Difference between revisions of "User:JuliaCat/data"
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m (→Damage Types) |
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public bool scaleDamageToBuildingsBasedOnFlammability; | public bool scaleDamageToBuildingsBasedOnFlammability; | ||
--> | --> | ||
− | + | <!-- | |
− | ! | ||
− | |||
* workerClass = typeof(DamageWorker) | * workerClass = typeof(DamageWorker) | ||
* externalViolence | * externalViolence | ||
Line 220: | Line 218: | ||
* scratchSplitPercentage = 0.5 | * scratchSplitPercentage = 0.5 | ||
* scaleDamageToBuildingsBasedOnFlammability | * scaleDamageToBuildingsBasedOnFlammability | ||
− | + | --> | |
{| {{STDT}} | {| {{STDT}} | ||
|- | |- | ||
Line 325: | Line 323: | ||
|- | |- | ||
! Explosion Color Center | ! Explosion Color Center | ||
− | | | + | | {{Color|255|255|255}}<!-- explosionColorCenter --> |
|- | |- | ||
! Explosion Color Edge | ! Explosion Color Edge | ||
− | | | + | | {{Color|255|255|255}}<!-- explosionColorEdge --> |
|- | |- | ||
! Explosion Propagation Speed | ! Explosion Propagation Speed | ||
Line 348: | Line 346: | ||
| 0.5<!-- scratchSplitPercentage --> | | 0.5<!-- scratchSplitPercentage --> | ||
|} | |} | ||
− | + | <!--- | |
! Name | ! Name | ||
! Label | ! Label | ||
Line 362: | Line 360: | ||
! Stun duration | ! Stun duration | ||
! Source | ! Source | ||
+ | --> | ||
+ | === Concise === | ||
+ | <div><li style="display: inline-table;"> | ||
+ | Click to <div class="mw-collapsible"> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | {| {{STDT| sortable}} | ||
+ | ! Def Name !! Label !! Category !! Armor Category !! Worker Class !! Hediff !! Hediff Skin !! Hediff Solid !! Harm All Layers Until Outside !! Harms Health !! Can Interrupt Jobs !! Death Message !! Default Damage !! Default {{AP}} !! Default Stopping Power !! Min Damage To Fragment !! Overkill Pct To Destroy Part !! Source | ||
+ | <!-- Core Stun --> | ||
+ | |- id="Stun" <!--DamageDef Name="Stun" ParentName="StunBase"--> | ||
+ | ! Stun<!--/defName--> | ||
+ | | stun<!--/label--> | ||
+ | | Stun<!-- Category --> | ||
+ | | -<!-- Armor Category --> | ||
+ | | Stun<!--/workerClass--> | ||
+ | | -<!-- Hediff --> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | -<!-- Hediff Solid --> | ||
+ | | -<!-- Harm All Layers Until Outside --> | ||
+ | | <!--harmsHealth-->{{Good|false}}<!--/harmsHealth--> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | {0} has been stunned to death.<!--/deathMessage--> | ||
+ | | 20<!--/defaultDamage--> | ||
+ | | -1<!-- defaultArmorPenetration --> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0~0.7<!-- overkillPctToDestroyPart --> | ||
+ | | {{RimworldIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |- id="EMP" <!--DamageDef ParentName="StunBase"--> | ||
+ | ! EMP<!--/defName--> | ||
+ | | EMP<!--/label--> | ||
+ | | Stun<!-- Category --> | ||
+ | | -<!-- Armor Category --> | ||
+ | | -<!-- Worker Class --> | ||
+ | | -<!-- Hediff --> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | -<!-- Hediff Solid --> | ||
+ | | -<!-- Harm All Layers Until Outside --> | ||
+ | | <!--harmsHealth-->{{Good|false}}<!--/harmsHealth--> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | {0} has been EMPed to death.<!--/deathMessage--> | ||
+ | | 50<!--/defaultDamage--> | ||
+ | | -1<!-- defaultArmorPenetration --> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0~0.7<!-- overkillPctToDestroyPart --> | ||
+ | | {{RimworldIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | <!-- Core Ranged Weapon --> | ||
+ | <!-- Temporary hack; ranged weapons need to use the old pre-flavorful-combat system to avoid a rebalance cascade. --> | ||
+ | |- id="RangedStab" <!--DamageDef--> | ||
+ | ! RangedStab<!--/defName--> | ||
+ | | stab<!--/label--> | ||
+ | | Ranged Weapon<!-- Category --> | ||
+ | | Sharp<!--/armorCategory--> | ||
+ | | Stab<!--/workerClass--> | ||
+ | | [[Hediffs#Stab|Stab]]<!--/hediff--> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | [[Hediffs#Crack|Crack]]<!--/hediffSolid--> | ||
+ | | -<!-- Harm All Layers Until Outside --> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | {0} has been stabbed to death.<!--/deathMessage--> | ||
+ | | -1<!-- defaultDamage --> | ||
+ | | -1<!-- defaultArmorPenetration --> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0~0.7<!--/overkillPctToDestroyPart--> | ||
+ | | {{RimworldIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |- id="Bullet" <!--DamageDef Name="Bullet"--> | ||
+ | ! Bullet<!--/defName--> | ||
+ | | bullet<!--/label--> | ||
+ | | Ranged Weapon<!-- Category --> | ||
+ | | Sharp<!--/armorCategory--> | ||
+ | | AddInjury<!--/workerClass--> | ||
+ | | [[Hediffs#Gunshot|Gunshot]]<!--/hediff--> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | -<!-- Hediff Solid --> | ||
+ | | {{Bad|true}}<!--/harmAllLayersUntilOutside--> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | {0} has been shot to death.<!--/deathMessage--> | ||
+ | | -1<!-- defaultDamage --> | ||
+ | | -1<!-- defaultArmorPenetration --> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0~0.7<!--/overkillPctToDestroyPart--> | ||
+ | | {{RimworldIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |- id="Arrow" <!--DamageDef Name="Arrow"--> | ||
+ | ! Arrow<!--/defName--> | ||
+ | | arrow<!--/label--> | ||
+ | | Ranged Weapon<!-- Category --> | ||
+ | | Sharp<!--/armorCategory--> | ||
+ | | AddInjury<!--/workerClass--> | ||
+ | | [[Hediffs#Cut|Cut]]<!--/hediff--> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | [[Hediffs#Crack|Crack]]<!--/hediffSolid--> | ||
+ | | {{Bad|true}}<!--/harmAllLayersUntilOutside--> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | {0} has been shot to death by an arrow.<!--/deathMessage--> | ||
+ | | -1<!-- defaultDamage --> | ||
+ | | -1<!-- defaultArmorPenetration --> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0~0.7<!--/overkillPctToDestroyPart--> | ||
+ | | {{RimworldIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |- id="ArrowHighVelocity" <!--DamageDef ParentName="Arrow"--> | ||
+ | ! ArrowHighVelocity<!--/defName--> | ||
+ | | arrow<!--/label--> | ||
+ | | Ranged Weapon<!-- Category --> | ||
+ | | Sharp<!--/armorCategory--> | ||
+ | | AddInjury<!--/workerClass--> | ||
+ | | [[Hediffs#Stab|Stab]]<!--/hediff--> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | [[Hediffs#Crack|Crack]]<!--/hediffSolid--> | ||
+ | | {{Bad|true}}<!--/harmAllLayersUntilOutside--> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | {0} has been shot to death by an arrow.<!--/deathMessage--> | ||
+ | | -1<!-- defaultDamage --> | ||
+ | | -1<!-- defaultArmorPenetration --> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0~0.7<!--/overkillPctToDestroyPart--> | ||
+ | | {{RimworldIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | <!-- Core Misc --> | ||
+ | |- id="Deterioration" <!--DamageDef--> | ||
+ | ! Deterioration<!--/defName--> | ||
+ | | deterioration<!--/label--> | ||
+ | | Misc<!-- Category --> | ||
+ | | -<!-- Armor Category --> | ||
+ | | -<!-- Worker Class --> | ||
+ | | -<!-- Hediff --> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | -<!-- Hediff Solid --> | ||
+ | | -<!-- Harm All Layers Until Outside --> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | <!--canInterruptJobs-->{{Bad|false}}<!--/canInterruptJobs--> | ||
+ | | {0} has been killed.<!-- deathMessage --> | ||
+ | | -1<!-- defaultDamage --> | ||
+ | | -1<!-- defaultArmorPenetration --> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0~0.7<!-- overkillPctToDestroyPart --> | ||
+ | | {{RimworldIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |- id="Mining" <!--DamageDef--> | ||
+ | ! Mining<!--/defName--> | ||
+ | | mining<!--/label--> | ||
+ | | Misc<!-- Category --> | ||
+ | | -<!-- Armor Category --> | ||
+ | | -<!-- Worker Class --> | ||
+ | | -<!-- Hediff --> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | -<!-- Hediff Solid --> | ||
+ | | -<!-- Harm All Layers Until Outside --> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | {0} has been killed.<!-- deathMessage --> | ||
+ | | -1<!-- defaultDamage --> | ||
+ | | -1<!-- defaultArmorPenetration --> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0~0.7<!-- overkillPctToDestroyPart --> | ||
+ | | {{RimworldIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |- id="Rotting" <!--DamageDef--> | ||
+ | ! Rotting<!--/defName--> | ||
+ | | rotting<!--/label--> | ||
+ | | Misc<!-- Category --> | ||
+ | | -<!-- Armor Category --> | ||
+ | | -<!-- Worker Class --> | ||
+ | | -<!-- Hediff --> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | -<!-- Hediff Solid --> | ||
+ | | -<!-- Harm All Layers Until Outside --> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | <!--canInterruptJobs-->{{Bad|false}}<!--/canInterruptJobs--> | ||
+ | | {0} has been killed.<!-- deathMessage --> | ||
+ | | -1<!-- defaultDamage --> | ||
+ | | -1<!-- defaultArmorPenetration --> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0~0.7<!-- overkillPctToDestroyPart --> | ||
+ | | {{RimworldIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |- id="Extinguish" <!--DamageDef--> | ||
+ | ! Extinguish<!--/defName--> | ||
+ | | extinguish<!--/label--> | ||
+ | | Misc<!-- Category --> | ||
+ | | -<!-- Armor Category --> | ||
+ | | Extinguish<!--/workerClass--> | ||
+ | | [[Hediffs#Covered in firefoam|Covered in firefoam]]<!--/hediff--> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | -<!-- Hediff Solid --> | ||
+ | | -<!-- Harm All Layers Until Outside --> | ||
+ | | <!--harmsHealth-->{{Good|false}}<!--/harmsHealth--> | ||
+ | | <!--canInterruptJobs-->{{Bad|false}}<!--/canInterruptJobs--> | ||
+ | | {0} has been killed.<!-- deathMessage --> | ||
+ | | 999999<!--/defaultDamage--> | ||
+ | | -1<!-- defaultArmorPenetration --> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0~0.7<!-- overkillPctToDestroyPart --> | ||
+ | | {{RimworldIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |- id="Bomb" <!--DamageDef Name="Bomb"--> | ||
+ | ! Bomb<!--/defName--> | ||
+ | | bomb<!--/label--> | ||
+ | | Misc<!-- Category --> | ||
+ | | Sharp<!--/armorCategory--> | ||
+ | | AddInjury<!--/workerClass--> | ||
+ | | [[Hediffs#Shredded|Shredded]]<!--/hediff--> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | [[Hediffs#Crack|Crack]]<!--/hediffSolid--> | ||
+ | | {{Bad|true}}<!--/harmAllLayersUntilOutside--> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | {0} has died in an explosion.<!--/deathMessage--> | ||
+ | | 50<!--/defaultDamage--> | ||
+ | | 0.10<!--/defaultArmorPenetration--> | ||
+ | | 0.5<!--/defaultStoppingPower--> | ||
+ | | 15<!--/minDamageToFragment--> | ||
+ | | 0~0.7<!-- overkillPctToDestroyPart --> | ||
+ | | {{RimworldIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |- id="BombSuper" <!--DamageDef ParentName="Bomb"--> | ||
+ | ! BombSuper<!--/defName--> | ||
+ | | bomb<!--/label--> | ||
+ | | Misc<!-- Category --> | ||
+ | | Sharp<!--/armorCategory--> | ||
+ | | AddInjury<!--/workerClass--> | ||
+ | | [[Hediffs#Shredded|Shredded]]<!--/hediff--> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | [[Hediffs#Crack|Crack]]<!--/hediffSolid--> | ||
+ | | {{Bad|true}}<!--/harmAllLayersUntilOutside--> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | {0} has died in an explosion.<!--/deathMessage--> | ||
+ | | 550<!--/defaultDamage--> | ||
+ | | 1.30<!--/defaultArmorPenetration--> | ||
+ | | 2.0<!--/defaultStoppingPower--> | ||
+ | | 15<!--/minDamageToFragment--> | ||
+ | | 0~0.7<!-- overkillPctToDestroyPart --> | ||
+ | | {{RimworldIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |- id="Smoke" <!--DamageDef--> | ||
+ | ! Smoke<!--/defName--> | ||
+ | | smoke<!--/label--> | ||
+ | | Misc<!-- Category --> | ||
+ | | -<!-- Armor Category --> | ||
+ | | -<!-- Worker Class --> | ||
+ | | -<!-- Hediff --> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | -<!-- Hediff Solid --> | ||
+ | | -<!-- Harm All Layers Until Outside --> | ||
+ | | <!--harmsHealth-->{{Good|false}}<!--/harmsHealth--> | ||
+ | | <!--canInterruptJobs-->{{Bad|false}}<!--/canInterruptJobs--> | ||
+ | | {0} has been killed.<!-- deathMessage --> | ||
+ | | 0<!--/defaultDamage--> | ||
+ | | -1<!-- defaultArmorPenetration --> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0~0.7<!-- overkillPctToDestroyPart --> | ||
+ | | {{RimworldIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |- id="Thump" <!--DamageDef--> | ||
+ | ! Thump<!--/defName--> | ||
+ | | thump<!--/label--> | ||
+ | | Misc<!-- Category --> | ||
+ | | Sharp<!--/armorCategory--> | ||
+ | | AddInjury<!--/workerClass--> | ||
+ | | [[Hediffs#Crush|Crush]]<!--/hediff--> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | [[Hediffs#Crack|Crack]]<!--/hediffSolid--> | ||
+ | | {{Bad|true}}<!--/harmAllLayersUntilOutside--> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | {0} has been shot to death.<!--/deathMessage--> | ||
+ | | 5<!--/defaultDamage--> | ||
+ | | <!--defaultArmorPenetration-->0<!--/defaultArmorPenetration--> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | 15<!--/minDamageToFragment--> | ||
+ | | 0~0.7<!-- overkillPctToDestroyPart --> | ||
+ | | {{RimworldIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |- id="Vaporize" <!--DamageDef Name="Vaporize"--> | ||
+ | ! Vaporize<!--/defName--> | ||
+ | | vaporize<!--/label--> | ||
+ | | Misc<!-- Category --> | ||
+ | | Heat<!--/armorCategory--> | ||
+ | | Vaporize<!--/workerClass--> | ||
+ | | [[Hediffs#Burn|Burn]]<!--/hediff--> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | -<!-- Hediff Solid --> | ||
+ | | {{Bad|true}}<!--/harmAllLayersUntilOutside--> | ||
+ | <!--soundExplosion>Explosion_Vaporize</soundExplosion--> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | {0} has been vaporized by extreme heat.<!--/deathMessage--> | ||
+ | | 800<!--/defaultDamage--> | ||
+ | | 1<!--/defaultArmorPenetration--> | ||
+ | | 1.5<!--/defaultStoppingPower--> | ||
+ | | 15<!--/minDamageToFragment--> | ||
+ | | 0~0.7<!-- overkillPctToDestroyPart --> | ||
+ | | {{RimworldIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |- id="AcidBurn" <!--DamageDef ParentName="Flame"--> | ||
+ | ! AcidBurn<!--/defName--> | ||
+ | | acid burn<!--/label--> | ||
+ | | Misc<!-- Category --> | ||
+ | | Sharp<!--/armorCategory--> | ||
+ | | AddInjury<!--/workerClass--> | ||
+ | | [[Hediffs#Acid burn|Acid burn]]<!--/hediff--> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | -<!-- Hediff Solid --> | ||
+ | | -<!-- Harm All Layers Until Outside --> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | <!--canInterruptJobs-->{{Bad|false}}<!--/canInterruptJobs--> | ||
+ | | {0} has burned to death.<!--/deathMessage--> | ||
+ | | <!--defaultDamage-->10<!--/defaultDamage--> | ||
+ | | <!--defaultArmorPenetration-->0<!--/defaultArmorPenetration--> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | 15<!--/minDamageToFragment--> | ||
+ | | 0~0.7<!-- overkillPctToDestroyPart --> | ||
+ | | {{RimworldIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |- id="Decayed" <!--DamageDef--> | ||
+ | ! Decayed<!--/defName--> | ||
+ | | decayed organ<!--/label--> | ||
+ | | Misc<!-- Category --> | ||
+ | | -<!-- Armor Category --> | ||
+ | | AddInjury<!--/workerClass--> | ||
+ | | [[Hediffs#Decayed organ|Decayed organ]]<!--/hediff--> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | -<!-- Hediff Solid --> | ||
+ | | -<!-- Harm All Layers Until Outside --> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | {0} died from metabolic disruptions caused by organ decay.<!--/deathMessage--> | ||
+ | | -1<!-- defaultDamage --> | ||
+ | | -1<!-- defaultArmorPenetration --> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0~0.7<!-- overkillPctToDestroyPart --> | ||
+ | | {{RimworldIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | <!-- Core Melee Weapon --> | ||
+ | |- id="Cut" <!--DamageDef Name="CutBase"--> | ||
+ | ! Cut<!--/defName--> | ||
+ | | cut<!--/label--> | ||
+ | | Melee Weapon<!-- Category --> | ||
+ | | Sharp<!--/armorCategory--> | ||
+ | | Cut<!--/workerClass--> | ||
+ | | [[Hediffs#Cut|Cut]]<!--/hediff--> | ||
+ | | [[Hediffs#Cut|Cut]]<!--/hediffSkin--> | ||
+ | | [[Hediffs#Crack|Crack]]<!--/hediffSolid--> | ||
+ | | {{Bad|true}}<!--/harmAllLayersUntilOutside--> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | {0} has been cut to death.<!--/deathMessage--> | ||
+ | | -1<!-- defaultDamage --> | ||
+ | | -1<!-- defaultArmorPenetration --> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0~0.1<!--/overkillPctToDestroyPart--> | ||
+ | | {{RimworldIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |- id="Crush" <!--DamageDef--> | ||
+ | ! Crush<!--/defName--> | ||
+ | | crush<!--/label--> | ||
+ | | Melee Weapon<!-- Category --> | ||
+ | | Blunt<!--/armorCategory--> | ||
+ | | AddInjury<!--/workerClass--> | ||
+ | | [[Hediffs#Crush|Crush]]<!--/hediff--> | ||
+ | | [[Hediffs#Cut|Cut]]<!--/hediffSkin--> | ||
+ | | [[Hediffs#Crack|Crack]]<!--/hediffSolid--> | ||
+ | | {{Bad|true}}<!--/harmAllLayersUntilOutside--> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | {0} has been crushed to death.<!--/deathMessage--> | ||
+ | | -1<!-- defaultDamage --> | ||
+ | | -1<!-- defaultArmorPenetration --> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0.4~1.0<!--/overkillPctToDestroyPart--> | ||
+ | | {{RimworldIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |- id="Blunt" <!--DamageDef Name="BluntBase"--> | ||
+ | ! Blunt<!--/defName--> | ||
+ | | blunt<!--/label--> | ||
+ | | Melee Weapon<!-- Category --> | ||
+ | | Blunt<!--/armorCategory--> | ||
+ | | Blunt<!--/workerClass--> | ||
+ | | [[Hediffs#Crush|Crush]]<!--/hediff--> | ||
+ | | [[Hediffs#Bruise|Bruise]]<!--/hediffSkin--> | ||
+ | | [[Hediffs#Crack|Crack]]<!--/hediffSolid--> | ||
+ | | {{Bad|true}}<!--/harmAllLayersUntilOutside--> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | {0} has been beaten to death.<!--/deathMessage--> | ||
+ | | -1<!-- defaultDamage --> | ||
+ | | -1<!-- defaultArmorPenetration --> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0.4~1.0<!--/overkillPctToDestroyPart--> | ||
+ | | {{RimworldIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | <!-- Damage types are the same as Blunt, but behaves like stabbing; intended for things like rifle barrels --> | ||
+ | |- id="Poke" <!--DamageDef ParentName="BluntBase"--> | ||
+ | ! Poke<!--/defName--> | ||
+ | | blunt<!--/label--> | ||
+ | | Melee Weapon<!-- Category --> | ||
+ | | Blunt<!--/armorCategory--> | ||
+ | | Stab<!--/workerClass--> | ||
+ | | [[Hediffs#Crush|Crush]]<!--/hediff--> | ||
+ | | [[Hediffs#Bruise|Bruise]]<!--/hediffSkin--> | ||
+ | | [[Hediffs#Crack|Crack]]<!--/hediffSolid--> | ||
+ | | {{Bad|true}}<!--/harmAllLayersUntilOutside--> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | {0} has been beaten to death.<!--/deathMessage--> | ||
+ | | -1<!-- defaultDamage --> | ||
+ | | -1<!-- defaultArmorPenetration --> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0.4~1.0<!--/overkillPctToDestroyPart--> | ||
+ | | {{RimworldIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |- id="Demolish" <!--DamageDef ParentName="BluntBase"--> | ||
+ | ! Demolish<!--/defName--> | ||
+ | | blunt<!--/label--> | ||
+ | | Melee Weapon<!-- Category --> | ||
+ | | Blunt<!--/armorCategory--> | ||
+ | | Blunt<!--/workerClass--> | ||
+ | | [[Hediffs#Crush|Crush]]<!--/hediff--> | ||
+ | | [[Hediffs#Bruise|Bruise]]<!--/hediffSkin--> | ||
+ | | [[Hediffs#Crack|Crack]]<!--/hediffSolid--> | ||
+ | | {{Bad|true}}<!--/harmAllLayersUntilOutside--> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | {0} has been beaten to death.<!--/deathMessage--> | ||
+ | | -1<!-- defaultDamage --> | ||
+ | | -1<!-- defaultArmorPenetration --> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0.4~1.0<!--/overkillPctToDestroyPart--> | ||
+ | | {{RimworldIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |- id="Stab" <!--DamageDef--> | ||
+ | ! Stab<!--/defName--> | ||
+ | | stab<!--/label--> | ||
+ | | Melee Weapon<!-- Category --> | ||
+ | | Sharp<!--/armorCategory--> | ||
+ | | Stab<!--/workerClass--> | ||
+ | | [[Hediffs#Stab|Stab]]<!--/hediff--> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | [[Hediffs#Crack|Crack]]<!--/hediffSolid--> | ||
+ | | -<!-- Harm All Layers Until Outside --> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | {0} has been stabbed to death.<!--/deathMessage--> | ||
+ | | -1<!-- defaultDamage --> | ||
+ | | -1<!-- defaultArmorPenetration --> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0.4~1.0<!--/overkillPctToDestroyPart--> | ||
+ | | {{RimworldIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |- id="Scratch" <!--DamageDef Name="Scratch"--> | ||
+ | ! Scratch<!--/defName--> | ||
+ | | scratch<!--/label--> | ||
+ | | Melee Weapon<!-- Category --> | ||
+ | | Sharp<!--/armorCategory--> | ||
+ | | Scratch<!--/workerClass--> | ||
+ | | [[Hediffs#Scratch|Scratch]]<!--/hediff--> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | [[Hediffs#Crack|Crack]]<!--/hediffSolid--> | ||
+ | | {{Bad|true}}<!--/harmAllLayersUntilOutside--> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | {0} has been torn to death.<!--/deathMessage--> | ||
+ | | -1<!-- defaultDamage --> | ||
+ | | -1<!-- defaultArmorPenetration --> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0~0.7<!--/overkillPctToDestroyPart--> | ||
+ | | {{RimworldIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |- id="ScratchToxic" <!--DamageDef ParentName="Scratch"--> | ||
+ | ! ScratchToxic<!--/defName--> | ||
+ | | toxic scratch<!--/label--> | ||
+ | | Melee Weapon<!-- Category --> | ||
+ | | Sharp<!--/armorCategory--> | ||
+ | | Scratch<!--/workerClass--> | ||
+ | | [[Hediffs#Scratch|Scratch]]<!--/hediff--> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | [[Hediffs#Crack|Crack]]<!--/hediffSolid--> | ||
+ | | {{Bad|true}}<!--/harmAllLayersUntilOutside--> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | {0} has been torn to death.<!--/deathMessage--> | ||
+ | | -1<!-- defaultDamage --> | ||
+ | | -1<!-- defaultArmorPenetration --> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0~0.7<!--/overkillPctToDestroyPart--> | ||
+ | | {{RimworldIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |- id="Bite" <!--DamageDef Name="Bite"--> | ||
+ | ! Bite<!--/defName--> | ||
+ | | bite<!--/label--> | ||
+ | | Melee Weapon<!-- Category --> | ||
+ | | Sharp<!--/armorCategory--> | ||
+ | | Bite<!--/workerClass--> | ||
+ | | [[Hediffs#Bite|Bite]]<!--/hediff--> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | [[Hediffs#Crack|Crack]]<!--/hediffSolid--> | ||
+ | | {{Bad|true}}<!--/harmAllLayersUntilOutside--> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | {0} has been bitten to death.<!--/deathMessage--> | ||
+ | | -1<!-- defaultDamage --> | ||
+ | | -1<!-- defaultArmorPenetration --> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0~0.1<!--/overkillPctToDestroyPart--> | ||
+ | | {{RimworldIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |- id="ToxicBite" <!--DamageDef ParentName="Bite"--> | ||
+ | ! ToxicBite<!--/defName--> | ||
+ | | toxic bite<!--/label--> | ||
+ | | Melee Weapon<!-- Category --> | ||
+ | | Sharp<!--/armorCategory--> | ||
+ | | Bite<!--/workerClass--> | ||
+ | | [[Hediffs#Bite|Bite]]<!--/hediff--> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | [[Hediffs#Crack|Crack]]<!--/hediffSolid--> | ||
+ | | {{Bad|true}}<!--/harmAllLayersUntilOutside--> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | {0} has been bitten to death.<!--/deathMessage--> | ||
+ | | -1<!-- defaultDamage --> | ||
+ | | -1<!-- defaultArmorPenetration --> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0~0.1<!--/overkillPctToDestroyPart--> | ||
+ | | {{RimworldIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | <!-- Core Medical --> | ||
+ | <!-- Surgical cut: Makes it possible to remove inner organs without harming outer body parts --> | ||
+ | |- id="SurgicalCut" <!--DamageDef ParentName="CutBase"--> | ||
+ | ! SurgicalCut<!--/defName--> | ||
+ | | surgical cut<!--/label--> | ||
+ | | Medical<!-- Category --> | ||
+ | | -<!--armorCategory /--> | ||
+ | | AddInjury<!--/workerClass--> | ||
+ | | [[Hediffs#Surgical cut|Surgical cut]]<!--/hediff--> | ||
+ | | [[Hediffs#Cut|Cut]]<!--/hediffSkin--> | ||
+ | | [[Hediffs#Crack|Crack]]<!--/hediffSolid--> | ||
+ | | {{Good|false}}<!--/harmAllLayersUntilOutside--> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | <!--canInterruptJobs-->{{Bad|false}}<!--/canInterruptJobs--> | ||
+ | | {0} has died during surgery.<!--/deathMessage--> | ||
+ | | -1<!-- defaultDamage --> | ||
+ | | -1<!-- defaultArmorPenetration --> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0~0.1<!--/overkillPctToDestroyPart--> | ||
+ | | {{RimworldIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | <!-- Execution cut: Makes it possible to distinguish execution damage from others --> | ||
+ | |- id="ExecutionCut" <!--DamageDef ParentName="CutBase"--> | ||
+ | ! ExecutionCut<!--/defName--> | ||
+ | | execution cut<!--/label--> | ||
+ | | Medical<!-- Category --> | ||
+ | | -<!--armorCategory /--> | ||
+ | | AddInjury<!--/workerClass--> | ||
+ | | [[Hediffs#Execution cut|Execution cut]]<!--/hediff--> | ||
+ | | [[Hediffs#Execution cut|Execution cut]]<!--/hediffSkin--> | ||
+ | | [[Hediffs#Crack|Crack]]<!--/hediffSolid--> | ||
+ | | {{Bad|true}}<!--/harmAllLayersUntilOutside--> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | <!--canInterruptJobs-->{{Bad|false}}<!--/canInterruptJobs--> | ||
+ | | {0} has been executed by cutting.<!--/deathMessage--> | ||
+ | | -1<!-- defaultDamage --> | ||
+ | | -1<!-- defaultArmorPenetration --> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0~0.1<!--/overkillPctToDestroyPart--> | ||
+ | | {{RimworldIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | <!-- Core Environmental --> | ||
+ | |- id="Flame" <!--DamageDef Name="Flame"--> | ||
+ | ! Flame<!--/defName--> | ||
+ | | flame<!--/label--> | ||
+ | | Environmental<!-- Category --> | ||
+ | | Heat<!--/armorCategory--> | ||
+ | | Flame<!--/workerClass--> | ||
+ | | [[Hediffs#Burn|Burn]]<!--/hediff--> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | -<!-- Hediff Solid --> | ||
+ | | -<!-- Harm All Layers Until Outside --> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | <!--canInterruptJobs-->{{Bad|false}}<!--/canInterruptJobs--> | ||
+ | | {0} has burned to death.<!--/deathMessage--> | ||
+ | | <!--defaultDamage-->10<!--/defaultDamage--> | ||
+ | | <!--defaultArmorPenetration-->0<!--/defaultArmorPenetration--> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | 15<!--/minDamageToFragment--> | ||
+ | | 0~0.7<!-- overkillPctToDestroyPart --> | ||
+ | | {{RimworldIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | <!-- Burn is like Flame, but doesn't ignite anything --> | ||
+ | |- id="Burn" <!--DamageDef ParentName="Flame"--> | ||
+ | ! Burn<!--/defName--> | ||
+ | | burn<!--/label--> | ||
+ | | Environmental<!-- Category --> | ||
+ | | Heat<!--/armorCategory--> | ||
+ | | AddInjury<!--/workerClass--> | ||
+ | | [[Hediffs#Burn|Burn]]<!--/hediff--> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | -<!-- Hediff Solid --> | ||
+ | | -<!-- Harm All Layers Until Outside --> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | <!--canInterruptJobs-->{{Bad|false}}<!--/canInterruptJobs--> | ||
+ | | {0} has burned to death.<!--/deathMessage--> | ||
+ | | <!--defaultDamage-->10<!--/defaultDamage--> | ||
+ | | <!--defaultArmorPenetration-->0<!--/defaultArmorPenetration--> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | 15<!--/minDamageToFragment--> | ||
+ | | 0~0.7<!-- overkillPctToDestroyPart --> | ||
+ | | {{RimworldIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |- id="Frostbite" <!--DamageDef--> | ||
+ | ! Frostbite<!--/defName--> | ||
+ | | frostbite<!--/label--> | ||
+ | | Environmental<!-- Category --> | ||
+ | | -<!-- Armor Category --> | ||
+ | | Frostbite<!--/workerClass--> | ||
+ | | [[Hediffs#Frostbite|Frostbite]]<!--/hediff--> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | -<!-- Hediff Solid --> | ||
+ | | {{Bad|true}}<!--/harmAllLayersUntilOutside--> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | {0} has succumbed to frostbite.<!--/deathMessage--> | ||
+ | | -1<!-- defaultDamage --> | ||
+ | | -1<!-- defaultArmorPenetration --> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0~0.7<!-- overkillPctToDestroyPart --> | ||
+ | | {{RimworldIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |- id="TornadoScratch" <!--DamageDef--> | ||
+ | ! TornadoScratch<!--/defName--> | ||
+ | | scratch<!--/label--> | ||
+ | | Environmental<!-- Category --> | ||
+ | | Sharp<!--/armorCategory--> | ||
+ | | AddInjury<!--/workerClass--> | ||
+ | | [[Hediffs#Scratch|Scratch]]<!--/hediff--> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | [[Hediffs#Crack|Crack]]<!--/hediffSolid--> | ||
+ | | {{Bad|true}}<!--/harmAllLayersUntilOutside--> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | {0} has been killed by a tornado.<!--/deathMessage--> | ||
+ | | -1<!-- defaultDamage --> | ||
+ | | -1<!-- defaultArmorPenetration --> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0~0.7<!--/overkillPctToDestroyPart--> | ||
+ | | {{RimworldIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | <!-- Biotech Stun --> | ||
+ | |- id="MechBandShockwave" <!--DamageDef ParentName="StunBase"--> | ||
+ | ! MechBandShockwave<!--/defName--> | ||
+ | | mech-band shockwave<!--/label--> | ||
+ | | Stun<!-- Category --> | ||
+ | | -<!-- Armor Category --> | ||
+ | | Stun<!--/workerClass--> | ||
+ | | -<!-- Hediff --> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | -<!-- Hediff Solid --> | ||
+ | | -<!-- Harm All Layers Until Outside --> | ||
+ | | <!--harmsHealth-->{{Good|false}}<!--/harmsHealth--> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | {0} has been shocked to death.<!--/deathMessage--> | ||
+ | | 50<!--/defaultDamage--> | ||
+ | | -1<!-- defaultArmorPenetration --> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0~0.7<!-- overkillPctToDestroyPart --> | ||
+ | | {{BiotechIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | <!-- Biotech Ranged Weapon --> | ||
+ | |- id="BulletToxic" <!--DamageDef ParentName="Bullet"--> | ||
+ | ! BulletToxic<!--/defName--> | ||
+ | | toxic bullet<!--/label--> | ||
+ | | Ranged Weapon<!-- Category --> | ||
+ | | Sharp<!--/armorCategory--> | ||
+ | | AddInjury<!--/workerClass--> | ||
+ | | [[Hediffs#Gunshot|Gunshot]]<!--/hediff--> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | -<!-- Hediff Solid --> | ||
+ | | {{Bad|true}}<!--/harmAllLayersUntilOutside--> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | {0} has been shot to death.<!--/deathMessage--> | ||
+ | | -1<!-- defaultDamage --> | ||
+ | | -1<!-- defaultArmorPenetration --> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0~0.7<!--/overkillPctToDestroyPart--> | ||
+ | | {{BiotechIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | <!-- Biotech Misc --> | ||
+ | |- id="ToxGas" <!--DamageDef--> | ||
+ | ! ToxGas<!--/defName--> | ||
+ | | tox gas<!--/label--> | ||
+ | | Misc<!-- Category --> | ||
+ | | -<!-- Armor Category --> | ||
+ | | -<!-- Worker Class --> | ||
+ | | -<!-- Hediff --> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | -<!-- Hediff Solid --> | ||
+ | | -<!-- Harm All Layers Until Outside --> | ||
+ | | <!--harmsHealth-->{{Good|false}}<!--/harmsHealth--> | ||
+ | | <!--canInterruptJobs-->{{Bad|false}}<!--/canInterruptJobs--> | ||
+ | | {0} has been killed.<!-- deathMessage --> | ||
+ | | 0<!--/defaultDamage--> | ||
+ | | -1<!-- defaultArmorPenetration --> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0~0.7<!-- overkillPctToDestroyPart --> | ||
+ | | {{BiotechIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |- id="Beam" <!--DamageDef--> | ||
+ | ! Beam<!--/defName--> | ||
+ | | beam<!--/label--> | ||
+ | | Misc<!-- Category --> | ||
+ | | Heat<!--/armorCategory--> | ||
+ | | AddInjury<!--/workerClass--> | ||
+ | | [[Hediffs#Beam burn|Beam burn]]<!--/hediff--> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | -<!-- Hediff Solid --> | ||
+ | | {{Bad|true}}<!--/harmAllLayersUntilOutside--> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | {0} has been beamed to death.<!--/deathMessage--> | ||
+ | | <!--defaultDamage-->10<!--/defaultDamage--> | ||
+ | | 0.5<!--/defaultArmorPenetration--> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0~0.7<!--/overkillPctToDestroyPart--> | ||
+ | | {{BiotechIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | <!-- Anomaly Misc --> | ||
+ | |- id="Digested" <!--DamageDef--> | ||
+ | ! Digested<!--/defName--> | ||
+ | | digestion<!--/label--> | ||
+ | | Misc<!-- Category --> | ||
+ | | -<!-- Armor Category --> | ||
+ | | AddInjury<!--/workerClass--> | ||
+ | | [[Hediffs#Digestion|Digestion]]<!--/hediff--> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | -<!-- Hediff Solid --> | ||
+ | | -<!-- Harm All Layers Until Outside --> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | {0} died from being digested.<!--/deathMessage--> | ||
+ | | -1<!-- defaultDamage --> | ||
+ | | -1<!-- defaultArmorPenetration --> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0~0.7<!-- overkillPctToDestroyPart --> | ||
+ | | {{AnomalyIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |- id="EnergyBolt" <!--DamageDef--> | ||
+ | ! EnergyBolt<!--/defName--> | ||
+ | | energy bolt<!--/label--> | ||
+ | | Misc<!-- Category --> | ||
+ | | Sharp<!--/armorCategory--> | ||
+ | | AddInjury<!--/workerClass--> | ||
+ | | [[Hediffs#Energy bolt|Energy bolt]]<!--/hediff--> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | -<!-- Hediff Solid --> | ||
+ | | {{Bad|true}}<!--/harmAllLayersUntilOutside--> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | {0} has been killed by an energy bolt.<!--/deathMessage--> | ||
+ | | -1<!-- defaultDamage --> | ||
+ | | -1<!-- defaultArmorPenetration --> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0~0.7<!--/overkillPctToDestroyPart--> | ||
+ | | {{AnomalyIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |- id="Nerve" <!--DamageDef ParentName="Arrow"--> | ||
+ | ! Nerve<!--/defName--> | ||
+ | | nerve<!--/label--> | ||
+ | | Misc<!-- Category --> | ||
+ | | Sharp<!--/armorCategory--> | ||
+ | | Nerve<!--/workerClass--> | ||
+ | | [[Hediffs#Cut|Cut]]<!--/hediff--> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | [[Hediffs#Crack|Crack]]<!--/hediffSolid--> | ||
+ | | {{Bad|true}}<!--/harmAllLayersUntilOutside--> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | {0} has been killed by nerve shock.<!--/deathMessage--> | ||
+ | | -1<!-- defaultDamage --> | ||
+ | | -1<!-- defaultArmorPenetration --> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0~0.7<!--/overkillPctToDestroyPart--> | ||
+ | | {{AnomalyIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |- id="NerveStun" <!--DamageDef--> | ||
+ | ! NerveStun<!--/defName--> | ||
+ | | nerve stun<!--/label--> | ||
+ | | Misc<!-- Category --> | ||
+ | | -<!-- Armor Category --> | ||
+ | | -<!-- Worker Class --> | ||
+ | | -<!-- Hediff --> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | -<!-- Hediff Solid --> | ||
+ | | -<!-- Harm All Layers Until Outside --> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | {0} has been killed.<!-- deathMessage --> | ||
+ | | -1<!-- defaultDamage --> | ||
+ | | -1<!-- defaultArmorPenetration --> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0~0.7<!-- overkillPctToDestroyPart --> | ||
+ | | {{AnomalyIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |- id="Psychic" <!--DamageDef--> | ||
+ | ! Psychic<!--/defName--> | ||
+ | | psychic<!--/label--> | ||
+ | | Misc<!-- Category --> | ||
+ | | -<!-- Armor Category --> | ||
+ | | AddInjury<!--/workerClass--> | ||
+ | | [[Hediffs#Psychic burn|Psychic burn]]<!--/hediff--> | ||
+ | | [[Hediffs#Psychic skin burn|Psychic burn (skin)]]<!--/hediffSkin--> | ||
+ | | [[Hediffs#Psychic solid burn|Psychic burn (solid)]]<!--/hediffSolid--> | ||
+ | | -<!-- Harm All Layers Until Outside --> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | {0} has been killed by a psychic attack.<!--/deathMessage--> | ||
+ | | -1<!-- defaultDamage --> | ||
+ | | -1<!-- defaultArmorPenetration --> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0~0.7<!-- overkillPctToDestroyPart --> | ||
+ | | {{AnomalyIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |- id="DeadlifeDust" <!--DamageDef--> | ||
+ | ! DeadlifeDust<!--/defName--> | ||
+ | | deadlife dust<!--/label--> | ||
+ | | Misc<!-- Category --> | ||
+ | | -<!-- Armor Category --> | ||
+ | | -<!-- Worker Class --> | ||
+ | | -<!-- Hediff --> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | -<!-- Hediff Solid --> | ||
+ | | -<!-- Harm All Layers Until Outside --> | ||
+ | | <!--harmsHealth-->{{Good|false}}<!--/harmsHealth--> | ||
+ | | <!--canInterruptJobs-->{{Bad|false}}<!--/canInterruptJobs--> | ||
+ | | {0} has been killed.<!-- deathMessage --> | ||
+ | | 0<!--/defaultDamage--> | ||
+ | | -1<!-- defaultArmorPenetration --> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0~0.7<!-- overkillPctToDestroyPart --> | ||
+ | | {{AnomalyIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |- id="NociosphereVaporize" <!--DamageDef ParentName="Vaporize"--> | ||
+ | ! NociosphereVaporize<!--/defName--> | ||
+ | | vaporize<!--/label--> | ||
+ | | Misc<!-- Category --> | ||
+ | | Heat<!--/armorCategory--> | ||
+ | | Vaporize<!--/workerClass--> | ||
+ | | [[Hediffs#Burn|Burn]]<!--/hediff--> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | -<!-- Hediff Solid --> | ||
+ | | {{Bad|true}}<!--/harmAllLayersUntilOutside--> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | {0} has been vaporized by extreme heat.<!--/deathMessage--> | ||
+ | | 800<!--/defaultDamage--> | ||
+ | | 1<!--/defaultArmorPenetration--> | ||
+ | | 1.5<!--/defaultStoppingPower--> | ||
+ | | 15<!--/minDamageToFragment--> | ||
+ | | 0~0.7<!-- overkillPctToDestroyPart --> | ||
+ | | {{AnomalyIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | <!-- Anomaly Environmental --> | ||
+ | |- id="ElectricalBurn" <!--DamageDef ParentName="Flame"--> | ||
+ | ! ElectricalBurn<!--/defName--> | ||
+ | | electrical burn<!--/label--> | ||
+ | | Environmental<!-- Category --> | ||
+ | | Heat<!--/armorCategory--> | ||
+ | | AddInjury<!--/workerClass--> | ||
+ | | [[Hediffs#Electrical burn|Electrical burn]]<!--/hediff--> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | -<!-- Hediff Solid --> | ||
+ | | -<!-- Harm All Layers Until Outside --> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | <!--canInterruptJobs-->{{Bad|false}}<!--/canInterruptJobs--> | ||
+ | | {0} has died from electrical burns.<!--/deathMessage--> | ||
+ | | <!--defaultDamage-->10<!--/defaultDamage--> | ||
+ | | <!--defaultArmorPenetration-->0<!--/defaultArmorPenetration--> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | 1<!--/minDamageToFragment--> | ||
+ | | 0~0.7<!-- overkillPctToDestroyPart --> | ||
+ | | {{AnomalyIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |} | ||
+ | </div> | ||
+ | </div> | ||
+ | </li></div> | ||
+ | |||
+ | === Sharp === | ||
+ | <div><li style="display: inline-table;"> | ||
+ | Click to <div class="mw-collapsible"> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | {| {{STDT| sortable}} | ||
+ | ! Def Name !! Label !! Category !! Armor Category !! Worker Class !! External Violence !! Hediff !! Hediff Skin !! Hediff Solid !! Is Explosive !! Harm All Layers Until Outside !! Has Forceful Impact !! Harms Health !! Makes Blood !! Can Interrupt Jobs !! Is Ranged !! Makes Animals Flee !! Building Damage Factor !! Building Damage Factor Passable !! Building Damage Factor Impassable !! Plant Damage Factor !! Corpse Damage Factor !! Display Adapted Text Mote !! Can Use Deflect Metal Effect !! Death Message !! Default Damage !! Default Armor Penetration !! Default Stopping Power !! Apply Additional Hediffs If Hunting For Food !! Min Damage To Fragment !! Overkill Pct To Destroy Part !! Explosion Snow Melt Amount !! Explosion Affect Outside Parts Only !! Explosion Color Center !! Explosion Color Edge !! Explosion Propagation Speed !! Explosion Heat Energy Per Cell !! Explosion Interior Cell Count Multiplier !! Explosion Interior Cell Distance Multiplier !! Blunt Stun Duration !! Scratch Split Percentage !! Source | ||
+ | <!-- Core Ranged Weapon --> | ||
+ | <!-- Temporary hack; ranged weapons need to use the old pre-flavorful-combat system to avoid a rebalance cascade. --> | ||
+ | |- id="RangedStab" <!--DamageDef--> | ||
+ | ! RangedStab<!--/defName--> | ||
+ | | stab<!--/label--> | ||
+ | | Ranged Weapon<!-- Category --> | ||
+ | | Sharp<!--/armorCategory--> | ||
+ | | DamageWorker_Stab<!--/workerClass--> | ||
+ | | {{Good|true}}<!--/externalViolence--> | ||
+ | | [[Hediffs#Stab|Stab]]<!--/hediff--> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | [[Hediffs#Crack|Crack]]<!--/hediffSolid--> | ||
+ | | -<!-- Is Explosive --> | ||
+ | | -<!-- Harm All Layers Until Outside --> | ||
+ | <!--impactSoundType>Slice</impactSoundType--> | ||
+ | * <stabChanceOfForcedInternal>0.6<!--/stabChanceOfForcedInternal--> | ||
+ | <!-- Defaults --> | ||
+ | | {{Good|true}}<!-- hasForcefulImpact --> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | {{Good|true}}<!-- makesBlood --> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | <!--isRanged-->{{Good|true}}<!--/isRanged--> | ||
+ | | <!--makesAnimalsFlee-->{{Good|true}}<!--/makesAnimalsFlee--> | ||
+ | | 1<!-- buildingDamageFactor --> | ||
+ | | 1<!-- buildingDamageFactorPassable --> | ||
+ | | 1<!-- buildingDamageFactorImpassable --> | ||
+ | | 1<!-- plantDamageFactor --> | ||
+ | | 1<!-- corpseDamageFactor --> | ||
+ | | {{Good|true}}<!-- displayAdaptedTextMote --> | ||
+ | | {{Good|true}}<!-- canUseDeflectMetalEffect --> | ||
+ | | {0} has been stabbed to death.<!--/deathMessage--> | ||
+ | | -1<!-- defaultDamage --> | ||
+ | | -1<!-- defaultArmorPenetration --> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | {{Good|true}}<!-- applyAdditionalHediffsIfHuntingForFood --> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0~0.7<!--/overkillPctToDestroyPart--> | ||
+ | | 1<!-- explosionSnowMeltAmount --> | ||
+ | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
+ | | {{Color|255|255|255}}<!-- explosionColorCenter --> | ||
+ | | {{Color|255|255|255}}<!-- explosionColorEdge --> | ||
+ | | -<!-- Explosion Heat Energy Per Cell --> | ||
+ | | 1<!-- expolosionPropagationSpeed --> | ||
+ | | 1<!-- explosionInteriorCellCountMultiplier --> | ||
+ | | 0.7<!-- explosionInteriorCellDistanceMultiplier --> | ||
+ | | 1<!-- bluntStunDuration --> | ||
+ | | 0.5<!-- scratchSplitPercentage --> | ||
+ | | {{RimworldIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |- id="Bullet" <!--DamageDef Name="Bullet"--> | ||
+ | ! Bullet<!--/defName--> | ||
+ | | bullet<!--/label--> | ||
+ | | Ranged Weapon<!-- Category --> | ||
+ | | Sharp<!--/armorCategory--> | ||
+ | | DamageWorker_AddInjury<!--/workerClass--> | ||
+ | | {{Good|true}}<!--/externalViolence--> | ||
+ | | [[Hediffs#Gunshot|Gunshot]]<!--/hediff--> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | -<!-- Hediff Solid --> | ||
+ | | -<!-- Is Explosive --> | ||
+ | | {{Bad|true}}<!--/harmAllLayersUntilOutside--> | ||
+ | <!--impactSoundType>Bullet</impactSoundType--> | ||
+ | <!-- Defaults --> | ||
+ | | {{Good|true}}<!-- hasForcefulImpact --> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | {{Good|true}}<!-- makesBlood --> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | <!--isRanged-->{{Good|true}}<!--/isRanged--> | ||
+ | | <!--makesAnimalsFlee-->{{Good|true}}<!--/makesAnimalsFlee--> | ||
+ | | 1<!-- buildingDamageFactor --> | ||
+ | | 1<!-- buildingDamageFactorPassable --> | ||
+ | | 1<!-- buildingDamageFactorImpassable --> | ||
+ | | 1<!-- plantDamageFactor --> | ||
+ | | 1<!-- corpseDamageFactor --> | ||
+ | | {{Good|true}}<!-- displayAdaptedTextMote --> | ||
+ | | {{Good|true}}<!-- canUseDeflectMetalEffect --> | ||
+ | | {0} has been shot to death.<!--/deathMessage--> | ||
+ | | -1<!-- defaultDamage --> | ||
+ | | -1<!-- defaultArmorPenetration --> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | {{Good|true}}<!-- applyAdditionalHediffsIfHuntingForFood --> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0~0.7<!--/overkillPctToDestroyPart--> | ||
+ | | 1<!-- explosionSnowMeltAmount --> | ||
+ | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
+ | | {{Color|255|255|255}}<!-- explosionColorCenter --> | ||
+ | | {{Color|255|255|255}}<!-- explosionColorEdge --> | ||
+ | | -<!-- Explosion Heat Energy Per Cell --> | ||
+ | | 1<!-- expolosionPropagationSpeed --> | ||
+ | | 1<!-- explosionInteriorCellCountMultiplier --> | ||
+ | | 0.7<!-- explosionInteriorCellDistanceMultiplier --> | ||
+ | | 1<!-- bluntStunDuration --> | ||
+ | | 0.5<!-- scratchSplitPercentage --> | ||
+ | | {{RimworldIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |- id="Arrow" <!--DamageDef Name="Arrow"--> | ||
+ | ! Arrow<!--/defName--> | ||
+ | | arrow<!--/label--> | ||
+ | | Ranged Weapon<!-- Category --> | ||
+ | | Sharp<!--/armorCategory--> | ||
+ | | DamageWorker_AddInjury<!--/workerClass--> | ||
+ | | {{Good|true}}<!--/externalViolence--> | ||
+ | | [[Hediffs#Cut|Cut]]<!--/hediff--> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | [[Hediffs#Crack|Crack]]<!--/hediffSolid--> | ||
+ | | -<!-- Is Explosive --> | ||
+ | | {{Bad|true}}<!--/harmAllLayersUntilOutside--> | ||
+ | <!--impactSoundType>Bullet</impactSoundType--> | ||
+ | <!-- Defaults --> | ||
+ | | {{Good|true}}<!-- hasForcefulImpact --> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | {{Good|true}}<!-- makesBlood --> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | <!--isRanged-->{{Good|true}}<!--/isRanged--> | ||
+ | | <!--makesAnimalsFlee-->{{Good|true}}<!--/makesAnimalsFlee--> | ||
+ | | 1<!-- buildingDamageFactor --> | ||
+ | | 1<!-- buildingDamageFactorPassable --> | ||
+ | | 1<!-- buildingDamageFactorImpassable --> | ||
+ | | 1<!-- plantDamageFactor --> | ||
+ | | 1<!-- corpseDamageFactor --> | ||
+ | | {{Good|true}}<!-- displayAdaptedTextMote --> | ||
+ | | {{Good|true}}<!-- canUseDeflectMetalEffect --> | ||
+ | | {0} has been shot to death by an arrow.<!--/deathMessage--> | ||
+ | | -1<!-- defaultDamage --> | ||
+ | | -1<!-- defaultArmorPenetration --> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | {{Good|true}}<!-- applyAdditionalHediffsIfHuntingForFood --> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0~0.7<!--/overkillPctToDestroyPart--> | ||
+ | | 1<!-- explosionSnowMeltAmount --> | ||
+ | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
+ | | {{Color|255|255|255}}<!-- explosionColorCenter --> | ||
+ | | {{Color|255|255|255}}<!-- explosionColorEdge --> | ||
+ | | -<!-- Explosion Heat Energy Per Cell --> | ||
+ | | 1<!-- expolosionPropagationSpeed --> | ||
+ | | 1<!-- explosionInteriorCellCountMultiplier --> | ||
+ | | 0.7<!-- explosionInteriorCellDistanceMultiplier --> | ||
+ | | 1<!-- bluntStunDuration --> | ||
+ | | 0.5<!-- scratchSplitPercentage --> | ||
+ | | {{RimworldIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |- id="ArrowHighVelocity" <!--DamageDef ParentName="Arrow"--> | ||
+ | ! ArrowHighVelocity<!--/defName--> | ||
+ | | arrow<!--/label--> | ||
+ | | Ranged Weapon<!-- Category --> | ||
+ | | Sharp<!--/armorCategory--> | ||
+ | | DamageWorker_AddInjury<!--/workerClass--> | ||
+ | | {{Good|true}}<!--/externalViolence--> | ||
+ | | [[Hediffs#Stab|Stab]]<!--/hediff--> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | [[Hediffs#Crack|Crack]]<!--/hediffSolid--> | ||
+ | | -<!-- Is Explosive --> | ||
+ | | {{Bad|true}}<!--/harmAllLayersUntilOutside--> | ||
+ | <!--impactSoundType>Bullet</impactSoundType--> | ||
+ | <!-- Defaults --> | ||
+ | | {{Good|true}}<!-- hasForcefulImpact --> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | {{Good|true}}<!-- makesBlood --> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | <!--isRanged-->{{Good|true}}<!--/isRanged--> | ||
+ | | <!--makesAnimalsFlee-->{{Good|true}}<!--/makesAnimalsFlee--> | ||
+ | | 1<!-- buildingDamageFactor --> | ||
+ | | 1<!-- buildingDamageFactorPassable --> | ||
+ | | 1<!-- buildingDamageFactorImpassable --> | ||
+ | | 1<!-- plantDamageFactor --> | ||
+ | | 1<!-- corpseDamageFactor --> | ||
+ | | {{Good|true}}<!-- displayAdaptedTextMote --> | ||
+ | | {{Good|true}}<!-- canUseDeflectMetalEffect --> | ||
+ | | {0} has been shot to death by an arrow.<!--/deathMessage--> | ||
+ | | -1<!-- defaultDamage --> | ||
+ | | -1<!-- defaultArmorPenetration --> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | {{Good|true}}<!-- applyAdditionalHediffsIfHuntingForFood --> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0~0.7<!--/overkillPctToDestroyPart--> | ||
+ | | 1<!-- explosionSnowMeltAmount --> | ||
+ | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
+ | | {{Color|255|255|255}}<!-- explosionColorCenter --> | ||
+ | | {{Color|255|255|255}}<!-- explosionColorEdge --> | ||
+ | | -<!-- Explosion Heat Energy Per Cell --> | ||
+ | | 1<!-- expolosionPropagationSpeed --> | ||
+ | | 1<!-- explosionInteriorCellCountMultiplier --> | ||
+ | | 0.7<!-- explosionInteriorCellDistanceMultiplier --> | ||
+ | | 1<!-- bluntStunDuration --> | ||
+ | | 0.5<!-- scratchSplitPercentage --> | ||
+ | | {{RimworldIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |- id="AcidBurn" <!--DamageDef ParentName="Flame"--> | ||
+ | ! AcidBurn<!--/defName--> | ||
+ | | acid burn<!--/label--> | ||
+ | | Misc<!-- Category --> | ||
+ | | Sharp<!--/armorCategory--> | ||
+ | | DamageWorker_AddInjury<!--/workerClass--> | ||
+ | | {{Good|true}}<!--/externalViolence--> | ||
+ | | [[Hediffs#Acid burn|Acid burn]]<!--/hediff--> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | -<!-- Hediff Solid --> | ||
+ | | -<!-- Is Explosive --> | ||
+ | | -<!-- Harm All Layers Until Outside --> | ||
+ | <!--explosionCellFleck>BlastFlame</explosionCellFleck--> | ||
+ | <!--soundExplosion>Explosion_Flame</soundExplosion--> | ||
+ | <!--combatLogRules>Damage_Flame</combatLogRules--> | ||
+ | * Scale Damage To Buildings Based On Flammability: {{Bad|false}}<!--/scaleDamageToBuildingsBasedOnFlammability--> | ||
+ | <!-- Defaults --> | ||
+ | | <!--hasForcefulImpact-->{{Bad|false}}<!--/hasForcefulImpact--> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | <!--makesBlood-->{{Bad|false}}<!--/makesBlood--> | ||
+ | | <!--canInterruptJobs-->{{Bad|false}}<!--/canInterruptJobs--> | ||
+ | | -<!-- Is Ranged --> | ||
+ | | -<!-- Makes Animals Flee --> | ||
+ | | 1<!-- buildingDamageFactor --> | ||
+ | | 1<!-- buildingDamageFactorPassable --> | ||
+ | | 1<!-- buildingDamageFactorImpassable --> | ||
+ | | 1<!-- plantDamageFactor --> | ||
+ | | 1<!-- corpseDamageFactor --> | ||
+ | | {{Good|true}}<!-- displayAdaptedTextMote --> | ||
+ | | <!--canUseDeflectMetalEffect-->{{Bad|false}}<!--/canUseDeflectMetalEffect--> | ||
+ | | {0} has burned to death.<!--/deathMessage--> | ||
+ | | <!--defaultDamage-->10<!--/defaultDamage--> | ||
+ | | <!--defaultArmorPenetration-->0<!--/defaultArmorPenetration--> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | {{Good|true}}<!-- applyAdditionalHediffsIfHuntingForFood --> | ||
+ | | 15<!--/minDamageToFragment--> | ||
+ | | 0~0.7<!-- overkillPctToDestroyPart --> | ||
+ | | 1<!-- explosionSnowMeltAmount --> | ||
+ | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
+ | | <!--explosionColorCenter-->{{Color|100%|70%|70%}}<!--/explosionColorCenter--> | ||
+ | | <!--explosionColorEdge-->{{Color|100%|100%|70%}}<!--/explosionColorEdge--> | ||
+ | | 15<!--/explosionHeatEnergyPerCell--> | ||
+ | | 1<!-- expolosionPropagationSpeed --> | ||
+ | | 1<!-- explosionInteriorCellCountMultiplier --> | ||
+ | | 0.7<!-- explosionInteriorCellDistanceMultiplier --> | ||
+ | | 1<!-- bluntStunDuration --> | ||
+ | | 0.5<!-- scratchSplitPercentage --> | ||
+ | | {{RimworldIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | <!-- Core Melee Weapon --> | ||
+ | |- id="Cut" <!--DamageDef Name="CutBase"--> | ||
+ | ! Cut<!--/defName--> | ||
+ | | cut<!--/label--> | ||
+ | | Melee Weapon<!-- Category --> | ||
+ | | Sharp<!--/armorCategory--> | ||
+ | | DamageWorker_Cut<!--/workerClass--> | ||
+ | | {{Good|true}}<!--/externalViolence--> | ||
+ | | [[Hediffs#Cut|Cut]]<!--/hediff--> | ||
+ | | [[Hediffs#Cut|Cut]]<!--/hediffSkin--> | ||
+ | | [[Hediffs#Crack|Crack]]<!--/hediffSolid--> | ||
+ | | -<!-- Is Explosive --> | ||
+ | | {{Bad|true}}<!--/harmAllLayersUntilOutside--> | ||
+ | <!--impactSoundType>Slice</impactSoundType--> | ||
+ | <!--cutExtraTargetsCurve> | ||
+ | <points> | ||
+ | <li>0, 0</li> | ||
+ | <li>0.6, 1</li> | ||
+ | <li>0.9, 2</li> | ||
+ | <li>1, 3</li> | ||
+ | </points> | ||
+ | </cutExtraTargetsCurve--> | ||
+ | * <cutCleaveBonus>1.4<!--/cutCleaveBonus--> | ||
+ | <!-- Defaults --> | ||
+ | | {{Good|true}}<!-- hasForcefulImpact --> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | {{Good|true}}<!-- makesBlood --> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | -<!-- Is Ranged --> | ||
+ | | -<!-- Makes Animals Flee --> | ||
+ | | 1<!-- buildingDamageFactor --> | ||
+ | | 1<!-- buildingDamageFactorPassable --> | ||
+ | | 1<!-- buildingDamageFactorImpassable --> | ||
+ | | 1<!-- plantDamageFactor --> | ||
+ | | 1<!-- corpseDamageFactor --> | ||
+ | | {{Good|true}}<!-- displayAdaptedTextMote --> | ||
+ | | {{Good|true}}<!-- canUseDeflectMetalEffect --> | ||
+ | | {0} has been cut to death.<!--/deathMessage--> | ||
+ | | -1<!-- defaultDamage --> | ||
+ | | -1<!-- defaultArmorPenetration --> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | {{Good|true}}<!-- applyAdditionalHediffsIfHuntingForFood --> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0~0.1<!--/overkillPctToDestroyPart--> | ||
+ | | 1<!-- explosionSnowMeltAmount --> | ||
+ | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
+ | | {{Color|255|255|255}}<!-- explosionColorCenter --> | ||
+ | | {{Color|255|255|255}}<!-- explosionColorEdge --> | ||
+ | | -<!-- Explosion Heat Energy Per Cell --> | ||
+ | | 1<!-- expolosionPropagationSpeed --> | ||
+ | | 1<!-- explosionInteriorCellCountMultiplier --> | ||
+ | | 0.7<!-- explosionInteriorCellDistanceMultiplier --> | ||
+ | | 1<!-- bluntStunDuration --> | ||
+ | | 0.5<!-- scratchSplitPercentage --> | ||
+ | | {{RimworldIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |- id="Stab" <!--DamageDef--> | ||
+ | ! Stab<!--/defName--> | ||
+ | | stab<!--/label--> | ||
+ | | Melee Weapon<!-- Category --> | ||
+ | | Sharp<!--/armorCategory--> | ||
+ | | DamageWorker_Stab<!--/workerClass--> | ||
+ | | {{Good|true}}<!--/externalViolence--> | ||
+ | | [[Hediffs#Stab|Stab]]<!--/hediff--> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | [[Hediffs#Crack|Crack]]<!--/hediffSolid--> | ||
+ | | -<!-- Is Explosive --> | ||
+ | | -<!-- Harm All Layers Until Outside --> | ||
+ | <!--impactSoundType>Slice</impactSoundType--> | ||
+ | * <stabChanceOfForcedInternal>0.6<!--/stabChanceOfForcedInternal--> | ||
+ | <!-- Defaults --> | ||
+ | | {{Good|true}}<!-- hasForcefulImpact --> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | {{Good|true}}<!-- makesBlood --> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | -<!-- Is Ranged --> | ||
+ | | -<!-- Makes Animals Flee --> | ||
+ | | 1<!-- buildingDamageFactor --> | ||
+ | | 1<!-- buildingDamageFactorPassable --> | ||
+ | | 1<!-- buildingDamageFactorImpassable --> | ||
+ | | 1<!-- plantDamageFactor --> | ||
+ | | 1<!-- corpseDamageFactor --> | ||
+ | | {{Good|true}}<!-- displayAdaptedTextMote --> | ||
+ | | {{Good|true}}<!-- canUseDeflectMetalEffect --> | ||
+ | | {0} has been stabbed to death.<!--/deathMessage--> | ||
+ | | -1<!-- defaultDamage --> | ||
+ | | -1<!-- defaultArmorPenetration --> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | {{Good|true}}<!-- applyAdditionalHediffsIfHuntingForFood --> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0.4~1.0<!--/overkillPctToDestroyPart--> | ||
+ | | 1<!-- explosionSnowMeltAmount --> | ||
+ | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
+ | | {{Color|255|255|255}}<!-- explosionColorCenter --> | ||
+ | | {{Color|255|255|255}}<!-- explosionColorEdge --> | ||
+ | | -<!-- Explosion Heat Energy Per Cell --> | ||
+ | | 1<!-- expolosionPropagationSpeed --> | ||
+ | | 1<!-- explosionInteriorCellCountMultiplier --> | ||
+ | | 0.7<!-- explosionInteriorCellDistanceMultiplier --> | ||
+ | | 1<!-- bluntStunDuration --> | ||
+ | | 0.5<!-- scratchSplitPercentage --> | ||
+ | | {{RimworldIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |- id="Scratch" <!--DamageDef Name="Scratch"--> | ||
+ | ! Scratch<!--/defName--> | ||
+ | | scratch<!--/label--> | ||
+ | | Melee Weapon<!-- Category --> | ||
+ | | Sharp<!--/armorCategory--> | ||
+ | | DamageWorker_Scratch<!--/workerClass--> | ||
+ | | {{Good|true}}<!--/externalViolence--> | ||
+ | | [[Hediffs#Scratch|Scratch]]<!--/hediff--> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | [[Hediffs#Crack|Crack]]<!--/hediffSolid--> | ||
+ | | -<!-- Is Explosive --> | ||
+ | | {{Bad|true}}<!--/harmAllLayersUntilOutside--> | ||
+ | <!--impactSoundType>Slice</impactSoundType--> | ||
+ | <!-- Defaults --> | ||
+ | | {{Good|true}}<!-- hasForcefulImpact --> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | {{Good|true}}<!-- makesBlood --> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | -<!-- Is Ranged --> | ||
+ | | -<!-- Makes Animals Flee --> | ||
+ | | 1<!-- buildingDamageFactor --> | ||
+ | | 1<!-- buildingDamageFactorPassable --> | ||
+ | | 1<!-- buildingDamageFactorImpassable --> | ||
+ | | 1<!-- plantDamageFactor --> | ||
+ | | 1<!-- corpseDamageFactor --> | ||
+ | | {{Good|true}}<!-- displayAdaptedTextMote --> | ||
+ | | {{Good|true}}<!-- canUseDeflectMetalEffect --> | ||
+ | | {0} has been torn to death.<!--/deathMessage--> | ||
+ | | -1<!-- defaultDamage --> | ||
+ | | -1<!-- defaultArmorPenetration --> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | {{Good|true}}<!-- applyAdditionalHediffsIfHuntingForFood --> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0~0.7<!--/overkillPctToDestroyPart--> | ||
+ | | 1<!-- explosionSnowMeltAmount --> | ||
+ | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
+ | | {{Color|255|255|255}}<!-- explosionColorCenter --> | ||
+ | | {{Color|255|255|255}}<!-- explosionColorEdge --> | ||
+ | | -<!-- Explosion Heat Energy Per Cell --> | ||
+ | | 1<!-- expolosionPropagationSpeed --> | ||
+ | | 1<!-- explosionInteriorCellCountMultiplier --> | ||
+ | | 0.7<!-- explosionInteriorCellDistanceMultiplier --> | ||
+ | | 1<!-- bluntStunDuration --> | ||
+ | | 0.67<!--/scratchSplitPercentage--> | ||
+ | | {{RimworldIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |- id="ScratchToxic" <!--DamageDef ParentName="Scratch"--> | ||
+ | ! ScratchToxic<!--/defName--> | ||
+ | | toxic scratch<!--/label--> | ||
+ | | Melee Weapon<!-- Category --> | ||
+ | | Sharp<!--/armorCategory--> | ||
+ | | DamageWorker_Scratch<!--/workerClass--> | ||
+ | | {{Good|true}}<!--/externalViolence--> | ||
+ | | [[Hediffs#Scratch|Scratch]]<!--/hediff--> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | [[Hediffs#Crack|Crack]]<!--/hediffSolid--> | ||
+ | | -<!-- Is Explosive --> | ||
+ | | {{Bad|true}}<!--/harmAllLayersUntilOutside--> | ||
+ | <!--impactSoundType>Toxic</impactSoundType--> | ||
+ | <!--additionalHediffs> | ||
+ | <li> | ||
+ | <hediff>ToxicBuildup</hediff> | ||
+ | <severityPerDamageDealt>0.015</severityPerDamageDealt> | ||
+ | <victimSeverityScaling>ToxicResistance</victimSeverityScaling> | ||
+ | <inverseStatScaling>true</inverseStatScaling> | ||
+ | <victimSeverityScalingByInvBodySize>true</victimSeverityScalingByInvBodySize> | ||
+ | </li> | ||
+ | </additionalHediffs--> | ||
+ | <!--damageEffecter>Impact_Toxic</damageEffecter--> | ||
+ | <!-- Defaults --> | ||
+ | | {{Good|true}}<!-- hasForcefulImpact --> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | {{Good|true}}<!-- makesBlood --> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | -<!-- Is Ranged --> | ||
+ | | -<!-- Makes Animals Flee --> | ||
+ | | 1<!-- buildingDamageFactor --> | ||
+ | | 1<!-- buildingDamageFactorPassable --> | ||
+ | | 1<!-- buildingDamageFactorImpassable --> | ||
+ | | 1<!-- plantDamageFactor --> | ||
+ | | 1<!-- corpseDamageFactor --> | ||
+ | | {{Good|true}}<!-- displayAdaptedTextMote --> | ||
+ | | {{Good|true}}<!-- canUseDeflectMetalEffect --> | ||
+ | | {0} has been torn to death.<!--/deathMessage--> | ||
+ | | -1<!-- defaultDamage --> | ||
+ | | -1<!-- defaultArmorPenetration --> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | <!--applyAdditionalHediffsIfHuntingForFood-->{{Bad|false}}<!--/applyAdditionalHediffsIfHuntingForFood--> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0~0.7<!--/overkillPctToDestroyPart--> | ||
+ | | 1<!-- explosionSnowMeltAmount --> | ||
+ | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
+ | | {{Color|255|255|255}}<!-- explosionColorCenter --> | ||
+ | | {{Color|255|255|255}}<!-- explosionColorEdge --> | ||
+ | | -<!-- Explosion Heat Energy Per Cell --> | ||
+ | | 1<!-- expolosionPropagationSpeed --> | ||
+ | | 1<!-- explosionInteriorCellCountMultiplier --> | ||
+ | | 0.7<!-- explosionInteriorCellDistanceMultiplier --> | ||
+ | | 1<!-- bluntStunDuration --> | ||
+ | | 0.67<!--/scratchSplitPercentage--> | ||
+ | | {{RimworldIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |- id="Bite" <!--DamageDef Name="Bite"--> | ||
+ | ! Bite<!--/defName--> | ||
+ | | bite<!--/label--> | ||
+ | | Melee Weapon<!-- Category --> | ||
+ | | Sharp<!--/armorCategory--> | ||
+ | | DamageWorker_Bite<!--/workerClass--> | ||
+ | | {{Good|true}}<!--/externalViolence--> | ||
+ | | [[Hediffs#Bite|Bite]]<!--/hediff--> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | [[Hediffs#Crack|Crack]]<!--/hediffSolid--> | ||
+ | | -<!-- Is Explosive --> | ||
+ | | {{Bad|true}}<!--/harmAllLayersUntilOutside--> | ||
+ | <!--impactSoundType>Slice</impactSoundType--> | ||
+ | <!-- Defaults --> | ||
+ | | {{Good|true}}<!-- hasForcefulImpact --> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | {{Good|true}}<!-- makesBlood --> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | -<!-- Is Ranged --> | ||
+ | | -<!-- Makes Animals Flee --> | ||
+ | | 1<!-- buildingDamageFactor --> | ||
+ | | 1<!-- buildingDamageFactorPassable --> | ||
+ | | 1<!-- buildingDamageFactorImpassable --> | ||
+ | | 1<!-- plantDamageFactor --> | ||
+ | | 1<!-- corpseDamageFactor --> | ||
+ | | {{Good|true}}<!-- displayAdaptedTextMote --> | ||
+ | | {{Good|true}}<!-- canUseDeflectMetalEffect --> | ||
+ | | {0} has been bitten to death.<!--/deathMessage--> | ||
+ | | -1<!-- defaultDamage --> | ||
+ | | -1<!-- defaultArmorPenetration --> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | {{Good|true}}<!-- applyAdditionalHediffsIfHuntingForFood --> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0~0.1<!--/overkillPctToDestroyPart--> | ||
+ | | 1<!-- explosionSnowMeltAmount --> | ||
+ | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
+ | | {{Color|255|255|255}}<!-- explosionColorCenter --> | ||
+ | | {{Color|255|255|255}}<!-- explosionColorEdge --> | ||
+ | | -<!-- Explosion Heat Energy Per Cell --> | ||
+ | | 1<!-- expolosionPropagationSpeed --> | ||
+ | | 1<!-- explosionInteriorCellCountMultiplier --> | ||
+ | | 0.7<!-- explosionInteriorCellDistanceMultiplier --> | ||
+ | | 1<!-- bluntStunDuration --> | ||
+ | | 0.5<!-- scratchSplitPercentage --> | ||
+ | | {{RimworldIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |- id="ToxicBite" <!--DamageDef ParentName="Bite"--> | ||
+ | ! ToxicBite<!--/defName--> | ||
+ | | toxic bite<!--/label--> | ||
+ | | Melee Weapon<!-- Category --> | ||
+ | | Sharp<!--/armorCategory--> | ||
+ | | DamageWorker_Bite<!--/workerClass--> | ||
+ | | {{Good|true}}<!--/externalViolence--> | ||
+ | | [[Hediffs#Bite|Bite]]<!--/hediff--> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | [[Hediffs#Crack|Crack]]<!--/hediffSolid--> | ||
+ | | -<!-- Is Explosive --> | ||
+ | | {{Bad|true}}<!--/harmAllLayersUntilOutside--> | ||
+ | <!--impactSoundType>Toxic</impactSoundType--> | ||
+ | <!--additionalHediffs> | ||
+ | <li> | ||
+ | <hediff>ToxicBuildup</hediff> | ||
+ | <severityPerDamageDealt>0.015</severityPerDamageDealt> | ||
+ | <victimSeverityScaling>ToxicResistance</victimSeverityScaling> | ||
+ | <inverseStatScaling>true</inverseStatScaling> | ||
+ | <victimSeverityScalingByInvBodySize>true</victimSeverityScalingByInvBodySize> | ||
+ | </li> | ||
+ | </additionalHediffs--> | ||
+ | <!--damageEffecter>Impact_Toxic</damageEffecter--> | ||
+ | <!-- Defaults --> | ||
+ | | {{Good|true}}<!-- hasForcefulImpact --> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | {{Good|true}}<!-- makesBlood --> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | -<!-- Is Ranged --> | ||
+ | | -<!-- Makes Animals Flee --> | ||
+ | | 1<!-- buildingDamageFactor --> | ||
+ | | 1<!-- buildingDamageFactorPassable --> | ||
+ | | 1<!-- buildingDamageFactorImpassable --> | ||
+ | | 1<!-- plantDamageFactor --> | ||
+ | | 1<!-- corpseDamageFactor --> | ||
+ | | {{Good|true}}<!-- displayAdaptedTextMote --> | ||
+ | | {{Good|true}}<!-- canUseDeflectMetalEffect --> | ||
+ | | {0} has been bitten to death.<!--/deathMessage--> | ||
+ | | -1<!-- defaultDamage --> | ||
+ | | -1<!-- defaultArmorPenetration --> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | <!--applyAdditionalHediffsIfHuntingForFood-->{{Bad|false}}<!--/applyAdditionalHediffsIfHuntingForFood--> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0~0.1<!--/overkillPctToDestroyPart--> | ||
+ | | 1<!-- explosionSnowMeltAmount --> | ||
+ | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
+ | | {{Color|255|255|255}}<!-- explosionColorCenter --> | ||
+ | | {{Color|255|255|255}}<!-- explosionColorEdge --> | ||
+ | | -<!-- Explosion Heat Energy Per Cell --> | ||
+ | | 1<!-- expolosionPropagationSpeed --> | ||
+ | | 1<!-- explosionInteriorCellCountMultiplier --> | ||
+ | | 0.7<!-- explosionInteriorCellDistanceMultiplier --> | ||
+ | | 1<!-- bluntStunDuration --> | ||
+ | | 0.5<!-- scratchSplitPercentage --> | ||
+ | | {{RimworldIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |- id="TornadoScratch" <!--DamageDef--> | ||
+ | ! TornadoScratch<!--/defName--> | ||
+ | | scratch<!--/label--> | ||
+ | | Environmental<!-- Category --> | ||
+ | | Sharp<!--/armorCategory--> | ||
+ | | DamageWorker_AddInjury<!--/workerClass--> | ||
+ | | {{Good|true}}<!--/externalViolence--> | ||
+ | | [[Hediffs#Scratch|Scratch]]<!--/hediff--> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | [[Hediffs#Crack|Crack]]<!--/hediffSolid--> | ||
+ | | -<!-- Is Explosive --> | ||
+ | | {{Bad|true}}<!--/harmAllLayersUntilOutside--> | ||
+ | <!--impactSoundType>Tornado</impactSoundType--> | ||
+ | <!-- Defaults --> | ||
+ | | {{Good|true}}<!-- hasForcefulImpact --> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | {{Good|true}}<!-- makesBlood --> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | -<!-- Is Ranged --> | ||
+ | | -<!-- Makes Animals Flee --> | ||
+ | | 1<!-- buildingDamageFactor --> | ||
+ | | 1<!-- buildingDamageFactorPassable --> | ||
+ | | 1<!-- buildingDamageFactorImpassable --> | ||
+ | | 1<!-- plantDamageFactor --> | ||
+ | | 1<!-- corpseDamageFactor --> | ||
+ | | {{Good|true}}<!-- displayAdaptedTextMote --> | ||
+ | | {{Good|true}}<!-- canUseDeflectMetalEffect --> | ||
+ | | {0} has been killed by a tornado.<!--/deathMessage--> | ||
+ | | -1<!-- defaultDamage --> | ||
+ | | -1<!-- defaultArmorPenetration --> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | {{Good|true}}<!-- applyAdditionalHediffsIfHuntingForFood --> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0~0.7<!--/overkillPctToDestroyPart--> | ||
+ | | 1<!-- explosionSnowMeltAmount --> | ||
+ | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
+ | | {{Color|255|255|255}}<!-- explosionColorCenter --> | ||
+ | | {{Color|255|255|255}}<!-- explosionColorEdge --> | ||
+ | | -<!-- Explosion Heat Energy Per Cell --> | ||
+ | | 1<!-- expolosionPropagationSpeed --> | ||
+ | | 1<!-- explosionInteriorCellCountMultiplier --> | ||
+ | | 0.7<!-- explosionInteriorCellDistanceMultiplier --> | ||
+ | | 1<!-- bluntStunDuration --> | ||
+ | | 0.5<!-- scratchSplitPercentage --> | ||
+ | | {{RimworldIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | <!-- Biotech Ranged Weapon --> | ||
+ | |- id="BulletToxic" <!--DamageDef ParentName="Bullet"--> | ||
+ | ! BulletToxic<!--/defName--> | ||
+ | | toxic bullet<!--/label--> | ||
+ | | Ranged Weapon<!-- Category --> | ||
+ | | Sharp<!--/armorCategory--> | ||
+ | | DamageWorker_AddInjury<!--/workerClass--> | ||
+ | | {{Good|true}}<!--/externalViolence--> | ||
+ | | [[Hediffs#Gunshot|Gunshot]]<!--/hediff--> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | -<!-- Hediff Solid --> | ||
+ | | -<!-- Is Explosive --> | ||
+ | | {{Bad|true}}<!--/harmAllLayersUntilOutside--> | ||
+ | <!--impactSoundType>Bullet</impactSoundType--> | ||
+ | <!--additionalHediffs> | ||
+ | <li> | ||
+ | <hediff>ToxicBuildup</hediff> | ||
+ | <severityPerDamageDealt>0.0065</severityPerDamageDealt> | ||
+ | <victimSeverityScaling>ToxicResistance</victimSeverityScaling> | ||
+ | <inverseStatScaling>true</inverseStatScaling> | ||
+ | <victimSeverityScalingByInvBodySize>true</victimSeverityScalingByInvBodySize> | ||
+ | </li> | ||
+ | </additionalHediffs--> | ||
+ | <!-- Defaults --> | ||
+ | | {{Good|true}}<!-- hasForcefulImpact --> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | {{Good|true}}<!-- makesBlood --> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | <!--isRanged-->{{Good|true}}<!--/isRanged--> | ||
+ | | <!--makesAnimalsFlee-->{{Good|true}}<!--/makesAnimalsFlee--> | ||
+ | | 1<!-- buildingDamageFactor --> | ||
+ | | 1<!-- buildingDamageFactorPassable --> | ||
+ | | 1<!-- buildingDamageFactorImpassable --> | ||
+ | | 1<!-- plantDamageFactor --> | ||
+ | | 1<!-- corpseDamageFactor --> | ||
+ | | {{Good|true}}<!-- displayAdaptedTextMote --> | ||
+ | | {{Good|true}}<!-- canUseDeflectMetalEffect --> | ||
+ | | {0} has been shot to death.<!--/deathMessage--> | ||
+ | | -1<!-- defaultDamage --> | ||
+ | | -1<!-- defaultArmorPenetration --> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | <!--applyAdditionalHediffsIfHuntingForFood-->{{Bad|false}}<!--/applyAdditionalHediffsIfHuntingForFood--> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0~0.7<!--/overkillPctToDestroyPart--> | ||
+ | | 1<!-- explosionSnowMeltAmount --> | ||
+ | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
+ | | {{Color|255|255|255}}<!-- explosionColorCenter --> | ||
+ | | {{Color|255|255|255}}<!-- explosionColorEdge --> | ||
+ | | -<!-- Explosion Heat Energy Per Cell --> | ||
+ | | 1<!-- expolosionPropagationSpeed --> | ||
+ | | 1<!-- explosionInteriorCellCountMultiplier --> | ||
+ | | 0.7<!-- explosionInteriorCellDistanceMultiplier --> | ||
+ | | 1<!-- bluntStunDuration --> | ||
+ | | 0.5<!-- scratchSplitPercentage --> | ||
+ | | {{BiotechIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |- id="EnergyBolt" <!--DamageDef--> | ||
+ | ! EnergyBolt<!--/defName--> | ||
+ | | energy bolt<!--/label--> | ||
+ | | Misc<!-- Category --> | ||
+ | | Sharp<!--/armorCategory--> | ||
+ | | DamageWorker_AddInjury<!--/workerClass--> | ||
+ | | {{Good|true}}<!--/externalViolence--> | ||
+ | | [[Hediffs#Energy bolt|Energy bolt]]<!--/hediff--> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | -<!-- Hediff Solid --> | ||
+ | | -<!-- Is Explosive --> | ||
+ | | {{Bad|true}}<!--/harmAllLayersUntilOutside--> | ||
+ | <!--impactSoundType>Electric</impactSoundType--> | ||
+ | <!-- Defaults --> | ||
+ | | {{Good|true}}<!-- hasForcefulImpact --> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | {{Good|true}}<!-- makesBlood --> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | <!--isRanged-->{{Good|true}}<!--/isRanged--> | ||
+ | | <!--makesAnimalsFlee-->{{Good|true}}<!--/makesAnimalsFlee--> | ||
+ | | 1<!-- buildingDamageFactor --> | ||
+ | | 1<!-- buildingDamageFactorPassable --> | ||
+ | | 1<!-- buildingDamageFactorImpassable --> | ||
+ | | 1<!-- plantDamageFactor --> | ||
+ | | 1<!-- corpseDamageFactor --> | ||
+ | | {{Good|true}}<!-- displayAdaptedTextMote --> | ||
+ | | {{Good|true}}<!-- canUseDeflectMetalEffect --> | ||
+ | | {0} has been killed by an energy bolt.<!--/deathMessage--> | ||
+ | | -1<!-- defaultDamage --> | ||
+ | | -1<!-- defaultArmorPenetration --> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | {{Good|true}}<!-- applyAdditionalHediffsIfHuntingForFood --> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0~0.7<!--/overkillPctToDestroyPart--> | ||
+ | | 1<!-- explosionSnowMeltAmount --> | ||
+ | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
+ | | {{Color|255|255|255}}<!-- explosionColorCenter --> | ||
+ | | {{Color|255|255|255}}<!-- explosionColorEdge --> | ||
+ | | -<!-- Explosion Heat Energy Per Cell --> | ||
+ | | 1<!-- expolosionPropagationSpeed --> | ||
+ | | 1<!-- explosionInteriorCellCountMultiplier --> | ||
+ | | 0.7<!-- explosionInteriorCellDistanceMultiplier --> | ||
+ | | 1<!-- bluntStunDuration --> | ||
+ | | 0.5<!-- scratchSplitPercentage --> | ||
+ | | {{AnomalyIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |- id="Nerve" <!--DamageDef ParentName="Arrow"--> | ||
+ | ! Nerve<!--/defName--> | ||
+ | | nerve<!--/label--> | ||
+ | | Misc<!-- Category --> | ||
+ | | Sharp<!--/armorCategory--> | ||
+ | | DamageWorker_Nerve<!--/workerClass--> | ||
+ | | {{Good|true}}<!--/externalViolence--> | ||
+ | | [[Hediffs#Cut|Cut]]<!--/hediff--> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | [[Hediffs#Crack|Crack]]<!--/hediffSolid--> | ||
+ | | -<!-- Is Explosive --> | ||
+ | | {{Bad|true}}<!--/harmAllLayersUntilOutside--> | ||
+ | <!--impactSoundType>Bullet</impactSoundType--> | ||
+ | <!-- Defaults --> | ||
+ | | {{Good|true}}<!-- hasForcefulImpact --> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | {{Good|true}}<!-- makesBlood --> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | <!--isRanged-->{{Good|true}}<!--/isRanged--> | ||
+ | | <!--makesAnimalsFlee-->{{Good|true}}<!--/makesAnimalsFlee--> | ||
+ | | 1<!-- buildingDamageFactor --> | ||
+ | | 1<!-- buildingDamageFactorPassable --> | ||
+ | | 1<!-- buildingDamageFactorImpassable --> | ||
+ | | 1<!-- plantDamageFactor --> | ||
+ | | 1<!-- corpseDamageFactor --> | ||
+ | | {{Good|true}}<!-- displayAdaptedTextMote --> | ||
+ | | {{Good|true}}<!-- canUseDeflectMetalEffect --> | ||
+ | | {0} has been killed by nerve shock.<!--/deathMessage--> | ||
+ | | -1<!-- defaultDamage --> | ||
+ | | -1<!-- defaultArmorPenetration --> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | {{Good|true}}<!-- applyAdditionalHediffsIfHuntingForFood --> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0~0.7<!--/overkillPctToDestroyPart--> | ||
+ | | 1<!-- explosionSnowMeltAmount --> | ||
+ | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
+ | | {{Color|255|255|255}}<!-- explosionColorCenter --> | ||
+ | | {{Color|255|255|255}}<!-- explosionColorEdge --> | ||
+ | | -<!-- Explosion Heat Energy Per Cell --> | ||
+ | | 1<!-- expolosionPropagationSpeed --> | ||
+ | | 1<!-- explosionInteriorCellCountMultiplier --> | ||
+ | | 0.7<!-- explosionInteriorCellDistanceMultiplier --> | ||
+ | | 1<!-- bluntStunDuration --> | ||
+ | | 0.5<!-- scratchSplitPercentage --> | ||
+ | | {{AnomalyIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |} | ||
+ | </div> | ||
+ | </div> | ||
+ | </li></div> | ||
+ | |||
+ | === Blunt === | ||
+ | <div><li style="display: inline-table;"> | ||
+ | Click to <div class="mw-collapsible"> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | {| {{STDT| sortable}} | ||
+ | ! Def Name !! Label !! Category !! Armor Category !! Worker Class !! External Violence !! Hediff !! Hediff Skin !! Hediff Solid !! Is Explosive !! Harm All Layers Until Outside !! Has Forceful Impact !! Harms Health !! Makes Blood !! Can Interrupt Jobs !! Is Ranged !! Makes Animals Flee !! Building Damage Factor !! Building Damage Factor Passable !! Building Damage Factor Impassable !! Plant Damage Factor !! Corpse Damage Factor !! Display Adapted Text Mote !! Can Use Deflect Metal Effect !! Death Message !! Default Damage !! Default Armor Penetration !! Default Stopping Power !! Apply Additional Hediffs If Hunting For Food !! Min Damage To Fragment !! Overkill Pct To Destroy Part !! Explosion Snow Melt Amount !! Explosion Affect Outside Parts Only !! Explosion Color Center !! Explosion Color Edge !! Explosion Propagation Speed !! Explosion Heat Energy Per Cell !! Explosion Interior Cell Count Multiplier !! Explosion Interior Cell Distance Multiplier !! Blunt Stun Duration !! Scratch Split Percentage !! Source | ||
+ | |- id="Crush" <!--DamageDef--> | ||
+ | ! Crush<!--/defName--> | ||
+ | | crush<!--/label--> | ||
+ | | Melee Weapon<!-- Category --> | ||
+ | | Blunt<!--/armorCategory--> | ||
+ | | DamageWorker_AddInjury<!--/workerClass--> | ||
+ | | {{Good|true}}<!--/externalViolence--> | ||
+ | | [[Hediffs#Crush|Crush]]<!--/hediff--> | ||
+ | | [[Hediffs#Cut|Cut]]<!--/hediffSkin--> | ||
+ | | [[Hediffs#Crack|Crack]]<!--/hediffSolid--> | ||
+ | | -<!-- Is Explosive --> | ||
+ | | {{Bad|true}}<!--/harmAllLayersUntilOutside--> | ||
+ | <!--impactSoundType>Blunt</impactSoundType--> | ||
+ | <!-- Defaults --> | ||
+ | | {{Good|true}}<!-- hasForcefulImpact --> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | {{Good|true}}<!-- makesBlood --> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | -<!-- Is Ranged --> | ||
+ | | -<!-- Makes Animals Flee --> | ||
+ | | 1<!-- buildingDamageFactor --> | ||
+ | | 1<!-- buildingDamageFactorPassable --> | ||
+ | | 1<!-- buildingDamageFactorImpassable --> | ||
+ | | 1<!-- plantDamageFactor --> | ||
+ | | 1<!-- corpseDamageFactor --> | ||
+ | | {{Good|true}}<!-- displayAdaptedTextMote --> | ||
+ | | {{Good|true}}<!-- canUseDeflectMetalEffect --> | ||
+ | | {0} has been crushed to death.<!--/deathMessage--> | ||
+ | | -1<!-- defaultDamage --> | ||
+ | | -1<!-- defaultArmorPenetration --> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | {{Good|true}}<!-- applyAdditionalHediffsIfHuntingForFood --> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0.4~1.0<!--/overkillPctToDestroyPart--> | ||
+ | | 1<!-- explosionSnowMeltAmount --> | ||
+ | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
+ | | {{Color|255|255|255}}<!-- explosionColorCenter --> | ||
+ | | {{Color|255|255|255}}<!-- explosionColorEdge --> | ||
+ | | -<!-- Explosion Heat Energy Per Cell --> | ||
+ | | 1<!-- expolosionPropagationSpeed --> | ||
+ | | 1<!-- explosionInteriorCellCountMultiplier --> | ||
+ | | 0.7<!-- explosionInteriorCellDistanceMultiplier --> | ||
+ | | 1<!-- bluntStunDuration --> | ||
+ | | 0.5<!-- scratchSplitPercentage --> | ||
+ | | {{RimworldIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |- id="Blunt" <!--DamageDef Name="BluntBase"--> | ||
+ | ! Blunt<!--/defName--> | ||
+ | | blunt<!--/label--> | ||
+ | | Melee Weapon<!-- Category --> | ||
+ | | Blunt<!--/armorCategory--> | ||
+ | | DamageWorker_Blunt<!--/workerClass--> | ||
+ | | {{Good|true}}<!--/externalViolence--> | ||
+ | | [[Hediffs#Crush|Crush]]<!--/hediff--> | ||
+ | | [[Hediffs#Bruise|Bruise]]<!--/hediffSkin--> | ||
+ | | [[Hediffs#Crack|Crack]]<!--/hediffSolid--> | ||
+ | | -<!-- Is Explosive --> | ||
+ | | {{Bad|true}}<!--/harmAllLayersUntilOutside--> | ||
+ | <!--impactSoundType>Blunt</impactSoundType--> | ||
+ | * <bluntInnerHitChance>0.4<!--/bluntInnerHitChance--> | ||
+ | * <bluntInnerHitDamageFractionToConvert>0.1~0.2<!--/bluntInnerHitDamageFractionToConvert--> | ||
+ | * <bluntInnerHitDamageFractionToAdd>0.2~0.35<!--/bluntInnerHitDamageFractionToAdd--> | ||
+ | <!--bluntStunChancePerDamagePctOfCorePartToHeadCurve> | ||
+ | <points> | ||
+ | <li>(0.04, 0.20)</li> | ||
+ | <li>(0.5, 1)</li> | ||
+ | </points> | ||
+ | </bluntStunChancePerDamagePctOfCorePartToHeadCurve> | ||
+ | <bluntStunChancePerDamagePctOfCorePartToBodyCurve> | ||
+ | <points> | ||
+ | <li>(0.4, 0)</li> | ||
+ | <li>(0.9, 0.15)</li> | ||
+ | </points> | ||
+ | </bluntStunChancePerDamagePctOfCorePartToBodyCurve--> | ||
+ | <!-- Defaults --> | ||
+ | | {{Good|true}}<!-- hasForcefulImpact --> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | {{Good|true}}<!-- makesBlood --> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | -<!-- Is Ranged --> | ||
+ | | -<!-- Makes Animals Flee --> | ||
+ | | 1.5<!--/buildingDamageFactor--> | ||
+ | | 1<!-- buildingDamageFactorPassable --> | ||
+ | | 1<!-- buildingDamageFactorImpassable --> | ||
+ | | 1<!-- plantDamageFactor --> | ||
+ | | 1<!-- corpseDamageFactor --> | ||
+ | | {{Good|true}}<!-- displayAdaptedTextMote --> | ||
+ | | {{Good|true}}<!-- canUseDeflectMetalEffect --> | ||
+ | | {0} has been beaten to death.<!--/deathMessage--> | ||
+ | | -1<!-- defaultDamage --> | ||
+ | | -1<!-- defaultArmorPenetration --> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | {{Good|true}}<!-- applyAdditionalHediffsIfHuntingForFood --> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0.4~1.0<!--/overkillPctToDestroyPart--> | ||
+ | | 1<!-- explosionSnowMeltAmount --> | ||
+ | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
+ | | {{Color|255|255|255}}<!-- explosionColorCenter --> | ||
+ | | {{Color|255|255|255}}<!-- explosionColorEdge --> | ||
+ | | -<!-- Explosion Heat Energy Per Cell --> | ||
+ | | 1<!-- expolosionPropagationSpeed --> | ||
+ | | 1<!-- explosionInteriorCellCountMultiplier --> | ||
+ | | 0.7<!-- explosionInteriorCellDistanceMultiplier --> | ||
+ | | 2.0<!--/bluntStunDuration--> | ||
+ | | 0.5<!-- scratchSplitPercentage --> | ||
+ | | {{RimworldIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | <!-- Damage types are the same as Blunt, but behaves like stabbing; intended for things like rifle barrels --> | ||
+ | |- id="Poke" <!--DamageDef ParentName="BluntBase"--> | ||
+ | ! Poke<!--/defName--> | ||
+ | | blunt<!--/label--> | ||
+ | | Melee Weapon<!-- Category --> | ||
+ | | Blunt<!--/armorCategory--> | ||
+ | | DamageWorker_Stab<!--/workerClass--> | ||
+ | | {{Good|true}}<!--/externalViolence--> | ||
+ | | [[Hediffs#Crush|Crush]]<!--/hediff--> | ||
+ | | [[Hediffs#Bruise|Bruise]]<!--/hediffSkin--> | ||
+ | | [[Hediffs#Crack|Crack]]<!--/hediffSolid--> | ||
+ | | -<!-- Is Explosive --> | ||
+ | | {{Bad|true}}<!--/harmAllLayersUntilOutside--> | ||
+ | <!--impactSoundType>Blunt</impactSoundType--> | ||
+ | * <bluntInnerHitChance>0.4<!--/bluntInnerHitChance--> | ||
+ | * <bluntInnerHitDamageFractionToConvert>0.1~0.2<!--/bluntInnerHitDamageFractionToConvert--> | ||
+ | * <bluntInnerHitDamageFractionToAdd>0.2~0.35<!--/bluntInnerHitDamageFractionToAdd--> | ||
+ | <!--bluntStunChancePerDamagePctOfCorePartToHeadCurve> | ||
+ | <points> | ||
+ | <li>(0.04, 0.20)</li> | ||
+ | <li>(0.5, 1)</li> | ||
+ | </points> | ||
+ | </bluntStunChancePerDamagePctOfCorePartToHeadCurve> | ||
+ | <bluntStunChancePerDamagePctOfCorePartToBodyCurve> | ||
+ | <points> | ||
+ | <li>(0.4, 0)</li> | ||
+ | <li>(0.9, 0.15)</li> | ||
+ | </points> | ||
+ | </bluntStunChancePerDamagePctOfCorePartToBodyCurve--> | ||
+ | * <stabChanceOfForcedInternal>0.4<!--/stabChanceOfForcedInternal--> | ||
+ | <!-- Defaults --> | ||
+ | | {{Good|true}}<!-- hasForcefulImpact --> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | {{Good|true}}<!-- makesBlood --> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | -<!-- Is Ranged --> | ||
+ | | -<!-- Makes Animals Flee --> | ||
+ | | 1.5<!--/buildingDamageFactor--> | ||
+ | | 1<!-- buildingDamageFactorPassable --> | ||
+ | | 1<!-- buildingDamageFactorImpassable --> | ||
+ | | 1<!-- plantDamageFactor --> | ||
+ | | 1<!-- corpseDamageFactor --> | ||
+ | | {{Good|true}}<!-- displayAdaptedTextMote --> | ||
+ | | {{Good|true}}<!-- canUseDeflectMetalEffect --> | ||
+ | | {0} has been beaten to death.<!--/deathMessage--> | ||
+ | | -1<!-- defaultDamage --> | ||
+ | | -1<!-- defaultArmorPenetration --> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | {{Good|true}}<!-- applyAdditionalHediffsIfHuntingForFood --> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0.4~1.0<!--/overkillPctToDestroyPart--> | ||
+ | | 1<!-- explosionSnowMeltAmount --> | ||
+ | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
+ | | {{Color|255|255|255}}<!-- explosionColorCenter --> | ||
+ | | {{Color|255|255|255}}<!-- explosionColorEdge --> | ||
+ | | -<!-- Explosion Heat Energy Per Cell --> | ||
+ | | 1<!-- expolosionPropagationSpeed --> | ||
+ | | 1<!-- explosionInteriorCellCountMultiplier --> | ||
+ | | 0.7<!-- explosionInteriorCellDistanceMultiplier --> | ||
+ | | 2.0<!--/bluntStunDuration--> | ||
+ | | 0.5<!-- scratchSplitPercentage --> | ||
+ | | {{RimworldIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |- id="Demolish" <!--DamageDef ParentName="BluntBase"--> | ||
+ | ! Demolish<!--/defName--> | ||
+ | | blunt<!--/label--> | ||
+ | | Melee Weapon<!-- Category --> | ||
+ | | Blunt<!--/armorCategory--> | ||
+ | | DamageWorker_Blunt<!--/workerClass--> | ||
+ | | {{Good|true}}<!--/externalViolence--> | ||
+ | | [[Hediffs#Crush|Crush]]<!--/hediff--> | ||
+ | | [[Hediffs#Bruise|Bruise]]<!--/hediffSkin--> | ||
+ | | [[Hediffs#Crack|Crack]]<!--/hediffSolid--> | ||
+ | | -<!-- Is Explosive --> | ||
+ | | {{Bad|true}}<!--/harmAllLayersUntilOutside--> | ||
+ | <!--impactSoundType>Blunt</impactSoundType--> | ||
+ | * <bluntInnerHitChance>0.4<!--/bluntInnerHitChance--> | ||
+ | * <bluntInnerHitDamageFractionToConvert>0.1~0.2<!--/bluntInnerHitDamageFractionToConvert--> | ||
+ | * <bluntInnerHitDamageFractionToAdd>0.2~0.35<!--/bluntInnerHitDamageFractionToAdd--> | ||
+ | <!--bluntStunChancePerDamagePctOfCorePartToHeadCurve> | ||
+ | <points> | ||
+ | <li>(0.04, 0.20)</li> | ||
+ | <li>(0.5, 1)</li> | ||
+ | </points> | ||
+ | </bluntStunChancePerDamagePctOfCorePartToHeadCurve> | ||
+ | <bluntStunChancePerDamagePctOfCorePartToBodyCurve> | ||
+ | <points> | ||
+ | <li>(0.4, 0)</li> | ||
+ | <li>(0.9, 0.15)</li> | ||
+ | </points> | ||
+ | </bluntStunChancePerDamagePctOfCorePartToBodyCurve--> | ||
+ | <!-- Defaults --> | ||
+ | | {{Good|true}}<!-- hasForcefulImpact --> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | {{Good|true}}<!-- makesBlood --> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | -<!-- Is Ranged --> | ||
+ | | -<!-- Makes Animals Flee --> | ||
+ | | 10<!--/buildingDamageFactor--> | ||
+ | | 1<!-- buildingDamageFactorPassable --> | ||
+ | | 0.75<!--/buildingDamageFactorImpassable--> | ||
+ | | 1<!-- plantDamageFactor --> | ||
+ | | 1<!-- corpseDamageFactor --> | ||
+ | | {{Good|true}}<!-- displayAdaptedTextMote --> | ||
+ | | {{Good|true}}<!-- canUseDeflectMetalEffect --> | ||
+ | | {0} has been beaten to death.<!--/deathMessage--> | ||
+ | | -1<!-- defaultDamage --> | ||
+ | | -1<!-- defaultArmorPenetration --> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | {{Good|true}}<!-- applyAdditionalHediffsIfHuntingForFood --> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0.4~1.0<!--/overkillPctToDestroyPart--> | ||
+ | | 1<!-- explosionSnowMeltAmount --> | ||
+ | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
+ | | {{Color|255|255|255}}<!-- explosionColorCenter --> | ||
+ | | {{Color|255|255|255}}<!-- explosionColorEdge --> | ||
+ | | -<!-- Explosion Heat Energy Per Cell --> | ||
+ | | 1<!-- expolosionPropagationSpeed --> | ||
+ | | 1<!-- explosionInteriorCellCountMultiplier --> | ||
+ | | 0.7<!-- explosionInteriorCellDistanceMultiplier --> | ||
+ | | 2.0<!--/bluntStunDuration--> | ||
+ | | 0.5<!-- scratchSplitPercentage --> | ||
+ | | {{RimworldIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |} | ||
+ | </div> | ||
+ | </div> | ||
+ | </li></div> | ||
+ | |||
+ | === Heat === | ||
+ | <div><li style="display: inline-table;"> | ||
+ | Click to <div class="mw-collapsible"> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | {| {{STDT| sortable}} | ||
+ | ! Def Name !! Label !! Category !! Armor Category !! Worker Class !! External Violence !! Hediff !! Hediff Skin !! Hediff Solid !! Is Explosive !! Harm All Layers Until Outside !! Has Forceful Impact !! Harms Health !! Makes Blood !! Can Interrupt Jobs !! Is Ranged !! Makes Animals Flee !! Building Damage Factor !! Building Damage Factor Passable !! Building Damage Factor Impassable !! Plant Damage Factor !! Corpse Damage Factor !! Display Adapted Text Mote !! Can Use Deflect Metal Effect !! Death Message !! Default Damage !! Default Armor Penetration !! Default Stopping Power !! Apply Additional Hediffs If Hunting For Food !! Min Damage To Fragment !! Overkill Pct To Destroy Part !! Explosion Snow Melt Amount !! Explosion Affect Outside Parts Only !! Explosion Color Center !! Explosion Color Edge !! Explosion Propagation Speed !! Explosion Heat Energy Per Cell !! Explosion Interior Cell Count Multiplier !! Explosion Interior Cell Distance Multiplier !! Blunt Stun Duration !! Scratch Split Percentage !! Source | ||
+ | <!-- Core Environmental --> | ||
+ | |- id="Flame" <!--DamageDef Name="Flame"--> | ||
+ | ! Flame<!--/defName--> | ||
+ | | flame<!--/label--> | ||
+ | | Environmental<!-- Category --> | ||
+ | | Heat<!--/armorCategory--> | ||
+ | | DamageWorker_Flame<!--/workerClass--> | ||
+ | | {{Good|true}}<!--/externalViolence--> | ||
+ | | [[Hediffs#Burn|Burn]]<!--/hediff--> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | -<!-- Hediff Solid --> | ||
+ | | -<!-- Is Explosive --> | ||
+ | | -<!-- Harm All Layers Until Outside --> | ||
+ | <!--explosionCellFleck>BlastFlame</explosionCellFleck--> | ||
+ | <!--soundExplosion>Explosion_Flame</soundExplosion--> | ||
+ | <!--combatLogRules>Damage_Flame</combatLogRules--> | ||
+ | * Scale Damage To Buildings Based On Flammability: {{Good|true}}<!--/scaleDamageToBuildingsBasedOnFlammability--> | ||
+ | <!-- Defaults --> | ||
+ | | <!--hasForcefulImpact-->{{Bad|false}}<!--/hasForcefulImpact--> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | <!--makesBlood-->{{Bad|false}}<!--/makesBlood--> | ||
+ | | <!--canInterruptJobs-->{{Bad|false}}<!--/canInterruptJobs--> | ||
+ | | -<!-- Is Ranged --> | ||
+ | | -<!-- Makes Animals Flee --> | ||
+ | | 1<!-- buildingDamageFactor --> | ||
+ | | 1<!-- buildingDamageFactorPassable --> | ||
+ | | 1<!-- buildingDamageFactorImpassable --> | ||
+ | | 1<!-- plantDamageFactor --> | ||
+ | | 1<!-- corpseDamageFactor --> | ||
+ | | {{Good|true}}<!-- displayAdaptedTextMote --> | ||
+ | | <!--canUseDeflectMetalEffect-->{{Bad|false}}<!--/canUseDeflectMetalEffect--> | ||
+ | | {0} has burned to death.<!--/deathMessage--> | ||
+ | | <!--defaultDamage-->10<!--/defaultDamage--> | ||
+ | | <!--defaultArmorPenetration-->0<!--/defaultArmorPenetration--> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | {{Good|true}}<!-- applyAdditionalHediffsIfHuntingForFood --> | ||
+ | | 15<!--/minDamageToFragment--> | ||
+ | | 0~0.7<!-- overkillPctToDestroyPart --> | ||
+ | | 1<!-- explosionSnowMeltAmount --> | ||
+ | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
+ | | <!--explosionColorCenter-->{{Color|100%|70%|70%}}<!--/explosionColorCenter--> | ||
+ | | <!--explosionColorEdge-->{{Color|100%|100%|70%}}<!--/explosionColorEdge--> | ||
+ | | 15<!--/explosionHeatEnergyPerCell--> | ||
+ | | 1<!-- expolosionPropagationSpeed --> | ||
+ | | 1<!-- explosionInteriorCellCountMultiplier --> | ||
+ | | 0.7<!-- explosionInteriorCellDistanceMultiplier --> | ||
+ | | 1<!-- bluntStunDuration --> | ||
+ | | 0.5<!-- scratchSplitPercentage --> | ||
+ | | {{RimworldIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | <!-- Burn is like Flame, but doesn't ignite anything --> | ||
+ | |- id="Burn" <!--DamageDef ParentName="Flame"--> | ||
+ | ! Burn<!--/defName--> | ||
+ | | burn<!--/label--> | ||
+ | | Environmental<!-- Category --> | ||
+ | | Heat<!--/armorCategory--> | ||
+ | | DamageWorker_AddInjury<!--/workerClass--> | ||
+ | | {{Good|true}}<!--/externalViolence--> | ||
+ | | [[Hediffs#Burn|Burn]]<!--/hediff--> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | -<!-- Hediff Solid --> | ||
+ | | -<!-- Is Explosive --> | ||
+ | | -<!-- Harm All Layers Until Outside --> | ||
+ | <!--explosionCellFleck>BlastFlame</explosionCellFleck--> | ||
+ | <!--soundExplosion>Explosion_Flame</soundExplosion--> | ||
+ | <!--combatLogRules>Damage_Flame</combatLogRules--> | ||
+ | * Scale Damage To Buildings Based On Flammability: {{Good|true}}<!--/scaleDamageToBuildingsBasedOnFlammability--> | ||
+ | <!-- Defaults --> | ||
+ | | <!--hasForcefulImpact-->{{Bad|false}}<!--/hasForcefulImpact--> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | <!--makesBlood-->{{Bad|false}}<!--/makesBlood--> | ||
+ | | <!--canInterruptJobs-->{{Bad|false}}<!--/canInterruptJobs--> | ||
+ | | -<!-- Is Ranged --> | ||
+ | | -<!-- Makes Animals Flee --> | ||
+ | | 1<!-- buildingDamageFactor --> | ||
+ | | 1<!-- buildingDamageFactorPassable --> | ||
+ | | 1<!-- buildingDamageFactorImpassable --> | ||
+ | | 1<!-- plantDamageFactor --> | ||
+ | | 1<!-- corpseDamageFactor --> | ||
+ | | {{Good|true}}<!-- displayAdaptedTextMote --> | ||
+ | | <!--canUseDeflectMetalEffect-->{{Bad|false}}<!--/canUseDeflectMetalEffect--> | ||
+ | | {0} has burned to death.<!--/deathMessage--> | ||
+ | | <!--defaultDamage-->10<!--/defaultDamage--> | ||
+ | | <!--defaultArmorPenetration-->0<!--/defaultArmorPenetration--> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | {{Good|true}}<!-- applyAdditionalHediffsIfHuntingForFood --> | ||
+ | | 15<!--/minDamageToFragment--> | ||
+ | | 0~0.7<!-- overkillPctToDestroyPart --> | ||
+ | | 1<!-- explosionSnowMeltAmount --> | ||
+ | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
+ | | <!--explosionColorCenter-->{{Color|100%|70%|70%}}<!--/explosionColorCenter--> | ||
+ | | <!--explosionColorEdge-->{{Color|100%|100%|70%}}<!--/explosionColorEdge--> | ||
+ | | 15<!--/explosionHeatEnergyPerCell--> | ||
+ | | 1<!-- expolosionPropagationSpeed --> | ||
+ | | 1<!-- explosionInteriorCellCountMultiplier --> | ||
+ | | 0.7<!-- explosionInteriorCellDistanceMultiplier --> | ||
+ | | 1<!-- bluntStunDuration --> | ||
+ | | 0.5<!-- scratchSplitPercentage --> | ||
+ | | {{RimworldIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |- id="Vaporize" <!--DamageDef Name="Vaporize"--> | ||
+ | ! Vaporize<!--/defName--> | ||
+ | | vaporize<!--/label--> | ||
+ | | Misc<!-- Category --> | ||
+ | | Heat<!--/armorCategory--> | ||
+ | | DamageWorker_Vaporize<!--/workerClass--> | ||
+ | | {{Good|true}}<!--/externalViolence--> | ||
+ | | [[Hediffs#Burn|Burn]]<!--/hediff--> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | -<!-- Hediff Solid --> | ||
+ | | -<!-- Is Explosive --> | ||
+ | | {{Bad|true}}<!--/harmAllLayersUntilOutside--> | ||
+ | <!--explosionCellFleck>Fleck_Vaporize</explosionCellFleck--> | ||
+ | <!--soundExplosion>Explosion_Vaporize</soundExplosion--> | ||
+ | <!-- Defaults --> | ||
+ | | <!--hasForcefulImpact-->{{Good|true}}<!--/hasForcefulImpact--> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | {{Good|true}}<!-- makesBlood --> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | -<!-- Is Ranged --> | ||
+ | | <!--makesAnimalsFlee-->{{Good|true}}<!--/makesAnimalsFlee--> | ||
+ | | 1<!-- buildingDamageFactor --> | ||
+ | | 2<!--/buildingDamageFactorPassable--> | ||
+ | | 4<!--/buildingDamageFactorImpassable--> | ||
+ | | 2<!--/plantDamageFactor--> | ||
+ | | 0.1<!--/corpseDamageFactor--> | ||
+ | | {{Good|true}}<!-- displayAdaptedTextMote --> | ||
+ | | {{Good|true}}<!-- canUseDeflectMetalEffect --> | ||
+ | | {0} has been vaporized by extreme heat.<!--/deathMessage--> | ||
+ | | 800<!--/defaultDamage--> | ||
+ | | 1<!--/defaultArmorPenetration--> | ||
+ | | 1.5<!--/defaultStoppingPower--> | ||
+ | | {{Good|true}}<!-- applyAdditionalHediffsIfHuntingForFood --> | ||
+ | | 15<!--/minDamageToFragment--> | ||
+ | | 0~0.7<!-- overkillPctToDestroyPart --> | ||
+ | | 1<!-- explosionSnowMeltAmount --> | ||
+ | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
+ | | <!--explosionColorCenter-->{{Color|100%|100%|100%}}<!--/explosionColorCenter--> | ||
+ | | <!--explosionColorEdge-->{{Color|60%|50%|40%}}<!--/explosionColorEdge--> | ||
+ | | 20<!--/explosionHeatEnergyPerCell--> | ||
+ | | <!--expolosionPropagationSpeed-->0.3<!--/expolosionPropagationSpeed--> | ||
+ | | 1<!-- explosionInteriorCellCountMultiplier --> | ||
+ | | 0.7<!-- explosionInteriorCellDistanceMultiplier --> | ||
+ | | 1<!-- bluntStunDuration --> | ||
+ | | 0.5<!-- scratchSplitPercentage --> | ||
+ | | {{RimworldIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |- id="Beam" <!--DamageDef--> | ||
+ | ! Beam<!--/defName--> | ||
+ | | beam<!--/label--> | ||
+ | | Misc<!-- Category --> | ||
+ | | Heat<!--/armorCategory--> | ||
+ | | DamageWorker_AddInjury<!--/workerClass--> | ||
+ | | {{Good|true}}<!--/externalViolence--> | ||
+ | | [[Hediffs#Beam burn|Beam burn]]<!--/hediff--> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | -<!-- Hediff Solid --> | ||
+ | | -<!-- Is Explosive --> | ||
+ | | {{Bad|true}}<!--/harmAllLayersUntilOutside--> | ||
+ | <!--impactSoundType>Bullet</impactSoundType--> | ||
+ | <!-- Defaults --> | ||
+ | | {{Good|true}}<!-- hasForcefulImpact --> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | {{Good|true}}<!-- makesBlood --> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | <!--isRanged-->{{Good|true}}<!--/isRanged--> | ||
+ | | <!--makesAnimalsFlee-->{{Good|true}}<!--/makesAnimalsFlee--> | ||
+ | | 1<!-- buildingDamageFactor --> | ||
+ | | 0.2<!--/buildingDamageFactorPassable--> | ||
+ | | 0.4<!--/buildingDamageFactorImpassable--> | ||
+ | | 1<!-- plantDamageFactor --> | ||
+ | | 1<!-- corpseDamageFactor --> | ||
+ | | {{Good|true}}<!-- displayAdaptedTextMote --> | ||
+ | | {{Good|true}}<!-- canUseDeflectMetalEffect --> | ||
+ | | {0} has been beamed to death.<!--/deathMessage--> | ||
+ | | <!--defaultDamage-->10<!--/defaultDamage--> | ||
+ | | 0.5<!--/defaultArmorPenetration--> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | {{Good|true}}<!-- applyAdditionalHediffsIfHuntingForFood --> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0~0.7<!--/overkillPctToDestroyPart--> | ||
+ | | 1<!-- explosionSnowMeltAmount --> | ||
+ | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
+ | | {{Color|255|255|255}}<!-- explosionColorCenter --> | ||
+ | | {{Color|255|255|255}}<!-- explosionColorEdge --> | ||
+ | | -<!-- Explosion Heat Energy Per Cell --> | ||
+ | | 1<!-- expolosionPropagationSpeed --> | ||
+ | | 1<!-- explosionInteriorCellCountMultiplier --> | ||
+ | | 0.7<!-- explosionInteriorCellDistanceMultiplier --> | ||
+ | | 1<!-- bluntStunDuration --> | ||
+ | | 0.5<!-- scratchSplitPercentage --> | ||
+ | | {{BiotechIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |- id="NociosphereVaporize" <!--DamageDef ParentName="Vaporize"--> | ||
+ | ! NociosphereVaporize<!--/defName--> | ||
+ | | vaporize<!--/label--> | ||
+ | | Misc<!-- Category --> | ||
+ | | Heat<!--/armorCategory--> | ||
+ | | DamageWorker_Vaporize<!--/workerClass--> | ||
+ | | {{Good|true}}<!--/externalViolence--> | ||
+ | | [[Hediffs#Burn|Burn]]<!--/hediff--> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | -<!-- Hediff Solid --> | ||
+ | | -<!-- Is Explosive --> | ||
+ | | {{Bad|true}}<!--/harmAllLayersUntilOutside--> | ||
+ | <!--explosionCellFleck>Fleck_Vaporize</explosionCellFleck--> | ||
+ | <!--soundExplosion>FleshmelterBolt_Blast</soundExplosion--> | ||
+ | <!-- Defaults --> | ||
+ | | <!--hasForcefulImpact-->{{Good|true}}<!--/hasForcefulImpact--> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | {{Good|true}}<!-- makesBlood --> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | -<!-- Is Ranged --> | ||
+ | | <!--makesAnimalsFlee-->{{Good|true}}<!--/makesAnimalsFlee--> | ||
+ | | 1<!-- buildingDamageFactor --> | ||
+ | | 2<!--/buildingDamageFactorPassable--> | ||
+ | | 4<!--/buildingDamageFactorImpassable--> | ||
+ | | 2<!--/plantDamageFactor--> | ||
+ | | 0.1<!--/corpseDamageFactor--> | ||
+ | | {{Good|true}}<!-- displayAdaptedTextMote --> | ||
+ | | {{Good|true}}<!-- canUseDeflectMetalEffect --> | ||
+ | | {0} has been vaporized by extreme heat.<!--/deathMessage--> | ||
+ | | 800<!--/defaultDamage--> | ||
+ | | 1<!--/defaultArmorPenetration--> | ||
+ | | 1.5<!--/defaultStoppingPower--> | ||
+ | | {{Good|true}}<!-- applyAdditionalHediffsIfHuntingForFood --> | ||
+ | | 15<!--/minDamageToFragment--> | ||
+ | | 0~0.7<!-- overkillPctToDestroyPart --> | ||
+ | | 1<!-- explosionSnowMeltAmount --> | ||
+ | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
+ | | <!--explosionColorCenter-->{{Color|100%|100%|100%}}<!--/explosionColorCenter--> | ||
+ | | <!--explosionColorEdge-->{{Color|60%|50%|40%}}<!--/explosionColorEdge--> | ||
+ | | 20<!--/explosionHeatEnergyPerCell--> | ||
+ | | <!--expolosionPropagationSpeed-->0.3<!--/expolosionPropagationSpeed--> | ||
+ | | 1<!-- explosionInteriorCellCountMultiplier --> | ||
+ | | 0.7<!-- explosionInteriorCellDistanceMultiplier --> | ||
+ | | 1<!-- bluntStunDuration --> | ||
+ | | 0.5<!-- scratchSplitPercentage --> | ||
+ | | {{AnomalyIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | <!-- Anomaly Environmental --> | ||
+ | |- id="ElectricalBurn" <!--DamageDef ParentName="Flame"--> | ||
+ | ! ElectricalBurn<!--/defName--> | ||
+ | | electrical burn<!--/label--> | ||
+ | | Environmental<!-- Category --> | ||
+ | | Heat<!--/armorCategory--> | ||
+ | | DamageWorker_AddInjury<!--/workerClass--> | ||
+ | | {{Good|true}}<!--/externalViolence--> | ||
+ | | [[Hediffs#Electrical burn|Electrical burn]]<!--/hediff--> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | -<!-- Hediff Solid --> | ||
+ | | -<!-- Is Explosive --> | ||
+ | | -<!-- Harm All Layers Until Outside --> | ||
+ | <!--explosionCellFleck>BlastFlame</explosionCellFleck--> | ||
+ | <!--soundExplosion>Explosion_Flame</soundExplosion--> | ||
+ | <!--combatLogRules>Damage_Flame</combatLogRules--> | ||
+ | * Scale Damage To Buildings Based On Flammability: {{Bad|false}}<!--/scaleDamageToBuildingsBasedOnFlammability--> | ||
+ | <!-- Defaults --> | ||
+ | | <!--hasForcefulImpact-->{{Bad|false}}<!--/hasForcefulImpact--> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | <!--makesBlood-->{{Bad|false}}<!--/makesBlood--> | ||
+ | | <!--canInterruptJobs-->{{Bad|false}}<!--/canInterruptJobs--> | ||
+ | | -<!-- Is Ranged --> | ||
+ | | -<!-- Makes Animals Flee --> | ||
+ | | 1<!-- buildingDamageFactor --> | ||
+ | | 1<!-- buildingDamageFactorPassable --> | ||
+ | | 1<!-- buildingDamageFactorImpassable --> | ||
+ | | 1<!-- plantDamageFactor --> | ||
+ | | 1<!-- corpseDamageFactor --> | ||
+ | | {{Good|true}}<!-- displayAdaptedTextMote --> | ||
+ | | <!--canUseDeflectMetalEffect-->{{Bad|false}}<!--/canUseDeflectMetalEffect--> | ||
+ | | {0} has died from electrical burns.<!--/deathMessage--> | ||
+ | | <!--defaultDamage-->10<!--/defaultDamage--> | ||
+ | | <!--defaultArmorPenetration-->0<!--/defaultArmorPenetration--> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | {{Good|true}}<!-- applyAdditionalHediffsIfHuntingForFood --> | ||
+ | | 1<!--/minDamageToFragment--> | ||
+ | | 0~0.7<!-- overkillPctToDestroyPart --> | ||
+ | | 1<!-- explosionSnowMeltAmount --> | ||
+ | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
+ | | <!--explosionColorCenter-->{{Color|26%|51%|97%}}<!--/explosionColorCenter--> | ||
+ | | <!--explosionColorEdge-->{{Color|26%|51%|97%}}<!--/explosionColorEdge--> | ||
+ | | 15<!--/explosionHeatEnergyPerCell--> | ||
+ | | 1<!-- expolosionPropagationSpeed --> | ||
+ | | 1<!-- explosionInteriorCellCountMultiplier --> | ||
+ | | 0.7<!-- explosionInteriorCellDistanceMultiplier --> | ||
+ | | 1<!-- bluntStunDuration --> | ||
+ | | 0.5<!-- scratchSplitPercentage --> | ||
+ | | {{AnomalyIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |} | ||
+ | </div> | ||
+ | </div> | ||
+ | </li></div> | ||
+ | |||
+ | === Explosive === | ||
+ | <div><li style="display: inline-table;"> | ||
+ | Click to <div class="mw-collapsible"> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | {| {{STDT| sortable}} | ||
+ | ! Def Name !! Label !! Category !! Armor Category !! Worker Class !! External Violence !! Hediff !! Hediff Skin !! Hediff Solid !! Is Explosive !! Harm All Layers Until Outside !! Has Forceful Impact !! Harms Health !! Makes Blood !! Can Interrupt Jobs !! Is Ranged !! Makes Animals Flee !! Building Damage Factor !! Building Damage Factor Passable !! Building Damage Factor Impassable !! Plant Damage Factor !! Corpse Damage Factor !! Display Adapted Text Mote !! Can Use Deflect Metal Effect !! Death Message !! Default Damage !! Default Armor Penetration !! Default Stopping Power !! Apply Additional Hediffs If Hunting For Food !! Min Damage To Fragment !! Overkill Pct To Destroy Part !! Explosion Snow Melt Amount !! Explosion Affect Outside Parts Only !! Explosion Color Center !! Explosion Color Edge !! Explosion Propagation Speed !! Explosion Heat Energy Per Cell !! Explosion Interior Cell Count Multiplier !! Explosion Interior Cell Distance Multiplier !! Blunt Stun Duration !! Scratch Split Percentage !! Source | ||
+ | |- id="Bomb" <!--DamageDef Name="Bomb"--> | ||
+ | ! Bomb<!--/defName--> | ||
+ | | bomb<!--/label--> | ||
+ | | Misc<!-- Category --> | ||
+ | | Sharp<!--/armorCategory--> | ||
+ | | DamageWorker_AddInjury<!--/workerClass--> | ||
+ | | {{Good|true}}<!--/externalViolence--> | ||
+ | | [[Hediffs#Shredded|Shredded]]<!--/hediff--> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | [[Hediffs#Crack|Crack]]<!--/hediffSolid--> | ||
+ | | {{Good|true}}<!--/isExplosive--> | ||
+ | | {{Bad|true}}<!--/harmAllLayersUntilOutside--> | ||
+ | <!--impactSoundType>Blunt</impactSoundType--> | ||
+ | <!--explosionCellFleck>BlastDry</explosionCellFleck--> | ||
+ | <!--soundExplosion>Explosion_Bomb</soundExplosion--> | ||
+ | <!--combatLogRules>Damage_Bomb</combatLogRules--> | ||
+ | <!-- Defaults --> | ||
+ | | {{Good|true}}<!-- hasForcefulImpact --> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | {{Good|true}}<!-- makesBlood --> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | -<!-- Is Ranged --> | ||
+ | | -<!-- Makes Animals Flee --> | ||
+ | | 1<!-- buildingDamageFactor --> | ||
+ | | 2<!--/buildingDamageFactorPassable--> | ||
+ | | 4<!--/buildingDamageFactorImpassable--> | ||
+ | | 4<!--/plantDamageFactor--> | ||
+ | | 0.5<!--/corpseDamageFactor--> | ||
+ | | {{Good|true}}<!-- displayAdaptedTextMote --> | ||
+ | | {{Good|true}}<!-- canUseDeflectMetalEffect --> | ||
+ | | {0} has died in an explosion.<!--/deathMessage--> | ||
+ | | 50<!--/defaultDamage--> | ||
+ | | 0.10<!--/defaultArmorPenetration--> | ||
+ | | 0.5<!--/defaultStoppingPower--> | ||
+ | | {{Good|true}}<!-- applyAdditionalHediffsIfHuntingForFood --> | ||
+ | | 15<!--/minDamageToFragment--> | ||
+ | | 0~0.7<!-- overkillPctToDestroyPart --> | ||
+ | | 1<!-- explosionSnowMeltAmount --> | ||
+ | | <!--explosionAffectOutsidePartsOnly-->{{Bad|false}}<!--/explosionAffectOutsidePartsOnly--> | ||
+ | | <!--explosionColorCenter-->{{Color|100%|50%|30%}}<!--/explosionColorCenter--> | ||
+ | | <!--explosionColorEdge-->{{Color|60%|50%|40%}}<!--/explosionColorEdge--> | ||
+ | | 5<!--/explosionHeatEnergyPerCell--> | ||
+ | | 1<!-- expolosionPropagationSpeed --> | ||
+ | | 1<!-- explosionInteriorCellCountMultiplier --> | ||
+ | | 0.7<!-- explosionInteriorCellDistanceMultiplier --> | ||
+ | | 1<!-- bluntStunDuration --> | ||
+ | | 0.5<!-- scratchSplitPercentage --> | ||
+ | | {{RimworldIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |- id="BombSuper" <!--DamageDef ParentName="Bomb"--> | ||
+ | ! BombSuper<!--/defName--> | ||
+ | | bomb<!--/label--> | ||
+ | | Misc<!-- Category --> | ||
+ | | Sharp<!--/armorCategory--> | ||
+ | | DamageWorker_AddInjury<!--/workerClass--> | ||
+ | | {{Good|true}}<!--/externalViolence--> | ||
+ | | [[Hediffs#Shredded|Shredded]]<!--/hediff--> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | [[Hediffs#Crack|Crack]]<!--/hediffSolid--> | ||
+ | | {{Good|true}}<!--/isExplosive--> | ||
+ | | {{Bad|true}}<!--/harmAllLayersUntilOutside--> | ||
+ | <!--impactSoundType>Blunt</impactSoundType--> | ||
+ | <!--explosionCellFleck>BlastDry</explosionCellFleck--> | ||
+ | <!--soundExplosion>Explosion_Bomb</soundExplosion--> | ||
+ | <!--combatLogRules>Damage_Bomb</combatLogRules--> | ||
+ | <!-- Defaults --> | ||
+ | | {{Good|true}}<!-- hasForcefulImpact --> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | {{Good|true}}<!-- makesBlood --> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | -<!-- Is Ranged --> | ||
+ | | -<!-- Makes Animals Flee --> | ||
+ | | 1<!-- buildingDamageFactor --> | ||
+ | | 2<!--/buildingDamageFactorPassable--> | ||
+ | | 4<!--/buildingDamageFactorImpassable--> | ||
+ | | 4<!--/plantDamageFactor--> | ||
+ | | 0.5<!--/corpseDamageFactor--> | ||
+ | | {{Good|true}}<!-- displayAdaptedTextMote --> | ||
+ | | {{Good|true}}<!-- canUseDeflectMetalEffect --> | ||
+ | | {0} has died in an explosion.<!--/deathMessage--> | ||
+ | | 550<!--/defaultDamage--> | ||
+ | | 1.30<!--/defaultArmorPenetration--> | ||
+ | | 2.0<!--/defaultStoppingPower--> | ||
+ | | {{Good|true}}<!-- applyAdditionalHediffsIfHuntingForFood --> | ||
+ | | 15<!--/minDamageToFragment--> | ||
+ | | 0~0.7<!-- overkillPctToDestroyPart --> | ||
+ | | 1<!-- explosionSnowMeltAmount --> | ||
+ | | <!--explosionAffectOutsidePartsOnly-->{{Bad|false}}<!--/explosionAffectOutsidePartsOnly--> | ||
+ | | <!--explosionColorCenter-->{{Color|100%|50%|30%}}<!--/explosionColorCenter--> | ||
+ | | <!--explosionColorEdge-->{{Color|60%|50%|40%}}<!--/explosionColorEdge--> | ||
+ | | 5<!--/explosionHeatEnergyPerCell--> | ||
+ | | 1<!-- expolosionPropagationSpeed --> | ||
+ | | 1<!-- explosionInteriorCellCountMultiplier --> | ||
+ | | 0.7<!-- explosionInteriorCellDistanceMultiplier --> | ||
+ | | 1<!-- bluntStunDuration --> | ||
+ | | 0.5<!-- scratchSplitPercentage --> | ||
+ | | {{RimworldIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |- id="Thump" <!--DamageDef--> | ||
+ | ! Thump<!--/defName--> | ||
+ | | thump<!--/label--> | ||
+ | | Misc<!-- Category --> | ||
+ | | Sharp<!--/armorCategory--> | ||
+ | | DamageWorker_AddInjury<!--/workerClass--> | ||
+ | | {{Good|true}}<!--/externalViolence--> | ||
+ | | [[Hediffs#Crush|Crush]]<!--/hediff--> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | [[Hediffs#Crack|Crack]]<!--/hediffSolid--> | ||
+ | | {{Good|true}}<!--/isExplosive--> | ||
+ | | {{Bad|true}}<!--/harmAllLayersUntilOutside--> | ||
+ | <!--impactSoundType>Blunt</impactSoundType--> | ||
+ | <!--explosionCellFleck>BlastDry</explosionCellFleck--> | ||
+ | <!--soundExplosion>Explosion_Thump</soundExplosion--> | ||
+ | <!--combatLogRules>Damage_Bomb</combatLogRules--> | ||
+ | <!-- Defaults --> | ||
+ | | {{Good|true}}<!-- hasForcefulImpact --> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | {{Good|true}}<!-- makesBlood --> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | -<!-- Is Ranged --> | ||
+ | | -<!-- Makes Animals Flee --> | ||
+ | | 1<!-- buildingDamageFactor --> | ||
+ | | 7.5<!--/buildingDamageFactorPassable--> | ||
+ | | 15<!--/buildingDamageFactorImpassable--> | ||
+ | | 4<!--/plantDamageFactor--> | ||
+ | | 1<!-- corpseDamageFactor --> | ||
+ | | {{Good|true}}<!-- displayAdaptedTextMote --> | ||
+ | | {{Good|true}}<!-- canUseDeflectMetalEffect --> | ||
+ | | {0} has been shot to death.<!--/deathMessage--> | ||
+ | | 5<!--/defaultDamage--> | ||
+ | | <!--defaultArmorPenetration-->0<!--/defaultArmorPenetration--> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | {{Good|true}}<!-- applyAdditionalHediffsIfHuntingForFood --> | ||
+ | | 15<!--/minDamageToFragment--> | ||
+ | | 0~0.7<!-- overkillPctToDestroyPart --> | ||
+ | | 1<!-- explosionSnowMeltAmount --> | ||
+ | | <!--explosionAffectOutsidePartsOnly-->{{Bad|false}}<!--/explosionAffectOutsidePartsOnly--> | ||
+ | | <!--explosionColorCenter-->{{Color|73%|93%|96%}}<!--/explosionColorCenter--> | ||
+ | | <!--explosionColorEdge-->{{Color|71%|82%|90%}}<!--/explosionColorEdge--> | ||
+ | | -<!-- Explosion Heat Energy Per Cell --> | ||
+ | | 1<!-- expolosionPropagationSpeed --> | ||
+ | | 1<!-- explosionInteriorCellCountMultiplier --> | ||
+ | | 0.7<!-- explosionInteriorCellDistanceMultiplier --> | ||
+ | | 1<!-- bluntStunDuration --> | ||
+ | | 0.5<!-- scratchSplitPercentage --> | ||
+ | | {{RimworldIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |} | ||
+ | </div> | ||
+ | </div> | ||
+ | </li></div> | ||
+ | |||
+ | === Stun === | ||
+ | <div><li style="display: inline-table;"> | ||
+ | Click to <div class="mw-collapsible"> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | {| {{STDT| sortable}} | ||
+ | ! Def Name !! Label !! Category !! Armor Category !! Worker Class !! External Violence !! Hediff !! Hediff Skin !! Hediff Solid !! Is Explosive !! Harm All Layers Until Outside !! Has Forceful Impact !! Harms Health !! Makes Blood !! Can Interrupt Jobs !! Is Ranged !! Makes Animals Flee !! Building Damage Factor !! Building Damage Factor Passable !! Building Damage Factor Impassable !! Plant Damage Factor !! Corpse Damage Factor !! Display Adapted Text Mote !! Can Use Deflect Metal Effect !! Death Message !! Default Damage !! Default Armor Penetration !! Default Stopping Power !! Apply Additional Hediffs If Hunting For Food !! Min Damage To Fragment !! Overkill Pct To Destroy Part !! Explosion Snow Melt Amount !! Explosion Affect Outside Parts Only !! Explosion Color Center !! Explosion Color Edge !! Explosion Propagation Speed !! Explosion Heat Energy Per Cell !! Explosion Interior Cell Count Multiplier !! Explosion Interior Cell Distance Multiplier !! Blunt Stun Duration !! Scratch Split Percentage !! Source | ||
+ | <!-- Core Stun --> | ||
+ | <!--DamageDef Name="StunBase" Abstract="True"> | ||
+ | | <harmsHealth>false</harmsHealth> | ||
+ | | <makesBlood>false</makesBlood> | ||
+ | </DamageDef--> | ||
+ | |- id="Stun" <!--DamageDef Name="Stun" ParentName="StunBase"--> | ||
+ | ! Stun<!--/defName--> | ||
+ | | stun<!--/label--> | ||
+ | | Stun<!-- Category --> | ||
+ | | -<!-- Armor Category --> | ||
+ | | DamageWorker_Stun<!--/workerClass--> | ||
+ | | {{Good|true}}<!--/externalViolence--> | ||
+ | | -<!-- Hediff --> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | -<!-- Hediff Solid --> | ||
+ | | -<!-- Is Explosive --> | ||
+ | | -<!-- Harm All Layers Until Outside --> | ||
+ | <!--explosionCellFleck>BlastDry</explosionCellFleck--> | ||
+ | <!--soundExplosion>Explosion_Stun</soundExplosion--> | ||
+ | <!--combatLogRules>Damage_Stun</combatLogRules--> | ||
+ | * Cause Stun: {{Good|true}}<!--/causeStun--> | ||
+ | <!-- Defaults --> | ||
+ | | {{Good|true}}<!-- hasForcefulImpact --> | ||
+ | | <!--harmsHealth-->{{Good|false}}<!--/harmsHealth--> | ||
+ | | <!--makesBlood-->{{Bad|false}}<!--/makesBlood--> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | -<!-- Is Ranged --> | ||
+ | | -<!-- Makes Animals Flee --> | ||
+ | | 1<!-- buildingDamageFactor --> | ||
+ | | 1<!-- buildingDamageFactorPassable --> | ||
+ | | 1<!-- buildingDamageFactorImpassable --> | ||
+ | | 1<!-- plantDamageFactor --> | ||
+ | | 1<!-- corpseDamageFactor --> | ||
+ | | {{Good|true}}<!-- displayAdaptedTextMote --> | ||
+ | | {{Good|true}}<!-- canUseDeflectMetalEffect --> | ||
+ | | {0} has been stunned to death.<!--/deathMessage--> | ||
+ | | 20<!--/defaultDamage--> | ||
+ | | -1<!-- defaultArmorPenetration --> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | {{Good|true}}<!-- applyAdditionalHediffsIfHuntingForFood --> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0~0.7<!-- overkillPctToDestroyPart --> | ||
+ | | 1<!-- explosionSnowMeltAmount --> | ||
+ | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
+ | | {{Color|255|255|255}}<!-- explosionColorCenter --> | ||
+ | | {{Color|255|255|255}}<!-- explosionColorEdge --> | ||
+ | | -<!-- Explosion Heat Energy Per Cell --> | ||
+ | | 1<!-- expolosionPropagationSpeed --> | ||
+ | | 1<!-- explosionInteriorCellCountMultiplier --> | ||
+ | | 0.7<!-- explosionInteriorCellDistanceMultiplier --> | ||
+ | | 1<!-- bluntStunDuration --> | ||
+ | | 0.5<!-- scratchSplitPercentage --> | ||
+ | | {{RimworldIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |- id="EMP" <!--DamageDef ParentName="StunBase"--> | ||
+ | ! EMP<!--/defName--> | ||
+ | | EMP<!--/label--> | ||
+ | | Stun<!-- Category --> | ||
+ | | -<!-- Armor Category --> | ||
+ | | -<!-- Worker Class --> | ||
+ | | External Violence For Mechanoids: {{Good|true}}<!--/externalViolenceForMechanoids--> | ||
+ | | -<!-- Hediff --> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | -<!-- Hediff Solid --> | ||
+ | | -<!-- Is Explosive --> | ||
+ | | -<!-- Harm All Layers Until Outside --> | ||
+ | <!--impactSoundType>Electric</impactSoundType--> | ||
+ | <!--explosionCellFleck>BlastEMP</explosionCellFleck--> | ||
+ | <!--explosionInteriorFleck>ElectricalSpark</explosionInteriorFleck--> | ||
+ | <!--soundExplosion>Explosion_EMP</soundExplosion--> | ||
+ | <!--combatLogRules>Damage_EMP</combatLogRules--> | ||
+ | * Cause Stun: {{Good|true}}<!--/causeStun--> | ||
+ | * <!--stunResistStat MayRequireAnyOf="Ludeon.RimWorld.Biotech,Ludeon.RimWorld.Anomaly"-->EMPResistance</stunResistStat> | ||
+ | * Stun Adaptation Ticks: {{Ticks|2200}}<!--/stunAdaptationTicks--> | ||
+ | <!-- Defaults --> | ||
+ | | {{Good|true}}<!-- hasForcefulImpact --> | ||
+ | | <!--harmsHealth-->{{Good|false}}<!--/harmsHealth--> | ||
+ | | <!--makesBlood-->{{Bad|false}}<!--/makesBlood--> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | -<!-- Is Ranged --> | ||
+ | | -<!-- Makes Animals Flee --> | ||
+ | | 1<!-- buildingDamageFactor --> | ||
+ | | 1<!-- buildingDamageFactorPassable --> | ||
+ | | 1<!-- buildingDamageFactorImpassable --> | ||
+ | | 1<!-- plantDamageFactor --> | ||
+ | | 1<!-- corpseDamageFactor --> | ||
+ | | {{Good|true}}<!-- displayAdaptedTextMote --> | ||
+ | | {{Good|true}}<!-- canUseDeflectMetalEffect --> | ||
+ | | {0} has been EMPed to death.<!--/deathMessage--> | ||
+ | | 50<!--/defaultDamage--> | ||
+ | | -1<!-- defaultArmorPenetration --> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | {{Good|true}}<!-- applyAdditionalHediffsIfHuntingForFood --> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0~0.7<!-- overkillPctToDestroyPart --> | ||
+ | | 0<!--/explosionSnowMeltAmount--> | ||
+ | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
+ | | {{Color|255|255|255}}<!-- explosionColorCenter --> | ||
+ | | <!--explosionColorEdge-->{{Color|80%|80%|80%|80%}}<!--/explosionColorEdge--> | ||
+ | | -<!-- Explosion Heat Energy Per Cell --> | ||
+ | | 1<!-- expolosionPropagationSpeed --> | ||
+ | | 1<!-- explosionInteriorCellCountMultiplier --> | ||
+ | | 0.7<!-- explosionInteriorCellDistanceMultiplier --> | ||
+ | | 1<!-- bluntStunDuration --> | ||
+ | | 0.5<!-- scratchSplitPercentage --> | ||
+ | | {{RimworldIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | <!-- Biotech Stun --> | ||
+ | |- id="MechBandShockwave" <!--DamageDef ParentName="StunBase"--> | ||
+ | ! MechBandShockwave<!--/defName--> | ||
+ | | mech-band shockwave<!--/label--> | ||
+ | | Stun<!-- Category --> | ||
+ | | -<!-- Armor Category --> | ||
+ | | DamageWorker_Stun<!--/workerClass--> | ||
+ | | External Violence For Mechanoids: {{Good|true}}<!--/externalViolenceForMechanoids--> | ||
+ | | -<!-- Hediff --> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | -<!-- Hediff Solid --> | ||
+ | | -<!-- Is Explosive --> | ||
+ | | -<!-- Harm All Layers Until Outside --> | ||
+ | <!--impactSoundType>MechBandShockwave</impactSoundType--> | ||
+ | <!--explosionCenterEffecter>BlastMechBandShockwave</explosionCenterEffecter--> | ||
+ | <!--explosionCellEffecter>MechBandElectricityArc</explosionCellEffecter--> | ||
+ | <!--explosionCellEffecterChance>0.1</explosionCellEffecterChance--> | ||
+ | <!--explosionCellEffecterMaxRadius>10</explosionCellEffecterMaxRadius--> | ||
+ | <!--soundExplosion>Explosion_MechBandShockwave</soundExplosion--> | ||
+ | <!--combatLogRules>Damage_MechBandShockwave</combatLogRules--> | ||
+ | * Cause Stun: {{Good|true}}<!--/causeStun--> | ||
+ | * Constant Stun Duration Ticks: {{Ticks|1200}}<!--/constantStunDurationTicks--> | ||
+ | <!-- Defaults --> | ||
+ | | {{Good|true}}<!-- hasForcefulImpact --> | ||
+ | | <!--harmsHealth-->{{Good|false}}<!--/harmsHealth--> | ||
+ | | <!--makesBlood-->{{Bad|false}}<!--/makesBlood--> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | -<!-- Is Ranged --> | ||
+ | | -<!-- Makes Animals Flee --> | ||
+ | | 1<!-- buildingDamageFactor --> | ||
+ | | 1<!-- buildingDamageFactorPassable --> | ||
+ | | 1<!-- buildingDamageFactorImpassable --> | ||
+ | | 1<!-- plantDamageFactor --> | ||
+ | | 1<!-- corpseDamageFactor --> | ||
+ | | {{Good|true}}<!-- displayAdaptedTextMote --> | ||
+ | | {{Good|true}}<!-- canUseDeflectMetalEffect --> | ||
+ | | {0} has been shocked to death.<!--/deathMessage--> | ||
+ | | 50<!--/defaultDamage--> | ||
+ | | -1<!-- defaultArmorPenetration --> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | {{Good|true}}<!-- applyAdditionalHediffsIfHuntingForFood --> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0~0.7<!-- overkillPctToDestroyPart --> | ||
+ | | 0<!--/explosionSnowMeltAmount--> | ||
+ | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
+ | | {{Color|255|255|255}}<!-- explosionColorCenter --> | ||
+ | | {{Color|255|255|255}}<!-- explosionColorEdge --> | ||
+ | | -<!-- Explosion Heat Energy Per Cell --> | ||
+ | | 1<!-- expolosionPropagationSpeed --> | ||
+ | | 1<!-- explosionInteriorCellCountMultiplier --> | ||
+ | | 0.7<!-- explosionInteriorCellDistanceMultiplier --> | ||
+ | | 1<!-- bluntStunDuration --> | ||
+ | | 0.5<!-- scratchSplitPercentage --> | ||
+ | | {{BiotechIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |- id="NerveStun" <!--DamageDef--> | ||
+ | ! NerveStun<!--/defName--> | ||
+ | | nerve stun<!--/label--> | ||
+ | | Misc<!-- Category --> | ||
+ | | -<!-- Armor Category --> | ||
+ | | -<!-- Worker Class --> | ||
+ | | -<!-- External Violence --> | ||
+ | | -<!-- Hediff --> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | -<!-- Hediff Solid --> | ||
+ | | -<!-- Is Explosive --> | ||
+ | | -<!-- Harm All Layers Until Outside --> | ||
+ | * Cause Stun: {{Good|true}}<!--/causeStun--> | ||
+ | * Stun Adaptation Ticks: {{Ticks|240}}<!--/stunAdaptationTicks--> | ||
+ | <!-- Defaults --> | ||
+ | | {{Good|true}}<!-- hasForcefulImpact --> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | {{Good|true}}<!-- makesBlood --> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | -<!-- Is Ranged --> | ||
+ | | -<!-- Makes Animals Flee --> | ||
+ | | 1<!-- buildingDamageFactor --> | ||
+ | | 1<!-- buildingDamageFactorPassable --> | ||
+ | | 1<!-- buildingDamageFactorImpassable --> | ||
+ | | 1<!-- plantDamageFactor --> | ||
+ | | 1<!-- corpseDamageFactor --> | ||
+ | | {{Good|true}}<!-- displayAdaptedTextMote --> | ||
+ | | {{Good|true}}<!-- canUseDeflectMetalEffect --> | ||
+ | | {0} has been killed.<!-- deathMessage --> | ||
+ | | -1<!-- defaultDamage --> | ||
+ | | -1<!-- defaultArmorPenetration --> | ||
+ | | -<!-- Default Stopping Power --> | ||
+ | | {{Good|true}}<!-- applyAdditionalHediffsIfHuntingForFood --> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0~0.7<!-- overkillPctToDestroyPart --> | ||
+ | | 1<!-- explosionSnowMeltAmount --> | ||
+ | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
+ | | {{Color|255|255|255}}<!-- explosionColorCenter --> | ||
+ | | {{Color|255|255|255}}<!-- explosionColorEdge --> | ||
+ | | -<!-- Explosion Heat Energy Per Cell --> | ||
+ | | 1<!-- expolosionPropagationSpeed --> | ||
+ | | 1<!-- explosionInteriorCellCountMultiplier --> | ||
+ | | 0.7<!-- explosionInteriorCellDistanceMultiplier --> | ||
+ | | 1<!-- bluntStunDuration --> | ||
+ | | 0.5<!-- scratchSplitPercentage --> | ||
+ | | {{AnomalyIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |} | ||
+ | </div> | ||
+ | </div> | ||
+ | </li></div> | ||
+ | |||
+ | === Misc === | ||
+ | <div><li style="display: inline-table;"> | ||
+ | Click to <div class="mw-collapsible"> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | {| {{STDT| sortable}} | ||
+ | ! Def Name !! Label !! Category !! Worker Class !! External Violence !! Hediff !! Hediff Skin !! Hediff Solid !! Has Forceful Impact !! Harms Health !! Makes Blood !! Can Interrupt Jobs !! Death Message !! Default Damage !! Min Damage To Fragment !! Overkill Pct To Destroy Part !! Considered Helpful !! Explosion Color Edge !! Source | ||
+ | <!-- Core Misc --> | ||
+ | |- id="Deterioration" <!--DamageDef--> | ||
+ | ! Deterioration<!--/defName--> | ||
+ | | deterioration<!--/label--> | ||
+ | | Misc<!-- Category --> | ||
+ | | -<!-- Worker Class --> | ||
+ | | -<!-- External Violence --> | ||
+ | | -<!-- Hediff --> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | -<!-- Hediff Solid --> | ||
+ | | <!--hasForcefulImpact-->{{Bad|false}}<!--/hasForcefulImpact--> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | <!--makesBlood-->{{Bad|false}}<!--/makesBlood--> | ||
+ | | <!--canInterruptJobs-->{{Bad|false}}<!--/canInterruptJobs--> | ||
+ | | {0} has been killed.<!-- deathMessage --> | ||
+ | | -1<!-- defaultDamage --> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0~0.7<!-- overkillPctToDestroyPart --> | ||
+ | | -<!-- Considered Helpful --> | ||
+ | | {{Color|255|255|255}}<!-- explosionColorEdge --> | ||
+ | | {{RimworldIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |- id="Mining" <!--DamageDef--> | ||
+ | ! Mining<!--/defName--> | ||
+ | | mining<!--/label--> | ||
+ | | Misc<!-- Category --> | ||
+ | | -<!-- Worker Class --> | ||
+ | | -<!-- External Violence --> | ||
+ | | -<!-- Hediff --> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | -<!-- Hediff Solid --> | ||
+ | | {{Good|true}}<!-- hasForcefulImpact --> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | {{Good|true}}<!-- makesBlood --> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | {0} has been killed.<!-- deathMessage --> | ||
+ | | -1<!-- defaultDamage --> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0~0.7<!-- overkillPctToDestroyPart --> | ||
+ | | -<!-- Considered Helpful --> | ||
+ | | {{Color|255|255|255}}<!-- explosionColorEdge --> | ||
+ | | {{RimworldIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |- id="Rotting" <!--DamageDef--> | ||
+ | ! Rotting<!--/defName--> | ||
+ | | rotting<!--/label--> | ||
+ | | Misc<!-- Category --> | ||
+ | | -<!-- Worker Class --> | ||
+ | | -<!-- External Violence --> | ||
+ | | -<!-- Hediff --> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | -<!-- Hediff Solid --> | ||
+ | | <!--hasForcefulImpact-->{{Bad|false}}<!--/hasForcefulImpact--> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | <!--makesBlood-->{{Bad|false}}<!--/makesBlood--> | ||
+ | | <!--canInterruptJobs-->{{Bad|false}}<!--/canInterruptJobs--> | ||
+ | | {0} has been killed.<!-- deathMessage --> | ||
+ | | -1<!-- defaultDamage --> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0~0.7<!-- overkillPctToDestroyPart --> | ||
+ | | -<!-- Considered Helpful --> | ||
+ | | {{Color|255|255|255}}<!-- explosionColorEdge --> | ||
+ | | {{RimworldIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |- id="Extinguish" <!--DamageDef--> | ||
+ | ! Extinguish<!--/defName--> | ||
+ | | extinguish<!--/label--> | ||
+ | | Misc<!-- Category --> | ||
+ | | DamageWorker_Extinguish<!--/workerClass--> | ||
+ | | -<!-- External Violence --> | ||
+ | | [[Hediffs#Covered in firefoam|Covered in firefoam]]<!--/hediff--> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | -<!-- Hediff Solid --> | ||
+ | <!--explosionCellFleck>BlastExtinguisher</explosionCellFleck--> | ||
+ | <!--soundExplosion>Explosion_Stun</soundExplosion--> | ||
+ | <!--combatLogRules>Damage_Extinguish</combatLogRules--> | ||
+ | | {{Good|true}}<!-- hasForcefulImpact --> | ||
+ | | <!--harmsHealth-->{{Good|false}}<!--/harmsHealth--> | ||
+ | | <!--makesBlood-->{{Bad|false}}<!--/makesBlood--> | ||
+ | | <!--canInterruptJobs-->{{Bad|false}}<!--/canInterruptJobs--> | ||
+ | | {0} has been killed.<!-- deathMessage --> | ||
+ | | 999999<!--/defaultDamage--> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0~0.7<!-- overkillPctToDestroyPart --> | ||
+ | | <!--consideredHelpful-->{{Good|true}}<!--/consideredHelpful--> | ||
+ | | <!--explosionColorEdge-->{{Color|100%|100%|100%|5%}}<!--/explosionColorEdge--> | ||
+ | | {{RimworldIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |- id="Smoke" <!--DamageDef--> | ||
+ | ! Smoke<!--/defName--> | ||
+ | | smoke<!--/label--> | ||
+ | | Misc<!-- Category --> | ||
+ | | -<!-- Worker Class --> | ||
+ | | -<!-- External Violence --> | ||
+ | | -<!-- Hediff --> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | -<!-- Hediff Solid --> | ||
+ | <!--explosionCellFleck>BlastExtinguisher</explosionCellFleck--> | ||
+ | <!--soundExplosion>Explosion_Smoke</soundExplosion--> | ||
+ | <!--combatLogRules>Damage_Smoke</combatLogRules--> | ||
+ | | {{Good|true}}<!-- hasForcefulImpact --> | ||
+ | | <!--harmsHealth-->{{Good|false}}<!--/harmsHealth--> | ||
+ | | <!--makesBlood-->{{Bad|false}}<!--/makesBlood--> | ||
+ | | <!--canInterruptJobs-->{{Bad|false}}<!--/canInterruptJobs--> | ||
+ | | {0} has been killed.<!-- deathMessage --> | ||
+ | | 0<!--/defaultDamage--> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0~0.7<!-- overkillPctToDestroyPart --> | ||
+ | | -<!-- Considered Helpful --> | ||
+ | | <!--explosionColorEdge-->{{Color|100%|100%|100%|5%}}<!--/explosionColorEdge--> | ||
+ | | {{RimworldIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |- id="Decayed" <!--DamageDef--> | ||
+ | ! Decayed<!--/defName--> | ||
+ | | decayed organ<!--/label--> | ||
+ | | Misc<!-- Category --> | ||
+ | | DamageWorker_AddInjury<!--/workerClass--> | ||
+ | | -<!-- External Violence --> | ||
+ | | [[Hediffs#Decayed organ|Decayed organ]]<!--/hediff--> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | -<!-- Hediff Solid --> | ||
+ | | {{Good|true}}<!-- hasForcefulImpact --> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | {{Good|true}}<!-- makesBlood --> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | {0} died from metabolic disruptions caused by organ decay.<!--/deathMessage--> | ||
+ | | -1<!-- defaultDamage --> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0~0.7<!-- overkillPctToDestroyPart --> | ||
+ | | -<!-- Considered Helpful --> | ||
+ | | {{Color|255|255|255}}<!-- explosionColorEdge --> | ||
+ | | {{RimworldIcon}} | ||
+ | <!-- Biotech Misc --> | ||
+ | |- id="ToxGas" <!--DamageDef--> | ||
+ | ! ToxGas<!--/defName--> | ||
+ | | tox gas<!--/label--> | ||
+ | | Misc<!-- Category --> | ||
+ | | -<!-- Worker Class --> | ||
+ | | -<!-- External Violence --> | ||
+ | | -<!-- Hediff --> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | -<!-- Hediff Solid --> | ||
+ | <!--explosionCellFleck>BlastExtinguisher</explosionCellFleck--> | ||
+ | <!--soundExplosion>Explosion_Smoke</soundExplosion--> | ||
+ | <!--combatLogRules>Damage_Smoke</combatLogRules--> | ||
+ | | {{Good|true}}<!-- hasForcefulImpact --> | ||
+ | | <!--harmsHealth-->{{Good|false}}<!--/harmsHealth--> | ||
+ | | <!--makesBlood-->{{Bad|false}}<!--/makesBlood--> | ||
+ | | <!--canInterruptJobs-->{{Bad|false}}<!--/canInterruptJobs--> | ||
+ | | {0} has been killed.<!-- deathMessage --> | ||
+ | | 0<!--/defaultDamage--> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0~0.7<!-- overkillPctToDestroyPart --> | ||
+ | | -<!-- Considered Helpful --> | ||
+ | | <!--explosionColorEdge-->{{Color|70.6%|83.9%|9%|5%}}<!--/explosionColorEdge--> | ||
+ | | {{BiotechIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | <!-- Anomaly Misc --> | ||
+ | |- id="Digested" <!--DamageDef--> | ||
+ | ! Digested<!--/defName--> | ||
+ | | digestion<!--/label--> | ||
+ | | Misc<!-- Category --> | ||
+ | | DamageWorker_AddInjury<!--/workerClass--> | ||
+ | | -<!-- External Violence --> | ||
+ | | [[Hediffs#Digestion|Digestion]]<!--/hediff--> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | -<!-- Hediff Solid --> | ||
+ | | {{Good|true}}<!-- hasForcefulImpact --> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | {{Good|true}}<!-- makesBlood --> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | {0} died from being digested.<!--/deathMessage--> | ||
+ | | -1<!-- defaultDamage --> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0~0.7<!-- overkillPctToDestroyPart --> | ||
+ | | -<!-- Considered Helpful --> | ||
+ | | {{Color|255|255|255}}<!-- explosionColorEdge --> | ||
+ | | {{AnomalyIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | <!--/DamageDef--> | ||
+ | |- id="Psychic" <!--DamageDef--> | ||
+ | ! Psychic<!--/defName--> | ||
+ | | psychic<!--/label--> | ||
+ | | Misc<!-- Category --> | ||
+ | | DamageWorker_AddInjury<!--/workerClass--> | ||
+ | | {{Good|true}}<!--/externalViolence--> | ||
+ | | [[Hediffs#Psychic burn|Psychic burn]]<!--/hediff--> | ||
+ | | [[Hediffs#Psychic skin burn|Psychic burn (skin)]]<!--/hediffSkin--> | ||
+ | | [[Hediffs#Psychic solid burn|Psychic burn (solid)]]<!--/hediffSolid--> | ||
+ | | {{Good|true}}<!-- hasForcefulImpact --> | ||
+ | | {{Bad|true}}<!-- harmsHealth --> | ||
+ | | {{Good|true}}<!-- makesBlood --> | ||
+ | | {{Good|true}}<!-- canInterruptJobs --> | ||
+ | | {0} has been killed by a psychic attack.<!--/deathMessage--> | ||
+ | | -1<!-- defaultDamage --> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0~0.7<!-- overkillPctToDestroyPart --> | ||
+ | | -<!-- Considered Helpful --> | ||
+ | | {{Color|255|255|255}}<!-- explosionColorEdge --> | ||
+ | | {{AnomalyIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |- id="DeadlifeDust" <!--DamageDef--> | ||
+ | ! DeadlifeDust<!--/defName--> | ||
+ | | deadlife dust<!--/label--> | ||
+ | | Misc<!-- Category --> | ||
+ | | -<!-- Worker Class --> | ||
+ | | -<!-- External Violence --> | ||
+ | | -<!-- Hediff --> | ||
+ | | -<!-- Hediff Skin --> | ||
+ | | -<!-- Hediff Solid --> | ||
+ | <!--explosionCellFleck>BlastExtinguisher</explosionCellFleck--> | ||
+ | <!--soundExplosion>Explosion_Smoke</soundExplosion--> | ||
+ | <!--combatLogRules>Damage_Smoke</combatLogRules--> | ||
+ | | {{Good|true}}<!-- hasForcefulImpact --> | ||
+ | | <!--harmsHealth-->{{Good|false}}<!--/harmsHealth--> | ||
+ | | <!--makesBlood-->{{Bad|false}}<!--/makesBlood--> | ||
+ | | <!--canInterruptJobs-->{{Bad|false}}<!--/canInterruptJobs--> | ||
+ | | {0} has been killed.<!-- deathMessage --> | ||
+ | | 0<!--/defaultDamage--> | ||
+ | | 99999<!-- minDamageToFragment --> | ||
+ | | 0~0.7<!-- overkillPctToDestroyPart --> | ||
+ | | -<!-- Considered Helpful --> | ||
+ | | <!--explosionColorEdge-->{{Color|70.6%|83.9%|9%|5%}}<!--/explosionColorEdge--> | ||
+ | | {{AnomalyIcon}} | ||
+ | <!--/DamageDef--> | ||
+ | |} | ||
+ | </div> | ||
+ | </div> | ||
+ | </li></div> | ||
+ | === All Details === | ||
+ | <div><li style="display: inline-table;"> | ||
+ | Click to <div class="mw-collapsible mw-collapsed"> | ||
+ | <div class="mw-collapsible-content"> | ||
{| {{STDT| sortable}} | {| {{STDT| sortable}} | ||
! Def Name !! Label !! Category !! Armor Category !! Worker Class !! External Violence !! Hediff !! Hediff Skin !! Hediff Solid !! Is Explosive !! Harm All Layers Until Outside !! Has Forceful Impact !! Harms Health !! Makes Blood !! Can Interrupt Jobs !! Is Ranged !! Makes Animals Flee !! Building Damage Factor !! Building Damage Factor Passable !! Building Damage Factor Impassable !! Plant Damage Factor !! Corpse Damage Factor !! Display Adapted Text Mote !! Can Use Deflect Metal Effect !! Death Message !! Default Damage !! Default Armor Penetration !! Default Stopping Power !! Apply Additional Hediffs If Hunting For Food !! Min Damage To Fragment !! Overkill Pct To Destroy Part !! Explosion Snow Melt Amount !! Explosion Affect Outside Parts Only !! Explosion Color Center !! Explosion Color Edge !! Explosion Propagation Speed !! Explosion Heat Energy Per Cell !! Explosion Interior Cell Count Multiplier !! Explosion Interior Cell Distance Multiplier !! Blunt Stun Duration !! Scratch Split Percentage !! Source | ! Def Name !! Label !! Category !! Armor Category !! Worker Class !! External Violence !! Hediff !! Hediff Skin !! Hediff Solid !! Is Explosive !! Harm All Layers Until Outside !! Has Forceful Impact !! Harms Health !! Makes Blood !! Can Interrupt Jobs !! Is Ranged !! Makes Animals Flee !! Building Damage Factor !! Building Damage Factor Passable !! Building Damage Factor Impassable !! Plant Damage Factor !! Corpse Damage Factor !! Display Adapted Text Mote !! Can Use Deflect Metal Effect !! Death Message !! Default Damage !! Default Armor Penetration !! Default Stopping Power !! Apply Additional Hediffs If Hunting For Food !! Min Damage To Fragment !! Overkill Pct To Destroy Part !! Explosion Snow Melt Amount !! Explosion Affect Outside Parts Only !! Explosion Color Center !! Explosion Color Edge !! Explosion Propagation Speed !! Explosion Heat Energy Per Cell !! Explosion Interior Cell Count Multiplier !! Explosion Interior Cell Distance Multiplier !! Blunt Stun Duration !! Scratch Split Percentage !! Source | ||
Line 409: | Line 3,244: | ||
| 1<!-- explosionSnowMeltAmount --> | | 1<!-- explosionSnowMeltAmount --> | ||
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
− | | | + | | {{Color|255|255|255}}<!-- explosionColorCenter --> |
− | | | + | | {{Color|255|255|255}}<!-- explosionColorEdge --> |
| -<!-- Explosion Heat Energy Per Cell --> | | -<!-- Explosion Heat Energy Per Cell --> | ||
| 1<!-- expolosionPropagationSpeed --> | | 1<!-- expolosionPropagationSpeed --> | ||
Line 462: | Line 3,297: | ||
| 0<!--/explosionSnowMeltAmount--> | | 0<!--/explosionSnowMeltAmount--> | ||
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
− | | | + | | {{Color|255|255|255}}<!-- explosionColorCenter --> |
− | | <!--explosionColorEdge--> | + | | <!--explosionColorEdge-->{{Color|80%|80%|80%|80%}}<!--/explosionColorEdge--> |
| -<!-- Explosion Heat Energy Per Cell --> | | -<!-- Explosion Heat Energy Per Cell --> | ||
| 1<!-- expolosionPropagationSpeed --> | | 1<!-- expolosionPropagationSpeed --> | ||
Line 511: | Line 3,346: | ||
| 1<!-- explosionSnowMeltAmount --> | | 1<!-- explosionSnowMeltAmount --> | ||
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
− | | | + | | {{Color|255|255|255}}<!-- explosionColorCenter --> |
− | | | + | | {{Color|255|255|255}}<!-- explosionColorEdge --> |
| -<!-- Explosion Heat Energy Per Cell --> | | -<!-- Explosion Heat Energy Per Cell --> | ||
| 1<!-- expolosionPropagationSpeed --> | | 1<!-- expolosionPropagationSpeed --> | ||
Line 557: | Line 3,392: | ||
| 1<!-- explosionSnowMeltAmount --> | | 1<!-- explosionSnowMeltAmount --> | ||
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
− | | | + | | {{Color|255|255|255}}<!-- explosionColorCenter --> |
− | | | + | | {{Color|255|255|255}}<!-- explosionColorEdge --> |
| -<!-- Explosion Heat Energy Per Cell --> | | -<!-- Explosion Heat Energy Per Cell --> | ||
| 1<!-- expolosionPropagationSpeed --> | | 1<!-- expolosionPropagationSpeed --> | ||
Line 603: | Line 3,438: | ||
| 1<!-- explosionSnowMeltAmount --> | | 1<!-- explosionSnowMeltAmount --> | ||
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
− | | | + | | {{Color|255|255|255}}<!-- explosionColorCenter --> |
− | | | + | | {{Color|255|255|255}}<!-- explosionColorEdge --> |
| -<!-- Explosion Heat Energy Per Cell --> | | -<!-- Explosion Heat Energy Per Cell --> | ||
| 1<!-- expolosionPropagationSpeed --> | | 1<!-- expolosionPropagationSpeed --> | ||
Line 649: | Line 3,484: | ||
| 1<!-- explosionSnowMeltAmount --> | | 1<!-- explosionSnowMeltAmount --> | ||
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
− | | | + | | {{Color|255|255|255}}<!-- explosionColorCenter --> |
− | | | + | | {{Color|255|255|255}}<!-- explosionColorEdge --> |
| -<!-- Explosion Heat Energy Per Cell --> | | -<!-- Explosion Heat Energy Per Cell --> | ||
| 1<!-- expolosionPropagationSpeed --> | | 1<!-- expolosionPropagationSpeed --> | ||
Line 695: | Line 3,530: | ||
| 1<!-- explosionSnowMeltAmount --> | | 1<!-- explosionSnowMeltAmount --> | ||
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
− | | | + | | {{Color|255|255|255}}<!-- explosionColorCenter --> |
− | | | + | | {{Color|255|255|255}}<!-- explosionColorEdge --> |
| -<!-- Explosion Heat Energy Per Cell --> | | -<!-- Explosion Heat Energy Per Cell --> | ||
| 1<!-- expolosionPropagationSpeed --> | | 1<!-- expolosionPropagationSpeed --> | ||
Line 740: | Line 3,575: | ||
| 1<!-- explosionSnowMeltAmount --> | | 1<!-- explosionSnowMeltAmount --> | ||
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
− | | | + | | {{Color|255|255|255}}<!-- explosionColorCenter --> |
− | | | + | | {{Color|255|255|255}}<!-- explosionColorEdge --> |
| -<!-- Explosion Heat Energy Per Cell --> | | -<!-- Explosion Heat Energy Per Cell --> | ||
| 1<!-- expolosionPropagationSpeed --> | | 1<!-- expolosionPropagationSpeed --> | ||
Line 785: | Line 3,620: | ||
| 1<!-- explosionSnowMeltAmount --> | | 1<!-- explosionSnowMeltAmount --> | ||
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
− | | | + | | {{Color|255|255|255}}<!-- explosionColorCenter --> |
− | | | + | | {{Color|255|255|255}}<!-- explosionColorEdge --> |
| -<!-- Explosion Heat Energy Per Cell --> | | -<!-- Explosion Heat Energy Per Cell --> | ||
| 1<!-- expolosionPropagationSpeed --> | | 1<!-- expolosionPropagationSpeed --> | ||
Line 834: | Line 3,669: | ||
| 1<!-- explosionSnowMeltAmount --> | | 1<!-- explosionSnowMeltAmount --> | ||
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
− | | | + | | {{Color|255|255|255}}<!-- explosionColorCenter --> |
− | | <!--explosionColorEdge--> | + | | <!--explosionColorEdge-->{{Color|100%|100%|100%|5%}}<!--/explosionColorEdge--> |
| -<!-- Explosion Heat Energy Per Cell --> | | -<!-- Explosion Heat Energy Per Cell --> | ||
| 1<!-- expolosionPropagationSpeed --> | | 1<!-- expolosionPropagationSpeed --> | ||
Line 883: | Line 3,718: | ||
| 1<!-- explosionSnowMeltAmount --> | | 1<!-- explosionSnowMeltAmount --> | ||
| <!--explosionAffectOutsidePartsOnly-->{{Bad|false}}<!--/explosionAffectOutsidePartsOnly--> | | <!--explosionAffectOutsidePartsOnly-->{{Bad|false}}<!--/explosionAffectOutsidePartsOnly--> | ||
− | | <!--explosionColorCenter--> | + | | <!--explosionColorCenter-->{{Color|100%|50%|30%}}<!--/explosionColorCenter--> |
− | | <!--explosionColorEdge--> | + | | <!--explosionColorEdge-->{{Color|60%|50%|40%}}<!--/explosionColorEdge--> |
| 5<!--/explosionHeatEnergyPerCell--> | | 5<!--/explosionHeatEnergyPerCell--> | ||
| 1<!-- expolosionPropagationSpeed --> | | 1<!-- expolosionPropagationSpeed --> | ||
Line 932: | Line 3,767: | ||
| 1<!-- explosionSnowMeltAmount --> | | 1<!-- explosionSnowMeltAmount --> | ||
| <!--explosionAffectOutsidePartsOnly-->{{Bad|false}}<!--/explosionAffectOutsidePartsOnly--> | | <!--explosionAffectOutsidePartsOnly-->{{Bad|false}}<!--/explosionAffectOutsidePartsOnly--> | ||
− | | <!--explosionColorCenter--> | + | | <!--explosionColorCenter-->{{Color|100%|50%|30%}}<!--/explosionColorCenter--> |
− | | <!--explosionColorEdge--> | + | | <!--explosionColorEdge-->{{Color|60%|50%|40%}}<!--/explosionColorEdge--> |
| 5<!--/explosionHeatEnergyPerCell--> | | 5<!--/explosionHeatEnergyPerCell--> | ||
| 1<!-- expolosionPropagationSpeed --> | | 1<!-- expolosionPropagationSpeed --> | ||
Line 980: | Line 3,815: | ||
| 1<!-- explosionSnowMeltAmount --> | | 1<!-- explosionSnowMeltAmount --> | ||
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
− | | | + | | {{Color|255|255|255}}<!-- explosionColorCenter --> |
− | | <!--explosionColorEdge--> | + | | <!--explosionColorEdge-->{{Color|100%|100%|100%|5%}}<!--/explosionColorEdge--> |
| -<!-- Explosion Heat Energy Per Cell --> | | -<!-- Explosion Heat Energy Per Cell --> | ||
| 1<!-- expolosionPropagationSpeed --> | | 1<!-- expolosionPropagationSpeed --> | ||
Line 1,029: | Line 3,864: | ||
| 1<!-- explosionSnowMeltAmount --> | | 1<!-- explosionSnowMeltAmount --> | ||
| <!--explosionAffectOutsidePartsOnly-->{{Bad|false}}<!--/explosionAffectOutsidePartsOnly--> | | <!--explosionAffectOutsidePartsOnly-->{{Bad|false}}<!--/explosionAffectOutsidePartsOnly--> | ||
− | | <!--explosionColorCenter--> | + | | <!--explosionColorCenter-->{{Color|73%|93%|96%}}<!--/explosionColorCenter--> |
− | | <!--explosionColorEdge--> | + | | <!--explosionColorEdge-->{{Color|71%|82%|90%}}<!--/explosionColorEdge--> |
| -<!-- Explosion Heat Energy Per Cell --> | | -<!-- Explosion Heat Energy Per Cell --> | ||
| 1<!-- expolosionPropagationSpeed --> | | 1<!-- expolosionPropagationSpeed --> | ||
Line 1,076: | Line 3,911: | ||
| 1<!-- explosionSnowMeltAmount --> | | 1<!-- explosionSnowMeltAmount --> | ||
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
− | | <!--explosionColorCenter--> | + | | <!--explosionColorCenter-->{{Color|100%|100%|100%}}<!--/explosionColorCenter--> |
− | | <!--explosionColorEdge--> | + | | <!--explosionColorEdge-->{{Color|60%|50%|40%}}<!--/explosionColorEdge--> |
| 20<!--/explosionHeatEnergyPerCell--> | | 20<!--/explosionHeatEnergyPerCell--> | ||
| <!--expolosionPropagationSpeed-->0.3<!--/expolosionPropagationSpeed--> | | <!--expolosionPropagationSpeed-->0.3<!--/expolosionPropagationSpeed--> | ||
Line 1,125: | Line 3,960: | ||
| 1<!-- explosionSnowMeltAmount --> | | 1<!-- explosionSnowMeltAmount --> | ||
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
− | | <!--explosionColorCenter--> | + | | <!--explosionColorCenter-->{{Color|100%|70%|70%}}<!--/explosionColorCenter--> |
− | | <!--explosionColorEdge--> | + | | <!--explosionColorEdge-->{{Color|100%|100%|70%}}<!--/explosionColorEdge--> |
| 15<!--/explosionHeatEnergyPerCell--> | | 15<!--/explosionHeatEnergyPerCell--> | ||
| 1<!-- expolosionPropagationSpeed --> | | 1<!-- expolosionPropagationSpeed --> | ||
Line 1,170: | Line 4,005: | ||
| 1<!-- explosionSnowMeltAmount --> | | 1<!-- explosionSnowMeltAmount --> | ||
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
− | | | + | | {{Color|255|255|255}}<!-- explosionColorCenter --> |
− | | | + | | {{Color|255|255|255}}<!-- explosionColorEdge --> |
| -<!-- Explosion Heat Energy Per Cell --> | | -<!-- Explosion Heat Energy Per Cell --> | ||
| 1<!-- expolosionPropagationSpeed --> | | 1<!-- expolosionPropagationSpeed --> | ||
Line 1,226: | Line 4,061: | ||
| 1<!-- explosionSnowMeltAmount --> | | 1<!-- explosionSnowMeltAmount --> | ||
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
− | | | + | | {{Color|255|255|255}}<!-- explosionColorCenter --> |
− | | | + | | {{Color|255|255|255}}<!-- explosionColorEdge --> |
| -<!-- Explosion Heat Energy Per Cell --> | | -<!-- Explosion Heat Energy Per Cell --> | ||
| 1<!-- expolosionPropagationSpeed --> | | 1<!-- expolosionPropagationSpeed --> | ||
Line 1,272: | Line 4,107: | ||
| 1<!-- explosionSnowMeltAmount --> | | 1<!-- explosionSnowMeltAmount --> | ||
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
− | | | + | | {{Color|255|255|255}}<!-- explosionColorCenter --> |
− | | | + | | {{Color|255|255|255}}<!-- explosionColorEdge --> |
| -<!-- Explosion Heat Energy Per Cell --> | | -<!-- Explosion Heat Energy Per Cell --> | ||
| 1<!-- expolosionPropagationSpeed --> | | 1<!-- expolosionPropagationSpeed --> | ||
Line 1,333: | Line 4,168: | ||
| 1<!-- explosionSnowMeltAmount --> | | 1<!-- explosionSnowMeltAmount --> | ||
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
− | | | + | | {{Color|255|255|255}}<!-- explosionColorCenter --> |
− | | | + | | {{Color|255|255|255}}<!-- explosionColorEdge --> |
| -<!-- Explosion Heat Energy Per Cell --> | | -<!-- Explosion Heat Energy Per Cell --> | ||
| 1<!-- expolosionPropagationSpeed --> | | 1<!-- expolosionPropagationSpeed --> | ||
Line 1,396: | Line 4,231: | ||
| 1<!-- explosionSnowMeltAmount --> | | 1<!-- explosionSnowMeltAmount --> | ||
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
− | | | + | | {{Color|255|255|255}}<!-- explosionColorCenter --> |
− | | | + | | {{Color|255|255|255}}<!-- explosionColorEdge --> |
| -<!-- Explosion Heat Energy Per Cell --> | | -<!-- Explosion Heat Energy Per Cell --> | ||
| 1<!-- expolosionPropagationSpeed --> | | 1<!-- expolosionPropagationSpeed --> | ||
Line 1,457: | Line 4,292: | ||
| 1<!-- explosionSnowMeltAmount --> | | 1<!-- explosionSnowMeltAmount --> | ||
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
− | | | + | | {{Color|255|255|255}}<!-- explosionColorCenter --> |
− | | | + | | {{Color|255|255|255}}<!-- explosionColorEdge --> |
| -<!-- Explosion Heat Energy Per Cell --> | | -<!-- Explosion Heat Energy Per Cell --> | ||
| 1<!-- expolosionPropagationSpeed --> | | 1<!-- expolosionPropagationSpeed --> | ||
Line 1,504: | Line 4,339: | ||
| 1<!-- explosionSnowMeltAmount --> | | 1<!-- explosionSnowMeltAmount --> | ||
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
− | | | + | | {{Color|255|255|255}}<!-- explosionColorCenter --> |
− | | | + | | {{Color|255|255|255}}<!-- explosionColorEdge --> |
| -<!-- Explosion Heat Energy Per Cell --> | | -<!-- Explosion Heat Energy Per Cell --> | ||
| 1<!-- expolosionPropagationSpeed --> | | 1<!-- expolosionPropagationSpeed --> | ||
Line 1,550: | Line 4,385: | ||
| 1<!-- explosionSnowMeltAmount --> | | 1<!-- explosionSnowMeltAmount --> | ||
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
− | | | + | | {{Color|255|255|255}}<!-- explosionColorCenter --> |
− | | | + | | {{Color|255|255|255}}<!-- explosionColorEdge --> |
| -<!-- Explosion Heat Energy Per Cell --> | | -<!-- Explosion Heat Energy Per Cell --> | ||
| 1<!-- expolosionPropagationSpeed --> | | 1<!-- expolosionPropagationSpeed --> | ||
Line 1,606: | Line 4,441: | ||
| 1<!-- explosionSnowMeltAmount --> | | 1<!-- explosionSnowMeltAmount --> | ||
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
− | | | + | | {{Color|255|255|255}}<!-- explosionColorCenter --> |
− | | | + | | {{Color|255|255|255}}<!-- explosionColorEdge --> |
| -<!-- Explosion Heat Energy Per Cell --> | | -<!-- Explosion Heat Energy Per Cell --> | ||
| 1<!-- expolosionPropagationSpeed --> | | 1<!-- expolosionPropagationSpeed --> | ||
Line 1,652: | Line 4,487: | ||
| 1<!-- explosionSnowMeltAmount --> | | 1<!-- explosionSnowMeltAmount --> | ||
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
− | | | + | | {{Color|255|255|255}}<!-- explosionColorCenter --> |
− | | | + | | {{Color|255|255|255}}<!-- explosionColorEdge --> |
| -<!-- Explosion Heat Energy Per Cell --> | | -<!-- Explosion Heat Energy Per Cell --> | ||
| 1<!-- expolosionPropagationSpeed --> | | 1<!-- expolosionPropagationSpeed --> | ||
Line 1,708: | Line 4,543: | ||
| 1<!-- explosionSnowMeltAmount --> | | 1<!-- explosionSnowMeltAmount --> | ||
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
− | | | + | | {{Color|255|255|255}}<!-- explosionColorCenter --> |
− | | | + | | {{Color|255|255|255}}<!-- explosionColorEdge --> |
| -<!-- Explosion Heat Energy Per Cell --> | | -<!-- Explosion Heat Energy Per Cell --> | ||
| 1<!-- expolosionPropagationSpeed --> | | 1<!-- expolosionPropagationSpeed --> | ||
Line 1,731: | Line 4,566: | ||
| [[Hediffs#Crack|Crack]]<!--/hediffSolid--> | | [[Hediffs#Crack|Crack]]<!--/hediffSolid--> | ||
| -<!-- Is Explosive --> | | -<!-- Is Explosive --> | ||
− | | false<!--/harmAllLayersUntilOutside--> | + | | {{Good|false}}<!--/harmAllLayersUntilOutside--> |
* <impactSoundType /> | * <impactSoundType /> | ||
<!--cutExtraTargetsCurve> | <!--cutExtraTargetsCurve> | ||
Line 1,765: | Line 4,600: | ||
| 1<!-- explosionSnowMeltAmount --> | | 1<!-- explosionSnowMeltAmount --> | ||
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
− | | | + | | {{Color|255|255|255}}<!-- explosionColorCenter --> |
− | | | + | | {{Color|255|255|255}}<!-- explosionColorEdge --> |
| -<!-- Explosion Heat Energy Per Cell --> | | -<!-- Explosion Heat Energy Per Cell --> | ||
| 1<!-- expolosionPropagationSpeed --> | | 1<!-- expolosionPropagationSpeed --> | ||
Line 1,822: | Line 4,657: | ||
| 1<!-- explosionSnowMeltAmount --> | | 1<!-- explosionSnowMeltAmount --> | ||
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
− | | | + | | {{Color|255|255|255}}<!-- explosionColorCenter --> |
− | | | + | | {{Color|255|255|255}}<!-- explosionColorEdge --> |
| -<!-- Explosion Heat Energy Per Cell --> | | -<!-- Explosion Heat Energy Per Cell --> | ||
| 1<!-- expolosionPropagationSpeed --> | | 1<!-- expolosionPropagationSpeed --> | ||
Line 1,872: | Line 4,707: | ||
| 1<!-- explosionSnowMeltAmount --> | | 1<!-- explosionSnowMeltAmount --> | ||
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
− | | <!--explosionColorCenter--> | + | | <!--explosionColorCenter-->{{Color|100%|70%|70%}}<!--/explosionColorCenter--> |
− | | <!--explosionColorEdge--> | + | | <!--explosionColorEdge-->{{Color|100%|100%|70%}}<!--/explosionColorEdge--> |
| 15<!--/explosionHeatEnergyPerCell--> | | 15<!--/explosionHeatEnergyPerCell--> | ||
| 1<!-- expolosionPropagationSpeed --> | | 1<!-- expolosionPropagationSpeed --> | ||
Line 1,922: | Line 4,757: | ||
| 1<!-- explosionSnowMeltAmount --> | | 1<!-- explosionSnowMeltAmount --> | ||
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
− | | <!--explosionColorCenter--> | + | | <!--explosionColorCenter-->{{Color|100%|70%|70%}}<!--/explosionColorCenter--> |
− | | <!--explosionColorEdge--> | + | | <!--explosionColorEdge-->{{Color|100%|100%|70%}}<!--/explosionColorEdge--> |
| 15<!--/explosionHeatEnergyPerCell--> | | 15<!--/explosionHeatEnergyPerCell--> | ||
| 1<!-- expolosionPropagationSpeed --> | | 1<!-- expolosionPropagationSpeed --> | ||
Line 1,938: | Line 4,773: | ||
| -<!-- Armor Category --> | | -<!-- Armor Category --> | ||
| DamageWorker_Frostbite<!--/workerClass--> | | DamageWorker_Frostbite<!--/workerClass--> | ||
− | | false<!--/externalViolence--> | + | | {{Bad|false}}<!--/externalViolence--> |
| [[Hediffs#Frostbite|Frostbite]]<!--/hediff--> | | [[Hediffs#Frostbite|Frostbite]]<!--/hediff--> | ||
| -<!-- Hediff Skin --> | | -<!-- Hediff Skin --> | ||
Line 1,967: | Line 4,802: | ||
| 1<!-- explosionSnowMeltAmount --> | | 1<!-- explosionSnowMeltAmount --> | ||
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
− | | | + | | {{Color|255|255|255}}<!-- explosionColorCenter --> |
− | | | + | | {{Color|255|255|255}}<!-- explosionColorEdge --> |
| -<!-- Explosion Heat Energy Per Cell --> | | -<!-- Explosion Heat Energy Per Cell --> | ||
| 1<!-- expolosionPropagationSpeed --> | | 1<!-- expolosionPropagationSpeed --> | ||
Line 2,013: | Line 4,848: | ||
| 1<!-- explosionSnowMeltAmount --> | | 1<!-- explosionSnowMeltAmount --> | ||
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
− | | | + | | {{Color|255|255|255}}<!-- explosionColorCenter --> |
− | | | + | | {{Color|255|255|255}}<!-- explosionColorEdge --> |
| -<!-- Explosion Heat Energy Per Cell --> | | -<!-- Explosion Heat Energy Per Cell --> | ||
| 1<!-- expolosionPropagationSpeed --> | | 1<!-- expolosionPropagationSpeed --> | ||
Line 2,068: | Line 4,903: | ||
| 0<!--/explosionSnowMeltAmount--> | | 0<!--/explosionSnowMeltAmount--> | ||
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
− | | | + | | {{Color|255|255|255}}<!-- explosionColorCenter --> |
− | | | + | | {{Color|255|255|255}}<!-- explosionColorEdge --> |
| -<!-- Explosion Heat Energy Per Cell --> | | -<!-- Explosion Heat Energy Per Cell --> | ||
| 1<!-- expolosionPropagationSpeed --> | | 1<!-- expolosionPropagationSpeed --> | ||
Line 2,124: | Line 4,959: | ||
| 1<!-- explosionSnowMeltAmount --> | | 1<!-- explosionSnowMeltAmount --> | ||
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
− | | | + | | {{Color|255|255|255}}<!-- explosionColorCenter --> |
− | | | + | | {{Color|255|255|255}}<!-- explosionColorEdge --> |
| -<!-- Explosion Heat Energy Per Cell --> | | -<!-- Explosion Heat Energy Per Cell --> | ||
| 1<!-- expolosionPropagationSpeed --> | | 1<!-- expolosionPropagationSpeed --> | ||
Line 2,173: | Line 5,008: | ||
| 1<!-- explosionSnowMeltAmount --> | | 1<!-- explosionSnowMeltAmount --> | ||
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
− | | | + | | {{Color|255|255|255}}<!-- explosionColorCenter --> |
− | | <!--explosionColorEdge--> | + | | <!--explosionColorEdge-->{{Color|70.6%|83.9%|9%|5%}}<!--/explosionColorEdge--> |
| -<!-- Explosion Heat Energy Per Cell --> | | -<!-- Explosion Heat Energy Per Cell --> | ||
| 1<!-- expolosionPropagationSpeed --> | | 1<!-- expolosionPropagationSpeed --> | ||
Line 2,219: | Line 5,054: | ||
| 1<!-- explosionSnowMeltAmount --> | | 1<!-- explosionSnowMeltAmount --> | ||
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
− | | | + | | {{Color|255|255|255}}<!-- explosionColorCenter --> |
− | | | + | | {{Color|255|255|255}}<!-- explosionColorEdge --> |
| -<!-- Explosion Heat Energy Per Cell --> | | -<!-- Explosion Heat Energy Per Cell --> | ||
| 1<!-- expolosionPropagationSpeed --> | | 1<!-- expolosionPropagationSpeed --> | ||
Line 2,265: | Line 5,100: | ||
| 1<!-- explosionSnowMeltAmount --> | | 1<!-- explosionSnowMeltAmount --> | ||
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
− | | | + | | {{Color|255|255|255}}<!-- explosionColorCenter --> |
− | | | + | | {{Color|255|255|255}}<!-- explosionColorEdge --> |
| -<!-- Explosion Heat Energy Per Cell --> | | -<!-- Explosion Heat Energy Per Cell --> | ||
| 1<!-- expolosionPropagationSpeed --> | | 1<!-- expolosionPropagationSpeed --> | ||
Line 2,311: | Line 5,146: | ||
| 1<!-- explosionSnowMeltAmount --> | | 1<!-- explosionSnowMeltAmount --> | ||
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
− | | | + | | {{Color|255|255|255}}<!-- explosionColorCenter --> |
− | | | + | | {{Color|255|255|255}}<!-- explosionColorEdge --> |
| -<!-- Explosion Heat Energy Per Cell --> | | -<!-- Explosion Heat Energy Per Cell --> | ||
| 1<!-- expolosionPropagationSpeed --> | | 1<!-- expolosionPropagationSpeed --> | ||
Line 2,357: | Line 5,192: | ||
| 1<!-- explosionSnowMeltAmount --> | | 1<!-- explosionSnowMeltAmount --> | ||
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
− | | | + | | {{Color|255|255|255}}<!-- explosionColorCenter --> |
− | | | + | | {{Color|255|255|255}}<!-- explosionColorEdge --> |
| -<!-- Explosion Heat Energy Per Cell --> | | -<!-- Explosion Heat Energy Per Cell --> | ||
| 1<!-- expolosionPropagationSpeed --> | | 1<!-- expolosionPropagationSpeed --> | ||
Line 2,404: | Line 5,239: | ||
| 1<!-- explosionSnowMeltAmount --> | | 1<!-- explosionSnowMeltAmount --> | ||
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
− | | | + | | {{Color|255|255|255}}<!-- explosionColorCenter --> |
− | | | + | | {{Color|255|255|255}}<!-- explosionColorEdge --> |
| -<!-- Explosion Heat Energy Per Cell --> | | -<!-- Explosion Heat Energy Per Cell --> | ||
| 1<!-- expolosionPropagationSpeed --> | | 1<!-- expolosionPropagationSpeed --> | ||
Line 2,449: | Line 5,284: | ||
| 1<!-- explosionSnowMeltAmount --> | | 1<!-- explosionSnowMeltAmount --> | ||
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
− | | | + | | {{Color|255|255|255}}<!-- explosionColorCenter --> |
− | | | + | | {{Color|255|255|255}}<!-- explosionColorEdge --> |
| -<!-- Explosion Heat Energy Per Cell --> | | -<!-- Explosion Heat Energy Per Cell --> | ||
| 1<!-- expolosionPropagationSpeed --> | | 1<!-- expolosionPropagationSpeed --> | ||
Line 2,497: | Line 5,332: | ||
| 1<!-- explosionSnowMeltAmount --> | | 1<!-- explosionSnowMeltAmount --> | ||
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
− | | | + | | {{Color|255|255|255}}<!-- explosionColorCenter --> |
− | | <!--explosionColorEdge--> | + | | <!--explosionColorEdge-->{{Color|70.6%|83.9%|9%|5%}}<!--/explosionColorEdge--> |
| -<!-- Explosion Heat Energy Per Cell --> | | -<!-- Explosion Heat Energy Per Cell --> | ||
| 1<!-- expolosionPropagationSpeed --> | | 1<!-- expolosionPropagationSpeed --> | ||
Line 2,544: | Line 5,379: | ||
| 1<!-- explosionSnowMeltAmount --> | | 1<!-- explosionSnowMeltAmount --> | ||
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
− | | <!--explosionColorCenter--> | + | | <!--explosionColorCenter-->{{Color|100%|100%|100%}}<!--/explosionColorCenter--> |
− | | <!--explosionColorEdge--> | + | | <!--explosionColorEdge-->{{Color|60%|50%|40%}}<!--/explosionColorEdge--> |
| 20<!--/explosionHeatEnergyPerCell--> | | 20<!--/explosionHeatEnergyPerCell--> | ||
| <!--expolosionPropagationSpeed-->0.3<!--/expolosionPropagationSpeed--> | | <!--expolosionPropagationSpeed-->0.3<!--/expolosionPropagationSpeed--> | ||
Line 2,594: | Line 5,429: | ||
| 1<!-- explosionSnowMeltAmount --> | | 1<!-- explosionSnowMeltAmount --> | ||
| {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | | {{Good|true}}<!-- explosionAffectOutsidePartsOnly --> | ||
− | | <!--explosionColorCenter--> | + | | <!--explosionColorCenter-->{{Color|26%|51%|97%}}<!--/explosionColorCenter--> |
− | | <!--explosionColorEdge--> | + | | <!--explosionColorEdge-->{{Color|26%|51%|97%}}<!--/explosionColorEdge--> |
| 15<!--/explosionHeatEnergyPerCell--> | | 15<!--/explosionHeatEnergyPerCell--> | ||
| 1<!-- expolosionPropagationSpeed --> | | 1<!-- expolosionPropagationSpeed --> | ||
Line 2,605: | Line 5,440: | ||
<!--/DamageDef--> | <!--/DamageDef--> | ||
|} | |} | ||
+ | </div> | ||
+ | </div> | ||
+ | </li></div> |
Revision as of 16:59, 3 November 2024
Damage Types
Column | Field |
---|---|
Def Name | - |
Label | - |
Category | - |
Armor Category | - |
Worker Class | - |
External Violence | - |
Hediff | - |
Hediff Skin | - |
Hediff Solid | - |
Is Explosive | - |
Harm All Layers Until Outside | - |
Has Forceful Impact | true |
Harms Health | true |
Makes Blood | true |
Can Interrupt Jobs | true |
Is Ranged | - |
Makes Animals Flee | - |
Building Damage Factor | 1 |
Building Damage Factor Passable | 1 |
Building Damage Factor Impassable | 1 |
Plant Damage Factor | 1 |
Corpse Damage Factor | 1 |
Display Adapted Text Mote | true |
Can Use Deflect Metal Effect | true |
Death Message | {0} has been killed. |
Default Damage | -1 |
Default Armor Penetration | -1 |
Default Stopping Power | - |
Apply Additional Hediffs If Hunting For Food | true |
Min Damage To Fragment | 99999 |
Overkill Pct To Destroy Part | 0~0.7 |
Explosion Snow Melt Amount | 1 |
Explosion Affect Outside Parts Only | true |
Explosion Color Center | |
Explosion Color Edge | |
Explosion Propagation Speed | 1 |
Explosion Heat Energy Per Cell | - |
Explosion Interior Cell Count Multiplier | 1 |
Explosion Interior Cell Distance Multiplier | 0.7 |
Blunt Stun Duration | 1 |
Scratch Split Percentage | 0.5 |
Concise
Def Name | Label | Category | Armor Category | Worker Class | Hediff | Hediff Skin | Hediff Solid | Harm All Layers Until Outside | Harms Health | Can Interrupt Jobs | Death Message | Default Damage | Default AP | Default Stopping Power | Min Damage To Fragment | Overkill Pct To Destroy Part | Source |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stun | stun | Stun | - | Stun | - | - | - | - | false | true | {0} has been stunned to death. | 20 | -1 | - | 99999 | 0~0.7 | |
EMP | EMP | Stun | - | - | - | - | - | - | false | true | {0} has been EMPed to death. | 50 | -1 | - | 99999 | 0~0.7 | |
RangedStab | stab | Ranged Weapon | Sharp | Stab | Stab | - | Crack | - | true | true | {0} has been stabbed to death. | -1 | -1 | - | 99999 | 0~0.7 | |
Bullet | bullet | Ranged Weapon | Sharp | AddInjury | Gunshot | - | - | true | true | true | {0} has been shot to death. | -1 | -1 | - | 99999 | 0~0.7 | |
Arrow | arrow | Ranged Weapon | Sharp | AddInjury | Cut | - | Crack | true | true | true | {0} has been shot to death by an arrow. | -1 | -1 | - | 99999 | 0~0.7 | |
ArrowHighVelocity | arrow | Ranged Weapon | Sharp | AddInjury | Stab | - | Crack | true | true | true | {0} has been shot to death by an arrow. | -1 | -1 | - | 99999 | 0~0.7 | |
Deterioration | deterioration | Misc | - | - | - | - | - | - | true | false | {0} has been killed. | -1 | -1 | - | 99999 | 0~0.7 | |
Mining | mining | Misc | - | - | - | - | - | - | true | true | {0} has been killed. | -1 | -1 | - | 99999 | 0~0.7 | |
Rotting | rotting | Misc | - | - | - | - | - | - | true | false | {0} has been killed. | -1 | -1 | - | 99999 | 0~0.7 | |
Extinguish | extinguish | Misc | - | Extinguish | Covered in firefoam | - | - | - | false | false | {0} has been killed. | 999999 | -1 | - | 99999 | 0~0.7 | |
Bomb | bomb | Misc | Sharp | AddInjury | Shredded | - | Crack | true | true | true | {0} has died in an explosion. | 50 | 0.10 | 0.5 | 15 | 0~0.7 | |
BombSuper | bomb | Misc | Sharp | AddInjury | Shredded | - | Crack | true | true | true | {0} has died in an explosion. | 550 | 1.30 | 2.0 | 15 | 0~0.7 | |
Smoke | smoke | Misc | - | - | - | - | - | - | false | false | {0} has been killed. | 0 | -1 | - | 99999 | 0~0.7 | |
Thump | thump | Misc | Sharp | AddInjury | Crush | - | Crack | true | true | true | {0} has been shot to death. | 5 | 0 | - | 15 | 0~0.7 | |
Vaporize | vaporize | Misc | Heat | Vaporize | Burn | - | - | true | true | true | {0} has been vaporized by extreme heat. | 800 | 1 | 1.5 | 15 | 0~0.7 | |
AcidBurn | acid burn | Misc | Sharp | AddInjury | Acid burn | - | - | - | true | false | {0} has burned to death. | 10 | 0 | - | 15 | 0~0.7 | |
Decayed | decayed organ | Misc | - | AddInjury | Decayed organ | - | - | - | true | true | {0} died from metabolic disruptions caused by organ decay. | -1 | -1 | - | 99999 | 0~0.7 | |
Cut | cut | Melee Weapon | Sharp | Cut | Cut | Cut | Crack | true | true | true | {0} has been cut to death. | -1 | -1 | - | 99999 | 0~0.1 | |
Crush | crush | Melee Weapon | Blunt | AddInjury | Crush | Cut | Crack | true | true | true | {0} has been crushed to death. | -1 | -1 | - | 99999 | 0.4~1.0 | |
Blunt | blunt | Melee Weapon | Blunt | Blunt | Crush | Bruise | Crack | true | true | true | {0} has been beaten to death. | -1 | -1 | - | 99999 | 0.4~1.0 | |
Poke | blunt | Melee Weapon | Blunt | Stab | Crush | Bruise | Crack | true | true | true | {0} has been beaten to death. | -1 | -1 | - | 99999 | 0.4~1.0 | |
Demolish | blunt | Melee Weapon | Blunt | Blunt | Crush | Bruise | Crack | true | true | true | {0} has been beaten to death. | -1 | -1 | - | 99999 | 0.4~1.0 | |
Stab | stab | Melee Weapon | Sharp | Stab | Stab | - | Crack | - | true | true | {0} has been stabbed to death. | -1 | -1 | - | 99999 | 0.4~1.0 | |
Scratch | scratch | Melee Weapon | Sharp | Scratch | Scratch | - | Crack | true | true | true | {0} has been torn to death. | -1 | -1 | - | 99999 | 0~0.7 | |
ScratchToxic | toxic scratch | Melee Weapon | Sharp | Scratch | Scratch | - | Crack | true | true | true | {0} has been torn to death. | -1 | -1 | - | 99999 | 0~0.7 | |
Bite | bite | Melee Weapon | Sharp | Bite | Bite | - | Crack | true | true | true | {0} has been bitten to death. | -1 | -1 | - | 99999 | 0~0.1 | |
ToxicBite | toxic bite | Melee Weapon | Sharp | Bite | Bite | - | Crack | true | true | true | {0} has been bitten to death. | -1 | -1 | - | 99999 | 0~0.1 | |
SurgicalCut | surgical cut | Medical | - | AddInjury | Surgical cut | Cut | Crack | false | true | false | {0} has died during surgery. | -1 | -1 | - | 99999 | 0~0.1 | |
ExecutionCut | execution cut | Medical | - | AddInjury | Execution cut | Execution cut | Crack | true | true | false | {0} has been executed by cutting. | -1 | -1 | - | 99999 | 0~0.1 | |
Flame | flame | Environmental | Heat | Flame | Burn | - | - | - | true | false | {0} has burned to death. | 10 | 0 | - | 15 | 0~0.7 | |
Burn | burn | Environmental | Heat | AddInjury | Burn | - | - | - | true | false | {0} has burned to death. | 10 | 0 | - | 15 | 0~0.7 | |
Frostbite | frostbite | Environmental | - | Frostbite | Frostbite | - | - | true | true | true | {0} has succumbed to frostbite. | -1 | -1 | - | 99999 | 0~0.7 | |
TornadoScratch | scratch | Environmental | Sharp | AddInjury | Scratch | - | Crack | true | true | true | {0} has been killed by a tornado. | -1 | -1 | - | 99999 | 0~0.7 | |
MechBandShockwave | mech-band shockwave | Stun | - | Stun | - | - | - | - | false | true | {0} has been shocked to death. | 50 | -1 | - | 99999 | 0~0.7 | |
BulletToxic | toxic bullet | Ranged Weapon | Sharp | AddInjury | Gunshot | - | - | true | true | true | {0} has been shot to death. | -1 | -1 | - | 99999 | 0~0.7 | |
ToxGas | tox gas | Misc | - | - | - | - | - | - | false | false | {0} has been killed. | 0 | -1 | - | 99999 | 0~0.7 | |
Beam | beam | Misc | Heat | AddInjury | Beam burn | - | - | true | true | true | {0} has been beamed to death. | 10 | 0.5 | - | 99999 | 0~0.7 | |
Digested | digestion | Misc | - | AddInjury | Digestion | - | - | - | true | true | {0} died from being digested. | -1 | -1 | - | 99999 | 0~0.7 | |
EnergyBolt | energy bolt | Misc | Sharp | AddInjury | Energy bolt | - | - | true | true | true | {0} has been killed by an energy bolt. | -1 | -1 | - | 99999 | 0~0.7 | |
Nerve | nerve | Misc | Sharp | Nerve | Cut | - | Crack | true | true | true | {0} has been killed by nerve shock. | -1 | -1 | - | 99999 | 0~0.7 | |
NerveStun | nerve stun | Misc | - | - | - | - | - | - | true | true | {0} has been killed. | -1 | -1 | - | 99999 | 0~0.7 | |
Psychic | psychic | Misc | - | AddInjury | Psychic burn | Psychic burn (skin) | Psychic burn (solid) | - | true | true | {0} has been killed by a psychic attack. | -1 | -1 | - | 99999 | 0~0.7 | |
DeadlifeDust | deadlife dust | Misc | - | - | - | - | - | - | false | false | {0} has been killed. | 0 | -1 | - | 99999 | 0~0.7 | |
NociosphereVaporize | vaporize | Misc | Heat | Vaporize | Burn | - | - | true | true | true | {0} has been vaporized by extreme heat. | 800 | 1 | 1.5 | 15 | 0~0.7 | |
ElectricalBurn | electrical burn | Environmental | Heat | AddInjury | Electrical burn | - | - | - | true | false | {0} has died from electrical burns. | 10 | 0 | - | 1 | 0~0.7 |
Sharp
Def Name | Label | Category | Armor Category | Worker Class | External Violence | Hediff | Hediff Skin | Hediff Solid | Is Explosive | Harm All Layers Until Outside | Has Forceful Impact | Harms Health | Makes Blood | Can Interrupt Jobs | Is Ranged | Makes Animals Flee | Building Damage Factor | Building Damage Factor Passable | Building Damage Factor Impassable | Plant Damage Factor | Corpse Damage Factor | Display Adapted Text Mote | Can Use Deflect Metal Effect | Death Message | Default Damage | Default Armor Penetration | Default Stopping Power | Apply Additional Hediffs If Hunting For Food | Min Damage To Fragment | Overkill Pct To Destroy Part | Explosion Snow Melt Amount | Explosion Affect Outside Parts Only | Explosion Color Center | Explosion Color Edge | Explosion Propagation Speed | Explosion Heat Energy Per Cell | Explosion Interior Cell Count Multiplier | Explosion Interior Cell Distance Multiplier | Blunt Stun Duration | Scratch Split Percentage | Source |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
RangedStab | stab | Ranged Weapon | Sharp | DamageWorker_Stab | true | Stab | - | Crack | - | -
|
true | true | true | true | true | true | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been stabbed to death. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
Bullet | bullet | Ranged Weapon | Sharp | DamageWorker_AddInjury | true | Gunshot | - | - | - | true | true | true | true | true | true | true | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been shot to death. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
Arrow | arrow | Ranged Weapon | Sharp | DamageWorker_AddInjury | true | Cut | - | Crack | - | true | true | true | true | true | true | true | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been shot to death by an arrow. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
ArrowHighVelocity | arrow | Ranged Weapon | Sharp | DamageWorker_AddInjury | true | Stab | - | Crack | - | true | true | true | true | true | true | true | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been shot to death by an arrow. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
AcidBurn | acid burn | Misc | Sharp | DamageWorker_AddInjury | true | Acid burn | - | - | - | -
|
false | true | false | false | - | - | 1 | 1 | 1 | 1 | 1 | true | false | {0} has burned to death. | 10 | 0 | - | true | 15 | 0~0.7 | 1 | true | 15 | 1 | 1 | 0.7 | 1 | 0.5 | |||
Cut | cut | Melee Weapon | Sharp | DamageWorker_Cut | true | Cut | Cut | Crack | - | true
|
true | true | true | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been cut to death. | -1 | -1 | - | true | 99999 | 0~0.1 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
Stab | stab | Melee Weapon | Sharp | DamageWorker_Stab | true | Stab | - | Crack | - | -
|
true | true | true | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been stabbed to death. | -1 | -1 | - | true | 99999 | 0.4~1.0 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
Scratch | scratch | Melee Weapon | Sharp | DamageWorker_Scratch | true | Scratch | - | Crack | - | true | true | true | true | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been torn to death. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.67 | |||
ScratchToxic | toxic scratch | Melee Weapon | Sharp | DamageWorker_Scratch | true | Scratch | - | Crack | - | true | true | true | true | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been torn to death. | -1 | -1 | - | false | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.67 | |||
Bite | bite | Melee Weapon | Sharp | DamageWorker_Bite | true | Bite | - | Crack | - | true | true | true | true | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been bitten to death. | -1 | -1 | - | true | 99999 | 0~0.1 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
ToxicBite | toxic bite | Melee Weapon | Sharp | DamageWorker_Bite | true | Bite | - | Crack | - | true | true | true | true | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been bitten to death. | -1 | -1 | - | false | 99999 | 0~0.1 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
TornadoScratch | scratch | Environmental | Sharp | DamageWorker_AddInjury | true | Scratch | - | Crack | - | true | true | true | true | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been killed by a tornado. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
BulletToxic | toxic bullet | Ranged Weapon | Sharp | DamageWorker_AddInjury | true | Gunshot | - | - | - | true | true | true | true | true | true | true | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been shot to death. | -1 | -1 | - | false | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
EnergyBolt | energy bolt | Misc | Sharp | DamageWorker_AddInjury | true | Energy bolt | - | - | - | true | true | true | true | true | true | true | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been killed by an energy bolt. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
Nerve | nerve | Misc | Sharp | DamageWorker_Nerve | true | Cut | - | Crack | - | true | true | true | true | true | true | true | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been killed by nerve shock. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 |
Blunt
Def Name | Label | Category | Armor Category | Worker Class | External Violence | Hediff | Hediff Skin | Hediff Solid | Is Explosive | Harm All Layers Until Outside | Has Forceful Impact | Harms Health | Makes Blood | Can Interrupt Jobs | Is Ranged | Makes Animals Flee | Building Damage Factor | Building Damage Factor Passable | Building Damage Factor Impassable | Plant Damage Factor | Corpse Damage Factor | Display Adapted Text Mote | Can Use Deflect Metal Effect | Death Message | Default Damage | Default Armor Penetration | Default Stopping Power | Apply Additional Hediffs If Hunting For Food | Min Damage To Fragment | Overkill Pct To Destroy Part | Explosion Snow Melt Amount | Explosion Affect Outside Parts Only | Explosion Color Center | Explosion Color Edge | Explosion Propagation Speed | Explosion Heat Energy Per Cell | Explosion Interior Cell Count Multiplier | Explosion Interior Cell Distance Multiplier | Blunt Stun Duration | Scratch Split Percentage | Source |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Crush | crush | Melee Weapon | Blunt | DamageWorker_AddInjury | true | Crush | Cut | Crack | - | true | true | true | true | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been crushed to death. | -1 | -1 | - | true | 99999 | 0.4~1.0 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
Blunt | blunt | Melee Weapon | Blunt | DamageWorker_Blunt | true | Crush | Bruise | Crack | - | true
|
true | true | true | true | - | - | 1.5 | 1 | 1 | 1 | 1 | true | true | {0} has been beaten to death. | -1 | -1 | - | true | 99999 | 0.4~1.0 | 1 | true | - | 1 | 1 | 0.7 | 2.0 | 0.5 | |||
Poke | blunt | Melee Weapon | Blunt | DamageWorker_Stab | true | Crush | Bruise | Crack | - | true
|
true | true | true | true | - | - | 1.5 | 1 | 1 | 1 | 1 | true | true | {0} has been beaten to death. | -1 | -1 | - | true | 99999 | 0.4~1.0 | 1 | true | - | 1 | 1 | 0.7 | 2.0 | 0.5 | |||
Demolish | blunt | Melee Weapon | Blunt | DamageWorker_Blunt | true | Crush | Bruise | Crack | - | true
|
true | true | true | true | - | - | 10 | 1 | 0.75 | 1 | 1 | true | true | {0} has been beaten to death. | -1 | -1 | - | true | 99999 | 0.4~1.0 | 1 | true | - | 1 | 1 | 0.7 | 2.0 | 0.5 |
Heat
Def Name | Label | Category | Armor Category | Worker Class | External Violence | Hediff | Hediff Skin | Hediff Solid | Is Explosive | Harm All Layers Until Outside | Has Forceful Impact | Harms Health | Makes Blood | Can Interrupt Jobs | Is Ranged | Makes Animals Flee | Building Damage Factor | Building Damage Factor Passable | Building Damage Factor Impassable | Plant Damage Factor | Corpse Damage Factor | Display Adapted Text Mote | Can Use Deflect Metal Effect | Death Message | Default Damage | Default Armor Penetration | Default Stopping Power | Apply Additional Hediffs If Hunting For Food | Min Damage To Fragment | Overkill Pct To Destroy Part | Explosion Snow Melt Amount | Explosion Affect Outside Parts Only | Explosion Color Center | Explosion Color Edge | Explosion Propagation Speed | Explosion Heat Energy Per Cell | Explosion Interior Cell Count Multiplier | Explosion Interior Cell Distance Multiplier | Blunt Stun Duration | Scratch Split Percentage | Source |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Flame | flame | Environmental | Heat | DamageWorker_Flame | true | Burn | - | - | - | -
|
false | true | false | false | - | - | 1 | 1 | 1 | 1 | 1 | true | false | {0} has burned to death. | 10 | 0 | - | true | 15 | 0~0.7 | 1 | true | 15 | 1 | 1 | 0.7 | 1 | 0.5 | |||
Burn | burn | Environmental | Heat | DamageWorker_AddInjury | true | Burn | - | - | - | -
|
false | true | false | false | - | - | 1 | 1 | 1 | 1 | 1 | true | false | {0} has burned to death. | 10 | 0 | - | true | 15 | 0~0.7 | 1 | true | 15 | 1 | 1 | 0.7 | 1 | 0.5 | |||
Vaporize | vaporize | Misc | Heat | DamageWorker_Vaporize | true | Burn | - | - | - | true | true | true | true | true | - | true | 1 | 2 | 4 | 2 | 0.1 | true | true | {0} has been vaporized by extreme heat. | 800 | 1 | 1.5 | true | 15 | 0~0.7 | 1 | true | 20 | 0.3 | 1 | 0.7 | 1 | 0.5 | |||
Beam | beam | Misc | Heat | DamageWorker_AddInjury | true | Beam burn | - | - | - | true | true | true | true | true | true | true | 1 | 0.2 | 0.4 | 1 | 1 | true | true | {0} has been beamed to death. | 10 | 0.5 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
NociosphereVaporize | vaporize | Misc | Heat | DamageWorker_Vaporize | true | Burn | - | - | - | true | true | true | true | true | - | true | 1 | 2 | 4 | 2 | 0.1 | true | true | {0} has been vaporized by extreme heat. | 800 | 1 | 1.5 | true | 15 | 0~0.7 | 1 | true | 20 | 0.3 | 1 | 0.7 | 1 | 0.5 | |||
ElectricalBurn | electrical burn | Environmental | Heat | DamageWorker_AddInjury | true | Electrical burn | - | - | - | -
|
false | true | false | false | - | - | 1 | 1 | 1 | 1 | 1 | true | false | {0} has died from electrical burns. | 10 | 0 | - | true | 1 | 0~0.7 | 1 | true | 15 | 1 | 1 | 0.7 | 1 | 0.5 |
Explosive
Def Name | Label | Category | Armor Category | Worker Class | External Violence | Hediff | Hediff Skin | Hediff Solid | Is Explosive | Harm All Layers Until Outside | Has Forceful Impact | Harms Health | Makes Blood | Can Interrupt Jobs | Is Ranged | Makes Animals Flee | Building Damage Factor | Building Damage Factor Passable | Building Damage Factor Impassable | Plant Damage Factor | Corpse Damage Factor | Display Adapted Text Mote | Can Use Deflect Metal Effect | Death Message | Default Damage | Default Armor Penetration | Default Stopping Power | Apply Additional Hediffs If Hunting For Food | Min Damage To Fragment | Overkill Pct To Destroy Part | Explosion Snow Melt Amount | Explosion Affect Outside Parts Only | Explosion Color Center | Explosion Color Edge | Explosion Propagation Speed | Explosion Heat Energy Per Cell | Explosion Interior Cell Count Multiplier | Explosion Interior Cell Distance Multiplier | Blunt Stun Duration | Scratch Split Percentage | Source |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Bomb | bomb | Misc | Sharp | DamageWorker_AddInjury | true | Shredded | - | Crack | true | true | true | true | true | true | - | - | 1 | 2 | 4 | 4 | 0.5 | true | true | {0} has died in an explosion. | 50 | 0.10 | 0.5 | true | 15 | 0~0.7 | 1 | false | 5 | 1 | 1 | 0.7 | 1 | 0.5 | |||
BombSuper | bomb | Misc | Sharp | DamageWorker_AddInjury | true | Shredded | - | Crack | true | true | true | true | true | true | - | - | 1 | 2 | 4 | 4 | 0.5 | true | true | {0} has died in an explosion. | 550 | 1.30 | 2.0 | true | 15 | 0~0.7 | 1 | false | 5 | 1 | 1 | 0.7 | 1 | 0.5 | |||
Thump | thump | Misc | Sharp | DamageWorker_AddInjury | true | Crush | - | Crack | true | true | true | true | true | true | - | - | 1 | 7.5 | 15 | 4 | 1 | true | true | {0} has been shot to death. | 5 | 0 | - | true | 15 | 0~0.7 | 1 | false | - | 1 | 1 | 0.7 | 1 | 0.5 |
Stun
Def Name | Label | Category | Armor Category | Worker Class | External Violence | Hediff | Hediff Skin | Hediff Solid | Is Explosive | Harm All Layers Until Outside | Has Forceful Impact | Harms Health | Makes Blood | Can Interrupt Jobs | Is Ranged | Makes Animals Flee | Building Damage Factor | Building Damage Factor Passable | Building Damage Factor Impassable | Plant Damage Factor | Corpse Damage Factor | Display Adapted Text Mote | Can Use Deflect Metal Effect | Death Message | Default Damage | Default Armor Penetration | Default Stopping Power | Apply Additional Hediffs If Hunting For Food | Min Damage To Fragment | Overkill Pct To Destroy Part | Explosion Snow Melt Amount | Explosion Affect Outside Parts Only | Explosion Color Center | Explosion Color Edge | Explosion Propagation Speed | Explosion Heat Energy Per Cell | Explosion Interior Cell Count Multiplier | Explosion Interior Cell Distance Multiplier | Blunt Stun Duration | Scratch Split Percentage | Source |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stun | stun | Stun | - | DamageWorker_Stun | true | - | - | - | - | -
|
true | false | false | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been stunned to death. | 20 | -1 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
EMP | EMP | Stun | - | - | External Violence For Mechanoids: true | - | - | - | - | -
|
true | false | false | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been EMPed to death. | 50 | -1 | - | true | 99999 | 0~0.7 | 0 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
MechBandShockwave | mech-band shockwave | Stun | - | DamageWorker_Stun | External Violence For Mechanoids: true | - | - | - | - | -
|
true | false | false | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been shocked to death. | 50 | -1 | - | true | 99999 | 0~0.7 | 0 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
NerveStun | nerve stun | Misc | - | - | - | - | - | - | - | -
|
true | true | true | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been killed. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 |
Misc
Def Name | Label | Category | Worker Class | External Violence | Hediff | Hediff Skin | Hediff Solid | Has Forceful Impact | Harms Health | Makes Blood | Can Interrupt Jobs | Death Message | Default Damage | Min Damage To Fragment | Overkill Pct To Destroy Part | Considered Helpful | Explosion Color Edge | Source |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Deterioration | deterioration | Misc | - | - | - | - | - | false | true | false | false | {0} has been killed. | -1 | 99999 | 0~0.7 | - | ||
Mining | mining | Misc | - | - | - | - | - | true | true | true | true | {0} has been killed. | -1 | 99999 | 0~0.7 | - | ||
Rotting | rotting | Misc | - | - | - | - | - | false | true | false | false | {0} has been killed. | -1 | 99999 | 0~0.7 | - | ||
Extinguish | extinguish | Misc | DamageWorker_Extinguish | - | Covered in firefoam | - | - | true | false | false | false | {0} has been killed. | 999999 | 99999 | 0~0.7 | true | ||
Smoke | smoke | Misc | - | - | - | - | - | true | false | false | false | {0} has been killed. | 0 | 99999 | 0~0.7 | - | ||
Decayed | decayed organ | Misc | DamageWorker_AddInjury | - | Decayed organ | - | - | true | true | true | true | {0} died from metabolic disruptions caused by organ decay. | -1 | 99999 | 0~0.7 | - | ||
ToxGas | tox gas | Misc | - | - | - | - | - | true | false | false | false | {0} has been killed. | 0 | 99999 | 0~0.7 | - | ||
Digested | digestion | Misc | DamageWorker_AddInjury | - | Digestion | - | - | true | true | true | true | {0} died from being digested. | -1 | 99999 | 0~0.7 | - | ||
Psychic | psychic | Misc | DamageWorker_AddInjury | true | Psychic burn | Psychic burn (skin) | Psychic burn (solid) | true | true | true | true | {0} has been killed by a psychic attack. | -1 | 99999 | 0~0.7 | - | ||
DeadlifeDust | deadlife dust | Misc | - | - | - | - | - | true | false | false | false | {0} has been killed. | 0 | 99999 | 0~0.7 | - |
All Details
Def Name | Label | Category | Armor Category | Worker Class | External Violence | Hediff | Hediff Skin | Hediff Solid | Is Explosive | Harm All Layers Until Outside | Has Forceful Impact | Harms Health | Makes Blood | Can Interrupt Jobs | Is Ranged | Makes Animals Flee | Building Damage Factor | Building Damage Factor Passable | Building Damage Factor Impassable | Plant Damage Factor | Corpse Damage Factor | Display Adapted Text Mote | Can Use Deflect Metal Effect | Death Message | Default Damage | Default Armor Penetration | Default Stopping Power | Apply Additional Hediffs If Hunting For Food | Min Damage To Fragment | Overkill Pct To Destroy Part | Explosion Snow Melt Amount | Explosion Affect Outside Parts Only | Explosion Color Center | Explosion Color Edge | Explosion Propagation Speed | Explosion Heat Energy Per Cell | Explosion Interior Cell Count Multiplier | Explosion Interior Cell Distance Multiplier | Blunt Stun Duration | Scratch Split Percentage | Source |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stun | stun | Stun | - | DamageWorker_Stun | true | - | - | - | - | -
|
true | false | false | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been stunned to death. | 20 | -1 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
EMP | EMP | Stun | - | - | External Violence For Mechanoids: true | - | - | - | - | -
|
true | false | false | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been EMPed to death. | 50 | -1 | - | true | 99999 | 0~0.7 | 0 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
RangedStab | stab | Ranged Weapon | Sharp | DamageWorker_Stab | true | Stab | - | Crack | - | -
|
true | true | true | true | true | true | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been stabbed to death. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
Bullet | bullet | Ranged Weapon | Sharp | DamageWorker_AddInjury | true | Gunshot | - | - | - | true | true | true | true | true | true | true | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been shot to death. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
Arrow | arrow | Ranged Weapon | Sharp | DamageWorker_AddInjury | true | Cut | - | Crack | - | true | true | true | true | true | true | true | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been shot to death by an arrow. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
ArrowHighVelocity | arrow | Ranged Weapon | Sharp | DamageWorker_AddInjury | true | Stab | - | Crack | - | true | true | true | true | true | true | true | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been shot to death by an arrow. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
Deterioration | deterioration | Misc | - | - | - | - | - | - | - | - | false | true | false | false | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been killed. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
Mining | mining | Misc | - | - | - | - | - | - | - | - | true | true | true | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been killed. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
Rotting | rotting | Misc | - | - | - | - | - | - | - | - | false | true | false | false | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been killed. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
Extinguish | extinguish | Misc | - | DamageWorker_Extinguish | - | Covered in firefoam | - | - | - | -
|
true | false | false | false | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been killed. | 999999 | -1 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
Bomb | bomb | Misc | Sharp | DamageWorker_AddInjury | true | Shredded | - | Crack | true | true | true | true | true | true | - | - | 1 | 2 | 4 | 4 | 0.5 | true | true | {0} has died in an explosion. | 50 | 0.10 | 0.5 | true | 15 | 0~0.7 | 1 | false | 5 | 1 | 1 | 0.7 | 1 | 0.5 | |||
BombSuper | bomb | Misc | Sharp | DamageWorker_AddInjury | true | Shredded | - | Crack | true | true | true | true | true | true | - | - | 1 | 2 | 4 | 4 | 0.5 | true | true | {0} has died in an explosion. | 550 | 1.30 | 2.0 | true | 15 | 0~0.7 | 1 | false | 5 | 1 | 1 | 0.7 | 1 | 0.5 | |||
Smoke | smoke | Misc | - | - | - | - | - | - | - | - | true | false | false | false | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been killed. | 0 | -1 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
Thump | thump | Misc | Sharp | DamageWorker_AddInjury | true | Crush | - | Crack | true | true | true | true | true | true | - | - | 1 | 7.5 | 15 | 4 | 1 | true | true | {0} has been shot to death. | 5 | 0 | - | true | 15 | 0~0.7 | 1 | false | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
Vaporize | vaporize | Misc | Heat | DamageWorker_Vaporize | true | Burn | - | - | - | true | true | true | true | true | - | true | 1 | 2 | 4 | 2 | 0.1 | true | true | {0} has been vaporized by extreme heat. | 800 | 1 | 1.5 | true | 15 | 0~0.7 | 1 | true | 20 | 0.3 | 1 | 0.7 | 1 | 0.5 | |||
AcidBurn | acid burn | Misc | Sharp | DamageWorker_AddInjury | true | Acid burn | - | - | - | -
|
false | true | false | false | - | - | 1 | 1 | 1 | 1 | 1 | true | false | {0} has burned to death. | 10 | 0 | - | true | 15 | 0~0.7 | 1 | true | 15 | 1 | 1 | 0.7 | 1 | 0.5 | |||
Decayed | decayed organ | Misc | - | DamageWorker_AddInjury | - | Decayed organ | - | - | - | - | true | true | true | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} died from metabolic disruptions caused by organ decay. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
Cut | cut | Melee Weapon | Sharp | DamageWorker_Cut | true | Cut | Cut | Crack | - | true
|
true | true | true | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been cut to death. | -1 | -1 | - | true | 99999 | 0~0.1 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
Crush | crush | Melee Weapon | Blunt | DamageWorker_AddInjury | true | Crush | Cut | Crack | - | true | true | true | true | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been crushed to death. | -1 | -1 | - | true | 99999 | 0.4~1.0 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
Blunt | blunt | Melee Weapon | Blunt | DamageWorker_Blunt | true | Crush | Bruise | Crack | - | true
|
true | true | true | true | - | - | 1.5 | 1 | 1 | 1 | 1 | true | true | {0} has been beaten to death. | -1 | -1 | - | true | 99999 | 0.4~1.0 | 1 | true | - | 1 | 1 | 0.7 | 2.0 | 0.5 | |||
Poke | blunt | Melee Weapon | Blunt | DamageWorker_Stab | true | Crush | Bruise | Crack | - | true
|
true | true | true | true | - | - | 1.5 | 1 | 1 | 1 | 1 | true | true | {0} has been beaten to death. | -1 | -1 | - | true | 99999 | 0.4~1.0 | 1 | true | - | 1 | 1 | 0.7 | 2.0 | 0.5 | |||
Demolish | blunt | Melee Weapon | Blunt | DamageWorker_Blunt | true | Crush | Bruise | Crack | - | true
|
true | true | true | true | - | - | 10 | 1 | 0.75 | 1 | 1 | true | true | {0} has been beaten to death. | -1 | -1 | - | true | 99999 | 0.4~1.0 | 1 | true | - | 1 | 1 | 0.7 | 2.0 | 0.5 | |||
Stab | stab | Melee Weapon | Sharp | DamageWorker_Stab | true | Stab | - | Crack | - | -
|
true | true | true | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been stabbed to death. | -1 | -1 | - | true | 99999 | 0.4~1.0 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
Scratch | scratch | Melee Weapon | Sharp | DamageWorker_Scratch | true | Scratch | - | Crack | - | true | true | true | true | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been torn to death. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.67 | |||
ScratchToxic | toxic scratch | Melee Weapon | Sharp | DamageWorker_Scratch | true | Scratch | - | Crack | - | true | true | true | true | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been torn to death. | -1 | -1 | - | false | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.67 | |||
Bite | bite | Melee Weapon | Sharp | DamageWorker_Bite | true | Bite | - | Crack | - | true | true | true | true | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been bitten to death. | -1 | -1 | - | true | 99999 | 0~0.1 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
ToxicBite | toxic bite | Melee Weapon | Sharp | DamageWorker_Bite | true | Bite | - | Crack | - | true | true | true | true | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been bitten to death. | -1 | -1 | - | false | 99999 | 0~0.1 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
SurgicalCut | surgical cut | Medical | - | DamageWorker_AddInjury | true | Surgical cut | Cut | Crack | - | false
|
false | true | true | false | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has died during surgery. | -1 | -1 | - | true | 99999 | 0~0.1 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
ExecutionCut | execution cut | Medical | - | DamageWorker_AddInjury | true | Execution cut | Execution cut | Crack | - | true
|
false | true | true | false | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been executed by cutting. | -1 | -1 | - | true | 99999 | 0~0.1 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
Flame | flame | Environmental | Heat | DamageWorker_Flame | true | Burn | - | - | - | -
|
false | true | false | false | - | - | 1 | 1 | 1 | 1 | 1 | true | false | {0} has burned to death. | 10 | 0 | - | true | 15 | 0~0.7 | 1 | true | 15 | 1 | 1 | 0.7 | 1 | 0.5 | |||
Burn | burn | Environmental | Heat | DamageWorker_AddInjury | true | Burn | - | - | - | -
|
false | true | false | false | - | - | 1 | 1 | 1 | 1 | 1 | true | false | {0} has burned to death. | 10 | 0 | - | true | 15 | 0~0.7 | 1 | true | 15 | 1 | 1 | 0.7 | 1 | 0.5 | |||
Frostbite | frostbite | Environmental | - | DamageWorker_Frostbite | false | Frostbite | - | - | - | true | true | true | true | true | - | - | 1 | 1 | 1 | 1 | 1 | true | false | {0} has succumbed to frostbite. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
TornadoScratch | scratch | Environmental | Sharp | DamageWorker_AddInjury | true | Scratch | - | Crack | - | true | true | true | true | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been killed by a tornado. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
MechBandShockwave | mech-band shockwave | Stun | - | DamageWorker_Stun | External Violence For Mechanoids: true | - | - | - | - | -
|
true | false | false | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been shocked to death. | 50 | -1 | - | true | 99999 | 0~0.7 | 0 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
BulletToxic | toxic bullet | Ranged Weapon | Sharp | DamageWorker_AddInjury | true | Gunshot | - | - | - | true | true | true | true | true | true | true | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been shot to death. | -1 | -1 | - | false | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
ToxGas | tox gas | Misc | - | - | - | - | - | - | - | - | true | false | false | false | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been killed. | 0 | -1 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
Beam | beam | Misc | Heat | DamageWorker_AddInjury | true | Beam burn | - | - | - | true | true | true | true | true | true | true | 1 | 0.2 | 0.4 | 1 | 1 | true | true | {0} has been beamed to death. | 10 | 0.5 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
Digested | digestion | Misc | - | DamageWorker_AddInjury | - | Digestion | - | - | - | - | true | true | true | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} died from being digested. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
EnergyBolt | energy bolt | Misc | Sharp | DamageWorker_AddInjury | true | Energy bolt | - | - | - | true | true | true | true | true | true | true | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been killed by an energy bolt. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
Nerve | nerve | Misc | Sharp | DamageWorker_Nerve | true | Cut | - | Crack | - | true | true | true | true | true | true | true | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been killed by nerve shock. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
NerveStun | nerve stun | Misc | - | - | - | - | - | - | - | -
|
true | true | true | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been killed. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
Psychic | psychic | Misc | - | DamageWorker_AddInjury | true | Psychic burn | Psychic burn (skin) | Psychic burn (solid) | - | - | true | true | true | true | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been killed by a psychic attack. | -1 | -1 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
DeadlifeDust | deadlife dust | Misc | - | - | - | - | - | - | - | - | true | false | false | false | - | - | 1 | 1 | 1 | 1 | 1 | true | true | {0} has been killed. | 0 | -1 | - | true | 99999 | 0~0.7 | 1 | true | - | 1 | 1 | 0.7 | 1 | 0.5 | |||
NociosphereVaporize | vaporize | Misc | Heat | DamageWorker_Vaporize | true | Burn | - | - | - | true | true | true | true | true | - | true | 1 | 2 | 4 | 2 | 0.1 | true | true | {0} has been vaporized by extreme heat. | 800 | 1 | 1.5 | true | 15 | 0~0.7 | 1 | true | 20 | 0.3 | 1 | 0.7 | 1 | 0.5 | |||
ElectricalBurn | electrical burn | Environmental | Heat | DamageWorker_AddInjury | true | Electrical burn | - | - | - | -
|
false | true | false | false | - | - | 1 | 1 | 1 | 1 | 1 | true | false | {0} has died from electrical burns. | 10 | 0 | - | true | 1 | 0~0.7 | 1 | true | 15 | 1 | 1 | 0.7 | 1 | 0.5 |