Difference between revisions of "Recreation"

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(Broke out into Activities and Consumables.)
(Reworked Consumables table. Added food items, should now be complete listing .)
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JoyGiverDefs\JoyGivers.xml
 
JoyGiverDefs\JoyGivers.xml
 
JoyKindDefs\JoyKinds.xml
 
JoyKindDefs\JoyKinds.xml
ThingDefs\Items_Luxury.xml  
+
ThingDefs\Items_Luxury.xml
 +
ThingDefs\Items_Meals.xml
 +
ThingDefs\Items_Resources.xml  
 
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{{stub}}
 
{{stub}}
 
{{Tocright}}
 
{{Tocright}}
'''Joy''' is one of a colonist's [[Needs|needs]]. Colonists may do joy activities when their [[Overview#Timetables|timetable]] allows. Some activities require nothing more than an allotted time while certain activities require the relevant building or item. Certain items can only be purchased from traders. Some activities have an added benefit of improving skill experience points. Colonists develop an increasing tolerance, or resistance, to a kind of activity the more it is done. Tolerances are shown in the Joy tooltip (hover the mouse over the Joy meter) and are listed by kind and percentage. A variety of kinds of activities should be made available to avoid tolerance buildup. Colonists will tend to do activities they are not tolerant to. Joy is gained when a colonist performs a task that they are [[Skills#Passion|passionate]] about.
+
'''Joy''' is one of a colonist's [[Needs|needs]]. Colonists gain joy in three ways:
 +
* Consuming something pleasurable.
 +
* Performing a task that they are [[Skills#Passion|passionate]] about.
 +
* Doing an activity.
  
 +
Colonists may do joy activities when their [[Overview#Timetables|timetable]] allows. Some activities require nothing more than an allotted time while certain activities require the relevant building or item. Certain items can only be purchased from traders. Some activities have an added benefit of improving skill experience points. Colonists develop an increasing tolerance, or resistance, to a kind of activity the more it is done. Tolerances are shown in the Joy tooltip (hover the mouse over the Joy meter) and are listed by kind and percentage. A variety of kinds of activities should be made available to avoid tolerance buildup.
  
 
===Activities table===
 
===Activities table===
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===Consumables table===
 
===Consumables table===
 
{| {{STDT| sortable c_05 text-center}}
 
{| {{STDT| sortable c_05 text-center}}
! Item !! {{h:title|in ticks|Duration}} !! Gain Rate !! Kind
+
! Item !! +Joy (%) !! Kind
 
|-  
 
|-  
| style="text-align:left;" | [[Beer]] || || .17 || Chemical
+
| style="text-align:left;" | [[Beer]] || 17 || Chemical
 
|-
 
|-
| style="text-align:left;" | [[Chocolate]] * || || .07 || Gluttonous
+
| style="text-align:left;" | [[Berries]] || 0.4 || Gluttonous
 
|-
 
|-
| style="text-align:left;" | [[Berries]] || ||  || Gluttonous
+
| style="text-align:left;" | [[Chocolate]] * || 7 || Gluttonous
 
|-
 
|-
| style="text-align:left;" | [[Packaged Survival Meal]] || || || Gluttonous
+
| style="text-align:left;" | [[Fine meal]] || 4.5 || Gluttonous
 +
|-
 +
| style="text-align:left;" | [[Lavish meal]] || 6.5 || Gluttonous
 +
|-
 +
| style="text-align:left;" | [[Nutrient paste meal]] || -4 || Gluttonous
 +
|-
 +
| style="text-align:left;" | [[Packaged Survival Meal]] || 2 || Gluttonous
 +
|-
 +
| style="text-align:left;" | [[Simple meal]] || 2 || Gluttonous
 
|}
 
|}
 
* Only acquired from traders.
 
* Only acquired from traders.

Revision as of 01:14, 30 April 2015

Template:Tocright Joy is one of a colonist's needs. Colonists gain joy in three ways:

  • Consuming something pleasurable.
  • Performing a task that they are passionate about.
  • Doing an activity.

Colonists may do joy activities when their timetable allows. Some activities require nothing more than an allotted time while certain activities require the relevant building or item. Certain items can only be purchased from traders. Some activities have an added benefit of improving skill experience points. Colonists develop an increasing tolerance, or resistance, to a kind of activity the more it is done. Tolerances are shown in the Joy tooltip (hover the mouse over the Joy meter) and are listed by kind and percentage. A variety of kinds of activities should be made available to avoid tolerance buildup.

Activities table

Activity Duration Gain Rate Kind Interaction Improves Skill +XP Per Tick
Skygazing 4000 1 Meditative Solitary - -
Meditating 4000 1 Meditative Solitary - -
Praying 3000 1 Meditative Solitary - -
Going for a walk 8000 1 Meditative Solitary - -
Relaxing socially 4000 1 Social Social - -
Playing horseshoes 4000 1 Gaming Dexterity Building Shooting 0.003
Playing chess 4000 1 Gaming Cerebral Building Research 0.002
Playing billiards 4000 1.3 Gaming Dexterity Building Shooting 0.004
Using telescope * 4000 1.2 Study Building Research 0.004
Watching television * 4000 1.2 Passive Building - -

* Only acquired from traders.

Consumables table

Item +Joy (%) Kind
Beer 17 Chemical
Berries 0.4 Gluttonous
Chocolate * 7 Gluttonous
Fine meal 4.5 Gluttonous
Lavish meal 6.5 Gluttonous
Nutrient paste meal -4 Gluttonous
Packaged Survival Meal 2 Gluttonous
Simple meal 2 Gluttonous

* Only acquired from traders.

Activities

Skygazing

Meditating

Going for a walk

Relaxing socially

Playing horseshoes

Playing chess

Playing billiards

Using telescope

Watching television