Difference between revisions of "Modding Tutorials/Folder structure"
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In this tutorial you will explore Rimworld's folder structure.<br/> | In this tutorial you will explore Rimworld's folder structure.<br/> | ||
− | In your Rimworld install directory, you can find three folders; | + | In your Rimworld install directory, you can find three folders; Mods , RimWorld******_Data and Source ; a Readme and Version text file and your RimWorld******.exe file.<br/> |
We'll focus on the folders, since the files are pretty self explanatory.<br/><br/> | We'll focus on the folders, since the files are pretty self explanatory.<br/><br/> | ||
==Mods== | ==Mods== | ||
− | The Mods folder contains a | + | The Mods folder contains a Core folder with most if not all XML files used by Rimworld.<br/> |
This folder is also the place you install any mods you download.<br/><br/> | This folder is also the place you install any mods you download.<br/><br/> | ||
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| Defs || All defs || All XML code is stored in this folder, usually further categorized in subfolders and -files. | | Defs || All defs || All XML code is stored in this folder, usually further categorized in subfolders and -files. | ||
|- | |- | ||
− | | Languages || All translations || Every language file contains a | + | | Languages || All translations || Every language file contains a DefInjected folder with a translation for everything in the game. |
|- | |- | ||
| Sounds || All sounds || Even though the main game's sounds are stored in compressed resource files, mods might use a folder for them. | | Sounds || All sounds || Even though the main game's sounds are stored in compressed resource files, mods might use a folder for them. | ||
|- | |- | ||
− | | Source || | + | | Source || Assemblies' source code || Mods with an Assemblies folder might store source code for the C# code in here. |
|- | |- | ||
| Textures || All textures || The main game uses compressed resource files to store textures, but most mods store textures here. | | Textures || All textures || The main game uses compressed resource files to store textures, but most mods store textures here. |
Revision as of 18:08, 11 July 2015
In this tutorial you will explore Rimworld's folder structure.
In your Rimworld install directory, you can find three folders; Mods , RimWorld******_Data and Source ; a Readme and Version text file and your RimWorld******.exe file.
We'll focus on the folders, since the files are pretty self explanatory.
Mods
The Mods folder contains a Core folder with most if not all XML files used by Rimworld.
This folder is also the place you install any mods you download.
Mod folder structure
The mods inside /Mods/ may contain the following folders:
Folder | Contents | Description |
---|---|---|
About | About.xml and Preview.png | These files are used in the in-game mods list. They contain some info about the mod and an unformatted text description. |
Assemblies | Custom .DLL files | Mods with custom C# code have a .DLL file in this folder. |
Defs | All defs | All XML code is stored in this folder, usually further categorized in subfolders and -files. |
Languages | All translations | Every language file contains a DefInjected folder with a translation for everything in the game. |
Sounds | All sounds | Even though the main game's sounds are stored in compressed resource files, mods might use a folder for them. |
Source | Assemblies' source code | Mods with an Assemblies folder might store source code for the C# code in here. |
Textures | All textures | The main game uses compressed resource files to store textures, but most mods store textures here. |
RimWorld******_Data
This folder contains a few files which are important for the base game but not necessarily important for modding it, such as; .DLL's which contain the game code, compressed resource files containing the game graphics and audio, several files automatically generated by Unity which contain settings and such, a copy of Mono and a Steamworks .DLL.
What you might at one point be interested in are the Managed/ folder and output_log.txt, which contain .DLL's required for writing custom C# code and a more detailed version of the game's debug log.
Source
This folder contains a small amount of the game's C# source code. These can be seen as tiny examples someone might use to get started with C# modding.
Anyone interested in bigger chunks of the source code is better off decompiling it by themselves.