Difference between revisions of "Modding Tutorials"
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(→C# tutorials: Added stripped part of Modifying Defs tutorial link) |
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# [[Modding Tutorials/XML file structure|XML File Structure]] | # [[Modding Tutorials/XML file structure|XML File Structure]] | ||
− | # | + | # [[Modding Tutorials/XML Defs|Introduction to XML Defs]] |
− | # [[Modding Tutorials/Compatibility with defs|Compatibility | + | #* [[Modding Tutorials/Compatibility with defs|XML Def Compatibility]] |
− | # [[Modding Tutorials/ | + | # In-depth XML Def tutorials |
+ | #* [[Modding Tutorials/Weapons Guns|Weapons_Guns.xml Explained]]<br/><br/> | ||
''The following tutorials are likely outdated'' | ''The following tutorials are likely outdated'' |
Revision as of 08:15, 2 October 2015
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This is the table of contents for the modding tutorial. Here, you'll learn step by step how to create mods of gradually increasing complexity.
In light of little official documentation, this collection of tutorials has been written in hopes that more players will know how to modify RimWorld and make mods that further broaden horizons and make the game appealing to more audiences despite its early state.
Table of contents
Introduction
General modding
XML tutorials
- XML File Structure
- Introduction to XML Defs
- In-depth XML Def tutorials
The following tutorials are likely outdated
- Getting Started
- Items
- Flooring
- Weapons
- Buildings and Furniture
- Plants
- Food
- Races and Pawns
- Buildings and Furniture: Creating a Smelter
C# tutorials
- Setting up
- Decompiling Source Code
- Writing Custom Code
- Introduction to Def Classes
- Mod DLL Compatibility
- Distribution
Examples: