Difference between revisions of "Devilstrand"
Jump to navigation
Jump to search
m ((Bot) XML data extraction: All fabric values) |
|||
Line 1: | Line 1: | ||
{{Define|Textile | {{Define|Textile | ||
| category = Fabric | | category = Fabric | ||
+ | | description = Fabric spun from microfibers extracted from silk-producing Devilstrand mushrooms. Very tough, but insulates no better than cloth. | ||
+ | | always haulable = true | ||
+ | | color = (180,60,60) | ||
+ | | def name = DevilstrandCloth | ||
+ | | default color = (180,60,60) | ||
+ | | draw gui overlay = true | ||
+ | | graphic class = Graphic_Single | ||
+ | | graphic path = Things/Item/Resource/Cloth | ||
+ | | label = devilstrand | ||
+ | | parent name = ResourceBase | ||
+ | | path cost = 15 | ||
+ | | resource readout priority = Middle | ||
+ | | rotatable = false | ||
+ | | selectable = true | ||
+ | | stack limit = 75 | ||
+ | | thing class = ThingWithComponents | ||
+ | | use standard health = true | ||
+ | | Armor - Blunt factor = 1.3 | ||
+ | | Armor - Blunt offset = 0.05 | ||
+ | | Armor - Electric factor = 3 | ||
+ | | Armor - Electric offset = 0.05 | ||
+ | | Armor - Heat factor = 1 | ||
+ | | Armor - Heat offset = 0 | ||
+ | | Armor - Sharp factor = 2.0 | ||
+ | | Armor - Sharp offset = 0.05 | ||
| deterioration rate base = 1.5 | | deterioration rate base = 1.5 | ||
| flammability base = 1.0 | | flammability base = 1.0 | ||
Line 6: | Line 31: | ||
| max health base = 100 | | max health base = 100 | ||
| work to make factor = 1.3 | | work to make factor = 1.3 | ||
− | |||
}} | }} |
Revision as of 19:41, 26 February 2015
[[Category:{{{1}}}]]
Devilstrand
Fabric spun from microfibers extracted from devilstrand mushrooms. It is very tough, good at insulating, and protects exceptionally well against flame.
- Type
- Textile – [[{{{2}}}|{{{1}}}]]
- Stack Limit
- 75
Base Stats
- Deterioration Rate
- 3
- Flammability
- 0.4
- Market Value
- 5.5
- Mass
- 0.032
- Max Hit Points
- 100 ... further results
Stat Modifiers
- Armor - Blunt
- ×0.36
- Armor - Heat
- ×3
- Armor - Sharp
- ×1.4
- Flammability
- ×0.4
- Insulation - Cold
- ×20
- Insulation - Heat
- ×24
- Max Hit Points
- ×1.3 ... further results