Difference between revisions of "Recreation"

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ThingDefs\Items_Luxury.xml
 
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ThingDefs\Items_Meals.xml
 
ThingDefs\Items_Meals.xml
ThingDefs\Items_Resources.xml  
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ThingDefs\Items_Resources.xml
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ThoughtDefs\Thoughts_Needs.xml
 
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* Doing an activity.
 
* Doing an activity.
  
Colonists may do joy activities when their [[Overview#Timetables|timetable]] allows. Some activities require nothing more than an allotted time while certain activities require the relevant building or item. Certain items can only be purchased from traders. Some activities have an added benefit of improving skill experience points. Colonists develop an increasing tolerance, or resistance, to a kind of activity the more it is done. Tolerances are shown in the Joy tooltip (hover the mouse over the Joy meter) and are listed by kind and percentage. A variety of kinds of activities should be made available to avoid tolerance buildup.
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Colonists may do joy activities when their [[Overview#Timetables|timetable]] allows. Some activities require nothing more than an allotted time while certain activities require the relevant building or item. Certain items can only be purchased from traders. Some activities have an added benefit of improving skill experience points. Colonists develop an increasing tolerance, or resistance, to a kind of activity the more it is done. Tolerances are shown in the Joy tooltip (hover the mouse over the joy meter) and are listed by kind and percentage. A variety of kinds of activities should be made available to avoid tolerance buildup.
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The joy meter has thresholds that trigger mood-altering thoughts. No thoughts are triggered from 30% to 69%.
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===Joy thresholds===
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{| class="wikitable" style="text-align:left; padding-left: 6px;"
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! width="13%" | Threshold !! width="21%" | Label !! width="15%" | Mood Effect !! Thought
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|-
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| style="text-align:center;" | 85 ||  Tons 'o' joy || style="text-align:center;" | 10 ||  I've been enjoying myself so much, I love it!
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|-
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| style="text-align:center;" | 70 ||  Joy-filled || style="text-align:center;" |  5 ||  I've been having a great time here recently.
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|-
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| style="text-align:center;" | 30 ||  Joy-deprived || style="text-align:center;" | -5 ||  I could really use a break for something enjoyable.
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|-
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| style="text-align:center;" | 15 ||  Very joy-deprived || style="text-align:center;" | -10 ||  I never get to relax and enjoy myself around here.
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|-
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| style="text-align:center;" | 0 ||  Totally joy-deprived || style="text-align:center;" | -20 ||  It's been so long since I did anything I truly enjoyed.
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|}
  
 
===Activities table===
 
===Activities table===

Revision as of 04:01, 30 April 2015

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Template:Tocright Joy is one of a colonist's needs. Colonists gain joy in three ways:

  • Consuming something pleasurable.
  • Performing a task that they are passionate about.
  • Doing an activity.

Colonists may do joy activities when their timetable allows. Some activities require nothing more than an allotted time while certain activities require the relevant building or item. Certain items can only be purchased from traders. Some activities have an added benefit of improving skill experience points. Colonists develop an increasing tolerance, or resistance, to a kind of activity the more it is done. Tolerances are shown in the Joy tooltip (hover the mouse over the joy meter) and are listed by kind and percentage. A variety of kinds of activities should be made available to avoid tolerance buildup.

The joy meter has thresholds that trigger mood-altering thoughts. No thoughts are triggered from 30% to 69%.

Joy thresholds

Threshold Label Mood Effect Thought
85  Tons 'o' joy 10  I've been enjoying myself so much, I love it!
70  Joy-filled 5  I've been having a great time here recently.
30  Joy-deprived -5  I could really use a break for something enjoyable.
15  Very joy-deprived -10  I never get to relax and enjoy myself around here.
0  Totally joy-deprived -20  It's been so long since I did anything I truly enjoyed.

Activities table

Activity Duration Gain Rate Kind Interaction Improves Skill +XP Per Tick
Skygazing 4000 1 Meditative Solitary - -
Meditating 4000 1 Meditative Solitary - -
Praying 3000 1 Meditative Solitary - -
Going for a walk 8000 1 Meditative Solitary - -
Relaxing socially 4000 1 Social Social - -
Playing horseshoes 4000 1 Gaming Dexterity Building Shooting 0.003
Playing chess 4000 1 Gaming Cerebral Building Research 0.002
Playing billiards 4000 1.3 Gaming Dexterity Building Shooting 0.004
Using telescope * 4000 1.2 Study Building Research 0.004
Watching television * 4000 1.2 Passive Building - -

* Only acquired from traders.

Consumables table

Item +Joy (%) Kind
Beer 17 Chemical
Berries 0.4 Gluttonous
Chocolate * 7 Gluttonous
Fine meal 4.5 Gluttonous
Lavish meal 6.5 Gluttonous
Nutrient paste meal -4 Gluttonous
Packaged Survival Meal 2 Gluttonous
Simple meal 2 Gluttonous

* Only acquired from traders.

Activities

Skygazing

Meditating

Going for a walk

Relaxing socially

Playing horseshoes

Playing chess

Playing billiards

Using telescope

Watching television