Difference between revisions of "Time"
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(Alpha 10: 24k -> 30k ticks/day) |
(10 days per month now) |
||
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'''Time''' in RimWorld passes as a series of ticks. On normal game speed, there are 60 such ticks to a real second; there are always 1,250 ticks to one in-game hour. | '''Time''' in RimWorld passes as a series of ticks. On normal game speed, there are 60 such ticks to a real second; there are always 1,250 ticks to one in-game hour. | ||
− | The game starts in the year 5500. The relative lengths of hours, day, and so on are as one would expect them, except that there are always | + | The game starts in the year 5500. The relative lengths of hours, day, and so on are as one would expect them, except that there are always 10 days in a month. |
<noinclude> | <noinclude> | ||
{| {{STDT|c_01 text-right}} | {| {{STDT|c_01 text-right}} | ||
Line 15: | Line 15: | ||
|- | |- | ||
! 1 Month | ! 1 Month | ||
− | | | + | | 10 Days || 300,000 || {{Time| 30000/60*10 }} |
|- | |- | ||
! 1 Season | ! 1 Season | ||
− | | 3 Months || | + | | 3 Months || 900,000 || {{Time| 30000/60*10*3 }} |
|- | |- | ||
! 1 Year | ! 1 Year | ||
− | | 4 Seasons || | + | | 4 Seasons || 3,600,000 || {{Time| 30000/60*10*3*4 }} |
|} | |} | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
</noinclude> | </noinclude> |
Revision as of 14:45, 16 April 2015
Time in RimWorld passes as a series of ticks. On normal game speed, there are 60 such ticks to a real second; there are always 1,250 ticks to one in-game hour.
The game starts in the year 5500. The relative lengths of hours, day, and so on are as one would expect them, except that there are always 10 days in a month.
In-Game Time | Ticks | Real Time | |
---|---|---|---|
1 Hour | 1,250 |
20s | |
1 Day | 24 Hours | 30,000 |
8m
20s |
1 Month | 10 Days | 300,000 |
1h 23m
20s |
1 Season | 3 Months | 900,000 |
4h 10m
0s |
1 Year | 4 Seasons | 3,600,000 |
16h 40m 0s |