || 0% || 71 || 70 || -1
 
|-
 
| Tortoise || 1.9 || 0.6 || 1 || 42% || 57 || 70 || 13
 
|-
 
| Husky || 3.1 || 1.05 || 5 || 0% || 76 || 75 || -1
 
|-
 
| Cow || 2.4 || 1.5 || 3.2 || 0% || 74 || 75 || 1
 
|-
 
| Yak || 2.4 || 1.5 || 3.2 || 0% || 74 || 75 || 1
 
|-
 
| Spelopede || 2.2 || 1.7 || 3.65 || 18% || 85 || 75 || -10
 
|-
 
| Wolf_Timber || 3.6 || 0.99 || 5 || 0% || 82 || 75 || -7
 
|-
 
| Wolf_Arctic || 3.6 || 0.99 || 5 || 0% || 82 || 75 || -7
 
|-
 
| Lynx || 3.7 || 0.8 || 5 || 0% || 75 || 80 || 5
 
|-
 
| Boomalope || 2.9 || 0.65 || 3.4 || 0% || 56 || 80 || 24
 
|-
 
| Donkey || 2.5 || 1.45 || 5 || 0% || 79 || 80 || 1
 
|-
 
| Toxalope || 2.9 || 0.65 || 3.4 || 0% || 56 || 80 || 24
 
|-
 
| Ostrich || 4.2 || 1 || 6 || 0% || 92 || 85 || -7
 
|-
 
| Dromedary || 2.9 || 1.6 || 4.3 || 0% || 89 || 90 || 1
 
|-
 
| Muffalo || 3.1 || 1.75 || 4.5 || 0% || 100 || 100 || 0
 
|-
 
| Bison || 3.2 || 1.75 || 4.7 || 0% || 102 || 100 || -2
 
|-
 
| Horse || 2.0 || 1.75 || 5.8 || 0% || 78 || 100 || 22
 
|-
 
| Elk || 3.1 || 1.9 || 5 || 0% || 106 || 110 || 4
 
|-
 
| Caribou || 3.1 || 2 || 5 || 0% || 110 || 110 || 0
 
|-
 
| Cougar || 4.7 || 1.3 || 5 || 0% || 113 || 120 || 7
 
|-
 
| Panther || 4.7 || 1.3 || 5 || 0% || 113 || 120 || 7
 
|-
 
| Megaspider || 2.9 || 2.5 || 3.6 || 22% || 132 || 150 || 18
 
|-
 
| Warg || 5.2 || 1.4 || 5 || 0% || 127 || 160 || 33
 
|-
 
| Bear_Grizzly || 5.4 || 2.5 || 4.6 || 0% || 196 || 200 || 4
 
|-
 
| Bear_Polar || 5.4 || 2.5 || 4.6 || 0% || 196 || 200 || 4
 
|-
 
| Elephant || 5.8 || 3.6 || 4.8 || 0% || 278 || 260 || -18
 
|-
 
| Rhinoceros || 5.5 || 3.5 || 5 || 0% || 259 || 270 || 11
 
|-
 
| Megasloth || 6.1 || 3.6 || 4.8 || 0% || 291 || 280 || -11
 
|-
 
| Thrumbo || 6.9 || 8 || 5.5 || 50% || 715 || 500 || -215
 
|-
 
|}
 
 
==== Backstory Counts Per Tag ====
 
{| {{STDT| sortable mw-collapsible mw-collapsed}}
 
! tag !! adulthoods !! childhoods
 
|-
 
| InsectsRelated || 0 || 1
 
|-
 
| Offworld || 348 || 34
 
|-
 
| Scientist || 22 || 6
 
|-
 
| Researcher || 17 || 0
 
|-
 
| Pirate || 249 || 23
 
|-
 
| Farmer || 8 || 8
 
|-
 
| Cult || 64 || 51
 
|-
 
| ImperialCommon || 43 || 19
 
|-
 
| Outlander || 104 || 17
 
|-
 
| Madman || 4 || 4
 
|-
 
| Miner || 12 || 1
 
|-
 
| Hunter || 9 || 1
 
|-
 
| Logger || 4 || 0
 
|-
 
| ImperialFighter || 19 || 21
 
|-
 
| Vatgrown || 0 || 1
 
|-
 
| Outsider || 1 || 0
 
|-
 
| Newborn || 0 || 1
 
|-
 
| Child || 0 || 1
 
|-
 
| ChildTribal || 0 || 1
 
|-
 
| AdultColonist || 1 || 1
 
|-
 
| AdultTribal || 1 || 1
 
|-
 
| VatGrown || 0 || 1
 
|-
 
| Tribal || 37 || 18
 
|-
 
| TribalHunter || 9 || 0
 
|-
 
| TribalLogger || 3 || 0
 
|-
 
| TribalFarmer || 3 || 1
 
|-
 
| TribalMiner || 4 || 1
 
|-
 
| ImperialRoyal || 20 || 9
 
|-
 
| Slave || 3 || 0
 
|-
 
| Trader || 4 || 0
 
|-
 
| Civil || 1 || 0
 
|}
 
 
==== Entities ====
 
{| {{STDT| sortable mw-collapsible mw-collapsed}}
 
! defName !! label !! knowledge gain !! knowledge category !! codex entry !! combat power !! min. containment !! bioferrite gen. !! body size !! health scale !! speed !! lifespan !! tempMin !! tempMax !! flammability !! meleeDps !! baseHealthScale !! moveSpeed !! averageArmor !! combatPowerCalculated
 
|-
 
| Human || human ||  ||  || - || 70 || 0 || 0.00 || 1 || 1 || 4.6 || 80 || 16 || 26 || 70% || 2.2 || 1 || 4.6 || 0% || 65
 
|-
 
| Nociosphere || nociosphere || 2.5 || Advanced || nociosphere || 800 || 0 || 7.20 || 3.6 || 10 || 0.2 || 5000 || -100 || 250 || 0% || 0.0 || 10 || 0.15 || 100% || 72
 
|-
 
| Metalhorror || metalhorror || 4 || Advanced || metalhorror || 300 || 110 || 4.00 || 1 || 0.6 || 5.5 || 250 || -100 || 250 || 200% || 6.2 || 0.6 || 5.5 || 50% || 155
 
|-
 
| Revenant || revenant || 3 || Advanced || revenant || 300 || 80 || 4.00 || 1 || 10 || 3.2 || 1000 || -40 || 60 || 0% || 0.9 || 10 || 3.2 || 0% || 167
 
|-
 
| Sightstealer || sightstealer || 1.5 || Basic || sightstealer || 70 || 30 || 1.60 || 0.8 || 0.8 || 4.8 || 250 || -40 || 60 || 70% || 2.2 || 0.75 || 4.83 || 0% || 53
 
|-
 
| Noctol || noctol || 1 || Advanced || noctol || 80 || 60 || 3.00 || 1 || 1.5 || 8 || 25 || -40 || 60 || 70% || 5.6 || 1.5 || 8 || 23% || 173
 
|-
 
| FleshmassNucleus || fleshmass nucleus || 3 || Advanced || fleshmass nucleus || 100 || 0 || 3.00 || 1 || 1 || 0.2 || 5000 || -100 || 250 || 0% || 0.0 || 1 || 0.15 || 100% || 27
 
|-
 
| Gorehulk || gorehulk || 2 || Basic || gorehulk || 75 || 60 || 3.00 || 2 || 1.3 || 3.3 || 25 || -40 || 60 || 70% || 1.2 || 1.25 || 3.25 || 0% || 47
 
|-
 
| Devourer || devourer || 2 || Advanced || devourer || 250 || 90 || 4.00 || 4 || 7.2 || 3.5 || 200 || -40 || 60 || 70% || 3.5 || 7.2 || 3.5 || 40% || 350
 
|-
 
| Chimera || chimera || 1 || Advanced || chimera || 135 || 70 || 3.23 || 2.2 || 3 || 3.6 || 10 || -40 || 60 || 70% || 5.4 || 3 || 3.6 || 0% || 223
 
|-
 
| Bulbfreak || bulbfreak || 2.5 || Advanced || fleshbeast || 360 || 75 || 7.00 || 3.5 || 0.3 || 3.8 || 15 || -40 || 60 || 125% || 2.2 || 0.3 || 3.8 || 0% || 39
 
|-
 
| Toughspike || toughspike || 2 || Basic || fleshbeast || 70 || 50 || 2.00 || 1 || 1 || 4.3 || 15 || -40 || 60 || 125% || 2.2 || 1 || 4.3 || 18% || 67
 
|-
 
| Trispike || trispike || 2 || Basic || fleshbeast || 90 || 40 || 2.00 || 1 || 0.3 || 4.3 || 10 || -40 || 60 || 125% || 2.2 || 0.3 || 4.3 || 0% || 40
 
|-
 
| Fingerspike || fingerspike || 1 || Basic || fleshbeast || 25 || 20 || 1.20 || 0.6 || 0.5 || 5.1 || 10 || -40 || 60 || 125% || 2.2 || 0.5 || 5.1 || 0% || 47
 
|}
 
 
==== Mental Breaks ====
 
{| {{STDT| sortable mw-collapsible mw-collapsed}}
 
! defName !! intensity !! chance in intensity !! min duration (days) !! avg duration (days) !! max duration (days) !! recoverFromSleep !! recoveryThought !! category !! blockNormalThoughts !! blockRandomInteraction !! allowBeatfire
 
|-
 
| Binging_Food || Minor || 21% || 0.42 || 0.58 || 0.75 || recoverFromSleep || Catharsis || Misc ||  ||  || allowBeatfire
 
|-
 
| CubeSculpting || Minor || 0% || 0.33 || 0.58 || 0.58 ||  || null || Misc || blockNormalThoughts ||  ||
 
|-
 
| DarkVisions || Minor || 26% || 0.5 || 0.67 || 0.75 || recoverFromSleep || VoidCatharsis || Misc || blockNormalThoughts ||  || allowBeatfire
 
|-
 
| FireTerror || Minor || 0% || 0 || 0.3 || 1666.67 ||  || null || Misc || blockNormalThoughts ||  ||
 
|-
 
| InsultingSpree || Minor || 13% || 0.42 || 0.58 || 0.75 || recoverFromSleep || Catharsis || Malicious || blockNormalThoughts || blockRandomInteraction || allowBeatfire
 
|-
 
| TargetedInsultingSpree || Minor || 13% || 0.42 || 0.58 || 0.75 || recoverFromSleep || Catharsis || Malicious || blockNormalThoughts || blockRandomInteraction || allowBeatfire
 
|-
 
| Wander_OwnRoom || Minor || 13% || 0.67 || 0.83 || 1 || recoverFromSleep || Catharsis || Misc || blockNormalThoughts ||  || allowBeatfire
 
|-
 
| Wander_Sad || Minor || 13% || 0.67 || 0.83 || 1 || recoverFromSleep || Catharsis || Misc || blockNormalThoughts ||  || allowBeatfire
 
|-
 
| BedroomTantrum || Major || 4.5% || 0.13 || 0.17 || 0.2 || recoverFromSleep || Catharsis || Aggro || blockNormalThoughts || blockRandomInteraction || allowBeatfire
 
|-
 
| Binging_DrugMajor || Major || 14% || 0.67 || 0.8 || 1 || recoverFromSleep || Catharsis || Misc ||  ||  || allowBeatfire
 
|-
 
| CorpseObsession || Major || 5.4% || 0.83 || 1 || 1.17 || recoverFromSleep || Catharsis || Misc ||  ||  || allowBeatfire
 
|-
 
| EntityKiller || Major || 14% || 0.13 || 0.17 || 0.2 || recoverFromSleep || VoidCatharsis || Aggro || blockNormalThoughts || blockRandomInteraction || allowBeatfire
 
|-
 
| HumanityBreak || Major || 14% || 0.17 || 0.47 || 1666.67 ||  || null || Misc || blockNormalThoughts ||  ||
 
|-
 
| InsaneRamblings || Major || 14% || 0.67 || 0.83 || 1 || recoverFromSleep || VoidCatharsis || Misc || blockNormalThoughts ||  || allowBeatfire
 
|-
 
| SadisticRage || Major || 14% || 0.13 || 0.17 || 0.5 || recoverFromSleep || Catharsis || Aggro || blockNormalThoughts || blockRandomInteraction || allowBeatfire
 
|-
 
| Tantrum || Major || 4.5% || 0.13 || 0.17 || 0.2 || recoverFromSleep || Catharsis || Aggro || blockNormalThoughts || blockRandomInteraction || allowBeatfire
 
|-
 
| TargetedTantrum || Major || 4.5% || 0.67 || 0.83 || 1 || recoverFromSleep || Catharsis || Aggro || blockNormalThoughts || blockRandomInteraction || allowBeatfire
 
|-
 
| Wander_Psychotic || Major || 14% || 1.17 || 1.33 || 1.5 ||  || Catharsis || Misc || blockNormalThoughts ||  ||
 
|-
 
| WildDecree || Major || 0% || 0.67 || 0.83 || 1 || recoverFromSleep || Catharsis || Misc || blockNormalThoughts ||  || allowBeatfire
 
|-
 
| Berserk || Extreme || 8.2% || 0.67 || 0.83 || 1 || recoverFromSleep || Catharsis || Aggro || blockNormalThoughts || blockRandomInteraction ||
 
|-
 
| BerserkShort || Extreme || 0% || 0.17 || 0.25 || 0.25 || recoverFromSleep || Catharsis || Aggro || blockNormalThoughts || blockRandomInteraction ||
 
|-
 
| Binging_DrugExtreme || Extreme || 8.2% || 0.67 || 0.8 || 1 || recoverFromSleep || Catharsis || Misc ||  ||  || allowBeatfire
 
|-
 
| Catatonic || Extreme || 8.2% ||  ||  ||  ||  ||  ||  ||  ||  ||
 
|-
 
| EntityLiberator || Extreme || 8.2% || 0.67 || 0.83 || 1 || recoverFromSleep || VoidCatharsis || Malicious || blockNormalThoughts || blockRandomInteraction || allowBeatfire
 
|-
 
| FireStartingSpree || Extreme || 8.2% || 0.1 || 0.13 || 0.17 || recoverFromSleep || Catharsis || Malicious ||  || blockRandomInteraction ||
 
|-
 
| GiveUpExit || Extreme || 8.2% || 0.17 || 0.47 || 1666.67 ||  || Catharsis || Misc || blockNormalThoughts ||  || allowBeatfire
 
|-
 
| IdeoChange || Extreme || 8.2% || 0.17 || 0.47 || 1666.67 ||  || Catharsis || Misc ||  ||  ||
 
|-
 
| Jailbreaker || Extreme || 8.2% || 1 || 1 || 1 || recoverFromSleep || Catharsis || Malicious ||  ||  || allowBeatfire
 
|-
 
| MurderousRage || Extreme || 8.2% || 1.67 || 1.67 || 1.67 || recoverFromSleep || Catharsis || Aggro || blockNormalThoughts || blockRandomInteraction || allowBeatfire
 
|-
 
| Rebellion || Extreme || 8.2% || 1 || 1 || 1 || recoverFromSleep || null || Malicious ||  ||  ||
 
|-
 
| RunWild || Extreme || 4.1% ||  ||  ||  ||  ||  ||  ||  ||  ||
 
|-
 
| Slaughterer || Extreme || 6.1% || 0.13 || 0.17 || 0.2 || recoverFromSleep || Catharsis || Aggro || blockNormalThoughts || blockRandomInteraction || allowBeatfire
 
|-
 
| TerrifyingHallucinations || Extreme || 8.2% || 0.67 || 0.83 || 1 || recoverFromSleep || VoidCatharsis || Misc || blockNormalThoughts ||  || allowBeatfire
 
|-
 
|}
 
 
==== Thoughts ====
 
{| {{STDT| sortable mw-collapsible mw-collapsed}}
 
! defName !! type !! social !! stages !! best mood !! worst mood !! stack limit !! stack limit per o. pawn !! stacked effect multiplier !! duration (days) !! effect multiplying stat !! game condition !! hediff !! lerp opinion to zero after duration pct !! max cumulated opinion offset !! next thought !! nullified if not colonist !! show bubble
 
|-
 
| Inebriated || situ || mood || [0] alcohol warmth [+10 Mo] [1] quite inebriated [+14 Mo] [2] drunk [+20 Mo] [3] hammered [+26 Mo] || 26 || 10 || 1 ||  ||  || 0 ||  ||  || AlcoholHigh || 70% ||  ||  ||  ||
 
|-
 
| Hungover || situ || mood || [0] mild hangover [-3 Mo] [1] serious hangover [-6 Mo] [2] pounding hangover [-12 Mo] [3]  || 0 || -12 || 1 ||  ||  || 0 ||  ||  || Hangover || 70% ||  ||  ||  ||
 
|-
 
| AlcoholWithdrawal || situ || mood || [0]  [1] alcohol withdrawal [-35 Mo] || 0 || -35 || 1 ||  ||  || 0 ||  ||  || AlcoholAddiction || 70% ||  ||  ||  ||
 
|-
 
| AmbrosiaHigh || situ || mood || [0] ambrosia warmth [+5 Mo] || 5 || 5 || 1 ||  ||  || 0 ||  ||  || AmbrosiaHigh || 70% ||  ||  ||  ||
 
|-
 
| AmbrosiaWithdrawal || situ || mood || [0]  [1] ambrosia withdrawal [-10 Mo] || 0 || -10 || 1 ||  ||  || 0 ||  ||  || AmbrosiaAddiction || 70% ||  ||  ||  ||
 
|-
 
| GoJuiceHigh || situ || mood || [0] high on go-juice [+5 Mo] || 5 || 5 || 1 ||  ||  || 0 ||  ||  || GoJuiceHigh || 70% ||  ||  ||  ||
 
|-
 
| GoJuiceWithdrawal || situ || mood || [0]  [1] go-juice withdrawal [-22 Mo] || 0 || -22 || 1 ||  ||  || 0 ||  ||  || GoJuiceAddiction || 70% ||  ||  ||  ||
 
|-
 
| FlakeHigh || situ || mood || [0] high on flake [+35 Mo] || 35 || 35 || 1 ||  ||  || 0 ||  ||  || FlakeHigh || 70% ||  ||  ||  ||
 
|-
 
| PsychiteTeaHigh || situ || mood || [0] psychite tea [+12 Mo] || 12 || 12 || 1 ||  ||  || 0 ||  ||  || PsychiteTeaHigh || 70% ||  ||  ||  ||
 
|-
 
| YayoHigh || situ || mood || [0] high on yayo [+35 Mo] || 35 || 35 || 1 ||  ||  || 0 ||  ||  || YayoHigh || 70% ||  ||  ||  ||
 
|-
 
| PsychiteWithdrawal || situ || mood || [0]  [1] psychite withdrawal [-35 Mo] || 0 || -35 || 1 ||  ||  || 0 ||  ||  || PsychiteAddiction || 70% ||  ||  ||  ||
 
|-
 
| SmokeleafHigh || situ || mood || [0] high on smokeleaf [+13 Mo] || 13 || 13 || 1 ||  ||  || 0 ||  ||  || SmokeleafHigh || 70% ||  ||  ||  ||
 
|-
 
| SmokeleafWithdrawal || situ || mood || [0]  [1] smokeleaf withdrawal [-20 Mo] || 0 || -20 || 1 ||  ||  || 0 ||  ||  || SmokeleafAddiction || 70% ||  ||  ||  ||
 
|-
 
| WakeUpWithdrawal || situ || mood || [0]  [1] wake-up withdrawal [-22 Mo] || 0 || -22 || 1 ||  ||  || 0 ||  ||  || WakeUpAddiction || 70% ||  ||  ||  ||
 
|-
 
| Expectations || situ || mood || [0] sky-high expectations  [1] high expectations [+6 Mo] [2] moderate expectations [+12 Mo] [3] low expectations [+18 Mo] [4] very low expectations [+24 Mo] [5] extremely low expectations [+30 Mo] [6] noble expectations [-6 Mo] [7] royal expectations [-12 Mo] [8] elite expectations [-6 Mo] [9] supreme expectations [-12 Mo] || 30 || -12 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteNutrientPasteMeal || mem || mood || [0] ate nutrient paste meal [-4 Mo] || -4 || -4 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AnestheticHigh || situ || mood || [0]  [1] anesthetic wooziness [+10 Mo] [2]  || 10 || 0 || 1 ||  ||  || 0 ||  ||  || Anesthetic || 70% ||  ||  ||  ||
 
|-
 
| KnowGuestExecuted || mem || mood || [0] justified execution [-2 Mo] [1] someone was euthanized [-3 Mo] [2] someone was executed [-5 Mo] [3] someone was organ-murdered [-6 Mo] [4] someone was ripscanned [-6 Mo] || -2 || -6 || 5 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| KnowColonistExecuted || mem || mood || [0] justified execution of colonist [-2 Mo] [1] colonist euthanized [-3 Mo] [2] colonist executed [-5 Mo] [3] colonist organ-harvested [-6 Mo] [4] colonist ripscanned [-6 Mo] || -2 || -6 || 5 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| KnowPrisonerDiedInnocent || mem || mood || [0] innocent prisoner died [-5 Mo] || -5 || -5 || 5 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| KnowColonistDied || mem || mood || [0] colonist died [-3 Mo] || -3 || -3 || 5 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| BondedAnimalDied || mem || mood || [0] bonded animal {0} died [-8 Mo] || -8 || -8 || 5 || 1 || 75% || 20 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| PawnWithGoodOpinionDied || mem || mood || [0] my friend {0} died [-10 Mo] || -10 || -10 || 5 || 1 || 75% || 20 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| PawnWithBadOpinionDied || mem || mood || [0] my rival {0} died [+10 Mo] || 10 || 10 || 5 || 1 || 75% || 10 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| MySonDied || mem || mood || [0] my son {0} died [-20 Mo] || -20 || -20 || 10 || 1 || 75% || 30 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| MyDaughterDied || mem || mood || [0] my daughter {0} died [-20 Mo] || -20 || -20 || 10 || 1 || 75% || 30 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| MyHusbandDied || mem || mood || [0] my husband {0} died [-20 Mo] || -20 || -20 || 10 || 1 || 75% || 30 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| MyWifeDied || mem || mood || [0] my wife {0} died [-20 Mo] || -20 || -20 || 10 || 1 || 75% || 30 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| MyFianceDied || mem || mood || [0] my fiance {0} died [-18 Mo] || -18 || -18 || 10 || 1 || 75% || 30 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| MyFianceeDied || mem || mood || [0] my fiancée {0} died [-18 Mo] || -18 || -18 || 10 || 1 || 75% || 30 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| MyLoverDied || mem || mood || [0] my lover {0} died [-16 Mo] || -16 || -16 || 10 || 1 || 75% || 30 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| MyBrotherDied || mem || mood || [0] my brother {0} died [-14 Mo] || -14 || -14 || 10 || 1 || 75% || 30 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| MySisterDied || mem || mood || [0] my sister {0} died [-14 Mo] || -14 || -14 || 10 || 1 || 75% || 30 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| MyGrandchildDied || mem || mood || [0] my grandchild {0} died [-12 Mo] || -12 || -12 || 10 || 1 || 75% || 30 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| MyFatherDied || mem || mood || [0] my father {0} died [-8 Mo] || -8 || -8 || 10 || 1 || 75% || 30 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| MyMotherDied || mem || mood || [0] my mother {0} died [-8 Mo] || -8 || -8 || 10 || 1 || 75% || 30 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| MyNieceDied || mem || mood || [0] my niece {0} died [-5 Mo] || -5 || -5 || 10 || 1 || 75% || 30 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| MyNephewDied || mem || mood || [0] my nephew {0} died [-5 Mo] || -5 || -5 || 10 || 1 || 75% || 30 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| MyHalfSiblingDied || mem || mood || [0] my half-sibling {0} died [-5 Mo] || -5 || -5 || 10 || 1 || 75% || 30 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| MyAuntDied || mem || mood || [0] my aunt {0} died [-4 Mo] || -4 || -4 || 10 || 1 || 75% || 30 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| MyUncleDied || mem || mood || [0] my uncle {0} died [-4 Mo] || -4 || -4 || 10 || 1 || 75% || 30 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| MyGrandparentDied || mem || mood || [0] my grandparent {0} died [-4 Mo] || -4 || -4 || 10 || 1 || 75% || 30 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| MyCousinDied || mem || mood || [0] my cousin {0} died [-4 Mo] || -4 || -4 || 10 || 1 || 75% || 30 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| MyKinDied || mem || mood || [0] my kin {0} died [-4 Mo] || -4 || -4 || 10 || 1 || 75% || 30 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| DebugBad || mem || mood || [0] debug bad thought [-10 Mo] || -10 || -10 || 100 ||  || 100% || 1 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| DebugGood || mem || mood || [0] debug good thought [+10 Mo] || 10 || 10 || 100 ||  || 100% || 1 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| AteLavishMeal || mem || mood || [0] ate lavish meal [+12 Mo] || 12 || 12 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteFineMeal || mem || mood || [0] ate fine meal [+5 Mo] || 5 || 5 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteRawFood || mem || mood || [0] ate raw food [-7 Mo] || -7 || -7 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| AteKibble || mem || mood || [0] ate kibble [-12 Mo] || -12 || -12 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| AteCorpse || mem || mood || [0] ate corpse [-12 Mo] || -12 || -12 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| AteHumanlikeMeatDirect || mem || mood || [0] raw cannibalism [-20 Mo] || -20 || -20 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| AteHumanlikeMeatDirectCannibal || mem || mood || [0] raw cannibalism [+20 Mo] || 20 || 20 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| AteHumanlikeMeatAsIngredient || mem || mood || [0] cooked cannibalism [-15 Mo] || -15 || -15 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| AteHumanlikeMeatAsIngredientCannibal || mem || mood || [0] cooked cannibalism [+15 Mo] || 15 || 15 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| AteInsectMeatDirect || mem || mood || [0] ate insect meat [-6 Mo] || -6 || -6 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| AteInsectMeatAsIngredient || mem || mood || [0] ate cooked insect meat [-3 Mo] || -3 || -3 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| AteRottenFood || mem || mood || [0] ate rotten food [-10 Mo] || -10 || -10 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| GotMarried || mem || mood || [0] got married to {0} [+40 Mo] || 40 || 40 || 1 ||  ||  || 30 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AttendedWedding || mem || mood || [0] attended wedding [+20 Mo] || 20 || 20 || 10 ||  || 75% || 10 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AttendedParty || mem || mood || [0] attended party [+8 Mo] || 8 || 8 || 10 ||  || 75% || 10 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AttendedConcert || mem || mood || [0] attended concert [+8 Mo] || 8 || 8 || 10 ||  || 75% || 10 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HeldConcert || mem || mood || [0] held concert [+8 Mo] || 8 || 8 || 10 ||  || 75% || 10 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| TerribleSpeech || mem || soc || [0] terrible speech [-8 Mo](-30 Op) || -8 || -8 || 10 ||  || 75% || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| UninspiringSpeech || mem || soc || [0] uninspiring speech [-4 Mo](-15 Op) || -4 || -4 || 10 ||  || 75% || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| EncouragingSpeech || mem || soc || [0] encouraging speech [+5 Mo](+20 Op) || 5 || 5 || 10 ||  || 75% || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| InspirationalSpeech || mem || soc || [0] inspirational speech [+10 Mo](+40 Op) || 10 || 10 || 10 ||  || 75% || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ColonistLost || mem || mood || [0] colonist lost [-6 Mo] || -6 || -6 || 5 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| BondedAnimalReleased || mem || mood || [0] bonded animal {0} released [-5 Mo] || -5 || -5 || 5 || 1 || 75% || 15 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| BondedAnimalLost || mem || mood || [0] bonded animal {0} lost [-8 Mo] || -8 || -8 || 5 || 1 || 75% || 20 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| PawnWithGoodOpinionLost || mem || mood || [0] my friend {0} lost [-10 Mo] || -10 || -10 || 5 || 1 || 75% || 20 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| PawnWithBadOpinionLost || mem || mood || [0] my rival {0} lost [+10 Mo] || 10 || 10 || 5 || 1 || 75% || 10 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| MySonLost || mem || mood || [0] my son {0} lost [-20 Mo] || -20 || -20 || 10 || 1 || 75% || 30 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| MyDaughterLost || mem || mood || [0] my daughter {0} lost [-20 Mo] || -20 || -20 || 10 || 1 || 75% || 30 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| MyHusbandLost || mem || mood || [0] my husband {0} lost [-20 Mo] || -20 || -20 || 10 || 1 || 75% || 30 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| MyWifeLost || mem || mood || [0] my wife {0} lost [-20 Mo] || -20 || -20 || 10 || 1 || 75% || 30 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| MyFianceLost || mem || mood || [0] my fiance {0} lost [-18 Mo] || -18 || -18 || 10 || 1 || 75% || 30 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| MyFianceeLost || mem || mood || [0] my fiancée {0} lost [-18 Mo] || -18 || -18 || 10 || 1 || 75% || 30 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| MyLoverLost || mem || mood || [0] my lover {0} lost [-16 Mo] || -16 || -16 || 10 || 1 || 75% || 30 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| MyBrotherLost || mem || mood || [0] my brother {0} lost [-14 Mo] || -14 || -14 || 10 || 1 || 75% || 30 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| MySisterLost || mem || mood || [0] my sister {0} lost [-14 Mo] || -14 || -14 || 10 || 1 || 75% || 30 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| MyGrandchildLost || mem || mood || [0] my grandchild {0} lost [-12 Mo] || -12 || -12 || 10 || 1 || 75% || 30 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| MyFatherLost || mem || mood || [0] my father {0} lost [-8 Mo] || -8 || -8 || 10 || 1 || 75% || 30 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| MyMotherLost || mem || mood || [0] my mother {0} lost [-8 Mo] || -8 || -8 || 10 || 1 || 75% || 30 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| MyNieceLost || mem || mood || [0] my niece {0} lost [-5 Mo] || -5 || -5 || 10 || 1 || 75% || 30 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| MyNephewLost || mem || mood || [0] my nephew {0} lost [-5 Mo] || -5 || -5 || 10 || 1 || 75% || 30 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| MyHalfSiblingLost || mem || mood || [0] my half-sibling {0} lost [-5 Mo] || -5 || -5 || 10 || 1 || 75% || 30 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| MyAuntLost || mem || mood || [0] my aunt {0} lost [-4 Mo] || -4 || -4 || 10 || 1 || 75% || 30 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| MyUncleLost || mem || mood || [0] my uncle {0} lost [-4 Mo] || -4 || -4 || 10 || 1 || 75% || 30 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| MyGrandparentLost || mem || mood || [0] my grandparent {0} lost [-4 Mo] || -4 || -4 || 10 || 1 || 75% || 30 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| MyCousinLost || mem || mood || [0] my cousin {0} lost [-4 Mo] || -4 || -4 || 10 || 1 || 75% || 30 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| MyKinLost || mem || mood || [0] my kin {0} lost [-4 Mo] || -4 || -4 || 10 || 1 || 75% || 30 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| AteWithoutTable || mem || mood || [0] ate without table [-3 Mo] || -3 || -3 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SleepDisturbed || mem || mood || [0] disturbed sleep [-1 Mo] || -1 || -1 || 3 ||  || 100% || 1 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| NewColonyOptimism || mem || mood || [0] initial optimism [+10 Mo] || 10 || 10 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  || NewColonyHope ||  ||
 
|-
 
| NewColonyHope || mem || mood || [0] initial hope [+5 Mo] || 5 || 5 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SleptOutside || mem || mood || [0] slept outside [-4 Mo] || -4 || -4 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SleptOnGround || mem || mood || [0] slept on ground [-4 Mo] || -4 || -4 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SleptInCold || mem || mood || [0] slept in the cold [-4 Mo] || -4 || -4 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SleptInHeat || mem || mood || [0] slept in the heat [-4 Mo] || -4 || -4 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| KnowPrisonerSold || mem || mood || [0] prisoner sold [-3 Mo] || -3 || -3 || 5 ||  || 75% || 4 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| FreedFromSlavery || mem || mood || [0] freed from slavery [+15 Mo] || 15 || 15 || 1 ||  ||  || 20 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ReleasedHealthyPrisoner || mem || mood || [0] prisoner released [+2 Mo] || 2 || 2 || 5 || 1 || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HarvestedOrgan_Bloodlust || mem || mood || [0] bloodlust organ harvested [+4 Mo] || 4 || 4 || 1 ||  ||  || 4 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| KnowGuestOrganHarvested || mem || mood || [0] someone's organ harvested [-5 Mo] || -5 || -5 || 5 ||  || 75% || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| KnowColonistOrganHarvested || mem || mood || [0] colonist's organ harvested [-5 Mo] || -5 || -5 || 5 ||  || 75% || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| MyOrganHarvested || mem || mood || [0] my organ harvested [-30 Mo] || -30 || -30 || 5 ||  || 75% || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| WasImprisoned || mem || mood || [0] was imprisoned [-6 Mo] || -6 || -6 || 1 ||  ||  || 12 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Catharsis || mem || mood || [0] catharsis [+40 Mo] || 40 || 40 || 5 ||  || 75% || 3 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Nuzzled || mem || mood || [0] nuzzled [+4 Mo] || 4 || 4 || 3 ||  || 50% || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| KnowBuriedInSarcophagus || mem || mood || [0] buried in sarcophagus [+4 Mo] || 4 || 4 || 4 ||  || 50% || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SoakingWet || mem || mood || [0] soaking wet [-3 Mo] || -3 || -3 || 1 ||  ||  || 0.1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ButcheredHumanlikeCorpse || mem || mood || [0] I butchered humanlike [-6 Mo] || -6 || -6 || 10 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| KnowButcheredHumanlikeCorpse || mem || mood || [0] we butchered humanlike [-6 Mo] || -6 || -6 || 1 ||  ||  || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ButcheredHumanlikeCorpseOpinion || mem || soc || [0] butchered humanlike corpse (-10 Op) || 0 || 0 || 100 || 3 || 75% || 5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ObservedLayingCorpse || mem || mood || [0] observed corpse [-4 Mo] || -4 || -4 || 3 ||  || 50% || 0.5 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| ObservedLayingRottingCorpse || mem || mood || [0] observed rotting corpse [-6 Mo] || -6 || -6 || 5 ||  || 50% || 0.5 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| WitnessedDeathAlly || mem || mood || [0] witnessed ally's death [-5 Mo] || -5 || -5 || 5 ||  || 75% || 2 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| WitnessedDeathNonAlly || mem || mood || [0] witnessed outsider's death [-3 Mo] || -3 || -3 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| WitnessedDeathFamily || mem || mood || [0] witnessed family member's death [-6 Mo] || -6 || -6 || 1 ||  ||  || 6 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| WitnessedDeathBloodlust || mem || mood || [0] witnessed death with bloodlust [+8 Mo] || 8 || 8 || 5 ||  || 75% || 4 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| KilledHumanlikeBloodlust || mem || mood || [0] killed someone [+12 Mo] || 12 || 12 || 5 ||  || 75% || 4 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| DefeatedHostileFactionLeader || mem || mood || [0] defeated hostile leader {0} [+10 Mo] || 10 || 10 || 5 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| DefeatedHostileFactionLeaderOpinion || situ || soc || [0] defeated hostile leader (+20 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  || ✓ ||
 
|-
 
| DefeatedMechCluster || mem || mood || [0] defeated mech cluster [+4 Mo] || 4 || 4 || 5 ||  || 75% || 10 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| DefeatedInsectHive || mem || mood || [0] defeated insect hive [+4 Mo] || 4 || 4 || 5 ||  || 75% || 10 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| DeniedJoining || mem || mood || [0] denied joining [-3 Mo] || -3 || -3 || 5 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| ColonistBanished || mem || mood || [0] colonist banished [-3 Mo] || -3 || -3 || 5 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| ColonistBanishedToDie || mem || mood || [0] colonist banished to death [-6 Mo] || -6 || -6 || 5 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| PrisonerBanishedToDie || mem || mood || [0] prisoner banished to death [-4 Mo] || -4 || -4 || 5 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| ColonyPrisonerEscaped || mem || mood || [0] Colonist prisoner escaped [-4 Mo] || -4 || -4 || 5 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| BondedAnimalBanished || mem || mood || [0] bonded animal {0} banished [-6 Mo] || -6 || -6 || 5 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| FailedToRescueRelative || mem || mood || [0] failed to rescue {0} [-18 Mo] || -18 || -18 || 5 ||  || 75% || 30 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| RescuedRelative || mem || mood || [0] rescued {0} [+18 Mo] || 18 || 18 || 5 ||  || 75% || 30 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| Rescued || mem || mood || [0] rescued [+18 Mo] || 18 || 18 || 5 ||  || 75% || 30 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| TravelAnticipation || situ || mood || [0] eager to travel [+5 Mo] [1] excited to travel [+10 Mo] || 10 || 5 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| PyroUsed || mem || mood || [0] used flame weapon [+8 Mo] || 8 || 8 || 1 ||  ||  || 0.333 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| OnDuty || mem || mood || [0] on duty [+12 Mo] || 12 || 12 || 1 ||  ||  || 25 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| AteInImpressiveDiningRoom || mem || mood || [0] null [1] null [2] null [3] decent dining room [+2 Mo] [4] slightly impressive dining room [+3 Mo] [5] somewhat impressive dining room [+4 Mo] [6] very impressive dining room [+5 Mo] [7] extremely impressive dining room [+6 Mo] [8] unbelievably impressive dining room [+7 Mo] [9] wondrously impressive dining room [+8 Mo] || 8 || 2 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| JoyActivityInImpressiveRecRoom || mem || mood || [0] null [1] null [2] null [3] decent rec room [+2 Mo] [4] slightly impressive rec room [+3 Mo] [5] somewhat impressive rec room [+4 Mo] [6] very impressive rec room [+5 Mo] [7] extremely impressive rec room [+6 Mo] [8] unbelievably impressive rec room [+7 Mo] [9] wondrously impressive rec room [+8 Mo] || 8 || 2 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SleptInBedroom || mem || mood || [0] awful bedroom [-4 Mo] [1] null [2] null [3] decent bedroom [+2 Mo] [4] slightly impressive bedroom [+3 Mo] [5] impressive bedroom [+4 Mo] [6] very impressive bedroom [+5 Mo] [7] extremely impressive bedroom [+6 Mo] [8] unbelievably impressive bedroom [+7 Mo] [9] wondrously impressive bedroom [+8 Mo] || 8 || -4 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SleptInBarracks || mem || mood || [0] awful barracks [-7 Mo] [1] dull barracks [-5 Mo] [2] mediocre barracks [-4 Mo] [3] decent barracks [-3 Mo] [4] slightly impressive barracks [-2 Mo] [5] impressive barracks [-1 Mo] [6] very impressive barracks [+1 Mo] [7] extremely impressive barracks [+2 Mo] [8] unbelievably impressive barracks [+3 Mo] [9] wondrously impressive barracks [+4 Mo] || 4 || -7 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Chitchat || mem || soc || [0] chitchat (+0.66 Op) || 0 || 0 || 300 ||  || 75% || 0 ||  ||  ||  || 70% || 10 ||  ||  ||
 
|-
 
| DeepTalk || mem || soc || [0] deep talk (+15 Op) || 0 || 0 || 300 || 10 || 90% || 20 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Slighted || mem || soc || [0] slighted (-5 Op) || 0 || 0 || 300 || 10 || 90% || 20 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Insulted || mem || soc || [0] insulted (-15 Op) || 0 || 0 || 300 || 10 || 90% || 20 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| InsultedMood || mem || mood || [0] insulted [-5 Mo] || -5 || -5 || 10 ||  || 90% || 2 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| KindWords || mem || soc || [0] kind words (+15 Op) || 0 || 0 || 300 || 10 || 90% || 20 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| KindWordsMood || mem || mood || [0] kind words [+5 Mo] || 5 || 5 || 10 ||  || 90% || 2 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| RapportBuilt || mem || soc || [0] rapport built (+2 Op) || 0 || 0 || 300 || 50 || 100% || 20 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HadAngeringFight || mem || soc || [0] angering fight (-22 Op) || 0 || 0 || 300 || 5 || 90% || 20 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HadCatharticFight || mem || soc || [0] cathartic fight (+38 Op) || 0 || 0 || 300 || 5 || 90% || 20 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HarmedMe || mem || soc || [0] harmed me (-15 Op) || 0 || 0 || 300 || 1 || 75% || 10 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| BotchedMySurgery || mem || soc || [0] botched my surgery (-20 Op) || 0 || 0 || 300 || 5 || 90% || 90 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| RescuedMe || mem || soc || [0] rescued me (+15 Op) || 0 || 0 || 300 || 3 || 90% || 30 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| RescuedMeByOfferingHelp || mem || soc || [0] rescued me (+25 Op) || 0 || 0 || 300 || 1 || 75% || 30 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| RecruitedMe || mem || soc || [0] recruited me (+20 Op) || 0 || 0 || 1 || 1 ||  || 120 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CrashedTogether || mem || soc || [0] crashed together (+25 Op) || 0 || 0 || 300 || 1 || 75% || 20 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SoldMyLovedOne || mem || soc || [0] loved one sold/sold my loved one [-10 Mo](-10 Op) || -10 || -10 || 10 || 2 || 75% || 120 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SoldMyBondedAnimal || mem || soc || [0] bonded animal given away/gave away my bonded animal (-10 Op) || 0 || 0 || 10 || 2 || 75% || 60 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SoldMyBondedAnimalMood || mem || mood || [0] bonded animal given away/gave away my bonded animal [-10 Mo] || -10 || -10 || 10 ||  || 75% || 60 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ForcedMeToTakeDrugs || mem || soc || [0] forced me to take drugs (-30 Op) || 0 || 0 || 10 || 1 || 75% || 60 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ForcedMeToTakeDrugsMood || mem || mood || [0] forced to take drugs [-20 Mo] || -20 || -20 || 1 ||  ||  || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ForcedMeToTakeLuciferium || mem || soc || [0] forced me to take luciferium (-30 Op) || 0 || 0 || 10 || 1 || 75% || 120 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ForcedMeToTakeLuciferiumMood || mem || mood || [0] forced to take luciferium [-20 Mo] || -20 || -20 || 1 ||  ||  || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| RebuffedMyRomanceAttempt || mem || soc || [0] rebuffed me (-10 Op) || 0 || 0 || 300 || 5 || 90% || 10 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| RebuffedMyRomanceAttemptMood || mem || mood || [0] rebuffed by {0} [-5 Mo] || -5 || -5 || 5 ||  || 90% || 3 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| FailedRomanceAttemptOnMe || mem || soc || [0] failed to romance me (-15 Op) || 0 || 0 || 300 || 5 || 90% || 10 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| FailedRomanceAttemptOnMeLowOpinionMood || mem || mood || [0] had to rebuff {0} [-3 Mo] || -3 || -3 || 5 ||  || 90% || 3 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| BrokeUpWithMe || mem || soc || [0] broke up with me (-50 Op) || 0 || 0 || 300 || 1 || 75% || 60 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| BrokeUpWithMeMood || mem || mood || [0] broken up with by {0} [-15 Mo] || -15 || -15 || 2 ||  || 75% || 25 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CheatedOnMe || mem || soc || [0] cheated on me (-70 Op) || 0 || 0 || 300 || 1 || 75% || 120 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CheatedOnMeMood || mem || mood || [0] cheated on by {0} [-20 Mo] || -20 || -20 || 2 ||  || 75% || 25 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| DivorcedMe || mem || soc || [0] divorced me (-70 Op) || 0 || 0 || 300 || 1 || 75% || 180 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| DivorcedMeMood || mem || mood || [0] divorced by {0} [-20 Mo] || -20 || -20 || 2 ||  || 75% || 30 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| RejectedMyProposal || mem || soc || [0] rejected my proposal (-30 Op) || 0 || 0 || 300 || 1 || 50% || 60 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| RejectedMyProposalMood || mem || mood || [0] my proposal was rejected by {0} [-18 Mo] || -18 || -18 || 5 ||  || 50% || 25 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IRejectedTheirProposal || mem || soc || [0] I rejected their proposal (-15 Op) || 0 || 0 || 300 || 1 || 90% || 60 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HoneymoonPhase || mem || soc || [0] honeymoon phase (+40 Op) || 0 || 0 || 300 || 1 || 75% || 30 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GotSomeLovin || mem || soc || [0] got some lovin' [+8 Mo](+6 Op) || 8 || 8 || 10 ||  || 60% || 3 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| KilledMyFriend || mem || soc || [0] killed my friend (-35 Op) || 0 || 0 || 300 || 10 || 75% || 60 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| KilledMyRival || mem || soc || [0] killed my rival (+35 Op) || 0 || 0 || 300 || 10 || 75% || 60 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| KilledMyLover || mem || soc || [0] killed my lover (-50 Op) || 0 || 0 || 300 || 10 || 75% || 120 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| KilledMyFiance || mem || soc || [0] killed my fiance (-65 Op) || 0 || 0 || 300 || 10 || 75% || 120 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| KilledMySpouse || mem || soc || [0] killed my spouse (-65 Op) || 0 || 0 || 300 || 10 || 75% || 120 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| KilledMyFather || mem || soc || [0] killed my father (-80 Op) || 0 || 0 || 300 || 10 || 75% || 120 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| KilledMyMother || mem || soc || [0] killed my mother (-80 Op) || 0 || 0 || 300 || 10 || 75% || 120 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| KilledMySon || mem || soc || [0] killed my son (-80 Op) || 0 || 0 || 300 || 10 || 75% || 120 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| KilledMyDaughter || mem || soc || [0] killed my daughter (-80 Op) || 0 || 0 || 300 || 10 || 75% || 120 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| KilledMyBrother || mem || soc || [0] killed my brother (-80 Op) || 0 || 0 || 300 || 10 || 75% || 120 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| KilledMySister || mem || soc || [0] killed my sister (-80 Op) || 0 || 0 || 300 || 10 || 75% || 120 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| KilledMyKin || mem || soc || [0] killed my kin (-15 Op) || 0 || 0 || 300 || 10 || 75% || 60 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| KilledMyBondedAnimal || mem || soc || [0] killed my bonded animal (-10 Op) || 0 || 0 || 300 || 10 || 75% || 60 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ArtifactMoodBoost || mem || mood || [0] strange feeling [+15 Mo] || 15 || 15 || 3 ||  || 75% || 1 || PsychicSensitivity ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| EnvironmentDark || situ || mood || [0] darkness [-5 Mo] || -5 || -5 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ApparelDamaged || situ || mood || [0] ratty apparel [-3 Mo] [1] tattered apparel [-5 Mo] || -3 || -5 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| WrongApparelGender || situ || mood || [0] wearing {0} apparel [-5 Mo] || -5 || -5 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| DeadMansApparel || situ || mood || [0] tainted {0} [-5 Mo] [1] tainted {0} (+1) [-8 Mo] [2] tainted {0} (+2) [-11 Mo] [3] tainted {0} etc [-14 Mo] || -5 || -14 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HumanLeatherApparelSad || situ || mood || [0] human leather {0} [-2 Mo] [1] human leather {0} (+1) [-4 Mo] [2] human leather {0} (+2) [-6 Mo] [3] human leather {0} etc [-8 Mo] || -2 || -8 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HumanLeatherApparelHappy || situ || mood || [0] human leather {0} [+2 Mo] [1] human leather {0} (+1) [+4 Mo] [2] human leather {0} (+2) [+6 Mo] [3] human leather {0} etc [+8 Mo] || 8 || 2 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Sick || situ || mood || [0] sick [-5 Mo] || -5 || -5 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| EnvironmentCold || situ || mood || [0] chilly [-4 Mo] [1] cold [-8 Mo] [2] numbing cold [-12 Mo] [3] absolutely freezing [-16 Mo] || -4 || -16 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| EnvironmentHot || situ || mood || [0] sweaty [-4 Mo] [1] hot [-8 Mo] [2] sweltering hot [-12 Mo] [3] blistering hot [-16 Mo] || -4 || -16 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| LoveReading || situ || mood || [0] I love reading [+4 Mo] [1] I really love reading [+6 Mo] || 6 || 4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SkillBookPassion || situ || mood || [0] interesting textbook [+6 Mo] [1] amazing textbook [+10 Mo] || 10 || 6 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| NeedFood || situ || mood || [0] hungry [-6 Mo] [1] ravenously hungry [-12 Mo] [2] malnourished [-20 Mo] [3] badly malnourished [-26 Mo] [4] starving [-32 Mo] [5] advanced starvation [-38 Mo] [6] extreme starvation [-44 Mo] || -6 || -44 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| NeedRest || situ || mood || [0] drowsy [-6 Mo] [1] tired [-12 Mo] [2] exhausted [-18 Mo] || -6 || -18 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| NeedJoy || situ || mood || [0] recreation-starved [-20 Mo] [1] recreation-deprived [-10 Mo] [2] recreation unfulfilled [-5 Mo] [3] recreation satisfied [+5 Mo] [4] recreation fully satisfied [+10 Mo] || 10 || -20 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| NeedComfort || situ || mood || [0] uncomfortable [-3 Mo] [1] comfortable [+4 Mo] [2] quite comfortable [+6 Mo] [3] extremely comfortable [+8 Mo] [4] luxuriantly comfortable [+10 Mo] || 10 || -3 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| NeedBeauty || situ || mood || [0] hideous environment [-15 Mo] [1] ugly environment [-10 Mo] [2] unsightly environment [-5 Mo] [3] pretty environment [+5 Mo] [4] beautiful environment [+10 Mo] [5] gorgeous environment [+15 Mo] || 15 || -15 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| NeedRoomSize || situ || mood || [0] confined interior [-10 Mo] [1] cramped interior [-5 Mo] [2] spacious interior [+5 Mo] || 5 || -10 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| NeedOutdoors || situ || mood || [0] entombed underground [-9 Mo] [1] trapped underground [-7 Mo] [2] cabin fever [-5 Mo] [3] trapped indoors [-3 Mo] [4] stuck indoors [-1 Mo] || -1 || -9 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| NeedIndoors || situ || mood || [0] just outdoors [-1 Mo] [1] outdoors [-3 Mo] [2] long outdoors [-5 Mo] [3] very long outdoors [-7 Mo] [4] brutal outdoors [-8 Mo] || -1 || -8 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| DrugDesireFascination || situ || mood || [0] chemical want [-4 Mo] [1] chemical hunger [-8 Mo] [2] chemical starvation [-12 Mo] || -4 || -12 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| DrugDesireFascinationSatisfied || situ || mood || [0] chemical comfort [+3 Mo] [1] chemical satisfaction [+6 Mo] || 6 || 3 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| DrugDesireInterest || situ || mood || [0] chemical want [-2 Mo] [1] chemical hunger [-4 Mo] [2] chemical starvation [-6 Mo] || -2 || -6 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| DrugDesireInterestSatisfied || situ || mood || [0] chemical comfort [+1 Mo] [1] chemical satisfaction [+3 Mo] || 3 || 1 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| PrisonCell || situ || mood || [0] awful prison cell [-4 Mo] [1] null [2] null [3] decent prison cell [+2 Mo] [4] slightly impressive prison cell [+3 Mo] [5] impressive prison cell [+4 Mo] [6] very impressive prison cell [+5 Mo] [7] extremely impressive prison cell [+6 Mo] [8] unbelievably impressive prison cell [+7 Mo] [9] wondrously impressive prison cell [+8 Mo] || 8 || -4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| PrisonBarracks || situ || mood || [0] awful barracks [-4 Mo] [1] dull barracks [-2 Mo] [2] null [3] null [4] slightly impressive barracks [+1 Mo] [5] somewhat impressive barracks [+2 Mo] [6] very impressive barracks [+3 Mo] [7] extremely impressive barracks [+4 Mo] [8] unbelievably impressive barracks [+5 Mo] [9] wondrously impressive barracks [+6 Mo] || 6 || -4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HospitalPatientRoomStats || situ || mood || [0] awful hospital [-4 Mo] [1] dull hospital [-2 Mo] [2] null [3] null [4] slightly impressive hospital [+1 Mo] [5] somewhat impressive hospital [+2 Mo] [6] very impressive hospital [+3 Mo] [7] extremely impressive hospital [+4 Mo] [8] unbelievably impressive hospital [+5 Mo] [9] wondrously impressive hospital [+6 Mo] || 6 || -4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Affair || situ || soc || [0] affair (-70 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Incestuous || situ || soc || [0] incestuous  || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Disfigured || situ || soc || [0] disfigured (-15 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HardWorkerVsLazy || situ || soc || [0] hard worker vs lazy  || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| TeetotalerVsChemicalInterest || situ || soc || [0] teetotaler vs chemical interest  || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| TeetotalerVsAddict || situ || soc || [0] teetotaler vs addict (-25 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ChemicalInterestVsTeetotaler || situ || soc || [0] chemical interest vs teetotaler  || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HoldingMePrisoner || situ || soc || [0] holding me prisoner (-25 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Drunk || situ || soc || [0] drunk (-10 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Pretty || situ || soc || [0] physically appealing (+20 Op) [1] physically stunning (+40 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Ugly || situ || soc || [0] physically unsightly (-20 Op) [1] physically hideous (-40 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AnnoyingVoice || situ || soc || [0] annoying voice (-25 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CreepyBreathing || situ || soc || [0] creepy breathing (-25 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Man || situ || soc || [0] man (-25 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Woman || situ || soc || [0] woman (-25 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| TranshumanistAppreciation || situ || soc || [0] body modder appreciation (+8 Op) [1] body modder appreciation (+16 Op) [2] body modder appreciation (+24 Op) [3] body modder appreciation (+32 Op) [4] body modder appreciation (+40 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| BodyPuristDisgust || situ || soc || [0] body purist disgust (-8 Op) [1] body purist disgust (-16 Op) [2] body purist disgust (-24 Op) [3] body purist disgust (-32 Op) [4] body purist disgust (-40 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteRawHumanlikeMeat || mem || soc || [0] ate raw humanlike meat (-5 Op) || 0 || 0 || 1 ||  ||  || 5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SoldPrisoner || situ || soc || [0] sold prisoner to slavery (-15 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  || ✓ ||
 
|-
 
| ExecutedPrisoner || situ || soc || [0] executed prisoner (-8 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  || ✓ ||
 
|-
 
| KilledColonist || situ || soc || [0] killed colonist (-10 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  || ✓ ||
 
|-
 
| KilledColonyAnimal || situ || soc || [0] killed colony animal (-5 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  || ✓ ||
 
|-
 
| OpinionOfMyLover || situ || mood || [0] opinion of my {0} {1}  || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| BondedAnimalMaster || situ || mood || [0] {0}'s master [+5 Mo] [1] master of {0} [+5 Mo] || 5 || 5 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| NotBondedAnimalMaster || situ || mood || [0] not {0}'s master [-3 Mo] [1] not master of {0} [-3 Mo] || -3 || -3 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| WantToSleepWithSpouseOrLover || situ || mood || [0] sleeping alone [-4 Mo] || -4 || -4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SharedBed || situ || mood || [0] sharing bed  || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ColonistLeftUnburied || situ || mood || [0] colonist left unburied [-10 Mo] || -10 || -10 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Naked || situ || mood || [0] naked [-6 Mo] || -6 || -6 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Pain || situ || mood || [0] minor pain [-5 Mo] [1] serious pain [-10 Mo] [2] intense pain [-15 Mo] [3] mind-shattering pain [-20 Mo] || -5 || -20 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| PsychicEmanatorSoothe || situ || mood || [0] psychic emanator soothe [+5 Mo] || 5 || 5 || 1 ||  ||  || 0 || PsychicSensitivity ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| PsychicDrone || situ || mood || [0] psychic soothe [+16 Mo] [1] low psychic drone [-12 Mo] [2] moderate psychic drone [-22 Mo] [3] high psychic drone [-30 Mo] [4] extreme psychic drone [-40 Mo] || 16 || -40 || 1 ||  ||  || 0 || PsychicSensitivity ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Joywire || situ || mood || [0] joywire [+30 Mo] || 30 || 30 || 1 ||  ||  || 0 ||  ||  || Joywire || 70% ||  ||  ||  ||
 
|-
 
| Aurora || situ || mood || [0] beautiful aurora [+14 Mo] || 14 || 14 || 1 ||  ||  || 0 ||  || Aurora ||  || 70% ||  ||  ||  ||
 
|-
 
| DoingPassionateWork || situ || mood || [0] minor passion for my work [+8 Mo] [1] burning passion for my work [+14 Mo] || 14 || 8 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| MissingTongue || situ || mood || [0] missing tongue [-8 Mo] || -8 || -8 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| RotStink || situ || mood || [0] rot stink [-10 Mo] [1] awful rot stink [-16 Mo] || -10 || -16 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| RotStinkLingering || situ || mood || [0] rot stink lingering [-6 Mo] || -6 || -6 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ToxicFallout || situ || mood || [0] toxic fallout [-5 Mo] || -5 || -5 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| MasochistPain || situ || mood || [0] masochist in minor pain [+5 Mo] [1] masochist in serious pain [+10 Mo] [2] masochist in intense pain [+15 Mo] [3] masochist in mind-shattering pain [+20 Mo] || 20 || 5 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ProsthophileNoProsthetic || situ || mood || [0] body modder frustrated [-4 Mo] || -4 || -4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ProsthophileHappy || situ || mood || [0] body modder pleased [+4 Mo] [1] body modder quite pleased [+7 Mo] [2] body modder delighted [+9 Mo] [3] body modder enchanted [+11 Mo] [4] body modder overjoyed [+12 Mo] [5] machine body is complete [+13 Mo] || 13 || 4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ProsthophobeUnhappy || situ || mood || [0] body purist squeamish [-10 Mo] [1] body purist disgusted [-15 Mo] [2] body purist violated [-20 Mo] [3] body purist horrified [-25 Mo] [4] body purist nightmare [-30 Mo] [5] I have become what I hate [-35 Mo] || -10 || -35 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| BrawlerUnhappy || situ || mood || [0] brawler has ranged weapon [-10 Mo] || -10 || -10 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| PyromaniacHappy || situ || mood || [0] pyromaniac has incendiary weapon [+2 Mo] || 2 || 2 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| PyromaniacNearFire || situ || mood || [0] beautiful fire [+2 Mo] || 2 || 2 || 4 ||  || 75% || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ClothedNudist || situ || mood || [0] constraining clothes [-3 Mo] || -3 || -3 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HappyNude || situ || mood || [0] happily nude [+20 Mo] || 20 || 20 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| UndergrounderIndoors || situ || mood || [0] undergrounder indoors [+3 Mo] || 3 || 3 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| UndergrounderUnderground || situ || mood || [0] underground [+4 Mo] || 4 || 4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| UndergrounderOutdoors || situ || mood || [0] undergrounder outdoors [-3 Mo] || -3 || -3 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| NightOwlDuringTheDay || situ || mood || [0] night owl in daytime [-10 Mo] || -10 || -10 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| NightOwlDuringTheNight || situ || mood || [0] night owl at night [+16 Mo] || 16 || 16 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Greedy || situ || mood || [0] greedy for impressive bedroom [-8 Mo] [1] greedy for impressive bedroom [-8 Mo] [2] greedy for impressive bedroom [-8 Mo] [3] greedy for impressive bedroom [-6 Mo] [4] greedy for impressive bedroom [-4 Mo] [5] null [6] null [7] null [8] null [9] null [10] null || -4 || -8 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Jealous || situ || mood || [0] jealous of {0}'s bedroom [-8 Mo] || -8 || -8 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Ascetic || situ || mood || [0] ascetic has awful bedroom [+5 Mo] [1] ascetic has dull bedroom [+4 Mo] [2] ascetic has mediocre bedroom [+3 Mo] [3] null [4] null [5] ascetic has impressive bedroom [-5 Mo] [6] ascetic has impressive bedroom [-5 Mo] [7] ascetic has impressive bedroom [-5 Mo] [8] ascetic has impressive bedroom [-5 Mo] [9] ascetic has impressive bedroom [-5 Mo] [10] ascetic has impressive bedroom [-5 Mo] [11] ascetic has impressive bedroom [-5 Mo] || 5 || -5 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| MoodOffsetSanguine || situ || mood || [0] sanguine [+12 Mo] || 12 || 12 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| MoodOffsetOptimist || situ || mood || [0] optimist [+6 Mo] || 6 || 6 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| MoodOffsetPessimist || situ || mood || [0] pessimist [-6 Mo] || -6 || -6 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| MoodOffsetDepressive || situ || mood || [0] depressive [-12 Mo] || -12 || -12 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| MoodOffsetTorturedArtist || situ || mood || [0] Tortured artist [-8 Mo] || -8 || -8 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| PsychicHarmonization || mem || mood || [0] psychic harmony: {HARMONIZER_labelShort} [+8 Mo] || 8 || 8 || 100 ||  || 75% || 0 || PsychicSensitivity ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GainedTitle || mem || mood || [0] Received {TITLE} title [+8 Mo] || 8 || 8 || 1 ||  ||  || 7 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| LostTitle || mem || mood || [0] Lost {TITLE} title [-8 Mo] || -8 || -8 || 1 ||  ||  || 7 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| TitleApparelRequirementNotMet || situ || mood || [0] want {TITLE_label}-specific apparel [-4 Mo] || -4 || -4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| TitleApparelMinQualityNotMet || situ || mood || [0] want {TITLE_label}-quality apparel [-4 Mo] || -4 || -4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| TitleThroneroomRequirementsNotMet || situ || mood || [0] undignified throneroom [-8 Mo] || -8 || -8 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| TitleBedroomRequirementsNotMet || situ || mood || [0] undignified bedroom [-6 Mo] || -6 || -6 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| TitleNoThroneRoom || situ || mood || [0] no throne room [-8 Mo] || -8 || -8 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| TitleNoPersonalBedroom || situ || mood || [0] no personal bedroom [-6 Mo] || -6 || -6 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| OtherTravelerDied || mem || mood || [0] traveler died [-12 Mo] || -12 || -12 || 5 ||  || 75% || 10 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteFoodInappropriateForTitle || mem || mood || [0] ate low-class food [-8 Mo] || -8 || -8 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| OtherTravelerArrested || mem || mood || [0] traveler arrested [-12 Mo] || -12 || -12 || 5 ||  || 75% || 10 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| OtherTravelerSurgicallyViolated || mem || mood || [0] traveler surgically violated [-12 Mo] || -12 || -12 || 5 ||  || 75% || 10 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| TerribleBestowingCeremony || mem || mood || [0] terrible bestowing ceremony [-3 Mo] || -3 || -3 || 3 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| UnimpressiveBestowingCeremony || mem || mood || [0] unimpressive bestowing ceremony [-1 Mo] || -1 || -1 || 3 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HonorableBestowingCeremony || mem || mood || [0] honorable bestowing ceremony [+3 Mo] || 3 || 3 || 3 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GrandioseBestowingCeremony || mem || mood || [0] grandiose bestowing ceremony [+6 Mo] || 6 || 6 || 3 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ReignedInThroneroom || mem || mood || [0] awful throneroom [-6 Mo] [1] dull throneroom [-4 Mo] [2] mediocre throneroom [-2 Mo] [3] null [4] null [5] null [6] very impressive throneroom [+2 Mo] [7] extremely impressive throneroom [+4 Mo] [8] unbelievably impressive throneroom [+5 Mo] [9] wondrously impressive throneroom [+6 Mo] || 6 || -6 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| DecreeMet || mem || mood || [0] decree satisfied [+6 Mo] || 6 || 6 || 3 ||  || 75% || 15 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| DecreeFailed || mem || mood || [0] decree failed [-4 Mo] || -4 || -4 || 3 ||  || 75% || 15 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Disinherited || mem || soc || [0] disinherited [-4 Mo](-30 Op) || -4 || -4 || 3 ||  || 75% || 30 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| NeuroquakeEcho || mem || mood || [0] neuroquake echo [-12 Mo] || -12 || -12 || 3 ||  || 75% || 10 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ListeningToHarp || situ || mood || [0] listening to harp [+2 Mo] || 2 || 2 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ListeningToHarpsichord || situ || mood || [0] listening to harpsichord [+4 Mo] || 4 || 4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ListeningToPiano || situ || mood || [0] listening to piano [+6 Mo] || 6 || 6 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| DecreeUnmet || situ || mood || [0] decree ignored  || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| PsychicEntropyOverloaded || situ || mood || [0] minor psychic breakdown [-6 Mo] [1] major psychic breakdown [-12 Mo] [2] total psychic breakdown [-18 Mo] || -6 || -18 || 1 ||  ||  || 0 ||  ||  || PsychicBreakdown || 70% ||  ||  ||  ||
 
|-
 
| AnimaScream || mem || mood || [0] anima scream [-6 Mo] || -6 || -6 || 3 ||  || 75% || 5 || PsychicSensitivity ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Joyfuzz || situ || mood || [0] joyfuzz [+30 Mo] || 30 || 30 || 1 ||  ||  || 0 ||  ||  || Joyfuzz || 70% ||  ||  ||  ||
 
|-
 
| PsychicLove || situ || soc || [0] psychic love (+40 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  || PsychicLove || 70% ||  ||  ||  ||
 
|-
 
| BondedThoughtKind || situ || mood || [0] {WEAPON}'s kind thoughts [+6 Mo] || 6 || 6 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| BondedThoughtCalm || situ || mood || [0] {WEAPON}'s calm thoughts [+3 Mo] || 3 || 3 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| BondedThoughtMuttering || situ || mood || [0] {WEAPON}'s muttering [-3 Mo] || -3 || -3 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| BondedThoughtWailing || situ || mood || [0] {WEAPON}'s wailing [-6 Mo] || -6 || -6 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| OnKill_GoodThought || mem || mood || [0] {WEAPON}'s kill happiness [+6 Mo] || 6 || 6 || 5 ||  || 25% || 3 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| OnKill_BadThought || mem || mood || [0] {WEAPON}'s kill sorrow [-3 Mo] || -3 || -3 || 5 ||  || 25% || 3 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| KillThirst_Weapon || situ || mood || [0] {WEAPON}'s kill thirst [-4 Mo] || -4 || -4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| JealousRage || mem || mood || [0] {WEAPON}'s jealousy [-15 Mo] || -15 || -15 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ExpectationsSlave || situ || mood || [0] destitute slave expectations [+46 Mo] [1] poor slave expectations [+40 Mo] [2] meager slave expectations [+34 Mo] [3] slave expectations [+28 Mo] || 46 || 28 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteVeneratedAnimalMeat || mem || mood || [0] ate venerated animal meat [-8 Mo] || -8 || -8 || 1 ||  ||  || 5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| TameVeneratedAnimalDied || mem || mood || [0] venerated {ANIMALKIND} died [-5 Mo] || -5 || -5 || 3 ||  || 50% || 5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| VeneratedAnimalsOnMapOrCaravan || situ || mood || [0] venerated {ANIMAL_label} [+1 Mo] [1] venerated {ANIMAL_label} [+2 Mo] [2] venerated {ANIMAL_label} [+3 Mo] [3] venerated {ANIMAL_label} [+4 Mo] [4] venerated {ANIMAL_label} [+5 Mo] || 5 || 1 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SlaughteredAnimal_Know_Prohibited || mem || soc || [0] slaughtered animal (-10 Op) || 0 || 0 || 100 || 3 || 75% || 20 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SlaughteredAnimal_Know_Prohibited_Mood || mem || mood || [0] animal slaughtered [-4 Mo] || -4 || -4 || 5 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SlaughteredAnimal_Horrible || mem || mood || [0] slaughtered animal [-15 Mo] || -15 || -15 || 1 ||  ||  || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SlaughteredAnimal_Know_Horrible || mem || soc || [0] slaughtered animal (-5 Op) || 0 || 0 || 100 || 3 || 75% || 20 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SlaughteredAnimal_Know_Horrible_Mood || mem || mood || [0] animal slaughtered [-2 Mo] || -2 || -2 || 5 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SlaughteredAnimal_Disapproved || mem || mood || [0] slaughtered animal [-5 Mo] || -5 || -5 || 1 ||  ||  || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SlaughteredAnimal_Know_Disapproved || mem || soc || [0] slaughtered animal (-3 Op) || 0 || 0 || 100 || 3 || 75% || 20 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SlaughteredAnimal_Know_Disapproved_Mood || mem || mood || [0] animal slaughtered [-1 Mo] || -1 || -1 || 5 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ChangedIdeo_Know_Abhorrent || mem || soc || [0] recent apostasy (-30 Op) || 0 || 0 || 100 || 3 || 75% || 30 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ChangedIdeo_Know_Horrible || mem || soc || [0] recent apostasy (-15 Op) || 0 || 0 || 100 || 3 || 75% || 30 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ChangedIdeo_Know_Disapproved || mem || soc || [0] recent apostasy (-8 Op) || 0 || 0 || 100 || 3 || 75% || 30 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IsApostate_Abhorrent_Social || situ || soc || [0] apostate (-10 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IsApostate_Horrible_Social || situ || soc || [0] apostate (-5 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IsApostate_Disapproved_Social || situ || soc || [0] apostate (-3 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| WearingDesiredApparel_Soft || situ || mood || [0] wearing {APPAREL} [+1 Mo] || 1 || 1 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| WearingDesiredApparel_Strong || situ || mood || [0] wearing {APPAREL} [+2 Mo] || 2 || 2 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HasAutomatedTurrets_Prohibited || situ || mood || [0] automated weapons [-12 Mo] || -12 || -12 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HasAutomatedTurrets_Horrible || situ || mood || [0] automated weapons [-8 Mo] || -8 || -8 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HasAutomatedTurrets_Disapproved || situ || mood || [0] automated weapons [-4 Mo] || -4 || -4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| BlindingCeremony_Know_Horrible || mem || mood || [0] blinding ceremony [-2 Mo] || -2 || -2 || 1 ||  ||  || 4 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| BlindingCeremony_Self_Respected || mem || mood || [0] was blinded [+3 Mo] || 3 || 3 || 1 ||  ||  || 4 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| BlindingCeremony_Self_Elevated || mem || mood || [0] was blinded [+5 Mo] || 5 || 5 || 1 ||  ||  || 4 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| BlindingCeremony_Self_Sublime || mem || mood || [0] was blinded [+6 Mo] || 6 || 6 || 1 ||  ||  || 4 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Blindness_Respected_Blind || situ || mood || [0] blind [+5 Mo] || 5 || 5 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Blindness_Elevated_Blind || situ || mood || [0] blind [+10 Mo] || 10 || 10 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Blindness_Sublime_Blind || situ || mood || [0] blind [+15 Mo] || 15 || 15 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Blindness_Respected_Blind_Social || situ || soc || [0] blind (+10 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Blindness_Elevated_Blind_Social || situ || soc || [0] blind (+20 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Blindness_Sublime_Blind_Social || situ || soc || [0] blind (+30 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Blindness_ArtificialBlind || situ || mood || [0] vision blocked [+2 Mo] || 2 || 2 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Blindness_Elevated_HalfBlind || situ || mood || [0] half-blind [+1 Mo] || 1 || 1 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Blindness_Sublime_HalfBlind || situ || mood || [0] half-blind [-1 Mo] || -1 || -1 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Blindness_Elevated_HalfBlind_Social || situ || soc || [0] half-blind (+5 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Blindness_Sublime_HalfBlind_Social || situ || soc || [0] half-blind (+5 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Blindness_Elevated_NonBlind || situ || mood || [0] not blind [-3 Mo] || -3 || -3 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Blindness_Sublime_NonBlind || situ || mood || [0] not blind [-6 Mo] || -6 || -6 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Blindness_Respected_NonBlind_Social || situ || soc || [0] sighted (-2 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Blindness_Elevated_NonBlind_Social || situ || soc || [0] sighted (-3 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Blindness_Sublime_NonBlind_Social || situ || soc || [0] sighted (-5 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| InstalledProsthetic_Abhorrent || mem || mood || [0] installed enhancement [-30 Mo] || -30 || -30 || 1 ||  ||  || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| InstalledProsthetic_Know_Abhorrent || mem || soc || [0] installed enhancement (-10 Op) || 0 || 0 || 100 || 3 || 75% || 20 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| InstalledProsthetic_Disapproved || mem || mood || [0] installed enhancement [-5 Mo] || -5 || -5 || 1 ||  ||  || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| InstalledProsthetic_Know_Disapproved || mem || soc || [0] installed enhancement (-5 Op) || 0 || 0 || 100 || 3 || 75% || 20 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HasProsthetic_Abhorrent || situ || mood || [0] artificial enhancement [-18 Mo] || -18 || -18 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HasProsthetic_Abhorrent_Social || situ || soc || [0] artificial enhancement (-5 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HasProsthetic_Disapproved || situ || mood || [0] artificial enhancement [-4 Mo] || -4 || -4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HasProsthetic_Disapproved_Social || situ || soc || [0] artificial enhancement (-3 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HasNoProsthetic_Disapproved || situ || mood || [0] no artificial enhancement [-3 Mo] || -3 || -3 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HasNoProsthetic_Disapproved_Social || situ || soc || [0] no artificial enhancement (-3 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HasProsthetic_Approved || situ || mood || [0] transhumanist modded [+1 Mo] [1] transhumanist connected [+1 Mo] [2] transhumanist enhanced [+2 Mo] [3] transhumanist synchronized [+2 Mo] [4] transhumanist integrated [+3 Mo] [5] transhumanist transformed [+3 Mo] || 3 || 1 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteHumanMeat_Abhorrent || mem || mood || [0] ate human meat [-20 Mo] || -20 || -20 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ButcheredHuman_Abhorrent || mem || mood || [0] I butchered humanlike [-12 Mo] || -12 || -12 || 1 ||  ||  || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ButcheredHuman_Know_Abhorrent || mem || mood || [0] we butchered humanlike [-5 Mo] || -5 || -5 || 5 ||  || 75% || 5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ButcheredHuman_Know_Abhorrent_Opinion || mem || soc || [0] butchered humanlike (-20 Op) || 0 || 0 || 100 || 3 || 75% || 5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteHumanMeat_Know_Abhorrent || mem || soc || [0] ate human meat (-10 Op) || 0 || 0 || 100 || 3 || 75% || 5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HumanLeatherApparel_Abhorrent || situ || mood || [0] human leather {0} [-2 Mo] [1] human leather {0} (+1) [-4 Mo] [2] human leather {0} (+2) [-6 Mo] [3] human leather {0} etc [-8 Mo] || -2 || -8 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteHumanMeat_Horrible || mem || mood || [0] ate human meat [-12 Mo] || -12 || -12 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ButcheredHuman_Horrible || mem || mood || [0] I butchered humanlike [-6 Mo] || -6 || -6 || 1 ||  ||  || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ButcheredHuman_Know_Horrible || mem || mood || [0] we butchered humanlike [-3 Mo] || -3 || -3 || 5 ||  || 75% || 5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ButcheredHuman_Know_Horrible_Opinion || mem || soc || [0] butchered humanlike (-10 Op) || 0 || 0 || 100 || 3 || 75% || 5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteHumanMeat_Know_Horrible || mem || soc || [0] ate human meat (-5 Op) || 0 || 0 || 100 || 3 || 75% || 5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HumanLeatherApparel_Horrible || situ || mood || [0] human leather {0} [-2 Mo] [1] human leather {0} (+1) [-3 Mo] [2] human leather {0} (+2) [-5 Mo] [3] human leather {0} etc [-6 Mo] || -2 || -6 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteHumanMeat_Disapproved || mem || mood || [0] ate human meat [-5 Mo] || -5 || -5 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ButcheredHuman_Disapproved || mem || mood || [0] I butchered humanlike [-3 Mo] || -3 || -3 || 1 ||  ||  || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ButcheredHuman_Know_Disapproved || mem || mood || [0] we butchered humanlike [-1 Mo] || -1 || -1 || 5 ||  || 75% || 5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ButcheredHuman_Know_Disapproved_Opinion || mem || soc || [0] butchered humanlike (-5 Op) || 0 || 0 || 100 || 3 || 75% || 5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteHumanMeat_Know_Disapproved || mem || soc || [0] ate human meat (-3 Op) || 0 || 0 || 100 || 3 || 75% || 5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HumanLeatherApparel_Disapproved || situ || mood || [0] human leather {0} [-1 Mo] [1] human leather {0} (+1) [-2 Mo] [2] human leather {0} (+2) [-3 Mo] [3] human leather {0} etc [-4 Mo] || -1 || -4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteHumanMeat_Preferred || mem || mood || [0] ate human meat [+2 Mo] || 2 || 2 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| NoRecentHumanMeat_Preferred || situ || mood || [0] want human meat [-2 Mo] || -2 || -2 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HumanLeatherApparel_Preferred || situ || mood || [0] human leather {0} [+1 Mo] [1] human leather {0} (+1) [+2 Mo] [2] human leather {0} (+2) [+3 Mo] [3] human leather {0} etc [+4 Mo] || 4 || 1 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteNonCannibalFood_Horrible || mem || mood || [0] ate non-cannibal food [-2 Mo] || -2 || -2 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteNonCannibalFood_Know_Horrible || mem || soc || [0] ate non-cannibal food (-3 Op) || 0 || 0 || 100 || 3 || 75% || 5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteHumanMeat_RequiredStrong || mem || mood || [0] ate human meat [+4 Mo] || 4 || 4 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| NoRecentHumanMeat_RequiredStrong || situ || mood || [0] want human meat [-4 Mo] || -4 || -4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HumanLeatherApparel_RequiredStrong || situ || mood || [0] human leather {0} [+2 Mo] [1] human leather {0} (+1) [+3 Mo] [2] human leather {0} (+2) [+5 Mo] [3] human leather {0} etc [+6 Mo] || 6 || 2 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteNonCannibalFood_Abhorrent || mem || mood || [0] ate non-cannibal food [-4 Mo] || -4 || -4 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteNonCannibalFood_Know_Abhorrent || mem || soc || [0] ate non-cannibal food (-5 Op) || 0 || 0 || 100 || 3 || 75% || 5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteHumanMeat_RequiredRavenous || mem || mood || [0] ate human meat [+6 Mo] || 6 || 6 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| NoRecentHumanMeat_RequiredRavenous || situ || mood || [0] want human meat [-8 Mo] || -8 || -8 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HumanLeatherApparel_RequiredRavenous || situ || mood || [0] human leather {0} [+2 Mo] [1] human leather {0} (+1) [+4 Mo] [2] human leather {0} (+2) [+6 Mo] [3] human leather {0} etc [+8 Mo] || 8 || 2 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityRefused_Essential_Beggars || mem || mood || [0] beggars not helped [-8 Mo] || -8 || -8 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityRefused_Important_Beggars || mem || mood || [0] beggars not helped [-4 Mo] || -4 || -4 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityRefused_Worthwhile_Beggars || mem || mood || [0] beggars not helped [-2 Mo] || -2 || -2 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityRefused_Essential_Beggars_Betrayed || mem || mood || [0] beggars betrayed [-12 Mo] || -12 || -12 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityRefused_Important_Beggars_Betrayed || mem || mood || [0] beggars betrayed [-8 Mo] || -8 || -8 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityRefused_Worthwhile_Beggars_Betrayed || mem || mood || [0] beggars betrayed [-6 Mo] || -6 || -6 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityRefused_Essential_Pilgrims || mem || mood || [0] pilgrims not helped [-8 Mo] || -8 || -8 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityRefused_Important_Pilgrims || mem || mood || [0] pilgrims not helped [-4 Mo] || -4 || -4 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityRefused_Worthwhile_Pilgrims || mem || mood || [0] pilgrims not helped [-2 Mo] || -2 || -2 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityRefused_Essential_Pilgrims_Betrayed || mem || mood || [0] pilgrims betrayed [-12 Mo] || -12 || -12 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityRefused_Important_Pilgrims_Betrayed || mem || mood || [0] pilgrims betrayed [-8 Mo] || -8 || -8 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityRefused_Worthwhile_Pilgrims_Betrayed || mem || mood || [0] pilgrims betrayed [-6 Mo] || -6 || -6 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityRefused_Essential_WandererJoins || mem || mood || [0] wanderer rejected [-8 Mo] || -8 || -8 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityRefused_Important_WandererJoins || mem || mood || [0] wanderer rejected [-4 Mo] || -4 || -4 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityRefused_Worthwhile_WandererJoins || mem || mood || [0] wanderer rejected [-2 Mo] || -2 || -2 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityRefused_Essential_ShuttleCrashRescue || mem || mood || [0] crashing shuttle ignored [-8 Mo] || -8 || -8 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityRefused_Important_ShuttleCrashRescue || mem || mood || [0] crashing shuttle ignored [-4 Mo] || -4 || -4 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityRefused_Worthwhile_ShuttleCrashRescue || mem || mood || [0] crashing shuttle ignored [-2 Mo] || -2 || -2 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityRefused_Essential_RefugeePodCrash || mem || mood || [0] crashed refugee not helped [-8 Mo] || -8 || -8 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityRefused_Important_RefugeePodCrash || mem || mood || [0] crashed refugee not helped [-4 Mo] || -4 || -4 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityRefused_Worthwhile_RefugeePodCrash || mem || mood || [0] crashed refugee not helped [-2 Mo] || -2 || -2 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityRefused_Essential_HospitalityRefugees || mem || mood || [0] refugees not helped [-8 Mo] || -8 || -8 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityRefused_Important_HospitalityRefugees || mem || mood || [0] refugees not helped [-4 Mo] || -4 || -4 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityRefused_Worthwhile_HospitalityRefugees || mem || mood || [0] refugees not helped [-2 Mo] || -2 || -2 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityRefused_Essential_IntroWimp || mem || mood || [0] noble not helped [-8 Mo] || -8 || -8 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityRefused_Important_IntroWimp || mem || mood || [0] noble not helped [-4 Mo] || -4 || -4 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityRefused_Worthwhile_IntroWimp || mem || mood || [0] noble not helped [-2 Mo] || -2 || -2 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityRefused_Essential_ThreatReward_Joiner || mem || mood || [0] rejected joiner in danger [-8 Mo] || -8 || -8 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityRefused_Important_ThreatReward_Joiner || mem || mood || [0] rejected joiner in danger [-4 Mo] || -4 || -4 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityRefused_Worthwhile_ThreatReward_Joiner || mem || mood || [0] rejected joiner in danger [-2 Mo] || -2 || -2 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityFulfilled_Essential_Beggars || mem || mood || [0] beggars helped [+4 Mo] || 4 || 4 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityFulfilled_Important_Beggars || mem || mood || [0] beggars helped [+2 Mo] || 2 || 2 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityFulfilled_Worthwhile_Beggars || mem || mood || [0] beggars helped [+1 Mo] || 1 || 1 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityFulfilled_Essential_WandererJoins || mem || mood || [0] wanderer helped [+4 Mo] || 4 || 4 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityFulfilled_Important_WandererJoins || mem || mood || [0] wanderer helped [+2 Mo] || 2 || 2 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityFulfilled_Worthwhile_WandererJoins || mem || mood || [0] wanderer helped [+1 Mo] || 1 || 1 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityFulfilled_Essential_ShuttleCrashRescue || mem || mood || [0] shuttle survivors helped [+4 Mo] || 4 || 4 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityFulfilled_Important_ShuttleCrashRescue || mem || mood || [0] shuttle survivors helped [+2 Mo] || 2 || 2 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityFulfilled_Worthwhile_ShuttleCrashRescue || mem || mood || [0] shuttle survivors helped [+1 Mo] || 1 || 1 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityFulfilled_Essential_RefugeePodCrash || mem || mood || [0] pod refugee helped [+4 Mo] || 4 || 4 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityFulfilled_Important_RefugeePodCrash || mem || mood || [0] pod refugee helped [+2 Mo] || 2 || 2 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityFulfilled_Worthwhile_RefugeePodCrash || mem || mood || [0] pod refugee helped [+1 Mo] || 1 || 1 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityFulfilled_Essential_HospitalityRefugees || mem || mood || [0] refugees hosted [+4 Mo] || 4 || 4 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityFulfilled_Important_HospitalityRefugees || mem || mood || [0] refugees hosted [+2 Mo] || 2 || 2 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityFulfilled_Worthwhile_HospitalityRefugees || mem || mood || [0] refugees hosted [+1 Mo] || 1 || 1 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityFulfilled_Essential_IntroWimp || mem || mood || [0] noble helped [+4 Mo] || 4 || 4 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityFulfilled_Important_IntroWimp || mem || mood || [0] noble helped [+2 Mo] || 2 || 2 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityFulfilled_Worthwhile_IntroWimp || mem || mood || [0] noble helped [+1 Mo] || 1 || 1 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityFulfilled_Essential_ThreatReward_Joiner || mem || mood || [0] accepted someone in danger [+4 Mo] || 4 || 4 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityFulfilled_Important_ThreatReward_Joiner || mem || mood || [0] accepted someone in danger [+2 Mo] || 2 || 2 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityFulfilled_Worthwhile_ThreatReward_Joiner || mem || mood || [0] accepted someone in danger [+1 Mo] || 1 || 1 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SlabBed_Preferred || situ || mood || [0] slept on slab bed [+2 Mo] || 2 || 2 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IngestedDrug_Horrible || mem || mood || [0] used drug [-15 Mo] || -15 || -15 || 1 ||  ||  || 3 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IngestedRecreationalDrug_Horrible || mem || mood || [0] used recreational drug [-15 Mo] || -15 || -15 || 1 ||  ||  || 3 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IngestedHardDrug_Horrible || mem || mood || [0] used hard drug [-15 Mo] || -15 || -15 || 1 ||  ||  || 3 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IngestedDrug_Know_Horrible || mem || soc || [0] used drug (-3 Op) || 0 || 0 || 100 || 3 || 75% || 5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IngestedRecreationalDrug_Know_Horrible || mem || soc || [0] used recreational drug (-5 Op) || 0 || 0 || 100 || 3 || 75% || 5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IngestedHardDrug_Know_Horrible || mem || soc || [0] used hard drug (-8 Op) || 0 || 0 || 100 || 3 || 75% || 5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AdministeredDrug_Horrible || mem || mood || [0] administered drug [-15 Mo] || -15 || -15 || 1 ||  ||  || 3 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AdministeredRecreationalDrug_Horrible || mem || mood || [0] administered recreational drug [-15 Mo] || -15 || -15 || 1 ||  ||  || 3 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AdministeredHardDrug_Horrible || mem || mood || [0] administered hard drug [-15 Mo] || -15 || -15 || 1 ||  ||  || 3 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AdministeredDrug_Know_Horrible || mem || soc || [0] administered drug (-3 Op) || 0 || 0 || 100 || 3 || 75% || 5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AdministeredRecreationalDrug_Know_Horrible || mem || soc || [0] administered recreational drug (-5 Op) || 0 || 0 || 100 || 3 || 75% || 5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AdministeredHardDrug_Know_Horrible || mem || soc || [0] administered hard drug (-8 Op) || 0 || 0 || 100 || 3 || 75% || 5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteNonFungusPlant_Despised || mem || mood || [0] ate non-fungus plant raw [-5 Mo] || -5 || -5 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| AteNonFungusMealWithPlants_Despised || mem || mood || [0] ate non-fungus plant cooked [-3 Mo] || -3 || -3 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| AteFungus_Preferred || mem || mood || [0] ate fungus [+3 Mo] || 3 || 3 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| AteFungusAsIngredient_Preferred || mem || mood || [0] ate cooked fungus [+3 Mo] || 3 || 3 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| AteFungus_Despised || mem || mood || [0] ate fungus raw [-6 Mo] || -6 || -6 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| AteFungusAsIngredient_Despised || mem || mood || [0] ate fungus cooked [-3 Mo] || -3 || -3 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| HighLife || situ || mood || [0] high life [+3 Mo] [1] high life  [2] high life missing  [3] high life missing [-10 Mo] || 3 || -10 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoDiversity_Abhorrent || situ || mood || [0] diverse thoughts [-3 Mo] [1] diverse thoughts [-6 Mo] [2] diverse thoughts [-9 Mo] || -3 || -9 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoDiversity_Abhorrent_Uniform || situ || mood || [0] uniform thoughts [+3 Mo] || 3 || 3 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoDiversity_Abhorrent_Social || situ || soc || [0] different ideoligion (-25 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoDiverity_Abhorrent_AltarSharing || situ || mood || [0] false altar [-4 Mo] || -4 || -4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoDiversity_Abhorrent_StyleDominance || situ || mood || [0] {ADJECTIVE}-style surroundings [+5 Mo] [1] Non-{ADJECTIVE}-style surroundings [-4 Mo] || 5 || -4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoDiversity_Abhorrent_ParticipatedInOthersRitual || mem || mood || [0] false ritual [-6 Mo] || -6 || -6 || 5 ||  || 75% || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoDiversity_Horrible || situ || mood || [0] diverse thoughts [-2 Mo] [1] diverse thoughts [-4 Mo] [2] diverse thoughts [-6 Mo] || -2 || -6 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoDiversity_Horrible_Uniform || situ || mood || [0] uniform thoughts [+2 Mo] || 2 || 2 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoDiversity_Horrible_Social || situ || soc || [0] different ideoligion (-15 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoDiverity_Horrible_AltarSharing || situ || mood || [0] false altar [-2 Mo] || -2 || -2 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoDiversity_Horrible_StyleDominance || situ || mood || [0] {ADJECTIVE}-style surroundings [+4 Mo] [1] Non-{ADJECTIVE}-style surroundings [-3 Mo] || 4 || -3 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoDiversity_Horrible_ParticipatedInOthersRitual || mem || mood || [0] false ritual [-4 Mo] || -4 || -4 || 5 ||  || 75% || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoDiversity_Disapproved || situ || mood || [0] diverse thoughts [-1 Mo] [1] diverse thoughts [-2 Mo] [2] diverse thoughts [-3 Mo] || -1 || -3 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoDiversity_Disapproved_Uniform || situ || mood || [0] uniform thoughts [+1 Mo] || 1 || 1 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoDiversity_Disapproved_Social || situ || soc || [0] different ideoligion (-5 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoDiverity_Disapproved_AltarSharing || situ || mood || [0] false altar [-1 Mo] || -1 || -1 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoDiversity_Disapproved_StyleDominance || situ || mood || [0] {ADJECTIVE}-style surroundings [+3 Mo] [1] Non-{ADJECTIVE}-style surroundings [-2 Mo] || 3 || -2 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoDiversity_Disapproved_ParticipatedInOthersRitual || mem || mood || [0] false ritual [-3 Mo] || -3 || -3 || 5 ||  || 75% || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoDiversity_Standard_StyleDominance || situ || mood || [0] {ADJECTIVE}-style surroundings [+2 Mo] [1] Non-{ADJECTIVE}-style surroundings  || 2 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoDiversity_Approved || situ || mood || [0] diverse thoughts [+1 Mo] [1] diverse thoughts [+2 Mo] [2] diverse thoughts [+3 Mo] || 3 || 1 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoDiversity_Approved_StyleDominance || situ || mood || [0] {ADJECTIVE} surroundings  [1] Non-{ADJECTIVE} surroundings [+2 Mo] || 2 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoDiversity_Respected || situ || mood || [0] diverse thoughts [+2 Mo] [1] diverse thoughts [+4 Mo] [2] diverse thoughts [+6 Mo] || 6 || 2 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoDiversity_Respected_StyleDominance || situ || mood || [0] {ADJECTIVE} surroundings  [1] Non-{ADJECTIVE} surroundings [+3 Mo] || 3 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoDiversity_Exalted || situ || mood || [0] diverse thoughts [+3 Mo] [1] diverse thoughts [+6 Mo] [2] diverse thoughts [+9 Mo] || 9 || 3 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoDiversity_Exalted_StyleDominance || situ || mood || [0] {ADJECTIVE} surroundings  [1] Non-{ADJECTIVE} surroundings [+4 Mo] || 4 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteInsectMeat_Loved || mem || mood || [0] ate insect meat [+6 Mo] || 6 || 6 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| AteInsectMeatAsIngredient_Loved || mem || mood || [0] ate cooked insect meat [+6 Mo] || 6 || 6 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| KilledInnocentAnimal_Know_Abhorrent || mem || soc || [0] killed innocent animal (-15 Op) || 0 || 0 || 100 || 3 || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| KilledInnocentAnimal_Know_Abhorrent_Mood || mem || mood || [0] innocent animal killed [-4 Mo] || -4 || -4 || 5 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| KilledInnocentAnimal_Horrible || mem || mood || [0] killed innocent {0} [-15 Mo] || -15 || -15 || 1 ||  ||  || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| KilledInnocentAnimal_Know_Horrible || mem || soc || [0] killed innocent animal (-10 Op) || 0 || 0 || 100 || 3 || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| KilledInnocentAnimal_Know_Horrible_Mood || mem || mood || [0] innocent animal killed [-2 Mo] || -2 || -2 || 5 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| KilledInnocentAnimal_Disapproved || mem || mood || [0] killed innocent {0} [-5 Mo] || -5 || -5 || 1 ||  ||  || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| KilledInnocentAnimal_Know_Disapproved || mem || soc || [0] killed innocent animal (-5 Op) || 0 || 0 || 100 || 3 || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| KilledInnocentAnimal_Know_Disapproved_Mood || mem || mood || [0] innocent animal killed [-1 Mo] || -1 || -1 || 5 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Darklight_Preferred_BlindingLight || situ || mood || [0] blinding light [-8 Mo] || -8 || -8 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Darklight_Preferred_IndoorLight || situ || mood || [0] indoor light [-4 Mo] || -4 || -4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Darklight_Preferred_Darklight || situ || mood || [0] darklight [+4 Mo] || 4 || 4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Eclipse_Beautiful || situ || mood || [0] beautiful eclipse [+5 Mo] || 5 || 5 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GotLovin_Abhorrent || mem || mood || [0] lustful act [-30 Mo] || -30 || -30 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Lovin_Know_Abhorrent || mem || soc || [0] lustful act (-20 Op) || 0 || 0 || 100 || 3 || 75% || 5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GotLovin_Horrible || mem || mood || [0] lustful act [-15 Mo] || -15 || -15 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Lovin_Know_Horrible || mem || soc || [0] lustful act (-10 Op) || 0 || 0 || 100 || 3 || 75% || 5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GotLovin_Disapproved || mem || mood || [0] act of desire [-5 Mo] || -5 || -5 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Lovin_Know_Disapproved || mem || soc || [0] act of desire (-5 Op) || 0 || 0 || 100 || 3 || 75% || 5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Lovin_Know_Approved || mem || soc || [0] lovin' afterglow (+5 Op) || 0 || 0 || 100 || 3 || 75% || 5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteMeat_Abhorrent || mem || mood || [0] ate meat [-24 Mo] || -24 || -24 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteMeat_Know_Abhorrent || mem || soc || [0] ate meat (-15 Op) || 0 || 0 || 100 || 3 || 75% || 3 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteMeat_Horrible || mem || mood || [0] ate meat [-12 Mo] || -12 || -12 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteMeat_Know_Horrible || mem || soc || [0] ate meat (-10 Op) || 0 || 0 || 100 || 3 || 75% || 3 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteMeat_Disapproved || mem || mood || [0] ate meat [-4 Mo] || -4 || -4 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteMeat_Know_Disapproved || mem || soc || [0] ate meat (-5 Op) || 0 || 0 || 100 || 3 || 75% || 3 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteNonMeat_Abhorrent || mem || mood || [0] ate vegetarian [-16 Mo] || -16 || -16 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteNonMeat_Know_Abhorrent || mem || soc || [0] ate vegetarian (-15 Op) || 0 || 0 || 100 || 3 || 75% || 3 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteNonMeat_Horrible || mem || mood || [0] ate vegetarian [-10 Mo] || -10 || -10 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteNonMeat_Know_Horrible || mem || soc || [0] ate vegetarian (-10 Op) || 0 || 0 || 100 || 3 || 75% || 3 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteNonMeat_Disapproved || mem || mood || [0] ate vegetarian [-4 Mo] || -4 || -4 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteNonMeat_Know_Disapproved || mem || soc || [0] ate vegetarian (-5 Op) || 0 || 0 || 100 || 3 || 75% || 3 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Mined_Know_Prohibited || mem || soc || [0] mined (-15 Op) || 0 || 0 || 100 || 1 || 75% || 4 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Mined_Know_Prohibited_Mood || mem || mood || [0] mined [-4 Mo] || -4 || -4 || 5 ||  || 75% || 2 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| MineableDestroyed_Prohibited || mem || mood || [0] destroyed natural wall [-40 Mo] || -40 || -40 || 1 ||  ||  || 2 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Mined_Horrible || mem || mood || [0] mined [-20 Mo] || -20 || -20 || 1 ||  ||  || 2 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Mined_Know_Horrible || mem || soc || [0] mined (-10 Op) || 0 || 0 || 100 || 1 || 75% || 2 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Mined_Know_Horrible_Mood || mem || mood || [0] mined [-2 Mo] || -2 || -2 || 5 ||  || 75% || 2 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| MineableDestroyed_Horrible || mem || mood || [0] destroyed natural wall [-20 Mo] || -20 || -20 || 1 ||  ||  || 2 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Mined_Disapproved || mem || mood || [0] mined [-3 Mo] || -3 || -3 || 1 ||  ||  || 2 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Mined_Know_Disapproved || mem || soc || [0] mined (-5 Op) || 0 || 0 || 100 || 1 || 75% || 2 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Mined_Know_Disapproved_Mood || mem || mood || [0] mined [-1 Mo] || -1 || -1 || 5 ||  || 75% || 2 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| MineableDestroyed_Disapproved || mem || mood || [0] destroyed natural wall [-3 Mo] || -3 || -3 || 1 ||  ||  || 2 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AnyBodyPartCovered_Disapproved_Male || situ || mood || [0] wearing clothes [-4 Mo] || -4 || -4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AnyBodyPartCovered_Disapproved_Female || situ || mood || [0] wearing clothes [-4 Mo] || -4 || -4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AnyBodyPartCovered_Disapproved_Memory || mem || mood || [0] wore clothes [-4 Mo] || -4 || -4 || 1 ||  ||  || 0.5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AnyBodyPartCovered_Disapproved_Social_Male || situ || soc || [0] wearing clothes (-5 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AnyBodyPartCovered_Disapproved_Social_Female || situ || soc || [0] wearing clothes (-5 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AnyBodyPartButGroinCovered_Disapproved_Male || situ || mood || [0] wearing clothes (non-groin) [-4 Mo] || -4 || -4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AnyBodyPartButGroinCovered_Disapproved_Female || situ || mood || [0] wearing clothes (non-groin) [-4 Mo] || -4 || -4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AnyBodyPartButGroinCovered_Disapproved_Memory || mem || mood || [0] wore clothes (non-groin) [-4 Mo] || -4 || -4 || 1 ||  ||  || 0.5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AnyBodyPartButGroinCovered_Disapproved_Social_Male || situ || soc || [0] wearing clothes (non-groin) (-5 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AnyBodyPartButGroinCovered_Disapproved_Social_Female || situ || soc || [0] wearing clothes (non-groin) (-5 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GroinUncovered_Disapproved_Male || situ || mood || [0] uncovered groin [-4 Mo] || -4 || -4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GroinUncovered_Disapproved_Female || situ || mood || [0] uncovered groin [-4 Mo] || -4 || -4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GroinUncovered_Disapproved_Social_Male || situ || soc || [0] uncovered groin (-10 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GroinUncovered_Disapproved_Social_Female || situ || soc || [0] uncovered groin (-10 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GroinOrChestUncovered_Disapproved_Male || situ || mood || [0] uncovered groin/chest [-4 Mo] || -4 || -4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GroinOrChestUncovered_Disapproved_Female || situ || mood || [0] uncovered groin/chest [-4 Mo] || -4 || -4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GroinOrChestUncovered_Disapproved_Social_Male || situ || soc || [0] uncovered groin/chest (-10 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GroinOrChestUncovered_Disapproved_Social_Female || situ || soc || [0] uncovered groin/chest (-10 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GroinChestOrHairUncovered_Disapproved_Male || situ || mood || [0] uncovered groin/chest/hair [-4 Mo] || -4 || -4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GroinChestOrHairUncovered_Disapproved_Female || situ || mood || [0] uncovered groin/chest/hair [-4 Mo] || -4 || -4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GroinChestOrHairUncovered_Disapproved_Social_Male || situ || soc || [0] uncovered any body part (-10 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GroinChestOrHairUncovered_Disapproved_Social_Female || situ || soc || [0] uncovered any body part (-10 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GroinChestHairOrFaceUncovered_Disapproved_Male || situ || mood || [0] uncovered any body part [-4 Mo] || -4 || -4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GroinChestHairOrFaceUncovered_Disapproved_Female || situ || mood || [0] uncovered any body part [-4 Mo] || -4 || -4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GroinChestHairOrFaceUncovered_Disapproved_Social_Male || situ || soc || [0] uncovered any body part (-10 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GroinChestHairOrFaceUncovered_Disapproved_Social_Female || situ || soc || [0] uncovered any body part (-10 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| TradedOrgan_Abhorrent || mem || mood || [0] traded organ [-30 Mo] || -30 || -30 || 1 ||  ||  || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| TradedOrgan_Know_Abhorrent || mem || soc || [0] traded organ (-30 Op) || 0 || 0 || 100 || 3 || 75% || 10 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| TradedOrgan_Know_Abhorrent_Mood || mem || mood || [0] organ traded [-4 Mo] || -4 || -4 || 5 ||  || 50% || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SoldOrgan_Disapproved || mem || mood || [0] sold organ [-8 Mo] || -8 || -8 || 1 ||  ||  || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SoldOrgan_Know_Disapproved || mem || soc || [0] sold organ (-10 Op) || 0 || 0 || 100 || 3 || 75% || 10 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SoldOrgan_Know_Horrible_Mood || mem || mood || [0] organ sold [-2 Mo] || -2 || -2 || 5 ||  || 75% || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| InstalledOrgan_Abhorrent || mem || mood || [0] installed organ [-30 Mo] || -30 || -30 || 1 ||  ||  || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| InstalledOrgan_Know_Abhorrent || mem || soc || [0] installed organ (-15 Op) || 0 || 0 || 100 || 3 || 75% || 10 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| InstalledOrgan_Know_Abhorrent_Mood || mem || mood || [0] installed organ [-4 Mo] || -4 || -4 || 5 ||  || 50% || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HarvestedOrgan_Abhorrent || mem || mood || [0] harvested organ [-30 Mo] || -30 || -30 || 1 ||  ||  || 5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HarvestedOrgan_Know_Abhorrent || mem || soc || [0] harvested organ (-30 Op) || 0 || 0 || 100 || 3 || 75% || 10 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HarvestedOrgan_Know_Abhorrent_Mood || mem || mood || [0] organ harvested [-10 Mo] || -10 || -10 || 5 ||  || 50% || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HarvestedOrgan_Horrible || mem || mood || [0] harvested organ [-15 Mo] || -15 || -15 || 1 ||  ||  || 5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HarvestedOrgan_Know_Horrible || mem || soc || [0] harvested organ (-20 Op) || 0 || 0 || 100 || 3 || 75% || 10 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HarvestedOrgan_Know_Horrible_Mood || mem || mood || [0] organ harvested [-4 Mo] || -4 || -4 || 5 ||  || 50% || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Pain_Idealized || situ || mood || [0] minor pain [+3 Mo] [1] serious pain [+5 Mo] [2] intense pain [+7 Mo] [3] mind-shattering pain [+9 Mo] || 9 || 3 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ExecutedGuest_Know_Abhorrent_Mood || mem || mood || [0] justified execution [-3 Mo] [1] someone was euthanized [-4 Mo] [2] someone was executed [-6 Mo] [3] someone was organ-murdered [-7 Mo] [4] someone was ripscanned [-7 Mo] || -3 || -7 || 5 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ExecutedColonist_Know_Abhorrent_Mood || mem || mood || [0] justified execution of colonist [-3 Mo] [1] colonist euthanized [-4 Mo] [2] colonist executed [-6 Mo] [3] colonist organ-harvested [-7 Mo] [4] colonist ripscanned [-7 Mo] || -3 || -7 || 5 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ExecutedPrisoner_Know_Abhorrent || mem || soc || [0] executed prisoner (-25 Op) || 0 || 0 || 100 || 3 || 75% || 20 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| InnocentPrisonerDied_Know_Abhorrent || mem || soc || [0] responsible for the death of a prisoner (-25 Op) || 0 || 0 || 100 || 3 || 75% || 20 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| InnocentPrisonerDied_Know_Abhorrent_Mood || mem || mood || [0] innocent prisoner died [-7 Mo] || -7 || -7 || 5 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| InnocentPrisonerDied_Abhorrent || mem || mood || [0] innocent prisoner died (responsible) [-20 Mo] || -20 || -20 || 1 ||  ||  || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ExecutedPrisoner_Horrible || mem || mood || [0] executed prisoner [-15 Mo] || -15 || -15 || 1 ||  ||  || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| InnocentPrisonerDied_Horrible || mem || mood || [0] innocent prisoner died (responsible) [-15 Mo] || -15 || -15 || 1 ||  ||  || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ExecutedPrisoner_Know_Horrible || mem || soc || [0] executed prisoner (-15 Op) || 0 || 0 || 100 || 3 || 75% || 20 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| InnocentPrisonerDied_Know_Horrible || mem || soc || [0] responsible for the death of a prisoner (-15 Op) || 0 || 0 || 100 || 3 || 75% || 20 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ExecutedPrisonerInnocent_Horrible || mem || mood || [0] executed innocent prisoner [-15 Mo] || -15 || -15 || 1 ||  ||  || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ExecutedPrisonerInnocent_Know_Horrible || mem || soc || [0] executed innocent prisoner (-30 Op) || 0 || 0 || 100 || 3 || 75% || 20 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ExecutedPrisonerGuilty_Respected || mem || mood || [0] executed guilty prisoner [+10 Mo] || 10 || 10 || 1 ||  ||  || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GuiltyPrisonerDied_Respected || mem || mood || [0] guilty prisoner died (responsible) [+10 Mo] || 10 || 10 || 1 ||  ||  || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ExecutedPrisonerGuilty_Know_Respected || mem || soc || [0] executed guilty prisoner (+20 Op) || 0 || 0 || 100 || 3 || 75% || 20 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ExecutedPrisonerGuilty_Know_Respected_Mood || mem || mood || [0] guilty prisoner executed [+3 Mo] || 3 || 3 || 1 ||  ||  || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GuiltyPrisonerDied_Know_Respected || mem || soc || [0] responsible for the death of a prisoner (+15 Op) || 0 || 0 || 100 || 3 || 75% || 20 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ExecutedPrisoner_Respected || mem || mood || [0] executed prisoner [+10 Mo] || 10 || 10 || 1 ||  ||  || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| PrisonerDied_Respected || mem || mood || [0] prisoner died (responsible) [+10 Mo] || 10 || 10 || 1 ||  ||  || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ExecutedPrisoner_Know_Respected || mem || soc || [0] executed prisoner (+15 Op) || 0 || 0 || 100 || 3 || 75% || 20 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| PrisonerDied_Know_Respected || mem || soc || [0] responsible for the death of a prisoner (+15 Op) || 0 || 0 || 100 || 3 || 75% || 20 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Execution_Know_Respected_Mood || mem || mood || [0] execution [+3 Mo] || 3 || 3 || 5 ||  || 75% || 2 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| NoRecentExecution || situ || mood || [0] no execution [-3 Mo] || -3 || -3 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Ranching_Central_AnimalMassPerCapita || situ || mood || [0] no animals [-3 Mo] [1] scarce animals [-2 Mo] [2] few animals [-1 Mo] [3] some animals [+1 Mo] [4] lots of animals [+2 Mo] [5] tons of animals [+3 Mo] || 3 || -3 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Ranching_SowedPlant || mem || mood || [0] sowed human food plant [-4 Mo] || -4 || -4 || 1 ||  ||  || 2 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| RelicDestroyed || mem || mood || [0] relic destroyed [-5 Mo] || -5 || -5 || 5 ||  || 75% || 30 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| RelicLost || mem || mood || [0] relic lost [-5 Mo] || -5 || -5 || 5 ||  || 75% || 30 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ScarificationCeremony_Know_Horrible || mem || mood || [0] Scarification ceremony [-2 Mo] || -2 || -2 || 1 ||  ||  || 4 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ScarificationCeremony_Self_Minor || mem || mood || [0] got scarified [+3 Mo] || 3 || 3 || 1 ||  ||  || 4 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ScarificationCeremony_Self_Heavy || mem || mood || [0] got scarified [+5 Mo] || 5 || 5 || 1 ||  ||  || 4 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ScarificationCeremony_Self_Extreme || mem || mood || [0] got scarified [+6 Mo] || 6 || 6 || 1 ||  ||  || 4 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Scarification_Extreme_Opinion || situ || soc || [0] scarified (+10 Op) [1] not scarified (-10 Op) [2] insufficiently scarified (-5 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Scarification_Extreme || situ || mood || [0] scarified [+3 Mo] [1] not scarified [-3 Mo] [2] insufficiently scarified [-3 Mo] || 3 || -3 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Scarification_Heavy_Opinion || situ || soc || [0] scarified (+5 Op) [1] not scarified (-5 Op) [2] insufficiently scarified (-3 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Scarification_Heavy || situ || mood || [0] scarified [+2 Mo] [1] not scarified [-2 Mo] [2] insufficiently scarified [-2 Mo] || 2 || -2 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Scarification_Minor_Opinion || situ || soc || [0] scarified (+3 Op) [1] not scarified (-3 Op) [2] insufficiently scarified (-2 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Scarification_Minor || situ || mood || [0] scarified [+1 Mo] [1] not scarified [-1 Mo] [2] insufficiently scarified [-1 Mo] || 1 || -1 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Skullspike_Desired || situ || mood || [0] skullspikes [+1 Mo] [1] skullspikes [+2 Mo] [2] skullspikes [+3 Mo] || 3 || 1 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Skullspike_Disapproved || situ || mood || [0] skullspikes [-1 Mo] [1] skullspikes [-2 Mo] [2] skullspikes [-3 Mo] || -1 || -3 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Slavery_Abhorrent_SlavesInColony || situ || mood || [0] slaves in colony [-3 Mo] || -3 || -3 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SoldSlave_Know_Abhorrent || mem || soc || [0] sold slave (-20 Op) || 0 || 0 || 100 || 3 || 75% || 15 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SoldSlave_Know_Abhorrent_Mood || mem || mood || [0] slave sold [-10 Mo] || -10 || -10 || 5 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| EnslavedPrisoner_Know_Abhorrent || mem || soc || [0] enslaved prisoner (-20 Op) || 0 || 0 || 100 || 3 || 75% || 15 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Slavery_Horrible_SlavesInColony || situ || mood || [0] slaves in colony [-2 Mo] || -2 || -2 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SoldSlave_Horrible || mem || mood || [0] sold slave [-10 Mo] || -10 || -10 || 1 ||  ||  || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| EnslavedPrisoner_Horrible || mem || mood || [0] enslaved prisoner [-10 Mo] || -10 || -10 || 1 ||  ||  || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SoldSlave_Know_Horrible || mem || soc || [0] sold slave (-10 Op) || 0 || 0 || 100 || 3 || 75% || 15 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SoldSlave_Know_Horrible_Mood || mem || mood || [0] slave sold [-3 Mo] || -3 || -3 || 5 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| EnslavedPrisoner_Know_Horrible || mem || soc || [0] enslaved prisoner (-10 Op) || 0 || 0 || 100 || 3 || 75% || 15 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| EnslavedPrisoner_Know_Horrible_Mood || mem || mood || [0] prisoner enslaved [-3 Mo] || -3 || -3 || 5 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Slavery_Disapproved_SlavesInColony || situ || mood || [0] slaves in colony [-1 Mo] || -1 || -1 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SoldSlave_Disapproved || mem || mood || [0] sold slave [-5 Mo] || -5 || -5 || 1 ||  ||  || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| EnslavedPrisoner_Disapproved || mem || mood || [0] enslaved prisoner [-5 Mo] || -5 || -5 || 1 ||  ||  || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SoldSlave_Know_Disapproved || mem || soc || [0] sold slave (-5 Op) || 0 || 0 || 100 || 3 || 75% || 15 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SoldSlave_Know_Disapproved_Mood || mem || mood || [0] slave sold [-2 Mo] || -2 || -2 || 5 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| EnslavedPrisoner_Know_Disapproved || mem || soc || [0] enslaved prisoner (-5 Op) || 0 || 0 || 100 || 3 || 75% || 15 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| EnslavedPrisoner_Know_Disapproved_Mood || mem || mood || [0] prisoner enslaved [-2 Mo] || -2 || -2 || 5 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Slavery_Honorable_SlavesInColony || situ || mood || [0] slaves in colony [+1 Mo] || 1 || 1 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Slavery_Honorable_NoSlavesInColony || situ || mood || [0] no slaves in colony [-2 Mo] || -2 || -2 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SoldSlave_Honorable || mem || mood || [0] sold slave [+4 Mo] || 4 || 4 || 1 ||  ||  || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| EnslavedPrisoner_Honorable || mem || mood || [0] enslaved prisoner [+4 Mo] || 4 || 4 || 1 ||  ||  || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SoldSlave_Know_Honorable || mem || soc || [0] sold slave (+10 Op) || 0 || 0 || 100 || 3 || 75% || 25 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SoldSlave_Know_Honorable_Mood || mem || mood || [0] slave sold [+2 Mo] || 2 || 2 || 5 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| EnslavedPrisoner_Know_Honorable || mem || soc || [0] enslaved prisoner (+10 Op) || 0 || 0 || 100 || 3 || 75% || 15 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| EnslavedPrisoner_Know_Honorable_Mood || mem || mood || [0] prisoner enslaved [+2 Mo] || 2 || 2 || 5 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SleptUsingSleepAccelerator || mem || mood || [0] used sleep accelerator [+3 Mo] || 3 || 3 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| NeedNeuralSupercharge || situ || mood || [0] want neural supercharge [-6 Mo] || -6 || -6 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AgeReversalDemanded || situ || mood || [0] harmful aging [-4 Mo] [1] terrible aging [-7 Mo] [2] horrific aging [-10 Mo] [3]  || 0 || -10 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AgeReversalReceived || mem || mood || [0] received age reversal [+3 Mo] || 3 || 3 || 1 ||  ||  || 4 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| BioSculpterDespised || mem || mood || [0] used biosculpter pod [-8 Mo] || -8 || -8 || 1 ||  ||  || 12 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| MinifiedTreeDied_Know_Prohibited_Mood || mem || mood || [0] extracted tree died [-4 Mo] || -4 || -4 || 5 ||  || 75% || 3 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| MinifiedTreeDied_Know_Horrible_Mood || mem || mood || [0] extracted tree died [-2 Mo] || -2 || -2 || 5 ||  || 75% || 3 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| MinifiedTreeDied_Know_Disapproved_Mood || mem || mood || [0] extracted tree died [-1 Mo] || -1 || -1 || 5 ||  || 75% || 3 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CutTree_Know_Prohibited || mem || soc || [0] cut tree (-10 Op) || 0 || 0 || 100 || 3 || 75% || 20 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CutTree_Horrible || mem || mood || [0] cut tree [-10 Mo] || -10 || -10 || 1 ||  ||  || 3 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CutTree_Know_Prohibited_Mood || mem || mood || [0] tree felled [-4 Mo] || -4 || -4 || 5 ||  || 75% || 3 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CutTree_Know_Horrible || mem || soc || [0] cut tree (-5 Op) || 0 || 0 || 100 || 3 || 75% || 20 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CutTree_Know_Horrible_Mood || mem || mood || [0] tree felled [-2 Mo] || -2 || -2 || 5 ||  || 75% || 3 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CutTree_Disapproved || mem || mood || [0] cut tree [-5 Mo] || -5 || -5 || 1 ||  ||  || 3 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CutTree_Know_Disapproved || mem || soc || [0] cut tree (-3 Op) || 0 || 0 || 100 || 3 || 75% || 20 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CutTree_Know_Disapproved_Mood || mem || mood || [0] tree felled [-1 Mo] || -1 || -1 || 5 ||  || 75% || 3 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GauranlenConnectionDesired || situ || mood || [0] Gauranlen connection [+3 Mo] [1] want Gauranlen connection  [2] want Gauranlen connection [-1 Mo] [3] want Gauranlen connection [-2 Mo] [4] want Gauranlen connection [-4 Mo] [5] want Gauranlen connection [-6 Mo] || 3 || -6 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| TreesDesired || situ || mood || [0] amazing trees [+9 Mo] [1] amazing tree [+8 Mo] [2] remarkable trees [+7 Mo] [3] amazing tree [+6 Mo] [4] rich forest [+5 Mo] [5] full trees [+4 Mo] [6] mixed trees [+3 Mo] [7] full tree [+2 Mo] [8] mini trees [+4 Mo] [9] mini tree [+2 Mo] [10] no tree [-1 Mo] [11] no tree [-2 Mo] [12] trees missed [-3 Mo] [13] trees missed [-4 Mo] [14] trees sorely missed [-5 Mo] || 9 || -5 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| TreeDensityReduced || situ || mood || [0] healthy trees  [1] trees disturbed [-2 Mo] [2] trees defaced [-5 Mo] [3] trees damaged [-8 Mo] [4] trees harmed [-10 Mo] [5] trees defiled [-13 Mo] [6] trees wrecked [-16 Mo] [7] trees ravaged [-20 Mo] || 0 || -20 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| KillWithNobleWeapon || mem || mood || [0] victory by noble weapon [+3 Mo] || 3 || 3 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| UsedDespisedWeapon || mem || mood || [0] used despised weapon [-5 Mo] || -5 || -5 || 1 ||  ||  || 2 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| WieldingNobleOrDespisedWeapon || situ || mood || [0] wielding {WEAPON} [+3 Mo] [1] wielding {WEAPON} [-5 Mo] || 3 || -5 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoBuildingMissing || situ || mood || [0] Missing {BUILDING_label} [-4 Mo] || -4 || -4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoBuildingDisrespected || situ || mood || [0] {BUILDING_labelCap} disrespected [-4 Mo] || -4 || -4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ParticipatedInRaid_Respected || mem || mood || [0] participated in raid [+3 Mo] || 3 || 3 || 300 ||  || 100% || 5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ParticipatedInRaid_Required || mem || mood || [0] participated in raid [+6 Mo] || 6 || 6 || 300 ||  || 100% || 5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| RecentConquest_Respected || situ || mood || [0] recent conquest [+6 Mo] [1] no recent conquest [-6 Mo] || 6 || -6 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| RecentConquest_Required || situ || mood || [0] recent conquest [+12 Mo] [1] no recent conquest [-12 Mo] || 12 || -12 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoRoleLost || mem || mood || [0] Lost {ROLE_label} role [-15 Mo] || -15 || -15 || 1 ||  ||  || 10 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoRoleEmpty || situ || mood || [0] No {ROLE_label} [-5 Mo] || -5 || -5 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoRoleApparelRequirementNotMet || situ || mood || [0] Want {ROLE_label} apparel [-4 Mo] || -4 || -4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoLeaderResentmentStandard || situ || mood || [0]  [-2 Mo] || -2 || -2 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoLeaderResentmentDisapproved || situ || mood || [0]  [-3 Mo] || -3 || -3 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoLeaderResentmentHorrible || situ || mood || [0]  [-4 Mo] || -4 || -4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoLeaderResentmentAbhorrent || situ || mood || [0]  [-5 Mo] || -5 || -5 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| WasEnslaved || mem || mood || [0] was enslaved [-6 Mo] || -6 || -6 || 1 ||  ||  || 12 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SleptInRoomWithSlave || mem || mood || [0] shared room with slave [-3 Mo] || -3 || -3 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ConnectedTreeDied || mem || mood || [0] Gauranlen death [-15 Mo] || -15 || -15 || 1 ||  ||  || 10 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| RelicsCollected || mem || mood || [0] all relics collected [+15 Mo] || 15 || 15 || 1 ||  ||  || 15 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| BiosculpterPleasure || mem || mood || [0] biosculpter pleasure cycle [+15 Mo] || 15 || 15 || 1 ||  ||  || 12 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| DryadDied || mem || mood || [0] dryad died [-3 Mo] || -3 || -3 || 4 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| WillDiminished || mem || soc || [0] will diminished (-2 Op) || 0 || 0 || 300 || 50 || 100% || 20 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| FailedConvertAbilityInitiator || mem || mood || [0] failed to convert {0} [-3 Mo] || -3 || -3 || 3 ||  || 80% || 2 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| FailedConvertAbilityRecipient || mem || mood || [0] {0} tried to convert me [-5 Mo] || -5 || -5 || 3 ||  || 80% || 2 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Counselled || mem || mood || [0] counselled by {0}  || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CounselFailed || mem || mood || [0] failed consolation by {0} [-3 Mo] || -3 || -3 || 3 ||  || 75% || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Counselled_MoodBoost || mem || mood || [0] counselled by {0} [+8 Mo] || 8 || 8 || 1 ||  ||  || 3 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| TendedByMedicalSpecialist || mem || mood || [0] tended by {0} [+8 Mo] || 8 || 8 || 100 ||  || 75% || 4 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ObservedTerror || mem || mood || [0] {THING_label}  || 0 || 0 || 300 ||  || 75% || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ObservedGibbetCage || mem || mood || [0] observed gibbet cage [-3 Mo] || -3 || -3 || 5 ||  || 75% || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ObservedSkullspike || mem || mood || [0] observed skullspike [-3 Mo] || -3 || -3 || 5 ||  || 75% || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| RelicAtRitual || mem || mood || [0] {RELICNAME} at ritual [+2 Mo] [1] two relics at ritual [+3 Mo] [2] three relics at ritual [+4 Mo] || 4 || 2 || 1 ||  ||  || 4 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| TrialExonerated || mem || mood || [0] exonerated [+8 Mo] || 8 || 8 || 1 ||  ||  || 10 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| TrialFailed || mem || mood || [0] failed trial [-8 Mo] || -8 || -8 || 1 ||  ||  || 10 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| TrialConvicted || mem || mood || [0] convicted [-15 Mo] || -15 || -15 || 1 ||  ||  || 20 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| TerribleParty || mem || mood || [0] terrible party [-3 Mo] || -3 || -3 || 3 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| BoringParty || mem || mood || [0] boring party [-1 Mo] || -1 || -1 || 3 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| FunParty || mem || mood || [0] fun party [+8 Mo] || 8 || 8 || 3 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| UnforgettableParty || mem || mood || [0] unforgettable party [+16 Mo] || 16 || 16 || 3 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| TerribleFuneral || mem || mood || [0] disgraceful funeral [-3 Mo] || -3 || -3 || 3 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| LacklusterFuneral || mem || mood || [0] lackluster funeral [-1 Mo] || -1 || -1 || 3 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GoodFuneral || mem || mood || [0] good funeral [+5 Mo] || 5 || 5 || 3 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HeartwarmingFuneral || mem || mood || [0] heartwarming funeral [+8 Mo] || 8 || 8 || 3 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| TerribleFestival || mem || mood || [0] terrible festival [-3 Mo] || -3 || -3 || 3 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| BoringFestival || mem || mood || [0] boring festival [-1 Mo] || -1 || -1 || 3 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| FunFestival || mem || mood || [0] fun festival [+5 Mo] || 5 || 5 || 3 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| UnforgettableFestival || mem || mood || [0] unforgettable festival [+8 Mo] || 8 || 8 || 3 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| TerribleSacrifice || mem || mood || [0] terrible sacrifice [-3 Mo] || -3 || -3 || 3 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| BoringSacrifice || mem || mood || [0] boring sacrifice [-1 Mo] || -1 || -1 || 3 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SatisfyingSacrifice || mem || mood || [0] satisfying sacrifice [+5 Mo] || 5 || 5 || 3 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SpectacularSacrifice || mem || mood || [0] spectacular sacrifice [+8 Mo] || 8 || 8 || 3 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| TerribleSkyLanterns || mem || mood || [0] terrible skylantern festival [-3 Mo] || -3 || -3 || 3 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| UnimpressiveSkyLanterns || mem || mood || [0] boring skylanterns [-1 Mo] || -1 || -1 || 3 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| BeautifulSkyLanterns || mem || mood || [0] beautiful skylantern festival [+6 Mo] || 6 || 6 || 3 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| UnforgettableSkyLanterns || mem || mood || [0] unforgettable skylantern festival [+10 Mo] || 10 || 10 || 3 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| TerribleScarification || mem || mood || [0] terrible scarification [-2 Mo] || -2 || -2 || 3 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| BoringScarification || mem || mood || [0] boring scarification [-1 Mo] || -1 || -1 || 3 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SatisfyingScarification || mem || mood || [0] satisfying scarification [+1 Mo] || 1 || 1 || 3 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SpectacularScarification || mem || mood || [0] spectacular scarification [+3 Mo] || 3 || 3 || 3 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| TerribleBlinding || mem || mood || [0] terrible blinding [-2 Mo] || -2 || -2 || 3 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| BoringBlinding || mem || mood || [0] boring blinding [-1 Mo] || -1 || -1 || 3 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SatisfyingBlinding || mem || mood || [0] satisfying blinding [+1 Mo] || 1 || 1 || 3 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SpectacularBlinding || mem || mood || [0] spectacular blinding [+3 Mo] || 3 || 3 || 3 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| EffectiveConversion || mem || mood || [0] effective conversion [+3 Mo] || 3 || 3 || 3 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| MasterfulConversion || mem || mood || [0] masterful conversion [+6 Mo] || 6 || 6 || 3 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| TerribleDuel || mem || mood || [0] terrible duel [-3 Mo] || -3 || -3 || 3 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| BoringDuel || mem || mood || [0] boring duel [-1 Mo] || -1 || -1 || 3 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GoodDuel || mem || mood || [0] good duel [+5 Mo] || 5 || 5 || 3 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| UnforgettableDuel || mem || mood || [0] unforgettable duel [+8 Mo] || 8 || 8 || 3 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AwkwardExecution || mem || mood || [0] awkward execution [-1 Mo] || -1 || -1 || 3 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SatisfyingExecution || mem || mood || [0] satisfying execution [+6 Mo] || 6 || 6 || 3 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SpectacularExecution || mem || mood || [0] spectacular execution [+8 Mo] || 8 || 8 || 3 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| LookChangeDesired || situ || mood || [0] look change desired [-2 Mo] || -2 || -2 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| MasochistWearingCollar || situ || mood || [0] masochist collared [+2 Mo] || 2 || 2 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| MasochistWearingBodyStrap || situ || mood || [0] masochist body strapped [+3 Mo] || 3 || 3 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| WearingColor_Favorite || situ || mood || [0] wearing favorite color [+1 Mo] || 1 || 1 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| WearingColor_Ideo || situ || mood || [0] wearing ideoligion color [+1 Mo] || 1 || 1 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| FailedConvertIdeoAttemptResentment || mem || soc || [0] conversion resentment [-4 Mo](-15 Op) || -4 || -4 || 5 || 3 || 90% || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| PsychicArchotechEmanator_Major || situ || mood || [0] archotech emanation [-10 Mo] [1] archotech emanation [-5 Mo] || -5 || -10 || 1 ||  ||  || 0 || PsychicSensitivity ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| PsychicArchotechEmanator_Grand || situ || mood || [0] archotech emanation [-14 Mo] [1] archotech emanation [-7 Mo] || -7 || -14 || 1 ||  ||  || 0 || PsychicSensitivity ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| PsychicArchotechEmanator_Core || situ || mood || [0] archotech emanation [-18 Mo] [1] archotech emanation [-9 Mo] || -9 || -18 || 1 ||  ||  || 0 || PsychicSensitivity ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Pyrophobia || situ || mood || [0] afraid of fire [-10 Mo] || -10 || -10 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Bloodfeeders_Revered_Opinion_Bloodfeeder || situ || soc || [0] bloodfeeder (+20 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Bloodfeeders_Reviled_Opinion_Bloodfeeder || situ || soc || [0] bloodfeeder (-40 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| BloodfeederDied_Revered || mem || mood || [0] bloodfeeder died [-2 Mo] || -2 || -2 || 3 ||  || 75% || 10 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| BloodfeederDied_Reviled || mem || mood || [0] bloodfeeder died [+5 Mo] || 5 || 5 || 1 ||  ||  || 10 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Bloodfeeder_ReveredBloodfeeder || situ || mood || [0] revered bloodfeeder [+4 Mo] || 4 || 4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Bloodfeeder_ReviledBloodfeeder || situ || mood || [0] bloodfeeder self hatred [-12 Mo] || -12 || -12 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| BloodfeederColonist_Revered || situ || mood || [0] no bloodfeeders [-2 Mo] [1] no bloodfeeder master [-1 Mo] [2] bloodfeeder master [+2 Mo] || 2 || -2 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  || ✓ ||
 
|-
 
| BloodfeederColonist_Reviled || situ || mood || [0] bloodfeeder among us [-8 Mo] || -8 || -8 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  || ✓ ||
 
|-
 
| ChildLabor_Encouraged_ChildAssignedRecreation || situ || mood || [0] children assigned recreation [-3 Mo] || -3 || -3 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ChildLabor_Encouraged_ChildAssignedWork || situ || mood || [0] children assigned work [-3 Mo] || -3 || -3 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GrowthVat_Essential_Pregnant || situ || mood || [0] natural pregnancy [-5 Mo] || -5 || -5 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GrowthVat_Essential_ChildNotInGrowthVat || situ || mood || [0] child not in growth vat [-2 Mo] || -2 || -2 || 3 ||  || 75% || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GrowthVat_Prohibited_ChildNotInGrowthVat || situ || mood || [0] child not in growth vat [+1 Mo] || 1 || 1 || 3 ||  || 75% || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GrowthVat_Prohibited_GrowthVatInColony || situ || mood || [0] growth vat [-3 Mo] || -3 || -3 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GrowthVat_Prohibited_ChildInGrowthVat || situ || mood || [0] my child is in a growth vat [-8 Mo] || -8 || -8 || 3 ||  || 75% || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| PreferredXenotype || situ || soc || [0] preferred xenotype (+10 Op) [1] disliked xenotype (-30 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| PreferredXenotypeMakeup || situ || mood || [0] all preferred xenotypes [+2 Mo] [1] some disliked xenotypes [-2 Mo] [2] many disliked xenotypes [-3 Mo] [3] tons of disliked xenotypes [-4 Mo] || 2 || -4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SelfDislikedXenotype || situ || mood || [0] I am disliked xenotype [-6 Mo] || -6 || -6 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CryingBaby || mem || mood || [0] baby crying [-8 Mo] || -8 || -8 || 3 ||  || 80% || 0.25 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| MyCryingBaby || mem || mood || [0] my baby is crying [-4 Mo] || -4 || -4 || 3 ||  || 80% || 0.25 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| GigglingBaby || mem || mood || [0] baby giggling [+4 Mo] || 4 || 4 || 3 ||  || 80% || 0.25 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| MyGigglingBaby || mem || mood || [0] my baby giggling [+8 Mo] || 8 || 8 || 3 ||  || 80% || 0.25 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| KilledChild || mem || mood || [0] killed a child [-6 Mo] || -6 || -6 || 5 ||  || 80% || 5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| MyBirthMotherDied || mem || mood || [0] my birth mother {0} died [-8 Mo] || -8 || -8 || 10 || 1 || 75% || 30 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| KilledMyBirthMother || mem || soc || [0] killed my birth mother (-80 Op) || 0 || 0 || 300 || 10 || 75% || 120 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| MyBirthMotherLost || mem || mood || [0] my birth mother {0} lost [-8 Mo] || -8 || -8 || 10 || 1 || 75% || 30 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| AteBabyFood || mem || mood || [0] ate baby food [-5 Mo] || -5 || -5 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| FedOn_Social || mem || soc || [0] fed on (-20 Op) || 0 || 0 || 50 || 10 || 75% || 60 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| WasTaught || mem || soc || [0] taught me a skill (+8 Op) || 0 || 0 || 1 || 10 ||  || 20 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GaveLesson || mem || soc || [0] listened to my lesson (+4 Op) || 0 || 0 || 1 || 10 ||  || 20 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| FedOn || mem || mood || [0] fed on by {0} [-5 Mo] || -5 || -5 || 1 ||  ||  || 5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IngestedHemogenPack || mem || mood || [0] ingested hemogen pack [-5 Mo] || -5 || -5 || 5 ||  || 75% || 5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| PregnancyTerminated || mem || mood || [0] pregnancy terminated [-5 Mo] [1] pregnancy terminated [-10 Mo] [2] pregnancy terminated [-20 Mo] || -5 || -20 || 3 ||  || 75% || 10 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| PregnancyEnded || mem || mood || [0] pregnancy ended [+5 Mo] || 5 || 5 || 3 ||  || 75% || 5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Stillbirth || mem || mood || [0] stillbirth [-15 Mo] || -15 || -15 || 1 ||  ||  || 10 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Miscarried || mem || mood || [0] miscarried [-12 Mo] || -12 || -12 || 1 ||  ||  || 10 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| PartnerMiscarried || mem || mood || [0] {0} miscarried [-12 Mo] || -12 || -12 || 1 ||  ||  || 10 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| BabyBorn || mem || mood || [0] {0} was born healthy [+8 Mo] || 8 || 8 || 1 ||  ||  || 15 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| PsychicBondTorn || mem || mood || [0] psychic bond torn ({0}) [-25 Mo] || -25 || -25 || 1 ||  ||  || 30 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| XenogermHarvested_Prisoner || mem || mood || [0] genes harvested [-8 Mo] || -8 || -8 || 1 ||  ||  || 25 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| MyChildHappy || situ || mood || [0] my child {CHILD_nameDef} is happy [+6 Mo] || 6 || 6 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| MyChildrenHappy || situ || mood || [0] my children are happy [+8 Mo] || 8 || 8 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| MyChildSad || situ || mood || [0] my child {CHILD_nameDef} is unhappy [-6 Mo] || -6 || -6 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| MyChildrenSad || situ || mood || [0] my children are unhappy [-8 Mo] || -8 || -8 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| YoungstersHappy || situ || mood || [0] happy youngsters [+2 Mo] || 2 || 2 || 3 ||  || 75% || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| YoungstersSad || situ || mood || [0] sad youngsters [-2 Mo] || -2 || -2 || 3 ||  || 75% || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| EnslavedChild || situ || mood || [0] enslaved child [-8 Mo] || -8 || -8 || 3 ||  || 75% || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| BabySick || situ || mood || [0] my baby {BABY_nameDef} is sick [-8 Mo] [1] my babies are sick [-8 Mo] || -8 || -8 || 3 ||  || 75% || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ChildInGrowthVat || situ || mood || [0] my child is in a growth vat [-4 Mo] || -4 || -4 || 3 ||  || 75% || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| MyParentHappy || situ || mood || [0] parent is happy [+6 Mo] || 6 || 6 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| MyParentsHappy || situ || mood || [0] parents are happy [+12 Mo] || 12 || 12 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CribQuality || situ || mood || [0] null [1] null [2] null [3] good crib [+2 Mo] [4] excellent crib [+4 Mo] [5] masterwork crib [+6 Mo] [6] legendary crib [+8 Mo] || 8 || 2 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| MoodOffsetVeryHappy || situ || mood || [0] genetic joy [+10 Mo] || 10 || 10 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| MoodOffsetHappy || situ || mood || [0] genetic optimism [+5 Mo] || 5 || 5 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| MoodOffsetUnhappy || situ || mood || [0] genetic pessimism [-5 Mo] || -5 || -5 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| MoodOffsetVeryUnhappy || situ || mood || [0] genetic depression [-10 Mo] || -10 || -10 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| NeedLearning || situ || mood || [0] learning-starved [-20 Mo] [1] learning-deprived [-10 Mo] [2] learning unfulfilled [-5 Mo] [3] learning satisfied [+5 Mo] [4] learning fully satisfied [+10 Mo] || 10 || -20 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| NeedPlay || situ || mood || [0] desperately wants to play [-20 Mo] [1] really wants to play [-10 Mo] [2] wants to play [-5 Mo] [3] entertained [+5 Mo] [4] very entertained [+10 Mo] || 10 || -20 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| BreastfedBaby || mem || soc || [0] breastfed (+8 Op) || 0 || 0 || 5 ||  || 90% || 20 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| BreastfedMe || mem || soc || [0] breastfed me (+16 Op) || 0 || 0 || 5 ||  || 90% || 3 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| FedBaby || mem || soc || [0] fed (+4 Op) || 0 || 0 || 5 ||  || 90% || 20 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| FedMe || mem || soc || [0] fed me (+16 Op) || 0 || 0 || 5 ||  || 90% || 3 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| PlayedWithMe || mem || soc || [0] played with me (+8 Op) || 0 || 0 || 5 ||  || 90% || 3 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| BabyGiggledSocial || mem || soc || [0] giggled (+12 Op) || 0 || 0 || 5 ||  || 90% || 10 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| BabyCriedSocial || mem || soc || [0] cried (-12 Op) || 0 || 0 || 5 ||  || 90% || 10 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| PsychicBond || situ || soc || [0] psychic bond (+50 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  || PsychicBond || 70% ||  ||  ||  ||
 
|-
 
| KilledChild_Opinion || situ || soc || [0] killed a child (-20 Op) || 0 || 0 || 1 || 5 ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| PregnancyMood_Collapse || situ || mood || [0] pregnancy mood collapse [-14 Mo] || -14 || -14 || 1 ||  ||  || 0 ||  ||  || PregnancyMood || 70% ||  ||  ||  ||
 
|-
 
| PregnancyMood_Down || situ || mood || [0] pregnancy mood down [-8 Mo] || -8 || -8 || 1 ||  ||  || 0 ||  ||  || PregnancyMood || 70% ||  ||  ||  ||
 
|-
 
| PregnancyMood_Up || situ || mood || [0] pregnancy mood up [+4 Mo] || 4 || 4 || 1 ||  ||  || 0 ||  ||  || PregnancyMood || 70% ||  ||  ||  ||
 
|-
 
| PregnancyMood_High || situ || mood || [0] pregnancy mood high [+8 Mo] || 8 || 8 || 1 ||  ||  || 0 ||  ||  || PregnancyMood || 70% ||  ||  ||  ||
 
|-
 
| KillThirst || situ || mood || [0] kill thirst [-1 Mo] || -1 || -1 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SunlightSensitivity_Mild || situ || mood || [0] sunlight sensitivity [-6 Mo] || -6 || -6 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SunlightSensitivity_Major || situ || mood || [0] sunlight sensitivity [-12 Mo] || -12 || -12 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ScanningSickness || situ || mood || [0] scanning sickness [-8 Mo] || -8 || -8 || 1 ||  ||  || 0 ||  ||  || ScanningSickness || 70% ||  ||  ||  ||
 
|-
 
| DeathrestExhaustion || situ || mood || [0] deathrest exhaustion [-12 Mo] || -12 || -12 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HateAura || situ || mood || [0] apocriton hatred (intense) [-16 Mo] [1] apocriton hatred (strong) [-10 Mo] [2] apocriton hatred (distant) [-4 Mo] || -4 || -16 || 1 ||  ||  || 0 || PsychicSensitivity ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| NoxiousHaze || situ || mood || [0] acidic smog [-5 Mo] || -5 || -5 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Recluse || situ || mood || [0] recluse alone [+12 Mo] [1] recluse in small group [+6 Mo] [2] recluse crowded [-4 Mo] [3] recluse very crowded [-8 Mo] || 12 || -8 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ChildlikePositivity || situ || mood || [0] childlike joy [+16 Mo] [1] childlike wonder [+12 Mo] [2] childlike enthusiasm [+8 Mo] [3] childlike confidence [+4 Mo] || 16 || 4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| PregnancyAttitude || situ || mood || [0] new pregnancy [+6 Mo] [1] new pregnancy [-3 Mo] || 6 || -3 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| PsychicBondProximity || situ || mood || [0] psychic bond [+12 Mo] [1] psychic bond distance [-10 Mo] || 12 || -10 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| DeathrestChamber || situ || mood || [0] deathrested outside [-4 Mo] [1] awful deathrest chamber [-4 Mo] [2] null [3] null [4] decent deathrest chamber [+2 Mo] [5] good deathrest chamber [+3 Mo] [6] great deathrest chamber [+4 Mo] [7] excellent deathrest chamber [+5 Mo] [8] exceptional deathrest chamber [+6 Mo] [9] unbelievable deathrest chamber [+7 Mo] [10] wondrous deathrest chamber [+8 Mo] || 8 || -4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| BloodTorch || situ || mood || [0] blood torch [+2 Mo] || 2 || 2 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HemogenCraving || situ || mood || [0] hemogen craving [-10 Mo] [1] hemogen craving [-15 Mo] [2] hemogen craving [-20 Mo] || -10 || -20 || 1 ||  ||  || 0 ||  ||  || HemogenCraving || 70% ||  ||  ||  ||
 
|-
 
| Inhumanizing_Required_Human || situ || mood || [0] human shame [-8 Mo] || -8 || -8 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| PsychicRitualPerformed_Abhorrent || mem || mood || [0] psychic ritual performed [-4 Mo] || -4 || -4 || 2 ||  || 75% || 4 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| InvolvedInPsychicRitual_Abhorrent || mem || mood || [0] involved in psychic ritual [-12 Mo] || -12 || -12 || 1 ||  ||  || 4 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| InvolvedInPsychicRitual_Social_Abhorrent || mem || soc || [0] involved in psychic ritual (-20 Op) || 0 || 0 || 100 || 3 || 75% || 4 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| PsychicRitualPerformed_Disapproved || mem || mood || [0] psychic ritual performed [-2 Mo] || -2 || -2 || 2 ||  || 75% || 4 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| InvolvedInPsychicRitual_Disapproved || mem || mood || [0] involved in psychic ritual [-6 Mo] || -6 || -6 || 1 ||  ||  || 4 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| InvolvedInPsychicRitual_Social_Disapproved || mem || soc || [0] involved in psychic ritual (-10 Op) || 0 || 0 || 100 || 3 || 75% || 4 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| InvolvedInPsychicRitual_Exalted || mem || mood || [0] involved in psychic ritual [+3 Mo] || 3 || 3 || 1 ||  ||  || 4 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| InvolvedInPsychicRitual_Social_Exalted || mem || soc || [0] involved in psychic ritual (+10 Op) || 0 || 0 || 100 || 3 || 75% || 4 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| NoPsychicRituals || situ || mood || [0] no psychic rituals [-3 Mo] || -3 || -3 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteTwistedMeat || mem || mood || [0] ate twisted meat [-10 Mo] || -10 || -10 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| PsychicRitualVictim || mem || mood || [0] psychic ritual victim [-18 Mo] || -18 || -18 || 1 ||  ||  || 20 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| DarknessLifted || mem || mood || [0] unnatural darkness lifted [+8 Mo] || 8 || 8 || 1 ||  ||  || 2 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HealedMe || situ || soc || [0] healed me (+10 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| MutatedMyArm || situ || soc || [0] mutated my arm (-30 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| BlissLobotomy || mem || mood || [0] bliss lobotomy [+20 Mo] || 20 || 20 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| PlayedWithCube || mem || mood || [0] cube joy [+15 Mo] || 15 || 15 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| UnnaturalCorpseDestroyed || mem || mood || [0] unnatural corpse is angry [-12 Mo] || -12 || -12 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ObeliskAbduction || mem || mood || [0] obelisk abduction [-3 Mo] [1] obelisk abduction [+12 Mo] || 12 || -3 || 1 ||  ||  || 3 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| EmbracedTheVoid || mem || mood || [0] embraced the void [+14 Mo] || 14 || 14 || 1 ||  ||  || 60 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ClosedTheVoid || mem || mood || [0] closed the void [+14 Mo] || 14 || 14 || 1 ||  ||  || 60 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| VoidClosed || mem || mood || [0] void closed [+8 Mo] || 8 || 8 || 1 ||  ||  || 30 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ClosedTheVoidOpinion || mem || soc || [0] closed the void (+30 Op) || 0 || 0 || 1 ||  ||  || 120 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Chimera || mem || mood || [0] observed chimera [-8 Mo] || -8 || -8 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| PsychicRitualGuilt || mem || mood || [0] {RITUAL} guilt [-3 Mo] [1] {RITUAL} guilt [-6 Mo] [2] {RITUAL} guilt [-10 Mo] || -3 || -10 || 3 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| VoidCatharsis || mem || mood || [0] void catharsis [+30 Mo] || 30 || 30 || 5 ||  || 75% || 3 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HeardInhumanRambling || mem || mood || [0] {0} rambling [-2 Mo] || -2 || -2 || 20 || 4 || 75% || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| VoidCuriosity || mem || mood || [0] Void curiosity [-2 Mo] || -2 || -2 || 1 ||  ||  || 10 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| VoidCuriositySatisfied || mem || mood || [0] Void curiosity satisfied [+6 Mo] || 6 || 6 || 1 ||  ||  || 10 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| BecameGhoul || mem || mood || [0] {0} became a ghoul [-6 Mo] || -6 || -6 || 5 || 1 || 75% || 20 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| DrainedMySkills || mem || soc || [0] drained my skills (-25 Op) || 0 || 0 || 300 || 10 || 90% || 20 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| UsedMeForPsychicRitual || mem || soc || [0] used me for psychic ritual (-20 Op) || 0 || 0 || 300 || 10 || 90% || 30 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| VoidPleasure || situ || mood || [0] void pleasure [+8 Mo] || 8 || 8 || 1 ||  ||  || 0 ||  ||  || Inhumanized || 70% ||  ||  ||  ||
 
|-
 
| DeathPall || mem || mood || [0] death pall [-4 Mo] [1] death pall exposure [-8 Mo] || -4 || -8 || 1 ||  ||  || 0.1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GrayPall || mem || mood || [0] gray pall [-3 Mo] [1] gray pall exposure [-6 Mo] || -3 || -6 || 1 ||  ||  || 0.1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| UnnaturalDarkness || situ || mood || [0] unnatural darkness [-5 Mo] [1] unnatural sky [+5 Mo] || 5 || -5 || 1 ||  ||  || 0 ||  || UnnaturalDarkness ||  || 70% ||  ||  ||  ||
 
|-
 
| SleepSuppressor || situ || mood || [0] Sleep suppressor [-6 Mo] || -6 || -6 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| BioferriteGenerator || situ || mood || [0] Bioferrite generator [-6 Mo] || -6 || -6 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HateChantDrone || situ || mood || [0] hate chant whispers [-5 Mo] [1] quiet hate chanting [-10 Mo] [2] hate chanting [-20 Mo] [3] loud hate chanting [-30 Mo] [4] extreme hate chanting [-45 Mo] || -5 || -45 || 1 ||  ||  || 0 || PsychicSensitivity ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HarbingerScream || mem || mood || [0] harbinger tree scream [-6 Mo] || -6 || -6 || 3 ||  || 75% || 2 || PsychicSensitivity ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| FleshTentacle || situ || mood || [0] flesh tentacle [-6 Mo] || -6 || -6 || 2 ||  || 75% || 0 ||  ||  || Tentacle || 70% ||  ||  ||  ||
 
|-
 
| FleshWhip || situ || mood || [0] flesh whip [-6 Mo] || -6 || -6 || 2 ||  || 75% || 0 ||  ||  || FleshWhip || 70% ||  ||  ||  ||
 
|-
 
| JoyousPresence || situ || mood || [0] Joyous presence [+3 Mo] || 3 || 3 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SwallowedByDarkness || situ || mood || [0] swallowed by darkness [-10 Mo] || -10 || -10 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| PleasurePulse || situ || mood || [0] pleasure pulse [+12 Mo] || 12 || 12 || 1 ||  ||  || 0 || PsychicSensitivity ||  || PleasurePulse || 70% ||  ||  ||  ||
 
|-
 
| NeurosisPulse || situ || mood || [0] neurosis pulse [-4 Mo] || -4 || -4 || 1 ||  ||  || 0 || PsychicSensitivity ||  || NeurosisPulse || 70% ||  ||  ||  ||
 
|-
 
| Voidsight || situ || mood || [0] voidsight [-4 Mo] || -4 || -4 || 1 ||  ||  || 0 ||  ||  || Voidsight || 70% ||  ||  ||  ||
 
|-
 
| BloodRage || situ || mood || [0] blood rage  [1] blood rage [-6 Mo] [2] blood rage [-12 Mo] [3] blood rage [-18 Mo] [4] blood rage [-24 Mo] || 0 || -24 || 1 ||  ||  || 0 ||  ||  || BloodRage || 70% ||  ||  ||  ||
 
|-
 
| UnnaturalCorpse || situ || mood || [0] unnatural corpse [-6 Mo] || -6 || -6 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CubeWithdrawl || situ || mood || [0]  [1] cube withdrawal [-15 Mo] [2] cube withdrawal [-20 Mo] [3] cube withdrawal [-30 Mo] || 0 || -30 || 1 ||  ||  || 0 ||  ||  || CubeWithdrawal || 70% ||  ||  ||  ||
 
|-
 
| CubeSculptures || situ || mood || [0] cube sculpture [+1 Mo] || 1 || 1 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| DestroyedCubeSculpture || mem || mood || [0] my cube sculpture destroyed [-5 Mo] || -5 || -5 || 10 ||  || 75% || 5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SpokeToDisturbingMood || mem || mood || [0] unsettling conversation [-4 Mo] || -4 || -4 || 10 ||  || 75% || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ReadingTome || situ || mood || [0] Fascinating tome [+8 Mo] || 8 || 8 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| DeadlifeDust || situ || mood || [0] deadlife dust [-4 Mo] [1] deadlife dust [-8 Mo] [2] deadlife dust [-12 Mo] || -4 || -12 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| WearingDreadLeather || situ || mood || [0] dread leather {0} [-2 Mo] [1] dread leather {0} (+1) [-4 Mo] [2] dread leather {0} (+2) [-6 Mo] [3] dread leather {0} etc [-8 Mo] || -2 || -8 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ImprisonedWithEntity || situ || mood || [0] imprisoned with entity [-15 Mo] || -15 || -15 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| EntityInRoom || situ || mood || [0] monster by my bed [-15 Mo] || -15 || -15 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| VoidFascination || situ || mood || [0] captured entity [+6 Mo] || 6 || 6 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| JuggernautSerum || situ || mood || [0] juggernaut serum [-10 Mo] || -10 || -10 || 1 ||  ||  || 0 ||  ||  || JuggernautSerum || 70% ||  ||  ||  ||
 
|-
 
| DeathRefusalSickness || situ || mood || [0] death refusal [-8 Mo] || -8 || -8 || 1 ||  ||  || 0 ||  ||  || DeathRefusalSickness || 70% ||  ||  ||  ||
 
|-
 
| SpokeToDisturbing || mem || soc || [0] unsettling conversation (-3 Op) || 0 || 0 || 100 || 10 || 75% || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Joyous || situ || soc || [0] joyous (+20 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GhoulNegative || situ || soc || [0] ghoul (-20 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GhoulPositive || situ || soc || [0] ghoul (+20 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GeneticChemicalDependency_Alcohol || situ || mood || [0] Genetic alcohol dependency [-1 Mo] || -1 || -1 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GeneticChemicalDependency_GoJuice || situ || mood || [0] Genetic go-juice dependency [-1 Mo] || -1 || -1 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GeneticChemicalDependency_Psychite || situ || mood || [0] Genetic psychite dependency [-1 Mo] || -1 || -1 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GeneticChemicalDependency_Smokeleaf || situ || mood || [0] Genetic Smokeleaf dependency [-1 Mo] || -1 || -1 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GeneticChemicalDependency_WakeUp || situ || mood || [0] Genetic wake-up dependency [-1 Mo] || -1 || -1 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
|}
 
 
==== Ideo Thoughts ====
 
{| {{STDT| sortable mw-collapsible mw-collapsed}}
 
! defName !! type !! social !! stages !! best mood !! worst mood !! stack limit !! stack limit per o. pawn !! stacked effect multiplier !! duration (days) !! effect multiplying stat !! game condition !! hediff !! lerp opinion to zero after duration pct !! max cumulated opinion offset !! next thought !! nullified if not colonist !! show bubble
 
|-
 
| AteNutrientPasteMeal || mem || mood || [0] ate nutrient paste meal [-4 Mo] || -4 || -4 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| KnowGuestExecuted || mem || mood || [0] justified execution [-2 Mo] [1] someone was euthanized [-3 Mo] [2] someone was executed [-5 Mo] [3] someone was organ-murdered [-6 Mo] [4] someone was ripscanned [-6 Mo] || -2 || -6 || 5 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| KnowColonistExecuted || mem || mood || [0] justified execution of colonist [-2 Mo] [1] colonist euthanized [-3 Mo] [2] colonist executed [-5 Mo] [3] colonist organ-harvested [-6 Mo] [4] colonist ripscanned [-6 Mo] || -2 || -6 || 5 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| KnowPrisonerDiedInnocent || mem || mood || [0] innocent prisoner died [-5 Mo] || -5 || -5 || 5 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteHumanlikeMeatDirect || mem || mood || [0] raw cannibalism [-20 Mo] || -20 || -20 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| AteHumanlikeMeatAsIngredient || mem || mood || [0] cooked cannibalism [-15 Mo] || -15 || -15 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| AteInsectMeatDirect || mem || mood || [0] ate insect meat [-6 Mo] || -6 || -6 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| AteInsectMeatAsIngredient || mem || mood || [0] ate cooked insect meat [-3 Mo] || -3 || -3 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| KnowPrisonerSold || mem || mood || [0] prisoner sold [-3 Mo] || -3 || -3 || 5 ||  || 75% || 4 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| KnowGuestOrganHarvested || mem || mood || [0] someone's organ harvested [-5 Mo] || -5 || -5 || 5 ||  || 75% || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| KnowColonistOrganHarvested || mem || mood || [0] colonist's organ harvested [-5 Mo] || -5 || -5 || 5 ||  || 75% || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ButcheredHumanlikeCorpse || mem || mood || [0] I butchered humanlike [-6 Mo] || -6 || -6 || 10 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| KnowButcheredHumanlikeCorpse || mem || mood || [0] we butchered humanlike [-6 Mo] || -6 || -6 || 1 ||  ||  || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ButcheredHumanlikeCorpseOpinion || mem || soc || [0] butchered humanlike corpse (-10 Op) || 0 || 0 || 100 || 3 || 75% || 5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ObservedLayingCorpse || mem || mood || [0] observed corpse [-4 Mo] || -4 || -4 || 3 ||  || 50% || 0.5 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| ObservedLayingRottingCorpse || mem || mood || [0] observed rotting corpse [-6 Mo] || -6 || -6 || 5 ||  || 50% || 0.5 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| HumanLeatherApparelSad || situ || mood || [0] human leather {0} [-2 Mo] [1] human leather {0} (+1) [-4 Mo] [2] human leather {0} (+2) [-6 Mo] [3] human leather {0} etc [-8 Mo] || -2 || -8 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteRawHumanlikeMeat || mem || soc || [0] ate raw humanlike meat (-5 Op) || 0 || 0 || 1 ||  ||  || 5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteVeneratedAnimalMeat || mem || mood || [0] ate venerated animal meat [-8 Mo] || -8 || -8 || 1 ||  ||  || 5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| TameVeneratedAnimalDied || mem || mood || [0] venerated {ANIMALKIND} died [-5 Mo] || -5 || -5 || 3 ||  || 50% || 5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| VeneratedAnimalsOnMapOrCaravan || situ || mood || [0] venerated {ANIMAL_label} [+1 Mo] [1] venerated {ANIMAL_label} [+2 Mo] [2] venerated {ANIMAL_label} [+3 Mo] [3] venerated {ANIMAL_label} [+4 Mo] [4] venerated {ANIMAL_label} [+5 Mo] || 5 || 1 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SlaughteredAnimal_Know_Prohibited || mem || soc || [0] slaughtered animal (-10 Op) || 0 || 0 || 100 || 3 || 75% || 20 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SlaughteredAnimal_Know_Prohibited_Mood || mem || mood || [0] animal slaughtered [-4 Mo] || -4 || -4 || 5 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SlaughteredAnimal_Horrible || mem || mood || [0] slaughtered animal [-15 Mo] || -15 || -15 || 1 ||  ||  || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SlaughteredAnimal_Know_Horrible || mem || soc || [0] slaughtered animal (-5 Op) || 0 || 0 || 100 || 3 || 75% || 20 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SlaughteredAnimal_Know_Horrible_Mood || mem || mood || [0] animal slaughtered [-2 Mo] || -2 || -2 || 5 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SlaughteredAnimal_Disapproved || mem || mood || [0] slaughtered animal [-5 Mo] || -5 || -5 || 1 ||  ||  || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SlaughteredAnimal_Know_Disapproved || mem || soc || [0] slaughtered animal (-3 Op) || 0 || 0 || 100 || 3 || 75% || 20 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SlaughteredAnimal_Know_Disapproved_Mood || mem || mood || [0] animal slaughtered [-1 Mo] || -1 || -1 || 5 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ChangedIdeo_Know_Abhorrent || mem || soc || [0] recent apostasy (-30 Op) || 0 || 0 || 100 || 3 || 75% || 30 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ChangedIdeo_Know_Horrible || mem || soc || [0] recent apostasy (-15 Op) || 0 || 0 || 100 || 3 || 75% || 30 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ChangedIdeo_Know_Disapproved || mem || soc || [0] recent apostasy (-8 Op) || 0 || 0 || 100 || 3 || 75% || 30 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IsApostate_Abhorrent_Social || situ || soc || [0] apostate (-10 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IsApostate_Horrible_Social || situ || soc || [0] apostate (-5 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IsApostate_Disapproved_Social || situ || soc || [0] apostate (-3 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| WearingDesiredApparel_Soft || situ || mood || [0] wearing {APPAREL} [+1 Mo] || 1 || 1 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| WearingDesiredApparel_Strong || situ || mood || [0] wearing {APPAREL} [+2 Mo] || 2 || 2 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HasAutomatedTurrets_Prohibited || situ || mood || [0] automated weapons [-12 Mo] || -12 || -12 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HasAutomatedTurrets_Horrible || situ || mood || [0] automated weapons [-8 Mo] || -8 || -8 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HasAutomatedTurrets_Disapproved || situ || mood || [0] automated weapons [-4 Mo] || -4 || -4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| BlindingCeremony_Know_Horrible || mem || mood || [0] blinding ceremony [-2 Mo] || -2 || -2 || 1 ||  ||  || 4 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| BlindingCeremony_Self_Respected || mem || mood || [0] was blinded [+3 Mo] || 3 || 3 || 1 ||  ||  || 4 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| BlindingCeremony_Self_Elevated || mem || mood || [0] was blinded [+5 Mo] || 5 || 5 || 1 ||  ||  || 4 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| BlindingCeremony_Self_Sublime || mem || mood || [0] was blinded [+6 Mo] || 6 || 6 || 1 ||  ||  || 4 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Blindness_Respected_Blind || situ || mood || [0] blind [+5 Mo] || 5 || 5 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Blindness_Elevated_Blind || situ || mood || [0] blind [+10 Mo] || 10 || 10 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Blindness_Sublime_Blind || situ || mood || [0] blind [+15 Mo] || 15 || 15 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Blindness_Respected_Blind_Social || situ || soc || [0] blind (+10 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Blindness_Elevated_Blind_Social || situ || soc || [0] blind (+20 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Blindness_Sublime_Blind_Social || situ || soc || [0] blind (+30 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Blindness_ArtificialBlind || situ || mood || [0] vision blocked [+2 Mo] || 2 || 2 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Blindness_Elevated_HalfBlind || situ || mood || [0] half-blind [+1 Mo] || 1 || 1 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Blindness_Sublime_HalfBlind || situ || mood || [0] half-blind [-1 Mo] || -1 || -1 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Blindness_Elevated_HalfBlind_Social || situ || soc || [0] half-blind (+5 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Blindness_Sublime_HalfBlind_Social || situ || soc || [0] half-blind (+5 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Blindness_Elevated_NonBlind || situ || mood || [0] not blind [-3 Mo] || -3 || -3 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Blindness_Sublime_NonBlind || situ || mood || [0] not blind [-6 Mo] || -6 || -6 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Blindness_Respected_NonBlind_Social || situ || soc || [0] sighted (-2 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Blindness_Elevated_NonBlind_Social || situ || soc || [0] sighted (-3 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Blindness_Sublime_NonBlind_Social || situ || soc || [0] sighted (-5 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| InstalledProsthetic_Abhorrent || mem || mood || [0] installed enhancement [-30 Mo] || -30 || -30 || 1 ||  ||  || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| InstalledProsthetic_Know_Abhorrent || mem || soc || [0] installed enhancement (-10 Op) || 0 || 0 || 100 || 3 || 75% || 20 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| InstalledProsthetic_Disapproved || mem || mood || [0] installed enhancement [-5 Mo] || -5 || -5 || 1 ||  ||  || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| InstalledProsthetic_Know_Disapproved || mem || soc || [0] installed enhancement (-5 Op) || 0 || 0 || 100 || 3 || 75% || 20 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HasProsthetic_Abhorrent || situ || mood || [0] artificial enhancement [-18 Mo] || -18 || -18 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HasProsthetic_Abhorrent_Social || situ || soc || [0] artificial enhancement (-5 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HasProsthetic_Disapproved || situ || mood || [0] artificial enhancement [-4 Mo] || -4 || -4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HasProsthetic_Disapproved_Social || situ || soc || [0] artificial enhancement (-3 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HasNoProsthetic_Disapproved || situ || mood || [0] no artificial enhancement [-3 Mo] || -3 || -3 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HasNoProsthetic_Disapproved_Social || situ || soc || [0] no artificial enhancement (-3 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HasProsthetic_Approved || situ || mood || [0] transhumanist modded [+1 Mo] [1] transhumanist connected [+1 Mo] [2] transhumanist enhanced [+2 Mo] [3] transhumanist synchronized [+2 Mo] [4] transhumanist integrated [+3 Mo] [5] transhumanist transformed [+3 Mo] || 3 || 1 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteHumanMeat_Abhorrent || mem || mood || [0] ate human meat [-20 Mo] || -20 || -20 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ButcheredHuman_Abhorrent || mem || mood || [0] I butchered humanlike [-12 Mo] || -12 || -12 || 1 ||  ||  || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ButcheredHuman_Know_Abhorrent || mem || mood || [0] we butchered humanlike [-5 Mo] || -5 || -5 || 5 ||  || 75% || 5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ButcheredHuman_Know_Abhorrent_Opinion || mem || soc || [0] butchered humanlike (-20 Op) || 0 || 0 || 100 || 3 || 75% || 5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteHumanMeat_Know_Abhorrent || mem || soc || [0] ate human meat (-10 Op) || 0 || 0 || 100 || 3 || 75% || 5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HumanLeatherApparel_Abhorrent || situ || mood || [0] human leather {0} [-2 Mo] [1] human leather {0} (+1) [-4 Mo] [2] human leather {0} (+2) [-6 Mo] [3] human leather {0} etc [-8 Mo] || -2 || -8 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteHumanMeat_Horrible || mem || mood || [0] ate human meat [-12 Mo] || -12 || -12 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ButcheredHuman_Horrible || mem || mood || [0] I butchered humanlike [-6 Mo] || -6 || -6 || 1 ||  ||  || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ButcheredHuman_Know_Horrible || mem || mood || [0] we butchered humanlike [-3 Mo] || -3 || -3 || 5 ||  || 75% || 5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ButcheredHuman_Know_Horrible_Opinion || mem || soc || [0] butchered humanlike (-10 Op) || 0 || 0 || 100 || 3 || 75% || 5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteHumanMeat_Know_Horrible || mem || soc || [0] ate human meat (-5 Op) || 0 || 0 || 100 || 3 || 75% || 5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HumanLeatherApparel_Horrible || situ || mood || [0] human leather {0} [-2 Mo] [1] human leather {0} (+1) [-3 Mo] [2] human leather {0} (+2) [-5 Mo] [3] human leather {0} etc [-6 Mo] || -2 || -6 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteHumanMeat_Disapproved || mem || mood || [0] ate human meat [-5 Mo] || -5 || -5 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ButcheredHuman_Disapproved || mem || mood || [0] I butchered humanlike [-3 Mo] || -3 || -3 || 1 ||  ||  || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ButcheredHuman_Know_Disapproved || mem || mood || [0] we butchered humanlike [-1 Mo] || -1 || -1 || 5 ||  || 75% || 5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ButcheredHuman_Know_Disapproved_Opinion || mem || soc || [0] butchered humanlike (-5 Op) || 0 || 0 || 100 || 3 || 75% || 5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteHumanMeat_Know_Disapproved || mem || soc || [0] ate human meat (-3 Op) || 0 || 0 || 100 || 3 || 75% || 5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HumanLeatherApparel_Disapproved || situ || mood || [0] human leather {0} [-1 Mo] [1] human leather {0} (+1) [-2 Mo] [2] human leather {0} (+2) [-3 Mo] [3] human leather {0} etc [-4 Mo] || -1 || -4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteHumanMeat_Preferred || mem || mood || [0] ate human meat [+2 Mo] || 2 || 2 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| NoRecentHumanMeat_Preferred || situ || mood || [0] want human meat [-2 Mo] || -2 || -2 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HumanLeatherApparel_Preferred || situ || mood || [0] human leather {0} [+1 Mo] [1] human leather {0} (+1) [+2 Mo] [2] human leather {0} (+2) [+3 Mo] [3] human leather {0} etc [+4 Mo] || 4 || 1 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteNonCannibalFood_Horrible || mem || mood || [0] ate non-cannibal food [-2 Mo] || -2 || -2 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteNonCannibalFood_Know_Horrible || mem || soc || [0] ate non-cannibal food (-3 Op) || 0 || 0 || 100 || 3 || 75% || 5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteHumanMeat_RequiredStrong || mem || mood || [0] ate human meat [+4 Mo] || 4 || 4 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| NoRecentHumanMeat_RequiredStrong || situ || mood || [0] want human meat [-4 Mo] || -4 || -4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HumanLeatherApparel_RequiredStrong || situ || mood || [0] human leather {0} [+2 Mo] [1] human leather {0} (+1) [+3 Mo] [2] human leather {0} (+2) [+5 Mo] [3] human leather {0} etc [+6 Mo] || 6 || 2 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteNonCannibalFood_Abhorrent || mem || mood || [0] ate non-cannibal food [-4 Mo] || -4 || -4 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteNonCannibalFood_Know_Abhorrent || mem || soc || [0] ate non-cannibal food (-5 Op) || 0 || 0 || 100 || 3 || 75% || 5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteHumanMeat_RequiredRavenous || mem || mood || [0] ate human meat [+6 Mo] || 6 || 6 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| NoRecentHumanMeat_RequiredRavenous || situ || mood || [0] want human meat [-8 Mo] || -8 || -8 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HumanLeatherApparel_RequiredRavenous || situ || mood || [0] human leather {0} [+2 Mo] [1] human leather {0} (+1) [+4 Mo] [2] human leather {0} (+2) [+6 Mo] [3] human leather {0} etc [+8 Mo] || 8 || 2 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityRefused_Essential_Beggars || mem || mood || [0] beggars not helped [-8 Mo] || -8 || -8 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityRefused_Important_Beggars || mem || mood || [0] beggars not helped [-4 Mo] || -4 || -4 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityRefused_Worthwhile_Beggars || mem || mood || [0] beggars not helped [-2 Mo] || -2 || -2 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityRefused_Essential_Beggars_Betrayed || mem || mood || [0] beggars betrayed [-12 Mo] || -12 || -12 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityRefused_Important_Beggars_Betrayed || mem || mood || [0] beggars betrayed [-8 Mo] || -8 || -8 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityRefused_Worthwhile_Beggars_Betrayed || mem || mood || [0] beggars betrayed [-6 Mo] || -6 || -6 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityRefused_Essential_Pilgrims || mem || mood || [0] pilgrims not helped [-8 Mo] || -8 || -8 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityRefused_Important_Pilgrims || mem || mood || [0] pilgrims not helped [-4 Mo] || -4 || -4 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityRefused_Worthwhile_Pilgrims || mem || mood || [0] pilgrims not helped [-2 Mo] || -2 || -2 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityRefused_Essential_Pilgrims_Betrayed || mem || mood || [0] pilgrims betrayed [-12 Mo] || -12 || -12 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityRefused_Important_Pilgrims_Betrayed || mem || mood || [0] pilgrims betrayed [-8 Mo] || -8 || -8 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityRefused_Worthwhile_Pilgrims_Betrayed || mem || mood || [0] pilgrims betrayed [-6 Mo] || -6 || -6 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityRefused_Essential_WandererJoins || mem || mood || [0] wanderer rejected [-8 Mo] || -8 || -8 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityRefused_Important_WandererJoins || mem || mood || [0] wanderer rejected [-4 Mo] || -4 || -4 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityRefused_Worthwhile_WandererJoins || mem || mood || [0] wanderer rejected [-2 Mo] || -2 || -2 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityRefused_Essential_ShuttleCrashRescue || mem || mood || [0] crashing shuttle ignored [-8 Mo] || -8 || -8 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityRefused_Important_ShuttleCrashRescue || mem || mood || [0] crashing shuttle ignored [-4 Mo] || -4 || -4 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityRefused_Essential_RefugeePodCrash || mem || mood || [0] crashed refugee not helped [-8 Mo] || -8 || -8 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityRefused_Important_RefugeePodCrash || mem || mood || [0] crashed refugee not helped [-4 Mo] || -4 || -4 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityRefused_Worthwhile_RefugeePodCrash || mem || mood || [0] crashed refugee not helped [-2 Mo] || -2 || -2 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityRefused_Essential_HospitalityRefugees || mem || mood || [0] refugees not helped [-8 Mo] || -8 || -8 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityRefused_Important_HospitalityRefugees || mem || mood || [0] refugees not helped [-4 Mo] || -4 || -4 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityRefused_Worthwhile_HospitalityRefugees || mem || mood || [0] refugees not helped [-2 Mo] || -2 || -2 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityRefused_Essential_IntroWimp || mem || mood || [0] noble not helped [-8 Mo] || -8 || -8 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityRefused_Important_IntroWimp || mem || mood || [0] noble not helped [-4 Mo] || -4 || -4 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityRefused_Worthwhile_IntroWimp || mem || mood || [0] noble not helped [-2 Mo] || -2 || -2 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityRefused_Essential_ThreatReward_Joiner || mem || mood || [0] rejected joiner in danger [-8 Mo] || -8 || -8 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityRefused_Important_ThreatReward_Joiner || mem || mood || [0] rejected joiner in danger [-4 Mo] || -4 || -4 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityRefused_Worthwhile_ThreatReward_Joiner || mem || mood || [0] rejected joiner in danger [-2 Mo] || -2 || -2 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityFulfilled_Essential_Beggars || mem || mood || [0] beggars helped [+4 Mo] || 4 || 4 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityFulfilled_Important_Beggars || mem || mood || [0] beggars helped [+2 Mo] || 2 || 2 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityFulfilled_Worthwhile_Beggars || mem || mood || [0] beggars helped [+1 Mo] || 1 || 1 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityFulfilled_Essential_WandererJoins || mem || mood || [0] wanderer helped [+4 Mo] || 4 || 4 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityFulfilled_Important_WandererJoins || mem || mood || [0] wanderer helped [+2 Mo] || 2 || 2 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityFulfilled_Worthwhile_WandererJoins || mem || mood || [0] wanderer helped [+1 Mo] || 1 || 1 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityFulfilled_Essential_ShuttleCrashRescue || mem || mood || [0] shuttle survivors helped [+4 Mo] || 4 || 4 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityFulfilled_Important_ShuttleCrashRescue || mem || mood || [0] shuttle survivors helped [+2 Mo] || 2 || 2 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityFulfilled_Essential_RefugeePodCrash || mem || mood || [0] pod refugee helped [+4 Mo] || 4 || 4 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityFulfilled_Important_RefugeePodCrash || mem || mood || [0] pod refugee helped [+2 Mo] || 2 || 2 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityFulfilled_Worthwhile_RefugeePodCrash || mem || mood || [0] pod refugee helped [+1 Mo] || 1 || 1 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityFulfilled_Essential_HospitalityRefugees || mem || mood || [0] refugees hosted [+4 Mo] || 4 || 4 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityFulfilled_Important_HospitalityRefugees || mem || mood || [0] refugees hosted [+2 Mo] || 2 || 2 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityFulfilled_Worthwhile_HospitalityRefugees || mem || mood || [0] refugees hosted [+1 Mo] || 1 || 1 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityFulfilled_Essential_IntroWimp || mem || mood || [0] noble helped [+4 Mo] || 4 || 4 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityFulfilled_Important_IntroWimp || mem || mood || [0] noble helped [+2 Mo] || 2 || 2 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityFulfilled_Worthwhile_IntroWimp || mem || mood || [0] noble helped [+1 Mo] || 1 || 1 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityFulfilled_Essential_ThreatReward_Joiner || mem || mood || [0] accepted someone in danger [+4 Mo] || 4 || 4 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityFulfilled_Important_ThreatReward_Joiner || mem || mood || [0] accepted someone in danger [+2 Mo] || 2 || 2 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CharityFulfilled_Worthwhile_ThreatReward_Joiner || mem || mood || [0] accepted someone in danger [+1 Mo] || 1 || 1 || 1 ||  ||  || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SlabBed_Preferred || situ || mood || [0] slept on slab bed [+2 Mo] || 2 || 2 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IngestedDrug_Horrible || mem || mood || [0] used drug [-15 Mo] || -15 || -15 || 1 ||  ||  || 3 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IngestedRecreationalDrug_Horrible || mem || mood || [0] used recreational drug [-15 Mo] || -15 || -15 || 1 ||  ||  || 3 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IngestedHardDrug_Horrible || mem || mood || [0] used hard drug [-15 Mo] || -15 || -15 || 1 ||  ||  || 3 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IngestedDrug_Know_Horrible || mem || soc || [0] used drug (-3 Op) || 0 || 0 || 100 || 3 || 75% || 5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IngestedRecreationalDrug_Know_Horrible || mem || soc || [0] used recreational drug (-5 Op) || 0 || 0 || 100 || 3 || 75% || 5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IngestedHardDrug_Know_Horrible || mem || soc || [0] used hard drug (-8 Op) || 0 || 0 || 100 || 3 || 75% || 5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AdministeredDrug_Horrible || mem || mood || [0] administered drug [-15 Mo] || -15 || -15 || 1 ||  ||  || 3 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AdministeredRecreationalDrug_Horrible || mem || mood || [0] administered recreational drug [-15 Mo] || -15 || -15 || 1 ||  ||  || 3 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AdministeredHardDrug_Horrible || mem || mood || [0] administered hard drug [-15 Mo] || -15 || -15 || 1 ||  ||  || 3 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AdministeredDrug_Know_Horrible || mem || soc || [0] administered drug (-3 Op) || 0 || 0 || 100 || 3 || 75% || 5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AdministeredRecreationalDrug_Know_Horrible || mem || soc || [0] administered recreational drug (-5 Op) || 0 || 0 || 100 || 3 || 75% || 5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AdministeredHardDrug_Know_Horrible || mem || soc || [0] administered hard drug (-8 Op) || 0 || 0 || 100 || 3 || 75% || 5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteNonFungusPlant_Despised || mem || mood || [0] ate non-fungus plant raw [-5 Mo] || -5 || -5 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| AteNonFungusMealWithPlants_Despised || mem || mood || [0] ate non-fungus plant cooked [-3 Mo] || -3 || -3 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| AteFungus_Preferred || mem || mood || [0] ate fungus [+3 Mo] || 3 || 3 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| AteFungusAsIngredient_Preferred || mem || mood || [0] ate cooked fungus [+3 Mo] || 3 || 3 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| AteFungus_Despised || mem || mood || [0] ate fungus raw [-6 Mo] || -6 || -6 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| AteFungusAsIngredient_Despised || mem || mood || [0] ate fungus cooked [-3 Mo] || -3 || -3 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| HighLife || situ || mood || [0] high life [+3 Mo] [1] high life  [2] high life missing  [3] high life missing [-10 Mo] || 3 || -10 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoDiversity_Abhorrent || situ || mood || [0] diverse thoughts [-3 Mo] [1] diverse thoughts [-6 Mo] [2] diverse thoughts [-9 Mo] || -3 || -9 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoDiversity_Abhorrent_Uniform || situ || mood || [0] uniform thoughts [+3 Mo] || 3 || 3 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoDiversity_Abhorrent_Social || situ || soc || [0] different ideoligion (-25 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoDiverity_Abhorrent_AltarSharing || situ || mood || [0] false altar [-4 Mo] || -4 || -4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoDiversity_Abhorrent_StyleDominance || situ || mood || [0] {ADJECTIVE}-style surroundings [+5 Mo] [1] Non-{ADJECTIVE}-style surroundings [-4 Mo] || 5 || -4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoDiversity_Abhorrent_ParticipatedInOthersRitual || mem || mood || [0] false ritual [-6 Mo] || -6 || -6 || 5 ||  || 75% || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoDiversity_Horrible || situ || mood || [0] diverse thoughts [-2 Mo] [1] diverse thoughts [-4 Mo] [2] diverse thoughts [-6 Mo] || -2 || -6 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoDiversity_Horrible_Uniform || situ || mood || [0] uniform thoughts [+2 Mo] || 2 || 2 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoDiversity_Horrible_Social || situ || soc || [0] different ideoligion (-15 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoDiverity_Horrible_AltarSharing || situ || mood || [0] false altar [-2 Mo] || -2 || -2 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoDiversity_Horrible_StyleDominance || situ || mood || [0] {ADJECTIVE}-style surroundings [+4 Mo] [1] Non-{ADJECTIVE}-style surroundings [-3 Mo] || 4 || -3 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoDiversity_Horrible_ParticipatedInOthersRitual || mem || mood || [0] false ritual [-4 Mo] || -4 || -4 || 5 ||  || 75% || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoDiversity_Disapproved || situ || mood || [0] diverse thoughts [-1 Mo] [1] diverse thoughts [-2 Mo] [2] diverse thoughts [-3 Mo] || -1 || -3 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoDiversity_Disapproved_Uniform || situ || mood || [0] uniform thoughts [+1 Mo] || 1 || 1 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoDiversity_Disapproved_Social || situ || soc || [0] different ideoligion (-5 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoDiverity_Disapproved_AltarSharing || situ || mood || [0] false altar [-1 Mo] || -1 || -1 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoDiversity_Disapproved_StyleDominance || situ || mood || [0] {ADJECTIVE}-style surroundings [+3 Mo] [1] Non-{ADJECTIVE}-style surroundings [-2 Mo] || 3 || -2 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoDiversity_Disapproved_ParticipatedInOthersRitual || mem || mood || [0] false ritual [-3 Mo] || -3 || -3 || 5 ||  || 75% || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoDiversity_Standard_StyleDominance || situ || mood || [0] {ADJECTIVE}-style surroundings [+2 Mo] [1] Non-{ADJECTIVE}-style surroundings  || 2 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoDiversity_Approved || situ || mood || [0] diverse thoughts [+1 Mo] [1] diverse thoughts [+2 Mo] [2] diverse thoughts [+3 Mo] || 3 || 1 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoDiversity_Approved_StyleDominance || situ || mood || [0] {ADJECTIVE} surroundings  [1] Non-{ADJECTIVE} surroundings [+2 Mo] || 2 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoDiversity_Respected || situ || mood || [0] diverse thoughts [+2 Mo] [1] diverse thoughts [+4 Mo] [2] diverse thoughts [+6 Mo] || 6 || 2 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoDiversity_Respected_StyleDominance || situ || mood || [0] {ADJECTIVE} surroundings  [1] Non-{ADJECTIVE} surroundings [+3 Mo] || 3 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoDiversity_Exalted || situ || mood || [0] diverse thoughts [+3 Mo] [1] diverse thoughts [+6 Mo] [2] diverse thoughts [+9 Mo] || 9 || 3 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoDiversity_Exalted_StyleDominance || situ || mood || [0] {ADJECTIVE} surroundings  [1] Non-{ADJECTIVE} surroundings [+4 Mo] || 4 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteInsectMeat_Loved || mem || mood || [0] ate insect meat [+6 Mo] || 6 || 6 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| AteInsectMeatAsIngredient_Loved || mem || mood || [0] ate cooked insect meat [+6 Mo] || 6 || 6 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  || ✓
 
|-
 
| KilledInnocentAnimal_Know_Abhorrent || mem || soc || [0] killed innocent animal (-15 Op) || 0 || 0 || 100 || 3 || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| KilledInnocentAnimal_Know_Abhorrent_Mood || mem || mood || [0] innocent animal killed [-4 Mo] || -4 || -4 || 5 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| KilledInnocentAnimal_Horrible || mem || mood || [0] killed innocent {0} [-15 Mo] || -15 || -15 || 1 ||  ||  || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| KilledInnocentAnimal_Know_Horrible || mem || soc || [0] killed innocent animal (-10 Op) || 0 || 0 || 100 || 3 || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| KilledInnocentAnimal_Know_Horrible_Mood || mem || mood || [0] innocent animal killed [-2 Mo] || -2 || -2 || 5 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| KilledInnocentAnimal_Disapproved || mem || mood || [0] killed innocent {0} [-5 Mo] || -5 || -5 || 1 ||  ||  || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| KilledInnocentAnimal_Know_Disapproved || mem || soc || [0] killed innocent animal (-5 Op) || 0 || 0 || 100 || 3 || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| KilledInnocentAnimal_Know_Disapproved_Mood || mem || mood || [0] innocent animal killed [-1 Mo] || -1 || -1 || 5 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Darklight_Preferred_BlindingLight || situ || mood || [0] blinding light [-8 Mo] || -8 || -8 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Darklight_Preferred_IndoorLight || situ || mood || [0] indoor light [-4 Mo] || -4 || -4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Darklight_Preferred_Darklight || situ || mood || [0] darklight [+4 Mo] || 4 || 4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Eclipse_Beautiful || situ || mood || [0] beautiful eclipse [+5 Mo] || 5 || 5 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GotLovin_Abhorrent || mem || mood || [0] lustful act [-30 Mo] || -30 || -30 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Lovin_Know_Abhorrent || mem || soc || [0] lustful act (-20 Op) || 0 || 0 || 100 || 3 || 75% || 5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GotLovin_Horrible || mem || mood || [0] lustful act [-15 Mo] || -15 || -15 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Lovin_Know_Horrible || mem || soc || [0] lustful act (-10 Op) || 0 || 0 || 100 || 3 || 75% || 5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GotLovin_Disapproved || mem || mood || [0] act of desire [-5 Mo] || -5 || -5 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Lovin_Know_Disapproved || mem || soc || [0] act of desire (-5 Op) || 0 || 0 || 100 || 3 || 75% || 5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Lovin_Know_Approved || mem || soc || [0] lovin' afterglow (+5 Op) || 0 || 0 || 100 || 3 || 75% || 5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteMeat_Abhorrent || mem || mood || [0] ate meat [-24 Mo] || -24 || -24 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteMeat_Know_Abhorrent || mem || soc || [0] ate meat (-15 Op) || 0 || 0 || 100 || 3 || 75% || 3 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteMeat_Horrible || mem || mood || [0] ate meat [-12 Mo] || -12 || -12 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteMeat_Know_Horrible || mem || soc || [0] ate meat (-10 Op) || 0 || 0 || 100 || 3 || 75% || 3 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteMeat_Disapproved || mem || mood || [0] ate meat [-4 Mo] || -4 || -4 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteMeat_Know_Disapproved || mem || soc || [0] ate meat (-5 Op) || 0 || 0 || 100 || 3 || 75% || 3 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteNonMeat_Abhorrent || mem || mood || [0] ate vegetarian [-16 Mo] || -16 || -16 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteNonMeat_Know_Abhorrent || mem || soc || [0] ate vegetarian (-15 Op) || 0 || 0 || 100 || 3 || 75% || 3 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteNonMeat_Horrible || mem || mood || [0] ate vegetarian [-10 Mo] || -10 || -10 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteNonMeat_Know_Horrible || mem || soc || [0] ate vegetarian (-10 Op) || 0 || 0 || 100 || 3 || 75% || 3 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteNonMeat_Disapproved || mem || mood || [0] ate vegetarian [-4 Mo] || -4 || -4 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AteNonMeat_Know_Disapproved || mem || soc || [0] ate vegetarian (-5 Op) || 0 || 0 || 100 || 3 || 75% || 3 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Mined_Know_Prohibited || mem || soc || [0] mined (-15 Op) || 0 || 0 || 100 || 1 || 75% || 4 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Mined_Know_Prohibited_Mood || mem || mood || [0] mined [-4 Mo] || -4 || -4 || 5 ||  || 75% || 2 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| MineableDestroyed_Prohibited || mem || mood || [0] destroyed natural wall [-40 Mo] || -40 || -40 || 1 ||  ||  || 2 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Mined_Horrible || mem || mood || [0] mined [-20 Mo] || -20 || -20 || 1 ||  ||  || 2 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Mined_Know_Horrible || mem || soc || [0] mined (-10 Op) || 0 || 0 || 100 || 1 || 75% || 2 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Mined_Know_Horrible_Mood || mem || mood || [0] mined [-2 Mo] || -2 || -2 || 5 ||  || 75% || 2 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| MineableDestroyed_Horrible || mem || mood || [0] destroyed natural wall [-20 Mo] || -20 || -20 || 1 ||  ||  || 2 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Mined_Disapproved || mem || mood || [0] mined [-3 Mo] || -3 || -3 || 1 ||  ||  || 2 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Mined_Know_Disapproved || mem || soc || [0] mined (-5 Op) || 0 || 0 || 100 || 1 || 75% || 2 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Mined_Know_Disapproved_Mood || mem || mood || [0] mined [-1 Mo] || -1 || -1 || 5 ||  || 75% || 2 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| MineableDestroyed_Disapproved || mem || mood || [0] destroyed natural wall [-3 Mo] || -3 || -3 || 1 ||  ||  || 2 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AnyBodyPartCovered_Disapproved_Male || situ || mood || [0] wearing clothes [-4 Mo] || -4 || -4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AnyBodyPartCovered_Disapproved_Female || situ || mood || [0] wearing clothes [-4 Mo] || -4 || -4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AnyBodyPartCovered_Disapproved_Social_Male || situ || soc || [0] wearing clothes (-5 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AnyBodyPartCovered_Disapproved_Social_Female || situ || soc || [0] wearing clothes (-5 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AnyBodyPartButGroinCovered_Disapproved_Male || situ || mood || [0] wearing clothes (non-groin) [-4 Mo] || -4 || -4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AnyBodyPartButGroinCovered_Disapproved_Female || situ || mood || [0] wearing clothes (non-groin) [-4 Mo] || -4 || -4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AnyBodyPartButGroinCovered_Disapproved_Social_Male || situ || soc || [0] wearing clothes (non-groin) (-5 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AnyBodyPartButGroinCovered_Disapproved_Social_Female || situ || soc || [0] wearing clothes (non-groin) (-5 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GroinUncovered_Disapproved_Male || situ || mood || [0] uncovered groin [-4 Mo] || -4 || -4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GroinUncovered_Disapproved_Female || situ || mood || [0] uncovered groin [-4 Mo] || -4 || -4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GroinUncovered_Disapproved_Social_Male || situ || soc || [0] uncovered groin (-10 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GroinUncovered_Disapproved_Social_Female || situ || soc || [0] uncovered groin (-10 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GroinOrChestUncovered_Disapproved_Male || situ || mood || [0] uncovered groin/chest [-4 Mo] || -4 || -4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GroinOrChestUncovered_Disapproved_Female || situ || mood || [0] uncovered groin/chest [-4 Mo] || -4 || -4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GroinOrChestUncovered_Disapproved_Social_Male || situ || soc || [0] uncovered groin/chest (-10 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GroinOrChestUncovered_Disapproved_Social_Female || situ || soc || [0] uncovered groin/chest (-10 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GroinChestOrHairUncovered_Disapproved_Male || situ || mood || [0] uncovered groin/chest/hair [-4 Mo] || -4 || -4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GroinChestOrHairUncovered_Disapproved_Female || situ || mood || [0] uncovered groin/chest/hair [-4 Mo] || -4 || -4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GroinChestOrHairUncovered_Disapproved_Social_Male || situ || soc || [0] uncovered any body part (-10 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GroinChestOrHairUncovered_Disapproved_Social_Female || situ || soc || [0] uncovered any body part (-10 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GroinChestHairOrFaceUncovered_Disapproved_Male || situ || mood || [0] uncovered any body part [-4 Mo] || -4 || -4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GroinChestHairOrFaceUncovered_Disapproved_Female || situ || mood || [0] uncovered any body part [-4 Mo] || -4 || -4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GroinChestHairOrFaceUncovered_Disapproved_Social_Male || situ || soc || [0] uncovered any body part (-10 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GroinChestHairOrFaceUncovered_Disapproved_Social_Female || situ || soc || [0] uncovered any body part (-10 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| TradedOrgan_Abhorrent || mem || mood || [0] traded organ [-30 Mo] || -30 || -30 || 1 ||  ||  || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| TradedOrgan_Know_Abhorrent || mem || soc || [0] traded organ (-30 Op) || 0 || 0 || 100 || 3 || 75% || 10 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| TradedOrgan_Know_Abhorrent_Mood || mem || mood || [0] organ traded [-4 Mo] || -4 || -4 || 5 ||  || 50% || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SoldOrgan_Disapproved || mem || mood || [0] sold organ [-8 Mo] || -8 || -8 || 1 ||  ||  || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SoldOrgan_Know_Disapproved || mem || soc || [0] sold organ (-10 Op) || 0 || 0 || 100 || 3 || 75% || 10 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SoldOrgan_Know_Horrible_Mood || mem || mood || [0] organ sold [-2 Mo] || -2 || -2 || 5 ||  || 75% || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| InstalledOrgan_Abhorrent || mem || mood || [0] installed organ [-30 Mo] || -30 || -30 || 1 ||  ||  || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| InstalledOrgan_Know_Abhorrent || mem || soc || [0] installed organ (-15 Op) || 0 || 0 || 100 || 3 || 75% || 10 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| InstalledOrgan_Know_Abhorrent_Mood || mem || mood || [0] installed organ [-4 Mo] || -4 || -4 || 5 ||  || 50% || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HarvestedOrgan_Abhorrent || mem || mood || [0] harvested organ [-30 Mo] || -30 || -30 || 1 ||  ||  || 5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HarvestedOrgan_Know_Abhorrent || mem || soc || [0] harvested organ (-30 Op) || 0 || 0 || 100 || 3 || 75% || 10 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HarvestedOrgan_Know_Abhorrent_Mood || mem || mood || [0] organ harvested [-10 Mo] || -10 || -10 || 5 ||  || 50% || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HarvestedOrgan_Horrible || mem || mood || [0] harvested organ [-15 Mo] || -15 || -15 || 1 ||  ||  || 5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HarvestedOrgan_Know_Horrible || mem || soc || [0] harvested organ (-20 Op) || 0 || 0 || 100 || 3 || 75% || 10 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| HarvestedOrgan_Know_Horrible_Mood || mem || mood || [0] organ harvested [-4 Mo] || -4 || -4 || 5 ||  || 50% || 8 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Pain_Idealized || situ || mood || [0] minor pain [+3 Mo] [1] serious pain [+5 Mo] [2] intense pain [+7 Mo] [3] mind-shattering pain [+9 Mo] || 9 || 3 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ExecutedGuest_Know_Abhorrent_Mood || mem || mood || [0] justified execution [-3 Mo] [1] someone was euthanized [-4 Mo] [2] someone was executed [-6 Mo] [3] someone was organ-murdered [-7 Mo] [4] someone was ripscanned [-7 Mo] || -3 || -7 || 5 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ExecutedColonist_Know_Abhorrent_Mood || mem || mood || [0] justified execution of colonist [-3 Mo] [1] colonist euthanized [-4 Mo] [2] colonist executed [-6 Mo] [3] colonist organ-harvested [-7 Mo] [4] colonist ripscanned [-7 Mo] || -3 || -7 || 5 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ExecutedPrisoner_Know_Abhorrent || mem || soc || [0] executed prisoner (-25 Op) || 0 || 0 || 100 || 3 || 75% || 20 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| InnocentPrisonerDied_Know_Abhorrent || mem || soc || [0] responsible for the death of a prisoner (-25 Op) || 0 || 0 || 100 || 3 || 75% || 20 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| InnocentPrisonerDied_Know_Abhorrent_Mood || mem || mood || [0] innocent prisoner died [-7 Mo] || -7 || -7 || 5 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| InnocentPrisonerDied_Abhorrent || mem || mood || [0] innocent prisoner died (responsible) [-20 Mo] || -20 || -20 || 1 ||  ||  || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ExecutedPrisoner_Horrible || mem || mood || [0] executed prisoner [-15 Mo] || -15 || -15 || 1 ||  ||  || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| InnocentPrisonerDied_Horrible || mem || mood || [0] innocent prisoner died (responsible) [-15 Mo] || -15 || -15 || 1 ||  ||  || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ExecutedPrisoner_Know_Horrible || mem || soc || [0] executed prisoner (-15 Op) || 0 || 0 || 100 || 3 || 75% || 20 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| InnocentPrisonerDied_Know_Horrible || mem || soc || [0] responsible for the death of a prisoner (-15 Op) || 0 || 0 || 100 || 3 || 75% || 20 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ExecutedPrisonerInnocent_Horrible || mem || mood || [0] executed innocent prisoner [-15 Mo] || -15 || -15 || 1 ||  ||  || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ExecutedPrisonerInnocent_Know_Horrible || mem || soc || [0] executed innocent prisoner (-30 Op) || 0 || 0 || 100 || 3 || 75% || 20 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ExecutedPrisonerGuilty_Respected || mem || mood || [0] executed guilty prisoner [+10 Mo] || 10 || 10 || 1 ||  ||  || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ExecutedPrisonerGuilty_Know_Respected || mem || soc || [0] executed guilty prisoner (+20 Op) || 0 || 0 || 100 || 3 || 75% || 20 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ExecutedPrisonerGuilty_Know_Respected_Mood || mem || mood || [0] guilty prisoner executed [+3 Mo] || 3 || 3 || 1 ||  ||  || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ExecutedPrisoner_Respected || mem || mood || [0] executed prisoner [+10 Mo] || 10 || 10 || 1 ||  ||  || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| PrisonerDied_Respected || mem || mood || [0] prisoner died (responsible) [+10 Mo] || 10 || 10 || 1 ||  ||  || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ExecutedPrisoner_Know_Respected || mem || soc || [0] executed prisoner (+15 Op) || 0 || 0 || 100 || 3 || 75% || 20 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| PrisonerDied_Know_Respected || mem || soc || [0] responsible for the death of a prisoner (+15 Op) || 0 || 0 || 100 || 3 || 75% || 20 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Execution_Know_Respected_Mood || mem || mood || [0] execution [+3 Mo] || 3 || 3 || 5 ||  || 75% || 2 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| NoRecentExecution || situ || mood || [0] no execution [-3 Mo] || -3 || -3 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Ranching_Central_AnimalMassPerCapita || situ || mood || [0] no animals [-3 Mo] [1] scarce animals [-2 Mo] [2] few animals [-1 Mo] [3] some animals [+1 Mo] [4] lots of animals [+2 Mo] [5] tons of animals [+3 Mo] || 3 || -3 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Ranching_SowedPlant || mem || mood || [0] sowed human food plant [-4 Mo] || -4 || -4 || 1 ||  ||  || 2 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ScarificationCeremony_Know_Horrible || mem || mood || [0] Scarification ceremony [-2 Mo] || -2 || -2 || 1 ||  ||  || 4 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ScarificationCeremony_Self_Minor || mem || mood || [0] got scarified [+3 Mo] || 3 || 3 || 1 ||  ||  || 4 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ScarificationCeremony_Self_Heavy || mem || mood || [0] got scarified [+5 Mo] || 5 || 5 || 1 ||  ||  || 4 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ScarificationCeremony_Self_Extreme || mem || mood || [0] got scarified [+6 Mo] || 6 || 6 || 1 ||  ||  || 4 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Scarification_Extreme_Opinion || situ || soc || [0] scarified (+10 Op) [1] not scarified (-10 Op) [2] insufficiently scarified (-5 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Scarification_Extreme || situ || mood || [0] scarified [+3 Mo] [1] not scarified [-3 Mo] [2] insufficiently scarified [-3 Mo] || 3 || -3 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Scarification_Heavy_Opinion || situ || soc || [0] scarified (+5 Op) [1] not scarified (-5 Op) [2] insufficiently scarified (-3 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Scarification_Heavy || situ || mood || [0] scarified [+2 Mo] [1] not scarified [-2 Mo] [2] insufficiently scarified [-2 Mo] || 2 || -2 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Scarification_Minor_Opinion || situ || soc || [0] scarified (+3 Op) [1] not scarified (-3 Op) [2] insufficiently scarified (-2 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Scarification_Minor || situ || mood || [0] scarified [+1 Mo] [1] not scarified [-1 Mo] [2] insufficiently scarified [-1 Mo] || 1 || -1 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Skullspike_Desired || situ || mood || [0] skullspikes [+1 Mo] [1] skullspikes [+2 Mo] [2] skullspikes [+3 Mo] || 3 || 1 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Skullspike_Disapproved || situ || mood || [0] skullspikes [-1 Mo] [1] skullspikes [-2 Mo] [2] skullspikes [-3 Mo] || -1 || -3 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Slavery_Abhorrent_SlavesInColony || situ || mood || [0] slaves in colony [-3 Mo] || -3 || -3 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SoldSlave_Know_Abhorrent || mem || soc || [0] sold slave (-20 Op) || 0 || 0 || 100 || 3 || 75% || 15 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SoldSlave_Know_Abhorrent_Mood || mem || mood || [0] slave sold [-10 Mo] || -10 || -10 || 5 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| EnslavedPrisoner_Know_Abhorrent || mem || soc || [0] enslaved prisoner (-20 Op) || 0 || 0 || 100 || 3 || 75% || 15 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Slavery_Horrible_SlavesInColony || situ || mood || [0] slaves in colony [-2 Mo] || -2 || -2 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SoldSlave_Horrible || mem || mood || [0] sold slave [-10 Mo] || -10 || -10 || 1 ||  ||  || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| EnslavedPrisoner_Horrible || mem || mood || [0] enslaved prisoner [-10 Mo] || -10 || -10 || 1 ||  ||  || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SoldSlave_Know_Horrible || mem || soc || [0] sold slave (-10 Op) || 0 || 0 || 100 || 3 || 75% || 15 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SoldSlave_Know_Horrible_Mood || mem || mood || [0] slave sold [-3 Mo] || -3 || -3 || 5 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| EnslavedPrisoner_Know_Horrible || mem || soc || [0] enslaved prisoner (-10 Op) || 0 || 0 || 100 || 3 || 75% || 15 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| EnslavedPrisoner_Know_Horrible_Mood || mem || mood || [0] prisoner enslaved [-3 Mo] || -3 || -3 || 5 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Slavery_Disapproved_SlavesInColony || situ || mood || [0] slaves in colony [-1 Mo] || -1 || -1 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SoldSlave_Disapproved || mem || mood || [0] sold slave [-5 Mo] || -5 || -5 || 1 ||  ||  || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| EnslavedPrisoner_Disapproved || mem || mood || [0] enslaved prisoner [-5 Mo] || -5 || -5 || 1 ||  ||  || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SoldSlave_Know_Disapproved || mem || soc || [0] sold slave (-5 Op) || 0 || 0 || 100 || 3 || 75% || 15 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SoldSlave_Know_Disapproved_Mood || mem || mood || [0] slave sold [-2 Mo] || -2 || -2 || 5 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| EnslavedPrisoner_Know_Disapproved || mem || soc || [0] enslaved prisoner (-5 Op) || 0 || 0 || 100 || 3 || 75% || 15 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| EnslavedPrisoner_Know_Disapproved_Mood || mem || mood || [0] prisoner enslaved [-2 Mo] || -2 || -2 || 5 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Slavery_Honorable_SlavesInColony || situ || mood || [0] slaves in colony [+1 Mo] || 1 || 1 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Slavery_Honorable_NoSlavesInColony || situ || mood || [0] no slaves in colony [-2 Mo] || -2 || -2 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SoldSlave_Honorable || mem || mood || [0] sold slave [+4 Mo] || 4 || 4 || 1 ||  ||  || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| EnslavedPrisoner_Honorable || mem || mood || [0] enslaved prisoner [+4 Mo] || 4 || 4 || 1 ||  ||  || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SoldSlave_Know_Honorable || mem || soc || [0] sold slave (+10 Op) || 0 || 0 || 100 || 3 || 75% || 25 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SoldSlave_Know_Honorable_Mood || mem || mood || [0] slave sold [+2 Mo] || 2 || 2 || 5 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| EnslavedPrisoner_Know_Honorable || mem || soc || [0] enslaved prisoner (+10 Op) || 0 || 0 || 100 || 3 || 75% || 15 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| EnslavedPrisoner_Know_Honorable_Mood || mem || mood || [0] prisoner enslaved [+2 Mo] || 2 || 2 || 5 ||  || 75% || 6 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SleptUsingSleepAccelerator || mem || mood || [0] used sleep accelerator [+3 Mo] || 3 || 3 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| NeedNeuralSupercharge || situ || mood || [0] want neural supercharge [-6 Mo] || -6 || -6 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| AgeReversalDemanded || situ || mood || [0] harmful aging [-4 Mo] [1] terrible aging [-7 Mo] [2] horrific aging [-10 Mo] [3]  || 0 || -10 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| BioSculpterDespised || mem || mood || [0] used biosculpter pod [-8 Mo] || -8 || -8 || 1 ||  ||  || 12 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| MinifiedTreeDied_Know_Prohibited_Mood || mem || mood || [0] extracted tree died [-4 Mo] || -4 || -4 || 5 ||  || 75% || 3 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| MinifiedTreeDied_Know_Horrible_Mood || mem || mood || [0] extracted tree died [-2 Mo] || -2 || -2 || 5 ||  || 75% || 3 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| MinifiedTreeDied_Know_Disapproved_Mood || mem || mood || [0] extracted tree died [-1 Mo] || -1 || -1 || 5 ||  || 75% || 3 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CutTree_Know_Prohibited || mem || soc || [0] cut tree (-10 Op) || 0 || 0 || 100 || 3 || 75% || 20 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CutTree_Horrible || mem || mood || [0] cut tree [-10 Mo] || -10 || -10 || 1 ||  ||  || 3 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CutTree_Know_Prohibited_Mood || mem || mood || [0] tree felled [-4 Mo] || -4 || -4 || 5 ||  || 75% || 3 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CutTree_Know_Horrible || mem || soc || [0] cut tree (-5 Op) || 0 || 0 || 100 || 3 || 75% || 20 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CutTree_Know_Horrible_Mood || mem || mood || [0] tree felled [-2 Mo] || -2 || -2 || 5 ||  || 75% || 3 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CutTree_Disapproved || mem || mood || [0] cut tree [-5 Mo] || -5 || -5 || 1 ||  ||  || 3 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CutTree_Know_Disapproved || mem || soc || [0] cut tree (-3 Op) || 0 || 0 || 100 || 3 || 75% || 20 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| CutTree_Know_Disapproved_Mood || mem || mood || [0] tree felled [-1 Mo] || -1 || -1 || 5 ||  || 75% || 3 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GauranlenConnectionDesired || situ || mood || [0] Gauranlen connection [+3 Mo] [1] want Gauranlen connection  [2] want Gauranlen connection [-1 Mo] [3] want Gauranlen connection [-2 Mo] [4] want Gauranlen connection [-4 Mo] [5] want Gauranlen connection [-6 Mo] || 3 || -6 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| TreesDesired || situ || mood || [0] amazing trees [+9 Mo] [1] amazing tree [+8 Mo] [2] remarkable trees [+7 Mo] [3] amazing tree [+6 Mo] [4] rich forest [+5 Mo] [5] full trees [+4 Mo] [6] mixed trees [+3 Mo] [7] full tree [+2 Mo] [8] mini trees [+4 Mo] [9] mini tree [+2 Mo] [10] no tree [-1 Mo] [11] no tree [-2 Mo] [12] trees missed [-3 Mo] [13] trees missed [-4 Mo] [14] trees sorely missed [-5 Mo] || 9 || -5 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| TreeDensityReduced || situ || mood || [0] healthy trees  [1] trees disturbed [-2 Mo] [2] trees defaced [-5 Mo] [3] trees damaged [-8 Mo] [4] trees harmed [-10 Mo] [5] trees defiled [-13 Mo] [6] trees wrecked [-16 Mo] [7] trees ravaged [-20 Mo] || 0 || -20 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| KillWithNobleWeapon || mem || mood || [0] victory by noble weapon [+3 Mo] || 3 || 3 || 1 ||  ||  || 1 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| UsedDespisedWeapon || mem || mood || [0] used despised weapon [-5 Mo] || -5 || -5 || 1 ||  ||  || 2 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| WieldingNobleOrDespisedWeapon || situ || mood || [0] wielding {WEAPON} [+3 Mo] [1] wielding {WEAPON} [-5 Mo] || 3 || -5 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ParticipatedInRaid_Respected || mem || mood || [0] participated in raid [+3 Mo] || 3 || 3 || 300 ||  || 100% || 5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ParticipatedInRaid_Required || mem || mood || [0] participated in raid [+6 Mo] || 6 || 6 || 300 ||  || 100% || 5 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| RecentConquest_Respected || situ || mood || [0] recent conquest [+6 Mo] [1] no recent conquest [-6 Mo] || 6 || -6 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| RecentConquest_Required || situ || mood || [0] recent conquest [+12 Mo] [1] no recent conquest [-12 Mo] || 12 || -12 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoRoleApparelRequirementNotMet || situ || mood || [0] Want {ROLE_label} apparel [-4 Mo] || -4 || -4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoLeaderResentmentStandard || situ || mood || [0]  [-2 Mo] || -2 || -2 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoLeaderResentmentDisapproved || situ || mood || [0]  [-3 Mo] || -3 || -3 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoLeaderResentmentHorrible || situ || mood || [0]  [-4 Mo] || -4 || -4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| IdeoLeaderResentmentAbhorrent || situ || mood || [0]  [-5 Mo] || -5 || -5 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Bloodfeeders_Revered_Opinion_Bloodfeeder || situ || soc || [0] bloodfeeder (+20 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Bloodfeeders_Reviled_Opinion_Bloodfeeder || situ || soc || [0] bloodfeeder (-40 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| BloodfeederDied_Revered || mem || mood || [0] bloodfeeder died [-2 Mo] || -2 || -2 || 3 ||  || 75% || 10 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| BloodfeederDied_Reviled || mem || mood || [0] bloodfeeder died [+5 Mo] || 5 || 5 || 1 ||  ||  || 10 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Bloodfeeder_ReveredBloodfeeder || situ || mood || [0] revered bloodfeeder [+4 Mo] || 4 || 4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Bloodfeeder_ReviledBloodfeeder || situ || mood || [0] bloodfeeder self hatred [-12 Mo] || -12 || -12 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| BloodfeederColonist_Revered || situ || mood || [0] no bloodfeeders [-2 Mo] [1] no bloodfeeder master [-1 Mo] [2] bloodfeeder master [+2 Mo] || 2 || -2 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  || ✓ ||
 
|-
 
| BloodfeederColonist_Reviled || situ || mood || [0] bloodfeeder among us [-8 Mo] || -8 || -8 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  || ✓ ||
 
|-
 
| ChildLabor_Encouraged_ChildAssignedRecreation || situ || mood || [0] children assigned recreation [-3 Mo] || -3 || -3 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| ChildLabor_Encouraged_ChildAssignedWork || situ || mood || [0] children assigned work [-3 Mo] || -3 || -3 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GrowthVat_Essential_Pregnant || situ || mood || [0] natural pregnancy [-5 Mo] || -5 || -5 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GrowthVat_Essential_ChildNotInGrowthVat || situ || mood || [0] child not in growth vat [-2 Mo] || -2 || -2 || 3 ||  || 75% || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GrowthVat_Prohibited_ChildNotInGrowthVat || situ || mood || [0] child not in growth vat [+1 Mo] || 1 || 1 || 3 ||  || 75% || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GrowthVat_Prohibited_GrowthVatInColony || situ || mood || [0] growth vat [-3 Mo] || -3 || -3 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| GrowthVat_Prohibited_ChildInGrowthVat || situ || mood || [0] my child is in a growth vat [-8 Mo] || -8 || -8 || 3 ||  || 75% || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| PreferredXenotype || situ || soc || [0] preferred xenotype (+10 Op) [1] disliked xenotype (-30 Op) || 0 || 0 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| PreferredXenotypeMakeup || situ || mood || [0] all preferred xenotypes [+2 Mo] [1] some disliked xenotypes [-2 Mo] [2] many disliked xenotypes [-3 Mo] [3] tons of disliked xenotypes [-4 Mo] || 2 || -4 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| SelfDislikedXenotype || situ || mood || [0] I am disliked xenotype [-6 Mo] || -6 || -6 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| Inhumanizing_Required_Human || situ || mood || [0] human shame [-8 Mo] || -8 || -8 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| PsychicRitualPerformed_Abhorrent || mem || mood || [0] psychic ritual performed [-4 Mo] || -4 || -4 || 2 ||  || 75% || 4 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| InvolvedInPsychicRitual_Abhorrent || mem || mood || [0] involved in psychic ritual [-12 Mo] || -12 || -12 || 1 ||  ||  || 4 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| InvolvedInPsychicRitual_Social_Abhorrent || mem || soc || [0] involved in psychic ritual (-20 Op) || 0 || 0 || 100 || 3 || 75% || 4 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| PsychicRitualPerformed_Disapproved || mem || mood || [0] psychic ritual performed [-2 Mo] || -2 || -2 || 2 ||  || 75% || 4 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| InvolvedInPsychicRitual_Disapproved || mem || mood || [0] involved in psychic ritual [-6 Mo] || -6 || -6 || 1 ||  ||  || 4 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| InvolvedInPsychicRitual_Social_Disapproved || mem || soc || [0] involved in psychic ritual (-10 Op) || 0 || 0 || 100 || 3 || 75% || 4 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| InvolvedInPsychicRitual_Exalted || mem || mood || [0] involved in psychic ritual [+3 Mo] || 3 || 3 || 1 ||  ||  || 4 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| InvolvedInPsychicRitual_Social_Exalted || mem || soc || [0] involved in psychic ritual (+10 Op) || 0 || 0 || 100 || 3 || 75% || 4 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
| NoPsychicRituals || situ || mood || [0] no psychic rituals [-3 Mo] || -3 || -3 || 1 ||  ||  || 0 ||  ||  ||  || 70% ||  ||  ||  ||
 
|-
 
|}
 
 
=== Economy ===
 
 
== Tool Capacities ==
 
{| {{STDT| c_06 sortable mw-collapsible}}
 
! Def Name !! Label !! Source
 
|-
 
! Stab
 
| stab
 
| {{RimworldIcon}}
 
|-
 
! Cut
 
| cut
 
| {{RimworldIcon}}
 
|-
 
! Blunt
 
| blunt
 
| {{RimworldIcon}}
 
|-
 
! Scratch
 
| scratch
 
| {{RimworldIcon}}
 
|-
 
! Poke
 
| poke
 
| {{RimworldIcon}}
 
|-
 
! Bite
 
| bite
 
| {{RimworldIcon}}
 
|-
 
! ToxicBite
 
| toxic bite
 
| {{RimworldIcon}}
 
|-
 
! ScratchToxic
 
| toxic scratch
 
| {{RimworldIcon}}
 
|-
 
! KickMaterialInEyes
 
| kick material in eyes
 
| {{RimworldIcon}}
 
|-
 
! Demolish
 
| demolish
 
| {{RimworldIcon}}
 
|-
 
! DemolishDoors
 
| demolish doors
 
| {{BiotechIcon}}
 
|}
 
 
== Maneuvers ==
 
{| {{STDT| c_06 sortable mw-collapsible}}
 
! defName !! requiredCapacity !! verb !! logEntryDef !! combatLogRulesHit !! combatLogRulesDeflect !! combatLogRulesMiss !! combatLogRulesDodge
 
|-
 
! Slash
 
| Cut
 
|<!-- verb -->
 
* verbClass: '''Verb_MeleeAttackDamage'''
 
* meleeDamageDef: '''[[Damage Types#Cut|Cut]]'''
 
| MeleeAttack
 
| Maneuver_Slash_MeleeHit
 
| Maneuver_Slash_MeleeDeflect
 
| Maneuver_Slash_MeleeMiss
 
| Maneuver_Slash_MeleeDodge
 
|-
 
! Stab
 
| Stab
 
|<!-- verb -->
 
* verbClass: '''Verb_MeleeAttackDamage'''
 
* meleeDamageDef: '''[[Damage Types#Stab|Stab]]'''
 
| MeleeAttack
 
| Maneuver_Stab_MeleeHit
 
| Maneuver_Stab_MeleeDeflect
 
| Maneuver_Stab_MeleeMiss
 
| Maneuver_Stab_MeleeDodge
 
|-
 
! Smash
 
| Blunt
 
|<!-- verb -->
 
* verbClass: '''Verb_MeleeAttackDamage'''
 
* meleeDamageDef: '''[[Damage Types#Blunt|Blunt]]'''
 
| MeleeAttack
 
| Maneuver_Smash_MeleeHit
 
| Maneuver_Smash_MeleeDeflect
 
| Maneuver_Smash_MeleeMiss
 
| Maneuver_Smash_MeleeDodge
 
|- <!-- Name="Demolish" -->
 
! Demolish
 
| Demolish
 
|<!-- verb -->
 
* verbClass: '''Verb_MeleeAttackDamage'''
 
* meleeDamageDef: '''[[Damage Types#Demolish|Demolish]]'''
 
* ai_IsBuildingDestroyer: true
 
| MeleeAttack
 
| Maneuver_Smash_MeleeHit
 
| Maneuver_Smash_MeleeDeflect
 
| Maneuver_Smash_MeleeMiss
 
| Maneuver_Smash_MeleeDodge
 
|-
 
! Scratch
 
| Scratch
 
|<!-- verb -->
 
* verbClass: '''Verb_MeleeAttackDamage'''
 
* meleeDamageDef: '''[[Damage Types#Scratch|Scratch]]'''
 
| MeleeAttack
 
| Maneuver_Scratch_MeleeHit
 
| Maneuver_Scratch_MeleeDeflect
 
| Maneuver_Scratch_MeleeMiss
 
| Maneuver_Scratch_MeleeDodge
 
|-
 
! ScratchToxic
 
| ScratchToxic
 
|<!-- verb -->
 
* verbClass: '''Verb_MeleeAttackDamage'''
 
* meleeDamageDef: '''[[Damage Types#Table Toxic scratch|ScratchToxic]]'''
 
| MeleeAttack
 
| Maneuver_Scratch_MeleeHit
 
| Maneuver_Scratch_MeleeDeflect
 
| Maneuver_Scratch_MeleeMiss
 
| Maneuver_Scratch_MeleeDodge
 
|-
 
! Poke
 
| Poke
 
|<!-- verb -->
 
* verbClass: '''Verb_MeleeAttackDamage'''
 
* meleeDamageDef: '''[[Damage Types#Poke|Poke]]'''
 
| MeleeAttack
 
| Maneuver_Poke_MeleeHit
 
| Maneuver_Poke_MeleeDeflect
 
| Maneuver_Poke_MeleeMiss
 
| Maneuver_Poke_MeleeDodge
 
|-
 
! Bite
 
| Bite
 
|<!-- verb -->
 
* verbClass: '''Verb_MeleeAttackDamage'''
 
* meleeDamageDef: '''[[Damage Types#Bite|Bite]]'''
 
* commonalityVsEdificeFactor: '''0.01'''
 
| MeleeAttack
 
| Maneuver_Bite_MeleeHit
 
| Maneuver_Bite_MeleeDeflect
 
| Maneuver_Bite_MeleeMiss
 
| Maneuver_Bite_MeleeDodge
 
|-
 
! ToxicBite
 
| ToxicBite
 
|<!-- verb -->
 
* verbClass: '''Verb_MeleeAttackDamage'''
 
* meleeDamageDef: '''[[Damage Types#Table Toxic bite|ToxicBite]]'''
 
| MeleeAttack
 
| Maneuver_Bite_MeleeHit
 
| Maneuver_Bite_MeleeDeflect
 
| Maneuver_Bite_MeleeMiss
 
| Maneuver_Bite_MeleeDodge
 
|-
 
! KickMaterialInEyes
 
| KickMaterialInEyes
 
|<!-- verb -->
 
* verbClass: '''Verb_MeleeApplyHediff'''
 
* bodypartTagTarget: '''SightSource'''
 
* minIntelligence: '''ToolUser'''
 
* impactFleck: '''SandInEyes'''
 
* linkedBodyPartsGroup: '''[[Human#Feet|Feet]]'''
 
| SandInEyes
 
| Maneuver_KickMaterialInEyes_MeleeHit
 
| Maneuver_KickMaterialInEyes_MeleeDeflect
 
| Maneuver_KickMaterialInEyes_MeleeMiss
 
| Maneuver_KickMaterialInEyes_MeleeDodge
 
|}
 
 
== Unsorted ==
 
{| {{STDT| sortable c_07 mw-collapsible}}
 
! defName !! RewardStandardMidFreq !! RewardStandardCore !! RewardStandardLowFreq !! RewardStandardQualitySuper !! RewardStandardHighFreq
 
|-
 
|  Hyperweave || - || ✓ || - || - || -
 
|-
 
|  MedicineUltratech || - || ✓ || - || - || -
 
|-
 
|  VoidsightSerum || - || - || ✓ || - || -
 
|-
 
|  NerveSpiker || - || - || - || ✓ || -
 
|-
 
|  Bow_Recurve || - || - || - || ✓ || -
 
|-
 
|  Luciferium || - || ✓ || - || - || -
 
|-
 
|  MindNumbSerum || - || - || ✓ || - || -
 
|-
 
|  Genepack || ✓ || - || - || - || -
 
|-
 
|  Bow_Great || - || - || - || ✓ || -
 
|-
 
|  VoidSculpture || - || - || ✓ || - || -
 
|-
 
|  MeleeWeapon_Gladius || - || - || - || ✓ || -
 
|-
 
|  Schematic || ✓ || - || - || - || -
 
|-
 
|  TextBook || ✓ || - || - || - || -
 
|-
 
|  Novel || ✓ || - || - || - || -
 
|-
 
|  SculptureSmall || - || - || ✓ || - || -
 
|-
 
|  MeleeWeapon_Spear || - || - || - || ✓ || -
 
|-
 
|  ComponentSpacer || - || ✓ || - || - || -
 
|-
 
|  MetalbloodSerum || - || - || ✓ || - || -
 
|-
 
|  JuggernautSerum || - || - || ✓ || - || -
 
|-
 
|  Mindscrew || - || - || ✓ || - || -
 
|-
 
|  Joywire || - || - || ✓ || - || -
 
|-
 
|  Painstopper || - || - || ✓ || - || -
 
|-
 
|  Harp || - || - || - || ✓ || -
 
|-
 
|  Tome || ✓ || - || - || - || -
 
|-
 
|  Psytrainer_Painblock || - || - || ✓ || - || -
 
|-
 
|  Psytrainer_Stun || - || - || ✓ || - || -
 
|-
 
|  Psytrainer_Burden || - || - || ✓ || - || -
 
|-
 
|  Psytrainer_SolarPinhole || - || - || ✓ || - || -
 
|-
 
|  Psytrainer_WordOfTrust || - || - || ✓ || - || -
 
|-
 
|  Psytrainer_Chunkskip || - || - || ✓ || - || -
 
|-
 
|  MeleeWeapon_LongSword || - || - || - || ✓ || -
 
|-
 
|  Throne || - || - || - || ✓ || -
 
|-
 
|  SculptureLarge || - || - || ✓ || - || -
 
|-
 
|  SculptureTerror || - || - || ✓ || - || -
 
|-
 
|  Apparel_Gunlink || - || - || ✓ || - || -
 
|-
 
|  Telescope || - || - || - || ✓ || -
 
|-
 
|  Gun_HeavySMG || - || - || - || ✓ || -
 
|-
 
|  HandTalon || - || - || ✓ || - || -
 
|-
 
|  ElbowBlade || - || - || ✓ || - || -
 
|-
 
|  KneeSpike || - || - || ✓ || - || -
 
|-
 
|  VenomFangs || - || - || ✓ || - || -
 
|-
 
|  VenomTalon || - || - || ✓ || - || -
 
|-
 
|  MeleeWeapon_Warhammer || - || - || - || ✓ || -
 
|-
 
|  PowerClaw || - || - || ✓ || - || -
 
|-
 
|  Apparel_ShieldBelt || - || - || - || ✓ || -
 
|-
 
|  Apparel_PsyfocusShirt || - || - || ✓ || - || -
 
|-
 
|  Psytrainer_BlindingPulse || - || - || ✓ || - || -
 
|-
 
|  Psytrainer_EntropyDump || - || - || ✓ || - || -
 
|-
 
|  Psytrainer_Waterskip || - || - || ✓ || - || -
 
|-
 
|  Psytrainer_WordOfJoy || - || - || ✓ || - || -
 
|-
 
|  Gun_ChainShotgun || - || - || - || ✓ || -
 
|-
 
|  Harpsichord || - || - || - || ✓ || -
 
|-
 
|  Gun_LMG || - || - || - || ✓ || -
 
|-
 
|  DrillArm || - || - || ✓ || - || -
 
|-
 
|  FieldHand || - || - || ✓ || - || -
 
|-
 
|  Apparel_PackBroadshield || - || - || - || ✓ || -
 
|-
 
|  Apparel_DeadlifePack || - || - || ✓ || - || -
 
|-
 
|  Apparel_PlateArmor || - || - || - || ✓ || -
 
|-
 
|  Gun_AssaultRifle || - || - || - || ✓ || -
 
|-
 
|  Gun_HellcatRifle || - || - || - || ✓ || -
 
|-
 
|  Apparel_PsyfocusHelmet || ✓ || - || - || - || -
 
|-
 
|  Apparel_EltexSkullcap || ✓ || - || - || - || -
 
|-
 
|  Apparel_PsyfocusVest || ✓ || - || - || - || -
 
|-
 
|  Apparel_ShardPsychicShockLance || - || - || ✓ || - || -
 
|-
 
|  Apparel_ArmorHelmetRecon || - || - || - || - || ✓
 
|-
 
|  ShardAnimalPulser || - || - || ✓ || - || -
 
|-
 
|  Gun_SniperRifle || - || - || - || ✓ || -
 
|-
 
|  Apparel_ShardPsychicInsanityLance || - || - || ✓ || - || -
 
|-
 
|  Gun_Incinerator || - || - || - || ✓ || -
 
|-
 
|  Apparel_PsychicShockLance || - || - || - || - || ✓
 
|-
 
|  Psytrainer_Beckon || - || - || ✓ || - || -
 
|-
 
|  Psytrainer_VertigoPulse || - || - || ✓ || - || -
 
|-
 
|  Psytrainer_ChaosSkip || - || - || ✓ || - || -
 
|-
 
|  Psytrainer_WordOfLove || - || - || ✓ || - || -
 
|-
 
|  AestheticNose || - || - || ✓ || - || -
 
|-
 
|  PsychicSoothePulser || - || - || - || - || ✓
 
|-
 
|  ReinforcedBarrel || - || ✓ || - || - || -
 
|-
 
|  Apparel_PsyfocusRobe || ✓ || - || - || - || -
 
|-
 
|  Apparel_PowerArmorHelmet || - || - || - || - || ✓
 
|-
 
|  Apparel_PackJump || - || - || - || ✓ || -
 
|-
 
|  Apparel_PsychicInsanityLance || - || - || - || - || ✓
 
|-
 
|  Piano || - || - || - || ✓ || -
 
|-
 
|  PsychicAnimalPulser || - || - || - || - || ✓
 
|-
 
|  ArchiteCapsule || - || - || - || - || ✓
 
|-
 
|  Psytrainer_Skip || - || - || ✓ || - || -
 
|-
 
|  Psytrainer_Wallraise || - || - || ✓ || - || -
 
|-
 
|  Psytrainer_Smokepop || - || - || ✓ || - || -
 
|-
 
|  Psytrainer_Focus || - || - || ✓ || - || -
 
|-
 
|  Psytrainer_WordOfSerenity || - || - || ✓ || - || -
 
|-
 
|  Apparel_ArmorHelmetReconPrestige || - || - || - || - || ✓
 
|-
 
|  Apparel_ArmorHelmetCataphract || - || - || - || - || ✓
 
|-
 
|  Neurotrainer_Shooting || ✓ || - || - || - || -
 
|-
 
|  Neurotrainer_Melee || ✓ || - || - || - || -
 
|-
 
|  Neurotrainer_Construction || ✓ || - || - || - || -
 
|-
 
|  Neurotrainer_Mining || ✓ || - || - || - || -
 
|-
 
|  Neurotrainer_Cooking || ✓ || - || - || - || -
 
|-
 
|  Neurotrainer_Plants || ✓ || - || - || - || -
 
|-
 
|  Neurotrainer_Animals || ✓ || - || - || - || -
 
|-
 
|  Neurotrainer_Crafting || ✓ || - || - || - || -
 
|-
 
|  Neurotrainer_Artistic || ✓ || - || - || - || -
 
|-
 
|  Neurotrainer_Medicine || ✓ || - || - || - || -
 
|-
 
|  Neurotrainer_Social || ✓ || - || - || - || -
 
|-
 
|  Neurotrainer_Intellectual || ✓ || - || - || - || -
 
|-
 
|  TornadoGenerator || - || - || - || - || ✓
 
|-
 
|  BiomutationPulser || - || - || ✓ || - || -
 
|-
 
|  GastroAnalyzer || - || - || ✓ || - || -
 
|-
 
|  AestheticShaper || - || - || ✓ || - || -
 
|-
 
|  Apparel_ArmorMarineHelmetPrestige || - || - || - || - || ✓
 
|-
 
|  Apparel_BiomutationLance || - || - || - || - || ✓
 
|-
 
|  Psytrainer_Berserk || - || - || ✓ || - || -
 
|-
 
|  Psytrainer_Invisibility || - || - || ✓ || - || -
 
|-
 
|  Psytrainer_Flashstorm || - || - || ✓ || - || -
 
|-
 
|  Psytrainer_WordOfInspiration || - || - || ✓ || - || -
 
|-
 
|  Psytrainer_Farskip || - || - || ✓ || - || -
 
|-
 
|  RoyalBed || - || - || - || ✓ || -
 
|-
 
|  FlatscreenTelevision || - || - || - || ✓ || -
 
|-
 
|  TechprofSubpersonaCore || - || ✓ || - || - || -
 
|-
 
|  Gun_TripleRocket || - || - || ✓ || - || -
 
|-
 
|  Gun_DoomsdayRocket || - || - || ✓ || - || -
 
|-
 
|  DeathrestCapacitySerum || - || - || - || - || ✓
 
|-
 
|  Psytrainer_BerserkPulse || - || - || ✓ || - || -
 
|-
 
|  Psytrainer_ManhunterPulse || - || - || ✓ || - || -
 
|-
 
|  Psytrainer_MassChaosSkip || - || - || ✓ || - || -
 
|-
 
|  Psytrainer_BulletShield || - || - || ✓ || - || -
 
|-
 
|  Psytrainer_Neuroquake || - || - || ✓ || - || -
 
|-
 
|  Gun_ChargeRifle || - || - || - || ✓ || -
 
|-
 
|  BionicEye || ✓ || - || - || - || -
 
|-
 
|  BionicArm || ✓ || - || - || - || -
 
|-
 
|  BionicLeg || ✓ || - || - || - || -
 
|-
 
|  Neurocalculator || - || - || ✓ || - || -
 
|-
 
|  LearningAssistant || - || - || ✓ || - || -
 
|-
 
|  Immunoenhancer || - || - || ✓ || - || -
 
|-
 
|  Coagulator || - || - || ✓ || - || -
 
|-
 
|  HealingEnhancer || - || - || ✓ || - || -
 
|-
 
|  ToughskinGland || ✓ || - || - || - || -
 
|-
 
|  LoveEnhancer || - || - || ✓ || - || -
 
|-
 
|  DetoxifierStomach || - || - || ✓ || - || -
 
|-
 
|  ReprocessorStomach || - || - || ✓ || - || -
 
|-
 
|  NuclearStomach || - || - || ✓ || - || -
 
|-
 
|  CircadianAssistant || - || - || ✓ || - || -
 
|-
 
|  CircadianHalfCycler || - || - || ✓ || - || -
 
|-
 
|  Apparel_ArmorHelmetCataphractPrestige || - || - || - || - || ✓
 
|-
 
|  Gun_Minigun || - || - || - || ✓ || -
 
|-
 
|  SculptureGrand || - || - || ✓ || - || -
 
|-
 
|  VanometricPowerCell || - || ✓ || - || - || -
 
|-
 
|  Shell_AntigrainWarhead || - || ✓ || - || - || -
 
|-
 
|  OrbitalTargeterBombardment || - || - || - || - || ✓
 
|-
 
|  OrbitalTargeterPowerBeam || - || - || - || - || ✓
 
|-
 
|  Apparel_ArmorHelmetMechCommander || - || - || - || - || ✓
 
|-
 
|  PsychicEmanator || - || ✓ || - || - || -
 
|-
 
|  MechSerumHealer || - || ✓ || - || - || -
 
|-
 
|  Gun_ChargeLance || - || - || - || ✓ || -
 
|-
 
|  ArmorskinGland || ✓ || - || - || - || -
 
|-
 
|  MegascreenTelevision || - || - || - || ✓ || -
 
|-
 
|  GrandThrone || - || - || - || ✓ || -
 
|-
 
|  InfiniteChemreactor || - || ✓ || - || - || -
 
|-
 
|  Apparel_ArmorRecon || - || - || - || - || ✓
 
|-
 
|  MechSerumResurrector || ✓ || - || - || - || -
 
|-
 
|  StoneskinGland || ✓ || - || - || - || -
 
|-
 
|  Apparel_ArmorReconPrestige || - || - || - || - || ✓
 
|-
 
|  MeleeWeapon_MonoSword || ✓ || - || - || - || -
 
|-
 
|  MeleeWeapon_Zeushammer || ✓ || - || - || - || -
 
|-
 
|  MeleeWeapon_PlasmaSword || ✓ || - || - || - || -
 
|-
 
|  MeleeWeapon_PsyfocusStaff || ✓ || - || - || - || -
 
|-
 
|  Apparel_PowerArmor || - || - || - || - || ✓
 
|-
 
|  Apparel_ArmorLocust || - || - || - || - || ✓
 
|-
 
|  Apparel_ArmorMarineGrenadier || - || - || - || - || ✓
 
|-
 
|  Apparel_IntegratorHeadset || - || - || - || - || ✓
 
|-
 
|  Apparel_ArmorMarinePrestige || - || - || - || - || ✓
 
|-
 
|  ArchotechEye || - || ✓ || - || - || -
 
|-
 
|  ArchotechArm || - || ✓ || - || - || -
 
|-
 
|  ArchotechLeg || - || ✓ || - || - || -
 
|-
 
|  Apparel_ArmorCataphract || - || - || - || - || ✓
 
|-
 
|  Apparel_ArmorCataphractPhoenix || - || - || - || - || ✓
 
|-
 
|  Apparel_ArmorCataphractPrestige || - || - || - || - || ✓
 
|-
 
|  Apparel_ArmorHelmetMechlordHelmet || - || - || - || - || ✓
 
|-
 
|  Apparel_MechlordSuit || - || - || - || - || ✓
 
|}
 
 
{| {{STDT| sortable c_07 mw-collapsible}}
 
! defName !! weightClass !! ingredients !! ingredients market value !! forming cycles !! total forming time (game days) !! produced at !! research required !! bandwidth cost !! repair energy cost !! base health scale !! move speed !! average armor !! melee DPS !! weapon !! weapon range !! weapon DPS !! weapon accuracy short !! weapon accuracy medium !! weapon accuracy long !! shooter accuracy short !! shooter accuracy medium !! shooter accuracy long !! total accuracy short !! total accuracy medium !! total accuracy long !! special abilities !! combat power !! body size
 
|-
 
|  Mech_Lifter || Light || 50x steel 1x basic subcore || $202 || 1 || 2 || mech gestator || basic mechtech || 1 || 0.66 || 1 || 2.8 || 15% || 1.4 || - || "-" || 0 || 0% || 0% || 0% || 61% || 36% || 20% || 0% || 0% || 0% || none || 10 || 0.70
 
|-
 
|  Mech_Constructoid || Light || 50x steel 1x basic subcore || $202 || 1 || 2 || mech gestator || basic mechtech || 1 || 0.66 || 1 || 3.4 || 15% || 2.0 || - || "-" || 0 || 0% || 0% || 0% || 61% || 36% || 20% || 0% || 0% || 0% || none || 10 || 0.70
 
|-
 
|  Mech_Fabricor || Light || 100x steel 1x high subcore || $1002 || 1 || 2 || mech gestator || high mechtech || 1 || 0.66 || 1 || 3.4 || 15% || 1.4 || - || "-" || 0 || 0% || 0% || 0% || 61% || 36% || 20% || 0% || 0% || 0% || none || 10 || 0.70
 
|-
 
|  Mech_Agrihand || Light || 50x steel 1x basic subcore || $202 || 1 || 2 || mech gestator || basic mechtech || 1 || 0.66 || 1 || 3.4 || 15% || 2.2 || - || "-" || 0 || 0% || 0% || 0% || 61% || 36% || 20% || 0% || 0% || 0% || none || 10 || 0.70
 
|-
 
|  Mech_Cleansweeper || Light || 50x steel 1x basic subcore || $202 || 1 || 2 || mech gestator || basic mechtech || 1 || 0.66 || 1 || 3.4 || 15% || 1.4 || - || "-" || 0 || 0% || 0% || 0% || 61% || 36% || 20% || 0% || 0% || 0% || none || 10 || 0.30
 
|-
 
|  Mech_WarUrchin || Light || "-" || "-" || "-" || 0 || "-" || "-" || 1 || 0.66 || 1.3 || 4.2 || 15% || 2.0 || spiner || 6.9 || 40 || 30% || 40% || 95% || 61% || 36% || 20% || 18% || 14% || 19% || none || 10 || 0.70
 
|-
 
|  Mech_Paramedic || Light || 100x steel 1x high subcore || $1002 || 1 || 2 || mech gestator || high mechtech || 1 || 0.66 || 1 || 3.8 || 15% || 1.4 || - || "-" || 0 || 0% || 0% || 0% || 61% || 36% || 20% || 0% || 0% || 0% || none || 10 || 0.70
 
|-
 
|  Mech_Militor || Light || 50x steel 1x basic subcore || $202 || 1 || 2 || mech gestator || basic mechtech || 1 || 0.66 || 1 || 3.8 || 15% || 2.0 || mini-shotgun || 12.9 || 8.3 || 87% || 70% || 55% || 61% || 36% || 20% || 53% || 25% || 11% || none || 45 || 0.70
 
|-
 
|  Mech_Scorcher || Medium || 80x steel 32x plasteel 3x component 1x standard subcore || $343 || 2 || 4 || large mech gestator || standard mechtech || 1 || 0.33 || 0.7 || 4.5 || 30% || 3.2 || mini-flameblaster || 4.9 || 0 || 48% || 35% || 26% || 61% || 36% || 20% || 29% || 13% || 5.1% || none || 75 || 1.00
 
|-
 
|  Mech_Termite_Breach || Medium || "-" || "-" || "-" || 0 || "-" || "-" || 1 || 0.33 || 2.16 || 2.1 || 39% || 3.6 || thump cannon || 24.9 || 9 || 87% || 77% || 64% || 61% || 36% || 20% || 53% || 28% || 13% || none || 110 || 1.60
 
|-
 
|  Mech_Pikeman || Medium || 100x steel 40x plasteel 4x component 1x standard subcore || $343 || 2 || 4 || large mech gestator || standard mechtech || 2 || 0.33 || 0.85 || 2.5 || 30% || 3.2 || needle gun || 44.9 || 6 || 80% || 90% || 85% || 61% || 36% || 20% || 49% || 32% || 17% || none || 110 || 1.00
 
|-
 
|  Mech_Scyther || Medium || 75x steel 75x plasteel 4x component 1x standard subcore || $343 || 2 || 4 || large mech gestator || standard mechtech || 2 || 0.33 || 1.32 || 4.7 || 30% || 6.2 || - || "-" || 0 || 0% || 0% || 0% || 61% || 36% || 20% || 0% || 0% || 0% || none || 150 || 1.00
 
|-
 
|  Mech_Legionary || Medium || 100x plasteel 6x component 1x high subcore || $1041 || 4 || 8 || large mech gestator || ultra mechtech || 2 || 0.33 || 0.72 || 4.3 || 30% || 3.2 || needle launcher || 24.9 || 6 || 80% || 90% || 85% || 61% || 36% || 20% || 49% || 32% || 17% || none || 150 || 1.00
 
|-
 
|  Mech_Tesseron || Medium || 110x plasteel 7x component 1x high subcore || $1041 || 4 || 8 || large mech gestator || ultra mechtech || 3 || 0.33 || 0.72 || 4.7 || 30% || 3.5 || beam graser || 24.9 || 0 || 70% || 65% || 55% || 61% || 36% || 20% || 43% || 23% || 11% || none || 150 || 1.00
 
|-
 
|  Mech_Lancer || Medium || 75x steel 75x plasteel 4x component 1x standard subcore || $343 || 2 || 4 || large mech gestator || high mechtech || 3 || 0.33 || 0.72 || 4.7 || 30% || 3.5 || charge lance || 29.9 || 17.6 || 85% || 85% || 75% || 61% || 36% || 20% || 52% || 31% || 15% || none || 180 || 1.00
 
|-
 
|  Mech_Tunneler || Heavy || 150x steel 75x plasteel 4x component 1x standard subcore || $343 || 4 || 8 || large mech gestator || standard mechtech || 3 || 0.2 || 1.5 || 1.9 || 60% || 4.7 || - || "-" || 0 || 0% || 0% || 0% || 61% || 36% || 20% || 0% || 0% || 0% || has shield || 250 || 3.50
 
|-
 
|  Mech_Centurion || UltraHeavy || 300x steel 200x plasteel 2x advanced component 1x powerfocus chip 1x high subcore || $2211 || 12 || 24 || large mech gestator || ultra mechtech || 5 || 0.15 || 3 || 1.6 || 50% || 3.7 || - || "-" || 0 || 0% || 0% || 0% || 61% || 36% || 20% || 0% || 0% || 0% || none || 250 || 3.60
 
|-
 
|  Mech_CentipedeBlaster || Heavy || 255x steel 355x plasteel 8x component 1x high subcore || $1043 || 6 || 12 || large mech gestator || ultra mechtech || 4 || 0.2 || 4.32 || 1.9 || 47% || 3.7 || heavy charge blaster || 26.9 || 113.7 || 26% || 26% || 18% || 61% || 36% || 20% || 16% || 9.4% || 3.5% || none || 400 || 3.00
 
|-
 
|  Mech_CentipedeGunner || Heavy || 255x steel 255x plasteel 8x component 1x high subcore || $1043 || 6 || 12 || large mech gestator || high mechtech || 4 || 0.2 || 4.32 || 1.9 || 47% || 3.7 || minigun || 30.9 || 55.6 || 25% || 25% || 18% || 61% || 36% || 20% || 15% || 9% || 3.5% || none || 400 || 3.00
 
|-
 
|  Mech_CentipedeBurner || Heavy || 255x steel 255x plasteel 8x component 1x high subcore || $1043 || 6 || 12 || large mech gestator || high mechtech || 4 || 0.2 || 4.32 || 1.9 || 47% || 3.7 || inferno cannon || 26.9 || 8 || 100% || 100% || 100% || 61% || 36% || 20% || 61% || 36% || 20% || none || 400 || 3.00
 
|-
 
|  Mech_Diabolus || UltraHeavy || 300x steel 300x plasteel 2x signal chip 1x high subcore || $1511 || 12 || 24 || large mech gestator || high mechtech || 5 || 0.15 || 4.5 || 2.4 || 50% || 3.8 || hellsphere cannon || 18.9 || 106.7 || 100% || 100% || 100% || 61% || 36% || 20% || 61% || 36% || 20% || none || 500 || 4.00
 
|-
 
|  Mech_Apocriton || UltraHeavy || "-" || "-" || "-" || 0 || "-" || "-" || 2 || 0.33 || 5.2 || 3.2 || 58% || 2.1 || toxic needle gun || 44.9 || 10.6 || 80% || 90% || 92% || 61% || 36% || 20% || 49% || 32% || 18% || none || 600 || 1.00
 
|-
 
|  Mech_Warqueen || UltraHeavy || 600x steel 300x plasteel 3x advanced component 1x nano structuring chip 1x high subcore || $2711 || 12 || 24 || large mech gestator || ultra mechtech || 5 || 0.15 || 5.2 || 1.6 || 50% || 1.2 || - || "-" || 0 || 0% || 0% || 0% || 61% || 36% || 20% || 0% || 0% || 0% || produces war urchins || 600 || 4.00
 
|}
 
 
 
 
<div><li style="display: inline-table;">
 
{| {{STDT| c_01 text-center mw-collapsible}}
 
! Thing !!
 
|-
 
! Breach axe
 
|-
 
! Club
 
|-
 
! Ikwa
 
|-
 
! Knife (Jade)
 
|-
 
! Spear
 
|-
 
! Gladius
 
|-
 
! Longsword
 
|-
 
! Mace
 
|-
 
! Axe
 
|-
 
! Warhammer
 
|-
 
! Eltex staff
 
|-
 
! Monosword (Persona)
 
|-
 
! Plasmasword (Persona)
 
|-
 
! Zeushammer (Persona)
 
|-
 
! Beer
 
|-
 
! Elephant tusk
 
|-
 
! Thrumbo horn
 
|-
 
! Wood
 
|-
 
! Greatbow
 
|-
 
! Pila
 
|-
 
! Recurve bow
 
|-
 
! Short bow
 
|-
 
! Flamebow
 
|-
 
! Nerve spiker
 
|-
 
! Assault rifle
 
|-
 
! Autopistol
 
|-
 
! Bolt-action rifle
 
|-
 
! Chain shotgun
 
|-
 
! Heavy SMG
 
|-
 
! Launcher (EMP, Incendiary, Smoke, Toxbomb)
 
|-
 
! LMG
 
|-
 
! Machine pistol
 
|-
 
! Minigun
 
|-
 
! Pump shotgun
 
|-
 
! Revolver
 
|-
 
! Sniper rifle
 
|-
 
! Hellcat rifle
 
|-
 
! Incinerator
 
|-
 
! Charge lance
 
|-
 
! Charge rifle
 
|-
 
! Doomsday rocket launcher
 
|-
 
! Triple rocket launcher
 
|-
 
! EMP grenades
 
|-
 
! Frag grenades
 
|-
 
! Molotov cocktails
 
|-
 
! Tox grenades
 
|-
 
! Heavy charge blaster
 
|-
 
! Inferno cannon
 
|-
 
! Needle gun
 
|-
 
! Thump cannon
 
|-
 
! Beam graser
 
|-
 
! Charge blaster turret
 
|-
 
! Hellsphere cannon
 
|-
 
! Mini-flameblaster
 
|-
 
! Mini-shotgun
 
|-
 
! Slugthrower
 
|-
 
! Spiner
 
|-
 
! Toxic needle gun
 
|-
 
! Autocannon
 
|-
 
! Mini-turret gun
 
|-
 
! Mortar (Weapon)
 
|-
 
! Uranium slug cannon
 
|-
 
! Auto-mortar
 
|-
 
! Inferno cannon (Turret)
 
|-
 
! Light charge blaster
 
|-
 
! Mini-slugger
 
|-
 
! Tactical turret gun
 
|}</li></div>
 
 
=== Tags ===
 
<div style="column-width: 250px;">
 
* '''weaponTags'''
 
** Artillery
 
** Artillery_BaseDestroyer
 
** AssaultRifle
 
** Autopistol
 
** Axe
 
** BeamGraserGun
 
** Bladelink
 
** ChargeBlasterHeavyGun
 
** EltexStaff
 
** EmpireGrenadeDestructive
 
** Flamethrower
 
** GrenadeDestructive
 
** GrenadeEMP
 
** GrenadeFlame
 
** GrenadeSmoke
 
** GrenadeTox
 
** Gun
 
** GunHeavy
 
** GunSingleUse
 
** HeavyTox
 
** HellsphereCannonGun
 
** IndustrialGunAdvanced
 
** InfernoCannonGun
 
** LongSword
 
** MechanoidGunBreach
 
** MechanoidGunHeavy
 
** MechanoidGunLongRange
 
** MechanoidGunMedium
 
** MechanoidGunMiniFlameblaster
 
** MechanoidGunNeedleLauncher
 
** MechanoidGunShortRange
 
** MechanoidGunSlugthrower
 
** MechanoidGunSpiner
 
** MechanoidGunToxicNeedle
 
** MedievalMeleeAdvanced
 
** MedievalMeleeBasic
 
** MedievalMeleeDecent
 
** Minigun
 
** Neolithic
 
** NeolithicMeleeAdvanced
 
** NeolithicMeleeBasic
 
** NeolithicMeleeDecent
 
** NeolithicMeleeDestructive
 
** NeolithicRangedFlame
 
** NerveSpiker
 
** PumpShotgun
 
** Revolver
 
** ShortShots
 
** SimpleGun
 
** SniperRifle
 
** SpacerGun
 
** Spear
 
** TurretGun
 
** UltratechMelee
 
----
 
* '''weaponClasses'''
 
** LongShots
 
** Melee
 
** MeleeBlunt
 
** MeleePiercer
 
** Neolithic
 
** Ranged
 
** RangedHeavy
 
** RangedLight
 
** ShortShots
 
** Ultratech
 
----
 
* '''apparelTags'''
 
** BeltDefensePop
 
** BeltDefenseTox
 
** Firefighting
 
** Horaxian
 
** IndustrialAdvanced
 
** IndustrialBasic
 
** IndustrialMilitaryAdvanced
 
** IndustrialMilitaryBasic
 
** Neolithic
 
** Outlander
 
** Royal
 
** SpacerMilitary
 
** Western
 
----
 
* '''tags'''
 
** Bald
 
** NoBeard
 
----
 
* '''techHediffsTags'''
 
** Advanced
 
** AdvancedWeapon
 
** Anomaly
 
** Ghoul
 
** ImplantEmpireCommon
 
** Poor
 
** Simple
 
** PainCauser
 
** SubcoreBasic
 
** ImplantEmpireRoyal
 
** DrillArm
 
** FieldHand
 
----
 
* '''apparelRequired'''
 
** Apparel_AirwireHeadset
 
** Apparel_ArmorCataphract
 
** Apparel_ArmorCataphractPrestige
 
** Apparel_ArmorHelmetCataphract
 
** Apparel_ArmorHelmetCataphractPrestige
 
** Apparel_ArmorHelmetRecon
 
** Apparel_ArmorRecon
 
** Apparel_Bandolier
 
** Apparel_BasicShirt
 
** Apparel_BowlerHat
 
** Apparel_CollarShirt
 
** Apparel_CowboyHat
 
** Apparel_Duster
 
** Apparel_FlakJacket
 
** Apparel_FlakPants
 
** Apparel_FlakVest
 
** Apparel_HatTop
 
** Apparel_Jacket
 
** Apparel_LabCoat
 
** Apparel_PackTox
 
** Apparel_Pants
 
** Apparel_PlateArmor
 
** Apparel_PowerArmor
 
** Apparel_PowerArmorHelmet
 
** Apparel_Robe
 
** Apparel_Sash
 
** Apparel_Shadecone
 
** Apparel_ShieldBelt
 
** Apparel_Tailcap
 
** Apparel_TribalHeaddress
 
** Apparel_WarMask
 
** Apparel_WarVeil
 
----
 
* '''styleTags'''
 
** Bald
 
** Balding
 
** BeardBushy
 
** BeardLong
 
** BeardPunk
 
** BeardRural
 
** BeardShort
 
** BeardTribal
 
** BeardUrban
 
** Bushy
 
** Cultist
 
** Furskin
 
** Ghoul
 
** HairLong
 
** HairShort
 
** MoustacheOnly
 
** NoTattoo
 
** Punk
 
** Royalty
 
** Rural
 
** Shaved
 
** Soldier
 
** TattoBodyBuddhist
 
** TattooBodyCannibal
 
** TattooBodyInsect
 
** TattooBodyPunk
 
** TattooBodyTribal
 
** TattooFaceCannibal
 
** TattooFacePunk
 
** TattooFaceTribal
 
** Tribal
 
** Urban
 
** Wild
 
----
 
* '''styleItemTags'''
 
** BeardTribal
 
** Cultist
 
** NoBeard
 
** Punk
 
** Royalty
 
** Rural
 
** Soldier
 
** TattooBodyInsect
 
** TattooFaceCannibal
 
** TattooFaceTribal
 
** Tribal
 
** Urban
 
** Wild
 
----
 
* '''disabledWorkTags'''
 
** AllWork
 
** Caring
 
** Cleaning
 
** Commoner
 
** Firefighting
 
** Intellectual
 
** ManualDumb
 
** ManualSkilled
 
** PlantWork
 
** Social
 
** Violent
 
----
 
* '''targetTags'''
 
** Caravan
 
** Map_Misc
 
** Map_PlayerHome
 
** Map_RaidBeacon
 
** Map_TempIncident
 
----
 
* '''buildingTags'''
 
** Anomaly
 
** Artillery
 
** Artillery_BaseDestroyer
 
** Bed
 
** Biotech
 
** MechClusterActivator
 
** MechClusterCombatThreat
 
** MechClusterMember
 
** MechClusterMemberGood
 
** MechClusterMemberLamp
 
** MechClusterProblemCauser
 
** Production
 
** RitualFocus
 
** RitualSeat
 
** Artillery_MannedMortar
 
----
 
* '''tradeTags'''
 
** Armor
 
** Art
 
** Artifact
 
** BasicClothing
 
** Bionic
 
** Clothing
 
** Drugs
 
** ExoticBuilding
 
** ExoticMisc
 
** HiTechArmor
 
** HoraxArmor
 
** HoraxWeapon
 
** MortarShell
 
** MusicalInstrument
 
** PsylinkNeuroformer
 
** Serum
 
** TechHediff
 
** Television
 
** UtilitySpecial
 
** WeaponMelee
 
** WeaponRanged
 
----
 
* '''thingSetMakerTags''' (thingSetMakerTagsToAllow + thingSetMakerTagsToDisallow)
 
** AnimalPart
 
** ImplantEmpireRoyal
 
** RewardNonEmpireFactionsOnly
 
** RewardStandardCore
 
** RewardStandardHighFreq
 
** RewardStandardLowFreq
 
** RewardStandardMidFreq
 
** RewardStandardQualitySuper
 
** SingleUseWeapon
 
** SkillNeurotrainer
 
** Techprint
 
** WeaponBladelink
 
</div>
 

Revision as of 21:58, 26 October 2024

Body Parts

Type Name Default Value
string labelShort -
List<BodyPartTagDef> tags -
int hitPoints 10
float permanentInjuryChanceFactor 1
float bleedRate 1
float frostbiteVulnerability -
bool skinCovered -
bool solid -
bool alive true
bool delicate -
bool canScarify -
bool beautyRelated -
bool conceptual -
bool socketed -
ThingDef spawnThingOnRemoved -
bool pawnGeneratorCanAmputate -
bool canSuggestAmputation true
bool forceAlwaysRemovable -
Dictionary<DamageDef, float> hitChanceFactors -
bool destroyableByDamage true
string removeRecipeLabelOverride -
float executionPartPriority -
Def Name Label Label Short HP PICF BR Skin Solid Alive CSA DBD Temp Tags Source
Head head - 25 ×1 ×2 true - true false true
  • Can Scarify: true
  • Execution Part Priority: 500
- Content from Rimworld core game only
Skull skull - 25 ×0 ×0 false true true false false - - Content from Rimworld core game only
Brain brain - 10 ×9999999 ×1 false - true false true Delicate: true
  • ConsciousnessSource
Content from Rimworld core game only
Eye eye - 10 ×15 ×1 false - true true true
  • Hit Chance Factors:
    • Key: Blunt
    • Value: 0
  • Delicate: true
  • Can Scarify: true
  • Socketed: true
  • Beauty Related: true
  • SightSource
Content from Rimworld core game only
Ear ear - 12 ×1 ×1 true - true true true
  • Frostbite Vulnerability: 5
  • Beauty Related: true
  • HearingSource
Content from Rimworld core game only
Nose nose - 10 ×0 ×0 true true true true true
  • Frostbite Vulnerability: 5
  • Can Scarify: true
  • Beauty Related: true
- Content from Rimworld core game only
Jaw jaw - 20 ×0 ×0 false true true true true
  • Frostbite Vulnerability: 2
  • Beauty Related: true
  • EatingSource
  • TalkingSource
Content from Rimworld core game only
Neck neck - 25 ×1 ×4 true - true false true Execution Part Priority: 1000
  • BreathingPathway
  • EatingPathway
  • TalkingPathway
Content from Rimworld core game only
Ribcage ribcage - 30 ×0 ×0 false true true true false -
  • BreathingSourceCage
Content from Rimworld core game only
Spine spine - 25 ×6 ×0 false true true false true -
  • Spine
Content from Rimworld core game only
Leg leg - 30 ×1 ×1 true - true true true Can Scarify: true
  • MovingLimbCore
Content from Rimworld core game only
Foot foot - 25 ×1 ×1 true - true true true Frostbite Vulnerability: 0.5
  • MovingLimbSegment
Content from Rimworld core game only
Tongue tongue - 10 ×1 ×0 false - true true true
  • Beauty Related: true
  • Force Always Removeable: true
  • Remove Recipe Label Override: remove
  • Tongue
Content from Rimworld core game only
Body body - 40 ×1 ×1 true - true true true Execution Part Priority: 500 - Content from Rimworld core game only
Beak beak - 20 ×0 ×0 false true false true true Frostbite Vulnerability: 1.5
  • EatingSource
  • TalkingSource
  • ManipulationLimbCore
Content from Rimworld core game only
InsectHead head - 30 ×0 ×1 false - true true true Execution Part Priority: 500 - Content from Rimworld core game only
SnakeBody body - 30 ×1 ×1 true - true true true Execution Part Priority: 500
  • MovingLimbCore
Content from Rimworld core game only
SnakeHead head - 30 ×1 ×1 true - true true true -
  • HearingSource
Content from Rimworld core game only
SnakeMouth mouth - 20 ×0 ×1 true - true true true -
  • EatingSource
  • TalkingSource
  • ManipulationLimbCore
Content from Rimworld core game only
InsectHeart heart - 20 ×1 ×5 false - true true true -
  • BloodPumpingSource
  • BloodFiltrationSource
  • MetabolismSource
  • BreathingSource
Content from Rimworld core game only
InsectNostril nostril - 10 ×0 ×1 false - true true true - - Content from Rimworld core game only
InsectMouth mouth - 10 ×0 ×1 false - true true true -
  • EatingSource
  • ManipulationLimbCore
Content from Rimworld core game only
AnimalJaw jaw - 10 ×0 ×0 false true true true true -
  • ManipulationLimbCore
Content from Rimworld core game only
Jowl jowl - 20 ×1 ×1 true - true true true - - Content from Rimworld core game only
Tail tail - 10 ×1 ×1 true - true true true Frostbite Vulnerability: 8 - Content from Rimworld core game only
Antenna antenna - 10 ×0 ×0.3 false - false true true Frostbite Vulnerability: 10 - Content from Rimworld core game only
Pronotum pronotum - 20 ×0 ×0 false true true true true -
  • BreathingPathway
  • EatingPathway
  • TalkingPathway
Content from Rimworld core game only
Shell shell - 30 ×0 ×0 false true false true true - - Content from Rimworld core game only
Elytra elytra - 30 ×0 ×0 false - false true true Frostbite Vulnerability: 0.5 - Content from Rimworld core game only
Tusk tusk - 20 ×0 ×0 false true false true true - - Content from Rimworld core game only
Trunk trunk - 15 ×1 ×1 true - true true true Frostbite Vulnerability: 5
  • ManipulationLimbCore
Content from Rimworld core game only
Horn horn - 20 ×0 ×0 false true false true true - - Content from Rimworld core game only
HeadClaw head claw - 15 ×0 ×0 false true false true true - - Content from Rimworld core game only
Hump hump - 20 ×1 ×1 true false true true true - - Content from Rimworld core game only
TurtleShell shell - 50 ×0 ×0 false true false true true - - Content from Rimworld core game only
Plastron plastron - 20 ×0 ×0 false true false true true - - Content from Rimworld core game only
TurtleBeak beak - 10 ×0 ×0 true true false true true -
  • ManipulationLimbCore
Content from Rimworld core game only
InsectLeg leg - 20 ×0 ×1 false - true true true Frostbite Vulnerability: 0.1
  • MovingLimbCore
  • ManipulationLimbCore
Content from Rimworld core game only
Paw paw - 10 ×1 ×1 true - true true true Frostbite Vulnerability: 6
  • MovingLimbSegment
Content from Rimworld core game only
Hoof hoof - 10 ×0 ×0 true true false true true Frostbite Vulnerability: 6
  • MovingLimbSegment
Content from Rimworld core game only
FrontClaw front claw claw 7 ×0 ×0 false true false true true
  • Frostbite Vulnerability: 10
  • Pawn Generator Can Amputate: true
  • MovingLimbDigit
  • ManipulationLimbDigit
Content from Rimworld core game only
RearClaw rear claw claw 7 ×0 ×0 false true false true true
  • Frostbite Vulnerability: 10
  • Pawn Generator Can Amputate: true
  • MovingLimbDigit
Content from Rimworld core game only
Torso torso - 40 ×1 ×1 true - true false true
  • Can Scarify: true
  • 400 Execution Part Priority
- Content from Rimworld core game only
Shoulder shoulder - 30 ×1 ×1 true - true true true -
  • ManipulationLimbSegment
  • Mirrored
Content from Rimworld core game only
Arm arm - 30 ×1 ×1 true - true true true Can Scarify: true
  • ManipulationLimbCore
  • Mirrored
Content from Rimworld core game only
Hand hand - 20 ×1 ×1 true - true true true Frostbite Vulnerability: 0.5
  • ManipulationLimbSegment
Content from Rimworld core game only
Finger finger - 8 ×1 ×1 true - true true true
  • Frostbite Vulnerability: 8
  • Pawn Generator Can Amputate: true
  • ManipulationLimbDigit
  • Mirrored
Content from Rimworld core game only
Waist utility slot - - - - - - - - - Conceptual: true - Content from Rimworld core game only
Toe toe - 8 ×1 ×1 true - true true true
  • Frostbite Vulnerability: 10
  • Pawn Generator Can Amputate: true
  • MovingLimbDigit
  • Mirrored
Content from Rimworld core game only
Clavicle clavicle - 25 ×0 ×0 false true true true false -
  • ManipulationLimbSegment
  • Mirrored
Content from Rimworld core game only
Sternum sternum - 20 ×0 ×0 false true true true false -
  • BreathingSourceCage
Content from Rimworld core game only
Humerus humerus - 25 ×0 ×0 false true true true true -
  • ManipulationLimbSegment
  • Mirrored
Content from Rimworld core game only
Radius radius - 20 ×0 ×0 false true true true true -
  • ManipulationLimbSegment
  • Mirrored
Content from Rimworld core game only
Pelvis pelvis - 25 ×0 ×0 false true true true false -
  • Pelvis
Content from Rimworld core game only
Femur femur - 25 ×0 ×0 false true true true true -
  • MovingLimbSegment
  • Mirrored
Content from Rimworld core game only
Tibia tibia - 25 ×0 ×0 false true true true true -
  • MovingLimbSegment
  • Mirrored
Content from Rimworld core game only
MechanicalNeck neck - 30 ×0 ×0 false true false true true -
  • BreathingPathway
  • EatingPathway
  • TalkingPathway
Content from Rimworld core game only
MechanicalHead head - 30 ×0 ×0 false true false true true - - Content from Rimworld core game only
ArtificialBrain artificial brain - 10 ×0 ×0 false true false true true -
  • ConsciousnessSource
Content from Rimworld core game only
Reactor reactor - 20 ×0 ×0 false true false true true -
  • BloodPumpingSource
Content from Rimworld core game only
FluidReprocessor fluid reprocessor - 15 ×0 ×0 false true false true true -
  • BloodFiltrationSource
Content from Rimworld core game only
SightSensor visual sensor - 10 ×0 ×0 false true false true true
  • Frostbite Vulnerability: 2
  • Socketed: true
  • SightSource
Content from Rimworld core game only
HearingSensor sound sensor - 10 ×0 ×0 false true false true true Frostbite Vulnerability: 2
  • HearingSource
Content from Rimworld core game only
SmellSensor chemical analyzer - 10 ×0 ×0 false true false true true Frostbite Vulnerability: 2 - Content from Rimworld core game only
MechanicalShoulder shoulder - 25 ×0 ×0 false true false true true -
  • ManipulationLimbSegment
Content from Rimworld core game only
MechanicalArm arm - 30 ×0 ×0 false true false true true -
  • ManipulationLimbCore
Content from Rimworld core game only
MechanicalHand hand - 20 ×0 ×0 false true false true true -
  • ManipulationLimbSegment
Content from Rimworld core game only
MechanicalFinger finger - 7 ×0 ×0 false true false true true
  • Frostbite Vulnerability: 10
  • Pawn Generator Can Amputate: true
  • ManipulationLimbDigit
Content from Rimworld core game only
MechanicalLeg leg - 30 ×0 ×0 false true false true true -
  • MovingLimbCore
Content from Rimworld core game only
MechanicalFoot foot - 20 ×0 ×0 false true false true true Frostbite Vulnerability: 2
  • MovingLimbSegment
Content from Rimworld core game only
MechanicalThorax thorax - 40 ×0 ×0 false true false true true - - Content from Rimworld core game only
MechanicalThoraxCanManipulate thorax - 40 ×0 ×0 false true false true true -
  • ManipulationLimbCore
Content from Rimworld core game only
Blade blade - 20 ×0 ×0 false true false true true Frostbite Vulnerability: 5 - Content from Rimworld core game only
MechanicalCentipedeBodyFirstRing first body ring body ring 45 ×0 ×0 false true false true true -
  • MovingLimbCore
  • ManipulationLimbCore
Content from Rimworld core game only
MechanicalCentipedeBodySecondRing second body ring body ring 40 ×0 ×0 false true false true true -
  • MovingLimbCore
  • ManipulationLimbCore
Content from Rimworld core game only
MechanicalCentipedeBodyThirdRing third body ring body ring 35 ×0 ×0 false true false true true -
  • MovingLimbCore
  • ManipulationLimbCore
Content from Rimworld core game only
MechanicalCentipedeBodyFourthRing fourth body ring body ring 30 ×0 ×0 false true false true true -
  • MovingLimbCore
  • ManipulationLimbCore
Content from Rimworld core game only
MechanicalCentipedeBodyFifthRing fifth body ring body ring 25 ×0 ×0 false true false true true -
  • MovingLimbCore
  • ManipulationLimbCore
Content from Rimworld core game only
MechanicalCentipedeBodySixthRing sixth body ring body ring 20 ×0 ×0 false true false true true -
  • MovingLimbCore
  • ManipulationLimbCore
Content from Rimworld core game only
Heart heart - 15 ×1 ×5 false - true false true Spawn Thing On Removed: Heart
  • BloodPumpingSource
Content from Rimworld core game only
Lung lung - 15 ×1 ×1 false - true true true Spawn Thing On Removed: Lung
  • BreathingSource
Content from Rimworld core game only
Kidney kidney - 15 ×1 ×1 false - true true true Spawn Thing On Removed: Kidney
  • BloodFiltrationKidney
Content from Rimworld core game only
Liver liver - 20 ×1 ×1 false - true false true Spawn Thing On Removed: Liver
  • BloodFiltrationLiver
  • MetabolismSource
Content from Rimworld core game only
Stomach stomach - 20 ×1 ×1 false - true true true -
  • MetabolismSource
Content from Rimworld core game only
SmallMechanicalLeg small leg - 10 ×0 ×0 false true false true true -
  • MovingLimbCore
Content added by the Biotech DLC
SmallMechanicalFoot small foot - 5 ×0 ×0 false true false true true Frostbite Vulnerability: 2
  • MovingLimbSegment
Content added by the Biotech DLC
PowerClaw power claw - 40 ×0 ×0 false true false true true Frostbite Vulnerability: 5 - Content added by the Biotech DLC
BulbTurret bulb turret - 40 ×0 ×0 false true false true true - - Content added by the Biotech DLC
MechanicalWarqueenBodyFirstRing first body ring body ring 55 ×0 ×0 false true false true true -
  • MovingLimbCore
  • ManipulationLimbCore
Content added by the Biotech DLC
MechanicalWarqueenBodySecondRing second body ring body ring 50 ×0 ×0 false true false true true -
  • MovingLimbCore
  • ManipulationLimbCore
Content added by the Biotech DLC
MechanicalWarqueenBodyThirdRing third body ring body ring 45 ×0 ×0 false true false true true -
  • MovingLimbCore
  • ManipulationLimbCore
Content added by the Biotech DLC
MechanicalWarqueenBodyFourthRing fourth body ring body ring 40 ×0 ×0 false true false true true -
  • MovingLimbCore
  • ManipulationLimbCore
Content added by the Biotech DLC
MechanicalWarqueenBodyFifthRing fifth body ring body ring 35 ×0 ×0 false true false true true -
  • MovingLimbCore
  • ManipulationLimbCore
Content added by the Biotech DLC
MechanicalWarqueenFormingPod forming sack - 200 ×0 ×0 false true false true true - - Content added by the Biotech DLC
MechanicalDiabolusBodyFirstRing first body ring body ring 55 ×0 ×0 false true false true true -
  • MovingLimbCore
  • ManipulationLimbCore
Content added by the Biotech DLC
MechanicalDiabolusBodySecondRing second body ring body ring 55 ×0 ×0 false true false true true -
  • MovingLimbCore
  • ManipulationLimbCore
Content added by the Biotech DLC
MechanicalDiabolusBodyThirdRing third body ring body ring 50 ×0 ×0 false true false true true -
  • MovingLimbCore
  • ManipulationLimbCore
Content added by the Biotech DLC
MechanicalDiabolusBodyFourthRing fourth body ring body ring 45 ×0 ×0 false true false true true -
  • MovingLimbCore
  • ManipulationLimbCore
Content added by the Biotech DLC
MechanicalDiabolusBodyFifthRing fifth body ring body ring 40 ×0 ×0 false true false true true -
  • MovingLimbCore
  • ManipulationLimbCore
Content added by the Biotech DLC
MechanicalDiabolusBodySixthRing sixth body ring body ring 35 ×0 ×0 false true false true true -
  • MovingLimbCore
  • ManipulationLimbCore
Content added by the Biotech DLC
DiabolusCapacitor hypercapacitor - 50 ×0 ×0 false true false true true - - Content added by the Biotech DLC