Difference between revisions of "Animals"
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− | As of (Build | + | As of (Build 254b), these are the animals implemented in '''RimWorld''': |
+ | |||
+ | {| {{STDT| sortable c_14 text-center}} | ||
+ | ! Name !! Wild !! HP !! Speed !! Damage !! Hunger !! Hit Ease !! Type !! Herd !! Eco. Weight | ||
+ | |- | ||
+ | ! Squirrel | ||
+ | | + || | 30 || | 1.5 || | 3 || | 0.8 || | 0.6 || | Herbivore || | - || | 0.2 | ||
+ | |- | ||
+ | ! Boomrat | ||
+ | | + || | 50 || | 1.5 || | 5 || | 0.8 || | 0.6 || | Herbivore || | - || | 0.2 | ||
+ | |- | ||
+ | ! Muffalo | ||
+ | | + || | 160 || | 0.5 || | 10 || | 0.8 || | 2.0 || | Herbivore || | + || | 1.0 | ||
+ | |} | ||
[[Category:Main]] | [[Category:Main]] | ||
{{nav animals}} | {{nav animals}} |
Revision as of 20:03, 15 November 2013
In RimWorld, animals roam the world free, minding their own business, eating plants and pacing back and forth. They don't provide anything else than a threat of becoming mad and attacking any people on sight.
Growing food outdoors can sometimes attract animals inside your base perimeter.
As of (Build 254b), these are the animals implemented in RimWorld:
Name | Wild | HP | Speed | Damage | Hunger | Hit Ease | Type | Herd | Eco. Weight |
---|---|---|---|---|---|---|---|---|---|
Squirrel | + | 30 | 1.5 | 3 | 0.8 | 0.6 | Herbivore | - | 0.2 |
Boomrat | + | 50 | 1.5 | 5 | 0.8 | 0.6 | Herbivore | - | 0.2 |
Muffalo | + | 160 | 0.5 | 10 | 0.8 | 2.0 | Herbivore | + | 1.0 |