Difference between revisions of "Modding Tutorials"

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(→‎Table of contents: Added uniform capitalization on the links)
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# [[Modding_Tutorials/Decompiling source code|Decompiling Source Code]]
 
# [[Modding_Tutorials/Decompiling source code|Decompiling Source Code]]
 
# [[Modding_Tutorials/Writing custom code|Writing Custom Code]]
 
# [[Modding_Tutorials/Writing custom code|Writing Custom Code]]
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#* [[Modding_Tutorials/Modifying defs|Modifying Defs]]
 
# [[Modding_Tutorials/Compatibility_with_DLLs|Mod DLL Compatibility]]
 
# [[Modding_Tutorials/Compatibility_with_DLLs|Mod DLL Compatibility]]
 
#* [[Modding_Tutorials/Injection|C# Injection]]
 
#* [[Modding_Tutorials/Injection|C# Injection]]

Revision as of 14:04, 20 September 2015

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Modding Modding Tutorials

This is the table of contents for the modding tutorial. Here, you'll learn step by step how to create mods of gradually increasing complexity.

In light of little official documentation, this collection of tutorials has been written in hopes that more players will know how to modify RimWorld and make mods that further broaden horizons and make the game appealing to more audiences despite its early state.

Table of contents

Introduction

  1. Installing Mods
  2. Exploring the Folder Structure
  3. Mod Folder Structure
  4. Recommended Software

General modding

XML tutorials

  1. XML File Structure
  2. Compatibility with Existing Defs
  3. Adding and Testing Sounds

The following tutorials are likely outdated

C# tutorials

  1. Setting up
  2. Decompiling Source Code
  3. Writing Custom Code
  4. Mod DLL Compatibility
  5. Distribution

Examples:

See also