Difference between revisions of "Time"
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Time proceeds as one would expect except that there are no individual months displayed, but instead the four seasons. (Summer, Spring, Winter, and Fall) Each individual season is always 15 days, after which you proceed into the next season. | Time proceeds as one would expect except that there are no individual months displayed, but instead the four seasons. (Summer, Spring, Winter, and Fall) Each individual season is always 15 days, after which you proceed into the next season. | ||
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+ | {{asof|A16}} time of day is modeled on the planet view; local time of day corresponds to how the sunlight hits the planet. | ||
<noinclude> | <noinclude> |
Revision as of 13:06, 11 May 2017
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Template:Tocright Time in RimWorld passes as a series of ticks. On normal game speed, there are 60 such ticks to a real second; there are always 2,500 ticks to one in-game hour.
The game starts in the year 5500. The in-game clock is in 24-hour format with the hours displayed in military time from 0H to 23H.
Time proceeds as one would expect except that there are no individual months displayed, but instead the four seasons. (Summer, Spring, Winter, and Fall) Each individual season is always 15 days, after which you proceed into the next season.
As of version 0.16.1393 (21 December 2016) time of day is modeled on the planet view; local time of day corresponds to how the sunlight hits the planet.
In-Game Time | Ticks | Real Time | |
---|---|---|---|
1 Hour | 2,500 |
41s | |
1 Day | 24 Hours | 60,000 |
16m 40s |
1 Season | 15 Days | 900,000 |
4h 10m
0s |
1 Year | 4 Seasons | 3,600,000 |
16h 40m 0s |