Difference between revisions of "Buildings"

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(Added lots of info from code. May need to move around to appropriate areas.)
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<br><br>
 
<br><br>
 
As of (Build 254b), these are the buildings implemented in '''RimWorld''':
 
As of (Build 254b), these are the buildings implemented in '''RimWorld''':
 
+
<br /><br />
 +
<b>Standard Buildings:</b>
 
{| {{STDT| sortable c_14 text-center}}
 
{| {{STDT| sortable c_14 text-center}}
 
! Name !! HP !! Build Time !! Metal Cost !! Power Consumption !! Transmits Power !! Flammable !! Blocks LoS !! Can Walk On !! Store Slots !! Beauty !! Req. Research
 
! Name !! HP !! Build Time !! Metal Cost !! Power Consumption !! Transmits Power !! Flammable !! Blocks LoS !! Can Walk On !! Store Slots !! Beauty !! Req. Research
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! Battery
 
! Battery
 
| 100 || | 200 || | 50 || | - || | + || | 200% || | 100% || | 0% || | - || | Neutral || | -
 
| 100 || | 200 || | 50 || | - || | + || | 200% || | 100% || | 0% || | - || | Neutral || | -
 +
|}
 +
<br />
 +
<b>Areas:</b>
 +
{| {{STDT| sortable c_14 text-center}}
 +
! Name !! HP !! Build Time !! Metal Cost !! Power Consumption !! Transmits Power !! Flammable !! Blocks LoS !! Can Walk On !! Store Slots !! Beauty !! Type
 +
|-
 +
! Stockpile Area
 +
| - || | 0 || | 200 || | - || | - || | 0% || | 0% || | 100% || | - || | Neutral || | -
 +
|-
 +
! Dumping Area
 +
| - || | 0 || | 0 || | - || | - || | 0% || | 0% || | 100% || | 16 || | Neutral || | Corpse,Debris,Meal
 +
|-
 +
! Growing Area
 +
| - || | 0 || | 0 || | - || | - || | 0% || | 0% || | 100% || | 24 || | Neutral || | PlantPotato
 +
|}
 +
<br />
 +
<b>Natural Buildings:</b>
 +
{| {{STDT| sortable c_14 text-center}}
 +
! Name !! HP !! Natural !! Mineable !! Blocks Light || Makes Fog !! Holds Roof !! Is Barrier !! Blocks LoS !! Can Walk On !! Beauty
 +
|-
 +
! Rock
 +
| 240 || | + || | + || | + || | + || | + || | + || | 100% || | 0% || | Neutral
 +
|-
 +
! Mineral
 +
| 1000 || | + || | + || | + || | + || | + || | + || | 100% || | 0% || | Neutral
 +
|-
 +
! Steam geyser
 +
| - || | + || | - || | - || | - || | - || | - || | 0% || | 100% || | Gorgeous
 +
|}
 +
<br />
 +
<b>Security Buildings:</b>
 +
{| {{STDT| sortable c_14 text-center}}
 +
! Name !! HP !! Build Time !! Metal Cost !! Power Consumption !! Flammable !! Blocks LoS !! Can Walk On !! Beauty !! Has Gun !! Range !! Accuracy !! Req. Research
 +
|-
 +
! Auto-turret
 +
| 140 || | 1000 || | 160 || | 350 || | 100% || | 0% || | 0% || | Ugly || | Gun_L-15 LMG || | 25.9 || | 3 || | -
 +
|-
 +
! Blasting Charge
 +
| 50 || | 30 || | 35 || | - || | 100% || | 0% || | 100% || | Neutral || | - || | ? || | - || | BlastingCharges
 +
|}
 +
<br />
 +
<b>Structural Buildings:</b>
 +
{| {{STDT| sortable c_14 text-center}}
 +
! Name !! HP !! Build Time !! Metal Cost !! Power Consumption !! Transmits Power !! Hold Roof !! Flammable !! Blocks LoS !! Blocks Light !! Is Barrier !! Can Walk On !! Beauty
 +
|-
 +
! Wall
 +
| 280 || | 75 || | 3 || | - || | + || | + || | 100% || | 100% || | 100% || | + || | 0% || | Neutral
 +
|-
 +
! Door
 +
| 240 || | 150 || | 25 || | 50 || | + || | + || | 100% || | 100% || | 100% || | + || | Through-only || | Neutral
 +
|-
 +
! Power conduit
 +
| 80 || | 10 || | 1 || | - || | + || | - || | 100% || | 0% || | 0% || | - || | 100% || | Neutral
 +
|-
 +
! Sandbags
 +
| 300 || | 50 || | 3 || | - || | - || | - || | 0% || | 60% || | 0% || | - || | 40% || | UglyTiny
 
|}
 
|}
 
{{Nav_construction
 
{{Nav_construction
 
}}
 
}}
 
[[Category:Main]]
 
[[Category:Main]]

Revision as of 21:13, 15 November 2013

In RimWorld, colonists can build a number of buildings to provide power, food, living accommodations, and other vital functions for the colony:



As of (Build 254b), these are the buildings implemented in RimWorld:

Standard Buildings:

Name HP Build Time Metal Cost Power Consumption Transmits Power Flammable Blocks LoS Can Walk On Store Slots Beauty Req. Research
Comms console 250 400 120 200 - 100% 100% 0% - Neutral -
Nutrient paste dispenser 350 600 90 200 - 100% 100% 0% - Neutral -
Grave - 200 0 0 - 0% 0% 100% 1 Neutral -
Gibbet cage 120 200 15 0 - 0% 100% 0% 1 Neutral FearTech1
Solar generator 300 500 80 -1 +1700 100% 50% 0% - Neutral -
Geothermal generator 500 1000 250 -1 +4000 100% 100% 0% - Neutral -
Battery 100 200 50 - + 200% 100% 0% - Neutral -


Areas:

Name HP Build Time Metal Cost Power Consumption Transmits Power Flammable Blocks LoS Can Walk On Store Slots Beauty Type
Stockpile Area - 0 200 - - 0% 0% 100% - Neutral -
Dumping Area - 0 0 - - 0% 0% 100% 16 Neutral Corpse,Debris,Meal
Growing Area - 0 0 - - 0% 0% 100% 24 Neutral PlantPotato


Natural Buildings:

Name HP Natural Mineable Blocks Light Makes Fog Holds Roof Is Barrier Blocks LoS Can Walk On Beauty
Rock 240 + + + + + + 100% 0% Neutral
Mineral 1000 + + + + + + 100% 0% Neutral
Steam geyser - + - - - - - 0% 100% Gorgeous


Security Buildings:

Name HP Build Time Metal Cost Power Consumption Flammable Blocks LoS Can Walk On Beauty Has Gun Range Accuracy Req. Research
Auto-turret 140 1000 160 350 100% 0% 0% Ugly Gun_L-15 LMG 25.9 3 -
Blasting Charge 50 30 35 - 100% 0% 100% Neutral - ? - BlastingCharges


Structural Buildings:

Name HP Build Time Metal Cost Power Consumption Transmits Power Hold Roof Flammable Blocks LoS Blocks Light Is Barrier Can Walk On Beauty
Wall 280 75 3 - + + 100% 100% 100% + 0% Neutral
Door 240 150 25 50 + + 100% 100% 100% + Through-only Neutral
Power conduit 80 10 1 - + - 100% 0% 0% - 100% Neutral
Sandbags 300 50 3 - - - 0% 60% 0% - 40% UglyTiny

Template:Nav construction