Difference between revisions of "Scyther blade"
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{{Info|Once removed from an incapacitated [[Mechanoid Scyther|scyther]], [[Scyther Blade|scyther blades]] can then be installed onto a colonist as replacements for their fists. A blade deals 20 damage, compared to 5 damage from a fist.}} It can only be installed on a natural arm. If a scyther blade is installed on an arm which gets replaced with an artificial arm, then the blade will be removed and boxed for reuse. Scyther blades come with a significant tradeoff, by reducing the arm's efficiency to 20%. A colonist with one normal arm and a blade on the other has 60% manipulation. A colonist with two blades installed has 20% manipulation, making one great at melee but not so good at anything needing good manipulation. | {{Info|Once removed from an incapacitated [[Mechanoid Scyther|scyther]], [[Scyther Blade|scyther blades]] can then be installed onto a colonist as replacements for their fists. A blade deals 20 damage, compared to 5 damage from a fist.}} It can only be installed on a natural arm. If a scyther blade is installed on an arm which gets replaced with an artificial arm, then the blade will be removed and boxed for reuse. Scyther blades come with a significant tradeoff, by reducing the arm's efficiency to 20%. A colonist with one normal arm and a blade on the other has 60% manipulation. A colonist with two blades installed has 20% manipulation, making one great at melee but not so good at anything needing good manipulation. | ||
{| {{STDT| c_06 text-center}} | {| {{STDT| c_06 text-center}} | ||
− | ! Melee | + | ! Melee Attack !! Damage Amount !! Cooldown |
|- | |- | ||
![[Injury#Cut|Cut]] | ![[Injury#Cut|Cut]] |
Revision as of 13:59, 21 April 2015
Scyther blade
Once removed from an incapacitated scyther, scyther blades can then be installed onto a colonist as replacements for their fists. A blade deals 20 damage, compared to 5 damage from a fist. It can only be installed on a natural arm. If a scyther blade is installed on an arm which gets replaced with an artificial arm, then the blade will be removed and boxed for reuse. Scyther blades come with a significant tradeoff, by reducing the arm's efficiency to 20%. A colonist with one normal arm and a blade on the other has 60% manipulation. A colonist with two blades installed has 20% manipulation, making one great at melee but not so good at anything needing good manipulation.
Melee Attack | Damage Amount | Cooldown |
---|---|---|
Cut | 20 | 60 |