Difference between revisions of "Modding Tutorials"
Jump to navigation
Jump to search
(→XML tutorials: Straight up added "these are outdated" to A11 tutorials, changed from Basic/Advanced to a numbered list like the previous ones) |
(→XML tutorials: Changed link 2 to compatibility with defs) |
||
Line 29: | Line 29: | ||
# [[Modding Tutorials/XML file structure|XML File Structure]] | # [[Modding Tutorials/XML file structure|XML File Structure]] | ||
#* [[Modding Tutorials/Weapons Guns|Weapons_Guns.xml Explained]] | #* [[Modding Tutorials/Weapons Guns|Weapons_Guns.xml Explained]] | ||
− | # [[Modding Tutorials/ | + | # [[Modding Tutorials/Compatibility with defs|Compatibility with existing defs]] |
# [[Modding Tutorials/Sounds|Adding and testing sounds]]<br/><br/> | # [[Modding Tutorials/Sounds|Adding and testing sounds]]<br/><br/> | ||
Revision as of 07:57, 25 August 2015
|
---|
|
This is the table of contents for the modding tutorial. Here, you'll learn step by step how to create mods of gradually increasing complexity.
In light of little official documentation, this collection of tutorials has been written in hopes that more players will know how to modify RimWorld and make mods that further broaden horizons and make the game appealing to more audiences despite its early state.
Table of contents
Introduction
General modding
XML tutorials
The following tutorials are likely outdated
- Getting Started
- Items
- Flooring
- Weapons
- Buildings and Furniture
- Plants
- Food
- Races and Pawns
- Buildings and Furniture: Creating a Smelter