Difference between revisions of "Cloth"

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(Added Armor and Insulation stats)
Line 23: Line 23:
 
| market value base = 1.5
 
| market value base = 1.5
 
| max hit points base = 100
 
| max hit points base = 100
 +
| armor - blunt factor = 1.0
 +
| armor - blunt offset = 0
 +
| armor - electric factor = 1.0
 +
| armor - electric offset = 0
 +
| armor - heat factor = 1.0
 +
| armor - heat offset = 0
 +
| armor - sharp factor = 1.0
 +
| armor - sharp offset = 0
 +
| insulation - cold factor = 1.0
 +
| insulation - heat factor = 1.0
 +
| work to make factor = 1.0
 
}}
 
}}
  
 
{{Info|Can be grown by planting the cotton plant. Is used for creating clothes at the [[Tailor's workbench]]. Can also be used to make carpet flooring (after being researched).}}
 
{{Info|Can be grown by planting the cotton plant. Is used for creating clothes at the [[Tailor's workbench]]. Can also be used to make carpet flooring (after being researched).}}

Revision as of 16:55, 11 September 2016

Cloth

Cloth b.png

Cloth woven from organic fibers.


Type
TextileFabric
Stack Limit
75

Base Stats

Deterioration Rate
4
Flammability
1.2
Market Value
1.5
Mass
0.026
Max Hit Points
100
... further results

Stat Modifiers

Armor - Blunt
×0
Armor - Heat
×0.18
Armor - Sharp
×0.36
Flammability
×1.2
Insulation - Cold
×18
Insulation - Heat
×18
Max Hit Points
×1
... further results

Can be grown by planting the cotton plant. Is used for creating clothes at the Tailor's workbench. Can also be used to make carpet flooring (after being researched).