Difference between revisions of "RimWorld 0.0.240"
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− | + | '''Internal version 0.0.240''' was released on October 24, 2013. | |
− | + | === Bug Fixes === | |
− | |||
− | == Bug Fixes == | ||
* Various bugfixes and balance adjustments. | * Various bugfixes and balance adjustments. | ||
− | == Changes == | + | === Changes === |
* Balanced down hydroponics growth rate. | * Balanced down hydroponics growth rate. | ||
* Charged batteries now explode while burning. | * Charged batteries now explode while burning. | ||
Line 19: | Line 17: | ||
* Replaced all noncommercial free sounds and attributed those under attribution licenses. | * Replaced all noncommercial free sounds and attributed those under attribution licenses. | ||
− | == Additions == | + | === Additions === |
* Added map size adjustment in an advanced menu at game start. | * Added map size adjustment in an advanced menu at game start. | ||
* Fast-forwarding is disabled during combat where you are under attack. | * Fast-forwarding is disabled during combat where you are under attack. | ||
Line 28: | Line 26: | ||
* Added credits screen. | * Added credits screen. | ||
− | + | <noinclude>{{version|i}}</noinclude> |
Revision as of 14:50, 17 December 2013
Internal version 0.0.240 was released on October 24, 2013.
Bug Fixes
- Various bugfixes and balance adjustments.
Changes
- Balanced down hydroponics growth rate.
- Charged batteries now explode while burning.
- Some electrical devices now short-circuit and cause fires if left out in the rain while running.
- Split shooting accuracy breakdown into misses due to equipment and misses due to skill.
- Rebalanced shooting and melee to make skill more important.
- Drafted colonists no longer interrupt when melee attacked.
- Traders are now rarer but carry more goods.
- Dump sites no longer default to accepting humanoid corpses. Graves no longer default to accepting animal carcasses.
- Smoothed out and softened how AI Storytellers handle colony population.
- Colonists now gain bad thoughts from sleeping outside.
- Replaced all noncommercial free sounds and attributed those under attribution licenses.
Additions
- Added map size adjustment in an advanced menu at game start.
- Fast-forwarding is disabled during combat where you are under attack.
- Added max selection size and max drag designate size.
- Added raiders: sniper squad and mercenary squad.
- Added skills (which do nothing yet): cooking, medicine, artistic, crafting
- Added work tags (most of which do nothing yet): Firefighting, scary, artistic, cooking
- Added credits screen.
This article may contain outdated information that is inaccurate for the current version of the game. It was last updated for i.