Difference between revisions of "Weapons"

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(Updated to reflect 254b. Added more weapon details taken straight from code.)
(+aim time +links (mostly so some of the categories can be explained on a different page and to minimize duplication of values because of different names ))
Line 8: Line 8:
 
<b>Standard Weapons:</b>
 
<b>Standard Weapons:</b>
 
{| {{STDT| sortable c_06 text-center}}
 
{| {{STDT| sortable c_06 text-center}}
! Name !! Class !! Damage !! Range !! Accuracy !! Mode !! Burst Speed !! Handling !! Warmup/Cooldown !! Purchasable !! Price
+
! [[Name]] !! [[Class]] !! [[Damage]]!! [[Range]] !! [[Accuracy]] !! [[Mode]] !! [[Burst Speed]] !! [[Handling]] !! [[Warmup/Cooldown]] !! [[Purchasable]] !! [[Price]] !! [[aim time]]
 
|-
 
|-
! Pistol  
+
! [[Pistol]]
| Single || | 10 || | 24 || | 4 || | single || | - || | ++ || | 68/0 || | + || | 250
+
| Single || | 10 || | 24 || | 4 || | single || | - || | ++ || | 68/0 || | + || | 250 || 1.1 sec
 
|-
 
|-
! Pump shotgun
+
! [[Pump shotgun]]
| Single || | 20 || | 16 || | 7 || | single || | - || | + || | 108/0 || | + || | 700
+
| Single || | 20 || | 16 || | 7 || | single || | - || | + || | 108/0 || | + || | 700 || 1.8 sec
 
|-  
 
|-  
! T9 Incendiary Launcher
+
! [[T9 Incendiary Launcher]]
| Single || | 4 || | 24 || | 1 || | burst(1)|| | 182 || | - || | 182/0 || | + || | 1800
+
| Single || | 4 || | 24 || | 1 || | burst(1)|| | 182 || | - || | 182/0 || | + || | 1800 || 3.0 sec.
 
|-
 
|-
! Uzi
+
! [[Uzi]]
| SMG || | 5 || | 24 || | 3 || | burst(4) || | 7 || | + || | 108/0 || | + || | 800
+
| SMG || | 5 || | 24 || | 3 || | burst(4) || | 7 || | + || | 108/0 || | + || | 800 || 1.1 sec.
 
|-
 
|-
! Lee-Enfield  
+
! [[Lee-Enfield]]
| Rifle || | 18 || | 37 || | 9 || | single || | - || | - || | 182/0 || | + || | 750
+
| Rifle || | 18 || | 37 || | 9 || | single || | - || | - || | 182/0 || | + || | 750 || 3.0 sec.
 
|-
 
|-
! M-16 Assault Rifle
+
! [[M-16|M-16 Assault Rifle]]
| Rifle || | 7 || | 32 || | 7 || | burst(3) || | 7 || | + || | 108/0 || | + || | 1300
+
| Rifle || | 7 || | 32 || | 7 || | burst(3) || | 7 || | + || | 108/0 || | + || | 1300 || 1.8 sec.
 
|-
 
|-
! R4 Charge Rifle
+
! [[R4_Charge_rifle|R4 Charge Rifle]]
| Rifle || | 14 || | 24 || | 6 || | burst(3) || | 12 || | + || | 108/0 || | + || | 2000
+
| Rifle || | 14 || | 24 || | 6 || | burst(3) || | 12 || | + || | 108/0 || | + || | 2000 || 1.8 sec.
 
|-
 
|-
! M-24 Sniper Rifle
+
! [[M-24|M-24 Sniper Rifle]]
| Rifle || | 40 || | 45 || | 8 || | single || | - || | - || | 260/100 || | + || | 1500
+
| Rifle || | 40 || | 45 || | 8 || | single || | - || | - || | 260/100 || | + || | 1500 || 4.3 sec.
 
|-
 
|-
! L-15 LMG
+
! [[L-15 LMG]]
| LMG || | 7 || | 25.9 || | 3 || | burst(3) || | 8 || | - || | 108/0 || | Auto-Turret || | -
+
| LMG || | 7 || | 25.9 || | 3 || | burst(3) || | 8 || | - || | 108/0 || | Auto-Turret || | - || ? sec.
 
|}
 
|}
  
 
<b>Special Weapons:</b>
 
<b>Special Weapons:</b>
 
{| {{STDT| sortable c_06 text-center}}
 
{| {{STDT| sortable c_06 text-center}}
! Name !! Class !! Damage !! Type !! Range !! Radius !! Warmup/Cooldown !! Explosion Delay !! Impact World !! Building Destroyer !! Purchasable !! Price
+
! [[Name]] !! [[Class]] !! [[Damage]] !! [[Type]] !! [[Range]] !! [[Radius]] !! [[Warmup/Cooldown]] !! [[Explosion Delay]] !! [[Impact World]] !! [[Building Destroyer]] !! [[Purchasable]] !! [[Price]]
 
|-
 
|-
! Frag grenades
+
! [[Frag_Grenades|Frag grenades]]
 
| Thrown || | 65 || | Bomb || | 12.9 || | 1.9 || | 108/120 || | 100 || | + || | + || | + || | 1000
 
| Thrown || | 65 || | Bomb || | 12.9 || | 1.9 || | 108/120 || | 100 || | + || | + || | + || | 1000
 
|-
 
|-
! Molotov cocktails
+
! [[Molotov cocktails]]
 
| Thrown || | 15 || | Flame || | 12.9 || | 1.1 || | 108/120 || | 0 || | + || | + || | + || | 800
 
| Thrown || | 15 || | Flame || | 12.9 || | 1.1 || | 108/120 || | 0 || | + || | + || | + || | 800
 
|}
 
|}

Revision as of 13:30, 25 December 2013

In RimWorld, weapons are used by colonists and raiders alike to fight each other, or sometimes to put down an enraged animal.

Weapons have several characteristics that make them useful in different combat situations. They use no ammo even though there's Shells and Missiles resources.

Here's the list of available weapons in the game as of build 254b.

Standard Weapons:

Name Class Damage Range Accuracy Mode Burst Speed Handling Warmup/Cooldown Purchasable Price aim time
Pistol Single 10 24 4 single - ++ 68/0 + 250 1.1 sec
Pump shotgun Single 20 16 7 single - + 108/0 + 700 1.8 sec
T9 Incendiary Launcher Single 4 24 1 burst(1) 182 - 182/0 + 1800 3.0 sec.
Uzi SMG 5 24 3 burst(4) 7 + 108/0 + 800 1.1 sec.
Lee-Enfield Rifle 18 37 9 single - - 182/0 + 750 3.0 sec.
M-16 Assault Rifle Rifle 7 32 7 burst(3) 7 + 108/0 + 1300 1.8 sec.
R4 Charge Rifle Rifle 14 24 6 burst(3) 12 + 108/0 + 2000 1.8 sec.
M-24 Sniper Rifle Rifle 40 45 8 single - - 260/100 + 1500 4.3 sec.
L-15 LMG LMG 7 25.9 3 burst(3) 8 - 108/0 Auto-Turret - ? sec.

Special Weapons:

Name Class Damage Type Range Radius Warmup/Cooldown Explosion Delay Impact World Building Destroyer Purchasable Price
Frag grenades Thrown 65 Bomb 12.9 1.9 108/120 100 + + + 1000
Molotov cocktails Thrown 15 Flame 12.9 1.1 108/120 0 + + + 800

Template:Nav weapons