Difference between revisions of "Quality"

From RimWorld Wiki
Jump to navigation Jump to search
Line 27: Line 27:
 
Quality of an item is determined using a standard distribution with a standard deviation of 1.25 and a mean based on the crafter's relevant skill level.
 
Quality of an item is determined using a standard distribution with a standard deviation of 1.25 and a mean based on the crafter's relevant skill level.
  
{| {{STDT| left}}
+
{| {{STDT| center }}
|+ <div>{{Block|black}} = 10% chance</div><div>{{Block|black|0.1}} = 1% &ndash; 9% chance</div><div>{{Block|black|0.01}} = <1% chance</div>
+
|+ {{Block|black}} = 10% chance; {{Block|black|0.1}} = 1% &ndash; 9% chance; {{Block|black|0.01}} = <1% chance
 
|-
 
|-
 
! Level
 
! Level

Revision as of 05:45, 14 January 2015

Some crafted items have a quality level, which affects their stats and is determined by the crafter's relevant skill.

The possible qualities are:

Quality X value Beauty Factor Market Value Factor
Awful 0 -0.1 0.4
Shoddy 1 0.1 0.6
Poor 2 0.5 0.8
Normal 3 1 1
Good 4 1.5 1.25
Superior 5 2 1.5
Excellent 6 3 2.5
Masterwork 7 5 4.5
Legendary 8 10 10

Quality of an item is determined using a standard distribution with a standard deviation of 1.25 and a mean based on the crafter's relevant skill level.

= 10% chance;
= 1% – 9% chance;
= <1% chance
Level Name Awful Shoddy Poor Normal Good Superior Excellent Masterwork Legendary
0 Incapabale
1 Incompetent
2 Basic Awareness
3 Basic Familiarity
4 Amateur
5 Strong Amateur
6 Practitioner
7 Skilled Practitioner
8 Professional
9 Skilled Professional
10 Expert
11 Strong Expert
12 Very Strong Expert
13 Master
14 Strong Master
15 Planet-Class Master
16 System-Class Master
17 Revered Master
18 Visionary
19 Legendary
20 Godlike