Difference between revisions of "Modding Tutorials"
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(→XML tutorials: Changed link 2 to compatibility with defs) |
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===C# tutorials=== | ===C# tutorials=== | ||
− | + | # [[Modding_Tutorials/Setting up a solution|Setting up]] | |
− | + | # [[Modding_Tutorials/Decompiling source code|Decompiling source code]] | |
− | + | # [[Modding_Tutorials/Writing custom code|Writing Custom Code]] | |
− | + | # [[Modding_Tutorials/Compatibility_with_DLLs|Mod DLL compatibility]] | |
− | * [[Modding_Tutorials/Distribution|Distribution]] | + | #* [[Modding_Tutorials/Injection|C# injection]] |
− | + | # [[Modding_Tutorials/Distribution|Distribution]]<br/><br/> | |
− | + | ''Examples:'' | |
− | + | * [[Modding Tutorials/Assembly Modding Example|Assembly Modding]] | |
− | * [[Modding Tutorials/Assembly Modding Example| | ||
==See also== | ==See also== |
Revision as of 10:30, 25 August 2015
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This is the table of contents for the modding tutorial. Here, you'll learn step by step how to create mods of gradually increasing complexity.
In light of little official documentation, this collection of tutorials has been written in hopes that more players will know how to modify RimWorld and make mods that further broaden horizons and make the game appealing to more audiences despite its early state.
Table of contents
Introduction
General modding
XML tutorials
The following tutorials are likely outdated
- Getting Started
- Items
- Flooring
- Weapons
- Buildings and Furniture
- Plants
- Food
- Races and Pawns
- Buildings and Furniture: Creating a Smelter
C# tutorials
Examples: