Difference between revisions of "Talking"

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| default base value = 1
 
| default base value = 1
 
| to string style = PercentZero
 
| to string style = PercentZero
| description = a [[characters|character]]'s capacity of speech
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| description = A [[characters|character]]'s capacity of speech
 
}}
 
}}
 
</noinclude>
 
</noinclude>
 
<includeonly>:''Main Article: [[Talking]]''</includeonly>
 
<includeonly>:''Main Article: [[Talking]]''</includeonly>
 
Talking is a factor of all social stats including [[Diplomatic Gift Impact]], [[Recruit Prisoner Chance]], [[Social Chat Impact]], and [[Trade Price Improvement]]. Talking capacity is reduced by a damaged or missing [[Table_of_Human_Body_Parts#Jaw|jaw]]. [[Injury#old_age|Dementia]] also impairs talking.
 
Talking is a factor of all social stats including [[Diplomatic Gift Impact]], [[Recruit Prisoner Chance]], [[Social Chat Impact]], and [[Trade Price Improvement]]. Talking capacity is reduced by a damaged or missing [[Table_of_Human_Body_Parts#Jaw|jaw]]. [[Injury#old_age|Dementia]] also impairs talking.

Revision as of 01:53, 22 January 2017

Talking is a stat: A character's capacity of speech Its default value is 100%.


Talking is a factor of all social stats including Diplomatic Gift Impact, Recruit Prisoner Chance, Social Chat Impact, and Trade Price Improvement. Talking capacity is reduced by a damaged or missing jaw. Dementia also impairs talking.