Difference between revisions of "RimWorld 0.0.240"
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− | + | '''RimWorld 0.0.240''' was released on October 24, 2013. | |
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− | + | == Bug Fixes == | |
− | + | * Various bugfixes and balance adjustments. | |
− | + | ||
− | + | == Changes == | |
− | + | * Balanced down hydroponics growth rate. | |
− | + | * Charged batteries now explode while burning. | |
− | + | * Some electrical devices now short-circuit and cause fires if left out in the rain while running. | |
− | + | * Split shooting accuracy breakdown into misses due to equipment and misses due to skill. | |
− | + | * Rebalanced shooting and melee to make skill more important. | |
− | + | * Drafted colonists no longer interrupt when melee attacked. | |
− | + | * Traders are now rarer but carry more goods. | |
− | + | * Dump sites no longer default to accepting humanoid corpses. Graves no longer default to accepting animal carcasses. | |
− | + | * Smoothed out and softened how AI Storytellers handle colony population. | |
− | + | * Colonists now gain bad thoughts from sleeping outside. | |
− | + | * Replaced all noncommercial free sounds and attributed those under attribution licenses. | |
− | + | ||
− | + | == Additions == | |
− | + | * Added map size adjustment in an advanced menu at game start. | |
− | + | * Fast-forwarding is disabled during combat where you are under attack. | |
− | + | * Added max selection size and max drag designate size. | |
− | + | * Added raiders: sniper squad and mercenary squad. | |
− | + | * Added skills (which do nothing yet): cooking, medicine, artistic, crafting | |
− | + | * Added work tags (most of which do nothing yet): Firefighting, scary, artistic, cooking | |
− | + | * Added credits screen. | |
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− | + | [[Category:Version]] | |
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Revision as of 17:26, 5 December 2013
This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for an unknown version.
RimWorld 0.0.240 was released on October 24, 2013.
Bug Fixes
- Various bugfixes and balance adjustments.
Changes
- Balanced down hydroponics growth rate.
- Charged batteries now explode while burning.
- Some electrical devices now short-circuit and cause fires if left out in the rain while running.
- Split shooting accuracy breakdown into misses due to equipment and misses due to skill.
- Rebalanced shooting and melee to make skill more important.
- Drafted colonists no longer interrupt when melee attacked.
- Traders are now rarer but carry more goods.
- Dump sites no longer default to accepting humanoid corpses. Graves no longer default to accepting animal carcasses.
- Smoothed out and softened how AI Storytellers handle colony population.
- Colonists now gain bad thoughts from sleeping outside.
- Replaced all noncommercial free sounds and attributed those under attribution licenses.
Additions
- Added map size adjustment in an advanced menu at game start.
- Fast-forwarding is disabled during combat where you are under attack.
- Added max selection size and max drag designate size.
- Added raiders: sniper squad and mercenary squad.
- Added skills (which do nothing yet): cooking, medicine, artistic, crafting
- Added work tags (most of which do nothing yet): Firefighting, scary, artistic, cooking
- Added credits screen.