Difference between revisions of "Cloth"
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{{Define|Textile | {{Define|Textile | ||
| category = Fabric | | category = Fabric | ||
+ | | description = Cloth woven from organic fibers. | ||
+ | | allow color generators = true | ||
+ | | always haulable = true | ||
+ | | color = (162,157,152) | ||
+ | | def name = Cloth | ||
+ | | default color = (162,157,152) | ||
+ | | draw gui overlay = true | ||
+ | | graphic class = Graphic_Single | ||
+ | | graphic path = Things/Item/Resource/Cloth | ||
+ | | label = cloth | ||
+ | | parent name = ResourceBase | ||
+ | | path cost = 15 | ||
+ | | resource readout priority = Middle | ||
+ | | rotatable = false | ||
+ | | selectable = true | ||
+ | | stack limit = 75 | ||
+ | | thing class = ThingWithComponents | ||
+ | | use standard health = true | ||
| deterioration rate base = 2 | | deterioration rate base = 2 | ||
| flammability base = 1.0 | | flammability base = 1.0 | ||
| market value base = 1.5 | | market value base = 1.5 | ||
| max health base = 100 | | max health base = 100 | ||
− | |||
}} | }} |
Revision as of 19:41, 26 February 2015
[[Category:{{{1}}}]]
Cloth
Cloth woven from organic fibers.
- Type
- Textile – [[{{{2}}}|{{{1}}}]]
- Stack Limit
- 75
Base Stats
- Deterioration Rate
- 4
- Flammability
- 1.2
- Market Value
- 1.5
- Mass
- 0.026
- Max Hit Points
- 100 ... further results
Stat Modifiers
- Armor - Blunt
- ×0
- Armor - Heat
- ×0.18
- Armor - Sharp
- ×0.36
- Flammability
- ×1.2
- Insulation - Cold
- ×18
- Insulation - Heat
- ×18
- Max Hit Points
- ×1 ... further results