Difference between revisions of "Wake-up"
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{{Define|Pleasurable Drug | {{Define|Pleasurable Drug | ||
| always haulable = true | | always haulable = true | ||
− | | def name = | + | | def name = WakeUp |
− | | description = | + | | description = An addictive stimulant. Fills the need for rest, and allows users to work for extended periods without getting tired. Addiction causes reduced mental performance and, sometimes, psychotic breaks with reality. |
+ | | deterioration rate base = 2.0 | ||
| draw gui overlay = true | | draw gui overlay = true | ||
+ | | flammability base = 1.0 | ||
+ | | food preference = NeverForFood | ||
| graphic class = Graphic_StackCount | | graphic class = Graphic_StackCount | ||
− | | graphic path = Things/Thing/Drug/ | + | | graphic path = Things/Thing/Drug/WakeUp |
− | | label = | + | | label = wake-up |
− | | parent name = | + | | market value base = 28 |
+ | | max hit points base = 50 | ||
+ | | max num to ingest at once = 1 | ||
+ | | nutrition base = 0 | ||
+ | | parent name = MakeableDrugPillBase | ||
| path cost = 15 | | path cost = 15 | ||
+ | | preferability = | ||
| resource readout priority = Last | | resource readout priority = Last | ||
| rotatable = false | | rotatable = false | ||
| selectable = true | | selectable = true | ||
| social properness matters = true | | social properness matters = true | ||
+ | | sound eat = | ||
| stack limit = 400 | | stack limit = 400 | ||
+ | | taste = | ||
+ | | tech level = industrial | ||
| thing class = Drugs | | thing class = Drugs | ||
| ticker type = | | ticker type = | ||
− | | | + | | use hit points = true |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| work to make base = 14 | | work to make base = 14 | ||
− | + | <!-- | |
− | + | - Drug Parameters --> | |
− | | | + | | addictiveness = 0.10 |
− | | | + | | blood filtration factor = |
− | | | + | | blood filtration offset = |
− | | | + | | blood pumping factor = |
− | | | + | | blood pumping offset = |
− | | | + | | breathing factor = |
− | + | | breathing offset = | |
− | | | + | | consciousness factor = |
− | | | + | | consciousness offset = |
− | | | + | | drug category = hard |
− | | | + | | global work speed offset = |
− | | | + | | hearing factor = |
− | | | + | | hearing offset = |
− | | | + | | hunger factor = |
− | | | + | | hunger offset = |
− | | | + | | is pleasure drug = true |
− | | | + | | joy kind = chemical |
− | | | + | | joy offset = 0.40 |
− | + | | manipulation factor = | |
− | | | + | | manipulation offset = |
− | | | + | | metabolism factor = |
− | | | + | | metabolism offset = |
− | | | + | | moving factor = |
− | | | + | | moving offset = |
− | | | + | | pain factor = |
− | | | + | | pain offset = |
− | | | + | | rest factor = |
− | | | + | | rest offset = 1.0 |
− | | | + | | sight factor = |
− | | | + | | sight offset = |
− | | | + | | talking factor = |
− | | | + | | talking offset = |
− | | | ||
− | |||
}} | }} |
Revision as of 21:41, 3 September 2016
<ul><li>"hard" is not in the list (None, Medical, Social, Hard, Any) of allowed values for the "Drug Category" property.</li> <!--br--><li>"chemical" is not in the list (Chemical, Gluttonous, Meditative, Social, Gaming_Dexterity, Gaming_Cerebral, Television, Telescope, Reading, HighCulture) of allowed values for the "Joy Kind" property.</li> <!--br--><li>"industrial" is not in the list (Neolithic, Medieval, Industrial, Archotech, Spacer, Ultra) of allowed values for the "Tech Level" property.</li></ul>Template:Pleasurable Drug
An addictive stimulant. Fills the need for rest, and allows users to work for extended periods without getting tired. Addiction causes reduced mental performance and, sometimes, psychotic breaks with reality.