Difference between revisions of "Bionic arm"
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| max hit points base = 50 | | max hit points base = 50 | ||
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+ | {{Calculate/DPS/Melee}} | ||
{{#set:Melee Damage Base = 9| Melee Cooldown Base = 100| Damage Type = Blunt}} | {{#set:Melee Damage Base = 9| Melee Cooldown Base = 100| Damage Type = Blunt}} | ||
Revision as of 04:22, 30 September 2016
Bionic arm
An advanced artificial arm. Silenced mini-servos give great strength, while the biogel nerve-link gives exquisite control. A lattice-dust healing system allows it to recover from damage. It is better than a biological arm in almost every way.
- Type
- Medical Item – Body Part
Base Stats
Stat Modifiers
0
Bionic arms can sometimes be purchased from traders. A bionic arm can be installed on a colonist to replace a missing or damaged arm, including the hand. Once installed, it increases a colonist's manipulation by 20%. Therefore, two bionic arms provide a 40% increase in manipulation. A bionic arm's strength gives it bearer a melee attack of 9 damage when an attack uses that arm, compared to 5 damage from a natural arm.
Melee Attack | Damage Amount | Cooldown |
---|---|---|
[[Injury|]] |