Difference between revisions of "Rooms"
(added space descriptors for the room stats) |
(Added value tables for impressiveness, wealth, beauty and cleanliness, and did some other minor editing for consistency) |
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− | Room stats are automatically | + | Room stats are automatically calculated values of a room that passively affects thoughts about and events in the room. Room stats can be inspected with the [[Room inspection tool]]. |
[[Room roles]], which also can be inspected with the [[Room inspection tool]], may be effected by all, some or none of the room stats. | [[Room roles]], which also can be inspected with the [[Room inspection tool]], may be effected by all, some or none of the room stats. | ||
Room stats are: | Room stats are: | ||
− | * Impressiveness ( | + | * Impressiveness (an aggregate of other stats) |
* Wealth | * Wealth | ||
* Space | * Space | ||
* Beauty | * Beauty | ||
− | * Cleanliness | + | * Cleanliness |
Room stats affect things like: | Room stats affect things like: | ||
Line 24: | Line 24: | ||
== Impressiveness == | == Impressiveness == | ||
− | + | The value of the impressiveness stat is calculated by the following formula using the other four room stats: | |
− | *Wealth/3500 | + | * w = Wealth/3500 |
− | *Beauty/6 | + | * b = Beauty/6 |
− | *Space/125 | + | * s = Space/125 |
− | *(1+Cleanliness)/2.5 | + | * c = (1+Cleanliness)/2.5 |
− | Impressiveness=(( | + | Impressiveness=((w+b+s+c)/4 + min(w,b,s,c))/2 * 100 |
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Value | ||
+ | ! Description | ||
+ | |||
+ | |- | ||
+ | | < -150 | ||
+ | | awful | ||
+ | |- | ||
+ | | >= -150 and < -40 | ||
+ | | repulsive | ||
+ | |- | ||
+ | | >= -40 and < 30 | ||
+ | | dull | ||
+ | |- | ||
+ | | >= 30 and < 60 | ||
+ | | mediocre | ||
+ | |- | ||
+ | | >= 60 and < 80 | ||
+ | | interesting | ||
+ | |- | ||
+ | | >= 80 and < 95 | ||
+ | | little bit impressive | ||
+ | |- | ||
+ | | >= 95 and < 115 | ||
+ | | impressive | ||
+ | |- | ||
+ | | >= 115 and < 130 | ||
+ | | very impressive | ||
+ | |- | ||
+ | | >= 130 and < 160 | ||
+ | | extremely impressive | ||
+ | |- | ||
+ | | >= 160 and < 180 | ||
+ | | unbelievably impressive | ||
+ | |- | ||
+ | | >= 180 and < 215 | ||
+ | | miraculously wonderful | ||
+ | |- | ||
+ | | > 215 | ||
+ | | wonder of the World | ||
+ | |||
+ | |} | ||
+ | |||
+ | == Wealth == | ||
+ | This is the sum of the market value of all items in the room and all walls (but not doors) surrounding the room. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Value | ||
+ | ! Description | ||
+ | |||
+ | |- | ||
+ | | < 500 | ||
+ | | impoverished | ||
+ | |- | ||
+ | | >= 500 and < 700 | ||
+ | | somewhat poor | ||
+ | |- | ||
+ | | >= 700 and < 2000 | ||
+ | | mediocre | ||
+ | |- | ||
+ | | >= 2000 and < 4000 | ||
+ | | somewhat rich | ||
+ | |- | ||
+ | | >= 4000 and < 10000 | ||
+ | | rich | ||
+ | |- | ||
+ | | >= 10000 and < 40000 | ||
+ | | luxurious | ||
+ | |- | ||
+ | | >= 40000 and < 100000 | ||
+ | | very luxurious | ||
+ | |- | ||
+ | | >= 100000 and < 1000000 | ||
+ | | extremely luxurious | ||
+ | |- | ||
+ | | >= 1000000 | ||
+ | | unbelievably luxurious | ||
+ | |||
+ | |} | ||
+ | |||
+ | == Beauty == | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Value | ||
+ | ! Description | ||
+ | |||
+ | |- | ||
+ | | < -3.5 | ||
+ | | hideous | ||
+ | |- | ||
+ | | >= -3.5 and < 0 | ||
+ | | ugly | ||
+ | |- | ||
+ | | >= 0 and < 2.4 | ||
+ | | neutral | ||
+ | |- | ||
+ | | >= 2.4 and < 5 | ||
+ | | rather nice | ||
+ | |- | ||
+ | | >= 5 and < 15 | ||
+ | | beautiful | ||
+ | |- | ||
+ | | >= 15 and < 50 | ||
+ | | very beautiful | ||
+ | |- | ||
+ | | >= 50 and < 100 | ||
+ | | extremely beautiful | ||
+ | |- | ||
+ | | >= 100 | ||
+ | | unbelievably beautiful | ||
+ | |||
+ | |} | ||
== Space == | == Space == | ||
− | + | Indicates how much free space is available in the room. Objects that prevent a pawn from entering a space will decrease the available space in the room. Thus, objects like beds, tables, workbenches, lamps, heaters, etc will reduce the space in the room. Stools and chairs do not reduce the space in the room. | |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | ! | + | ! Value |
− | ! | + | ! Description |
|- | |- | ||
− | | | + | | < 12.5 |
− | | | + | | cramped |
+ | |- | ||
+ | | >= 12.5 and < 29 | ||
+ | | rather tight | ||
|- | |- | ||
− | | | + | | >= 29 and < 55 |
− | | | + | | average-sized |
+ | |- | ||
+ | | >= 55 and < 70 | ||
+ | | rather spacious | ||
+ | |- | ||
+ | | >= 70 and < 130 | ||
+ | | spacious | ||
+ | |- | ||
+ | | >= 130 and < 349.5 | ||
+ | | very spacious | ||
+ | |- | ||
+ | | >= 349.5 | ||
+ | | extremely spacious | ||
+ | |||
+ | |} | ||
+ | |||
+ | == Cleanliness == | ||
+ | This stat affects medical outcomes. It is determined by factors such as whether a floor has been constructed, and whether there is dirt, blood, animal filth or vomit present. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Value | ||
+ | ! Description | ||
+ | |||
|- | |- | ||
− | | | + | | < -1.1 |
− | | | + | | very dirty |
|- | |- | ||
− | | | + | | >= -1.1 and < -0.4 |
− | | | + | | dirty |
|- | |- | ||
− | | | + | | >= -0.4 and < -0.05 |
− | | | + | | a little bit dirty |
|- | |- | ||
− | | | + | | >= -0.05 and < 0.4 |
− | | | + | | clean |
|- | |- | ||
− | | | + | | >= 0.4 |
− | | | + | | sterile |
|} | |} |
Revision as of 07:18, 3 September 2016
Room stats are automatically calculated values of a room that passively affects thoughts about and events in the room. Room stats can be inspected with the Room inspection tool. Room roles, which also can be inspected with the Room inspection tool, may be effected by all, some or none of the room stats.
Room stats are:
- Impressiveness (an aggregate of other stats)
- Wealth
- Space
- Beauty
- Cleanliness
Room stats affect things like:
- Immunity Gain Speed
- Medical treatment quality
- Room stats create many variants on thoughts like:
- Ate in impressive dining room
- Own impressive bedroom
- Own bed in impressive barracks
- Did joy activity in impressive rec room
Related traits:
- Greedy: Unhappy without sufficiently impressive room.
- Jealous: Unhappy if anyone has a noticeably better room.
- Ascetic: Unhappy if room is too impressive.
Impressiveness
The value of the impressiveness stat is calculated by the following formula using the other four room stats:
- w = Wealth/3500
- b = Beauty/6
- s = Space/125
- c = (1+Cleanliness)/2.5
Impressiveness=((w+b+s+c)/4 + min(w,b,s,c))/2 * 100
Value | Description |
---|---|
< -150 | awful |
>= -150 and < -40 | repulsive |
>= -40 and < 30 | dull |
>= 30 and < 60 | mediocre |
>= 60 and < 80 | interesting |
>= 80 and < 95 | little bit impressive |
>= 95 and < 115 | impressive |
>= 115 and < 130 | very impressive |
>= 130 and < 160 | extremely impressive |
>= 160 and < 180 | unbelievably impressive |
>= 180 and < 215 | miraculously wonderful |
> 215 | wonder of the World |
Wealth
This is the sum of the market value of all items in the room and all walls (but not doors) surrounding the room.
Value | Description |
---|---|
< 500 | impoverished |
>= 500 and < 700 | somewhat poor |
>= 700 and < 2000 | mediocre |
>= 2000 and < 4000 | somewhat rich |
>= 4000 and < 10000 | rich |
>= 10000 and < 40000 | luxurious |
>= 40000 and < 100000 | very luxurious |
>= 100000 and < 1000000 | extremely luxurious |
>= 1000000 | unbelievably luxurious |
Beauty
Value | Description |
---|---|
< -3.5 | hideous |
>= -3.5 and < 0 | ugly |
>= 0 and < 2.4 | neutral |
>= 2.4 and < 5 | rather nice |
>= 5 and < 15 | beautiful |
>= 15 and < 50 | very beautiful |
>= 50 and < 100 | extremely beautiful |
>= 100 | unbelievably beautiful |
Space
Indicates how much free space is available in the room. Objects that prevent a pawn from entering a space will decrease the available space in the room. Thus, objects like beds, tables, workbenches, lamps, heaters, etc will reduce the space in the room. Stools and chairs do not reduce the space in the room.
Value | Description |
---|---|
< 12.5 | cramped |
>= 12.5 and < 29 | rather tight |
>= 29 and < 55 | average-sized |
>= 55 and < 70 | rather spacious |
>= 70 and < 130 | spacious |
>= 130 and < 349.5 | very spacious |
>= 349.5 | extremely spacious |
Cleanliness
This stat affects medical outcomes. It is determined by factors such as whether a floor has been constructed, and whether there is dirt, blood, animal filth or vomit present.
Value | Description |
---|---|
< -1.1 | very dirty |
>= -1.1 and < -0.4 | dirty |
>= -0.4 and < -0.05 | a little bit dirty |
>= -0.05 and < 0.4 | clean |
>= 0.4 | sterile |