Difference between revisions of "Internal version/0.0.294"
Jump to navigation
Jump to search
m |
(converted to Template:VersionFrame) |
||
Line 1: | Line 1: | ||
− | '''Internal | + | {{ VersionFrame | Version = 0.0.294 | Description = '''Internal Version 0.0.294''' was released on December 17, 2013. |
− | + | | Body = <noinclude>{{Version}}</noinclude> | |
− | + | | Installation = | |
− | + | | Changes = * Starting moving game content out of hardcoding and into external, modifiable xml and content files. This is the beginnings of the [[modding|mod system]]. | |
− | |||
− | * Starting moving game content out of hardcoding and into external, modifiable xml and content files. This is the beginnings of the [[modding|mod system]]. | ||
* Various other changes. | * Various other changes. | ||
− | + | | NewContents = * Created audio authoring system, supporting one-shots and sustained sounds, various filters, pitch, volume settings, mappings from in-game parameters. | |
− | = | ||
− | * Created audio authoring system, supporting one-shots and sustained sounds, various filters, pitch, volume settings, mappings from in-game parameters. | ||
* Created live-modding system, which allows modification of game content while the game is running. This includes the package editor and the definition editor. | * Created live-modding system, which allows modification of game content while the game is running. This includes the package editor and the definition editor. | ||
* Created apparel system and introduced the first batch of apparel from Rho’s art. | * Created apparel system and introduced the first batch of apparel from Rho’s art. | ||
* Created a system to randomize, remember, and manage colors for apparel and characters’ skin. | * Created a system to randomize, remember, and manage colors for apparel and characters’ skin. | ||
− | + | | Bugfixes = | |
− | + | | Hotfixes = | |
− | [[Category: | + | }} |
+ | <noinclude>[[Category:Internal_versions]]</noinclude> |