Difference between revisions of "Turret"

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(Changed "loose" to "lose". >_>)
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== Turret goes critical ==
 
== Turret goes critical ==
Upon taken lethal damage, turrets will explode doing damage, and destroying most objects around. The explosion radius us three units. This explosion will instant destroy any sandbag in the vicinity.  
+
Upon taking lethal damage, turrets will explode (doing damage) and destroying most objects around. The explosion radius is three units. This explosion will instantly destroy any sandbag in the vicinity.  
  
 
[[File:Splosion_Radius.png]]
 
[[File:Splosion_Radius.png]]
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I set up a little experiment, to test the damage and explosion radius.
 
I set up a little experiment, to test the damage and explosion radius.
Building up an 11x11 square of sandbags, and built a turret in the center. I placed 4 colonist around the turret and had them shoot the turret. Allowing me to get a look at the explosion radius, and damage of the explosion.
+
Building up an 11x11 square of sandbags, with a turret in the center, I placed 4 colonists around the turret and had them shoot the turret. This allowed me to get a look at the explosion radius, and damage of the explosion.
  
 
  ▩ = [[Sandbags]]
 
  ▩ = [[Sandbags]]

Revision as of 08:49, 23 October 2014

Improvised Turret

Improvised turrets are rudimentary defenses that can be build from the start of the game.

Name Build Time Metal Cost Power Usage Flammable Beauty Has Gun Range Accuracy HP Speed Damage Fire Rate Time between shots Spin up time
Auto-turret 1000 160 350 100% Ugly L-15 LMG 25.9 3 140 70 7 3 8 ticks 180 Ticks

Improvised turrets can be build to defend your colony, they will automatically target human entities. Turrets will NOT acquire animal targets, even if they have gone crazy.

Turret goes critical

Upon taking lethal damage, turrets will explode (doing damage) and destroying most objects around. The explosion radius is three units. This explosion will instantly destroy any sandbag in the vicinity.

Splosion Radius.png


A note on explosion damage

The explosion is not pretty, it can destroy a good game quick.

I set up a little experiment, to test the damage and explosion radius. Building up an 11x11 square of sandbags, with a turret in the center, I placed 4 colonists around the turret and had them shoot the turret. This allowed me to get a look at the explosion radius, and damage of the explosion.

▩ = Sandbags
▣ = Turret
♟ = Colonist aka "Scientists" ̈(test subjects) 

▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ 
▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ 
▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ 
▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ 
▩ ▩ ▩ ▩ ▩ ◌ ▩ ▩ ▩ ▩ ▩ 
▩ ▩ ▩ ▩ ◌ ▣ ◌ ▩ ▩ ▩ ▩ 
▩ ▩ ▩ ▩ ▩ ◌ ▩ ▩ ▩ ▩ ▩ 
▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ 
▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ 
▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ 
▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ ▩ 

The end result was it did and average of 75 damage to each of the four shooters. This isn't an exact science. Suffice to say, if your in the middle of a firefight and one goes off, you may lose anyone within range.

So be careful