Difference between revisions of "Chunk"

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(Removed redundancy, re-written a considerable amount of the article to make more sense.)
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Debris comes in 2 types for now, and both stone and slag debris can be found scattered all over the map. They can be used as cover for colonists and raiders,and stone debris can also be cut into '''[[Resources#Stone|stone bricks]]'''.<br/>
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Debris comes in 2 forms for now: Steel Slag Chunks and various Rock Chunks, which can both be used to make usable resources. They can also be used as low-cover, with both variants providing a cover effectiveness of 40%. This makes Debris a somewhat better form of cover than bushes, but marginally worse than trees (42%), and significantly worse than sandbags (65%).
It takes longer to move over debris (how much? difference between stone and slag?) than moving on the ground or a floor.<br/>
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if used correctly debris can slow the approach of raiders and give the colonists more time to fire at them, if used incorrectly it will provide cover for the raiders, making them harder to kill.
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As a low-lying object; any pawn that passes over either form of debris will have slower movement as they 'climb' onto the debris, but they won't move much slower after climbing as they run along it - this makes large clumps of debris less effective as to hinder enemy movement. Both forms of debris can be made into resources too: Rock Chunks can be cut at a [[Stonecutter's table|stonecutting table]] to make 20 [[Stone Blocks|stone blocks]] per chunk, which can be used to cheaply build durable structures, and Steel Slag Chunks can be smelted at an [[Electric smelter|electric smelter]] to make 10 pieces of usable [[Steel|steel]].
  
 
Debris can also be used to discourage the enemy's '''[https://en.wikipedia.org/wiki/Pathfinding path finding algorithm]''' from attacking a particular place or wall by making it easier/faster to reach the target through another way, than moving over all that debris that lies in the way.
 
Debris can also be used to discourage the enemy's '''[https://en.wikipedia.org/wiki/Pathfinding path finding algorithm]''' from attacking a particular place or wall by making it easier/faster to reach the target through another way, than moving over all that debris that lies in the way.
  
 
==Slag debris==
 
==Slag debris==
Can be used to refine to metal using a Slag refinery.
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Steel Slag Chunks are currently the only existing form of slag in the game. They are spawned when structures made out of steel are destroyed (excluding doors and walls), and also from drop pods and cargo pods as they smash upon impact. This can include enemies landing in drop pods, when you start by drop pods (e.g. crashlanded, rich explorer), or enemy sieges.
  
==Stone debris==
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==Rock debris==
With a '''[[Stonecutter's_table|Stonecutter's table]]''' stone debris can be cut into '''[[Resources#Stone|stone bricks]]'''.
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Rock chunks can be found randomly scattered in various clusters generated across the map, with rock types corresponding to the rock types available on your landing spot. A rock chunk will also randomly be spawned with a thudding noise when mining rocks - the chunk corresponding to the rock it came from.

Revision as of 21:15, 19 November 2016

Debris comes in 2 forms for now: Steel Slag Chunks and various Rock Chunks, which can both be used to make usable resources. They can also be used as low-cover, with both variants providing a cover effectiveness of 40%. This makes Debris a somewhat better form of cover than bushes, but marginally worse than trees (42%), and significantly worse than sandbags (65%).

As a low-lying object; any pawn that passes over either form of debris will have slower movement as they 'climb' onto the debris, but they won't move much slower after climbing as they run along it - this makes large clumps of debris less effective as to hinder enemy movement. Both forms of debris can be made into resources too: Rock Chunks can be cut at a stonecutting table to make 20 stone blocks per chunk, which can be used to cheaply build durable structures, and Steel Slag Chunks can be smelted at an electric smelter to make 10 pieces of usable steel.

Debris can also be used to discourage the enemy's path finding algorithm from attacking a particular place or wall by making it easier/faster to reach the target through another way, than moving over all that debris that lies in the way.

Slag debris

Steel Slag Chunks are currently the only existing form of slag in the game. They are spawned when structures made out of steel are destroyed (excluding doors and walls), and also from drop pods and cargo pods as they smash upon impact. This can include enemies landing in drop pods, when you start by drop pods (e.g. crashlanded, rich explorer), or enemy sieges.

Rock debris

Rock chunks can be found randomly scattered in various clusters generated across the map, with rock types corresponding to the rock types available on your landing spot. A rock chunk will also randomly be spawned with a thudding noise when mining rocks - the chunk corresponding to the rock it came from.