Difference between revisions of "Version/0.0.250"

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{{ VersionFrame | Version = 0.0.250 | Description = '''Public Version 0.0.250''' was released on November 3, 2013 - Pre-alpha backer release 1
<div style="width:100%; overflow:hidden;" class="mpb br15tr br15tl br15bl br15br">
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| Body = <noinclude>{{Version}}</noinclude>
<div class="mpth mpbr mpbb br15br version_num">0.0.250</div>
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| Installation =  
<div style="padding:0 10px; display:inline-block;">'''Public version 0.0.250''' was released on November 3, 2013 - Pre-alpha backer release 1</div>
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| Changes = * Reorganized enemy attack AI to acquire turret targets even without line of sight.
{{version}}
 
<div class="mpth2 text-center mpbt mpbr mpbb br15tr br15br version_cat">
 
====Bug Fixes====
 
</div>
 
* Many bugfixes in prep for public alpha
 
<div class="mpth2 text-center mpbt mpbr mpbb br15tr br15br version_cat">
 
=== Changes ===
 
</div>
 
* Reorganized enemy attack AI to acquire turret targets even without line of sight.
 
 
* Totally refactored how equipment and verbs are managed under the hood.
 
* Totally refactored how equipment and verbs are managed under the hood.
 
* Split repair from construction
 
* Split repair from construction
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* Traders now stay around for two days, not a half day.
 
* Traders now stay around for two days, not a half day.
 
* Reorganized options menu.
 
* Reorganized options menu.
<div class="mpth2 text-center mpbt mpbr mpbb br15tr br15br version_cat">
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| NewContents = * Added video quality levels. Mostly it just turns off AA.
=== Additions ===
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| Bugfixes = * Many bugfixes in prep for public alpha
</div>
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| Hotfixes =
* Added video quality levels. Mostly it just turns off AA.
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}}
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<noinclude>[[Category:Pre-alpha]]</noinclude>

Revision as of 02:12, 26 September 2015

0.0.250
Public Version 0.0.250 was released on November 3, 2013 - Pre-alpha backer release 1

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for an unknown version.

Changes

  • Reorganized enemy attack AI to acquire turret targets even without line of sight.
  • Totally refactored how equipment and verbs are managed under the hood.
  • Split repair from construction
  • Beating the fire on a burning pawn stuns them.
  • Firefighters will extinguish nearby friendly pawns even outside home zones.
  • Melee attacks incap more than guns and explosives.
  • Cannot speed up time while a colonist is on fire
  • Short throws will no longer have large inaccuracies
  • Redid how the game uncovers fog at map start.
  • T and G are now zoom keys
  • Traders now stay around for two days, not a half day.
  • Reorganized options menu.

New Contents

  • Added video quality levels. Mostly it just turns off AA.

Bug Fixes

  • Many bugfixes in prep for public alpha