Difference between revisions of "Fire"
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m (→Combat Fire: To be continued) |
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− | ==Combat Fire | + | ==How To Combat Fire== |
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+ | ====By Using Colonists==== | ||
− | ===By Using Explosions=== | + | |
+ | ====By Using Explosions==== | ||
Fires that are caught in the explosion of a blasting charge are extinguished, | Fires that are caught in the explosion of a blasting charge are extinguished, | ||
haven't tested with frag grenades yet. | haven't tested with frag grenades yet. |
Revision as of 16:01, 20 March 2014
Things that causes fire
Lightning
Short circuits
Weapons
- Incendiary launcher
- Molotov Cocktail
Sparks
Sparks from a fire causes another fire if they land on something burnable. (Unconfirmed: is it 100% chance that a fire will start if this happen or is it a chance that it happens?)
How To Combat Fire
By Using Colonists
By Using Explosions
Fires that are caught in the explosion of a blasting charge are extinguished, haven't tested with frag grenades yet.
Useful uses
Remove Corpses
Like in a crematory
Remove Plants
Plants burn, Molotov cocktails are good to start fires, just don't burn down your base.