Difference between revisions of "Fire"
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==='''[[Sparks]]'''=== | ==='''[[Sparks]]'''=== | ||
'''[[Sparks]]''' from a fire causes another fire if they land on something burnable. (Unconfirmed: is it 100% chance that a fire will start if this happen or is it a chance that it happens?) | '''[[Sparks]]''' from a fire causes another fire if they land on something burnable. (Unconfirmed: is it 100% chance that a fire will start if this happen or is it a chance that it happens?) | ||
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==Combat Fire== | ==Combat Fire== |
Revision as of 21:08, 16 March 2014
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Things that causes fire
Lightning
Short circuits
Weapons
Incendiary launcher Molotov Cocktail
Sparks
Sparks from a fire causes another fire if they land on something burnable. (Unconfirmed: is it 100% chance that a fire will start if this happen or is it a chance that it happens?)
Combat Fire
Using Colonists
Using Explosions=
Fires that are caught in the explosion of a blasting charge are extinguished, haven't tested with frag grenades yet.
uses
Remove Corpses
Like in a crematory
Remove Plants
Plants burn, Molotov cocktails are good to start fires, just don't burn down your base.