Difference between revisions of "Rest"
Snickers10m (talk | contribs) m (Category:Status Level) |
(Characters collapse from exhaustion.) |
||
Line 1: | Line 1: | ||
+ | {{Tocright}} | ||
Rest is the game mechanic that controls [[Characters]]' needs for sleep. A character with a higher rest value has slept recently, and is less tired than another character with a low rest level. | Rest is the game mechanic that controls [[Characters]]' needs for sleep. A character with a higher rest value has slept recently, and is less tired than another character with a low rest level. | ||
==Levels of Rest== | ==Levels of Rest== | ||
− | Characters' rest level is grouped into four thresholds: Rested, Tired, Very Tired, and Exhausted. Each threshold exhibits different effects on a character, especially their [[Thoughts]]. | + | Characters' rest level is grouped into four thresholds: Rested, Tired, Very Tired, and Exhausted. Each threshold exhibits different effects on a character, especially their [[Thoughts]]. When a character's rest level is zero they may collapse from exhaustion; they will immediately begin sleeping on the ground wherever they are. |
The rest levels are as follows: | The rest levels are as follows: |
Revision as of 04:14, 12 July 2015
Template:Tocright Rest is the game mechanic that controls Characters' needs for sleep. A character with a higher rest value has slept recently, and is less tired than another character with a low rest level.
Levels of Rest
Characters' rest level is grouped into four thresholds: Rested, Tired, Very Tired, and Exhausted. Each threshold exhibits different effects on a character, especially their Thoughts. When a character's rest level is zero they may collapse from exhaustion; they will immediately begin sleeping on the ground wherever they are.
The rest levels are as follows:
Label | Rest |
---|---|
Rested | Greater than 30 |
Tired | 20 to 30 |
Very Tired | 0.01 to 20 |
Exhausted | Less than 0.01 |
Rest caps at 100.
Rest Changes
Negative
When awake, rest goes down every tick (1/20000 of a game day) depending on the character's current rest.
Rest | Change per tick | Change per day |
---|---|---|
Rested | -0.0026 | -52 |
Tired | -0.0013 | -26 |
Very Tired | -0.00065 | -13 |
Exhausted | -0.00039 | -7.8 |
Positive
When a character rests in a bed, their Rest value increases over time.
Each tick, rest increases by 0.0125 * Rest Effectiveness.
Rest Effectiveness depends on the object the character is sleeping on:
Object | Rest Effectiveness | Rest Increase per Tick | Rest Increase per Game Day |
---|---|---|---|
Sleeping Spot | 0.7 | 0.00875 | 175 |
Bed | 1.0 | 0.0125 | 250 |
Royal Bed | 1.03 | 0.012875 | 257.5 |
Therefore, when a character reaches the Tired threshold (30 Rest), it takes them this long to return to full (100) rest:
Object | Time from Tired to Full Rest |
---|---|
Sleeping Spot | 0.571 game days |
Bed | 0.4 game days |
Royal Bed | 0.388 game days |