Difference between revisions of "Beer"
(Beer is now produced with intermediary step from wort. No other changes made.) |
(Damage Type= Blunt) |
||
Line 42: | Line 42: | ||
}} | }} | ||
+ | {{#set:Damage Type= Blunt}} | ||
{{Info|Beer is produced by fermenting wort in a fermenting barrel for 10 days. Wort is produced at a [[Brewery|brewery]]. The brewery requires a colonist with the cooking job type set in the [[Overview]]. It uses the bill system like other production stations. The bill can be set to a require minimum cooking skill level. This process yields 5 wort for 25 [[hops]] and takes 17 work. The amount of time it takes to complete the bill is determined by the colonist's [[Brewing Speed|brewing speed]]. Beer is consumed by colonists who are addicted, stressed, on an [[Mood#Binging|alcohol binge]] or are in need of some food and joy (it actually replenishes both by quite a bit). Beer is useful for [[mood]] management as it provides a positive mood modifier to offset stress. Overuse, including for stress relief, may lead to alcohol addiction. | {{Info|Beer is produced by fermenting wort in a fermenting barrel for 10 days. Wort is produced at a [[Brewery|brewery]]. The brewery requires a colonist with the cooking job type set in the [[Overview]]. It uses the bill system like other production stations. The bill can be set to a require minimum cooking skill level. This process yields 5 wort for 25 [[hops]] and takes 17 work. The amount of time it takes to complete the bill is determined by the colonist's [[Brewing Speed|brewing speed]]. Beer is consumed by colonists who are addicted, stressed, on an [[Mood#Binging|alcohol binge]] or are in need of some food and joy (it actually replenishes both by quite a bit). Beer is useful for [[mood]] management as it provides a positive mood modifier to offset stress. Overuse, including for stress relief, may lead to alcohol addiction. | ||
Revision as of 23:53, 29 September 2016
"chemical" is not in the list (Chemical, Gluttonous, Meditative, Social, Gaming_Dexterity, Gaming_Cerebral, Television, Telescope, Reading, HighCulture) of allowed values for the "Joy Kind" property.Template:Pleasurable Drug
Beer is produced by fermenting wort in a fermenting barrel for 10 days. Wort is produced at a brewery. The brewery requires a colonist with the cooking job type set in the Overview. It uses the bill system like other production stations. The bill can be set to a require minimum cooking skill level. This process yields 5 wort for 25 hops and takes 17 work. The amount of time it takes to complete the bill is determined by the colonist's brewing speed. Beer is consumed by colonists who are addicted, stressed, on an alcohol binge or are in need of some food and joy (it actually replenishes both by quite a bit). Beer is useful for mood management as it provides a positive mood modifier to offset stress. Overuse, including for stress relief, may lead to alcohol addiction.
Beer provides a huge boost to a colonist's joy.
Beer can be wielded as a weapon with the following stats.
Melee Attack | Damage Amount | Cooldown (seconds) |
---|---|---|
Blunt | 7 | 1.8 |
Inebriation
Consuming beer raises a colonist's alcohol level by 15% per beer. Alcohol level, not displayed in-game, determines inebriation level and falls automatically over time. Beer's effect on mood and pain can help a colonist with poor mood or in extreme pain. Once a colonist becomes drunk the game records it so it may be used later in an art description.
Label | Alcohol Level (%) | Mood (+) | Pain Reduction (%) | Side Effects |
---|---|---|---|---|
Buzzed-hidden | <10 | - | - | - |
Warm | 10 | 10 | 10 | manipulation -2% |
Tipsy | 25 | 15 | 20 | consciousness -10% |
Drunk | 40 | 20 | 50 | consciousness -35%, vomiting |
Hammered | 70 | 25 | 70 | consciousness -60%, vomiting |
Blackout | 90 | - | 90 | consciousness 10% max (incapacitated) |
Hangover
Once a colonist reaches a drunk state they will go through the hangover stages after their inebriation wears off. If a colonist drinks beer while hungover they will be both hungover and inebriated.
Label | Mood | Side Effects |
---|---|---|
Hungover (pounding) | -10 | consciousness -18%, vomiting |
Hungover (strong) | -5 | consciousness -8% |
Hungover (slight) | -2 | consciousness -3% |