Difference between revisions of "Template:Define"
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− | always haulable = {{{always haulable}}} | + | always haulable = {{{always haulable|}}} |
− | | appearance = {{{appearance}}} | + | | appearance = {{{appearance|}}} |
− | | beauty factor = {{{beauty factor}}} | + | | beauty factor = {{{beauty factor|}}} |
− | | beauty offset = {{{beauty offset}}} | + | | beauty offset = {{{beauty offset|}}} |
− | | category = {{{category}}} | + | | category = {{{category|}}} |
− | | color = {{{color}}} | + | | color = {{{color|}}} |
− | | construct effect = {{{construct effect}}} | + | | construct effect = {{{construct effect|}}} |
− | | def name = {{{def name}}} | + | | def name = {{{def name|}}} |
− | | default color = {{{default color}}} | + | | default color = {{{default color|}}} |
− | | description = {{{description}}} | + | | description = {{{description|}}} |
− | | deterioration rate base = {{{deterioration rate base}}} | + | | deterioration rate base = {{{deterioration rate base|}}} |
− | | door opening speed factor = {{{door opening speed factor}}} | + | | door opening speed factor = {{{door opening speed factor|}}} |
− | | draw gui overlay = {{{draw gui overlay}}} | + | | draw gui overlay = {{{draw gui overlay|}}} |
− | | e type = {{{e type}}} | + | | e type = {{{e type|}}} |
− | | equipment type = {{{equipment type}}} | + | | equipment type = {{{equipment type|}}} |
− | | equipped angle offset = {{{equipped angle offset}}} | + | | equipped angle offset = {{{equipped angle offset|}}} |
− | | equipped texture path = {{{equipped texture path}}} | + | | equipped texture path = {{{equipped texture path|}}} |
− | | flammability base = {{{flammability base}}} | + | | flammability base = {{{flammability base|}}} |
− | | flammability factor = {{{flammability factor}}} | + | | flammability factor = {{{flammability factor|}}} |
− | | graphic class = {{{graphic class}}} | + | | graphic class = {{{graphic class|}}} |
− | | graphic path = {{{graphic path}}} | + | | graphic path = {{{graphic path|}}} |
− | | is body part = {{{is body part}}} | + | | is body part = {{{is body part|}}} |
− | | label = {{{label}}} | + | | label = {{{label|}}} |
− | | market value base = {{{market value base}}} | + | | market value base = {{{market value base|}}} |
− | | market value factor = {{{market value factor}}} | + | | market value factor = {{{market value factor|}}} |
− | | max health base = {{{max health base}}} | + | | max health base = {{{max health base|}}} |
− | | max health factor = {{{max health factor}}} | + | | max health factor = {{{max health factor|}}} |
− | | melee blunt damage base = {{{melee blunt damage base}}} | + | | melee blunt damage base = {{{melee blunt damage base|}}} |
− | | melee cooldown base = {{{melee cooldown base}}} | + | | melee cooldown base = {{{melee cooldown base|}}} |
− | | melee cooldown factor = {{{melee cooldown factor}}} | + | | melee cooldown factor = {{{melee cooldown factor|}}} |
− | | melee damage base = {{{melee damage base}}} | + | | melee damage base = {{{melee damage base|}}} |
− | | melee sharp damage base = {{{melee sharp damage base}}} | + | | melee sharp damage base = {{{melee sharp damage base|}}} |
− | | note = {{{note}}} | + | | note = {{{note|}}} |
− | | parent name = {{{parent name}}} | + | | parent name = {{{parent name|}}} |
− | | path cost = {{{path cost}}} | + | | path cost = {{{path cost|}}} |
− | | resource readout always show = {{{resource readout always show}}} | + | | resource readout always show = {{{resource readout always show|}}} |
− | | resource readout priority = {{{resource readout priority}}} | + | | resource readout priority = {{{resource readout priority|}}} |
− | | rest effectiveness factor = {{{rest effectiveness factor}}} | + | | rest effectiveness factor = {{{rest effectiveness factor|}}} |
− | | rotatable = {{{rotatable}}} | + | | rotatable = {{{rotatable|}}} |
− | | selectable = {{{selectable}}} | + | | selectable = {{{selectable|}}} |
− | | slag def = {{{slag def}}} | + | | slag def = {{{slag def|}}} |
− | | small volume = {{{small volume}}} | + | | small volume = {{{small volume|}}} |
− | | sound drop = {{{sound drop}}} | + | | sound drop = {{{sound drop|}}} |
− | | sound impact stuff = {{{sound impact stuff}}} | + | | sound impact stuff = {{{sound impact stuff|}}} |
− | | sound interact = {{{sound interact}}} | + | | sound interact = {{{sound interact|}}} |
− | | stack limit = {{{stack limit}}} | + | | stack limit = {{{stack limit|}}} |
− | | stuff adjective = {{{stuff adjective}}} | + | | stuff adjective = {{{stuff adjective|}}} |
− | | tech level = {{{tech level}}} | + | | tech level = {{{tech level|}}} |
− | | thing class = {{{thing class}}} | + | | thing class = {{{thing class|}}} |
− | | use standard health = {{{use standard health}}} | + | | use standard health = {{{use standard health|}}} |
− | | work to make factor = {{{work to make factor}}} | + | | work to make factor = {{{work to make factor|}}} |
− | | work to make offset = {{{work to make offset}}} | + | | work to make offset = {{{work to make offset|}}} |
}} | }} | ||
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Revision as of 18:12, 26 February 2015
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