Difference between revisions of "Immunity Gain Speed"

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(Added info on what affects Immunity Gain Speed.)
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| description = Speed at which this character gains immunity to diseases. If this is too slow, the character will die from a disease before developing immunity.
 
| description = Speed at which this character gains immunity to diseases. If this is too slow, the character will die from a disease before developing immunity.
 
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Immunity gain speed is determined by the following factors:
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* Blood filtration
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** 100% unless reduced by damaged or missing kidney
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* [[Saturation|Food/Saturation]]
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** 100%: Fed or Hungry
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** 89%: Urgently hungry
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** 69%: Starving
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* [[Rest]]
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** 100%: Rested
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** 95%: Tired
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** 92%: Very tired
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** 80%: Exhausted
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* In bed:
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** 100%: When not resting in a bed.
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** 110%: When resting in a [[Bed]], [[Royal bed]], or [[Sleeping spot]].
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** 114%: When resting in a [[Hospital bed]].
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* Age
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** 100%: Up to age 40.
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** 99%: At age 41, continues to decrease with age.
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** 80%: At age 79, then stops decreasing.

Revision as of 02:54, 19 July 2015

Immunity Gain Speed is a stat: Speed at which this character gains immunity to diseases. If this is too slow, the character will die from a disease before developing immunity. Its default value is 100%.


Immunity gain speed is determined by the following factors:

  • Blood filtration
    • 100% unless reduced by damaged or missing kidney
  • Food/Saturation
    • 100%: Fed or Hungry
    • 89%: Urgently hungry
    • 69%: Starving
  • Rest
    • 100%: Rested
    • 95%: Tired
    • 92%: Very tired
    • 80%: Exhausted
  • In bed:
  • Age
    • 100%: Up to age 40.
    • 99%: At age 41, continues to decrease with age.
    • 80%: At age 79, then stops decreasing.