Difference between revisions of "Time"
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− | + | '''Time''' in RimWorld passes as a series of ticks. On normal game speed, there are 60 such ticks to a real second; there are always 1,000 ticks to one in-game hour. | |
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+ | The game starts in the year 5500. The relative lengths of hours, day, and so on are as one would expect them, except that there are always 12 days in a month. | ||
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Revision as of 12:12, 28 March 2015
Time in RimWorld passes as a series of ticks. On normal game speed, there are 60 such ticks to a real second; there are always 1,000 ticks to one in-game hour.
The game starts in the year 5500. The relative lengths of hours, day, and so on are as one would expect them, except that there are always 12 days in a month.
In-Game Time | Ticks | Real Time | |
---|---|---|---|
1 Hour | 1,000 |
16s | |
1 Day | 24 Hours | 24,000 |
6m
40s |
1 Month | 12 Days | 288,000 |
1h 20m
0s |
1 Season | 3 Months | 864,000 |
4h 0m 0s |
1 Year | 4 Seasons | 3,456,000 |
16h
0m
0s |