Difference between revisions of "Animal Hide Working (mod)"

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}}This mod adds the ability to make rugs out of animals as well as being able to taxidermy them and install them as art sculptures in your base. Stuffed animals are tradeable and traders can carry them.
 
}}This mod adds the ability to make rugs out of animals as well as being able to taxidermy them and install them as art sculptures in your base. Stuffed animals are tradeable and traders can carry them.
  
==How To Use==
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== Howto use ==
'''Rugs'''
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=== Rugs ===
 
 
 
To build a rug all you need to do is butcher an animal for it's leather and then choose the rug from the Rugs tab in the architect menu and place it where you want it.
 
To build a rug all you need to do is butcher an animal for it's leather and then choose the rug from the Rugs tab in the architect menu and place it where you want it.
  
'''Taxidermy'''
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=== Taxidermy ===
 
 
 
To taxidermy an animal you first need to build a taxidermy table. You need to have up to 75 cloth and the corpse of an animal you wish to stuff. Once you've got those all you need to do is set a bill on the taxidermy table and wait for a crafter to make the stuffed animal.
 
To taxidermy an animal you first need to build a taxidermy table. You need to have up to 75 cloth and the corpse of an animal you wish to stuff. Once you've got those all you need to do is set a bill on the taxidermy table and wait for a crafter to make the stuffed animal.
 
Once it's been created, you can install the stuffed animal as a form of art anywhere in your base.
 
Once it's been created, you can install the stuffed animal as a form of art anywhere in your base.

Revision as of 11:42, 8 September 2021

Animal Hide Working

RELEASED


Author
ItchyFlea
Version
2.03
First Release
2014-03-16
Compatibility
0.8.671

This mod adds the ability to make rugs out of animals as well as being able to taxidermy them and install them as art sculptures in your base. Stuffed animals are tradeable and traders can carry them.

Howto use

Rugs

To build a rug all you need to do is butcher an animal for it's leather and then choose the rug from the Rugs tab in the architect menu and place it where you want it.

Taxidermy

To taxidermy an animal you first need to build a taxidermy table. You need to have up to 75 cloth and the corpse of an animal you wish to stuff. Once you've got those all you need to do is set a bill on the taxidermy table and wait for a crafter to make the stuffed animal. Once it's been created, you can install the stuffed animal as a form of art anywhere in your base.