Difference between revisions of "Bionic arm"

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| market value base = 1500
 
| market value base = 1500
 
| max hit points base = 50
 
| max hit points base = 50
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{{#set:Melee Damage Base = 9| Melee Cooldown Base = 100| Damage Type = Blunt}}{{#set:Maximum DPS={{#expr: (( {{Q|{{BASEPAGENAME}} |Melee Damage Base|0}} ) / (( {{Q| {{BASEPAGENAME}} | Melee Cooldown Base|1}}/60 ))) round 2 }}}}
 
{{#set:Melee Damage Base = 9| Melee Cooldown Base = 100| Damage Type = Blunt}}{{#set:Maximum DPS={{#expr: (( {{Q|{{BASEPAGENAME}} |Melee Damage Base|0}} ) / (( {{Q| {{BASEPAGENAME}} | Melee Cooldown Base|1}}/60 ))) round 2 }}}}

Revision as of 07:35, 23 December 2016

Bionic arm

Health item bionic.png

An advanced artificial arm. Silenced mini-servos give great strength, while the biogel nerve-link gives exquisite control. A lattice-dust healing system allows it to recover from damage. It is better than a biological arm in almost every way.


Type
Medical ItemBody Part

Base Stats

Market Value
1,030
... further results

Stat Modifiers

... further results


Bionic arms can sometimes be purchased from traders. A bionic arm can be installed on a colonist to replace a missing or damaged arm, including the hand. Once installed, it increases a colonist's manipulation by 20%. Therefore, two bionic arms provide a 40% increase in manipulation. A bionic arm's strength gives its bearer a melee attack of 9 damage when an attack uses that arm, compared to 5 damage from a natural arm.


Melee Attack Damage Amount Cooldown DPS
[[Injury|]]