Difference between revisions of "Cloth"
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(Added Armor and Insulation stats) |
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Line 23: | Line 23: | ||
| market value base = 1.5 | | market value base = 1.5 | ||
| max hit points base = 100 | | max hit points base = 100 | ||
+ | | armor - blunt factor = 1.0 | ||
+ | | armor - blunt offset = 0 | ||
+ | | armor - electric factor = 1.0 | ||
+ | | armor - electric offset = 0 | ||
+ | | armor - heat factor = 1.0 | ||
+ | | armor - heat offset = 0 | ||
+ | | armor - sharp factor = 1.0 | ||
+ | | armor - sharp offset = 0 | ||
+ | | insulation - cold factor = 1.0 | ||
+ | | insulation - heat factor = 1.0 | ||
+ | | work to make factor = 1.0 | ||
}} | }} | ||
{{Info|Can be grown by planting the cotton plant. Is used for creating clothes at the [[Tailor's workbench]]. Can also be used to make carpet flooring (after being researched).}} | {{Info|Can be grown by planting the cotton plant. Is used for creating clothes at the [[Tailor's workbench]]. Can also be used to make carpet flooring (after being researched).}} |
Revision as of 16:55, 11 September 2016
Cloth
Cloth woven from organic fibers.
Base Stats
- Deterioration Rate
- 4
- Flammability
- 1.2
- Market Value
- 1.5
- Mass
- 0.026
- Max Hit Points
- 100 ... further results
Stat Modifiers
- Armor - Blunt
- ×0
- Armor - Heat
- ×0.18
- Armor - Sharp
- ×0.36
- Flammability
- ×1.2
- Insulation - Cold
- ×18
- Insulation - Heat
- ×18
- Max Hit Points
- ×1 ... further results
Can be grown by planting the cotton plant. Is used for creating clothes at the Tailor's workbench. Can also be used to make carpet flooring (after being researched).