Difference between revisions of "Time"

From RimWorld Wiki
Jump to navigation Jump to search
(This information is outdated as of Alpha13 or earlier)
(Changed Month information based on newest update Alpha 14. Did not change the tick column or the real time column due to lack of credible information as of yet.)
Line 1: Line 1:
 
'''Time''' in RimWorld passes as a series of ticks. On normal game speed, there are 60 such ticks to a real second; there are always 1,250 ticks to one in-game hour.
 
'''Time''' in RimWorld passes as a series of ticks. On normal game speed, there are 60 such ticks to a real second; there are always 1,250 ticks to one in-game hour.
  
The game starts in the year 5500. The relative lengths of hours, day, and so on are as one would expect them, except that there are always 10 days in a month.
+
The game starts in the year 5500. The in-game clock is in 24-hour format with the hours displayed in military time from 0H to 23H.
 +
 
 +
Time proceeds as one would expect except that there are no individual months displayed, but instead the four seasons. (Summer, Spring, Winter, and Fall) Each individual season is always 15 days, after which you proceed into the next season.
  
The in-game clock is in 24-hour format. The hours are from 0H to 23H.
 
 
<noinclude>
 
<noinclude>
 
{| {{STDT|c_01 text-right}}
 
{| {{STDT|c_01 text-right}}
Line 15: Line 16:
 
! 1 Day
 
! 1 Day
 
| 24 Hours  ||    30,000 || {{Time| 30000/60 }}
 
| 24 Hours  ||    30,000 || {{Time| 30000/60 }}
|-
 
! 1 Month
 
| 10 Days  ||  300,000 || {{Time| 30000/60*10 }}
 
 
|-
 
|-
 
! 1 Season
 
! 1 Season
| 3 Months ||  900,000 || {{Time| 30000/60*10*3 }}
+
| 15 Days ||  900,000 || {{Time| 30000/60*10*3 }}
 
|-
 
|-
 
! 1 Year
 
! 1 Year

Revision as of 17:13, 23 July 2016

Time in RimWorld passes as a series of ticks. On normal game speed, there are 60 such ticks to a real second; there are always 1,250 ticks to one in-game hour.

The game starts in the year 5500. The in-game clock is in 24-hour format with the hours displayed in military time from 0H to 23H.

Time proceeds as one would expect except that there are no individual months displayed, but instead the four seasons. (Summer, Spring, Winter, and Fall) Each individual season is always 15 days, after which you proceed into the next season.


In-Game Time Ticks Real Time
1 Hour 1,250

20s

1 Day 24 Hours 30,000
 08m                                      

20s

1 Season 15 Days 900,000
04h 10m                                      

00s

1 Year 4 Seasons 3,600,000
16h 40m                                      

00s