Difference between revisions of "Kidney"

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(added mood penalty information, but incomplete)
m (Deleted "Kidneys each have a base value of $250, and 50 HP." because it's wrote in the Board)
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Kidneys can be removed from colonists, prisoners or guests, to be sold, or transplanted into somebody else. Warning! Removing a kidney from a guest or prisoner will decrease faction goodwill by 20 points down to the cap of -100. It always, even if it's from your own colonist, gives the victim -30 mood for ''?'' time and the other colonists -5 mood for ''?'' time. ''unless the organ was damaged? also is there a damage breaking point, or will just any damage not give mood penalties anymore?''
 
Kidneys can be removed from colonists, prisoners or guests, to be sold, or transplanted into somebody else. Warning! Removing a kidney from a guest or prisoner will decrease faction goodwill by 20 points down to the cap of -100. It always, even if it's from your own colonist, gives the victim -30 mood for ''?'' time and the other colonists -5 mood for ''?'' time. ''unless the organ was damaged? also is there a damage breaking point, or will just any damage not give mood penalties anymore?''
 
Kidneys each have a base value of $250, and 50 HP.
 

Revision as of 14:19, 6 August 2016

Kidney

Health item natural.png

A biological human kidney. Filters and removes waste products from the blood.


Type
Medical ItemBody Part

Base Stats

Flammability
1
Market Value
900
Mass
1
Max Hit Points
50
... further results

Stat Modifiers

... further results

Each human has two of these, unless removed or destroyed.

Each kidney accounts for 50% of a person's 'blood filtration'. While it is possible to survive with only one, if the remaining one is destroyed the colonist (or raider etc.) will die.

Kidneys can be removed from colonists, prisoners or guests, to be sold, or transplanted into somebody else. Warning! Removing a kidney from a guest or prisoner will decrease faction goodwill by 20 points down to the cap of -100. It always, even if it's from your own colonist, gives the victim -30 mood for ? time and the other colonists -5 mood for ? time. unless the organ was damaged? also is there a damage breaking point, or will just any damage not give mood penalties anymore?