Difference between revisions of "Research"
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Research is the primary method of enhancing the efficiency of colonists and objects. Some constructions and furniture pieces have to be unlocked trough research before thay can be built. Once a research table and goal are built and set, a designated colonist will begin gathering Research points, the rate at which points are awarded depends on the colonists skill. | Research is the primary method of enhancing the efficiency of colonists and objects. Some constructions and furniture pieces have to be unlocked trough research before thay can be built. Once a research table and goal are built and set, a designated colonist will begin gathering Research points, the rate at which points are awarded depends on the colonists skill. | ||
− | ==Current | + | ==Current research options== |
There are currently seven research projects available, four of which unlock objects and three which upgrade both items and colonists. | There are currently seven research projects available, four of which unlock objects and three which upgrade both items and colonists. | ||
− | |||
− | |||
− | |||
− | = | + | {| class="wikitable" |
− | Miner's picks are 20% more effective. | + | ! Research name |
− | 3000 | + | ! Description |
− | + | ! Research points needed | |
− | + | |- | |
− | [[Nutrient paste dispenser|Nutrient paste dispensers]] consume 10% less food per meal produced. 2200 | + | | Hydroponics |
− | + | | Allows you to build [[hydroponics table|hydroponics tables]] to rapidly grow crops indoors. | |
− | + | | 2200 | |
− | [[Auto-turret|Gun turrets]] fire four shots in a burst instead of three. | + | |- |
− | 3500 | + | | Pneumatic picks |
− | + | | Miner's picks are 20% more effective. | |
− | + | | 3000 | |
− | Allows building [[Blasting charges|Blasting Charges]], triggered explosives made to quickly reduce rock to rubble. | + | |- |
− | 1500 | + | | Nutrient resynthesis |
− | + | | [[Nutrient paste dispenser|Nutrient paste dispensers]] consume 10% less food per meal produced. | |
− | + | | 2200 | |
− | Allows colonists to build [[Ground#Carpets|carpets]] to increase the quality of their environments. | + | |- |
− | 1500 | + | | Gun turret cooling |
− | + | | [[Auto-turret|Gun turrets]] fire four shots in a burst instead of three. | |
− | + | | 3500 | |
− | Research [[Gibbet cage|new ways]] to inspire fear. Allows the construction of [[Gibbet cage|Gibbet cages]]. | + | |- |
− | 900 | + | | Blasting charges |
+ | | Allows building [[Blasting charges|Blasting Charges]], triggered explosives made to quickly reduce rock to rubble. | ||
+ | | 1500 | ||
+ | |- | ||
+ | | Carpet making | ||
+ | | Allows colonists to build [[Ground#Carpets|carpets]] to increase the quality of their environments. | ||
+ | | 1500 | ||
+ | |- | ||
+ | | Fear Tech 1 | ||
+ | | Research [[Gibbet cage|new ways]] to inspire fear. Allows the construction of [[Gibbet cage|Gibbet cages]]. | ||
+ | | 900 | ||
+ | |- | ||
+ | |} | ||
[[Category:Main]] | [[Category:Main]] |
Revision as of 17:15, 18 November 2013
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Research is the primary method of enhancing the efficiency of colonists and objects. Some constructions and furniture pieces have to be unlocked trough research before thay can be built. Once a research table and goal are built and set, a designated colonist will begin gathering Research points, the rate at which points are awarded depends on the colonists skill.
Current research options
There are currently seven research projects available, four of which unlock objects and three which upgrade both items and colonists.
Research name | Description | Research points needed |
---|---|---|
Hydroponics | Allows you to build hydroponics tables to rapidly grow crops indoors. | 2200 |
Pneumatic picks | Miner's picks are 20% more effective. | 3000 |
Nutrient resynthesis | Nutrient paste dispensers consume 10% less food per meal produced. | 2200 |
Gun turret cooling | Gun turrets fire four shots in a burst instead of three. | 3500 |
Blasting charges | Allows building Blasting Charges, triggered explosives made to quickly reduce rock to rubble. | 1500 |
Carpet making | Allows colonists to build carpets to increase the quality of their environments. | 1500 |
Fear Tech 1 | Research new ways to inspire fear. Allows the construction of Gibbet cages. | 900 |