Difference between revisions of "Quality"
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Quality of an item is determined using a standard distribution with a standard deviation of 1.25 and a mean based on the crafter's relevant skill level. | Quality of an item is determined using a standard distribution with a standard deviation of 1.25 and a mean based on the crafter's relevant skill level. | ||
− | {| {{STDT| | + | {| {{STDT| center }} |
− | |+ | + | |+ {{Block|black}} = 10% chance; {{Block|black|0.1}} = 1% – 9% chance; {{Block|black|0.01}} = <1% chance |
|- | |- | ||
! Level | ! Level |
Revision as of 05:45, 14 January 2015
Some crafted items have a quality level, which affects their stats and is determined by the crafter's relevant skill.
The possible qualities are:
Quality | X value | Beauty Factor | Market Value Factor |
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Awful | 0 | -0.1 | 0.4 |
Shoddy | 1 | 0.1 | 0.6 |
Poor | 2 | 0.5 | 0.8 |
Normal | 3 | 1 | 1 |
Good | 4 | 1.5 | 1.25 |
Superior | 5 | 2 | 1.5 |
Excellent | 6 | 3 | 2.5 |
Masterwork | 7 | 5 | 4.5 |
Legendary | 8 | 10 | 10 |
Quality of an item is determined using a standard distribution with a standard deviation of 1.25 and a mean based on the crafter's relevant skill level.
Level | Name | Awful | Shoddy | Poor | Normal | Good | Superior | Excellent | Masterwork | Legendary |
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0 | Incapabale |
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1 | Incompetent |
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2 | Basic Awareness |
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3 | Basic Familiarity |
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4 | Amateur |
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5 | Strong Amateur |
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6 | Practitioner |
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7 | Skilled Practitioner |
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8 | Professional |
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9 | Skilled Professional |
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10 | Expert |
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11 | Strong Expert |
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12 | Very Strong Expert |
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13 | Master |
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14 | Strong Master |
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15 | Planet-Class Master |
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16 | System-Class Master |
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17 | Revered Master |
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18 | Visionary |
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19 | Legendary |
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20 | Godlike |
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