Difference between revisions of "Internal version/0.1.332"

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'''Internal version 0.1.332''' was released on January 24, 2014.
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{{ VersionFrame | Version = 0.1.332 | Description = '''Internal Version 0.1.332''' was released on January 24, 2014.
 
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| Body = <noinclude>{{Version}}</noinclude>
=== Bug Fixes ===
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| Installation =  
Performance optimizations and a worryingly large number of bugfixes.
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| Changes = *Created a consistent PathMode system to explicitly handle the difference between pathing to a square and pathing to adjacent to a square or thing, in all methods and interfaces that handle finding paths or checking reachability. Ambiguity between these was causing subtle bugs.
 
 
=== Changes ===
 
*Created a consistent PathMode system to explicitly handle the difference between pathing to a square and pathing to adjacent to a square or thing, in all methods and interfaces that handle finding paths or checking reachability. Ambiguity between these was causing subtle bugs.
 
 
*Integrated Ricardo’s new menu background screen. Not animated yet, but you get the idea.
 
*Integrated Ricardo’s new menu background screen. Not animated yet, but you get the idea.
 
*You now start with three guns, to alleviate problems with early-battle balance. The battles are supposed to get harder as you go along, not easier.
 
*You now start with three guns, to alleviate problems with early-battle balance. The battles are supposed to get harder as you go along, not easier.
 
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| NewContents =
=== Additions ===
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| Bugfixes = Performance optimizations and a worryingly large number of bugfixes.
 
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| Hotfixes =  
<noinclude>{{version|i}}</noinclude>
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}}
[[Category:Internal versions]]
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<noinclude>[[Category:Internal_versions]]</noinclude>

Revision as of 02:41, 26 September 2015

0.1.332
Internal Version 0.1.332 was released on January 24, 2014.

This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for an unknown version.

Changes

  • Created a consistent PathMode system to explicitly handle the difference between pathing to a square and pathing to adjacent to a square or thing, in all methods and interfaces that handle finding paths or checking reachability. Ambiguity between these was causing subtle bugs.
  • Integrated Ricardo’s new menu background screen. Not animated yet, but you get the idea.
  • You now start with three guns, to alleviate problems with early-battle balance. The battles are supposed to get harder as you go along, not easier.

Bug Fixes

Performance optimizations and a worryingly large number of bugfixes.