Difference between revisions of "Kidney"
m (Deleted "Kidneys each have a base value of $250, and 50 HP." because it's wrote in the Board) |
(Added link to blood filtration. Simplified language around listing out colonists, raiders, etc.) |
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Line 20: | Line 20: | ||
Each human has two of these, unless removed or destroyed. | Each human has two of these, unless removed or destroyed. | ||
− | Each kidney accounts for 50% of a person's | + | Each kidney accounts for 50% of a person's [[blood filtration]]. While it is possible to survive with only one, if the remaining one is destroyed the person will die. |
− | Kidneys can be removed from | + | Kidneys can be removed from humans be sold or transplanted into somebody else. Warning! Removing a kidney from a guest or prisoner will decrease faction goodwill by 20 points down to the cap of -100. It always, even if it's from your own colonist, gives the victim -30 mood for ''?'' time and the other colonists -5 mood for ''?'' time. ''unless the organ was damaged? also is there a damage breaking point, or will just any damage not give mood penalties anymore?'' |
Revision as of 19:07, 11 September 2016
Kidney
A biological human kidney. Filters and removes waste products from the blood.
- Type
- Medical Item – Body Part
Base Stats
Stat Modifiers
Each human has two of these, unless removed or destroyed.
Each kidney accounts for 50% of a person's blood filtration. While it is possible to survive with only one, if the remaining one is destroyed the person will die.
Kidneys can be removed from humans be sold or transplanted into somebody else. Warning! Removing a kidney from a guest or prisoner will decrease faction goodwill by 20 points down to the cap of -100. It always, even if it's from your own colonist, gives the victim -30 mood for ? time and the other colonists -5 mood for ? time. unless the organ was damaged? also is there a damage breaking point, or will just any damage not give mood penalties anymore?