Difference between revisions of "Traits"
Jump to navigation
Jump to search
(Made into wikitable.) |
|||
Line 5: | Line 5: | ||
As of Alpha 6, several functional traits have been added to the game: | As of Alpha 6, several functional traits have been added to the game: | ||
− | + | {| class="wikitable sortable" | |
− | + | ! Name | |
− | Mental break threshold - 5 | + | ! Description |
+ | ! Effect | ||
+ | |- | ||
+ | ! Steadfast | ||
+ | | [Colonist] is mentally tough and won't break under stresses that would crack most people. | ||
+ | | Mental break threshold -5 | ||
+ | |- | ||
+ | ! Iron-Willed | ||
+ | | [Colonist]'s will is an iron shield. He keeps going through thick and thin, when others broke down long before. | ||
+ | | Mental break threshold -9 | ||
+ | |- | ||
+ | ! Nervous | ||
+ | | [Colonist] tends to crack under pressure. | ||
+ | | Mental break threshold +8 | ||
+ | |- | ||
+ | ! Neurotic | ||
+ | | [Colonist] likes to have things squared away. He will work harder than most to attain this state of affairs, but his nerves can get the better of him. | ||
+ | | Work speed +15% | ||
+ | Mental break threshold +6 | ||
+ | |- | ||
+ | ! Very Neurotic | ||
+ | | [Colonist] feels constantly nervous about everything that has to get done. He will work extremely hard to attain this state of affairs, but his nerves can get the better of him. | ||
+ | | Work speed +30% | ||
+ | Mental break threshold +12 | ||
+ | |- | ||
+ | ! Lazy | ||
+ | | [Colonist] is a little bit lazy. | ||
+ | | Work speed -15% | ||
+ | |- | ||
+ | ! Slothful | ||
+ | | [Colonist] loves idleness and hates doing anything productive. He moves slowly and rarely stays focused on a task. | ||
+ | | Work speed -30% | ||
+ | |- | ||
+ | ! Hard Worker | ||
+ | | [Colonist] is a natural hard worker and will finish tasks faster than most. | ||
+ | | Work speed +15% | ||
+ | |- | ||
+ | ! Industrious | ||
+ | | [Colonist] has an easy time staying on-task and focused, and gets things done much faster than the average person. | ||
+ | | Work speed +30% | ||
+ | |- | ||
+ | ! Depressive | ||
+ | | [Colonist] [is] perennially unhappy. He has trouble sustaining a good mood even when everything is fine. | ||
+ | | Presumed to be permanent negative mood modifier, not tested* | ||
+ | |- | ||
+ | ! Optimist | ||
+ | | [Colonist] is naturally optimistic about life. It's hard to get him down. | ||
+ | | Permanent +5 mood modifier* | ||
+ | |- | ||
+ | ! Sanguine | ||
+ | | [Colonist] is just naturally upbeat about his situation, pretty much all the time, no matter what it is." | ||
+ | | Permanent +15 mood modifier* | ||
+ | |- | ||
+ | ! Nudist | ||
+ | | [Colonist] enjoys the feeling of freedom that comes from being nude. He can handle clothing, but will be happier without it. | ||
+ | | +10 mood modifier when naked* | ||
+ | |- | ||
+ | ! Bloodlust | ||
+ | | [Colonist] gets a rush from hurting people, and never minds the sight of blood and death. | ||
+ | | Presumed to be positive mood modifier from killing enemies, not tested* | ||
+ | |- | ||
+ | ! Psychopath | ||
+ | | [Colonist] has no empathy. The suffering of others doesn't bother him at all. He doesn't mind if others are butchered, left unburied, imprisoned or sold into slavery - unless it affects him. He also feels no mood boost from socializing. | ||
+ | | Mood not affected by sight of death, unburied colonists, prisoners sold into slavery, butchering of humans or friendly chats* | ||
+ | |- | ||
+ | ! Cannibal | ||
+ | | [Colonist] was taught that eating human meat is wrong and horrible. But one time, long ago, he tried it... and he liked it. | ||
+ | | +? mood after eating human flesh | ||
+ | |- | ||
+ | ! Slowpoke | ||
+ | | [Colonist] is always falling behind the group whenever he goes anywhere. | ||
+ | | Movement speed -12% | ||
+ | |- | ||
+ | ! Fast Walker | ||
+ | | [Colonist] likes to be where he's going. He walks faster than most people. | ||
+ | | Move speed +16% | ||
+ | |- | ||
+ | ! Jogger | ||
+ | | [Colonist] always moves with a sense of urgency - so much so that others often fail to keep up. | ||
+ | | Move speed +32% | ||
+ | |- | ||
+ | ! Psychically Deaf | ||
+ | | [Colonist]'s mind works on a psychic frequency different from everyone else. He just isn't affected by psychic phenomena. | ||
+ | | Psychic sensitivity -100% | ||
+ | |- | ||
+ | ! Psychically Dull | ||
+ | | N/A | ||
+ | | N/A | ||
+ | |- | ||
+ | ! Psychically Sensitive | ||
+ | | [Colonist]'s mind is unusually sensitive to psychic phenomena. | ||
+ | | Psychic sensitivity +45% | ||
+ | |- | ||
+ | ! Psychically Hypersensitive | ||
+ | | [Colonist]'s mind is like a psychic tuning fork. He is extremely sensitive to psychic phenomena. | ||
+ | | Psychic sensitivity +90% | ||
+ | |} | ||
− | + | * = Not listed below flavor text | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
[[Category:Characters]] | [[Category:Characters]] |
Revision as of 02:21, 14 August 2014
Traits grant special bonuses or conditions to your colonists in addition to adding flavor and allowing more complex player-conceived stories based on those characters.
As of Alpha 6, several functional traits have been added to the game:
Name | Description | Effect |
---|---|---|
Steadfast | [Colonist] is mentally tough and won't break under stresses that would crack most people. | Mental break threshold -5 |
Iron-Willed | [Colonist]'s will is an iron shield. He keeps going through thick and thin, when others broke down long before. | Mental break threshold -9 |
Nervous | [Colonist] tends to crack under pressure. | Mental break threshold +8 |
Neurotic | [Colonist] likes to have things squared away. He will work harder than most to attain this state of affairs, but his nerves can get the better of him. | Work speed +15%
Mental break threshold +6 |
Very Neurotic | [Colonist] feels constantly nervous about everything that has to get done. He will work extremely hard to attain this state of affairs, but his nerves can get the better of him. | Work speed +30%
Mental break threshold +12 |
Lazy | [Colonist] is a little bit lazy. | Work speed -15% |
Slothful | [Colonist] loves idleness and hates doing anything productive. He moves slowly and rarely stays focused on a task. | Work speed -30% |
Hard Worker | [Colonist] is a natural hard worker and will finish tasks faster than most. | Work speed +15% |
Industrious | [Colonist] has an easy time staying on-task and focused, and gets things done much faster than the average person. | Work speed +30% |
Depressive | [Colonist] [is] perennially unhappy. He has trouble sustaining a good mood even when everything is fine. | Presumed to be permanent negative mood modifier, not tested* |
Optimist | [Colonist] is naturally optimistic about life. It's hard to get him down. | Permanent +5 mood modifier* |
Sanguine | [Colonist] is just naturally upbeat about his situation, pretty much all the time, no matter what it is." | Permanent +15 mood modifier* |
Nudist | [Colonist] enjoys the feeling of freedom that comes from being nude. He can handle clothing, but will be happier without it. | +10 mood modifier when naked* |
Bloodlust | [Colonist] gets a rush from hurting people, and never minds the sight of blood and death. | Presumed to be positive mood modifier from killing enemies, not tested* |
Psychopath | [Colonist] has no empathy. The suffering of others doesn't bother him at all. He doesn't mind if others are butchered, left unburied, imprisoned or sold into slavery - unless it affects him. He also feels no mood boost from socializing. | Mood not affected by sight of death, unburied colonists, prisoners sold into slavery, butchering of humans or friendly chats* |
Cannibal | [Colonist] was taught that eating human meat is wrong and horrible. But one time, long ago, he tried it... and he liked it. | +? mood after eating human flesh |
Slowpoke | [Colonist] is always falling behind the group whenever he goes anywhere. | Movement speed -12% |
Fast Walker | [Colonist] likes to be where he's going. He walks faster than most people. | Move speed +16% |
Jogger | [Colonist] always moves with a sense of urgency - so much so that others often fail to keep up. | Move speed +32% |
Psychically Deaf | [Colonist]'s mind works on a psychic frequency different from everyone else. He just isn't affected by psychic phenomena. | Psychic sensitivity -100% |
Psychically Dull | N/A | N/A |
Psychically Sensitive | [Colonist]'s mind is unusually sensitive to psychic phenomena. | Psychic sensitivity +45% |
Psychically Hypersensitive | [Colonist]'s mind is like a psychic tuning fork. He is extremely sensitive to psychic phenomena. | Psychic sensitivity +90% |
* = Not listed below flavor text